Spaces:
Running
Running
| ; | |
| ; | |
| /* ============================================================================ | |
| AUDIO — sample playback engine | |
| ---------------------------------------------------------------------------- | |
| Replaces the realtime oscillator synthesis with rendered 44.1 kHz stereo | |
| assets from assets/audio (see tools/make-audio.py for how they are made). | |
| This file takes over `sfx()` and the music system by REASSIGNING those globals | |
| at init rather than editing src/ui/hud.js. That is deliberate: the procedural | |
| synthesiser stays intact and becomes the fallback, so a device that cannot | |
| decode AAC, a build where the audio folder is missing, or a decode that fails | |
| halfway still makes noise instead of going silent. Nothing about the rest of | |
| the game changes — every existing `sfx('boom', x, y)` call site keeps working. | |
| What a sample engine has to get right beyond "play the file": | |
| VARIATION Firing the same buffer forty times a second is the loudest | |
| possible tell that audio is fake. Every repeated sound has | |
| three rendered takes, and each playback also gets a small | |
| random detune and gain trim. Three takes times continuous | |
| detune reads as an endless supply. | |
| VOICE LIMITS A hundred units firing is a hundred overlapping buffers, which | |
| on mobile means audible distortion and dropped frames. Voices | |
| are capped globally and per-sound, and a sound that is already | |
| playing within a few milliseconds is dropped rather than | |
| stacked — that stacking is what makes volleys sound like | |
| clipping rather than like a volley. | |
| SPACE Pan and attenuation come from the world position relative to | |
| the camera, so a battle at the edge of the screen sits at the | |
| edge of the stereo field, and one off-screen is quieter. | |
| HEADROOM Everything lands on a compressor before the destination. | |
| Games mix unpredictably — forty explosions can coincide — and | |
| without a limiter that is a clipped mess. | |
| ============================================================================ */ | |
| const AUD = { | |
| ready: false, base: './assets/audio/', ext: '', buf: {}, pending: 0, failed: 0, | |
| lastAt: {}, voices: 0, active: [], musicLayer: null, duckUntil: 0, | |
| }; | |
| /* Pick a container the browser will actually decode. | |
| AAC is mandatory for Safari/iOS and is the only lossy codec it accepts. But | |
| AAC is licensed, and open-source Chromium builds ship without the decoder — | |
| every asset failed to decode on the first test run for precisely that reason, | |
| with no error beyond a rejected promise. Ogg Vorbis covers Firefox and every | |
| Chromium derivative. Asking the browser rather than sniffing the user agent | |
| means a browser that gains or loses a codec answers correctly by itself. */ | |
| function audExt(){ | |
| let a; | |
| try{ a = document.createElement('audio'); }catch(e){ return 'm4a'; } | |
| const can = t => { try{ return a.canPlayType(t); }catch(e){ return ''; } }; | |
| if(can('audio/ogg; codecs="vorbis"') === 'probably') return 'ogg'; | |
| if(can('audio/mp4; codecs="mp4a.40.2"')) return 'm4a'; | |
| if(can('audio/ogg; codecs="vorbis"')) return 'ogg'; | |
| return 'm4a'; | |
| } | |
| /* name -> the files that can satisfy it. Several game sounds intentionally | |
| share a source: an "attack" order and a shot are the same event to a player. */ | |
| let AUD_MAP = { | |
| shot: ['shot0', 'shot1', 'shot2'], | |
| attack: ['shot0', 'shot1', 'shot2'], | |
| laser: ['laser0', 'laser1', 'laser2'], | |
| gauss: ['gauss0', 'gauss1', 'gauss2'], | |
| hit: ['hit0', 'hit1', 'hit2'], | |
| boom: ['boom0', 'boom1', 'boom2'], | |
| boombig:['boombig'], boomsmall:['boomsmall0','boomsmall'], | |
| cannon: ['cannon0','cannon1'], carrier_deploy:['carrier_deploy0'], | |
| flame: ['flame'], missile:['missile0','missile1','missile2','missile'], sonic:['sonic'], | |
| ui: ['ui0','ui1','ui2'], confirm:['confirm0'], alarm:['alarm0','alarm'], deploy:['deploy'], | |
| level: ['level0','level1'], pickup:['pickup0','pickup1'], thrust:['thrust'], | |
| heal: ['heal0','heal'], surge:['surge'], move:['move_vehicle0','move_vehicle1'], | |
| /* Floor matches the files that actually ship (ogg+m4a). audLoadSlots() still | |
| overlays assets/audio/sfx.json when it is present; this list is what plays | |
| if that manifest is late or missing. Brood creature slots stay on cre_* | |
| velociraptor takes — never sonic/hit, and never the human horde_* bank. */ | |
| notify: ['notify0'], build:['build0'], radio:['radio0'], flyby:['flyby0'], | |
| reject: ['ui0'], deny:['ui0'], | |
| cre_attack:['cre_attack0','cre_attack1','cre_attack2','cre_attack3'], | |
| cre_pain:['cre_pain0','cre_pain1','cre_pain2','cre_pain3'], | |
| cre_death:['cre_death0','cre_death1','cre_death2','cre_death3'], | |
| cre_idle:['cre_idle0','cre_idle1','cre_idle2','cre_idle3'], | |
| amb_low:['amb_low0'], amb_high:['amb_high0'], | |
| alarm_loop:['alarm_loop0'], factory_hum:['factory_hum0'], | |
| move_air:['move_air0'], move_brood:['move_brood0','move_brood1'], | |
| move_vehicle:['move_vehicle0','move_vehicle1'], | |
| structure_hum:['structure_hum0','structure_hum1'], | |
| }; | |
| const AUD_MUSIC = ['mus_ambient', 'mus_tension', 'mus_combat']; | |
| /* MISSING-SAMPLE FLOOR. Every AUD_MAP lookup routes through here: a slot with | |
| no manifest entry (assets/audio/sfx.json is optional and ships late) resolves | |
| to a shared empty list instead of undefined. That turns every play path into | |
| the same quiet `list.length===0` decline — no throw, no red console error, | |
| and the callers' own fallbacks run exactly as if the slot were simply empty. */ | |
| const AUD_EMPTY=[]; | |
| function audMapList(name){ return AUD_MAP[name] || AUD_EMPTY; } | |
| /* Per-sound mix trims and behaviour. `gap` is the minimum milliseconds between | |
| two plays of the same sound — the single most effective anti-mush control. */ | |
| let AUD_MIX = { | |
| shot:{g:0.55,gap:28,p:1}, attack:{g:0.5,gap:34,p:1}, laser:{g:0.5,gap:30,p:1}, | |
| gauss:{g:0.55,gap:30,p:1}, hit:{g:0.42,gap:26,p:1}, boom:{g:0.85,gap:45,p:3}, | |
| boombig:{g:1.0,gap:120,p:5}, boomsmall:{g:0.7,gap:35,p:2}, | |
| cannon:{g:0.88,gap:105,p:5}, carrier_deploy:{g:0.92,gap:900,p:5}, | |
| flame:{g:0.5,gap:110,p:1}, missile:{g:0.7,gap:60,p:2}, sonic:{g:0.7,gap:80,p:2}, | |
| ui:{g:0.7,gap:40,p:4}, confirm:{g:0.75,gap:80,p:5}, alarm:{g:0.85,gap:600,p:5}, | |
| deploy:{g:1.0,gap:900,p:4}, level:{g:0.9,gap:500,p:5}, pickup:{g:0.7,gap:80,p:3}, | |
| thrust:{g:0.8,gap:400,p:2}, heal:{g:0.6,gap:180,p:3}, surge:{g:0.8,gap:200,p:3}, | |
| move:{g:0.45,gap:70,p:3}, | |
| notify:{g:0.8,gap:220,p:4}, build:{g:0.85,gap:300,p:4}, radio:{g:0.9,gap:120,p:4}, | |
| flyby:{g:0.55,gap:260,p:2}, cre_attack:{g:0.6,gap:40,p:1}, cre_pain:{g:0.5,gap:36,p:1}, | |
| cre_death:{g:0.75,gap:60,p:2}, cre_idle:{g:0.35,gap:900,p:1}, | |
| /* Brood command cues share the radio channel, not the battlefield creature | |
| slots — otherwise a select chirp would be culled as just another cre_idle. */ | |
| vo_brood_call:{g:0.9,gap:420,p:5}, | |
| /* REJECT is the UI blip pitched down. 154 of this codebase's sfx() calls are | |
| sfx('ui'), and refusals — no transport available, cargo empty, modifier | |
| locked, nothing selected — used the same blip as confirmations. The player | |
| taps, hears the ordinary acknowledgement, and nothing happens, which is | |
| worse than silence because it actively reports success. `rate` costs one | |
| new asset of zero. */ | |
| reject:{g:0.8,gap:60,p:4,rate:0.74}, | |
| deny:{g:0.8,gap:60,p:4,rate:0.74}, | |
| amb_low:{g:0.3,gap:0,p:1}, amb_high:{g:0.26,gap:0,p:1}, | |
| alarm_loop:{g:0.28,gap:0,p:4}, factory_hum:{g:0.2,gap:0,p:1}, | |
| move_air:{g:0.2,gap:0,p:1}, move_brood:{g:0.22,gap:0,p:1}, | |
| move_vehicle:{g:0.24,gap:0,p:1}, structure_hum:{g:0.18,gap:0,p:1}, | |
| }; | |
| const AUD_MAXVOICES = 22; | |
| const AUD_CAP = { | |
| shot:5, attack:3, laser:4, gauss:4, hit:4, boom:4, boomsmall:3, boombig:2, cannon:2, | |
| missile:3, flame:2, sonic:2, cre_attack:2, cre_pain:2, cre_death:2, | |
| cre_idle:1, radio:1, alarm:1, notify:1, deploy:2, build:2, ui:2, | |
| reject:2, deny:2, vo_brood_call:1 | |
| }; | |
| const AUD_DUCK = new Set(['alarm','boombig','carrier_deploy','deploy','level','notify','radio','vo_brood_call']); | |
| /* These cues are interface information, even when their caller supplies the | |
| location that caused them. They stay crisp and centred while battlefield | |
| voices pass through distance/zoom muffling. */ | |
| const AUD_CLEAR = new Set(['ui','confirm','radio','notify','level','reject','deny','vo_brood_call']); | |
| let audMaster = null, audSfxBus = null, audMusBus = null, audComp = null; | |
| function audLevelSetting(key, fallback){ | |
| const v=(typeof META!=='undefined'&&META.settings)?META.settings[key]:fallback; | |
| return [0.25,0.50,0.75,1.0][clamp(v|0,0,3)]; | |
| } | |
| function audSfxLevel(){ return audLevelSetting('sfxVol',3); } | |
| function audMusicLevel(){ return audLevelSetting('musicVol',2); } | |
| function audApplyLevels(){ | |
| if(!AC) return; | |
| if(audSfxBus) audSfxBus.gain.setTargetAtTime(audSfxLevel(),AC.currentTime,0.08); | |
| } | |
| function audUnique(){ | |
| const s = new Set(); | |
| for (const k in AUD_MAP) for (const f of AUD_MAP[k]) s.add(f); | |
| for (const m of AUD_MUSIC) s.add(m); | |
| return [...s]; | |
| } | |
| /* Decode one file into an AudioBuffer. Failures are counted, never thrown — | |
| a missing asset must degrade to the synth, not break the game. | |
| Preferred container first, then the other: SFX ships ogg+m4a so a browser | |
| whose canPlayType lied, or a pack that only landed one sidecar, still plays. */ | |
| function audSidecarExts(){ | |
| return AUD.ext === 'ogg' ? ['ogg','m4a'] : ['m4a','ogg']; | |
| } | |
| async function audLoad(name){ | |
| if(typeof name==='string' && name.lastIndexOf('voice/horde_',0)===0) return; | |
| const exts = audSidecarExts(); | |
| for(const ext of exts){ | |
| try{ | |
| let url = AUD.base + name + '.' + ext; | |
| if(name.lastIndexOf('voice/',0)===0 && typeof packURL==='function'){ | |
| try{ const u = await packURL('voice', name.slice(6) + '.' + ext); if(u) url = u; }catch(e){} | |
| } | |
| const r = await fetch(url, {cache:'force-cache'}); | |
| if(!r.ok) throw new Error('HTTP ' + r.status); | |
| const ab = await r.arrayBuffer(); | |
| const buf = await new Promise((res, rej) => { | |
| const p = AC.decodeAudioData(ab, res, rej); | |
| if(p && p.then) p.then(res, rej); | |
| }); | |
| AUD.buf[name] = buf; | |
| return; | |
| }catch(e){} | |
| } | |
| AUD.failed++; | |
| } | |
| function audBuild(){ | |
| if(!AC || audMaster) return; | |
| audComp = AC.createDynamicsCompressor(); | |
