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Update app.py
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app.py
CHANGED
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@@ -5,18 +5,16 @@ import chess.engine
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import pandas as pd
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import os
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import uuid
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from openai import OpenAI
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# --- CONFIGURATION ---
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OPENAI_API_KEY = os.getenv("OPENAI_API_KEY")
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# On n'utilise plus ElevenLabs cause blocage IP HuggingFace
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# ELEVEN_API_KEY = os.getenv("ELEVEN_API_KEY")
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openai_client = OpenAI(api_key=OPENAI_API_KEY) if OPENAI_API_KEY else None
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STOCKFISH_PATH = "/usr/games/stockfish"
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# ---
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def _load_lichess_openings(path_prefix="/app/data/lichess_openings/dist/"):
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try:
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files = [f"{path_prefix}{vol}.tsv" for vol in ("a", "b", "c", "d", "e")]
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@@ -32,29 +30,45 @@ def _load_lichess_openings(path_prefix="/app/data/lichess_openings/dist/"):
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OPENINGS_DB = _load_lichess_openings()
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# ---
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try:
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with chess.engine.SimpleEngine.popen_uci(STOCKFISH_PATH) as engine:
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info = engine.analyse(board, chess.engine.Limit(time=time_limit))
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score = info["score"].white()
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if score.is_mate():
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score_val = f"Mat en {score.mate()}"
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else:
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score_val = score.score()
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best_move = info.get("pv", [None])[0]
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except Exception as e:
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def get_ai_move(board, level):
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levels = {
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"Débutant": {"time": 0.01, "skill":
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"Intermédiaire": {"time": 0.1, "skill":
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"Avancé": {"time": 0.5, "skill":
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"Grand Maître": {"time": 1.0, "skill": 20, "depth":
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}
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config = levels.get(level, levels["Débutant"])
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try:
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@@ -65,118 +79,166 @@ def get_ai_move(board, level):
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except:
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return None
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# ---
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try:
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# Génération via OpenAI
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response = openai_client.audio.speech.create(
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model="tts-1",
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voice=
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input=text
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)
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# Sauvegarde fichier temporaire unique
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unique_filename = f"coach_{uuid.uuid4()}.mp3"
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path = os.path.join("/tmp", unique_filename)
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response.stream_to_file(path)
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return path
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# --- PROMPT COACH ---
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SYSTEM_PROMPT = """
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Tu es Garry,
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Tu
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"""
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def
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board = chess.Board(fen)
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#
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if board.turn == chess.BLACK:
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#
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if not OPENINGS_DB.empty:
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match = OPENINGS_DB[OPENINGS_DB["epd"] == board.epd()]
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if not match.empty: opening_name = match.iloc[0]['name']
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score, best_move = get_stockfish_analysis(board)
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# 2. LLM
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llm_context = f"Ouverture: {opening_name}. Score actuel (centipawns): {score}. Le meilleur coup théorique était: {best_move}."
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coach_text = "..."
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if openai_client:
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try:
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response = openai_client.chat.completions.create(
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model="gpt-4o-mini",
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messages=[
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{"role": "system", "content": SYSTEM_PROMPT},
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{"role": "user", "content": llm_context}
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]
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)
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coach_text = response.choices[0].message.content
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except Exception as e:
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coach_text = f"Erreur OpenAI Text: {e}"
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else:
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coach_text = "Clé OpenAI manquante."
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# 3. Audio (Via OpenAI TTS)
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audio_path, error_audio = generate_voice_openai(coach_text)
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# Debug audio dans le texte si besoin
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if error_audio:
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coach_text += f"\n[AUDIO ERROR]: {error_audio}"
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# 4. Debug Data
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debug_info = {
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"Ouverture": opening_name,
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"Score": str(score),
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"Conseil Engine": best_move,
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"Source Audio": "OpenAI TTS-1"
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}
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#
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if not board.is_game_over():
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ai_move = get_ai_move(board, level)
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if ai_move: board.push(ai_move)
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return fen, "À vous les Blancs !", None, {}
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# --- INTERFACE ---
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gr.Markdown("
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with gr.Row():
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with gr.Column(scale=2):
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level_radio = gr.Radio(
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["Débutant", "Intermédiaire", "Avancé", "Grand Maître"],
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label="Niveau IA", value="Débutant"
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)
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board = Chessboard(label="Échiquier", value=chess.STARTING_FEN, game_mode=True, interactive=True)
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with gr.Column(scale=1):
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if __name__ == "__main__":
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demo.launch(server_name="0.0.0.0", server_port=7860, ssr_mode=False, allowed_paths=["/tmp"])
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import pandas as pd
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import os
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import uuid
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import time
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from openai import OpenAI
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# --- CONFIGURATION ---
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OPENAI_API_KEY = os.getenv("OPENAI_API_KEY")
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openai_client = OpenAI(api_key=OPENAI_API_KEY) if OPENAI_API_KEY else None
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STOCKFISH_PATH = "/usr/games/stockfish"
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# --- DONNÉES OUVERTURES ---
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def _load_lichess_openings(path_prefix="/app/data/lichess_openings/dist/"):
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try:
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files = [f"{path_prefix}{vol}.tsv" for vol in ("a", "b", "c", "d", "e")]
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OPENINGS_DB = _load_lichess_openings()
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# --- ANALYSE TECHNIQUE ---
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def get_technical_data(board, time_limit=0.1):
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"""Récupère les données brutes pour l'IA."""
