Spaces:
Running
Running
Update app.py
Browse files
app.py
CHANGED
|
@@ -6,14 +6,13 @@ import pandas as pd
|
|
| 6 |
import os
|
| 7 |
import uuid
|
| 8 |
from openai import OpenAI
|
| 9 |
-
from collections import Counter
|
| 10 |
|
| 11 |
# --- CONFIGURATION ---
|
| 12 |
OPENAI_API_KEY = os.getenv("OPENAI_API_KEY")
|
| 13 |
openai_client = OpenAI(api_key=OPENAI_API_KEY) if OPENAI_API_KEY else None
|
| 14 |
STOCKFISH_PATH = "/usr/games/stockfish"
|
| 15 |
|
| 16 |
-
# ---
|
| 17 |
def _load_lichess_openings(path_prefix="/app/data/lichess_openings/dist/"):
|
| 18 |
try:
|
| 19 |
files = [f"{path_prefix}{vol}.tsv" for vol in ("a", "b", "c", "d", "e")]
|
|
@@ -29,49 +28,44 @@ def _load_lichess_openings(path_prefix="/app/data/lichess_openings/dist/"):
|
|
| 29 |
|
| 30 |
OPENINGS_DB = _load_lichess_openings()
|
| 31 |
|
| 32 |
-
# --- ANALYSE ANTI-HALLUCINATION ---
|
| 33 |
|
| 34 |
def get_material_list(board):
|
| 35 |
-
"""
|
| 36 |
w_pieces = []
|
| 37 |
b_pieces = []
|
| 38 |
-
piece_map = board.piece_map()
|
| 39 |
names = {chess.PAWN: "Pion", chess.KNIGHT: "Cavalier", chess.BISHOP: "Fou", chess.ROOK: "Tour", chess.QUEEN: "Dame", chess.KING: "Roi"}
|
| 40 |
-
|
| 41 |
-
for sq, piece in piece_map.items():
|
| 42 |
name = names[piece.piece_type]
|
| 43 |
if piece.color == chess.WHITE: w_pieces.append(name)
|
| 44 |
else: b_pieces.append(name)
|
| 45 |
-
|
| 46 |
-
return f"Pièces Blanches restantes: {', '.join(w_pieces)}. Pièces Noires restantes: {', '.join(b_pieces)}."
|
| 47 |
|
| 48 |
def describe_move_human(board, move):
|
| 49 |
-
|
| 50 |
-
if not move: return "Rien"
|
| 51 |
piece = board.piece_at(move.from_square)
|
| 52 |
if not piece: return move.uci()
|
| 53 |
-
|
| 54 |
names = {chess.PAWN: "Pion", chess.KNIGHT: "Cavalier", chess.BISHOP: "Fou", chess.ROOK: "Tour", chess.QUEEN: "Dame", chess.KING: "Roi"}
|
| 55 |
-
|
| 56 |
-
dest = chess.square_name(move.to_square)
|
| 57 |
-
origin = chess.square_name(move.from_square)
|
| 58 |
-
|
| 59 |
-
return f"{name} ({origin}) vers {dest}", f"{origin} ➔ {dest}"
|
| 60 |
|
| 61 |
def get_engine_analysis(board, time_limit=0.5):
|
| 62 |
-
"""Analyse Stockfish."""
|
| 63 |
-
if
|
|
|
|
|
|
|
| 64 |
|
| 65 |
try:
|
| 66 |
with chess.engine.SimpleEngine.popen_uci(STOCKFISH_PATH) as engine:
|
| 67 |
info = engine.analyse(board, chess.engine.Limit(time=time_limit))
|
| 68 |
score = info["score"].white()
|
| 69 |
|
|
|
|
| 70 |
if score.is_mate():
|
| 71 |
-
score_val = f"
|
| 72 |
else:
|
| 73 |
score_val = str(score.score())
|
| 74 |
|
|
|
|
| 75 |
best_move = info.get("pv", [None])[0]
|
| 76 |
if best_move:
|
| 77 |
desc_text, desc_arrow = describe_move_human(board, best_move)
|
|
@@ -79,11 +73,12 @@ def get_engine_analysis(board, time_limit=0.5):
|
|
| 79 |
desc_text, desc_arrow = "Aucun coup", ""
|
| 80 |
|
| 81 |
return score_val, desc_text, desc_arrow
|
| 82 |
-
except:
|
| 83 |
-
|
|
|
|
| 84 |
|
| 85 |
def get_ai_move(board, level):
|
| 86 |
-
"""L'
|
| 87 |
levels = {
|
| 88 |
"Débutant": {"time": 0.01, "skill": 1, "depth": 1},
|
| 89 |
"Intermédiaire": {"time": 0.1, "skill": 8, "depth": 6},
|
|
@@ -99,18 +94,31 @@ def get_ai_move(board, level):
|
|
| 99 |
except:
|
| 100 |
return None
|
| 101 |
|
| 102 |
-
# ---
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 103 |
|
| 104 |
def generate_voice(text):
|
| 105 |
if not openai_client or not text: return None
|
| 106 |
try:
|
| 107 |
response = openai_client.audio.speech.create(
|
| 108 |
model="tts-1",
|
| 109 |
-
voice="
|
| 110 |
input=text,
|
| 111 |
-
speed=1.
