Spaces:
Running
Running
File size: 75,831 Bytes
3597f5a | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 | ;
;
/* ============================================================================
CRIMSON DOMINION β UNIT CHASSIS KIT (internal kit key `legion`)
----------------------------------------------------------------------------
STRENGTH. AUTHORITY. CONQUEST.
The Dominion does not build elegant machines. It builds SLABS OF MOVING
IRON: a base hull, then a second skin of applique armour bolted over the top
of it, then whatever heat hardware is needed to survive running that much
mass. Every chassis in this file is assembled from the same short vocabulary
so the army reads as one manufacturer long before the player reads a colour:
- broad tracked runs with a bolted skirt over the whole length, and the
livery band always in the same place on that skirt;
- blunt, bolted prows β chamfered, never raked to a point;
- exposed vertical heat stacks with an open glowing bore;
- riveted seams on every large flat plate;
- almost no glass. Crews look through slits.
It should look like it was built to be REPLACED, not maintained.
Contract, copied from mdlLegionRhino(): +X is forward (the direction the
unit shoots), +Y is up, Z is lateral, tracks/keel sit at y=0, and a builder
returns {hull, tur, s, turH}. Unturreted units return tur:null and no turH.
MATERIALS ARE LOAD-BEARING. TEAM_A/TEAM_B/TEAM_T are the only surfaces that
take the faction's livery β two to five panels per model, never the whole
hull. SERVO marks a surface as a LEG and the vertex stage swings it through
the walk cycle, so it appears ONLY on the walkers (Goliath, TITAN,
Constructor) and only below their hips. HOT and ENERGY are emissive and are
rationed to heat bores, muzzle collars and equipment cores.
Names are prefixed dom/mdlDom because this repo is one global scope.
============================================================================ */
/* ---------------------------------------------------------------------------
DOMINION DETAIL KIT
--------------------------------------------------------------------------- */
/* Bolt heads along a seam. The single cheapest thing that makes a Dominion
plate read as BOLTED ON rather than cast in β and it is what separates this
faction's armour from Nova's welded monocoques at command-view zoom. */
function domRivets(m,x,y,z,len,n,col,yaw){
const c=Math.cos(yaw||0), s=Math.sin(yaw||0), N=n||3;
for(let k=0;k<N;k++){
const t=N<2?0:(k/(N-1)-0.5), px=t*len;
m.box(x+px*c,y,z+px*s,0.46,0.44,0.34,col||TWR_TRIM,yaw||0);
}
return m;
}
/* Exposed heat stack: shroud, riser, an actually hollow bore and a heat ring.
Doctrine hardware β a Dominion vehicle vents straight up because nobody
spent the mass on ducting it anywhere. */
function domStack(m,x,y,z,h,r){
r=r||0.82;
m.cyl(x,y,z,r*1.30,r*1.06,h*0.26,7,TWR_MACH);
m.cyl(x,y+h*0.22,z,r,r*0.88,h*0.78,7,TWR_ARM_D);
m.tube(x,y+h*0.94,z,r*0.92,r*0.50,h*0.16,7,TWR_BORE);
m.ring(x,y+h*1.12,z,r*0.54,r*0.94,8,HOT);
return m;
}
/* Blunt bolted prow. Deliberately NOT a raked point: the nose ends in a flat
bolted face with a brow lip over it, which is the Dominion's whole argument
with the Syndicate's raked skimmers.
The wedge primitive slopes across its THIRD axis, so a wedge dropped in with
yaw 0 ramps sideways and the "glacis" ends up a bright triangle running
across the nose instead of a plate leaning away from the enemy. Yawing it a
quarter turn and swapping the spans is what actually makes it a glacis;
`len` is fore-aft and `wid` is lateral, which is how every call site here
reads it. */
function domProw(m,x,y,z,len,h,wid){
m.wedge(x,y,z,wid,h,len,TWR_ARM,Math.PI/2,false);
m.box(x+len*0.34,y+h*0.10,z,len*0.34,h*0.56,wid*0.84,TWR_ARM_D); // blunt bolted face
m.box(x-len*0.16,y+h*0.90,z,len*0.46,0.28,wid*0.52,TWR_TRIM); // brow lip
domRivets(m,x+len*0.30,y+h*0.40,z,wid*0.66,3,TWR_TRIM,Math.PI/2);
return m;
}
/* Track run with a BOLTED APPLIQUE SKIRT over the whole length, plus the
livery band that lands in the same place on every Dominion chassis.
cls 0/1/2 widens the run and adds a second plate tier, so weight class reads
off the running gear alone before any other part of the model is legible. */
function domTracks(m,len,wid,h,gauge,n,cls){
const K=cls==null?1:cls, W=wid*[0.86,1.0,1.24][K], N=n||5;
for(const sd of [-1,1]){
m.box(0,0,sd*gauge,len,h*0.88,W,TREAD); // track block
m.box(0,h*0.32,sd*gauge,len*1.05,h*0.30,W*1.18,DARKER); // links
for(let k=0;k<N;k++)
m.cyl(-len/2+len*(k+0.5)/N,h*0.44,sd*gauge,h*0.40,h*0.40,W*0.54,6,RUBBER);
m.cyl( len*0.50,h*0.70,sd*gauge,h*0.38,h*0.38,W*0.56,8,TWR_MACH); // drive sprocket
m.cyl(-len*0.50,h*0.68,sd*gauge,h*0.34,h*0.34,W*0.56,8,TWR_MACH); // idler
const sz=sd*(gauge+W*0.50);
m.box(0,h*0.86,sz,len*0.96,h*0.96,0.46,TWR_COAT); // applique skirt
m.box(0,h*1.82,sz,len*0.96,0.26,0.68,TWR_ARM_D); // skirt lip
domRivets(m,0,h*1.26,sd*(gauge+W*0.63),len*0.78,3,TWR_TRIM,0);
m.box(-len*0.05,h*1.40,sz,len*0.54,0.28,0.64,sd>0?TEAM_A:TEAM_B); // livery band
if(K===2) m.box(len*0.24,h*1.06,sd*(gauge+W*0.66),len*0.34,h*0.62,0.34,TWR_COAT);
}
return m;
}
/* Two-tier Dominion hull: a wide lower casemate with a smaller bolted upper
plate on top of it. Returns the deck height so callers can stack hardware
without repeating the arithmetic. */
function domHullSlab(m,x,yBase,len,wid,hLow,hHigh){
const L=len*0.5, W=wid*0.5;
const prof=[[-L,-W*0.72],[-L*0.62,-W],[L*0.46,-W],[L,-W*0.56],
[L,W*0.56],[L*0.46,W],[-L*0.62,W],[-L,W*0.72]];
m.extrude(x,yBase,0,prof,hLow,TWR_ARM_D);
m.extrude(x,yBase+hLow,0,prof.map(p=>[p[0]*0.86,p[1]*0.82]),hHigh,TWR_ARM);
return yBase+hLow+hHigh;
}
/* One SERVO leg. Everything here is painted SERVO because the vertex stage
swings SERVO geometry below hip height through the gait β mixing ordinary
armour into a leg leaves those plates standing where the foot used to be.
S scales the whole limb so the same anatomy serves a 450hp assault walker
and a 16000hp fortress. */
function domLeg(m,z,S){
m.bevelBox(-0.55*S,0,z,4.6*S,1.05*S,2.95*S,0.34*S,SERVO); // planted foot
m.box(1.55*S,0.22*S,z,1.25*S,0.62*S,2.45*S,SERVO); // reinforced toe
m.box(-2.15*S,0.20*S,z,0.85*S,0.55*S,2.20*S,SERVO); // heel counterweight
m.cyl(-0.45*S,1.05*S,z,0.96*S,0.80*S,0.66*S,8,SERVO); // ankle bearing
m.extrude(-0.25*S,1.65*S,z,[[-1.30*S,-1.20*S],[0.90*S,-1.20*S],[1.32*S,-0.52*S],
[1.32*S,0.52*S],[0.90*S,1.20*S],[-1.30*S,1.20*S]],3.15*S,SERVO);
m.bevelBox(-0.10*S,2.10*S,z,2.05*S,2.15*S,2.80*S,0.28*S,SERVO); // shin armour mass
hydraulic(m,-1.30*S,1.70*S,z,3.05*S,0.26*S,SERVO,0); // shin ram
m.cyl(0.15*S,4.80*S,z,1.48*S,1.30*S,1.20*S,9,SERVO); // knee drum
m.bevelBox(0.10*S,5.60*S,z,3.25*S,1.55*S,3.05*S,0.36*S,SERVO); // thigh armour
m.extrude(-0.10*S,6.55*S,z,[[-1.15*S,-1.15*S],[1.00*S,-1.15*S],[1.35*S,-0.52*S],
[1.35*S,0.52*S],[1.00*S,1.15*S],[-1.15*S,1.15*S]],2.20*S,SERVO);
m.box(-0.70*S,6.90*S,z*0.74,1.35*S,1.75*S,0.85*S,SERVO); // inner hip brace
return m;
}
/* Turret bearing: the pad ring every Dominion turret sits in. Kept separate
because the ring is what stops a turret reading as a box balanced on a hull. */
function domRing(t,x,r,h){
t.cyl(x,0,0,r,r*0.88,h||1.2,12,TWR_PAD);
return t;
}
/* ---------------------------------------------------------------------------
2 β GOLIATH. Assault walker, hp 450 / dmg 42 / rng 104.
The line tank's big brother is a WALKER in Dominion service: same blunt
turret vocabulary as the Rhino, carried on two SERVO legs so it reads as an
escalation of the same doctrine rather than a bigger box.
--------------------------------------------------------------------------- */
function mdlDomWalker(){
const m=MB();
for(const sd of [-1,1]){
domLeg(m,sd*4.15,1.02);
m.bevelBox(0.15*1.02,4.35,sd*4.15,3.05,0.75,3.25,0.26,TWR_COAT); // knee applique
armorPlate(m,-0.20,2.30,sd*5.85,4.60,1.60,0.44,0,TWR_COAT,0); // shin skirt
}
/* pelvis / hip bridge β the legs hang off this, so it is visibly a casting */
m.extrude(0,9.10,0,[[-4.55,-4.30],[2.60,-4.75],[4.65,-2.55],[4.65,2.55],
[2.60,4.75],[-4.55,4.30]],2.35,TWR_ARM_D);
for(const sd of [-1,1]) armorPlate(m,0.10,9.35,sd*4.95,7.40,1.45,0.48,0,TWR_COAT,0);
/* torso β lower casemate, bolted upper plate, blunt chest */
m.extrude(0,11.45,0,[[-4.20,-3.95],[2.45,-4.35],[4.50,-2.30],[4.50,2.30],
[2.45,4.35],[-4.20,3.95]],3.15,TWR_ARM);
m.extrude(0.20,14.60,0,[[-3.45,-3.20],[2.10,-3.55],[3.75,-1.85],[3.75,1.85],
[2.10,3.55],[-3.45,3.20]],0.95,TEAM_A); // shoulder deck livery
domProw(m,3.75,11.65,0,3.30,2.90,7.10); // chest glacis
m.bevelBox(0.90,15.55,0,4.90,1.05,6.30,0.38,TWR_ARM); // collar armour
domRivets(m,-2.60,15.62,0,5.30,4,TWR_TRIM,Math.PI/2);
for(const sd of [-1,1]){
m.bevelBox(0.35,12.05,sd*4.55,4.40,2.60,1.35,0.30,TWR_COAT); // shoulder applique
m.box(0.35,14.68,sd*4.72,3.10,0.26,0.62,sd>0?TEAM_A:HOT); // livery / heat strip
domStack(m,-3.55,14.55,sd*2.30,3.20,0.74); // twin heat stacks
m.box(-4.30,11.90,sd*3.05,1.55,2.70,0.95,DARK); // torso grille
for(let k=0;k<3;k++) m.box(-4.05,12.20+k*0.78,sd*3.55,1.10,0.30,0.30,TWR_TRIM);
}
ventBank(m,-3.10,15.62,0,2.90,5.40,5,TWR_MACH,0);
m.bevelBox(-4.35,11.85,0,2.35,3.40,6.10,0.46,DARKER); // reactor backpack
m.greeble(-4.35,15.28,0,1.90,4.80,0.56,5,TWR_MACH,0,71);
sensorMast(m,-2.05,15.70,2.35,2.20,TWR_TRIM);
const t=MB();
domRing(t,-0.90,3.55,1.20);
t.bevelBox(-0.70,1.20,0,7.40,2.90,6.10,0.72,TWR_ARM_D);
t.bevelBox(-0.35,4.10,0,6.40,0.95,5.10,0.32,TWR_ARM);
for(const sd of [-1,1]){
t.bevelBox(-1.55,1.70,sd*2.85,3.70,1.95,0.56,0.22,TWR_COAT); // cheek applique
t.box(-1.55,3.60,sd*3.14,2.20,0.20,0.52,sd>0?TEAM_A:HOT);
hydraulic(t,-1.95,0.50,sd*2.25,2.20,0.26,TWR_MACH,0);
domRivets(t,-1.55,2.60,sd*3.16,2.90,3,TWR_TRIM,0);
}
t.box(3.05,1.10,0,1.20,2.40,3.20,TWR_MACH); // mantlet
gunX(t,3.10,2.10,8.10,0.66,TWR_MACH);
cylX(t,2.30,2.10,0,2.90,1.16,0.94,12,TWR_COAT,false); // recoil sleeve
for(const x of [5.10,8.00]) ringX(t,x,2.10,0,0.76,1.04,10,x>7?HOT:TWR_TRIM);
cylX(t,2.60,0.85,-2.05,3.30,0.28,0.24,7,TWR_MACH,false); // coaxial
tubeX(t,5.95,0.85,-2.05,0.42,0.36,0.17,8,TWR_BORE);
t.bevelBox(-3.60,1.30,0,2.20,2.30,4.40,0.38,DARKER); // ammunition bustle
t.box(-3.60,3.62,0,1.60,0.24,3.10,TEAM_T);
return {hull:m.build(),tur:t.build(),s:0.88,turH:16.55};
}
/* ---------------------------------------------------------------------------
8 β TITAN. Walking fortress, hp 16000 / dmg 160 / rng 175.