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if not os.path.exists(STOCKFISH_PATH): return 0, "Inconnu", []
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try:
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with chess.engine.SimpleEngine.popen_uci(STOCKFISH_PATH) as engine:
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info = engine.analyse(board, chess.engine.Limit(time=time_limit))
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score = info["score"].white()
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# Score lisible
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if score.is_mate():
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score_val = f"Mat en {score.mate()}"
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else:
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score_val = score.score()
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# Meilleur coup (Format UCI: e2e4)
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best_move = info.get("pv", [None])[0]
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best_move_uci = best_move.uci() if best_move else "Aucun"
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# Nom de la pièce à bouger pour le meilleur coup (pour aider l'IA à expliquer)
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piece_name = "Inconnue"
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if best_move:
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piece = board.piece_at(best_move.from_square)
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if piece: piece_name = chess.piece_name(piece.piece_type)
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return score_val, best_move_uci, piece_name
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except Exception as e:
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print(f"Engine Error: {e}")
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return 0, "Erreur", "Erreur"
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def get_ai_move(board, level):
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"""Stockfish joue les noirs."""
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levels = {
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"Débutant": {"time": 0.01, "skill": 1, "depth": 1},
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"Intermédiaire": {"time": 0.1, "skill": 8, "depth": 6},
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"Avancé": {"time": 0.5, "skill": 15, "depth": 12},
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"Grand Maître": {"time": 1.0, "skill": 20, "depth": 18}
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}
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config = levels.get(level, levels["Débutant"])
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try:
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except:
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return None
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# --- ORCHESTRATION OPENAI (Audio & Chat) ---
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def transcribe_audio(audio_path):
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"""Transforme la voix du joueur en texte (Whisper)."""
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if not audio_path or not openai_client: return None
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try:
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with open(audio_path, "rb") as audio_file:
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transcript = openai_client.audio.transcriptions.create(
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model="whisper-1",
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file=audio_file,
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language="fr" # On force le français
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)
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return transcript.text
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except Exception as e:
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return f"Erreur transcription: {e}"
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def generate_garry_voice(text, voice_model="onyx"):
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"""Génère la voix de Garry."""
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if not openai_client or not text: return None
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try:
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response = openai_client.audio.speech.create(
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model="tts-1",
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voice=voice_model,
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input=text
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unique_filename = f"garry_{uuid.uuid4()}.mp3"
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path = os.path.join("/tmp", unique_filename)
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response.stream_to_file(path)
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return path
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except:
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return None
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# --- LE CERVEAU DE KASPAROV (PROMPT AMÉLIORÉ) ---
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SYSTEM_PROMPT = """
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Tu es Garry Kasparov, le plus grand joueur d'échecs de l'histoire.
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Tu t'adresses à un DÉBUTANT COMPLET.
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Ton objectif : Expliquer les échecs simplement, sans jargon.
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RÈGLES D'OR :
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1. **INTERDIT** d'utiliser la notation algébrique (ex: NE DIS PAS "Cavalier f3", "e4", "Fxe5").
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2. **UTILISE** le langage naturel (ex: "Sors ton cavalier de droite", "Avance le pion devant ton Roi", "Mange sa Dame !").
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3. **EXPLIQUE POURQUOI** : "Il faut contrôler le centre", "Ton Roi est en danger", "C'est une pièce gratuite".
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4. Si le joueur te pose une question, réponds-y directement.
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5. Sois charismatique, encourageant, mais exigeant.
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6. Fais court (2 ou 3 phrases max) pour que la conversation soit fluide.
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"""
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def chat_with_garry(fen, user_audio, history_text, voice_choice="onyx"):
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"""Fonction appelée quand le joueur parle au micro."""
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if not fen: return history_text, None
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board = chess.Board(fen)
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# 1. Transcription de la question du joueur
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user_question = "Analyse la situation stp."
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if user_audio:
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user_question = transcribe_audio(user_audio)
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# 2. Analyse technique pour donner des yeux à Garry
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score, best_move_uci, piece_to_move = get_technical_data(board)
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opening = "Non définie"
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if not OPENINGS_DB.empty:
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match = OPENINGS_DB[OPENINGS_DB["epd"] == board.epd()]
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if not match.empty: opening = match.iloc[0]['name']
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# 3. Construction du contexte pour l'IA
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turn_color = "Blancs" if board.turn == chess.WHITE else "Noirs"
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context = f"""
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[SITUATION PLATEAU]
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Trait aux : {turn_color}.