|
| 112 |
)
|
| 113 |
-
unique = f"
|
| 114 |
path = os.path.join("/tmp", unique)
|
| 115 |
response.stream_to_file(path)
|
| 116 |
return path
|
|
@@ -126,51 +134,34 @@ def transcribe(audio_path):
|
|
| 126 |
except:
|
| 127 |
return None
|
| 128 |
|
| 129 |
-
# ---
|
| 130 |
|
| 131 |
-
|
| 132 |
-
Tu es Garry Kasparov. Tu coaches le joueur (Blancs).
|
| 133 |
-
Tu dois être PRECIS sur le matériel (ne parle pas de pièces qui n'existent plus, regarde la liste fournie).
|
| 134 |
-
|
| 135 |
-
STRUCTURE DE TA RÉPONSE :
|
| 136 |
-
1. **L'ORDRE** : Donne le coup exact à jouer (ex: "Bouge ta Tour en a8").
|
| 137 |
-
2. **LA STRATÉGIE** : Explique la situation de l'adversaire (Noirs).
|
| 138 |
-
|
| 139 |
-
Si c'est Échec et Mat : CÉLÈBRE LA VICTOIRE ou SOIS DIGNE DANS LA DÉFAITE.
|
| 140 |
-
"""
|
| 141 |
-
|
| 142 |
-
def consult_garry(fen, mode="auto", user_audio=None):
|
| 143 |
board = chess.Board(fen)
|
| 144 |
-
|
| 145 |
-
# 1. Données
|
| 146 |
score, best_move_text, arrow = get_engine_analysis(board)
|
| 147 |
-
material = get_material_list(board)
|
| 148 |
|
| 149 |
-
opening = "
|
| 150 |
if not OPENINGS_DB.empty:
|
| 151 |
match = OPENINGS_DB[OPENINGS_DB["epd"] == board.epd()]
|
| 152 |
if not match.empty: opening = match.iloc[0]['name']
|
| 153 |
|
| 154 |
-
# 2. Contexte LLM
|
| 155 |
context = f"""
|
| 156 |
-
[
|
| 157 |
Trait : {'Blancs' if board.turn == chess.WHITE else 'Noirs'}.
|
| 158 |
Ouverture : {opening}.
|
| 159 |
-
Score : {score}.
|
| 160 |
-
|
| 161 |
-
|
| 162 |
-
[CONSEIL MOTEUR]
|
| 163 |
-
Le meilleur coup calculé est : {best_move_text}.
|
| 164 |
"""
|
| 165 |
|
| 166 |
if mode == "question" and user_audio:
|
| 167 |
q = transcribe(user_audio)
|
| 168 |
-
context += f"\n[
|
| 169 |
else:
|
| 170 |
-
context += "\
|
| 171 |
|
| 172 |
-
|
| 173 |
-
reply = "..."