Everything about this is the Goliath again at a scale that stops being a
vehicle: the legs carry armour panels of their own, the hips are a bridge,
and the weapons are shoulder-mounted because there is no turret ring large
enough. One per match, if ever β so it gets the top of the budget.
--------------------------------------------------------------------------- */
function mdlDomTitan(){
const m=MB();
for(const sd of [-1,1]){
domLeg(m,sd*6.30,1.90);
armorPlate(m,-0.40,4.20,sd*8.85,8.60,2.30,0.62,0,TWR_COAT,0); // outer shin plate
m.bevelBox(0.20,8.60,sd*6.30,5.80,1.35,5.60,0.48,TWR_COAT); // knee applique
m.box(2.90,0.50,sd*6.30,2.10,1.10,4.20,TWR_ARM_D); // toe cleat
}
/* hip bridge */
m.extrude(0,14.10,0,[[-6.60,-7.10],[3.70,-7.65],[6.95,-4.25],[6.95,4.25],
[3.70,7.65],[-6.60,7.10]],4.35,TWR_ARM_D);
m.extrude(0.15,18.45,0,[[-5.90,-6.35],[3.50,-6.80],[6.05,-3.65],[6.05,3.65],
[3.50,6.80],[-5.90,6.35]],1.95,TEAM_A); // hip deck livery
for(const sd of [-1,1]){
armorPlate(m,0.20,18.55,sd*6.25,8.40,1.55,0.60,0,TWR_COAT,0);
domStack(m,-4.20,16.10,sd*5.05,3.40,0.82);
}
m.bevelBox(-4.55,16.05,0,4.55,3.20,10.55,0.72,DARKER); // reactor bridge
ventBank(m,-4.45,19.40,0,3.30,7.50,6,TWR_MACH,0);
/* torso */
m.extrude(0,20.40,0,[[-5.85,-6.15],[3.35,-7.05],[6.05,-4.20],[6.05,4.20],
[3.35,7.05],[-5.85,6.15]],6.20,TWR_ARM);
m.extrude(0.35,26.60,0,[[-4.85,-5.30],[2.95,-5.90],[5.10,-3.30],[5.10,3.30],
[2.95,5.90],[-4.85,5.30]],2.05,TEAM_A); // shoulder deck livery
domProw(m,4.35,22.60,0,3.90,4.20,10.10); // chest glacis
m.bevelBox(1.30,28.65,0,6.70,1.25,8.50,0.42,TWR_ARM); // collar armour
domRivets(m,-2.30,28.72,0,7.20,5,TWR_TRIM,Math.PI/2);
for(const sd of [-1,1]){
m.bevelBox(0.60,22.45,sd*7.50,6.35,4.30,4.40,0.70,TWR_ARM_D); // shoulder receiver
m.box(-2.60,23.15,sd*7.50,1.55,2.45,4.00,DARKER); // ammunition bustle
m.greeble(-2.60,25.55,sd*7.50,1.20,3.10,0.54,4,TWR_MACH,0,sd>0?81:82);
m.box(3.00,23.70,sd*7.50,3.60,2.20,2.50,TWR_COAT); // trunnion housing
gunX(m,4.65,24.55,11.10,0.80,TWR_MACH,sd*7.50); // shoulder cannon
cylX(m,3.95,24.55,sd*7.50,2.90,1.28,1.06,12,TWR_COAT,false);
for(const x of [8.20,13.90]) ringX(m,x,24.55,sd*7.50,0.90,1.20,10,x>13?HOT:TWR_TRIM);
m.box(0.45,26.90,sd*7.50,5.50,0.42,3.50,sd>0?TEAM_A:TEAM_B); // ownership panel
m.box(-4.55,20.95,sd*5.95,2.10,4.70,1.10,DARK); // torso grille
for(let k=0;k<4;k++) m.box(-4.05,21.50+k*0.86,sd*6.52,1.45,0.34,0.32,TWR_TRIM);
domStack(m,-5.05,23.05,sd*4.55,4.80,0.94); // dorsal heat stacks
}
m.bevelBox(-4.80,21.25,0,3.20,5.30,7.25,0.62,DARKER); // power backpack
m.greeble(-4.80,26.55,0,2.35,5.10,0.68,5,TWR_MACH,0,91);
m.bevelBox(3.00,30.20,0,4.85,3.40,6.10,0.60,TWR_ARM); // command head
m.box(5.65,31.05,0,0.52,0.95,4.05,TWR_BORE); // vision slit
m.box(5.90,31.20,0,0.34,0.44,3.55,ENERGY);
m.box(3.00,33.55,0,3.30,0.30,4.60,TEAM_T); // head livery cap
sensorMast(m,-0.35,33.60,1.60,2.40,TWR_TRIM);
kitBox(m,-4.80,20.15,0,2.05,1.25,3.55,TWR_MACH,0);
return {hull:m.build(),tur:null,s:0.62};
}
/* ---------------------------------------------------------------------------
3 β THUMPER. Field artillery, hp 135 / dmg 60 / rng 265.
Thin-skinned on purpose: a light track run, a shallow hull and all the mass
in the tube and the recoil gear. Deployed spades at the back are the plan-
view tell that separates artillery from a gun tank.
--------------------------------------------------------------------------- */
function mdlDomArty(){
const m=MB();
domTracks(m,12.6,3.00,2.70,3.50,5,0);
const deck=domHullSlab(m,-0.30,2.15,12.0,7.20,1.55,0.95); // deck ~4.65
domProw(m,4.60,2.20,0,3.00,2.20,5.60);
for(const sd of [-1,1]){
m.box(-5.60,1.30,sd*3.60,2.20,2.60,0.90,TWR_COAT); // recoil spade
hydraulic(m,-4.80,2.55,sd*3.20,2.20,0.26,TWR_MACH,0);
m.box(0.60,deck+0.02,sd*3.05,6.40,0.34,0.62,sd>0?TEAM_A:TEAM_B);
kitBox(m,2.60,deck+0.02,sd*2.20,2.20,0.90,1.30,TWR_MACH,0); // shell lockers
}
domStack(m,-3.40,deck,2.20,2.60,0.62);
ventBank(m,-3.40,deck+0.02,-1.90,2.40,2.60,4,TWR_MACH,0);
sensorMast(m,-4.90,deck+0.05,1.60,2.10,TWR_TRIM);
domRivets(m,1.60,deck+0.06,0,6.00,4,TWR_TRIM,0);
deckCrown(m,-0.30,deck+0.02,0,11.4,7.0,TWR_ARM_D,TEAM_T);
const t=MB();
domRing(t,-0.60,2.55,1.05);
t.bevelBox(-0.55,1.05,0,5.20,2.30,5.10,0.50,TWR_ARM_D);
t.bevelBox(-0.30,3.35,0,4.40,0.80,4.20,0.28,TWR_ARM);
for(const sd of [-1,1]){
t.cyl(1.30,0.95,sd*1.85,1.15,1.00,0.90,9,TWR_MACH); // trunnion
hydraulic(t,-1.40,0.95,sd*2.00,2.40,0.28,TWR_MACH,0); // elevation ram
t.box(-0.60,2.40,sd*2.55,3.60,0.42,0.46,sd>0?TEAM_A:HOT);
}
gunX(t,1.55,2.10,13.40,0.52,TWR_MACH); // very long tube
cylX(t,1.10,2.10,0,2.60,1.02,0.82,10,TWR_COAT,false); // recuperator
for(const x of [6.20,10.40]) ringX(t,x,2.10,0,0.62,0.86,10,TWR_TRIM);
t.bevelBox(-2.55,1.05,0,1.70,1.70,3.60,0.32,DARKER); // counterweight
t.box(-2.55,2.78,0,1.20,0.22,2.60,TEAM_T);
return {hull:m.build(),tur:t.build(),s:1.0,turH:4.70};
}
/* ---------------------------------------------------------------------------
6 β LONGBOW. TYPES.tur:null, wk:'b', 205-range coherent beam, 110 hp.
Shared mdlDomMissile with the Hornet β a six-cell rocket rack β so a
sniper beam and a splash launcher were one silhouette. Hornet keeps the
rack. This is a hull-yaw lance: thinner casemate, one long tube, capacitor
banks, no independent turret. The hunter (Vulture/Lancer) stays a turreted
dish gun; this deck is the beam.
--------------------------------------------------------------------------- */
function mdlDomLongbow(){
const m=MB();
domTracks(m,12.4,2.70,2.40,3.15,5,0);
const deck=domHullSlab(m,-0.35,2.00,12.2,6.20,1.25,0.72);
domProw(m,4.55,2.05,0,2.70,1.95,4.90);
for(const sd of [-1,1]){
m.box(0.10,deck+0.02,sd*2.70,6.40,0.28,0.52,sd>0?TEAM_A:TEAM_B);
m.cyl(-4.10,deck,sd*1.95,0.62,0.56,1.95,8,TWR_MACH);
m.ring(-4.10,deck+1.95,sd*1.95,0.58,0.82,8,HOT);
m.box(-4.10,deck+0.85,sd*1.95,0.28,0.26,1.35,TEAM_T);
m.box(-5.55,1.05,sd*3.15,1.15,1.10,0.85,TWR_ARM_D);
m.cyl(-5.55,0.28,sd*3.15,0.55,0.48,0.80,7,TWR_MACH);
}
domStack(m,-4.55,deck,1.45,2.20,0.52);
ventBank(m,-4.55,deck+0.02,-1.45,2.00,2.00,3,TWR_MACH,0);
domRivets(m,1.10,deck+0.06,0,5.20,4,TWR_TRIM,0);
deckCrown(m,-0.20,deck+0.02,0,10.8,5.8,TWR_ARM_D,TEAM_T);
sensorMast(m,-4.80,deck+0.05,1.70,1.85,TWR_TRIM);
m.bevelBox(1.35,deck+0.15,0,3.40,1.05,1.55,0.24,TWR_COAT);
cylX(m,2.20,deck+0.85,0,12.20,0.42,0.32,8,TWR_MACH,false);
for(let k=0;k<4;k++) ringX(m,4.10+k*2.55,deck+0.85,0,0.46,0.74-k*0.05,9,k===3?HOT:TWR_TRIM);
tubeX(m,14.30,deck+0.85,0,0.50,0.38,0.18,8,TWR_BORE);
for(const sd of [-1,1]) cylX(m,2.50,deck+0.35,sd*0.85,8.40,0.18,0.15,6,TWR_ARM_D,false);
m.box(2.85,deck+1.22,0,2.05,0.18,0.72,TEAM_T);
return {hull:m.build(),tur:null,s:1.0};
}
/* ---------------------------------------------------------------------------
7 β HORNET (hp 210 / rng 175). Light chassis, elevating OPEN RACK of
missile cells. The armour budget went into the cells; the rack is exposed
so the silhouette is a box of tubes rather than another turret.