| audComp.threshold.value = -12; audComp.knee.value = 22; | |
| audComp.ratio.value = 5; audComp.attack.value = 0.004; audComp.release.value = 0.18; | |
| audMaster = AC.createGain(); audMaster.gain.value = 0.9; | |
| audSfxBus = AC.createGain(); audSfxBus.gain.value = audSfxLevel(); | |
| audMusBus = AC.createGain(); audMusBus.gain.value = 0.0; | |
| audSfxBus.connect(audComp); audMusBus.connect(audComp); | |
| audComp.connect(audMaster); audMaster.connect(AC.destination); | |
| } | |
| /* Merge assets/audio/sfx.json into the sound tables. | |
| This is what lets tools/ingest-sfx.py add a whole creature vocabulary — or a | |
| fourth cannon take — without a code change. The bundled defaults above stay | |
| as the floor, so a build with no sfx.json behaves exactly as before and a | |
| build whose sfx.json fails to parse degrades to the same place instead of | |
| losing audio entirely. */ | |
| async function audLoadSlots(){ | |
| try{ | |
| const r = await fetch('./assets/audio/sfx.json', {cache:'no-store'}); | |
| if(!r.ok) return; | |
| const j = await r.json(); | |
| if(!j || !j.slots) return; | |
| for(const slot in j.slots){ | |
| const s = j.slots[slot]; | |
| if(!s || !Array.isArray(s.files) || !s.files.length) continue; | |
| AUD_MAP[slot] = s.files.slice(); | |
| const prior=AUD_MIX[slot]; | |
| AUD_MIX[slot] = { g: (typeof s.gain === 'number' ? s.gain : 0.6), | |
| gap: (typeof s.gap === 'number' ? s.gap : 40), | |
| p: (typeof s.priority === 'number' ? s.priority : (prior&&prior.p)||2) }; | |
| if(prior && prior.rate) AUD_MIX[slot].rate = prior.rate; | |
| if(typeof s.rate === 'number') AUD_MIX[slot].rate = s.rate; | |
| } | |
| }catch(e){} | |
| } | |
| /* The rendered voice bank — four factions of unit radio plus KEEN, the training | |
| liaison. Each line becomes an ordinary AUD_MAP slot, so voice inherits the | |
| whole existing pipeline for free: format selection, decoding, the sfx bus and | |
| its volume slider, ducking, priority culling. AUD_CLEAR keeps them un-muffled | |
| by distance — a radio call arrives over the radio, not from wherever on the | |
| map the unit happens to be standing. | |
| Nothing here is speaker-specific: the loop walks whatever `lines` the manifest | |
| declares, so adding a speaker is a data change. KEEN's 54 authored ids arrive | |
| through exactly this path. | |
| Buffers are NOT fetched here. 162 takes is four factions plus a narrator and a | |
| player only ever hears one faction, so voPlay() loads a slot the first time it | |
| is actually asked for and voPrewarm() pulls the player's faction at match | |
| start. */ | |
| let VOICE_BANK = null; | |
| async function audLoadVoiceBank(){ | |
| try{ | |
| const r = await fetch('data:application/json;base64,{
 "_note": "GENERATED by tools/make-voices.py — do not hand-edit. Re-run the tool; see docs/VOICE-PIPELINE.md.",
 "generated": "2026-08-09T03:08:13Z",
 "chain": "kokoro-comms-1",
 "voices": {
  "ascendancy": "bm_george",
  "horde": "bm_fable",
  "keen": "af_heart",
  "nova": "am_michael",
  "syndicate": "af_bella"
 },
 "lines": {
  "ascendancy": {
   "ability": [
    "ascendancy_ability_0",
    "ascendancy_ability_1",
    "ascendancy_ability_2"
   ],
   "attack": [
    "ascendancy_attack_0",
    "ascendancy_attack_1",
    "ascendancy_attack_2"
   ],
   "build": [
    "ascendancy_build_0",
    "ascendancy_build_1",
    "ascendancy_build_2"
   ],
   "deploy": [
    "ascendancy_deploy_0",
    "ascendancy_deploy_1",
    "ascendancy_deploy_2"
   ],
   "hold": [
    "ascendancy_hold_0",
    "ascendancy_hold_1",
    "ascendancy_hold_2"
   ],
   "move": [
    "ascendancy_move_0",
    "ascendancy_move_1",
    "ascendancy_move_2"
   ],
   "patrol": [
    "ascendancy_patrol_0",
    "ascendancy_patrol_1",
    "ascendancy_patrol_2"
   ],
   "select": [
    "ascendancy_select_0",
    "ascendancy_select_1",
    "ascendancy_select_2"
   ],
   "stop": [
    "ascendancy_stop_0",
    "ascendancy_stop_1",
    "ascendancy_stop_2"
   ]
  },
  "horde": {
   "ability": [
    "horde_ability_0",
    "horde_ability_1",
    "horde_ability_2"
   ],
   "attack": [
    "horde_attack_0",
    "horde_attack_1",
    "horde_attack_2"
   ],
   "build": [
    "horde_build_0",
    "horde_build_1",
    "horde_build_2"
   ],
   "deploy": [
    "horde_deploy_0",
    "horde_deploy_1",
    "horde_deploy_2"
   ],
   "hold": [
    "horde_hold_0",
    "horde_hold_1",
    "horde_hold_2"
   ],
   "move": [
    "horde_move_0",
    "horde_move_1",
    "horde_move_2"
   ],
   "patrol": [
    "horde_patrol_0",
    "horde_patrol_1",
    "horde_patrol_2"
   ],
   "select": [
    "horde_select_0",
    "horde_select_1",
    "horde_select_2"
   ],
   "stop": [
    "horde_stop_0",
    "horde_stop_1",
    "horde_stop_2"
   ]
  },
  "keen": {
   "done_ability": [
    "keen_done_ability"
   ],
   "done_attack": [
    "keen_done_attack"
   ],
   "done_camera": [
    "keen_done_camera"
   ],
   "done_cloud": [
    "keen_done_cloud"
   ],
   "done_commander": [
    "keen_done_commander"
   ],
   "done_deploy": [
    "keen_done_deploy"
   ],
   "done_fac": [
    "keen_done_fac"
   ],
   "done_fog": [
    "keen_done_fog"
   ],
   "done_formation": [
    "keen_done_formation"
   ],
   "done_intel": [
    "keen_done_intel"
   ],
   "done_mex": [
    "keen_done_mex"
   ],
   "done_objective": [
    "keen_done_objective"
   ],
   "done_pickup": [
    "keen_done_pickup"
   ],
   "done_platoon": [
    "keen_done_platoon"
   ],
   "done_power": [
    "keen_done_power"
   ],
   "done_queue": [
    "keen_done_queue"
   ],
   "done_tech": [
    "keen_done_tech"
   ],
   "done_territory": [
    "keen_done_territory"
   ],
   "done_train": [
    "keen_done_train"
   ],
   "done_turret": [
    "keen_done_turret"
   ],
   "graduation": [
    "keen_graduation"
   ],
   "greeting": [
    "keen_greeting"
   ],
   "react_base_attack0": [
    "keen_react_base_attack0"
   ],
   "react_base_attack1": [
    "keen_react_base_attack1"
   ],
   "react_hazard_crater": [
    "keen_react_hazard_crater"
   ],
   "react_hazard_default": [
    "keen_react_hazard_default"
   ],
   "react_hazard_highland": [
    "keen_react_hazard_highland"
   ],
   "react_hazard_isles": [
    "keen_react_hazard_isles"
   ],
   "react_hazard_vanguard": [
    "keen_react_hazard_vanguard"
   ],
   "react_low_power": [
    "keen_react_low_power"
   ],
   "react_unit_lost0": [
    "keen_react_unit_lost0"
   ],
   "react_unit_lost1": [
    "keen_react_unit_lost1"
   ],
   "react_wave": [
    "keen_react_wave"
   ],
   "skip": [
    "keen_skip"
   ],
   "step_ability": [
    "keen_step_ability"
   ],
   "step_attack": [
    "keen_step_attack"
   ],
   "step_camera": [
    "keen_step_camera"
   ],
   "step_cloud": [
    "keen_step_cloud"
   ],
   "step_commander": [
    "keen_step_commander"
   ],
   "step_deploy": [
    "keen_step_deploy"
   ],
   "step_fac": [
    "keen_step_fac"
   ],
   "step_fog": [
    "keen_step_fog"
   ],
   "step_formation": [
    "keen_step_formation"
   ],
   "step_intel": [
    "keen_step_intel"
   ],
   "step_mex": [
    "keen_step_mex"
   ],
   "step_objective": [
    "keen_step_objective"
   ],
   "step_pickup": [
    "keen_step_pickup"
   ],
   "step_platoon": [
    "keen_step_platoon"
   ],
   "step_power": [
    "keen_step_power"
   ],
   "step_queue": [
    "keen_step_queue"
   ],
   "step_tech": [
    "keen_step_tech"
   ],
   "step_territory": [
    "keen_step_territory"
   ],
   "step_train": [
    "keen_step_train"
   ],
   "step_turret": [
    "keen_step_turret"
   ]
  },
  "nova": {
   "ability": [
    "nova_ability_0",
    "nova_ability_1",
    "nova_ability_2"
   ],
   "attack": [
    "nova_attack_0",
    "nova_attack_1",
    "nova_attack_2"
   ],
   "build": [
    "nova_build_0",
    "nova_build_1",
    "nova_build_2"
   ],
   "deploy": [
    "nova_deploy_0",
    "nova_deploy_1",
    "nova_deploy_2"
   ],
   "hold": [
    "nova_hold_0",
    "nova_hold_1",
    "nova_hold_2"
   ],
   "move": [
    "nova_move_0",
    "nova_move_1",
    "nova_move_2"
   ],
   "patrol": [
    "nova_patrol_0",
    "nova_patrol_1",
    "nova_patrol_2"
   ],
   "select": [
    "nova_select_0",
    "nova_select_1",
    "nova_select_2"
   ],
   "stop": [
    "nova_stop_0",
    "nova_stop_1",
    "nova_stop_2"
   ]
  },
  "syndicate": {
   "ability": [
    "syndicate_ability_0",
    "syndicate_ability_1",
    "syndicate_ability_2"
   ],
   "attack": [
    "syndicate_attack_0",
    "syndicate_attack_1",
    "syndicate_attack_2"
   ],
   "build": [
    "syndicate_build_0",
    "syndicate_build_1",
    "syndicate_build_2"
   ],
   "deploy": [
    "syndicate_deploy_0",
    "syndicate_deploy_1",
    "syndicate_deploy_2"
   ],
   "hold": [
    "syndicate_hold_0",
    "syndicate_hold_1",
    "syndicate_hold_2"
   ],
   "move": [
    "syndicate_move_0",
    "syndicate_move_1",
    "syndicate_move_2"
   ],
   "patrol": [
    "syndicate_patrol_0",
    "syndicate_patrol_1",
    "syndicate_patrol_2"
   ],
   "select": [
    "syndicate_select_0",
    "syndicate_select_1",
    "syndicate_select_2"
   ],
   "stop": [
    "syndicate_stop_0",
    "syndicate_stop_1",
    "syndicate_stop_2"
   ]
  }
 },
 "takes": {
  "ascendancy_ability_0": {
   "sha": "6b7b03365be1ac1c",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.935,
   "peak": -0.7,
   "ogg": 15431,
   "m4a": 16124
  },
  "ascendancy_ability_1": {
   "sha": "7e224a2c2d379bdd",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.099,
   "peak": -0.7,
   "ogg": 16135,
   "m4a": 16936
  },
  "ascendancy_ability_2": {
   "sha": "50e2999c131e0d61",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.051,
   "peak": -0.7,
   "ogg": 15743,
   "m4a": 16754
  },
  "ascendancy_attack_0": {
   "sha": "ca678ee5c2b2fa6b",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.037,
   "peak": -0.7,
   "ogg": 11495,
   "m4a": 11528
  },
  "ascendancy_attack_1": {
   "sha": "8a9b5ea6523857b5",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.02,
   "peak": -0.7,
   "ogg": 15382,
   "m4a": 16539
  },
  "ascendancy_attack_2": {
   "sha": "92e18069cd7a1c17",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.858,
   "peak": -0.7,
   "ogg": 15241,
   "m4a": 15829
  },
  "ascendancy_build_0": {
   "sha": "337fb357428a04f8",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.193,
   "peak": -0.7,
   "ogg": 16305,
   "m4a": 17495
  },
  "ascendancy_build_1": {
   "sha": "cca45028fcc5a003",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.399,
   "peak": -0.7,
   "ogg": 17572,
   "m4a": 18522
  },
  "ascendancy_build_2": {
   "sha": "ebda1f1864d1b3e6",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.641,
   "peak": -0.7,
   "ogg": 14418,
   "m4a": 14630
  },
  "ascendancy_deploy_0": {
   "sha": "4d0972df3a4a5847",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.022,
   "peak": -0.7,
   "ogg": 15643,
   "m4a": 16612