|
| 174 |
if openai_client:
|
| 175 |
try:
|
| 176 |
response = openai_client.chat.completions.create(
|
|
@@ -179,92 +170,79 @@ def consult_garry(fen, mode="auto", user_audio=None):
|
|
| 179 |
)
|
| 180 |
reply = response.choices[0].message.content
|
| 181 |
except Exception as e:
|
| 182 |
-
reply = f"Erreur
|
| 183 |
|
| 184 |
-
# 4. Audio
|
| 185 |
audio = generate_voice(reply)
|
| 186 |
return reply, audio, arrow
|
| 187 |
|
| 188 |
-
# --- GAME LOOP ---
|
| 189 |
-
|
| 190 |
def game_cycle(fen, level):
|
| 191 |
board = chess.Board(fen)
|
| 192 |
|
| 193 |
-
#
|
| 194 |
if board.is_checkmate():
|
| 195 |
-
if board.turn == chess.BLACK:
|
| 196 |
-
return fen, "ÉCHEC ET MAT
|
| 197 |
else:
|
| 198 |
-
return fen, "
|
|
|
|
|
|
|
|
|
|
| 199 |
|
| 200 |
-
# Tour
|
| 201 |
if board.turn == chess.BLACK:
|
| 202 |
ai_move = get_ai_move(board, level)
|
| 203 |
if ai_move: board.push(ai_move)
|
| 204 |
|
| 205 |
-
# Check après
|
| 206 |
if board.is_checkmate():
|
| 207 |
-
return board.fen(), "ÉCHEC ET MAT
|
| 208 |
|
| 209 |
-
# Conseil
|
| 210 |
-
text, audio, arrow =
|
| 211 |
return board.fen(), text, audio, arrow, None
|
| 212 |
|
| 213 |
-
|
| 214 |
-
return fen, "À toi de jouer !", None, "", None
|
| 215 |
|
| 216 |
def reset_game():
|
| 217 |
-
|
| 218 |
-
return chess.STARTING_FEN, "Nouvelle partie commencée. Bonne chance !", None, ""
|
| 219 |
|
| 220 |
-
def
|
| 221 |
-
text, aud, arrow =
|
| 222 |
return text, aud, arrow
|
| 223 |
|
| 224 |
# --- INTERFACE ---
|
| 225 |
|
| 226 |
-
with gr.Blocks(title="
|
| 227 |
-
gr.Markdown("#
|
| 228 |
-
gr.Markdown("
|
| 229 |
|
| 230 |
with gr.Row():
|
| 231 |
with gr.Column(scale=2):
|
| 232 |
-
board = Chessboard(label="
|
| 233 |
|
| 234 |
-
#
|
| 235 |
-
arrow_display = gr.Textbox(label="Coup
|
| 236 |
|
| 237 |
with gr.Row():
|
| 238 |
-
btn_reset = gr.Button("
|
| 239 |
-
level = gr.Dropdown(["Débutant", "Intermédiaire", "Avancé", "Grand Maître"], value="Débutant", label="Niveau
|
| 240 |
|
| 241 |
with gr.Column(scale=1):
|
| 242 |
-
coach_txt = gr.Textbox(label="
|
| 243 |
-
coach_audio = gr.Audio(label="
|
| 244 |
|
| 245 |
-
gr.Markdown("### 🎤
|
| 246 |
mic = gr.Audio(sources=["microphone"], type="filepath", show_label=False)
|
| 247 |
-
btn_ask = gr.Button("
|
| 248 |
|
| 249 |
-
# Confettis
|
| 250 |
-
|
| 251 |
|
| 252 |
-
#
|
| 253 |
-
board.move(
|
| 254 |
-
|
| 255 |
-
|
| 256 |
-
|
| 257 |
-
)
|
| 258 |
-
|
| 259 |
-
# 2. Reset
|
| 260 |
-
btn_reset.click(
|
| 261 |
-
fn=reset_game,
|
| 262 |
-
outputs=[board, coach_txt, coach_audio, arrow_display]
|
| 263 |
-
)
|
| 264 |
-
|
| 265 |
-
# 3. Question
|
| 266 |
-
btn_ask.click(fn=ask_garry, inputs=[board, mic], outputs=[coach_txt, coach_audio, arrow_display])
|
| 267 |
-
mic.stop_recording(fn=ask_garry, inputs=[board, mic], outputs=[coach_txt, coach_audio, arrow_display])
|
| 268 |
|
| 269 |
if __name__ == "__main__":
|
| 270 |
demo.launch(server_name="0.0.0.0", server_port=7860, ssr_mode=False, allowed_paths=["/tmp"])
|
|
|
|
| 6 |
import os
|
| 7 |
import uuid
|
| 8 |
from openai import OpenAI
|
|
|
|
| 9 |
|
| 10 |
# --- CONFIGURATION ---
|
| 11 |
OPENAI_API_KEY = os.getenv("OPENAI_API_KEY")
|
| 12 |
openai_client = OpenAI(api_key=OPENAI_API_KEY) if OPENAI_API_KEY else None
|
| 13 |
STOCKFISH_PATH = "/usr/games/stockfish"
|
| 14 |
|
| 15 |
+
# --- CHARGEMENT DONNÉES ---
|
| 16 |
def _load_lichess_openings(path_prefix="/app/data/lichess_openings/dist/"):
|
| 17 |
try:
|
| 18 |
files = [f"{path_prefix}{vol}.tsv" for vol in ("a", "b", "c", "d", "e")]
|
|
|
|
| 28 |
|
| 29 |
OPENINGS_DB = _load_lichess_openings()
|
| 30 |
|
| 31 |
+
# --- ANALYSE ANTI-BUG & ANTI-HALLUCINATION ---
|
| 32 |
|
| 33 |
def get_material_list(board):
|
| 34 |
+
"""Liste précise des pièces pour éviter les hallucinations."""
