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"""
Classic Sprite Generator - Original smooth/rounded style
"""

import numpy as np
from PIL import Image, ImageDraw
from typing import Tuple
import math

from .sprite_generator_base import SpriteGeneratorBase
from .sprite_generator import Sprite


class ClassicSpriteGenerator(SpriteGeneratorBase):
    """Classic sprite generator with smooth, rounded style"""
    
    def generate_smurf_sprites(self, color_tint: Tuple[int, int, int] = (0, 120, 255),
                               size_scale: float = 1.0) -> dict:
        """Generate complete smurf sprite set"""
        from entities.enums import AnimationType
        return {
            AnimationType.IDLE.value: self._gen_smurf_idle(color_tint, size_scale),
            AnimationType.WALK.value: self._gen_smurf_walk(color_tint, size_scale),
            AnimationType.GATHER.value: self._gen_smurf_gather(color_tint, size_scale),
            AnimationType.HAPPY.value: self._gen_smurf_happy(color_tint, size_scale),
            AnimationType.ANGRY.value: self._gen_smurf_angry(color_tint, size_scale),
            AnimationType.CHAT.value: self._gen_smurf_chat(color_tint, size_scale),
            AnimationType.PLAY.value: self._gen_smurf_play(color_tint, size_scale)
        }
    
    @staticmethod
    def _draw_smurf_base(draw, color: Tuple[int, int, int], scale: float, y_offset: int = 0):
        """Draw base smurf body (reusable)"""
        s = scale
        # Body
        draw.ellipse([8*s, (12+y_offset)*s, 24*s, (26+y_offset)*s], fill=color)
        # Head
        draw.ellipse([10*s, (6+y_offset)*s, 22*s, (16+y_offset)*s], fill=(255, 220, 180))
        # Hat
        draw.polygon([(10*s, (6+y_offset)*s), (22*s, (6+y_offset)*s), (16*s, (0+y_offset)*s)], 
                    fill=(255, 255, 255))
    
    @staticmethod
    def _draw_face_neutral(draw, scale: float, y_offset: int = 0):
        """Draw neutral face"""
        s = scale
        # Eyes
        draw.ellipse([13*s, (10+y_offset)*s, 15*s, (12+y_offset)*s], fill=(0, 0, 0))
        draw.ellipse([17*s, (10+y_offset)*s, 19*s, (12+y_offset)*s], fill=(0, 0, 0))
        # Small mouth
        draw.line([(14*s, (13+y_offset)*s), (18*s, (13+y_offset)*s)], fill=(0, 0, 0), width=1)
    
    @staticmethod
    def _draw_face_happy(draw, scale: float, y_offset: int = 0):
        """Draw happy face with big smile"""
        s = scale
        # Eyes (wider/sparkly)
        draw.ellipse([12*s, (9+y_offset)*s, 15*s, (12+y_offset)*s], fill=(0, 0, 0))
        draw.ellipse([17*s, (9+y_offset)*s, 20*s, (12+y_offset)*s], fill=(0, 0, 0))
        # Big smile (arc)
        draw.arc([12*s, (10+y_offset)*s, 20*s, (15+y_offset)*s], 0, 180, fill=(0, 0, 0), width=int(2*scale))
        # Rosy cheeks
        draw.ellipse([9*s, (12+y_offset)*s, 11*s, (13+y_offset)*s], fill=(255, 150, 150))
        draw.ellipse([21*s, (12+y_offset)*s, 23*s, (13+y_offset)*s], fill=(255, 150, 150))
    
    @staticmethod
    def _draw_face_angry(draw, scale: float, y_offset: int = 0):
        """Draw angry face with frown"""
        s = scale
        # Angry eyes (narrow)
        draw.ellipse([13*s, (11+y_offset)*s, 15*s, (12+y_offset)*s], fill=(0, 0, 0))
        draw.ellipse([17*s, (11+y_offset)*s, 19*s, (12+y_offset)*s], fill=(0, 0, 0))
        # Angry eyebrows
        draw.line([(12*s, (9+y_offset)*s), (15*s, (10+y_offset)*s)], fill=(0, 0, 0), width=int(2*scale))
        draw.line([(17*s, (10+y_offset)*s), (20*s, (9+y_offset)*s)], fill=(0, 0, 0), width=int(2*scale))
        # Frown
        draw.arc([13*s, (14+y_offset)*s, 19*s, (16+y_offset)*s], 180, 360, fill=(0, 0, 0), width=int(2*scale))
    
    @staticmethod
    def _draw_face_chatting(draw, scale: float, y_offset: int = 0, frame: int = 0):
        """Draw chatting face (mouth open/closed)"""
        s = scale
        # Eyes
        draw.ellipse([13*s, (10+y_offset)*s, 15*s, (12+y_offset)*s], fill=(0, 0, 0))
        draw.ellipse([17*s, (10+y_offset)*s, 19*s, (12+y_offset)*s], fill=(0, 0, 0))
        # Mouth (talking - open/closed)
        if frame % 2 == 0:
            draw.ellipse([14*s, (13+y_offset)*s, 18*s, (15+y_offset)*s], fill=(0, 0, 0))  # Open
        else:
            draw.line([(14*s, (13+y_offset)*s), (18*s, (13+y_offset)*s)], fill=(0, 0, 0), width=1)  # Closed
    
    def _gen_smurf_idle(self, color: Tuple[int, int, int], scale: float) -> Sprite:
        frames = []
        base_size = int(32 * scale)
        for i in range(2):
            img = Image.new('RGBA', (base_size, base_size), (0, 0, 0, 0))
            draw = ImageDraw.Draw(img)
            y_offset = int(1 * scale) if i == 0 else 0
            
            self._draw_smurf_base(draw, color, scale, y_offset)
            self._draw_face_neutral(draw, scale, y_offset)
            frames.append(np.array(img))
        return Sprite(frames=frames, frame_speed=15)
    
    def _gen_smurf_walk(self, color: Tuple[int, int, int], scale: float) -> Sprite:
        frames = []
        base_size = int(32 * scale)
        for i in range(4):
            img = Image.new('RGBA', (base_size, base_size), (0, 0, 0, 0))
            draw = ImageDraw.Draw(img)
            bob = int(2 * scale) if i % 2 == 0 else 0
            s = scale
            
            self._draw_smurf_base(draw, color, scale, bob)
            self._draw_face_neutral(draw, scale, bob)
            