  },
  "ascendancy_deploy_1": {
   "sha": "5143ccd6cc266c79",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.923,
   "peak": -0.7,
   "ogg": 15623,
   "m4a": 16070
  },
  "ascendancy_deploy_2": {
   "sha": "5f12ee7b36ac24a3",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.881,
   "peak": -0.7,
   "ogg": 15279,
   "m4a": 15883
  },
  "ascendancy_hold_0": {
   "sha": "42486c0178d4ddd7",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.263,
   "peak": -0.7,
   "ogg": 12724,
   "m4a": 12708
  },
  "ascendancy_hold_1": {
   "sha": "c383247be83d563b",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.803,
   "peak": -0.7,
   "ogg": 14752,
   "m4a": 15425
  },
  "ascendancy_hold_2": {
   "sha": "f518bb8351f4d0b0",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.394,
   "peak": -0.7,
   "ogg": 13186,
   "m4a": 13432
  },
  "ascendancy_move_0": {
   "sha": "9e8e7be631978b1d",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.495,
   "peak": -0.7,
   "ogg": 13710,
   "m4a": 13868
  },
  "ascendancy_move_1": {
   "sha": "7494beba57cccf89",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.798,
   "peak": -0.7,
   "ogg": 14589,
   "m4a": 15393
  },
  "ascendancy_move_2": {
   "sha": "1a53298caf5523bf",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 1.604,
   "peak": -0.7,
   "ogg": 10055,
   "m4a": 9444
  },
  "ascendancy_patrol_0": {
   "sha": "731fd4766d057877",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.395,
   "peak": -0.7,
   "ogg": 13609,
   "m4a": 13416
  },
  "ascendancy_patrol_1": {
   "sha": "cc90faa62e4b5c41",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.06,
   "peak": -0.7,
   "ogg": 12015,
   "m4a": 11652
  },
  "ascendancy_patrol_2": {
   "sha": "e35c5ef6d6a18120",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.631,
   "peak": -0.7,
   "ogg": 14092,
   "m4a": 14658
  },
  "ascendancy_select_0": {
   "sha": "cfe2ef5ebf049cef",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.99,
   "peak": -0.7,
   "ogg": 15700,
   "m4a": 16392
  },
  "ascendancy_select_1": {
   "sha": "0ad0e0af5a09c552",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.666,
   "peak": -0.7,
   "ogg": 14289,
   "m4a": 14729
  },
  "ascendancy_select_2": {
   "sha": "08c5c117129b7a43",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.629,
   "peak": -0.7,
   "ogg": 13962,
   "m4a": 14665
  },
  "ascendancy_stop_0": {
   "sha": "a9e461189b74b026",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.858,
   "peak": -0.7,
   "ogg": 14928,
   "m4a": 15886
  },
  "ascendancy_stop_1": {
   "sha": "cfaafc4b8b7cc1f7",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.235,
   "peak": -0.7,
   "ogg": 12314,
   "m4a": 12554
  },
  "ascendancy_stop_2": {
   "sha": "de1b51fbd97b7d38",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 1.978,
   "peak": -0.7,
   "ogg": 11654,
   "m4a": 11316
  },
  "horde_ability_0": {
   "sha": "900bfd261cdfa1a7",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.824,
   "peak": -0.7,
   "ogg": 15061,
   "m4a": 15580
  },
  "horde_ability_1": {
   "sha": "a76ad2897d000016",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.194,
   "peak": -0.7,
   "ogg": 16738,
   "m4a": 17475
  },
  "horde_ability_2": {
   "sha": "221eb44156366521",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.904,
   "peak": -0.7,
   "ogg": 15506,
   "m4a": 16071
  },
  "horde_attack_0": {
   "sha": "d13e5ebbfc0e2046",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.754,
   "peak": -0.7,
   "ogg": 10288,
   "m4a": 10204
  },
  "horde_attack_1": {
   "sha": "6828d02f56bb51ed",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.064,
   "peak": -0.7,
   "ogg": 15660,
   "m4a": 16866
  },
  "horde_attack_2": {
   "sha": "55be561e87ce0a9e",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.689,
   "peak": -0.7,
   "ogg": 14383,
   "m4a": 14965
  },
  "horde_build_0": {
   "sha": "88ff7566ec8d25d9",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.783,
   "peak": -0.7,
   "ogg": 14687,
   "m4a": 15463
  },
  "horde_build_1": {
   "sha": "ba1da7f445b7ef6c",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.228,
   "peak": -0.6,
   "ogg": 16743,
   "m4a": 17762
  },
  "horde_build_2": {
   "sha": "7d361d4772c51de3",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.12,
   "peak": -0.7,
   "ogg": 12464,
   "m4a": 12083
  },
  "horde_deploy_0": {
   "sha": "374fb840df71fd02",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.005,
   "peak": -0.7,
   "ogg": 15578,
   "m4a": 16606
  },
  "horde_deploy_1": {
   "sha": "00d198ddf028787b",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.962,
   "peak": -0.7,
   "ogg": 15671,
   "m4a": 16349
  },
  "horde_deploy_2": {
   "sha": "34bac1b503b20e7e",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.014,
   "peak": -0.7,
   "ogg": 15559,
   "m4a": 16535
  },
  "horde_hold_0": {
   "sha": "96a61457ce2b3c46",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.85,
   "peak": -0.7,
   "ogg": 11063,
   "m4a": 10665
  },
  "horde_hold_1": {
   "sha": "9908558b61b840c7",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.62,
   "peak": -0.7,
   "ogg": 13983,
   "m4a": 14674
  },
  "horde_hold_2": {
   "sha": "d090057590de53d3",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.883,
   "peak": -0.7,
   "ogg": 11164,
   "m4a": 10860
  },
  "horde_move_0": {
   "sha": "a57c68d993145457",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.275,
   "peak": -0.7,
   "ogg": 12917,
   "m4a": 12800
  },
  "horde_move_1": {
   "sha": "d827c1c9f9e92008",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.282,
   "peak": -0.7,
   "ogg": 12505,
   "m4a": 12859
  },
  "horde_move_2": {
   "sha": "573a1e55f0d52303",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.308,
   "peak": -0.7,
   "ogg": 9009,
   "m4a": 7718
  },
  "horde_patrol_0": {
   "sha": "af60879411d4e14c",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.139,
   "peak": -0.7,
   "ogg": 12598,
   "m4a": 12144
  },
  "horde_patrol_1": {
   "sha": "f8f9b053eeacb72b",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.757,
   "peak": -0.7,
   "ogg": 10840,
   "m4a": 10179
  },
  "horde_patrol_2": {
   "sha": "2d5ab73c80a5f1cf",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.489,
   "peak": -0.7,
   "ogg": 13681,
   "m4a": 13878
  },
  "horde_select_0": {
   "sha": "4ddf21c074b4dd4b",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.767,
   "peak": -0.7,
   "ogg": 14702,
   "m4a": 15341
  },
  "horde_select_1": {
   "sha": "c603ea437f5d66e2",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.183,
   "peak": -0.7,
   "ogg": 12490,
   "m4a": 12384
  },
  "horde_select_2": {
   "sha": "721944b004d67ea1",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.469,
   "peak": -0.7,
   "ogg": 13174,
   "m4a": 13756
  },
  "horde_stop_0": {
   "sha": "eff5030b34d33c1e",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.577,
   "peak": -0.7,
   "ogg": 13772,
   "m4a": 14429
  },
  "horde_stop_1": {
   "sha": "c2811f1f258cdfa9",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.813,
   "peak": -0.7,
   "ogg": 10814,
   "m4a": 10476
  },
  "horde_stop_2": {
   "sha": "4311c887654210c1",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.814,
   "peak": -0.7,
   "ogg": 10988,
   "m4a": 10418
  },
  "keen_done_ability": {
   "sha": "98e9d7d2781f7427",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.967,
   "peak": -0.7,
   "ogg": 27353,
   "m4a": 30133
  },
  "keen_done_attack": {
   "sha": "6bfff28e7b22c1c2",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.529,
   "peak": -0.7,
   "ogg": 25383,
   "m4a": 28143
  },
  "keen_done_camera": {
   "sha": "da4798d8be74e87a",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.335,
   "peak": -0.7,
   "ogg": 24800,
   "m4a": 27305
  },
  "keen_done_cloud": {
   "sha": "43830e027906dbf0",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 2.067,
   "peak": -0.7,
   "ogg": 12077,
   "m4a": 11756
  },
  "keen_done_commander": {
   "sha": "31731823e3ae109c",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.798,
   "peak": -0.7,
   "ogg": 26267,
   "m4a": 29464
  },
  "keen_done_deploy": {
   "sha": "a8504cee7ac57b31",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 3.862,
   "peak": -0.7,
   "ogg": 19101,
   "m4a": 20676
  },
  "keen_done_fac": {
   "sha": "ffbd50b11908e4d8",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 3.891,
   "peak": -0.7,
   "ogg": 19170,
   "m4a": 20876
  },
  "keen_done_fog": {
   "sha": "3e92d265436f1c1a",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.965,
   "peak": -0.7,
   "ogg": 31397,
   "m4a": 34854
  },
  "keen_done_formation": {
   "sha": "aa8f08d0f36079f0",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.258,
   "peak": -0.7,
   "ogg": 24777,
   "m4a": 27229
  },
  "keen_done_intel": {
   "sha": "4c888d6c39fda292",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 11.468,
   "peak": -0.7,
   "ogg": 48171,
   "m4a": 55902
  },
  "keen_done_mex": {
   "sha": "f683ffd43e79fd01",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 3.544,
   "peak": -0.7,
   "ogg": 18182,
   "m4a": 19153
  },
  "keen_done_objective": {
   "sha": "47f86c065cafa954",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 7.358,
   "peak": -0.7,
   "ogg": 32877,
   "m4a": 37064
  },
  "keen_done_pickup": {
   "sha": "3fb64ee4ed0bb68c",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.962,
   "peak": -0.7,
   "ogg": 30883,
   "m4a": 34852
  },
  "keen_done_platoon": {
   "sha": "e5a7411d090d711d",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.012,
   "peak": -0.7,
   "ogg": 23426,
   "m4a": 25691
  },
  "keen_done_power": {
   "sha": "a5e5950489817b4c",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.021,
   "peak": -0.7,
   "ogg": 23695,
   "m4a": 26233
  },
  "keen_done_queue": {
   "sha": "0545619fd6abc54f",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.001,
   "peak": -0.7,
   "ogg": 23422,
   "m4a": 25623
  },
  "keen_done_tech": {
   "sha": "9c2053d806bf0062",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.625,
   "peak": -0.7,
   "ogg": 25895,
   "m4a": 28706
  },
  "keen_done_territory": {
   "sha": "7ac9c6fec7b586e8",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 2.871,
   "peak": -0.7,
   "ogg": 15344,
   "m4a": 15831
  },
  "keen_done_train": {
   "sha": "b1e502528d7656b1",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.69,
   "peak": -0.7,
   "ogg": 29214,
   "m4a": 33497
  },
  "keen_done_turret": {
   "sha": "bb25cb1246b3387b",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 14.562,
   "peak": -0.6,
   "ogg": 59145,
   "m4a": 71145
  },
  "keen_graduation": {
   "sha": "e9d2d4e9f6601a00",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 12.097,
   "peak": -0.7,
   "ogg": 50910,
   "m4a": 59009
  },
  "keen_greeting": {
