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| import {blur2, max, ticks} from "d3-array"; | |
| import {slice} from "./array.js"; | |
| import constant from "./constant.js"; | |
| import Contours from "./contours.js"; | |
| function defaultX(d) { | |
| return d[0]; | |
| } | |
| function defaultY(d) { | |
| return d[1]; | |
| } | |
| function defaultWeight() { | |
| return 1; | |
| } | |
| export default function() { | |
| var x = defaultX, | |
| y = defaultY, | |
| weight = defaultWeight, | |
| dx = 960, | |
| dy = 500, | |
| r = 20, // blur radius | |
| k = 2, // log2(grid cell size) | |
| o = r * 3, // grid offset, to pad for blur | |
| n = (dx + o * 2) >> k, // grid width | |
| m = (dy + o * 2) >> k, // grid height | |
| threshold = constant(20); | |
| function grid(data) { | |
| var values = new Float32Array(n * m), | |
| pow2k = Math.pow(2, -k), | |
| i = -1; | |
| for (const d of data) { | |
| var xi = (x(d, ++i, data) + o) * pow2k, | |
| yi = (y(d, i, data) + o) * pow2k, | |
| wi = +weight(d, i, data); | |
| if (wi && xi >= 0 && xi < n && yi >= 0 && yi < m) { | |
| var x0 = Math.floor(xi), | |
| y0 = Math.floor(yi), | |
| xt = xi - x0 - 0.5, | |
| yt = yi - y0 - 0.5; | |
| values[x0 + y0 * n] += (1 - xt) * (1 - yt) * wi; | |
| values[x0 + 1 + y0 * n] += xt * (1 - yt) * wi; | |
| values[x0 + 1 + (y0 + 1) * n] += xt * yt * wi; | |
| values[x0 + (y0 + 1) * n] += (1 - xt) * yt * wi; | |
| } | |
| } | |
| blur2({data: values, width: n, height: m}, r * pow2k); | |
| return values; | |
| } | |
| function density(data) { | |
| var values = grid(data), | |
| tz = threshold(values), | |
| pow4k = Math.pow(2, 2 * k); | |
| // Convert number of thresholds into uniform thresholds. | |
| if (!Array.isArray(tz)) { | |
| tz = ticks(Number.MIN_VALUE, max(values) / pow4k, tz); | |
| } | |
| return Contours() | |
| .size([n, m]) | |
| .thresholds(tz.map(d => d * pow4k)) | |
| (values) | |
| .map((c, i) => (c.value = +tz[i], transform(c))); | |
| } | |
| density.contours = function(data) { | |
| var values = grid(data), | |
| contours = Contours().size([n, m]), | |
| pow4k = Math.pow(2, 2 * k), | |
| contour = value => { | |
| value = +value; | |
| var c = transform(contours.contour(values, value * pow4k)); | |
| c.value = value; // preserve exact threshold value | |
| return c; | |
| }; | |
| Object.defineProperty(contour, "max", {get: () => max(values) / pow4k}); | |
| return contour; | |
| }; | |
| function transform(geometry) { | |
| geometry.coordinates.forEach(transformPolygon); | |
| return geometry; | |
| } | |
| function transformPolygon(coordinates) { | |
| coordinates.forEach(transformRing); | |
| } | |
| function transformRing(coordinates) { | |
| coordinates.forEach(transformPoint); | |
| } | |
| // TODO Optimize. | |
| function transformPoint(coordinates) { | |
| coordinates[0] = coordinates[0] * Math.pow(2, k) - o; | |
| coordinates[1] = coordinates[1] * Math.pow(2, k) - o; | |
| } | |
| function resize() { | |
| o = r * 3; | |
| n = (dx + o * 2) >> k; | |
| m = (dy + o * 2) >> k; | |
| return density; | |
| } | |
| density.x = function(_) { | |
| return arguments.length ? (x = typeof _ === "function" ? _ : constant(+_), density) : x; | |
| }; | |
| density.y = function(_) { | |
| return arguments.length ? (y = typeof _ === "function" ? _ : constant(+_), density) : y; | |
| }; | |
| density.weight = function(_) { | |
| return arguments.length ? (weight = typeof _ === "function" ? _ : constant(+_), density) : weight; | |
| }; | |
| density.size = function(_) { | |
| if (!arguments.length) return [dx, dy]; | |
| var _0 = +_[0], _1 = +_[1]; | |
| if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size"); | |
| return dx = _0, dy = _1, resize(); | |
| }; | |
| density.cellSize = function(_) { | |
| if (!arguments.length) return 1 << k; | |
| if (!((_ = +_) >= 1)) throw new Error("invalid cell size"); | |
| return k = Math.floor(Math.log(_) / Math.LN2), resize(); | |
| }; | |
| density.thresholds = function(_) { | |
| return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), density) : threshold; | |
| }; | |
| density.bandwidth = function(_) { | |
| if (!arguments.length) return Math.sqrt(r * (r + 1)); | |
| if (!((_ = +_) >= 0)) throw new Error("invalid bandwidth"); | |
| return r = (Math.sqrt(4 * _ * _ + 1) - 1) / 2, resize(); | |
| }; | |
| return density; | |
| } | |