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Update app.py
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app.py
CHANGED
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@@ -4,9 +4,9 @@ import chess
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import chess.engine
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import pandas as pd
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import os
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from openai import OpenAI
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from elevenlabs.client import ElevenLabs
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from collections import Counter
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# --- CONFIGURATION ---
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OPENAI_API_KEY = os.getenv("OPENAI_API_KEY")
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@@ -15,13 +15,10 @@ ELEVEN_API_KEY = os.getenv("ELEVEN_API_KEY")
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openai_client = OpenAI(api_key=OPENAI_API_KEY) if OPENAI_API_KEY else None
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eleven_client = ElevenLabs(api_key=ELEVEN_API_KEY) if ELEVEN_API_KEY else None
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# Chemin vers Stockfish (installé via Docker)
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STOCKFISH_PATH = "/usr/games/stockfish"
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# ---
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def _load_lichess_openings(path_prefix="/app/data/lichess_openings/dist/"):
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"""Charge la base de données d'ouvertures."""
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try:
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files = [f"{path_prefix}{vol}.tsv" for vol in ("a", "b", "c", "d", "e")]
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dfs = []
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@@ -31,79 +28,64 @@ def _load_lichess_openings(path_prefix="/app/data/lichess_openings/dist/"):
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dfs.append(df)
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if not dfs: return pd.DataFrame()
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return pd.concat(dfs, ignore_index=True)
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except Exception
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print(f"Erreur chargement ouvertures: {e}")
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return pd.DataFrame()
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# Chargement unique au démarrage pour la performance
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OPENINGS_DB = _load_lichess_openings()
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if not match.empty:
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return f"{match.iloc[0]['eco']} - {match.iloc[0]['name']}"
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return "Ouverture inconnue ou transition"
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def get_stockfish_eval(fen, time_limit=0.1):
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"""Utilise Stockfish pour évaluer la position (Centipawns)."""
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board = chess.Board(fen)
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try:
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if not os.path.exists(STOCKFISH_PATH):
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return "Stockfish non trouvé"
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with chess.engine.SimpleEngine.popen_uci(STOCKFISH_PATH) as engine:
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return
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except Exception as e:
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def
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"""
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if not fen: return {}
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board = chess.Board(fen)
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# Engine
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eval_score = get_stockfish_eval(fen)
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return {
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"turn": "White" if board.turn == chess.WHITE else "Black",
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"opening": opening,
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"material": {"white": w_mat, "black": b_mat, "diff": w_mat - b_mat},
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"stockfish_eval": eval_score,
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"is_check": board.is_check(),
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"is_game_over": board.is_game_over()
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}
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# ---
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SYSTEM_PROMPT = """
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Tu es Garry,
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4. Reste court (2 phrases max) pour l'audio.
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"""
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def generate_voice(text):
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if not eleven_client or not text: return None
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try:
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audio_stream = eleven_client.generate(
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@@ -111,51 +93,93 @@ def generate_voice(text):
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voice="Rachel",
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model="eleven_multilingual_v2"
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)
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with
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for chunk in audio_stream:
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except Exception as e:
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print(f"ElevenLabs Error: {e}")
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return None
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def
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"""
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# 1. Analyse Technique
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analysis_data = analyze_full_context(fen)
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#
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if openai_client:
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try:
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response = openai_client.chat.completions.create(
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model="gpt-4o-mini",
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messages=[
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{"role": "system", "content": SYSTEM_PROMPT},
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{"role": "user", "content":
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]
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)
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commentary = response.choices[0].message.content
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except Exception as e:
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commentary = f"Erreur
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commentary = "Clés API manquantes (OpenAI)."