--------------------------------------------------------------------------- */
function mdlDomMissile(){
const m=MB();
domTracks(m,11.6,2.85,2.55,3.30,5,0);
const deck=domHullSlab(m,-0.20,2.05,11.0,6.90,1.45,0.90); // deck ~4.40
domProw(m,4.20,2.10,0,2.80,2.10,5.40);
m.bevelBox(2.55,deck,0,2.90,1.60,3.60,0.34,TWR_ARM_D); // armoured cab
m.box(4.05,deck+0.85,0,0.34,0.42,2.20,TWR_BORE); // vision slit
for(const sd of [-1,1]){
m.box(0.20,deck+0.02,sd*2.95,5.80,0.32,0.60,sd>0?TEAM_A:TEAM_B);
m.cyl(-4.60,deck,sd*2.15,0.36,0.30,1.10,6,TWR_MACH); // tie-downs
}
domStack(m,-4.30,deck,1.55,2.40,0.60);
ventBank(m,-4.30,deck+0.02,-1.55,2.20,2.20,4,TWR_MACH,0);
domRivets(m,1.20,deck+0.06,0,5.40,4,TWR_TRIM,0);
/* TALL AND NARROW ON PURPOSE. The Reaper/Cinder mortar block is the other
Dominion launcher and it is low and wide; if this rack sat at the same
height the two families would be one silhouette. Raising it onto visible
rams and running the cells past the prow is the whole separation. */
const t=MB();
domRing(t,-1.35,2.30,1.05);
t.bevelBox(-1.10,1.05,0,3.00,2.35,4.90,0.42,TWR_COAT); // rack turntable
for(const sd of [-1,1]){
hydraulic(t,-2.05,1.05,sd*2.00,3.30,0.30,TWR_MACH,0); // elevation rams
t.bevelBox(-0.55,3.40,sd*2.55,5.60,3.55,0.54,0.20,TWR_ARM_D); // rack cheek
t.box(-0.55,6.99,sd*2.79,3.40,0.26,0.50,sd>0?TEAM_A:HOT);
domRivets(t,-0.55,5.20,sd*2.84,3.90,3,TWR_TRIM,0);
}
t.box(-3.10,3.40,0,0.95,3.55,5.10,TWR_MACH); // rack backplate
/* Six genuinely open cells. The muzzle collar is the only bright ring on the
model, so a loaded rack reads even against terrain. */
for(let row=0;row<2;row++) for(let col=0;col<3;col++){
const y=4.15+row*1.85, z=-1.70+col*1.70;
cylX(t,-2.40,y,z,6.10,0.66,0.60,9,TWR_MACH,false);
ringX(t,3.62,y,z,0.62,0.84,9,TWR_TRIM);
tubeX(t,3.66,y,z,0.68,0.66,0.36,8,TWR_BORE);
}
return {hull:m.build(),tur:t.build(),s:1.0,turH:4.45};
}
/* ---------------------------------------------------------------------------
5 β WASP (hp 135 / dmg 13 / rng 78) and 25 β KESTREL (hp 120 / rng 150)
Tier-1 air, and the Dominion builds it the way it builds everything else: an
armoured keel, a bolted spine, slit vision instead of a canopy, and two
ducted turbines hung off short thick wings. Chaff budget β the detail goes
into the nacelles and the wing roots, which is what is visible from above.
--------------------------------------------------------------------------- */
function mdlDomFlyer(){
const m=MB();
const keel=[[-5.10,-1.60],[-3.05,-2.10],[2.50,-2.20],[5.40,-0.85],[5.95,0],
[5.40,0.85],[2.50,2.20],[-3.05,2.10],[-5.10,1.60]];
const spine=[[-4.55,-1.35],[-2.45,-1.72],[2.65,-1.68],[4.90,-0.60],[5.35,0],
[4.90,0.60],[2.65,1.68],[-2.45,1.72],[-4.55,1.35]];
m.extrude(0,0,0,keel,1.30,TWR_ARM_D); // armoured keel
m.extrude(0,1.30,0,spine,1.10,TWR_ARM);
m.extrude(0.15,2.40,0,spine.map(p=>[p[0]*0.70,p[1]*0.62]),0.52,TEAM_A);
m.wedge(3.55,2.40,0,3.00,0.90,2.40,TWR_ARM,Math.PI/2,false); // bolted nose cowl
m.box(4.35,2.62,0,0.32,0.36,1.70,TWR_BORE); // vision slit
m.box(-0.70,2.94,0,3.90,0.28,1.05,TEAM_T); // dorsal identity
domRivets(m,0.60,2.98,0,3.20,3,TWR_TRIM,0);
ventBank(m,-2.10,2.94,0,1.55,1.25,3,TWR_MACH,0);
for(const sd of [-1,1]){
const wing=sd>0
? [[-3.40,1.15],[2.30,1.35],[0.85,6.30],[-4.05,5.55]]
: [[-3.40,-1.15],[-4.05,-5.55],[0.85,-6.30],[2.30,-1.35]];
m.extrude(0,1.00,0,wing,0.62,TWR_ARM_D); // one-piece wing
m.extrude(0,1.62,0,wing.map(p=>[p[0]*0.74,p[1]*0.80]),0.22,sd>0?TEAM_A:TEAM_B);
m.box(-1.55,1.02,sd*3.40,4.30,0.78,2.15,TWR_COAT); // engine pylon
cylX(m,-4.45,1.36,sd*3.60,5.20,1.08,0.90,9,TWR_MACH,false); // ducted turbine
ringX(m,0.45,1.36,sd*3.60,0.66,0.98,9,TWR_TRIM); // intake lip
tubeX(m,-4.90,1.36,sd*3.60,0.78,0.88,0.42,9,TWR_BORE); // hollow exhaust
ringX(m,-4.94,1.36,sd*3.60,0.30,0.48,8,HOT);
m.box(-1.10,1.90,sd*3.60,2.10,0.36,1.20,TWR_TRIM); // nacelle saddle
m.box(2.15,0.50,sd*1.50,2.05,0.74,0.82,TWR_COAT); // gun receiver
gunX(m,2.70,0.80,3.00,0.26,TWR_MACH,sd*1.50);
m.bevelBox(-0.30,0.46,sd*5.15,2.70,0.86,1.20,0.22,DARKER); // stores pylon
for(let k=0;k<3;k++) cylX(m,-0.90+k*0.82,0.56,sd*5.15,1.20,0.22,0.17,6,HOT,false);
m.box(-4.05,2.10,sd*1.45,2.15,1.80,0.38,TWR_ARM); // twin fins
m.box(-3.60,3.32,sd*1.45,1.40,0.26,0.34,LAMP);
}
m.bevelBox(-4.10,1.50,0,2.25,1.20,3.40,0.30,DARKER); // tail gearbox
return {hull:m.build(),tur:null,s:0.96,air:1};
}
/* ---------------------------------------------------------------------------
17 β RAPTOR. Heavy gunship, hp 280 / dmg 85 / rng 52.
Fifty-two range means it gets close, so it is short, deep and plated, with
the guns UNDER the chin where a gunship's guns go. Stub wings carry rocket
pods rather than fuel β nothing about this airframe is meant to loiter.
--------------------------------------------------------------------------- */
function mdlDomGunship(){
const m=MB();
/* SHORT AND WIDE. Fifty-two range is knife-fighting distance, so the Raptor
is deliberately shorter than the Wasp and half again its beam β the two
airframes share every component and still separate at a glance. */
const keel=[[-4.55,-2.55],[-2.55,-3.35],[2.05,-3.45],[4.25,-1.75],[4.85,0],
[4.25,1.75],[2.05,3.45],[-2.55,3.35],[-4.55,2.55]];
const deck=[[-4.05,-2.25],[-2.20,-2.90],[1.95,-2.95],[3.75,-1.45],[4.30,0],
[3.75,1.45],[1.95,2.95],[-2.20,2.90],[-4.05,2.25]];
m.extrude(0,0.90,0,keel,1.75,TWR_ARM_D); // deep armoured body
m.extrude(0,2.65,0,deck,1.65,TWR_ARM);
m.extrude(-0.20,4.30,0,deck.map(p=>[p[0]*0.76,p[1]*0.70]),0.68,TEAM_A);
m.wedge(3.35,4.30,0,3.60,1.05,2.60,TWR_ARM,Math.PI/2,false); // blunt bolted brow
m.box(4.15,4.62,0,0.36,0.44,2.35,TWR_BORE); // armoured vision slit
m.box(-1.10,4.98,0,3.20,0.30,1.10,TEAM_T);
domRivets(m,0.90,5.02,0,3.20,4,TWR_TRIM,0);
ventBank(m,-2.75,4.98,0,2.00,1.45,4,TWR_MACH,0);
/* CHIN BATTERY β under the nose, ahead of everything, the read at 60px. */
m.bevelBox(2.85,0,0,3.00,1.68,3.20,0.40,TWR_COAT);
for(const sd of [-1,1]) gunX(m,3.65,0.86,2.80,0.30,TWR_MACH,sd*0.98);
m.box(2.85,1.68,0,2.20,0.24,2.20,TEAM_T); // chin plate livery
for(const sd of [-1,1]){
const wing=sd>0
? [[-3.05,2.05],[2.00,2.30],[1.15,5.20],[-3.60,4.65]]
: [[-3.05,-2.05],[-3.60,-4.65],[1.15,-5.20],[2.00,-2.30]];
m.extrude(0,2.10,0,wing,0.88,TWR_ARM_D); // thick stub wing
m.box(-1.10,2.35,sd*3.55,4.30,1.05,2.35,TWR_COAT); // engine pylon
cylX(m,-4.15,2.80,sd*3.85,4.90,1.32,1.10,10,TWR_MACH,false); // armoured turbine
ringX(m,0.65,2.80,sd*3.85,0.86,1.20,10,TWR_TRIM);
tubeX(m,-4.58,2.80,sd*3.85,0.98,1.08,0.54,10,TWR_BORE);
ringX(m,-4.62,2.80,sd*3.85,0.36,0.58,8,HOT);
m.box(-1.10,3.49,sd*3.85,2.40,0.30,1.55,sd>0?TEAM_A:TEAM_B);
m.bevelBox(-0.45,1.40,sd*4.65,3.00,1.00,1.45,0.28,DARKER); // rocket pod
for(let k=0;k<3;k++) tubeX(m,-1.45+k*0.95,1.60,sd*4.65,0.82,0.30,0.14,6,HOT);
m.box(-4.20,3.85,sd*2.30,2.10,2.55,0.42,TWR_ARM); // twin tails
m.box(-3.80,6.15,sd*2.30,1.35,0.30,0.46,TWR_TRIM);
}
m.bevelBox(-4.35,3.10,0,2.55,1.55,3.85,0.42,DARKER); // tail gearbox
return {hull:m.build(),tur:null,s:1.0,air:1};
}
/* ---------------------------------------------------------------------------
10 β VULTURE (hp 170 / dmg 52 / rng 172) and 22 β LANCER (hp 190 / dmg 150
/ rng 230). One role: a light, thin-skinned hull whose entire mass is a
single very long high-velocity gun on a high-elevation mount, with a
tracking dish behind it. Fragile, long-reaching, and unmistakably a hunter
rather than a line tank.