|
| 35 |
w_pieces = []
|
| 36 |
b_pieces = []
|
|
|
|
| 37 |
names = {chess.PAWN: "Pion", chess.KNIGHT: "Cavalier", chess.BISHOP: "Fou", chess.ROOK: "Tour", chess.QUEEN: "Dame", chess.KING: "Roi"}
|
| 38 |
+
for sq, piece in board.piece_map().items():
|
|
|
|
| 39 |
name = names[piece.piece_type]
|
| 40 |
if piece.color == chess.WHITE: w_pieces.append(name)
|
| 41 |
else: b_pieces.append(name)
|
| 42 |
+
return f"BLANCS: {', '.join(w_pieces)}. NOIRS: {', '.join(b_pieces)}."
|
|
|
|
| 43 |
|
| 44 |
def describe_move_human(board, move):
|
| 45 |
+
if not move: return "Aucun"
|
|
|
|
| 46 |
piece = board.piece_at(move.from_square)
|
| 47 |
if not piece: return move.uci()
|
|
|
|
| 48 |
names = {chess.PAWN: "Pion", chess.KNIGHT: "Cavalier", chess.BISHOP: "Fou", chess.ROOK: "Tour", chess.QUEEN: "Dame", chess.KING: "Roi"}
|
| 49 |
+
return f"{names.get(piece.piece_type, 'Pièce')} en {chess.square_name(move.to_square)}", f"{chess.square_name(move.from_square)} ➔ {chess.square_name(move.to_square)}"
|
|
|
|
|
|
|
|
|
|
|
|
|
| 50 |
|
| 51 |
def get_engine_analysis(board, time_limit=0.5):
|
| 52 |
+
"""Analyse Stockfish sécurisée (gère la fin de partie)."""
|
| 53 |
+
if board.is_game_over(): return "Terminé", "Partie finie", ""
|
| 54 |
+
|
| 55 |
+
if not os.path.exists(STOCKFISH_PATH): return "0", "Engine missing", ""
|
| 56 |
|
| 57 |
try:
|
| 58 |
with chess.engine.SimpleEngine.popen_uci(STOCKFISH_PATH) as engine:
|
| 59 |
info = engine.analyse(board, chess.engine.Limit(time=time_limit))
|
| 60 |
score = info["score"].white()
|
| 61 |
|
| 62 |
+
# Gestion du score
|
| 63 |
if score.is_mate():
|
| 64 |
+
score_val = f"MAT EN {abs(score.mate())}"
|
| 65 |
else:
|
| 66 |
score_val = str(score.score())
|
| 67 |
|
| 68 |
+
# Meilleur coup (Gère le cas où aucun coup n'est dispo)
|
| 69 |
best_move = info.get("pv", [None])[0]
|
| 70 |
if best_move:
|
| 71 |
desc_text, desc_arrow = describe_move_human(board, best_move)
|
|
|
|
| 73 |
desc_text, desc_arrow = "Aucun coup", ""
|
| 74 |
|
| 75 |
return score_val, desc_text, desc_arrow
|
| 76 |
+
except Exception as e:
|
| 77 |
+
print(f"Erreur Engine: {e}")
|
| 78 |
+
return "N/A", "Erreur Analyse", ""
|
| 79 |
|
| 80 |
def get_ai_move(board, level):
|
| 81 |
+
"""L'IA joue."""
|
| 82 |
levels = {
|
| 83 |
"Débutant": {"time": 0.01, "skill": 1, "depth": 1},
|
| 84 |
"Intermédiaire": {"time": 0.1, "skill": 8, "depth": 6},
|
|
|
|
| 94 |
except:
|
| 95 |
return None
|
| 96 |
|
| 97 |
+
# --- DEEP BLUE PERSONA ---
|
| 98 |
+
|
| 99 |
+
SYSTEM_PROMPT = """
|
| 100 |
+
Tu es DEEP BLUE, le supercalculateur d'IBM.