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# 3. Génération Audio
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audio_path = generate_voice(commentary)
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return commentary, audio_path,
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# --- INTERFACE
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with gr.Blocks(title="ChessCoach Pro") as demo:
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gr.Markdown("# ♟️ ChessCoach Pro
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with gr.Row():
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with gr.Column(scale=2):
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board = Chessboard(
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label="Échiquier",
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value=chess.STARTING_FEN,
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)
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with gr.Column(scale=1):
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coach_output = gr.Textbox(label="Coach Garry", interactive=False, lines=
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audio_output = gr.Audio(label="Voix", autoplay=True, interactive=False)
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with gr.Accordion("Données Techniques (MCP)", open=True):
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debug_json = gr.JSON(label="Analyse Temps Réel")
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#
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board.move(
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# --- LANCEMENT ---
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# IMPORTANT: ssr_mode=False est vital pour gradio_chessboard sur les versions récentes
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if __name__ == "__main__":
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demo.launch(server_name="0.0.0.0", server_port=7860, ssr_mode=False)
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import chess.engine
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import pandas as pd
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import os
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import tempfile
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from openai import OpenAI
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from elevenlabs.client import ElevenLabs
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# --- CONFIGURATION ---
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OPENAI_API_KEY = os.getenv("OPENAI_API_KEY")
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openai_client = OpenAI(api_key=OPENAI_API_KEY) if OPENAI_API_KEY else None
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eleven_client = ElevenLabs(api_key=ELEVEN_API_KEY) if ELEVEN_API_KEY else None
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STOCKFISH_PATH = "/usr/games/stockfish"
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# --- CHARGEMENT DONNÉES (MCP) ---
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def _load_lichess_openings(path_prefix="/app/data/lichess_openings/dist/"):
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try:
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files = [f"{path_prefix}{vol}.tsv" for vol in ("a", "b", "c", "d", "e")]
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dfs = []
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dfs.append(df)
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if not dfs: return pd.DataFrame()
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return pd.concat(dfs, ignore_index=True)
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except Exception:
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return pd.DataFrame()
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OPENINGS_DB = _load_lichess_openings()
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# --- MOTEUR IA (JEU) ---
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def get_ai_move(board, level):
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"""Fait jouer Stockfish selon le niveau."""
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if not os.path.exists(STOCKFISH_PATH):
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return None
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# Configuration des niveaux
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levels = {
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"Débutant": {"time": 0.01, "skill": 0, "depth": 1},
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"Intermédiaire": {"time": 0.1, "skill": 10, "depth": 5},
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"Avancé": {"time": 0.5, "skill": 15, "depth": 10},
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"Grand Maître": {"time": 1.0, "skill": 20, "depth": 18}
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}
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config = levels.get(level, levels["Débutant"])
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try:
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with chess.engine.SimpleEngine.popen_uci(STOCKFISH_PATH) as engine:
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# On configure le niveau de compétence (UCI option Skill Level 0-20)
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engine.configure({"Skill Level": config["skill"]})
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# On cherche le meilleur coup
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result = engine.play(board, chess.engine.Limit(time=config["time"], depth=config["depth"]))
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return result.move
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except Exception as e:
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print(f"Erreur Stockfish Play: {e}")
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return None
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def get_stockfish_eval(fen):
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"""Analyse pure pour le coach."""
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board = chess.Board(fen)
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try:
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with chess.engine.SimpleEngine.popen_uci(STOCKFISH_PATH) as engine:
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info = engine.analyse(board, chess.engine.Limit(time=0.1))
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score = info["score"].white()
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if score.is_mate(): return f"Mat en {score.mate()}"
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return score.score()
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except:
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return 0
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# --- COACH (LLM & VOIX) ---
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SYSTEM_PROMPT = """
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Tu es Garry, coach d'échecs.
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1. Analyse le DERNIER coup joué par le joueur (blancs).
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2. Si le score chute brutalement, moque-toi.
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3. Si l'ouverture est connue, dis-le.
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4. Reste très court (max 20 mots) pour l'audio.
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5. Ne commente pas le coup que l'ordinateur va jouer ensuite.
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"""
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def generate_voice(text):
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"""Version corrigée avec fichier temporaire."""