--------------------------------------------------------------------------- */
function mdlDomHunter(){
const m=MB();
domTracks(m,11.8,2.80,2.50,3.25,5,0);
const deck=domHullSlab(m,-0.20,2.05,11.2,6.60,1.35,0.85); // deck ~4.25
domProw(m,4.35,2.10,0,3.00,2.05,5.20);
for(const sd of [-1,1]){
armorPlate(m,0.10,2.10,sd*4.35,8.40,1.45,0.40,0,TWR_COAT,0);
m.box(0.10,deck+0.02,sd*2.85,5.90,0.32,0.60,sd>0?TEAM_A:TEAM_B);
}
domStack(m,-3.90,deck,1.80,2.30,0.58);
ventBank(m,-3.90,deck+0.02,-1.80,2.10,2.20,4,TWR_MACH,0);
domRivets(m,1.40,deck+0.06,0,5.60,4,TWR_TRIM,0);
deckCrown(m,-0.20,deck+0.02,0,10.6,6.4,TWR_ARM_D,TEAM_T);
sensorMast(m,-4.60,deck+0.05,1.55,1.90,TWR_TRIM);
const t=MB();
domRing(t,-0.80,2.35,1.00);
t.bevelBox(-0.70,1.00,0,4.60,2.10,4.60,0.46,TWR_ARM_D);
t.bevelBox(-0.45,3.10,0,3.90,0.75,3.80,0.26,TWR_ARM);
for(const sd of [-1,1]){
t.cyl(1.15,0.85,sd*1.75,1.05,0.92,0.85,8,TWR_MACH); // high trunnion
hydraulic(t,-1.25,0.85,sd*1.90,2.10,0.26,TWR_MACH,0);
t.box(-0.55,2.25,sd*2.35,3.20,0.40,0.44,sd>0?TEAM_A:HOT);
}
t.box(2.90,1.05,0,1.05,1.90,2.35,TWR_COAT); // mantlet
gunX(t,2.35,1.95,12.60,0.44,TWR_MACH); // very long lance
cylX(t,1.55,1.95,0,2.10,0.90,0.72,10,TWR_COAT,false);
for(const x of [5.40,8.60,11.60]) ringX(t,x,1.95,0,0.56,0.80,10,x>11?HOT:TWR_TRIM);
/* Tracking dish β the reason this thing hits at 230 and the reason it can
lay onto a fast mover. It also breaks the flat rear deck. */
t.cyl(-2.35,2.05,0,0.36,0.30,1.35,7,TWR_MACH);
t.cyl(-2.35,3.40,0,1.85,0.36,0.34,10,TWR_TRIM);
t.box(-2.35,3.72,0,0.24,0.62,2.10,DARKER);
t.bevelBox(-2.55,1.00,0,1.50,1.30,3.20,0.28,DARKER);
return {hull:m.build(),tur:t.build(),s:1.0,turH:4.30};
}
/* ---------------------------------------------------------------------------
20 β REAPER (hp 300 / dmg 26 / rng 120) and 21 β CINDER (hp 260 / rng 96)
Close saturation. A medium hull under a BANK OF SHORT FAT MORTAR TUBES on a
traversing block β short and wide where the Longbow's rack is long and thin,
so the two launcher families never get confused at range.
--------------------------------------------------------------------------- */
function mdlDomSplash(){
const m=MB();
domTracks(m,11.8,2.95,2.60,3.35,5,1);
const deck=domHullSlab(m,-0.20,2.20,11.4,7.80,1.60,0.95); // deck ~4.75
domProw(m,4.40,2.25,0,3.00,2.35,6.20);
for(const sd of [-1,1]){
armorPlate(m,0.10,2.30,sd*4.85,8.80,1.70,0.46,0,TWR_COAT,0);
m.box(0.20,deck+0.02,sd*3.35,6.20,0.34,0.64,sd>0?TEAM_A:TEAM_B);
kitBox(m,-3.10,deck+0.02,sd*2.55,2.10,0.95,1.35,TWR_MACH,0); // bomb lockers
}
domStack(m,-4.30,deck,1.85,2.55,0.64);
ventBank(m,-4.30,deck+0.02,-1.85,2.30,2.40,4,TWR_MACH,0);
domRivets(m,1.40,deck+0.06,0,5.80,4,TWR_TRIM,0);
deckCrown(m,-0.20,deck+0.02,0,11.0,7.6,TWR_ARM_D,TEAM_T);
const t=MB();
domRing(t,-1.10,2.75,1.10);
t.bevelBox(-1.00,1.10,0,3.60,2.30,6.00,0.50,TWR_COAT); // traversing block
for(const sd of [-1,1]){
hydraulic(t,-1.90,1.10,sd*2.20,2.10,0.28,TWR_MACH,0);
t.bevelBox(-0.30,3.40,sd*3.15,4.20,1.90,0.54,0.20,TWR_ARM_D); // magazine cheek
t.box(-0.30,5.34,sd*3.38,2.60,0.22,0.48,sd>0?TEAM_A:HOT);
}
t.box(-2.35,3.40,0,0.85,1.90,6.10,TWR_MACH); // breech backplate
/* Eight short fat tubes in two rows β a mortar battery, not a gun. */
for(let row=0;row<2;row++) for(let col=0;col<4;col++){
const y=3.85+row*1.40, z=-2.55+col*1.70;
cylX(t,-1.55,y,z,3.10,0.62,0.58,8,TWR_MACH,false);
ringX(t,1.45,y,z,0.58,0.82,8,TWR_TRIM);
tubeX(t,1.48,y,z,0.62,0.58,0.31,7,TWR_BORE); // shadowed bore
}
t.bevelBox(-2.60,1.10,0,1.40,2.00,4.60,0.30,DARKER);
return {hull:m.build(),tur:t.build(),s:1.0,turH:4.80};
}
/* ---------------------------------------------------------------------------
16 β BOMBARD. Siege platform, hp 400 / dmg 95 / rng 400.
Four hundred range is the longest thing on the board, and the silhouette has
to say so from across a minimap: ONE very long thin barrel on a braced
carriage, with four hydraulic outrigger spades dug in around it. Everything
else on the hull is deliberately low so the tube dominates.
--------------------------------------------------------------------------- */
function mdlDomSiege(){
const m=MB();
domTracks(m,15.4,4.00,3.20,4.30,7,2);
const deck=domHullSlab(m,-0.30,2.75,15.0,9.60,1.90,1.05); // deck ~5.70
domProw(m,5.60,2.80,0,3.60,2.55,7.40);
for(const sd of [-1,1]){
armorPlate(m,0.00,2.85,sd*5.60,11.4,2.00,0.50,0,TWR_COAT,0);
m.box(0.40,deck+0.02,sd*4.20,7.60,0.42,0.70,sd>0?TEAM_A:TEAM_B);
/* Outriggers, fore and aft, and pushed well clear of the tracks. A gun this
long cannot fire off its running gear β and the four-legged plan-view
footprint is the ONE thing that separates a 400-range siege platform from
every other Dominion vehicle with a long tube on it. */
for(const fx of [5.40,-6.40]){
m.box(fx,1.55,sd*6.90,2.70,1.30,3.60,TWR_MACH); // outrigger arm
m.box(fx,0.55,sd*8.30,2.30,1.00,1.60,TWR_COAT); // outer leg
m.wedge(fx-0.20,0,sd*8.30,3.20,0.90,2.60,TWR_PAD,Math.PI/2,fx<0); // dug-in spade
hydraulic(m,fx,2.85,sd*6.10,2.60,0.32,TWR_MACH,0);
}
domStack(m,-4.60,deck,sd*2.60,3.00,0.76);
kitBox(m,-2.20,deck+0.02,sd*3.20,2.60,1.00,1.60,TWR_MACH,0); // shell lockers
}
ventBank(m,-4.60,deck+0.02,0,3.40,4.20,5,TWR_MACH,0);
domRivets(m,2.20,deck+0.06,0,7.20,5,TWR_TRIM,0);
sensorMast(m,-6.10,deck+0.05,2.10,2.50,TWR_TRIM);
deckCrown(m,-0.30,deck+0.02,0,14.2,9.2,TWR_ARM_D,TEAM_T);
const t=MB();
domRing(t,-0.90,3.35,1.20);
t.bevelBox(-0.85,1.20,0,6.20,2.90,6.20,0.58,TWR_ARM_D);
t.bevelBox(-0.55,4.10,0,5.20,0.90,5.10,0.30,TWR_ARM);
for(const sd of [-1,1]){
t.cyl(0.90,1.00,sd*2.55,1.32,1.14,1.05,9,TWR_MACH); // heavy trunnion
hydraulic(t,-1.70,1.00,sd*2.35,2.90,0.34,TWR_MACH,0);
t.box(-0.50,3.20,sd*3.05,4.40,0.48,0.44,sd>0?TEAM_A:HOT);
domRivets(t,-0.50,2.30,sd*3.10,3.20,3,TWR_TRIM,0);
}
gunX(t,1.60,2.35,17.60,0.68,TWR_MACH); // the longest tube
cylX(t,1.05,2.35,0,3.10,1.32,1.02,12,TWR_COAT,false); // recoil cradle
for(const x of [7.20,12.60]) ringX(t,x,2.35,0,0.78,1.04,10,TWR_TRIM);
t.bevelBox(-3.30,1.25,0,2.10,2.60,4.80,0.36,DARKER); // counterweight
t.box(-3.30,3.86,0,1.50,0.24,3.40,TEAM_T);
return {hull:m.build(),tur:t.build(),s:1.0,turH:5.75};
}
/* ---------------------------------------------------------------------------
27 β HARBINGER. Siege titan, hp 760 / dmg 44 / rng 210, aoe 60.
A heavy carriage that is ALL magazine: six fat launch tubes standing in an
armoured frame, outriggers down, no turret. Where the Bombard is one long
line, this is a block β the two siege units read apart instantly.
--------------------------------------------------------------------------- */
function mdlDomBattery(){
const m=MB();
domTracks(m,14.8,3.85,3.10,4.20,6,2);
const deck=domHullSlab(m,-0.30,2.65,14.4,10.20,1.85,1.05); // deck ~5.55
domProw(m,5.30,2.70,0,3.40,2.45,7.80);
for(const sd of [-1,1]){
armorPlate(m,0.00,2.75,sd*5.90,11.0,2.10,0.54,0,TWR_COAT,0);
m.box(0.30,deck+0.02,sd*4.40,7.20,0.44,0.72,sd>0?TEAM_A:TEAM_B);
m.box(-6.00,1.45,sd*6.30,2.80,1.30,1.30,TWR_MACH); // outrigger arm
m.wedge(-6.40,0,sd*6.30,2.50,1.00,2.40,TWR_PAD,Math.PI/2,true); // dug-in spade
hydraulic(m,-5.80,2.55,sd*5.70,2.30,0.30,TWR_MACH,0);
domStack(m,-4.90,deck,sd*2.90,3.10,0.80);
}
/* THE MAGAZINE. An armoured frame with six open bores standing in it β the
tubes are bedded into a real backplate and capped with collars, so it is a
launcher rather than six pipes resting on a lid. */
m.bevelBox(-0.40,deck,0,8.20,2.40,8.40,0.66,TWR_ARM_D);
/* Two ROWS separated along X, three columns across Z, and the rear bank
standing taller than the front. Stepping the two banks apart is what makes
this read as six cells instead of one clump β 0.30 of separation left them
coincident and z-fighting, which from overhead looked like three tubes. */
for(let row=0;row<2;row++) for(let col=-1;col<=1;col++){
const bx=row?-2.00:1.25, bz=col*2.55, by=deck+(row?2.35:1.95), bh=row?6.55:5.70;
m.tube(bx,by,bz,1.18,0.80,bh,8,TWR_MACH); // launch cell
m.ring(bx,by+bh-0.44,bz,0,0.80,8,TWR_BORE); // recessed bore
m.ring(bx,by+bh+0.02,bz,0.84,1.24,8,row?HOT:TWR_TRIM); // muzzle collar
}
m.box(-4.10,deck+0.10,0,1.10,2.60,7.40,TWR_MACH); // loading backplate
m.box(-0.40,deck+2.34,0,6.40,0.26,0.70,TEAM_T); // frame livery
ventBank(m,-5.40,deck+0.02,0,3.20,4.60,6,TWR_MACH,0);
domRivets(m,2.60,deck+0.06,0,7.00,5,TWR_TRIM,0);
stowage(m,-2.20,deck+0.02,4.20,5.20,1.70,RUST,0,37);
sensorMast(m,-5.90,deck+0.05,2.50,2.60,TWR_TRIM);
deckCrown(m,-0.30,deck+0.02,0,13.8,9.8,TWR_ARM_D,TEAM_T);
return {hull:m.build(),tur:null,s:1.04};
}
/* ---------------------------------------------------------------------------
26 β BASILISK. Experimental heavy, hp 1100 / dmg 120 / rng 190.