|
| 101 |
+
Ton style est : Robotique, Analytique, Précis. Pas d'émotion humaine.
|
| 102 |
+
Tu t'adresses au "Sujet Humain" (Joueur Blanc).
|
| 103 |
+
|
| 104 |
+
FORMAT DE RÉPONSE :
|
| 105 |
+
1. **ANALYSE** : "Situation critique." ou "Avantage détecté."
|
| 106 |
+
2. **OPTIMISATION** : Dis impérativement le coup à jouer. (ex: "Séquence optimale : Cavalier vers f3.").
|
| 107 |
+
3. **LOGIQUE** : Explique pourquoi brièvement (ex: "Contrôle du centre augmenté de 15%.").
|
| 108 |
+
|
| 109 |
+
Si le joueur gagne : "Échec et mat confirmé. Capacité humaine supérieure aux prévisions."
|
| 110 |
+
"""
|
| 111 |
|
| 112 |
def generate_voice(text):
|
| 113 |
if not openai_client or not text: return None
|
| 114 |
try:
|
| 115 |
response = openai_client.audio.speech.create(
|
| 116 |
model="tts-1",
|
| 117 |
+
voice="onyx", # Voix grave et sérieuse pour Deep Blue
|
| 118 |
input=text,
|
| 119 |
+
speed=1.1
|
| 120 |
)
|
| 121 |
+
unique = f"deepblue_{uuid.uuid4()}.mp3"
|
| 122 |
path = os.path.join("/tmp", unique)
|
| 123 |
response.stream_to_file(path)
|
| 124 |
return path
|
|
|
|
| 134 |
except:
|
| 135 |
return None
|
| 136 |
|
| 137 |
+
# --- LOGIQUE ---
|
| 138 |
|
| 139 |
+
def consult_deepblue(fen, mode="auto", user_audio=None):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 140 |
board = chess.Board(fen)
|
|
|
|
|
|
|
| 141 |
score, best_move_text, arrow = get_engine_analysis(board)
|
| 142 |
+
material = get_material_list(board)
|
| 143 |
|
| 144 |
+
opening = "Non indexée"
|
| 145 |
if not OPENINGS_DB.empty:
|
| 146 |
match = OPENINGS_DB[OPENINGS_DB["epd"] == board.epd()]
|
| 147 |
if not match.empty: opening = match.iloc[0]['name']
|
| 148 |
|
|
|
|
| 149 |
context = f"""
|
| 150 |
+
[DONNÉES SYSTÈME]
|
| 151 |
Trait : {'Blancs' if board.turn == chess.WHITE else 'Noirs'}.
|
| 152 |
Ouverture : {opening}.
|
| 153 |
+
Score CP : {score}.
|
| 154 |
+
INVENTAIRE PIÈCES : {material}.
|
| 155 |
+
COUP RECOMMANDÉ : {best_move_text}.
|
|
|
|
|
|
|
| 156 |
"""
|
| 157 |
|
| 158 |
if mode == "question" and user_audio:
|
| 159 |
q = transcribe(user_audio)
|
| 160 |
+
context += f"\n[INPUT HUMAIN] : {q}"
|
| 161 |
else:
|
| 162 |
+
context += "\nInstruction : Fournir le coup optimal."
|
| 163 |
|
| 164 |
+
reply = "Traitement..."