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if not eleven_client or not text: return None
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try:
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audio_stream = eleven_client.generate(
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voice="Rachel",
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model="eleven_multilingual_v2"
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# Création d'un fichier temporaire sécurisé
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with tempfile.NamedTemporaryFile(delete=False, suffix=".mp3") as fp:
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for chunk in audio_stream:
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fp.write(chunk)
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return fp.name
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except Exception as e:
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print(f"ElevenLabs Error: {e}")
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return None
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def analyze_and_coach(fen):
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"""Génère le texte et l'audio."""
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board = chess.Board(fen)
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# Récupérer l'ouverture
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opening = "Inconnue"
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if not OPENINGS_DB.empty:
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match = OPENINGS_DB[OPENINGS_DB["epd"] == board.epd()]
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if not match.empty: opening = match.iloc[0]['name']
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# Récupérer score
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score = get_stockfish_eval(fen)
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# Context pour le LLM
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context = f"Ouverture: {opening}. Score (centipawns): {score}. Trait: {'Blancs' if board.turn == chess.WHITE else 'Noirs'}."
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commentary = "..."
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if openai_client:
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try:
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response = openai_client.chat.completions.create(
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model="gpt-4o-mini",
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messages=[
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{"role": "system", "content": SYSTEM_PROMPT},
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{"role": "user", "content": context}
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commentary = response.choices[0].message.content
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except Exception as e:
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commentary = f"Erreur IA: {e}"
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audio_path = generate_voice(commentary)
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return commentary, audio_path, {"opening": opening, "score": score}
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# --- BOUCLE PRINCIPALE ---
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def game_step(fen, level):
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"""
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1. Le joueur vient de jouer (fen contient le coup du joueur).
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2. Le Coach analyse le coup du joueur.
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3. L'IA (Noirs) joue son coup.
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4. On renvoie le tout.
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"""
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if not fen: return fen, "", None, {}
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board = chess.Board(fen)
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# Si c'est aux noirs de jouer, c'est que le joueur vient de jouer son coup
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# Donc on lance le coach MAINTENANT sur la position actuelle
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if board.turn == chess.BLACK:
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coach_text, coach_audio, debug = analyze_and_coach(fen)
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# Ensuite, l'IA joue (si la partie n'est pas finie)
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if not board.is_game_over():
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ai_move = get_ai_move(board, level)
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if ai_move:
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board.push(ai_move)
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# On retourne : Nouvelle position (après coup IA), Texte Coach, Audio, Debug
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return board.fen(), coach_text, coach_audio, debug
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# Si c'est aux blancs, rien ne se passe (attente joueur)
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return fen, "À vous de jouer !", None, {}
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# --- INTERFACE ---
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with gr.Blocks(title="ChessCoach Pro") as demo:
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gr.Markdown("# ♟️ ChessCoach Pro - Entraînement IA")
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with gr.Row():
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with gr.Column(scale=2):
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# Sélecteur de niveau
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level_selector = gr.Radio(
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["Débutant", "Intermédiaire", "Avancé", "Grand Maître"],
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label="Niveau de l'IA (Noirs)",
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value="Débutant"
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)
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board = Chessboard(
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label="Échiquier",
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value=chess.STARTING_FEN,
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with gr.Column(scale=1):
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coach_output = gr.Textbox(label="Coach Garry", interactive=False, lines=2)
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audio_output = gr.Audio(label="Voix", autoplay=True, interactive=False)
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debug_json = gr.JSON(label="Données MCP")
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# Quand le joueur fait un move sur le plateau
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board.move(
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fn=game_step,
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inputs=[board, level_selector],
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outputs=[board, coach_output, audio_output, debug_json] # Note: board est output aussi pour afficher le coup de l'IA
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)
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if __name__ == "__main__":
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demo.launch(server_name="0.0.0.0", server_port=7860, ssr_mode=False)
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