The Rhino's vocabulary taken to its conclusion: a double tier of applique
over a wide hull, four heat stacks because the powerplant cannot cope, and a
turret whose cheeks are armour blocks rather than panels.
--------------------------------------------------------------------------- */
function mdlDomHeavy(){
const m=MB();
domTracks(m,16.0,4.20,3.30,4.50,7,2);
const deck=domHullSlab(m,-0.30,2.85,15.6,10.0,2.10,1.20); // deck ~6.15
domProw(m,5.90,2.90,0,4.00,2.90,8.20);
for(const sd of [-1,1]){
armorPlate(m,0.00,2.95,sd*5.90,12.0,2.20,0.56,0,TWR_COAT,0); // lower applique
armorPlate(m,0.30,5.30,sd*5.20,10.4,1.60,0.50,0,TWR_ARM_D,0); // upper applique
m.box(0.30,deck+0.02,sd*4.30,7.80,0.46,0.74,sd>0?TEAM_A:TEAM_B);
m.bevelBox(3.60,deck,sd*3.85,4.60,1.50,2.05,0.32,TWR_COAT); // sponson blister
domStack(m,-4.80,deck,sd*2.85,3.30,0.82);
m.cyl(6.60,deck,sd*3.20,0.34,0.28,1.20,6,TWR_TRIM); // tow points
}
ventBank(m,-5.20,deck+0.02,0,3.80,5.60,6,TWR_MACH,0);
domRivets(m,2.60,deck+0.06,0,7.60,5,TWR_TRIM,0);
stowage(m,-2.40,deck+0.02,3.90,5.60,1.80,RUST,0,29);
m.bevelBox(-6.00,deck,0,2.60,2.20,6.20,0.48,DARKER); // rear engine deck
sensorMast(m,-6.30,deck+0.05,2.60,2.70,TWR_TRIM);
deckCrown(m,-0.30,deck+0.02,0,14.6,9.6,TWR_ARM_D,TEAM_T);
const t=MB();
domRing(t,-1.00,4.05,1.25);
t.bevelBox(-0.85,1.25,0,8.20,3.20,7.00,0.78,TWR_ARM_D);
t.bevelBox(-0.45,4.45,0,7.10,1.05,5.90,0.34,TWR_ARM);
for(const sd of [-1,1]){
t.bevelBox(-1.70,1.75,sd*3.35,4.30,2.30,0.86,0.30,TWR_COAT); // cheek armour block
t.box(-1.70,4.00,sd*3.72,2.60,0.22,0.56,sd>0?TEAM_A:HOT);
hydraulic(t,-2.10,0.55,sd*2.55,2.40,0.28,TWR_MACH,0);
domRivets(t,-1.70,2.80,sd*3.80,3.40,3,TWR_TRIM,0);
}
t.box(3.60,1.20,0,1.40,2.60,3.60,TWR_MACH); // mantlet
gunX(t,3.20,2.30,11.20,0.74,TWR_MACH);
cylX(t,2.30,2.30,0,3.20,1.28,1.02,12,TWR_COAT,false);
for(const x of [6.20,10.40]) ringX(t,x,2.30,0,0.84,1.14,10,x>10?HOT:TWR_TRIM);
cylX(t,3.00,0.95,-2.45,3.60,0.30,0.26,7,TWR_MACH,false); // coaxial
tubeX(t,6.70,0.95,-2.45,0.46,0.38,0.18,8,TWR_BORE);
t.bevelBox(-4.00,1.35,0,2.40,2.55,5.00,0.42,DARKER); // bustle
t.box(-4.00,3.94,0,1.70,0.24,3.50,TEAM_T);
return {hull:m.build(),tur:t.build(),s:1.02,turH:6.20};
}
/* ---------------------------------------------------------------------------
18 β SCORCHER. Armoured flame tank, hp 640 / dmg 13 / rng 80.
The plumbing is the model: two big external fuel drums with caps and bands
sitting on cradles, a feed run forward, and twin short projector throats. It
is heavy and it is obviously carrying something that burns.
--------------------------------------------------------------------------- */
function mdlDomFlame(){
const m=MB();
domTracks(m,14.8,3.85,3.15,4.25,6,2);
const deck=domHullSlab(m,-0.30,2.70,14.2,9.40,1.95,1.10); // deck ~5.75
domProw(m,5.30,2.75,0,3.60,2.60,7.40);
for(const sd of [-1,1]){
armorPlate(m,0.00,2.80,sd*5.60,11.0,2.00,0.52,0,TWR_COAT,0);
m.cyl(-4.10,deck,sd*2.70,1.90,1.90,4.60,10,RUST); // fuel drum
m.cyl(-4.10,deck+4.60,sd*2.70,1.90,1.30,0.55,10,TWR_MACH); // drum cap
m.ring(-4.10,deck+1.30,sd*2.70,1.90,2.16,10,TWR_MACH); // bands
m.ring(-4.10,deck+3.30,sd*2.70,1.90,2.16,10,TWR_MACH);
m.bevelBox(-4.10,deck-0.55,sd*2.70,5.20,0.90,1.60,0.24,TWR_COAT); // drum cradle
cylX(m,-1.20,deck+1.60,sd*1.55,4.60,0.26,0.24,6,TWR_MACH,false); // feed run forward
m.box(0.30,deck+0.02,sd*4.10,7.20,0.44,0.70,sd>0?TEAM_A:TEAM_B);
domStack(m,-6.10,deck,sd*1.55,2.60,0.66);
}
m.box(-4.10,deck+5.20,0,4.20,0.55,3.00,DARKER); // spine between drums
ventBank(m,-6.10,deck+0.02,0,2.90,4.20,5,TWR_MACH,0);
domRivets(m,2.40,deck+0.06,0,6.60,5,TWR_TRIM,0);
deckCrown(m,-0.30,deck+0.02,0,13.4,9.0,TWR_ARM_D,TEAM_T);
const t=MB();
domRing(t,-0.80,3.05,1.10);
t.bevelBox(-0.70,1.10,0,5.60,2.60,5.60,0.54,TWR_ARM_D);
t.bevelBox(-0.40,3.70,0,4.80,0.85,4.60,0.28,TWR_ARM);
for(const sd of [-1,1]){
t.box(-0.50,1.55,sd*2.90,3.90,0.90,0.44,sd>0?TEAM_A:HOT);
hydraulic(t,-1.30,0.50,sd*2.20,2.10,0.28,TWR_MACH,0);
cylX(t,1.50,1.45,sd*1.10,4.60,0.68,0.58,9,TWR_MACH,false); // projector body
ringX(t,3.60,1.45,sd*1.10,0.66,0.90,9,TWR_TRIM);
cylX(t,5.70,1.45,sd*1.10,1.10,0.88,1.22,9,TWR_COAT,false); // flare shroud
tubeX(t,6.40,1.45,sd*1.10,0.90,1.24,0.66,10,TWR_BORE); // open throat
t.sphere(7.10,1.45,sd*1.10,0.32,6,HOT,1,false); // pilot flame
}
t.bevelBox(-2.30,2.60,0,1.70,1.30,3.80,0.30,TWR_MACH); // pump housing
t.box(-2.30,3.84,0,1.20,0.22,2.80,TEAM_T);
return {hull:m.build(),tur:t.build(),s:1.0,turH:5.80};
}
/* ---------------------------------------------------------------------------
23 β RESONATOR. Sonic platform, hp 340 / dmg 34 / rng 130.
Nothing else in the Dominion roster is round from above, so the drum stays β
but it is a Dominion drum: bolted band, radial ribs, and a stepped horn that
is plainly an emitter rather than a gun.
--------------------------------------------------------------------------- */
function mdlDomSonic(){
const m=MB();
domTracks(m,11.6,2.90,2.55,3.30,5,1);
m.extrude(-0.20,2.15,0,[[-5.80,-4.20],[-3.20,-5.10],[3.20,-5.10],[5.60,-3.60],
[5.60,3.60],[3.20,5.10],[-3.20,5.10],[-5.80,4.20]],1.55,TWR_ARM_D);
const deck=3.70;
m.cyl(0.20,deck,0,4.35,4.10,1.85,14,TWR_ARM); // resonator drum
m.ring(0.20,deck+1.85,0,4.02,4.35,14,TWR_TRIM); // bolted band
m.cyl(0.20,deck+1.90,0,3.55,3.45,0.34,14,TWR_ARM_D); // recessed deck
for(let k=0;k<8;k++){
const a=k/8*TAU;
m.box(0.20+Math.cos(a)*2.90,deck+2.24,Math.sin(a)*2.90,2.40,0.32,0.50,TWR_MACH,a);
}
/* Stepped horn β widest at the base, three rings, an emissive throat. */
m.cyl(1.30,deck+2.24,0,2.05,1.60,1.05,12,TWR_MACH);
for(let k=0;k<3;k++) m.ring(1.30,deck+3.30+k*0.50,0,1.80-k*0.44,2.35-k*0.44,12,k?TWR_GLOW:TWR_TRIM);
m.cyl(1.30,deck+4.85,0,0.85,0.48,0.66,10,TWR_GLOW);
m.box(-4.70,2.15,0,2.40,2.60,5.60,TWR_COAT); // rear counterweight
armorPlate(m,-4.70,4.75,0,4.60,1.20,0.40,0,TEAM_A,0);
for(const sd of [-1,1]){
m.bevelBox(-3.10,deck+1.30,sd*3.55,2.60,1.50,1.30,0.28,TWR_COAT); // capacitor pods
m.box(-3.10,deck+2.82,sd*3.55,2.20,0.30,0.44,sd>0?TEAM_A:TWR_GLOW);
domStack(m,-5.30,3.70,sd*1.75,2.30,0.58);
}
domRivets(m,3.40,3.72,0,4.20,4,TWR_TRIM,Math.PI/2);
ventBank(m,-2.20,3.72,3.30,2.00,1.60,3,TWR_MACH,0);
return {hull:m.build(),tur:null,s:1.0};
}
/* ---------------------------------------------------------------------------
11 β BULWARK. Mobile shield generator, hp 950, dmg 0, rng 0. UNARMED.
No barrel anywhere: four emitter pylons around a caged field core, plus the
heaviest track run and skirt on a medium chassis, because its whole job is
to stand in front of things and not die.
