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1e4dbc4 28606a3 1e4dbc4 28606a3 a9d450c 28606a3 1e4dbc4 28606a3 1e4dbc4 49ed66b a9d450c 8a1e178 1e4dbc4 a9d450c 1e4dbc4 66dc6af 1e4dbc4 28606a3 1e4dbc4 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 | import io
import cv2
import datetime
import calendar
import numpy as np
import pandas as pd
import gradio as gr
import matplotlib.pyplot as plt
from PIL import ImageFont, ImageDraw, Image
from datetime import date, timedelta
from collections import Counter
from typing import NamedTuple
class Reward():
def __init__(self):
self.stellar_jade = {}
self.special_pass = {}
self.oneiric_shard = 0
def weekday_count(start_date, end_date):
week = {}
for i in range((end_date - start_date).days):
day = calendar.day_name[(start_date + datetime.timedelta(days=i+1)).weekday()]
week[day] = week[day] + 1 if day in week else 1
return week
def daterange(start_date, end_date):
for n in range(int((end_date - start_date).days)):
yield start_date + timedelta(n)
def estimator(start_patch, end_patch, mode, equilibrium, data_patch, updating, play_memory_of_chaos, EXPRESS_SUPPLY, BP):
limited_event, permanent_event, explore, moc_n_pf = updating
duration = abs(start_patch - end_patch).days
n_weekdays = weekday_count(start_patch, end_patch)
n_weeks = Counter(n_weekdays.values()).most_common(1)[0][0]
if mode == 1:
start_half = start_patch
end_half = start_half + datetime.timedelta(days = duration // 2 )
duration = abs(start_half - end_half).days
if mode == 2:
start_half = start_patch + datetime.timedelta(days = duration // 2 )
end_half = end_patch
duration = abs(start_half - end_half).days
reward = Reward()
reward_SU = {0:75, 1:75, 2:105, 3:135, 4:165, 5:195, 6:225}
reward.stellar_jade['daily_quest'] = 60 * duration
# reward.stellar_jade['chat'] = 5 * duration
if (mode == 0 or mode == 1) :
reward.stellar_jade['update'] = 600
reward.stellar_jade['permanent_event'] = np.sum([permanent_event[i]['reward'] for i in permanent_event])
reward.stellar_jade['explore'] = explore
special_event = 'gift_odyssey'
if mode == 0:
reward.stellar_jade['daily_login'] = 80
reward.stellar_jade['SU'] = reward_SU[equilibrium] * n_weekdays['Monday']
reward.stellar_jade['character_tryout'] = 20 * data_patch['n_character_banner']
reward.stellar_jade['character_quest'] = 100 * np.sum([data_patch['n_character_quest'][i] for i in data_patch['n_character_quest']])
reward.special_pass['Ember'] = 5 * Counter([single_date.day for single_date in daterange(start_patch, end_patch)])[1]
#edit every patch
reward.stellar_jade['event'] = np.sum([limited_event[i]['reward'] for i in limited_event if i != special_event])
reward.special_pass['event'] = limited_event[special_event]['reward']
if play_memory_of_chaos:
reward.stellar_jade['moc_n_pf'] = 720 * moc_n_pf['MoC']
reward.stellar_jade['moc_n_pf'] += 720 * moc_n_pf['PF']
if EXPRESS_SUPPLY:
reward.stellar_jade['EXPRESS_SUPPLY'] = 90 * duration
reward.oneiric_shard = int(300 * np.ceil(duration/30))
if BP:
reward.stellar_jade['BP'] = 680
reward.special_pass['BP'] = 4
reward.stellar_jade['redeem_code_next_patch'] = 300
else:
reward.stellar_jade['daily_login'] = 40
reward.stellar_jade['SU'] = reward_SU[equilibrium] * (n_weekdays['Monday'] // 2)
#companion quest
if mode == 1: reward.stellar_jade['character_quest'] = 100 * data_patch['n_character_quest']['first_half']
elif mode == 2: reward.stellar_jade['character_quest'] = 100 * data_patch['n_character_quest']['second_half']
#temporary
reward.stellar_jade['character_tryout'] = 20 * (data_patch['n_character_banner'] // 2)
