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Update app.py
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app.py
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import gradio as gr
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import spaces
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import os
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import random
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import uuid
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from datetime import datetime
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from diffusers import
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import
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import numpy as np
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from PIL import Image
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NUM_INFERENCE_STEPS = 8
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huggingface_token = os.getenv("HUGGINGFACE_TOKEN")
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# Constants
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MAX_SEED = np.iinfo(np.int32).max
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#
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@spaces.GPU
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def generate_flux_image(
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filepath = os.path.join(SAVE_DIR, filename)
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image.save(filepath)
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return image
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# Gradio Interface
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with gr.Blocks() as demo:
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gr.Markdown("""
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## Game Asset Generation with FLUX
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* Enter a prompt to generate a game asset image
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* Images are automatically saved to the 'saved_images' directory
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* [Flux-Dev](https://huggingface.co/black-forest-labs/FLUX.1-dev)
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* [Flux Game Assets LoRA](https://huggingface.co/gokaygokay/Flux-Game-Assets-LoRA-v2)
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* [Hyper FLUX 8Steps LoRA](https://huggingface.co/ByteDance/Hyper-SD)
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""")
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with gr.Row():
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with gr.Column():
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# Flux image generation inputs
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prompt = gr.Text(
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label="Prompt",
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placeholder="Enter your game asset description",
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lines=3
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)
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with gr.Accordion("Generation Settings", open=True):
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seed = gr.Slider(
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minimum=0,
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maximum=MAX_SEED,
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label="Seed",
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value=42,
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step=1
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)
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randomize_seed = gr.Checkbox(label="Randomize Seed", value=True)
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with gr.Row():
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width = gr.Slider(
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minimum=512,
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maximum=1024,
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label="Width",
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value=1024,
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step=16
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)
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height = gr.Slider(
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minimum=512,
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maximum=1024,
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label="Height",
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value=1024,
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step=16
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)
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guidance_scale = gr.Slider(
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minimum=0.0,
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maximum=10.0,
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label="Guidance Scale",
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value=3.5,
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step=0.1
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)
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generate_btn = gr.Button("Generate", variant="primary")
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with gr.Column():
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generated_image = gr.Image(
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label="Generated Asset",
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type="pil",
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interactive=False
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)
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with gr.Row():
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seed_output = gr.Number(label="Seed Used", interactive=False)
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file_path = gr.Text(label="Saved To", interactive=False)
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download_btn = gr.DownloadButton(
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label="Download Image",
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visible=False
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)
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# Examples
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gr.Examples(
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examples=[
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["medieval sword with glowing runes"],
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["wooden treasure chest with gold coins"],
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["health potion bottle with red liquid"],
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["stone castle tower"],
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["pixel art coin sprite"],
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["low poly tree"],
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["fantasy spell book"],
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["iron shield with dragon emblem"],
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],
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inputs=prompt,
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label="Example Prompts"
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)
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# Initialize Flux pipeline
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if __name__ == "__main__":
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from diffusers import FluxTransformer2DModel, FluxPipeline, BitsAndBytesConfig, GGUFQuantizationConfig
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from transformers import T5EncoderModel, BitsAndBytesConfig as BitsAndBytesConfigTF
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# Initialize Flux pipeline
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device = "cuda" if torch.cuda.is_available() else "cpu"
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huggingface_token = os.getenv("HUGGINGFACE_TOKEN")
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dtype = torch.bfloat16
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file_url = "https://huggingface.co/gokaygokay/flux-game/blob/main/hyperflux_00001_.q8_0.gguf"
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file_url = file_url.replace("/resolve/main/", "/blob/main/").replace("?download=true", "")
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single_file_base_model = "camenduru/FLUX.1-dev-diffusers"
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quantization_config_tf = BitsAndBytesConfigTF(load_in_8bit=True, bnb_8bit_compute_dtype=torch.bfloat16)
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text_encoder_2 = T5EncoderModel.from_pretrained(single_file_base_model, subfolder="text_encoder_2", torch_dtype=dtype, config=single_file_base_model, quantization_config=quantization_config_tf, token=huggingface_token)
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if ".gguf" in file_url:
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transformer = FluxTransformer2DModel.from_single_file(file_url, subfolder="transformer", quantization_config=GGUFQuantizationConfig(compute_dtype=dtype), torch_dtype=dtype, config=single_file_base_model)
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else:
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quantization_config = BitsAndBytesConfig(load_in_4bit=True, bnb_4bit_quant_type="nf4", bnb_4bit_use_double_quant=True, bnb_4bit_compute_dtype=torch.bfloat16, token=huggingface_token)
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transformer = FluxTransformer2DModel.from_single_file(file_url, subfolder="transformer", torch_dtype=dtype, config=single_file_base_model, quantization_config=quantization_config, token=huggingface_token)
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flux_pipeline = FluxPipeline.from_pretrained(single_file_base_model, transformer=transformer, text_encoder_2=text_encoder_2, torch_dtype=dtype, token=huggingface_token)
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flux_pipeline.to("cuda")
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demo.launch()
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import gradio as gr
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import spaces
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import os
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import torch
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import random
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import uuid
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from datetime import datetime
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from diffusers import FluxTransformer2DModel, FluxPipeline, GGUFQuantizationConfig
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from transformers import T5EncoderModel
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from PIL import Image
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import numpy as np
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# Constants
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NUM_INFERENCE_STEPS = 8
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MAX_SEED = np.iinfo(np.int32).max
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SAVE_DIR = "saved_images"
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os.makedirs(SAVE_DIR, exist_ok=True)
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# Initialize device
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device = "cuda" if torch.cuda.is_available() else "cpu"
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huggingface_token = os.getenv("HUGGINGFACE_TOKEN")
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# Load model
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dtype = torch.bfloat16
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gguf_file_url = "https://huggingface.co/gokaygokay/flux-game/resolve/main/hyperflux_00001_.q8_0.gguf"
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base_model = "black-forest-labs/FLUX.1-dev"
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text_encoder_2 = T5EncoderModel.from_pretrained(
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base_model,
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subfolder="text_encoder_2",
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torch_dtype=dtype,
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token=huggingface_token
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)
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transformer = FluxTransformer2DModel.from_single_file(
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gguf_file_url,
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quantization_config=GGUFQuantizationConfig(compute_dtype=dtype),
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torch_dtype=dtype,
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token=huggingface_token
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)
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flux_pipeline = FluxPipeline.from_pretrained(
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base_model,
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transformer=transformer,
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text_encoder_2=text_encoder_2,
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torch_dtype=dtype,
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token=huggingface_token
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).to(device)
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@spaces.GPU
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def generate_flux_image(
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filepath = os.path.join(SAVE_DIR, filename)
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image.save(filepath)
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return image
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# Simple Gradio interface
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demo = gr.Interface(
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fn=generate_flux_image,
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inputs=[
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gr.Textbox(label="Prompt", placeholder="Enter your game asset description"),
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gr.Slider(0, MAX_SEED, label="Seed", value=42, step=1),
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gr.Checkbox(label="Randomize Seed", value=True),
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gr.Slider(512, 1024, label="Width", value=1024, step=16),
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gr.Slider(512, 1024, label="Height", value=1024, step=16),
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gr.Slider(0.0, 10.0, label="Guidance Scale", value=3.5, step=0.1),
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],
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outputs=gr.Image(label="Generated Asset", type="pil"),
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title="Game Asset Generator",
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description="Generate game assets with FLUX"
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)
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if __name__ == "__main__":
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demo.launch()
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