--------------------------------------------------------------------------- */
function mdlDomShield(){
const m=MB();
domTracks(m,13.2,3.60,2.85,3.90,6,2);
const deck=domHullSlab(m,-0.20,2.45,12.8,8.80,1.85,1.05); // deck ~5.35
domProw(m,4.90,2.50,0,3.20,2.40,6.80);
for(const sd of [-1,1]){
armorPlate(m,0.00,2.55,sd*5.20,10.0,1.95,0.52,0,TWR_COAT,0);
m.box(0.20,deck+0.02,sd*3.90,7.00,0.44,0.70,sd>0?TEAM_A:TEAM_B);
domStack(m,-5.30,deck,sd*2.30,2.70,0.68);
}
/* GENERATOR HOUSING β livery, because this is the unit the player looks for
when they want to know whose bubble that is. */
m.bevelBox(-0.20,deck,0,5.60,2.80,6.40,0.52,TEAM_T);
m.box(-0.20,deck+2.84,0,4.40,0.28,4.80,TWR_TRIM);
domRivets(m,-0.20,deck+2.40,3.30,4.20,4,TWR_TRIM,0);
/* Four emitter pylons and a caged core. Cages, not a bare sphere: the ring
pair is what makes the emissive read as contained energy. */
for(const sd of [-1,1]) for(const fx of [2.30,-2.70]){
m.cyl(fx,deck+2.80,sd*2.30,0.62,0.50,3.30,7,TWR_MACH);
m.cyl(fx,deck+6.10,sd*2.30,0.78,0.34,0.55,8,TWR_TRIM);
m.ring(fx,deck+6.55,sd*2.30,0.34,0.72,8,TWR_GLOW);
}
m.sphere(-0.20,deck+6.60,0,2.35,8,TWR_GLOW,0.68,false); // field core
m.ring(-0.20,deck+7.70,0,1.55,2.55,14,ENERGY);
ventBank(m,-4.90,deck+0.02,0,3.00,4.20,5,TWR_MACH,0);
sensorMast(m,-5.60,deck+0.05,2.10,2.20,TWR_TRIM);
deckCrown(m,-0.20,deck+0.02,0,12.2,8.4,TWR_ARM_D,TEAM_T);
return {hull:m.build(),tur:null,s:1.0};
}
/* ---------------------------------------------------------------------------
19 β CONSTRUCTOR. Engineer, hp 220, dmg 0, rng 0. UNARMED, LEGS.
A walking works machine: SERVO legs, a welding rig on one shoulder and a
cutting boom on the other, a load bed with cargo strapped to it and a
rotating beacon. Nothing on it can be mistaken for a weapon.
--------------------------------------------------------------------------- */
function mdlDomEngineer(){
const m=MB();
for(const sd of [-1,1]){
m.bevelBox(-0.35,0,sd*2.35,2.85,0.70,1.90,0.24,SERVO); // foot
m.box(0.95,0.16,sd*2.35,0.80,0.42,1.55,SERVO); // toe
m.extrude(-0.20,0.70,sd*2.35,[[-0.80,-0.75],[0.60,-0.75],[0.86,-0.32],
[0.86,0.32],[0.60,0.75],[-0.80,0.75]],2.05,SERVO); // shin
m.cyl(0.10,2.75,sd*2.35,0.92,0.82,0.72,7,SERVO); // knee
m.bevelBox(0.05,3.35,sd*2.35,1.95,1.35,1.85,0.26,SERVO); // thigh
hydraulic(m,-0.85,1.05,sd*2.35,2.15,0.20,SERVO,0); // shin ram
}
m.extrude(0,4.70,0,[[-3.20,-2.55],[1.70,-2.85],[3.30,-1.50],[3.30,1.50],
[1.70,2.85],[-3.20,2.55]],1.85,TWR_ARM_D); // chassis
m.extrude(0.15,6.55,0,[[-2.60,-2.00],[1.40,-2.25],[2.70,-1.15],[2.70,1.15],
[1.40,2.25],[-2.60,2.00]],0.55,TWR_ARM);
m.wedge(2.75,6.55,0,3.20,0.75,1.90,TWR_ARM,Math.PI/2,false); // sloped nose
/* LOAD BED β recessed, with rails and cargo actually strapped down. */
const BB=[[-3.00,-1.95],[0.60,-1.95],[0.60,1.95],[-3.00,1.95]];
m.extrude(-0.10,7.10,0,BB,0.28,TWR_MACH);
m.extrude(-0.10,7.38,0,BB.map(q=>[q[0]*0.88,q[1]*0.82]),0.18,DARKER);
for(const sd of [-1,1]){
m.box(-1.20,7.38,sd*1.90,3.40,0.44,0.20,TWR_TRIM); // bed rail
m.box(0.90,7.20,sd*2.10,2.20,0.30,0.52,sd>0?TEAM_A:TEAM_B); // livery
}
kitBox(m,-1.80,7.50,0.75,1.70,0.95,1.70,TWR_MACH,0);
stowage(m,-0.60,7.50,-1.30,2.00,0.90,RUST,0,41);
/* WELDING RIG β a shielded head on a short arm, plainly a tool. */
m.bevelBox(2.05,7.10,-1.35,1.35,1.20,1.30,0.26,TWR_COAT);
m.box(3.10,7.55,-1.35,1.90,0.44,0.44,TWR_TRIM);
m.bevelBox(4.15,7.35,-1.35,0.95,0.75,0.85,0.20,TWR_MACH);
m.cyl(4.15,8.10,-1.35,0.42,0.16,0.42,7,ENERGY); // arc head
/* CUTTING BOOM β telescopic, stepped, reaching forward and down. */
m.bevelBox(1.95,7.10,1.45,1.30,1.15,1.25,0.24,TWR_COAT);
m.box(3.05,8.05,1.45,2.30,0.60,0.60,TWR_TRIM,0.30);
m.box(4.65,7.35,1.45,1.90,0.42,0.42,TWR_MACH,0.30);
m.cyl(5.55,6.75,1.45,0.34,0.14,0.60,7,ENERGY); // cutter emitter
hydraulic(m,2.30,7.55,1.45,1.70,0.20,TWR_MACH,0);
m.cyl(-2.95,7.50,1.50,0.24,0.18,1.55,6,DARKER);
m.cyl(-2.95,9.05,1.50,0.38,0.32,0.40,7,LAMP); // rotating beacon
domRivets(m,1.40,7.44,0,2.60,3,TWR_TRIM,0);
return {hull:m.build(),tur:null,s:0.98};
}
/* ---------------------------------------------------------------------------
24 β WARDEN. Repair / medic vehicle, hp 420, dmg 0, rng 0. UNARMED.
A recovery tractor: hose reel with visible spooled line, a folding crane
that reaches OVER the casualty, and stretcher racks down the flanks. The
crane reaching down is the shape that says "working on something".
--------------------------------------------------------------------------- */
function mdlDomWarden(){
const m=MB();
domTracks(m,10.4,2.65,2.30,3.00,4,0);
const deck=domHullSlab(m,-0.20,1.90,10.0,6.20,1.35,0.80); // deck ~4.05
domProw(m,3.85,1.95,0,2.60,1.90,4.90);
for(const sd of [-1,1]){
/* STRETCHER RACKS β two loaded litters clipped to each flank. Nothing else
in the roster carries anything shaped like this. */
for(let k=0;k<2;k++)
m.box(-1.30,deck+0.35+k*0.90,sd*3.10,4.60,0.42,1.10,k?TWR_TRIM:RUST);
m.box(-1.30,deck+0.02,sd*3.10,4.80,0.34,1.35,TWR_COAT); // rack frame
m.box(1.60,deck+0.04,sd*2.35,3.20,0.30,0.56,sd>0?TEAM_A:TEAM_B);
}
/* HOSE REEL β two cheeks with spooled line between them. */
for(const sd of [-1,1]) m.cyl(-2.20,deck,sd*1.35,1.55,1.55,0.34,9,TWR_TRIM);
m.cyl(-2.20,deck+0.10,-1.05,1.25,1.25,2.10,8,DARKER);
m.tube(-2.20,deck+2.05,0,1.15,0.72,0.42,9,ENERGY); // emitter head
/* FOLDING CRANE */
m.bevelBox(1.85,deck,0,1.60,1.65,1.85,0.30,TWR_COAT);
m.cyl(1.85,deck+1.65,0,0.40,0.34,1.30,7,TWR_MACH);
m.box(3.20,deck+2.85,0,3.30,0.56,0.56,TWR_TRIM); // upper boom
m.box(4.75,deck+2.05,0,0.52,1.70,0.52,TWR_MACH); // drop link
m.cyl(4.75,deck+1.05,0,0.78,0.48,0.70,8,ENERGY); // repair emitter
hydraulic(m,2.45,deck+0.30,0,2.05,0.22,TWR_MACH,0);
for(let k=0;k<3;k++) // hazard chevrons
m.box(-3.10+k*0.85,deck+0.06,0,0.40,0.14,3.60,k&1?TWR_COAT:LAMP,0.42);
m.cyl(-4.10,deck,1.60,0.24,0.18,1.45,6,DARKER);
m.cyl(-4.10,deck+1.45,1.60,0.36,0.30,0.38,7,LAMP); // beacon
ventBank(m,-3.60,deck+0.02,-1.60,1.70,1.90,3,TWR_MACH,0);
deckCrown(m,-0.20,deck+0.02,0,9.4,5.8,TWR_ARM_D,TEAM_T);
return {hull:m.build(),tur:null,s:0.96};
}
/* ---------------------------------------------------------------------------
32 β PROSPECTOR. Mobile ore miner, hp 190, dmg 0, rng 0. UNARMED.
A rotary DRILL HEAD on the nose and an open ORE HOPPER over the back deck,
with a conveyor running between them. The drill points forward and the
hopper is visibly full β the economic action is legible from the battle
camera without reading a single icon.
--------------------------------------------------------------------------- */
function mdlDomMiner(){
const m=MB();
domTracks(m,10.6,2.75,2.35,3.05,4,1);
const deck=domHullSlab(m,-0.30,1.95,10.0,6.40,1.35,0.80); // deck ~4.10
/* DRILL HEAD β stepped cutter cone with three cutting collars. */
m.bevelBox(4.05,1.95,0,2.10,1.90,3.60,0.36,TWR_COAT); // drill housing
cylX(m,5.05,2.85,0,2.30,0.95,0.72,9,TWR_MACH,false);
for(let k=0;k<3;k++) ringX(m,5.35+k*0.75,2.85,0,0.74,1.06,9,k===2?TWR_TRIM:TWR_MACH);
cylX(m,7.35,2.85,0,1.30,0.66,0.06,8,TWR_TRIM,false); // cutter point
hydraulic(m,3.05,2.10,0,1.90,0.24,TWR_MACH,0);
/* ORE HOPPER β open box with sloped walls and a visible load. */
const HP=[[-3.30,-2.55],[0.90,-2.55],[0.90,2.55],[-3.30,2.55]];
m.extrude(-0.90,deck,0,HP,1.90,TWR_ARM_D);
m.extrude(-0.90,deck+0.30,0,HP.map(q=>[q[0]*0.86,q[1]*0.82]),1.35,DARKER);
stowage(m,-1.30,deck+1.55,0,3.20,3.20,RUST,0,63); // the ore itself
for(const sd of [-1,1]){
m.box(-0.90,deck+1.95,sd*2.60,4.20,0.30,0.56,sd>0?TEAM_A:TEAM_B); // hopper rim livery
m.box(2.00,deck+0.02,sd*2.30,2.60,0.30,0.54,TWR_TRIM);
}
m.box(1.55,deck+0.55,0,3.20,0.50,1.70,TWR_MACH,0.16); // conveyor run
domStack(m,-4.30,deck,1.55,2.20,0.58);
ventBank(m,-4.30,deck+0.02,-1.55,1.80,1.90,3,TWR_MACH,0);
m.cyl(3.05,deck,1.95,0.24,0.18,1.40,6,DARKER);
m.cyl(3.05,deck+1.40,1.95,0.36,0.30,0.38,7,LAMP); // beacon
domRivets(m,0.60,deck+0.06,0,3.60,3,TWR_TRIM,0);
deckCrown(m,-0.30,deck+0.02,0,9.4,6.0,TWR_ARM_D,TEAM_T);
return {hull:m.build(),tur:null,s:0.98};
}
/* ---------------------------------------------------------------------------
14 β CORVETTE. Light warship, hp 320 / dmg 24 / rng 115.
The Dominion at sea is the Dominion on land: a slab-sided hull with a belt
of applique along the waterline, a bolted blockhouse instead of a bridge,
and heat stacks amidships. One gun forward on a real bearing ring.