   "sha": "3f2dd63bc2a1b476",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 12.123,
   "peak": -0.7,
   "ogg": 50099,
   "m4a": 58820
  },
  "keen_react_base_attack0": {
   "sha": "67acc95b939b1d1e",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.415,
   "peak": -0.7,
   "ogg": 25400,
   "m4a": 27995
  },
  "keen_react_base_attack1": {
   "sha": "6097aeafe04c407a",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.045,
   "peak": -0.7,
   "ogg": 19892,
   "m4a": 21375
  },
  "keen_react_hazard_crater": {
   "sha": "3917d0a89dda1330",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.823,
   "peak": -0.7,
   "ogg": 23557,
   "m4a": 25207
  },
  "keen_react_hazard_default": {
   "sha": "58a03f82db499395",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.775,
   "peak": -0.7,
   "ogg": 26239,
   "m4a": 29373
  },
  "keen_react_hazard_highland": {
   "sha": "b10f551b1fbc6605",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.384,
   "peak": -0.7,
   "ogg": 20885,
   "m4a": 23045
  },
  "keen_react_hazard_isles": {
   "sha": "ee3d5dd9df148366",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.623,
   "peak": -0.7,
   "ogg": 22387,
   "m4a": 24015
  },
  "keen_react_hazard_vanguard": {
   "sha": "7658dd11b6fdd7f3",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.593,
   "peak": -0.7,
   "ogg": 26016,
   "m4a": 28762
  },
  "keen_react_low_power": {
   "sha": "eda83a9d0a2e7513",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.138,
   "peak": -0.6,
   "ogg": 20242,
   "m4a": 22018
  },
  "keen_react_unit_lost0": {
   "sha": "30e86d381a399767",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.252,
   "peak": -0.7,
   "ogg": 24852,
   "m4a": 27020
  },
  "keen_react_unit_lost1": {
   "sha": "1ba3316238a5eacc",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.965,
   "peak": -0.7,
   "ogg": 23339,
   "m4a": 25844
  },
  "keen_react_wave": {
   "sha": "26430ef158b083eb",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.295,
   "peak": -0.7,
   "ogg": 27722,
   "m4a": 31970
  },
  "keen_skip": {
   "sha": "36309ba7a0498176",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.315,
   "peak": -0.7,
   "ogg": 24968,
   "m4a": 27287
  },
  "keen_step_ability": {
   "sha": "45c8597ff105bd40",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 8.685,
   "peak": -0.7,
   "ogg": 37767,
   "m4a": 42828
  },
  "keen_step_attack": {
   "sha": "8fcda09a5bdd0490",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 16.757,
   "peak": -0.6,
   "ogg": 68678,
   "m4a": 81371
  },
  "keen_step_camera": {
   "sha": "190dd5351a39b912",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 9.416,
   "peak": -0.6,
   "ogg": 40165,
   "m4a": 46499
  },
  "keen_step_cloud": {
   "sha": "5a3a1161571c02f5",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 12.246,
   "peak": -0.7,
   "ogg": 51363,
   "m4a": 59878
  },
  "keen_step_commander": {
   "sha": "6468b6520387f4b0",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 7.455,
   "peak": -0.7,
   "ogg": 33448,
   "m4a": 37217
  },
  "keen_step_deploy": {
   "sha": "4e2d71ca7b642c62",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.891,
   "peak": -0.7,
   "ogg": 30162,
   "m4a": 34849
  },
  "keen_step_fac": {
   "sha": "04ca230266d16ce2",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 8.48,
   "peak": -0.7,
   "ogg": 37332,
   "m4a": 42076
  },
  "keen_step_fog": {
   "sha": "1627342748cc22ed",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 9.243,
   "peak": -0.7,
   "ogg": 39678,
   "m4a": 45800
  },
  "keen_step_formation": {
   "sha": "70e29e1bfff12b04",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 8.085,
   "peak": -0.7,
   "ogg": 35180,
   "m4a": 40234
  },
  "keen_step_intel": {
   "sha": "6743953e6e88bc2c",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 17.652,
   "peak": -0.6,
   "ogg": 71308,
   "m4a": 84820
  },
  "keen_step_mex": {
   "sha": "27ae0257cf186ebe",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 9.986,
   "peak": -0.7,
   "ogg": 42873,
   "m4a": 49540
  },
  "keen_step_objective": {
   "sha": "d85a690897bdb38e",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 11.644,
   "peak": -0.7,
   "ogg": 48946,
   "m4a": 57015
  },
  "keen_step_pickup": {
   "sha": "f22686920a592559",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 8.592,
   "peak": -0.6,
   "ogg": 37862,
   "m4a": 42567
  },
  "keen_step_platoon": {
   "sha": "a867a0e8e0741a12",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 9.811,
   "peak": -0.7,
   "ogg": 41661,
   "m4a": 48585
  },
  "keen_step_power": {
   "sha": "665f7aeef3b531cc",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 10.166,
   "peak": -0.7,
   "ogg": 43760,
   "m4a": 50279
  },
  "keen_step_queue": {
   "sha": "8f880191dea18a99",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.751,
   "peak": -0.7,
   "ogg": 29814,
   "m4a": 33839
  },
  "keen_step_tech": {
   "sha": "371f3d5940833a4f",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 10.066,
   "peak": -0.6,
   "ogg": 43732,
   "m4a": 49689
  },
  "keen_step_territory": {
   "sha": "9bfb5f39a69b0d31",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 12.133,
   "peak": -0.7,
   "ogg": 50948,
   "m4a": 59439
  },
  "keen_step_train": {
   "sha": "bc28408067860bce",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 7.374,
   "peak": -0.7,
   "ogg": 32901,
   "m4a": 36871
  },
  "keen_step_turret": {
   "sha": "3a3df95d6c37d838",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 7.782,
   "peak": -0.7,
   "ogg": 33920,
   "m4a": 38695
  },
  "nova_ability_0": {
   "sha": "53770fffa53ec848",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.177,
   "peak": -0.7,
   "ogg": 12437,
   "m4a": 12238
  },
  "nova_ability_1": {
   "sha": "1e1d288c6f5cce14",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.574,
   "peak": -0.7,
   "ogg": 14447,
   "m4a": 14265
  },
  "nova_ability_2": {
   "sha": "1a7bc0e8aabc95ca",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.28,
   "peak": -0.7,
   "ogg": 12689,
   "m4a": 12827
  },
  "nova_attack_0": {
   "sha": "a32f2ff5217c7eaa",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.634,
   "peak": -0.7,
   "ogg": 9824,
   "m4a": 9492
  },
  "nova_attack_1": {
   "sha": "1e1ac65d830b651d",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.308,
   "peak": -0.7,
   "ogg": 12957,
   "m4a": 12943
  },
  "nova_attack_2": {
   "sha": "ae71443d5a3916a6",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.236,
   "peak": -0.7,
   "ogg": 12790,
   "m4a": 12590
  },
  "nova_build_0": {
   "sha": "6642f8633c97cc47",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.46,
   "peak": -0.7,
   "ogg": 13456,
   "m4a": 13702
  },
  "nova_build_1": {
   "sha": "046109a887f8f717",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.419,
   "peak": -0.7,
   "ogg": 13771,
   "m4a": 13503
  },
  "nova_build_2": {
   "sha": "b869dbdab43bd692",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.991,
   "peak": -0.7,
   "ogg": 11997,
   "m4a": 11399
  },
  "nova_deploy_0": {
   "sha": "649bb3229216f464",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.284,
   "peak": -0.7,
   "ogg": 12744,
   "m4a": 12836
  },
  "nova_deploy_1": {
   "sha": "6aeaaecdc070c0ed",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.173,
   "peak": -0.7,
   "ogg": 12427,
   "m4a": 12269
  },
  "nova_deploy_2": {
   "sha": "64db87091570eadb",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.149,
   "peak": -0.7,
   "ogg": 12347,
   "m4a": 12142
  },
  "nova_hold_0": {
   "sha": "67212dc694588936",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.914,
   "peak": -0.7,
   "ogg": 11397,
   "m4a": 10911
  },
  "nova_hold_1": {
   "sha": "8d042c18791d9a52",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.141,
   "peak": -0.7,
   "ogg": 12081,
   "m4a": 12055
  },
  "nova_hold_2": {
   "sha": "ab7d0054d85d642f",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.878,
   "peak": -0.7,
   "ogg": 11101,
   "m4a": 10868
  },
  "nova_move_0": {
   "sha": "43b13bb5f1a2cc2b",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.819,
   "peak": -0.7,
   "ogg": 11061,
   "m4a": 10428
  },
  "nova_move_1": {
   "sha": "3bf2fc59083b03b4",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.036,
   "peak": -0.7,
   "ogg": 11875,
   "m4a": 11577
  },
  "nova_move_2": {
   "sha": "1c3a4ceee43f812c",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.392,
   "peak": -0.7,
   "ogg": 9203,
   "m4a": 8201
  },
  "nova_patrol_0": {
   "sha": "0b13656f9de6a4da",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.939,
   "peak": -0.7,
   "ogg": 11549,
   "m4a": 11079
  },
  "nova_patrol_1": {
   "sha": "474c2cd1ac6c8403",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.636,
   "peak": -0.7,
   "ogg": 10269,
   "m4a": 9510
  },
  "nova_patrol_2": {
   "sha": "84af1f25d0e101cf",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.099,
   "peak": -0.7,
   "ogg": 12071,
   "m4a": 11939
  },
  "nova_select_0": {
   "sha": "3e7f1adfd45bfd99",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.093,
   "peak": -0.6,
   "ogg": 12022,
   "m4a": 11828
  },
  "nova_select_1": {
   "sha": "441a62c9184b3b8d",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.072,
   "peak": -0.7,
   "ogg": 12120,
   "m4a": 11809
  },
  "nova_select_2": {
   "sha": "cf58b2e3a690473f",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.043,
   "peak": -0.7,
   "ogg": 11443,
   "m4a": 11548
  },
  "nova_stop_0": {
   "sha": "bc097a7e2fb9245c",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.181,
   "peak": -0.7,
   "ogg": 12230,
   "m4a": 12281
  },
  "nova_stop_1": {
   "sha": "2fc211ef352aee6f",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.66,
   "peak": -0.7,
   "ogg": 10123,
   "m4a": 9599
  },
  "nova_stop_2": {
   "sha": "bb413e92f608bd1d",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.66,
   "peak": -0.7,
   "ogg": 10221,
   "m4a": 9658
  },
  "syndicate_ability_0": {
   "sha": "cc3159bb07b649c9",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.001,
   "peak": -0.7,
   "ogg": 11595,
   "m4a": 11400
  },
  "syndicate_ability_1": {
   "sha": "332afa01d9fe7359",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.296,
   "peak": -0.7,
   "ogg": 12942,
   "m4a": 13069
  },
  "syndicate_ability_2": {
   "sha": "d2cffbe613a538a9",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.035,
   "peak": -0.7,
   "ogg": 11879,
   "m4a": 11615
  },
  "syndicate_attack_0": {
   "sha": "1bb0f29bbe050dbd",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.505,
   "peak": -0.7,
   "ogg": 9300,
   "m4a": 8779
  },
  "syndicate_attack_1": {
   "sha": "0549f776faed46a9",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.183,
   "peak": -0.7,
   "ogg": 12390,
   "m4a": 12357
  },
  "syndicate_attack_2": {