            # Walking legs
            left_leg = int(2 * scale) if i < 2 else int(-2 * scale)
            right_leg = int(-2 * scale) if i < 2 else int(2 * scale)
            draw.rectangle([11*s, (26+bob)*s, 13*s, (30+bob+left_leg)*s], fill=color)
            draw.rectangle([19*s, (26+bob)*s, 21*s, (30+bob+right_leg)*s], fill=color)
            frames.append(np.array(img))
        return Sprite(frames=frames, frame_speed=8)
    
    def _gen_smurf_gather(self, color: Tuple[int, int, int], scale: float) -> Sprite:
        frames = []
        base_size = int(32 * scale)
        for i in range(4):
            img = Image.new('RGBA', (base_size, base_size), (0, 0, 0, 0))
            draw = ImageDraw.Draw(img)
            bend = int(i * 2 * scale)
            
            self._draw_smurf_base(draw, color, scale, bend)
            self._draw_face_neutral(draw, scale, bend)
            frames.append(np.array(img))
        return Sprite(frames=frames, frame_speed=10)
    
    def _gen_smurf_happy(self, color: Tuple[int, int, int], scale: float) -> Sprite:
        """Happy jumping with big smile"""
        frames = []
        base_size = int(32 * scale)
        for i in range(6):
            img = Image.new('RGBA', (base_size, base_size), (0, 0, 0, 0))
            draw = ImageDraw.Draw(img)
            jump = int(abs(math.sin(i * math.pi / 3) * 8) * scale)
            
            self._draw_smurf_base(draw, color, scale, -jump)
            self._draw_face_happy(draw, scale, -jump)
            frames.append(np.array(img))
        return Sprite(frames=frames, frame_speed=5)
    
    def _gen_smurf_angry(self, color: Tuple[int, int, int], scale: float) -> Sprite:
        """Angry shaking with frown"""
        frames = []
        base_size = int(32 * scale)
        for i in range(4):
            img = Image.new('RGBA', (base_size, base_size), (0, 0, 0, 0))
            draw = ImageDraw.Draw(img)
            shake_x = int((i % 2) * 2 - 1) * int(2 * scale)
            
            # Slightly red-tinted when angry
            angry_color = (min(255, color[0] + 50), max(0, color[1] - 20), max(0, color[2] - 20))
            
            # Draw body with offset for shake
            s = scale
            draw.ellipse([(8+shake_x)*s, 12*s, (24+shake_x)*s, 26*s], fill=angry_color)
            draw.ellipse([(10+shake_x)*s, 6*s, (22+shake_x)*s, 16*s], fill=(255, 200, 180))
            draw.polygon([((10+shake_x)*s, 6*s), ((22+shake_x)*s, 6*s), ((16+shake_x)*s, 0)], 
                        fill=(255, 255, 255))
            
            # Angry face with correct offset
            draw.ellipse([(13+shake_x)*s, 11*s, (15+shake_x)*s, 12*s], fill=(0, 0, 0))
            draw.ellipse([(17+shake_x)*s, 11*s, (19+shake_x)*s, 12*s], fill=(0, 0, 0))
            draw.line([((12+shake_x)*s, 9*s), ((15+shake_x)*s, 10*s)], fill=(0, 0, 0), width=int(2*scale))
            draw.line([((17+shake_x)*s, 10*s), ((20+shake_x)*s, 9*s)], fill=(0, 0, 0), width=int(2*scale))
            draw.arc([((13+shake_x)*s, 14*s), ((19+shake_x)*s, 16*s)], 180, 360, fill=(0, 0, 0), width=int(2*scale))
            
            frames.append(np.array(img))
        return Sprite(frames=frames, frame_speed=8)
    
    def _gen_smurf_chat(self, color: Tuple[int, int, int], scale: float) -> Sprite:
        """Chatting with mouth movement"""
        frames = []
        base_size = int(32 * scale)
        for i in range(4):
            img = Image.new('RGBA', (base_size, base_size), (0, 0, 0, 0))
            draw = ImageDraw.Draw(img)
            nod = int((i % 2) * scale)
            
            self._draw_smurf_base(draw, color, scale, nod)
            self._draw_face_chatting(draw, scale, nod, i)
            frames.append(np.array(img))
        return Sprite(frames=frames, frame_speed=12)
    
    def _gen_smurf_play(self, color: Tuple[int, int, int], scale: float) -> Sprite:
        """Playing - bouncing with happy face"""
        frames = []
        base_size = int(32 * scale)
        for i in range(6):
            img = Image.new('RGBA', (base_size, base_size), (0, 0, 0, 0))
            draw = ImageDraw.Draw(img)
            bounce = int(abs(math.sin(i * math.pi / 3) * 4) * scale)
            
            self._draw_smurf_base(draw, color, scale, bounce)
            self._draw_face_happy(draw, scale, bounce)
            frames.append(np.array(img))
        return Sprite(frames=frames, frame_speed=10)