|
|
|
|
| 165 |
if openai_client:
|
| 166 |
try:
|
| 167 |
response = openai_client.chat.completions.create(
|
|
|
|
| 170 |
)
|
| 171 |
reply = response.choices[0].message.content
|
| 172 |
except Exception as e:
|
| 173 |
+
reply = f"Erreur Système: {e}"
|
| 174 |
|
|
|
|
| 175 |
audio = generate_voice(reply)
|
| 176 |
return reply, audio, arrow
|
| 177 |
|
|
|
|
|
|
|
| 178 |
def game_cycle(fen, level):
|
| 179 |
board = chess.Board(fen)
|
| 180 |
|
| 181 |
+
# VICTOIRE (Mat AVANT que l'IA joue, c'est que le joueur vient de mater)
|
| 182 |
if board.is_checkmate():
|
| 183 |
+
if board.turn == chess.BLACK:
|
| 184 |
+
return fen, "ÉCHEC ET MAT CONFIRMÉ. VICTOIRE HUMAINE.", None, "🏆 WIN", gr.Confetti()
|
| 185 |
else:
|
| 186 |
+
return fen, "ÉCHEC ET MAT. LES NOIRS GAGNENT.", None, "💀 LOSS", None
|
| 187 |
+
|
| 188 |
+
if board.is_game_over():
|
| 189 |
+
return fen, "PARTIE TERMINÉE (Pat ou Nulle).", None, "⏹️ DRAW", None
|
| 190 |
|
| 191 |
+
# Tour IA (Noirs)
|
| 192 |
if board.turn == chess.BLACK:
|
| 193 |
ai_move = get_ai_move(board, level)
|
| 194 |
if ai_move: board.push(ai_move)
|
| 195 |
|
| 196 |
+
# Check après IA
|
| 197 |
if board.is_checkmate():
|
| 198 |
+
return board.fen(), "ÉCHEC ET MAT. DEEP BLUE WINS.", None, "💀", None
|
| 199 |
|
| 200 |
+
# Conseil Deep Blue
|
| 201 |
+
text, audio, arrow = consult_deepblue(board.fen(), mode="auto")
|
| 202 |
return board.fen(), text, audio, arrow, None
|
| 203 |
|
| 204 |
+
return fen, "En attente input joueur...", None, "", None
|
|
|
|
| 205 |
|
| 206 |
def reset_game():
|
| 207 |
+
return chess.STARTING_FEN, "Initialisation nouvelle partie...", None, ""
|
|
|
|
| 208 |
|
| 209 |
+
def ask_deepblue(fen, audio):
|
| 210 |
+
text, aud, arrow = consult_deepblue(fen, mode="question", user_audio=audio)
|
| 211 |
return text, aud, arrow
|
| 212 |
|
| 213 |
# --- INTERFACE ---
|
| 214 |
|
| 215 |
+
with gr.Blocks(title="Deep Blue Coach") as demo:
|
| 216 |
+
gr.Markdown("# 🤖 Deep Blue Legacy")
|
| 217 |
+
gr.Markdown("Système d'analyse tactique. Interface Vocale. Mode 'Deep Blue'.")
|
| 218 |
|
| 219 |
with gr.Row():
|
| 220 |
with gr.Column(scale=2):
|
| 221 |
+
board = Chessboard(label="Zone de Combat", value=chess.STARTING_FEN, game_mode=True, interactive=True)
|
| 222 |
|
| 223 |
+
# Zone visuelle d'aide
|
| 224 |
+
arrow_display = gr.Textbox(label="Coup Optimal Détecté", interactive=False, text_align="center")
|
| 225 |
|
| 226 |
with gr.Row():
|
| 227 |
+
btn_reset = gr.Button("INITIALISER NOUVELLE PARTIE", variant="primary")
|
| 228 |
+
level = gr.Dropdown(["Débutant", "Intermédiaire", "Avancé", "Grand Maître"], value="Débutant", label="Niveau CPU")
|
| 229 |
|
| 230 |
with gr.Column(scale=1):
|
| 231 |
+
coach_txt = gr.Textbox(label="Terminal Deep Blue", interactive=False, lines=4)
|
| 232 |
+
coach_audio = gr.Audio(label="Synthèse Vocale", autoplay=True, interactive=False, type="filepath")
|
| 233 |
|
| 234 |
+
gr.Markdown("### 🎤 Interface Humaine")
|
| 235 |
mic = gr.Audio(sources=["microphone"], type="filepath", show_label=False)
|
| 236 |
+
btn_ask = gr.Button("Interroger le Système")
|
| 237 |
|
| 238 |
+
# Confettis
|
| 239 |
+
confetti = gr.Label(visible=False)
|
| 240 |
|
| 241 |
+
# Logique
|
| 242 |
+
board.move(fn=game_cycle, inputs=[board, level], outputs=[board, coach_txt, coach_audio, arrow_display, confetti])
|
| 243 |
+
btn_reset.click(fn=reset_game, outputs=[board, coach_txt, coach_audio, arrow_display])
|
| 244 |
+
btn_ask.click(fn=ask_deepblue, inputs=[board, mic], outputs=[coach_txt, coach_audio, arrow_display])
|
| 245 |
+
mic.stop_recording(fn=ask_deepblue, inputs=[board, mic], outputs=[coach_txt, coach_audio, arrow_display])
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 246 |
|
| 247 |
if __name__ == "__main__":
|
| 248 |
demo.launch(server_name="0.0.0.0", server_port=7860, ssr_mode=False, allowed_paths=["/tmp"])
|