   "sha": "43a3a284a6db68d2",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.061,
   "peak": -0.7,
   "ogg": 12088,
   "m4a": 11656
  },
  "syndicate_build_0": {
   "sha": "0b29e6be5ddcd479",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.096,
   "peak": -0.7,
   "ogg": 12010,
   "m4a": 11896
  },
  "syndicate_build_1": {
   "sha": "6b3b00ded11a0819",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.187,
   "peak": -0.7,
   "ogg": 12599,
   "m4a": 12408
  },
  "syndicate_build_2": {
   "sha": "1c453e423d21fbe3",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.766,
   "peak": -0.7,
   "ogg": 10817,
   "m4a": 10204
  },
  "syndicate_deploy_0": {
   "sha": "0a5ae1734ae6d918",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.117,
   "peak": -0.7,
   "ogg": 12076,
   "m4a": 12045
  },
  "syndicate_deploy_1": {
   "sha": "34cd1a3856aba029",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.984,
   "peak": -0.7,
   "ogg": 11845,
   "m4a": 11339
  },
  "syndicate_deploy_2": {
   "sha": "1a1d7f9444be8968",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.96,
   "peak": -0.7,
   "ogg": 11576,
   "m4a": 11213
  },
  "syndicate_hold_0": {
   "sha": "220830e952139988",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.657,
   "peak": -0.7,
   "ogg": 10216,
   "m4a": 9654
  },
  "syndicate_hold_1": {
   "sha": "1de0c38078bb2f7a",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.952,
   "peak": -0.7,
   "ogg": 11431,
   "m4a": 11132
  },
  "syndicate_hold_2": {
   "sha": "9d1549561b7bbef8",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.713,
   "peak": -0.7,
   "ogg": 10422,
   "m4a": 9973
  },
  "syndicate_move_0": {
   "sha": "82e59641f5f98eef",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.652,
   "peak": -0.7,
   "ogg": 10178,
   "m4a": 9705
  },
  "syndicate_move_1": {
   "sha": "818f23b763251dbd",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.878,
   "peak": -0.7,
   "ogg": 11020,
   "m4a": 10841
  },
  "syndicate_move_2": {
   "sha": "437aef2ce3d8b8ce",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.323,
   "peak": -0.7,
   "ogg": 8900,
   "m4a": 8006
  },
  "syndicate_patrol_0": {
   "sha": "55e2d385af8e4fc2",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.77,
   "peak": -0.7,
   "ogg": 10754,
   "m4a": 10230
  },
  "syndicate_patrol_1": {
   "sha": "6270b89ce4e11572",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.438,
   "peak": -0.7,
   "ogg": 9283,
   "m4a": 8484
  },
  "syndicate_patrol_2": {
   "sha": "2d3f40ac7958d38f",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.881,
   "peak": -0.7,
   "ogg": 11022,
   "m4a": 10870
  },
  "syndicate_select_0": {
   "sha": "8cbe88526e80c512",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.915,
   "peak": -0.7,
   "ogg": 11350,
   "m4a": 10935
  },
  "syndicate_select_1": {
   "sha": "f1188e4ac8572a88",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.743,
   "peak": -0.7,
   "ogg": 10562,
   "m4a": 10101
  },
  "syndicate_select_2": {
   "sha": "8d2859f44a6f4d10",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.748,
   "peak": -0.7,
   "ogg": 10371,
   "m4a": 10143
  },
  "syndicate_stop_0": {
   "sha": "b771c53ffaa819b0",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.069,
   "peak": -0.7,
   "ogg": 11804,
   "m4a": 11782
  },
  "syndicate_stop_1": {
   "sha": "07a7a8c9d6fec6f8",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.491,
   "peak": -0.7,
   "ogg": 9561,
   "m4a": 8771
  },
  "syndicate_stop_2": {
   "sha": "8e7baa9c64b06710",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.481,
   "peak": -0.7,
   "ogg": 9292,
   "m4a": 8776
  }
 }
}
', {cache:'no-store'}); | |
| if(!r.ok) return; | |
| const j = await r.json(); | |
| if(!j || !j.lines) return; | |
| VOICE_BANK = j; | |
| for(const fac in j.lines){ | |
| /* horde_* takes are Kokoro bm_fable — a person. Brood command audio is | |
| layered creature SFX (audBroodCue), so these must never become slots. */ | |
| if(fac==='horde') continue; | |
| for(const action in j.lines[fac]){ | |
| const slot = 'vo_' + fac + '_' + action; | |
| AUD_MAP[slot] = j.lines[fac][action].map(stem => 'voice/' + stem); | |
| /* Speech is the most information-dense thing in the mix and there are at | |
| most two of it (see audVoiceChannel). Priority 1 put it at the bottom | |
| of audMakeRoom's eviction order, so the moment a firefight filled the | |
| 22-voice pool the tutorial narration was the first thing thrown out. */ | |
| AUD_MIX[slot] = { g: 0.9, gap: 1200, p: 5 }; | |
| AUD_CLEAR.add(slot); | |
| AUD_DUCK.add(slot); | |
| } | |
| } | |
| }catch(e){ VOICE_BANK = null; } | |
| } | |
| /* Voice-bank speaker keys are nova / ascendancy / syndicate / horde / keen. | |
| Runtime and UI ids are nova / legion / dominion / brood. Mapping here means | |
| every caller can pass whatever the rest of the game uses. */ | |
| const VO_BANK_ALIAS={ | |
| nova:'nova',terran:'nova',frontline:'nova',federation:'nova', | |
| ascendancy:'ascendancy',legion:'ascendancy',dominion:'ascendancy', | |
| syndicate:'syndicate',coalition:'syndicate', | |
| horde:'horde',brood:'horde',swarm:'horde',infestation:'horde', | |
| keen:'keen' | |
| }; | |
| /* Pack has no dedicated retreat/underfire/victory/defeat takes. Alias onto the | |
| closest existing radio category rather than inventing a second VO library. */ | |
| const VO_ACTION_ALIAS={retreat:'stop',underfire:'attack',victory:'ability',defeat:'hold',guard:'hold'}; | |
| function voBankFac(fac){ | |
| const raw=String(fac||'').toLowerCase(); | |
| if(VO_BANK_ALIAS[raw]) return VO_BANK_ALIAS[raw]; | |
| if(typeof facArtKey==='function'){ | |
| const a=facArtKey(fac); | |
| if(a&&VO_BANK_ALIAS[a]) return VO_BANK_ALIAS[a]; | |
| } | |
| if(typeof facArt==='function'){ | |
| const A=facArt(fac); | |
| if(A&&A.id&&VO_BANK_ALIAS[A.id]) return VO_BANK_ALIAS[A.id]; | |
| if(A&&A.id) return A.id; | |
| } | |
| return raw||'nova'; | |
| } | |
| function voIsBrood(fac){ return voBankFac(fac)==='horde'; } | |
| function voActionKey(action){ return VO_ACTION_ALIAS[action]||action; } | |
| const BROOD_SFX_SLOTS=['cre_idle','cre_attack','cre_pain','cre_death','move_brood']; | |
| function voBroodWarm(){ | |
| if(typeof AC==='undefined'||!AC) return; | |
| for(const s of BROOD_SFX_SLOTS) | |
| audMapList(s).forEach(f=>{ if(!AUD.buf[f]) audLoad(f); }); | |
| } | |
| /* True if the MANIFEST carries a take for this line, decoded or not. Separate | |
| from voReady on purpose: "is there a recording of this" and "can it start on | |
| this exact millisecond" are different questions, and answering the first with | |
| the second is what made every caller conclude there was no voice at all | |
| during the whole of a cold start. | |
| Brood reports a synthetic slot so speakVoice never falls through to a human | |
| TTS voice. The horde_* pack takes ARE a person (Kokoro bm_fable); we do not | |
| treat them as present. */ | |
| function voHas(fac, action){ | |
| if(!fac || !action) return null; | |
| if(voIsBrood(fac)) return 'vo_brood_call'; | |
| const slot = 'vo_' + voBankFac(fac) + '_' + voActionKey(action); | |
| const list = audMapList(slot); | |
| return list.length ? slot : null; | |
| } | |
| /* True if the slot is playable right now. Kicks off the decode when it is not, | |
| so the very next order in that category speaks. */ | |
| function voReady(fac, action){ | |
| if(voIsBrood(fac)){ | |
| voBroodWarm(); | |
| return audMapList('cre_idle').some(f=>AUD.buf[f])||audMapList('cre_attack').some(f=>AUD.buf[f]) | |
| ? 'vo_brood_call' : null; | |
| } | |
| const slot = 'vo_' + voBankFac(fac) + '_' + voActionKey(action); | |
| const list = audMapList(slot); | |
| if(!list.length) return null; | |
| if(list.some(f => AUD.buf[f])) return slot; | |
| if(typeof AC !== 'undefined' && AC) list.forEach(f => { if(!AUD.buf[f]) audLoad(f); }); | |
| return null; | |
| } | |
| /* Duration of the take a slot would play, in seconds, straight out of the | |
| manifest — available before anything is decoded. Used to hold the music duck | |
| open for the length of a narration line rather than a fixed 650 ms. */ | |
| function voSeconds(slot){ | |
| if(!VOICE_BANK || !VOICE_BANK.takes) return 0; | |
| const list = audMapList(slot); | |
| if(!list.length) return 0; | |
| let s = 0; | |
| for(const f of list){ | |
| const t = VOICE_BANK.takes[f.lastIndexOf('voice/',0)===0 ? f.slice(6) : f]; | |
| if(t && t.seconds > s) s = t.seconds; | |
| } | |
| return s; | |
| } | |
| /* KEEN alone is 345 seconds of speech. Decoded to float PCM at the context rate | |
| that is ~66 MB resident if every line the tutorial plays is kept — the exact | |
| arithmetic the playlist comment below refuses to pay for a soundtrack. Voice | |
| buffers are therefore released once the bank grows past a working set; a | |
| recall inside the window is still instant, and anything older simply decodes | |
| again the next time it is asked for. | |
| Budgeted in SECONDS, not files: a faction's whole radio vocabulary is 27 clips | |
| of about two seconds and must stay resident, while three KEEN narration lines | |
| are the same memory. 90 s is roughly 17 MB of mono float at 48 kHz. */ | |
| const VO_BUDGET_SEC = 90; | |
| const voSeen = []; | |
| function voFileSeconds(f){ | |
| if(!VOICE_BANK || !VOICE_BANK.takes) return 2; | |
| const t = VOICE_BANK.takes[f.lastIndexOf('voice/',0)===0 ? f.slice(6) : f]; | |
| return (t && t.seconds) || 2; | |
| } | |
| function voTouch(files){ | |
| for(const f of files){ | |
| const i = voSeen.indexOf(f); | |
| if(i >= 0) voSeen.splice(i, 1); | |
| voSeen.push(f); | |
| } | |
| let held = 0; | |
| for(const f of voSeen) held += voFileSeconds(f); | |
| while(voSeen.length > 1 && held > VO_BUDGET_SEC){ | |
| const old = voSeen.shift(); | |
| if(AUD.active.some(v => !v.done && audMapList(v.name).indexOf(old) >= 0)){ | |
| voSeen.push(old); break; // still sounding: keep it, try later | |
| } | |
| held -= voFileSeconds(old); | |
| delete AUD.buf[old]; | |
| } | |
| } | |
| /* Last cue fired — capture scripts read this; it is not a mixer. */ | |
| let VO_LAST=null; | |
| /* BROOD COMMAND CUES — never speech. | |
| The pack's horde_* takes are Kokoro bm_fable (a person, lowered and radio- | |
| filtered). Pitch-shifting that still sounds like a person. These cues layer | |
| existing creature SFX plus oscillator chirps/clicks, with a different tune | |
| per order so attack ≠ move ≠ select. Oscillators are the floor: if the | |
| creature buffers have not decoded yet, the chirp still identifies the order. */ | |
| const BROOD_TUNE={ | |
| select: {life:.38,wave:'square', f0:1720,f1:2460,mod:38,mg:.12,bp:1900,q:7, clicks:3,clickGap:.045,clickHp:2800, | |
| layers:[['cre_idle',1.92,.20,0,.18],['cre_idle',2.45,.10,.03,.14]]}, | |
| move: {life:.52,wave:'triangle',f0:340, f1:780, mod:11,mg:.18,bp:720, q:2.4,clicks:0,clickGap:.05, clickHp:1800, | |
