bpsr-data / data /english /ZTable /BubbleTable.json
Bingsu's picture
Upload folder using huggingface_hub (part 3)
0f2c4eb verified
Raw
History Blame Contribute Delete
8.99 kB
{
"1001": {
"AdditionalTarget": [[272, 1, 7, 82]],
"AdditionalTargetCompleteCoolDown": [1],
"AdditionalTargetCompleteMaxNum": [999],
"AdditionalTargetIdleScore": [3],
"AdditionalTargetName": [
"1. Stay near soldiers to obtain score",
"2. Defeat monsters to gain bonus score"
],
"AdditionalTargetToEntriesMessage": [2],
"BubbleType": 1,
"Id": 1001,
"Name": "Ancient City Patrol",
"ScoreCycle": [],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"1002": {
"AdditionalTarget": [[272, 1, 7, 82]],
"AdditionalTargetCompleteCoolDown": [1],
"AdditionalTargetCompleteMaxNum": [999],
"AdditionalTargetIdleScore": [3],
"AdditionalTargetName": [
"1. Stay near soldiers to obtain score",
"2. Defeat monsters to gain bonus score"
],
"AdditionalTargetToEntriesMessage": [2],
"BubbleType": 1,
"Id": 1002,
"Name": "Brigand Camp Patrol",
"ScoreCycle": [],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"1003": {
"AdditionalTarget": [[272, 1, 7, 82]],
"AdditionalTargetCompleteCoolDown": [1],
"AdditionalTargetCompleteMaxNum": [999],
"AdditionalTargetIdleScore": [3],
"AdditionalTargetName": [
"1. Stay near soldiers to obtain score",
"2. Defeat monsters to gain bonus score"
],
"AdditionalTargetToEntriesMessage": [2],
"BubbleType": 1,
"Id": 1003,
"Name": "Muku Camp Patrol",
"ScoreCycle": [],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2001": {
"AdditionalTarget": [[24, 1, 8, 200101]],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [15],
"AdditionalTargetName": ["Stay in target area to obtain score"],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 2001,
"Name": "Dance Novice",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2002": {
"AdditionalTarget": [
[24, 1, 8, 200201],
[24, 1, 8, 200202]
],
"AdditionalTargetCompleteCoolDown": [5, 0],
"AdditionalTargetCompleteMaxNum": [50, 100],
"AdditionalTargetIdleScore": [50, 25],
"AdditionalTargetName": [
"1. Stay in target area to obtain score",
"2. Receive 1 vote ticket every 150s",
"3. Recipients gain 1 Popularity per vote. Voters gain extra score ({*val1*}/{*val2*}).",
"4. Recipients also gain extra score ({*val1*}/{*val2*}).",
"5. Your character will ​grow larger​ upon reaching ​5, 10, 15, and 20 Popularity.",
"6. Popularity ​clears after 5min. Gaining new Popularity ​resets this timer."
],
"AdditionalTargetToEntriesMessage": [3, 4],
"BubbleType": 1,
"Id": 2002,
"Name": "Street Theater",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2003": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": [
"1. Stay near Gold Nappo and Silver Nappo to obtain score. Each session lasts 10 minutes.",
"2. Receive a large amount of Friendship Points, Silver Star Badges, and gear materials for your first participation each day."
],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 2003,
"Name": "Starlight Fireworks",
"ScoreCycle": [1, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2004": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": ["Earn periodic points by performing Spirit Dance in the zone"],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 2004,
"Name": "Spirit Dance​",
"ScoreCycle": [1, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2005": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": [
"1. Stay in target area to obtain score",
"2. There are two morphable zones within the event area. Interact with them to transform into a random Winterfest object."
],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 2005,
"Name": "Morph Party",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2008": {
"AdditionalTarget": [
[24, 1, 8, 200801],
[24, 1, 8, 200802]
],
"AdditionalTargetCompleteCoolDown": [5, 1],
"AdditionalTargetCompleteMaxNum": [10, 20],
"AdditionalTargetIdleScore": [200, 100],
"AdditionalTargetName": [
"1. Stay in target area to obtain score",
"2. There are red, green, and blue fireworks, and 1 random firework is granted every 15s.",
"3. Load fireworks into the firework base to gain extra score ({*val1*}/{*val2*}).",
"4. Launch a loaded firework launcher to grant extra score to all players in the area ({*val1*}/{*val2*})."
],
"AdditionalTargetToEntriesMessage": [3, 4],
"BubbleType": 1,
"Id": 2008,
"Name": "Colorflare Trial",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2009": {
"AdditionalTarget": [[24, 1, 7, 200901]],
"AdditionalTargetCompleteCoolDown": [5],
"AdditionalTargetCompleteMaxNum": [10],
"AdditionalTargetIdleScore": [300],
"AdditionalTargetName": [
"1. Stay in target area to obtain score",
"2. Receive 1 lantern shard every 100s while in the area. Collect 3 shards to summon a Spring Lantern.",
"3. Release a lantern to gain extra score ({*val1*}/{*val2*})."
],
"AdditionalTargetToEntriesMessage": [3],
"BubbleType": 1,
"Id": 2009,
"Name": "Spring Lantern Fair",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"2010": {
"AdditionalTarget": [[24, 1, 11, 201001]],
"AdditionalTargetCompleteCoolDown": [0],
"AdditionalTargetCompleteMaxNum": [240],
"AdditionalTargetIdleScore": [10],
"AdditionalTargetName": [
"1. Stay in target area to obtain score",
"2. The dance troupe switches dances every ten minutes—keep up with the rhythm and don't fall behind!",
"3. Groove with the Lead Dancer to earn extra points ({*val1*}/{*val2*})"
],
"AdditionalTargetToEntriesMessage": [3],
"BubbleType": 1,
"Id": 2010,
"Name": "Glimmering Rhythm",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"3001": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": ["Follow the Parade Leader to obtain score"],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 3001,
"Name": "Charming Fish Parade",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"3002": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": ["Follow the Parade Leader to obtain score"],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 3002,
"Name": "Boarlet Knight Parade",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"3003": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": ["Follow Leader Ee-chan to earn points"],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 3003,
"Name": "Ee-chan Drum Band",
"ScoreCycle": [3, 5],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"3004": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": ["1. Stay in target area to obtain score", ""],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 3004,
"Name": "Tonight, Sing with the Stars",
"ScoreCycle": [1, 10],
"TargetCompleteClientBuff": [],
"TargetScore": 500
},
"3005": {
"AdditionalTarget": [],
"AdditionalTargetCompleteCoolDown": [],
"AdditionalTargetCompleteMaxNum": [],
"AdditionalTargetIdleScore": [],
"AdditionalTargetName": ["1. Stay in target area to obtain score", ""],
"AdditionalTargetToEntriesMessage": [],
"BubbleType": 1,
"Id": 3005,
"Name": "Tonight, Sing with the Stars",
"ScoreCycle": [1, 10],
"TargetCompleteClientBuff": [],
"TargetScore": 500
}
}