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Ouverture : {opening}.
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Avantage numérique (Score) : {score} (Positif = Blancs gagnent, Négatif = Noirs gagnent).
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Meilleur coup suggéré par l'ordi : Bouger la pièce '{piece_to_move}' (coordonnées internes: {best_move_uci}).
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[JOUEUR]
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Le joueur te demande : "{user_question}"
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"""
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# 4. Réponse de Garry
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reply_text = "..."
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if openai_client:
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try:
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response = openai_client.chat.completions.create(
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model="gpt-4o-mini",
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messages=[
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{"role": "system", "content": SYSTEM_PROMPT},
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{"role": "user", "content": context}
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]
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)
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reply_text = response.choices[0].message.content
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except Exception as e:
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reply_text = f"Erreur de connexion à mon cerveau : {e}"
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# 5. Audio
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reply_audio = generate_garry_voice(reply_text, voice_choice)
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# Mise à jour historique chat
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new_history = f"Vous : {user_question}\nGarry : {reply_text}\n\n" + history_text
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return new_history, reply_audio
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def process_game_move(fen, level, history, voice_choice):
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"""Appelé quand une pièce bouge."""
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board = chess.Board(fen)
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# Si c'est aux noirs, le joueur vient de jouer -> Garry commente
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if board.turn == chess.BLACK:
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# On simule une question "Comment j'ai joué ?"
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hist, audio = chat_with_garry(fen, None, history, voice_choice)
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| 192 |
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| 193 |
+
# L'IA joue
|
| 194 |
if not board.is_game_over():
|
| 195 |
ai_move = get_ai_move(board, level)
|
| 196 |
if ai_move: board.push(ai_move)
|
| 197 |
+
|
| 198 |
+
return board.fen(), hist, audio
|
| 199 |
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| 200 |
+
return fen, history, None
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| 201 |
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| 202 |
# --- INTERFACE ---
|
| 203 |
+
|
| 204 |
+
with gr.Blocks(title="Talk with Kasparov") as demo:
|
| 205 |
+
gr.Markdown("# 🗣️ Parlez avec Kasparov (IA Coach)")
|
| 206 |
+
gr.Markdown("Jouez les Blancs. Posez des questions au micro. Garry vous répond en langage naturel.")
|
| 207 |
+
|
| 208 |
with gr.Row():
|
| 209 |
with gr.Column(scale=2):
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|
| 210 |
board = Chessboard(label="Échiquier", value=chess.STARTING_FEN, game_mode=True, interactive=True)
|
| 211 |
+
|
| 212 |
+
with gr.Row():
|
| 213 |
+
mic_btn = gr.Audio(sources=["microphone"], type="filepath", label="Posez une question à Garry")
|
| 214 |
+
submit_mic = gr.Button("Envoyer la question")
|
| 215 |
+
|
| 216 |
with gr.Column(scale=1):
|
| 217 |
+
voice_selector = gr.Dropdown(["onyx", "fable", "echo", "shimmer"], value="fable", label="Voix du Coach")
|
| 218 |
+
level_selector = gr.Dropdown(["Débutant", "Intermédiaire", "Avancé", "Grand Maître"], value="Débutant", label="Niveau IA")
|
| 219 |
+
|
| 220 |
+
chat_display = gr.Textbox(label="Conversation", interactive=False, lines=10)
|
| 221 |
+
audio_output = gr.Audio(label="Réponse Vocale", autoplay=True, interactive=False)
|
| 222 |
+
|
| 223 |
+
# 1. Joueur bouge une pièce -> Garry commente + IA joue
|
| 224 |
+
board.move(
|
| 225 |
+
fn=process_game_move,
|
| 226 |
+
inputs=[board, level_selector, chat_display, voice_selector],
|
| 227 |
+
outputs=[board, chat_display, audio_output]
|
| 228 |
+
)
|
| 229 |
|
| 230 |
+
# 2. Joueur parle au micro -> Garry répond
|
| 231 |
+
submit_mic.click(
|
| 232 |
+
fn=chat_with_garry,
|
| 233 |
+
inputs=[board, mic_btn, chat_display, voice_selector],
|
| 234 |
+
outputs=[chat_display, audio_output]
|
| 235 |
+
)
|
| 236 |
+
# Déclenchement automatique quand on arrête d'enregistrer
|
| 237 |
+
mic_btn.stop_recording(
|
| 238 |
+
fn=chat_with_garry,
|
| 239 |
+
inputs=[board, mic_btn, chat_display, voice_selector],
|
| 240 |
+
outputs=[chat_display, audio_output]
|
| 241 |
+
)
|
| 242 |
|
| 243 |
if __name__ == "__main__":
|
| 244 |
demo.launch(server_name="0.0.0.0", server_port=7860, ssr_mode=False, allowed_paths=["/tmp"])
|