| layers:[['cre_idle',1.18,.24,0,.28],['move_brood',1.55,.16,.04,.22]]}, | |
| retreat: {life:.62,wave:'sawtooth',f0:980, f1:140, mod:7, mg:.22,bp:480, q:1.6,clicks:0,clickGap:.05, clickHp:1200, | |
| layers:[['cre_pain',.72,.28,0,.4],['cre_idle',.55,.12,.05,.3]]}, | |
| attack: {life:.58,wave:'sawtooth',f0:620, f1:1680,mod:55,mg:.28,bp:1100,q:4.2,clicks:5,clickGap:.038,clickHp:2200, | |
| layers:[['cre_attack',.88,.32,0,.36],['cre_pain',1.35,.14,.06,.22]]}, | |
| build: {life:.48,wave:'square', f0:880, f1:440, mod:90,mg:.16,bp:1400,q:8, clicks:4,clickGap:.07, clickHp:2400, | |
| layers:[['cre_idle',1.48,.22,0,.2],['cre_idle',1.05,.14,.07,.18]]}, | |
| patrol: {life:.50,wave:'triangle',f0:520, f1:520, mod:22,mg:.20,bp:860, q:3, clicks:2,clickGap:.11, clickHp:1600, | |
| layers:[['cre_idle',1.32,.20,0,.24],['move_brood',1.7,.12,.08,.2]]}, | |
| hold: {life:.44,wave:'sine', f0:90, f1:70, mod:3, mg:.30,bp:180, q:.8, clicks:0,clickGap:.05, clickHp:400, | |
| layers:[['cre_idle',.48,.26,0,.36]]}, | |
| stop: {life:.40,wave:'triangle',f0:210, f1:90, mod:4, mg:.20,bp:240, q:1.1,clicks:0,clickGap:.05, clickHp:500, | |
| layers:[['cre_idle',.62,.22,0,.28]]}, | |
| ability: {life:.70,wave:'sawtooth',f0:400, f1:1600,mod:70,mg:.24,bp:980, q:3.5,clicks:3,clickGap:.09, clickHp:1500, | |
| layers:[['cre_attack',1.12,.26,0,.3],['cre_attack',.78,.18,.12,.32]]}, | |
| deploy: {life:.78,wave:'sawtooth',f0:180, f1:920, mod:18,mg:.22,bp:640, q:2, clicks:2,clickGap:.14, clickHp:900, | |
| layers:[['cre_attack',.58,.28,0,.45],['cre_idle',1.22,.16,.08,.3]]}, | |
| underfire:{life:.64,wave:'sawtooth',f0:1480,f1:220, mod:80,mg:.30,bp:760, q:5, clicks:4,clickGap:.04, clickHp:2000, | |
| layers:[['cre_pain',.95,.30,0,.36],['cre_attack',1.55,.16,.04,.2]]}, | |
| victory: {life:.85,wave:'triangle',f0:280, f1:1480,mod:14,mg:.18,bp:1020,q:2.2,clicks:3,clickGap:.12, clickHp:1700, | |
| layers:[['cre_idle',1.70,.22,0,.4],['cre_attack',1.05,.14,.15,.28]]}, | |
| defeat: {life:1.05,wave:'sawtooth',f0:420, f1:55, mod:5, mg:.28,bp:220, q:.9, clicks:0,clickGap:.05, clickHp:300, | |
| layers:[['cre_death',.70,.34,0,.8],['cre_pain',.5,.16,.1,.5]]} | |
| }; | |
| function audBroodCue(action,wx,wy,idx){ | |
| voBroodWarm(); | |
| const now=performance.now(); | |
| VO_LAST={fac:'brood',action:action,kind:'screech',at:now,human:false}; | |
| if(!AC||!audSfxBus||muted||(typeof sfxOn!=='undefined'&&!sfxOn)) return true; | |
| const mix=AUD_MIX.vo_brood_call||{g:0.9,gap:420,p:5}; | |
| if(now-(AUD.lastAt.vo_brood_call||-1e9)<mix.gap) return true; | |
| if(!audSlotHasRoom('vo_brood_call')) return true; | |
| if(!audMakeRoom(mix.p||5)) return true; | |
| const tune=BROOD_TUNE[action]||BROOD_TUNE[voActionKey(action)]||BROOD_TUNE.select; | |
| AUD.lastAt.vo_brood_call=now; | |
| const t0=AC.currentTime, life=tune.life; | |
| const master=AC.createGain(); | |
| master.gain.setValueAtTime(0.0001,t0); | |
| master.gain.exponentialRampToValueAtTime(Math.max(0.0002,mix.g*0.9),t0+0.016); | |
| master.gain.exponentialRampToValueAtTime(0.0001,t0+life); | |
| const bp=AC.createBiquadFilter(); | |
| bp.type='bandpass'; bp.frequency.value=tune.bp; bp.Q.value=tune.q; | |
| master.connect(bp); bp.connect(audSfxBus); | |
| /* FM chirp: carrier sweep + square modulator. This is the "tune" — attack | |
| rises, retreat falls, select is a high square, hold is a low drone. | |
| Never a formant filter; those reconstruct a mouth. */ | |
| const car=AC.createOscillator(); car.type=tune.wave; | |
| car.frequency.setValueAtTime(Math.max(40,tune.f0),t0); | |
| car.frequency.exponentialRampToValueAtTime(Math.max(40,tune.f1),t0+life*0.92); | |
| const mod=AC.createOscillator(); mod.type='square'; | |
| mod.frequency.value=Math.max(1,tune.mod); | |
| const mg=AC.createGain(); mg.gain.value=Math.max(40,tune.f0)*tune.mg; | |
| mod.connect(mg); mg.connect(car.frequency); | |
| const cg=AC.createGain(); cg.gain.value=0.20; | |
| car.connect(cg); cg.connect(master); | |
| car.start(t0); car.stop(t0+life); | |
| mod.start(t0); mod.stop(t0+life); | |
| if(tune.clicks>0){ | |
| const nbuf=artWorldNoise(); | |
| if(nbuf){ | |
| for(let k=0;k<tune.clicks;k++){ | |
| const src=AC.createBufferSource(); src.buffer=nbuf; | |
| const ng=AC.createGain(); | |
| const st=t0+0.018+k*tune.clickGap; | |
| ng.gain.setValueAtTime(0.0001,st); | |
| ng.gain.exponentialRampToValueAtTime(0.18,st+0.003); | |
| ng.gain.exponentialRampToValueAtTime(0.0001,st+0.026); | |
| const hp=AC.createBiquadFilter(); hp.type='highpass'; | |
| hp.frequency.value=tune.clickHp+k*380; | |
| src.connect(hp); hp.connect(ng); ng.connect(master); | |
| try{ src.start(st); src.stop(st+0.04); }catch(e){} | |
| } | |
| } | |
| } | |
| for(const L of tune.layers){ | |
| const buf=audPick(L[0], typeof idx==='number'?idx:-1); | |
| if(!buf) continue; | |
| const src=AC.createBufferSource(); src.buffer=buf; | |
| src.playbackRate.value=L[1]; | |
| const g=AC.createGain(); | |
| const st=t0+(L[3]||0); | |
| const dur=Math.min(L[4]||life, Math.max(0.08, buf.duration/Math.max(0.25,L[1]))); | |
| g.gain.setValueAtTime(0.0001,st); | |
| g.gain.exponentialRampToValueAtTime(Math.max(0.0002,L[2]),st+0.018); | |
| g.gain.exponentialRampToValueAtTime(0.0001,st+dur); | |
| src.connect(g); g.connect(master); | |
| const off=Math.random()*Math.min(0.12,Math.max(0,buf.duration-0.25)); | |
| try{ src.start(st, off); src.stop(st+dur+0.02); }catch(e){} | |
| } | |
| const voice={src:car,name:'vo_brood_call',priority:mix.p||5,started:now,done:false}; | |
| AUD.active.push(voice); AUD.voices++; | |
| car.onended=()=>{ audRetireVoice(voice); }; | |
| AUD.duckUntil=Math.max(AUD.duckUntil,now+life*1000+200); | |
| return true; | |
| } | |
| /* Play a rendered line. | |
| Returns TRUE when this call has taken responsibility for the line — either it | |
| started, or the decode is in flight and playback/miss is scheduled. Returns | |
| FALSE only when no take exists at all, which is the caller's cue to fall back | |
| to synthesis IMMEDIATELY. `onMiss` fires when a take existed but could not be | |
| produced (fetch 404, decode reject), which is the deferred version of the same | |
| cue. Reporting false the instant a slot was merely undecoded is what pushed | |
| every first airing — and for KEEN, every airing — onto speechSynthesis. | |
| Brood always returns TRUE so speakVoiceFallback / speechSynthesis can never | |
| put a human mouth on the hive. */ | |
| function voPlay(fac, action, wx, wy, idx, onMiss){ | |
| if(voIsBrood(fac)){ | |
| audBroodCue(action, wx, wy, idx); | |
| return true; | |
| } | |
| const slot = voHas(fac, action); | |
| if(!slot) return false; | |
| const list = audMapList(slot); | |
| const want = (typeof idx === 'number' && idx >= 0) ? list[(idx | 0) % list.length] : null; | |
| if(want ? !!AUD.buf[want] : list.some(f => AUD.buf[f])){ | |
| voTouch(list.filter(f => AUD.buf[f])); | |
| VO_LAST={fac:voBankFac(fac),action:action,kind:'speech',slot:slot,at:performance.now(),human:true}; | |
| try{ if(sfx(slot, wx, wy, 1, idx) !== false) return true; }catch(e){} | |
| return false; | |
| } | |
| if(typeof AC === 'undefined' || !AC) return false; | |
| const t0 = performance.now(); | |
| Promise.all(list.map(f => AUD.buf[f] ? null : audLoad(f))).then(() => { | |
| const got = list.filter(f => AUD.buf[f]); | |
| /* A take that arrives after the bubble it belonged to has gone is worse than | |
| silence — it talks over the next one. Past the deadline, drop it; the | |
| buffer stays decoded so the same line is instant if it comes round again. */ | |
| if(!got.length || performance.now() - t0 > 6000){ | |
| if(!got.length && typeof onMiss === 'function') onMiss(); | |
| return; | |
| } | |
| voTouch(got); | |
| VO_LAST={fac:voBankFac(fac),action:action,kind:'speech',slot:slot,at:performance.now(),human:true}; | |
| try{ if(sfx(slot, wx, wy, 1, idx) === false && typeof onMiss === 'function') onMiss(); } | |
| catch(e){ if(typeof onMiss === 'function') onMiss(); } | |
| }); | |
| return true; | |
| } | |
| /* Called when a match starts: pull the one faction the player will actually | |
| hear, rather than paying for all four. Brood prewarms creature SFX, never | |
| the human horde_* bank. */ | |
| function voPrewarm(fac){ | |
| fac=voBankFac(fac); | |
| if(fac==='horde'){ voBroodWarm(); return; } | |
| if(!VOICE_BANK || !VOICE_BANK.lines || !VOICE_BANK.lines[fac]) return; | |
| for(const action in VOICE_BANK.lines[fac]) voReady(fac, action); | |
| } | |
| async function initAudioSamples(){ | |
| if(typeof AC === 'undefined' || !AC) return; | |
| audBuild(); | |
| AUD.ext = audExt(); | |
| await audLoadSlots(); | |
| await audLoadVoiceBank(); | |
| const names = audUnique().filter(n => !n.startsWith('voice/')); | |
| AUD.pending = names.length; | |
| /* Effects first, music last: a player can be shooting within two seconds of | |
| the match starting, but the music bed has a whole intro to arrive in. */ | |
| const sfxFirst = names.filter(n => !n.startsWith('mus_')); | |
| const music = names.filter(n => n.startsWith('mus_')); | |
| await Promise.all(sfxFirst.map(audLoad)); | |
| /* THE SFX BANK AND THE VOICE BANK SHIP SEPARATELY, so the engine must not be | |
| declared dead when only one of them arrived. assets/audio/sfx.json and its | |
| clips are not in this repo (see AUD_MAP's floor above); the voice bank is. | |
| Gating readiness on "at least one SFX buffer decoded" therefore left | |
| sfxSample() returning false on its very first line for every caller — and | |
| voice runs through sfxSample, so a build with a complete voice bank sitting | |
| on disk still spoke nothing at all. A decoded-on-demand voice bank is a | |
| usable sample engine; slots with no file behind them still decline | |
| individually at audPick(). */ | |
| AUD.ready = Object.keys(AUD.buf).length > 0 || !!(VOICE_BANK && VOICE_BANK.lines); | |
| await audLoadPlaylists(); | |
| /* The title/menu has no match state, so it cannot wait for combat's frame | |
| intensity to start the first track. Once a user gesture created the audio | |
| context, start the selected menu bed immediately. */ | |
| if(PLAY.lists&&musicOn&&!muted) audPlaylistTick(); | |
| /* Always decode the three dual-codec adaptive beds. They are ~45 s loops, | |
| which this file already treats as buffer-sized, and they are the AAC | |
| playlist's fallback after three decode failures — waiting until then to | |
| start the fetch left a silent gap. */ | |
| music.forEach(n => { if(!AUD.buf[n]) audLoad(n); }); | |
| } | |
| /* `pickIdx` selects a SPECIFIC take instead of a random one. radioAck prints one | |
| of three lines and then asked for a random recording of the three, so the | |
| printed line and the spoken line disagreed about two times in three. Every | |
| existing caller passes nothing and keeps the random behaviour byte for byte. */ | |