--------------------------------------------------------------------------- */
function mdlDomCorvette(){
const m=MB();
const waterline=[[-7.60,-2.20],[-6.30,-3.05],[3.60,-3.40],[7.10,-2.10],[8.05,-0.80],
[8.05,0.80],[7.10,2.10],[3.60,3.40],[-6.30,3.05],[-7.60,2.20]];
const deck=[[-6.95,-2.00],[-5.80,-2.62],[3.50,-2.90],[6.75,-1.75],[7.45,-0.62],
[7.45,0.62],[6.75,1.75],[3.50,2.90],[-5.80,2.62],[-6.95,2.00]];
m.extrude(0,0,0,waterline,2.30,TWR_ARM_D); // displacement hull
m.extrude(0,2.30,0,deck,1.35,TWR_ARM); // weather deck
m.extrude(0.20,3.65,0,deck.map(p=>[p[0]*0.94,p[1]*0.86]),0.30,TEAM_A);
for(const sd of [-1,1]){
m.box(-0.25,1.10,sd*3.05,10.6,1.10,0.58,TWR_COAT); // applique belt
domRivets(m,-0.25,1.62,sd*3.36,7.20,4,TWR_TRIM,0);
m.box(0.60,2.52,sd*2.80,8.20,0.40,0.62,sd>0?TEAM_A:TEAM_B); // fleet stripe
m.box(-5.10,1.00,sd*1.55,4.00,1.40,1.00,DARKER); // propulsion tunnel
tubeX(m,-7.85,1.10,sd*1.55,0.98,0.72,0.34,9,TWR_BORE); // waterjet outlet
ringX(m,-7.89,1.10,sd*1.55,0.28,0.42,8,HOT);
m.bevelBox(1.80,3.95,sd*2.20,3.40,0.66,1.10,0.22,TWR_MACH); // deck lockers
domStack(m,-2.90,3.95,sd*1.60,2.60,0.62);
}
/* Blockhouse, not a bridge: a bolted armoured box with slits. */
m.bevelBox(-1.20,3.95,0,5.40,2.10,4.20,0.50,TWR_ARM);
m.extrude(-1.05,6.05,0,[[-2.10,-1.70],[1.40,-1.80],[2.35,-0.85],[2.35,0.85],
[1.40,1.80],[-2.10,1.70]],1.45,TWR_ARM_D);
m.bevelBox(-0.60,7.50,0,3.10,1.00,2.55,0.32,TEAM_T); // bridge roof livery
m.box(1.25,6.55,0,0.30,0.42,2.20,TWR_BORE); // vision slit
ventBank(m,-3.40,4.00,0,2.20,3.20,5,TWR_MACH,0);
for(const sd of [-1,1]) for(let k=0;k<3;k++)
m.tube(-4.55+k*0.82,3.98,sd*0.80,0.30,0.16,0.48,7,TWR_BORE); // six VLS cells
sensorMast(m,-1.60,8.50,0,2.35,TWR_TRIM);
m.cyl(-1.60,9.70,0,1.65,0.30,0.30,10,TWR_TRIM); // search radar
m.box(-1.60,10.00,0,0.24,0.80,2.55,DARKER);
m.greeble(0.45,3.98,0,2.80,3.20,0.34,5,TWR_MACH,0,141);
const t=MB();
domRing(t,0,2.05,0.75);
t.bevelBox(-0.20,0.75,0,3.90,1.75,3.50,0.42,TWR_ARM_D);
t.bevelBox(0,2.50,0,3.20,0.55,2.85,0.22,TWR_ARM);
t.box(1.60,0.60,0,1.15,1.10,1.65,TWR_COAT); // mantlet
gunX(t,1.95,1.15,5.20,0.40,TWR_MACH);
ringX(t,4.60,1.15,0,0.48,0.68,9,TWR_TRIM);
for(const sd of [-1,1]) t.box(-0.60,2.20,sd*1.60,2.20,0.20,0.44,sd>0?TEAM_A:HOT);
t.bevelBox(-1.55,0.80,0,1.10,1.20,2.40,0.24,DARKER);
return {hull:m.build(),tur:t.build(),s:1.0,turH:3.85,naval:1};
}
/* ---------------------------------------------------------------------------
15 β DREADNOUGHT. Capital warship, hp 1300 / dmg 75 / rng 290.
The Corvette's language at four times the displacement: a full-length belt,
a citadel amidships, four heat stacks, casemate secondaries on each beam and
a twin main battery forward. Nothing is elegant; everything is bolted.
--------------------------------------------------------------------------- */
function mdlDomDread(){
const m=MB();
const waterline=[[-13.2,-4.20],[-11.4,-5.10],[6.50,-5.70],[11.6,-3.60],[13.2,-1.40],
[13.2,1.40],[11.6,3.60],[6.50,5.70],[-11.4,5.10],[-13.2,4.20]];
const deck=[[-12.4,-3.75],[-10.6,-4.55],[6.10,-5.10],[10.7,-3.10],[12.0,-1.15],
[12.0,1.15],[10.7,3.10],[6.10,5.10],[-10.6,4.55],[-12.4,3.75]];
m.extrude(0,0,0,waterline,3.55,TWR_ARM_D);
m.extrude(0,3.55,0,deck,1.80,TWR_ARM);
m.extrude(0.25,5.35,0,deck.map(p=>[p[0]*0.95,p[1]*0.88]),0.38,TEAM_A);
for(const sd of [-1,1]){
m.box(-0.55,1.45,sd*5.10,19.0,1.25,0.72,TWR_COAT); // full-length belt
domRivets(m,-0.55,2.12,sd*5.50,13.0,5,TWR_TRIM,0);
m.box(0.25,3.48,sd*4.75,16.2,0.56,0.82,sd>0?TEAM_A:TEAM_B); // beam stripe
m.box(-9.60,1.35,sd*2.50,5.20,2.00,1.40,DARKER); // turbine tunnel
tubeX(m,-13.6,1.50,sd*2.50,1.24,0.96,0.46,9,TWR_BORE);
ringX(m,-13.65,1.50,sd*2.50,0.42,0.66,8,HOT);
/* Casemate secondaries β one readable gun per beam, in an armoured box. */
m.bevelBox(2.60,5.75,sd*3.75,5.20,1.05,1.55,0.28,TWR_ARM_D);
m.box(2.60,6.78,sd*3.75,4.10,0.26,1.05,TWR_TRIM);
m.box(4.35,5.90,sd*3.75,1.60,1.20,1.50,TWR_COAT);
gunX(m,5.05,6.45,3.10,0.24,TWR_MACH,sd*3.75);
domStack(m,-5.60,5.75,sd*2.35,3.40,0.86); // four heat stacks
domStack(m,-7.90,5.75,sd*2.35,2.90,0.74);
}
/* Citadel β armoured island with a bolted conning block on top. */
m.bevelBox(-2.45,5.75,0,9.00,3.10,7.80,0.72,TWR_ARM);
m.extrude(-2.20,8.85,0,[[-3.70,-3.20],[2.50,-3.40],[4.00,-1.70],[4.00,1.70],
[2.50,3.40],[-3.70,3.20]],2.50,TWR_ARM_D);
m.extrude(-1.75,11.35,0,[[-2.80,-2.35],[1.80,-2.50],[3.00,-1.15],[3.00,1.15],
[1.80,2.50],[-2.80,2.35]],1.30,TEAM_A);
m.box(1.00,9.60,0,0.34,0.48,3.20,TWR_BORE); // conning slit
ventBank(m,-6.40,5.78,0,3.10,5.40,7,TWR_MACH,0);
for(let k=0;k<3;k++) for(const sd of [-1,1])
m.tube(-8.70+k*1.15,5.76,sd*1.18,0.38,0.20,0.62,7,TWR_BORE); // six VLS cells
m.bevelBox(7.00,5.76,0,3.60,0.74,5.20,0.24,DARKER); // fore magazine block
m.greeble(7.00,6.50,0,2.55,4.10,0.44,4,TWR_MACH,0,161);
sensorMast(m,-2.60,12.65,0,3.10,TWR_TRIM);
m.cyl(-2.60,14.40,0,2.35,0.40,0.32,12,TWR_TRIM); // air-search radar
m.box(-2.60,14.72,0,0.30,1.15,3.70,DARKER);
m.greeble(-0.30,5.76,0,5.20,5.20,0.40,4,TWR_MACH,0,171);
const t=MB();
domRing(t,0,3.40,1.10);
t.bevelBox(-0.50,1.10,0,7.20,3.00,6.40,0.68,TWR_ARM_D);
t.bevelBox(-0.20,4.10,0,6.20,0.95,5.30,0.30,TWR_ARM);
t.box(3.00,0.85,0,2.10,1.85,3.90,TWR_COAT); // shared mantlet
for(const sd of [-1,1]){
gunX(t,3.45,1.75,8.90,0.54,TWR_MACH,sd*1.15); // true twin battery
ringX(t,9.80,1.75,sd*1.15,0.64,0.88,9,TWR_TRIM);
t.bevelBox(-1.60,1.60,sd*2.95,4.20,2.00,0.70,0.26,TWR_COAT);
t.box(-1.60,3.66,sd*3.24,2.60,0.22,0.54,sd>0?TEAM_A:HOT);
}
t.bevelBox(-3.40,1.20,0,2.10,2.20,4.60,0.36,DARKER); // bustle
t.box(-3.40,3.44,0,1.50,0.24,3.20,TEAM_T);
return {hull:m.build(),tur:t.build(),s:1.0,turH:5.65,naval:1};
}
/* ---------------------------------------------------------------------------
CRIMSON MATERIAL CONVERSION
---------------------------------------------------------------------------
Geometry already gives the Dominion its blunt prows, applique, rivets and
exposed stacks. This pass makes those shapes read as aged siege machinery
under the same world light: cast iron for primary armor, riveted sheet for
applique, heat-darkened machinery for weapons and vents, and soot-streaked
siege steel in recesses. Team panels remain masks rather than a red wash. */
const DOM_LEGION_MAT=Object.freeze({
[MAT.PLATE]:MAT.LEGION_CAST,
[MAT.GREEBLE]:MAT.LEGION_SIEGE,
[MAT.TREAD]:MAT.TREAD_WEAR,
[MAT.TWR_ARMOR]:MAT.LEGION_CAST,
[MAT.TWR_MACH]:MAT.LEGION_SIEGE,
[MAT.TWR_COAT]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE,
[MAT.TWR_PAD]:MAT.LEGION_SIEGE,
[MAT.SYN_CONDUIT]:MAT.LEGION_THERMITE
});
/* Stage D1 bespoke semantic packs. These contracts are deliberately smaller
than a faction-wide remap: the live V2 material path provides shared AO,
microdetail and damage, while each chassis reserves its own landmark
materials until its authored BaseAO/NRE/mask maps are baked. `maps:null`
means exactly that -- semantic-bake is not a claim that UV texture sets
already exist. Keep SERVO out of these overrides: it is a vertex-stage gait
marker, not an ordinary material, and rebinding it strands walker legs. */
const DOM_LEGION_BESPOKE_PACKS=Object.freeze({
0:Object.freeze({
id:'legion-striker-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({[MAT.TRIM]:MAT.LEGION_RIVET})
}),
1:Object.freeze({
id:'legion-rhino-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TWR_PAD]:MAT.LEGION_SIEGE,
[MAT.TWR_COAT]:MAT.LEGION_RIVET
})
}),
2:Object.freeze({
id:'legion-goliath-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
/* Armoured landmark plates, never SERVO gait geometry. */
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE
})
}),
3:Object.freeze({
id:'legion-thumper-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
/* The carriage stays soot-dark while the gun's heat collars remain a
localized thermite signature, so it reads as artillery at RTS range. */
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE
})
}),
5:Object.freeze({
id:'legion-wasp-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.WEAPON_GLOW
})
}),
6:Object.freeze({
id:'legion-longbow-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.CHARGE_STRIP
})
}),
7:Object.freeze({
id:'legion-hornet-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE
})
}),
8:Object.freeze({
id:'legion-titan-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
/* Do not replace the TITAN's SERVO gait channel. */
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_COAT]:MAT.LEGION_CAST,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE
})
}),
9:Object.freeze({
id:'legion-pyro-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE
})
}),
10:Object.freeze({
id:'legion-vulture-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_COAT]:MAT.LEGION_CAST,
[MAT.TWR_GLOW]:MAT.CHARGE_STRIP
})
}),
11:Object.freeze({
id:'legion-bulwark-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.SYN_CONDUIT]:MAT.CHARGE_STRIP
})
}),
14:Object.freeze({