reward.special_pass['Ember'] = 5 * Counter([single_date.day for single_date in daterange(start_half, end_half)])[1]
#edit every patch
reward.stellar_jade['event'] = np.sum([limited_event[i]['reward'] for i in limited_event if (i != special_event) and (limited_event[i]['date'][0] >= start_half and limited_event[i]['date'][0] + datetime.timedelta(days = 7) < end_half)])
reward.special_pass['event'] = limited_event[special_event]['reward'] if (limited_event[special_event]['date'][0] >= start_half and start_half + datetime.timedelta(days = 7) < end_half) else 0
if play_memory_of_chaos:
if mode == 1:
reward.stellar_jade['moc_n_pf'] = 720 * (moc_n_pf['MoC'] + moc_n_pf['PF'] - 1)
else:
reward.stellar_jade['moc_n_pf'] = 720
if EXPRESS_SUPPLY:
reward.stellar_jade['EXPRESS_SUPPLY'] = 90 * duration
reward.oneiric_shard = int(300 * np.ceil(duration/30))
if BP:
if mode == 2:
reward.stellar_jade['BP'] = 680
reward.special_pass['BP'] = 4
if mode == 2 : reward.stellar_jade['redeem_code_next_patch'] = 300
return reward
def export_to_image(data):
template = cv2.imread('./template.png')
font = ImageFont.truetype("./DMSans-Regular.ttf", 80)
color = (0, 78, 53)
image_rgb = cv2.cvtColor(template, cv2.COLOR_BGR2RGB)
pil_image = Image.fromarray(image_rgb)
draw = ImageDraw.Draw(pil_image)
pos = [(500, 50), (500, 280), (500, 530)]
text = [int(sum(data.stellar_jade.values())), int(sum(data.special_pass.values())), int(data.oneiric_shard)]
for d, position in zip(text, pos):
draw.text(position, str(d), font=font, fill=color)
return pil_image
def export_to_graph(data):
df = pd.DataFrame(sorted(data.stellar_jade.items(), key = lambda x:x[1], reverse = True), columns = ['source', 'stellar jade'])
source_map = {'daily_quest':'Daily Quest', 'explore':'Exploration', 'permanent_event':'Permanent Event', 'event':'Limited Event', 'moc_n_pf': 'MoC & Pure Fiction', 'SU':'Simulate Universe', 'update':'Update', 'redeem_code_next_patch':'Code live next patch', 'character_quest':'Companion Quest', 'daily_login':'Website daily login', 'character_tryout':'Character trial', 'EXPRESS_SUPPLY':'Express supply', 'BP':'Battle pass', 'chat':'Daily Chat'}
filtered = df[df['stellar jade'] != 0]
source = [source_map[i] for i in filtered['source']]
filtered['source'] = source
df = filtered
df['stellar jade'] = df['stellar jade'].astype('int')
total_jade = df['stellar jade'].sum()
# Figure Size
fig, ax = plt.subplots(figsize =(16, 9))
stellar_jade = df['stellar jade']
# Horizontal Bar Plot
ax.barh(source, stellar_jade)
# Remove axes splines
for s in ['top', 'bottom', 'left', 'right']:
ax.spines[s].set_visible(False)
# Remove x, y Ticks
ax.xaxis.set_ticks_position('none')
ax.yaxis.set_ticks_position('none')
# Add padding between axes and labels
ax.xaxis.set_tick_params(pad = 5)
ax.yaxis.set_tick_params(pad = 10)
# Add x, y gridlines
ax.grid(color ='grey',linestyle ='--', linewidth = 0.5,alpha = 0.4)
# Show top values
ax.invert_yaxis()
# Add annotation to bars
for index, i in enumerate(ax.patches):
if index < 3 :
number_color = 'red'
elif index < 6:
number_color = 'orange'
else: number_color = 'grey'
plt.text(i.get_width()+10, i.get_y()+0.5,
str(round((i.get_width()), 2)) + ' ({0}%)'.format(round(100 * (i.get_width() / total_jade), 2)),
fontsize = 10,
color = number_color)
title = 'The Stellar Jade Counter'
ax.set_title(title,
loc ='left', )
# Add Text watermark
fig.text(0.9, 0.15, 'CHAYEN', fontsize = 12,
color ='grey', ha ='right', va ='bottom',
alpha = 0.7)
buf = io.BytesIO()
fig.savefig(buf)
buf.seek(0)
img = Image.open(buf)
return img
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