| function audPick(name, pickIdx){ | |
| const list = audMapList(name); | |
| if(!list.length) return null; | |
| /* Indexed against the FULL list, not the decoded subset — indexing the subset | |
| would silently shift which line you hear as buffers come and go. */ | |
| if(typeof pickIdx === 'number' && pickIdx >= 0){ | |
| const want = list[(pickIdx | 0) % list.length]; | |
| if(AUD.buf[want]) return AUD.buf[want]; | |
| } | |
| const avail = list.filter(f => AUD.buf[f]); | |
| if(!avail.length) return null; | |
| return AUD.buf[avail[(Math.random() * avail.length) | 0]]; | |
| } | |
| function audRetireVoice(v){ | |
| if(!v||v.done) return; | |
| v.done=true; | |
| AUD.voices=Math.max(0,AUD.voices-1); | |
| const i=AUD.active.indexOf(v); | |
| if(i>=0) AUD.active.splice(i,1); | |
| } | |
| function audMakeRoom(priority){ | |
| if(AUD.voices<AUD_MAXVOICES) return true; | |
| let low=null; | |
| for(const v of AUD.active) | |
| if(!low||v.priority<low.priority||(v.priority===low.priority&&v.started<low.started)) low=v; | |
| if(!low||priority<=low.priority) return false; | |
| audRetireVoice(low); | |
| try{ low.src.stop(); }catch(e){} | |
| return true; | |
| } | |
| function audVoiceChannel(name){ | |
| if(name.lastIndexOf('vo_',0)!==0) return null; | |
| return name.lastIndexOf('vo_keen_',0)===0 ? 'keen' : 'radio'; | |
| } | |
| /* TWO VOICE CHANNELS, each still capped at one. | |
| The cap was originally per-NAME, so three different vo_ lines could play at | |
| once — a burst of orders fired select, move and attack acks simultaneously and | |
| the result was unintelligible. Collapsing every vo_ line onto a single channel | |
| fixed that and created a worse bug: KEEN's narration is 3-15 seconds long and | |
| unit acks fire on every order the tutorial is asking the player to perform, so | |
| the tutorial voice lost that race by construction — and lost it SILENTLY, | |
| because sfxSample treats a full slot as handled and returns true, which | |
| suppresses the fallback too. | |
| KEEN is a different character on a different net. Unit radio can no longer | |
| block her and she can no longer block it; neither can stack on itself. */ | |
| function audSlotHasRoom(name){ | |
| const cap=AUD_CAP[name]||3; | |
| const ch=audVoiceChannel(name); | |
| let n=0; | |
| for(const v of AUD.active){ | |
| if(v.done) continue; | |
| const hit = ch ? (audVoiceChannel(v.name)===ch) : (v.name===name); | |
| if(hit && ++n >= (ch?1:cap)) return false; | |
| } | |
| return true; | |
| } | |
| /* A narrator interrupts herself; she does not queue. The KEEN channel holds one | |
| line, her lines run up to 15 seconds, and the bubble advances every 2.4-6.5 s, | |
| so without this the second and every subsequent line of a run is dropped and | |
| the player watches text they never hear. The fallback path does exactly this | |
| already — speakVoiceFallback calls speechSynthesis.cancel() first. Unit radio | |
| keeps the old drop behaviour: a formation drag must not machine-gun acks. */ | |
| function audVoiceYield(name){ | |
| if(audVoiceChannel(name)!=='keen') return; | |
| for(const v of AUD.active.slice()){ | |
| if(v.done||audVoiceChannel(v.name)!=='keen') continue; | |
| audRetireVoice(v); | |
| try{ v.src.stop(); }catch(e){} | |
| } | |
| } | |
| function audMusicGain(v){ | |
| return v*audMusicLevel()*(performance.now()<AUD.duckUntil?0.58:1); | |
| } | |
| /* One world-audio law for weapons, engines, buildings, alarms and abilities. | |
| Distance is measured against the CURRENT command view rather than the whole | |
| 2.6 km map, and strategic zoom deliberately trades detail for readability: | |
| far/zoomed voices get quieter and low-passed instead of forming a harsh wall. | |
| Returning plain numbers also makes the curve deterministic and testable | |
| without starting an AudioContext. */ | |
| function audWorldSpatial(name,wx,wy){ | |
| if(wx===undefined||wy===undefined||AUD_CLEAR.has(name)||typeof cam==='undefined'||!cam) | |
| return {world:false,pan:0,gain:1,cutoff:22000,distance:0,zoom:0,culled:false}; | |
| const span=typeof orthoSpan==='number'?orthoSpan:900; | |
| const zoom=clamp((span-540)/1900,0,1); | |
| const dx=wx-cam.x,dy=wy-cam.y; | |
| const norm=Math.max(300,span*.64),distance=Math.hypot(dx,dy)/norm; | |
| /* Proximity is the whole point: distant action must fall away fast, not play | |
| as if it were on top of the camera. Steeper distance/zoom falloff, a lower | |
| floor, and heavier muffling than before; the off-screen cull is tighter too | |
| so a fight one screen away is felt, not blared. */ | |
| const gain=clamp(1-distance*.60-zoom*.40,.05,1); | |
| const cutoff=clamp(17800-distance*10500-zoom*9600,1100,19000); | |
| const halfW=Math.max(1,(typeof camBounds==='function'?(camBounds().x1-camBounds().x0)*.5:span*.5)); | |
| const pan=clamp(dx/halfW,-1,1)*.9; | |
| const margin=clamp(span*.34,240,680),b=typeof camBounds==='function'?camBounds():null; | |
| const culled=!!(b&&(wx<b.x0-margin||wx>b.x1+margin||wy<b.y0-margin||wy>b.y1+margin)); | |
| return {world:true,pan,gain,cutoff,distance,zoom,culled}; | |
| } | |
| const ART_WORLD_AUDIO={last:{},active:0,noise:null,telemetry:null}; | |
| function artWorldNoise(){ | |
| if(ART_WORLD_AUDIO.noise||!AC)return ART_WORLD_AUDIO.noise; | |
| const n=Math.max(1,(AC.sampleRate*.7)|0),buf=AC.createBuffer(1,n,AC.sampleRate),d=buf.getChannelData(0); | |
| let seed=0x51f15e; | |
| for(let i=0;i<n;i++){seed=(seed*1664525+1013904223)>>>0;d[i]=((seed>>>8)/0xffffff)*2-1;} | |
| ART_WORLD_AUDIO.noise=buf;return buf; | |
| } | |
| /* Restrained synthetic layers sit UNDER the owned cannon/explosion recordings: | |
| sine sub for weight, filtered deterministic noise for pressure/debris, and a | |
| very quiet falling whistle in flight. A separate three-event cap prevents a | |
| six-round volley becoming six subwoofers fighting the limiter. */ | |
| function artilleryWorldAudio(kind,wx,wy,team,scale){ | |
| if(!AC||!audSfxBus||muted||(typeof sfxOn!=='undefined'&&!sfxOn))return false; | |
| if(typeof fogFxVisible==='function'&&!fogFxVisible(wx,wy,team))return false; | |
| const S=audWorldSpatial('artillery_'+kind,wx,wy),now=performance.now(); | |
| const gap=kind==='flight'?680:kind==='impact'?210:170; | |
| if(S.culled||now-(ART_WORLD_AUDIO.last[kind]||-1e9)<gap||ART_WORLD_AUDIO.active>=3)return false; | |
| ART_WORLD_AUDIO.last[kind]=now;ART_WORLD_AUDIO.active++; | |
| ART_WORLD_AUDIO.telemetry={kind,world:S.world,gain:S.gain,cutoff:S.cutoff,pan:S.pan,zoom:S.zoom}; | |
| const t0=AC.currentTime,life=kind==='impact'?.72:kind==='flight'?.58:.42; | |
| const master=AC.createGain();master.gain.setValueAtTime(0.0001,t0); | |
| const level=(kind==='impact'?.34:kind==='launch'?.27:.055)*(scale||1)*S.gain; | |
| master.gain.exponentialRampToValueAtTime(Math.max(.0002,level),t0+.012); | |
| master.gain.exponentialRampToValueAtTime(.0001,t0+life); | |
| const lp=AC.createBiquadFilter();lp.type='lowpass';lp.frequency.value=S.cutoff;lp.Q.value=.55; | |
| let tail=lp; | |
| if(AC.createStereoPanner){const p=AC.createStereoPanner();p.pan.value=S.pan;lp.connect(p);tail=p;} | |
| master.connect(lp);tail.connect(audSfxBus); | |
| const sub=AC.createOscillator();sub.type='sine'; | |
| const f0=kind==='impact'?54:kind==='launch'?68:42,f1=kind==='impact'?25:kind==='launch'?31:34; | |
| sub.frequency.setValueAtTime(f0,t0);sub.frequency.exponentialRampToValueAtTime(f1,t0+life*.82); | |
| sub.connect(master);sub.start(t0);sub.stop(t0+life); | |
| if(kind!=='launch'||S.gain>.2){ | |
| const noise=AC.createBufferSource();noise.buffer=artWorldNoise(); | |
| const nf=AC.createBiquadFilter();nf.type=kind==='flight'?'bandpass':'lowpass'; | |
| nf.frequency.value=kind==='flight'?620:kind==='impact'?480:720;nf.Q.value=kind==='flight'?1.6:.7; | |
| const ng=AC.createGain();ng.gain.value=(kind==='flight'?.12:.22)*S.gain*(scale||1); | |
| noise.connect(nf);nf.connect(ng);ng.connect(master);noise.start(t0);noise.stop(t0+life*.88); | |
| } | |
| if(kind==='flight'){ | |
| const whistle=AC.createOscillator(),wg=AC.createGain();whistle.type='sine'; | |
| whistle.frequency.setValueAtTime(285,t0);whistle.frequency.exponentialRampToValueAtTime(145,t0+life); | |
| wg.gain.setValueAtTime(.0001,t0);wg.gain.exponentialRampToValueAtTime(.035*S.gain,t0+.08);wg.gain.exponentialRampToValueAtTime(.0001,t0+life); | |
| whistle.connect(wg);wg.connect(master);whistle.start(t0);whistle.stop(t0+life); | |
| } | |
| sub.onended=()=>{ART_WORLD_AUDIO.active=Math.max(0,ART_WORLD_AUDIO.active-1);}; | |
| return true; | |
| } | |
| /* The replacement for hud.js's sfx(). Same signature, same call sites. */ | |
| function sfxSample(name, wx, wy, scale, pickIdx){ | |
| if(!AC || muted || (typeof sfxOn!=='undefined'&&!sfxOn) || !AUD.ready) return false; | |
| const buf = audPick(name, pickIdx); | |
| if(!buf) return false; | |
| const mix = AUD_MIX[name] || {g:0.6, gap:40, p:2}; | |
| const now = performance.now(); | |
| if(now - (AUD.lastAt[name] || -1e9) < mix.gap) return true; // handled: swallow | |
| const spatial=audWorldSpatial(name,wx,wy); | |
| if(spatial.culled)return true; | |
| const pan=spatial.pan,dist=spatial.gain; | |
| /* Cull in world space before touching the voice pool. An off-screen alarm | |
| must not evict an on-screen cannon simply because alarms have priority. */ | |
| audVoiceYield(name); | |
| if(!audSlotHasRoom(name)) return true; | |
| if(!audMakeRoom(mix.p||2)) return true; | |
| AUD.lastAt[name] = now; | |
| const src = AC.createBufferSource(); | |
| src.buffer = buf; | |
| /* Detune in cents. ±90 is enough to defeat recognition without sounding | |
| like a broken tape. */ | |
| /* A per-slot rate bias on top of the usual jitter. It lets `reject` be the | |
| UI blip dropped a fifth into an obvious "denied" without shipping another | |
| asset. `rate` is absent on every pre-existing slot, so ||1 preserves the | |
| old behaviour byte for byte. */ | |
| src.playbackRate.value = (mix.rate || 1) + (Math.random() - 0.5) * 0.10; | |
| const g = AC.createGain(); | |
| g.gain.value = mix.g * (scale || 1) * dist * (0.88 + Math.random() * 0.24); | |
| let node = g; | |
| if(spatial.world&&spatial.cutoff<18500){ | |
| const f=AC.createBiquadFilter();f.type='lowpass';f.frequency.value=spatial.cutoff;f.Q.value=.48; | |
| g.connect(f);node=f; | |
| } | |
| if(pan !== 0 && AC.createStereoPanner){ | |
| const p = AC.createStereoPanner(); | |
| p.pan.value = pan; | |
| node.connect(p); node = p; | |
| } | |
| src.connect(g); node.connect(audSfxBus); | |
| AUD.lastWorld={name,world:spatial.world,gain:spatial.gain,cutoff:spatial.cutoff, | |
| pan:spatial.pan,zoom:spatial.zoom,distance:spatial.distance}; | |
| const voice={src:src,name:name,priority:mix.p||2,started:now,done:false}; | |
| AUD.active.push(voice); AUD.voices++; | |
