bpsr-data / data /chinese /ZTable /BubbleTable.json
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{
"1001": {
"AdditionalTarget": [[272, 1, 7, 82]],
"AdditionalTargetCompleteCoolDown": [1],
"AdditionalTargetCompleteMaxNum": [999],
"AdditionalTargetIdleScore": [3],
"AdditionalTargetName": ["1.在士兵周围能周期获得积分", "2.击杀沿途怪物获得额外积分"],
"AdditionalTargetToEntriesMessage": [2],
"BubbleType": 1,
"Id": 1001,
"Name": "维尔古城巡逻",
"ScoreCycle": [],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"1002": {
"AdditionalTarget": [[272, 1, 7, 82]],
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"BubbleType": 1,
"Id": 1002,
"Name": "山贼营地巡逻",
"ScoreCycle": [],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"1003": {
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"AdditionalTargetName": ["1.在战士周围能周期获得积分", "2.击杀沿途怪物获得额外积分"],
"AdditionalTargetToEntriesMessage": [2],
"BubbleType": 1,
"Id": 1003,
"Name": "姆克营地巡逻",
"ScoreCycle": [],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2001": {
"AdditionalTarget": [[24, 1, 8, 200101]],
"AdditionalTargetCompleteCoolDown": [],
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"AdditionalTargetIdleScore": [15],
"AdditionalTargetName": ["在区域内能周期获得积分"],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 2001,
"Name": "舞蹈练习生",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2002": {
"AdditionalTarget": [
[24, 1, 8, 200201],
[24, 1, 8, 200202]
],
"AdditionalTargetCompleteCoolDown": [5, 0],
"AdditionalTargetCompleteMaxNum": [50, 100],
"AdditionalTargetIdleScore": [50, 25],
"AdditionalTargetName": [
"1.在区域内能周期获得积分",
"2.每隔150秒获得1张投票",
"3.被投票者获得1点人气,投票能获得额外积分 ({*val1*}/{*val2*})",
"4.被投票者也能获得额外积分 ({*val1*}/{*val2*})",
"5.达到5/10/15/20点人气时将变大",
"6.已有人气会在5分钟后消失,获得新人气时会刷新该时间"
],
"AdditionalTargetToEntriesMessage": [3, 4],
"BubbleType": 1,
"Id": 2002,
"Name": "路演小剧场",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2003": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": [
"1.在金娜宝和银娜宝周围可周期获得积分,每轮烟火活动持续10分钟。",
"2.每日首次参与可获得大量友情点、银星徽章、装备材料。"
],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 2003,
"Name": "星光花火夜",
"ScoreCycle": [1, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2004": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": ["在区域跳灵舞能周期获得积分"],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 2004,
"Name": "灵舞",
"ScoreCycle": [1, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2005": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": [
"1.在区域内能周期获得积分",
"2.在活动区域有两个可以幻形的区域,前往交互可以变成随机冰雪节物件"
],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 2005,
"Name": "幻形派对",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2008": {
"AdditionalTarget": [
[24, 1, 8, 200801],
[24, 1, 8, 200802]
],
"AdditionalTargetCompleteCoolDown": [5, 1],
"AdditionalTargetCompleteMaxNum": [10, 20],
"AdditionalTargetIdleScore": [200, 100],
"AdditionalTargetName": [
"1.在区域内能周期获得积分",
"2.一共有红绿蓝三种烟花,每隔15秒会获得1个随机的烟花",
"3.给烟花底座填充烟花可以获得额外积分 ({*val1*}/{*val2*})",
"4.发射填充好的烟花筒,区域内所有玩家都将获得额外积分 ({*val1*}/{*val2*})"
],
"AdditionalTargetToEntriesMessage": [3, 4],
"BubbleType": 1,
"Id": 2008,
"Name": "焰彩试放",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2009": {
"AdditionalTarget": [[24, 1, 7, 200901]],
"AdditionalTargetCompleteCoolDown": [5],
"AdditionalTargetCompleteMaxNum": [10],
"AdditionalTargetIdleScore": [300],
"AdditionalTargetName": [
"1.在区域内能周期获得积分",
"2.在区域内每隔100秒获得1个灯笼碎片,集齐3个碎片能够召唤喧春灯笼",
"3.放飞灯笼可获得额外积分 ({*val1*}/{*val2*})"
],
"AdditionalTargetToEntriesMessage": [3],
"BubbleType": 1,
"Id": 2009,
"Name": "喧春灯会",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2010": {
"AdditionalTarget": [[24, 1, 11, 201001]],
"AdditionalTargetCompleteCoolDown": [0],
"AdditionalTargetCompleteMaxNum": [240],
"AdditionalTargetIdleScore": [10],
"AdditionalTargetName": [
"1.在区域内能周期获得积分",
"2.舞团每十分钟切换一次舞蹈,切记跟上节奏别掉队哦!",
"3.跟随领舞一起律动可周期获得额外积分({*val1*}/{*val2*})"
],
"AdditionalTargetToEntriesMessage": [3],
"BubbleType": 1,
"Id": 2010,
"Name": "流光律动",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"3001": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": ["跟随领队巡游以获得积分"],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 3001,
"Name": "魅力鱼获巡游",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"3002": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": ["跟随领队巡游以获得积分"],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 3002,
"Name": "小猪骑士巡游",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"3003": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": ["跟随小伊领队以获得积分"],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 3003,
"Name": "小伊鼓乐队",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"3004": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
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"AdditionalTargetIdleScore": [],
"AdditionalTargetName": [
"1.在区域内能周期获得积分",
"2.在活动区域可以通过交互打call或共舞的方式,与舞台上的星瞳互动!"
],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 3004,
"Name": "今夜,随星而歌",
"ScoreCycle": [1, 10],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
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],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 3005,
"Name": "今夜,随星而歌",
"ScoreCycle": [1, 10],
"TargetCompleteClientBuff": [],
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}
}