id:'legion-corvette-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_COAT]:MAT.LEGION_CAST,
[MAT.TWR_GLOW]:MAT.WEAPON_GLOW
})
}),
15:Object.freeze({
id:'legion-dreadnought-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_COAT]:MAT.LEGION_CAST,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE
})
}),
16:Object.freeze({
id:'legion-bombard-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE
})
}),
17:Object.freeze({
id:'legion-raptor-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.WEAPON_GLOW
})
}),
18:Object.freeze({
id:'legion-scorcher-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE
})
}),
19:Object.freeze({
id:'legion-constructor-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
/* Its servo channels remain untouched; only utility landmarks change. */
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.SYN_CONDUIT]:MAT.CHARGE_STRIP
})
}),
20:Object.freeze({
id:'legion-reaper-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE
})
}),
21:Object.freeze({
id:'legion-cinder-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE
})
}),
22:Object.freeze({
id:'legion-lancer-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_COAT]:MAT.LEGION_CAST,
[MAT.TWR_GLOW]:MAT.CHARGE_STRIP
})
}),
23:Object.freeze({
id:'legion-resonator-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.CHARGE_STRIP
})
}),
24:Object.freeze({
id:'legion-warden-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.SYN_CONDUIT]:MAT.CHARGE_STRIP
})
}),
25:Object.freeze({
id:'legion-kestrel-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_GLOW]:MAT.WEAPON_GLOW
})
}),
26:Object.freeze({
id:'legion-basilisk-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_COAT]:MAT.LEGION_CAST,
[MAT.TWR_PAD]:MAT.LEGION_SIEGE,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE
})
}),
27:Object.freeze({
id:'legion-harbinger-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.TWR_COAT]:MAT.LEGION_CAST,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE
})
}),
28:Object.freeze({
id:'legion-praetor-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
[MAT.TRIM]:MAT.LEGION_CAST,
[MAT.TWR_GLOW]:MAT.LEGION_THERMITE
})
}),
32:Object.freeze({
id:'legion-prospector-v2', source:'semantic-bake', maps:null,
surfaces:Object.freeze({
/* SERVO remains the animation channel on this walking utility chassis. */
[MAT.TRIM]:MAT.LEGION_RIVET,
[MAT.SYN_CONDUIT]:MAT.CHARGE_STRIP
})
})
});
function domLegionSurfacePass(geo,pack){
if(!geo||!geo.v)return geo;
const v=geo.v;
for(let o=11;o<v.length;o+=VFLOATS){
const raw=v[o],sgn=raw<0?-1:1,packed=Math.abs(raw);
const whole=Math.floor(packed),src=whole-1;
const dst=pack&&pack.surfaces[src]!==undefined?pack.surfaces[src]:DOM_LEGION_MAT[src];
if(dst!==undefined)v[o]=sgn*((dst+1)+(packed-whole));
}
return geo;
}
const DOM_LEGION_FACTORY_CACHE=new Map();
function domLegionFactory(fn,slot){
/* A single builder can intentionally service several role slots. Cache by
slot too: caching only `fn` silently applied the first launcher's bespoke
contract to Reaper, Cinder and Harbinger, defeating per-unit V2 packs. */
const key=slot+':'+fn.name;
if(DOM_LEGION_FACTORY_CACHE.has(key))return DOM_LEGION_FACTORY_CACHE.get(key);
const wrapped=function(){
const g=fn();
const pack=DOM_LEGION_BESPOKE_PACKS[slot]||null;
domLegionSurfacePass(g.hull,pack);domLegionSurfacePass(g.tur,pack);
return g;
};
Object.defineProperty(wrapped,'name',{value:'domRed'+slot+'_'+fn.name});
DOM_LEGION_FACTORY_CACHE.set(key,wrapped);
return wrapped;
}
/* ============================================================================
SLOT MAP. Types indices, matching TYPES[] in sim.js. Roles that are
genuinely the same share a builder; roles whose stat line demands a
different silhouette do not.
============================================================================ */
const UNIT_MDL_LEGION={
0:domLegionFactory(mdlLegionTrooper,0), // Striker β shield breacher
1:domLegionFactory(mdlLegionRhino,1), // Rhino β slab battle tank
2:domLegionFactory(mdlDomWalker,2), // Goliath β assault walker (SERVO legs)
3:domLegionFactory(mdlDomArty,3), // Thumper β field artillery
5:domLegionFactory(mdlDomFlyer,5), // Wasp β light interceptor
6:domLegionFactory(mdlDomLongbow,6), // Longbow β hull-yaw coherent beam
7:domLegionFactory(mdlDomMissile,7), // Hornet β rocket vehicle
8:domLegionFactory(mdlDomTitan,8), // TITAN β walking fortress (SERVO legs)
9:domLegionFactory(mdlLegionPyro,9), // Pyro β furnace trooper
10:domLegionFactory(mdlDomHunter,10), // Vulture β long-gun hunter
11:domLegionFactory(mdlDomShield,11), // Bulwark β shield generator, UNARMED
14:domLegionFactory(mdlDomCorvette,14), // Corvette β light warship
15:domLegionFactory(mdlDomDread,15), // Dreadnought β capital warship
16:domLegionFactory(mdlDomSiege,16), // Bombard β siege platform, longest reach
17:domLegionFactory(mdlDomGunship,17), // Raptor β heavy gunship
18:domLegionFactory(mdlDomFlame,18), // Scorcher β armoured flame tank
19:domLegionFactory(mdlDomEngineer,19), // Constructor β engineer, UNARMED (SERVO legs)
20:domLegionFactory(mdlDomSplash,20), // Reaper β mortar battery
21:domLegionFactory(mdlDomSplash,21), // Cinder β close-support launcher
22:domLegionFactory(mdlDomHunter,22), // Lancer β long-range lance
23:domLegionFactory(mdlDomSonic,23), // Resonator β sonic platform
24:domLegionFactory(mdlDomWarden,24), // Warden β repair / medic, UNARMED
25:domLegionFactory(mdlDomFlyer,25), // Kestrel β fast scout flyer
26:domLegionFactory(mdlDomHeavy,26), // Basilisk β experimental heavy
27:domLegionFactory(mdlDomBattery,27), // Harbinger β siege battery
28:domLegionFactory(mdlPraetor,28), // Lord Vex β Dominion-exclusive commander
32:domLegionFactory(mdlDomMiner,32), // Prospector β ore miner, UNARMED
};
function mfCdrDecorateKorr(m){
/* Crimson standards. Vertical banners break the Praetor roofline; a second
cadence barrel sits beside the siege cannon. Vex stays the stock hull. */
for(const sd of [-1,1]){
m.cyl(0.2,23.6,sd*7.4,0.30,0.22,13.0,8,MET_D);
m.box(-0.7,33.0,sd*7.4,2.6,7.6,0.32,TEAM_A);
m.box(-0.7,33.0,sd*7.4,2.1,7.0,0.18,HOT);
m.cyl(0.2,37.0,sd*7.4,0.46,0.18,0.7,8,HOT);
}
cylX(m,4.8,18.8,2.6,10.8,0.58,0.42,8,MET_D,false);
tubeX(m,15.2,18.8,2.6,1.0,0.72,0.38,8,HOT);
}
function mfCdrDecorateDravik(m){
/* Bastion slabs outside the stock pauldrons, plus an Iron Redoubt ring. */
for(const sd of [-1,1]){
m.bevelBox(0.2,19.0,sd*10.4,6.4,5.4,3.4,0.72,TEAM_A);
armorPlate(m,0.2,24.2,sd*10.4,5.8,1.7,0.52,0,MET_D,0);
}
m.ring(0,22.6,0,7.4,9.0,18,ENERGY);
m.ring(0,21.6,0,6.8,8.4,16,MET_L);
tubeX(m,15.4,16.4,0,2.6,2.05,1.12,10,DARKER);
m.bevelBox(-5.4,20.8,0,5.4,4.6,8.4,0.72,DARK);
}
function mdlDomAirlift(){
const m=MB();
const hull=[[-10.4,-3.2],[-7.2,-4.4],[4.6,-4.0],[9.2,-2.2],[10.4,0],
[9.2,2.2],[4.6,4.0],[-7.2,4.4],[-10.4,3.2]];
m.extrude(0,2.4,0,hull,3.4,TWR_ARM_D);
m.extrude(-0.8,5.8,0,hull.map(p=>[p[0]*.74,p[1]*.72]),1.4,TWR_ARM);
m.wedge(6.6,4.8,0,4.8,2.2,5.2,TWR_ARM,Math.PI/2,false);
m.box(8.4,5.15,0,.36,.48,3.4,TWR_BORE);
m.box(-1.4,7.22,0,7.6,.28,2.4,TEAM_T);
domRivets(m,0.6,7.28,0,6.4,5,TWR_TRIM,0);
m.bevelBox(-8.6,3.2,0,4.2,2.8,6.4,.5,TWR_COAT);
m.box(-10.5,3.6,0,.34,2.2,4.6,TWR_BORE);
m.wedge(-10.9,2.6,0,1.1,.5,4.8,TWR_ARM,0,true);
for(const P of [[-5.2,-7.2],[-5.2,7.2],[4.6,-7.2],[4.6,7.2]]){
const x=P[0],z=P[1],sd=Math.sign(z);
m.bevelBox(x,3.5,sd*5.1,3.0,.7,3.8,.22,TWR_COAT);
m.bevelBox(x,2.0,z,4.4,2.8,3.8,.45,TWR_ARM_D);
domStack(m,x,4.8,z,4.2,0.78);
m.cyl(x,.3,z,1.45,1.22,1.4,10,DARKER);
m.tube(x,1.7,z,1.28,.7,.36,10,TWR_BORE);
m.box(x,5.2,z+sd*1.5,2.2,.22,.22,TEAM_A);
}
ventBank(m,-2.2,7.52,0,4.4,3.4,5,TWR_MACH,0);
for(const sd of [-1,1]) m.bevelBox(-3.4,1.9,sd*3.3,4.4,.7,.78,.16,DARKER);
return {hull:m.build(),tur:null,s:1.16,air:1};
}
if(typeof initFactionKits==='function'){
const _domInitKits=initFactionKits;
initFactionKits=function(){
if(typeof MF_UT_AIRLIFT==='number') UNIT_MDL_LEGION[MF_UT_AIRLIFT]=domLegionFactory(mdlDomAirlift,MF_UT_AIRLIFT);
_domInitKits.apply(this,arguments);
/* airlift-factions.js stamps Atlas onto FAC_KIT.legion at parse time.
Merge copies UNIT_MDL_LEGION first, then this rebuilds the uploaded
mesh so a later wrap cannot leave the Nova skycrane in Dominion kit. */
if(typeof MF_UT_AIRLIFT==='number'){
const fn=UNIT_MDL_LEGION[MF_UT_AIRLIFT];
if(FAC_KIT.legion) FAC_KIT.legion[MF_UT_AIRLIFT]=fn;
if(FAC_MESH.legion&&typeof InstMesh==='function'&&typeof gl!=='undefined'&&gl){
const g=fn();
FAC_MESH.legion[MF_UT_AIRLIFT]={hull:new InstMesh(gl,g.hull,900),tur:g.tur?new InstMesh(gl,g.tur,900):null,s:g.s||1,turH:g.turH||0};
}
}
if(typeof mfCdrKitInst!=='function'||typeof COMMANDER_KIT_MESH==='undefined') return;
const pack=DOM_LEGION_BESPOKE_PACKS[28];
COMMANDER_KIT_MESH.legion_korr=mfCdrKitInst(mdlPraetor,mfCdrDecorateKorr,domLegionSurfacePass,pack);
COMMANDER_KIT_MESH.legion_dravik=mfCdrKitInst(mdlPraetor,mfCdrDecorateDravik,domLegionSurfacePass,pack);
};
}
|