| src.onended = () => { audRetireVoice(voice); }; | |
| try{ src.start(); }catch(e){ audRetireVoice(voice); return false; } | |
| /* 650 ms is right for an explosion and wrong for speech: a KEEN line runs 3-15 | |
| seconds, so the music came back up over the top of her within the first | |
| sentence. A voice line holds the duck open for as long as it is actually | |
| talking, measured from the decoded buffer rather than assumed. */ | |
| if(AUD_DUCK.has(name)){ | |
| const hold = (name.lastIndexOf('vo_',0)===0 && buf.duration) ? buf.duration*1000+240 : 650; | |
| AUD.duckUntil=Math.max(AUD.duckUntil,now+hold); | |
| } | |
| return true; | |
| } | |
| /* ---- MUSIC ---------------------------------------------------------------- | |
| Three stems rendered at the same tempo and key, crossfaded on combat | |
| intensity. Only one plays at a time here — layering all three simultaneously | |
| is the richer approach but costs three decoded beds resident and three | |
| sources running, which is the wrong trade on a phone. */ | |
| const AUD_MUSIC_FOR = i => (i > 0.55 ? 'mus_combat' : i > 0.22 ? 'mus_tension' : 'mus_ambient'); | |
| let audMusSrc = null, audMusName = '', audMusSwap = 0; | |
| function audMusicTick(dt){ | |
| if(!AC || !audMusBus) return; | |
| const menuFallback=PLAY.phase==='fallback'&& | |
| (typeof running==='undefined'||!running); | |
| const want = (!musicOn || muted || paused || (!running&&!menuFallback)) ? null | |
| : menuFallback?'mus_ambient' | |
| : AUD_MUSIC_FOR(typeof musicInt === 'number' ? musicInt : 0); | |
| if(!want){ | |
| if(audMusSrc) audMusBus.gain.setTargetAtTime(0.0001, AC.currentTime, 0.5); | |
| return; | |
| } | |
| if(!AUD.buf[want]) return; | |
| audMusSwap -= dt; | |
| if(want !== audMusName && audMusSwap <= 0){ | |
| /* Never cut a bed off — fade the old one down, start the new one under it, | |
| and hold a cooldown so a fight that flickers across the threshold cannot | |
| machine-gun the crossfade. */ | |
| audMusSwap = 8; | |
| const old = audMusSrc; | |
| if(old){ | |
| const og = old._g; | |
| og.gain.setTargetAtTime(0.0001, AC.currentTime, 1.2); | |
| setTimeout(() => { try{ old.stop(); }catch(e){} }, 4000); | |
| } | |
| const s = AC.createBufferSource(); | |
| s.buffer = AUD.buf[want]; s.loop = true; | |
| const g = AC.createGain(); g.gain.value = 0.0001; | |
| s.connect(g); g.connect(audMusBus); | |
| s._g = g; | |
| try{ s.start(0, Math.random() * 4); }catch(e){} | |
| g.gain.setTargetAtTime(1, AC.currentTime, 1.6); | |
| audMusSrc = s; audMusName = want; | |
| } | |
| /* Same duck arithmetic as audPlaylistTick: at tau = 0.8 s the bus travels only | |
| a fraction of the way to the ducked target before the duck expires, so the | |
| dip never reaches the depth AUD_DUCK's 0.58 asks for. Fast attack while | |
| ducked, slow release after — otherwise nothing cuts through the bed and the | |
| bundled-bed build stays exactly as deaf as before. */ | |
| const target = audMusicGain(0.30 + (typeof musicInt === 'number' ? musicInt : 0) * 0.16); | |
| audMusBus.gain.setTargetAtTime(target, AC.currentTime, | |
| performance.now() < AUD.duckUntil ? 0.06 : 0.8); | |
| } | |
| /* ---- TAKEOVER -------------------------------------------------------------- | |
| Wrap rather than replace: sample first, synth if the sample engine declines. | |
| `sfx` and `musicTickFrame` are function declarations in hud.js, which creates | |
| reassignable global bindings, so this is a supported takeover and not a hack. */ | |
| function initSampleAudio(){ | |
| if(typeof sfx !== 'function') return; | |
| const synthSfx = sfx; | |
| const synthMusic = (typeof musicTickFrame === 'function') ? musicTickFrame : null; | |
| /* Fetch the playlist while the title is on screen. On mobile, `play()` must | |
| happen inside a later real tap; having the manifest ready before that tap | |
| prevents the intro/menu from waiting for an asynchronous fetch and then | |
| losing the browser's audio permission window. */ | |
| audLoadPlaylists(); | |
| const baseInitAudio=typeof initAudio==='function'?initAudio:null; | |
| if(baseInitAudio){ | |
| initAudio=function(){ | |
| baseInitAudio(); | |
| if(!AC) return; | |
| audBuild(); | |
| if(PLAY.lists) audPlaylistTick(); | |
| }; | |
| } | |
| /* Buttons call initAudio(), but a title skip, Android system back path, or | |
| first map tap can be the first real gesture. Keep one lightweight retry | |
| armed so any of those paths can unlock a preloaded menu/faction track. */ | |
| if(!window.__mfMusicGestureBound){ | |
| window.__mfMusicGestureBound=true; | |
| document.addEventListener('pointerdown',function(){ | |
| if(typeof initAudio==='function') initAudio(); | |
| if(AC&&PLAY.lists){ | |
| PLAY.hidden=false; | |
| if(PLAY.phase==='locked'||PLAY.phase==='stalled') audPlaylistTick(); | |
| } | |
| },{passive:true}); | |
| document.addEventListener('visibilitychange',()=>{ | |
| document.hidden?audPlaylistSleep():audPlaylistWake(); | |
| }); | |
| window.addEventListener('pagehide',audPlaylistSleep); | |
| window.addEventListener('pageshow',audPlaylistWake); | |
| /* Capacitor exposes the native lifecycle earlier and more reliably than a | |
| WebView visibility event after calls, lock-screen and task switching. */ | |
| try{ | |
| const cap=window.Capacitor,app=cap&&cap.Plugins&&cap.Plugins.App; | |
| if(app&&typeof app.addListener==='function') | |
| app.addListener('appStateChange',s=>{ s&&s.isActive?audPlaylistWake():audPlaylistSleep(); }); | |
| }catch(e){} | |
| } | |
| sfx = function(name, wx, wy, scale, pickIdx){ | |
| /* The shipped bank is dual-codec, so every supported device has a sample | |
| path. Do not expose the old oscillator/chiptune bank while decoding or | |
| for a missing slot: a brief silence is preferable to retro arcade audio | |
| in a cinematic RTS mix. Keep the binding only for legacy diagnostics. | |
| RETURN THE RESULT. Dropping it made sfx() yield undefined for every | |
| caller, and voPlay's `sfx(...) !== false` was therefore unconditionally | |
| true — a declined or impossible voice line reported success and | |
| suppressed its own fallback. voPlay is the only call site in the tree | |
| that reads this value, so returning it changes nothing else. */ | |
| return sfxSample(name, wx, wy, scale, pickIdx); | |
| }; | |
| if(synthMusic){ | |
| musicTickFrame = function(dt){ | |
| /* The synth music still owns the intensity envelope — it is the thing | |
| that reads combat damage — so run it, but with its own bus muted when | |
| the sampled beds are available. */ | |
| if(AUD.ready && (PLAY.lists || AUD.buf.mus_ambient)){ | |
| if(typeof mixMus !== 'undefined' && mixMus) | |
| mixMus.gain.setTargetAtTime(0.0001, AC.currentTime, 0.4); | |
| synthMusic(dt); | |
| if(!audPlaylistTick()) audMusicTick(dt); | |
| ambTick(); audWorldTick(dt); | |
| } else { synthMusic(dt); ambTick(); audWorldTick(dt); } | |
| }; | |
| } | |
| /* Tiny hooks — other agents own sim.js / input.js / main.js. Guard so a | |
| second initSampleAudio cannot stack wrappers. */ | |
| if(typeof dealDamage==='function' && !dealDamage.__mfVoice){ | |
| const baseDeal=dealDamage; | |
| dealDamage=function(j,dmg,attTeam,attacker,mu,wk){ | |
| const r=baseDeal(j,dmg,attTeam,attacker,mu,wk); | |
| try{ | |
| if(typeof heroIdx==='number'&&j===heroIdx&&attTeam!==0&&dmg>=10&&typeof radioAck==='function') | |
| radioAck('underfire',1,ux[j],uy[j]); | |
| }catch(e){} | |
| return r; | |
| }; | |
| dealDamage.__mfVoice=true; | |
| } | |
| if(typeof endGame==='function' && !endGame.__mfVoice){ | |
| const baseEnd=endGame; | |
| endGame=function(win,reason){ | |
| try{ if(typeof radioAck==='function') radioAck(win?'victory':'defeat',1); }catch(e){} | |
| return baseEnd.apply(this,arguments); | |
| }; | |
| endGame.__mfVoice=true; | |
| } | |
| if(typeof deployCarrier==='function' && !deployCarrier.__mfVoice){ | |
| const baseDep=deployCarrier; | |
| deployCarrier=function(){ | |
| const r=baseDep.apply(this,arguments); | |
| try{ | |
| if(typeof carrier!=='undefined'&&carrier&&carrier.phase===2&&typeof radioAck==='function') | |
| radioAck('deploy',1,carrier.x,carrier.y); | |
| }catch(e){} | |
| return r; | |
| }; | |
| deployCarrier.__mfVoice=true; | |
| } | |
| if(typeof speakVoice==='function' && !speakVoice.__mfVoice){ | |
| const baseSpeak=speakVoice; | |
| speakVoice=function(text,faction,action,idx,wx,wy){ | |
| /* Brood must never reach speechSynthesis, even if a caller skipped voPlay. */ | |
| if(voIsBrood(faction)){ audBroodCue(action||'select',wx,wy,idx); return; } | |
| return baseSpeak(text,faction,action,idx,wx,wy); | |
| }; | |
| speakVoice.__mfVoice=true; | |
| } | |
| if(typeof speakVoiceFallback==='function' && !speakVoiceFallback.__mfVoice){ | |
| const baseFB=speakVoiceFallback; | |
| speakVoiceFallback=function(text,faction){ | |
| if(voIsBrood(faction)){ audBroodCue('select'); return; } | |
| return baseFB(text,faction); | |
| }; | |
| speakVoiceFallback.__mfVoice=true; | |
| } | |
| /* Decoding needs a live AudioContext, which only exists after the first user | |
| gesture on mobile. initAudio() is called from every entry point, so poll | |
| briefly for it rather than racing. */ | |
| let tries = 0; | |
| const arm = setInterval(() => { | |
| if(typeof AC !== 'undefined' && AC){ | |
| clearInterval(arm); | |
| initAudioSamples(); | |
| } else if(++tries > 600) clearInterval(arm); | |
| }, 250); | |
| } | |
| /* ============================================================================ | |
| MUSIC PLAYLISTS — real tracks, streamed | |
| ---------------------------------------------------------------------------- | |
| The rendered beds above are decoded into AudioBuffers, which is right for a | |
| 45-second loop and completely wrong for a soundtrack. A four-minute track | |
| decoded to an AudioBuffer is 44100 x 2 x 4 bytes per second — roughly 42 MB | |
| of resident float PCM, per track. A dozen of those and a mid-range phone is | |
| out of memory before the first shot. | |
| So playlists use HTMLAudioElement through MediaElementAudioSourceNode: the | |
| browser streams and decodes incrementally, memory stays flat regardless of | |
| how many songs are added, and the audio still routes through the same bus and | |
| compressor as everything else. Two elements exist so one can fade up while | |
| the other fades down — a hard cut between tracks is the thing that makes a | |
| soundtrack feel like a folder of files. | |
| ============================================================================ */ | |
| const PLAY = { lists:null, ext:'m4a', formats:['m4a'], haveExtra:false, cur:null, | |
| state:'explore', phase:'locked', reason:'awaiting gesture', idx:-1, | |
| els:[], gains:[], slot:0, fading:false, switchAt:0, nowTitle:'', | |
| restT:0, hidden:false, fails:0, generation:0, lastTrack:'', | |
| policy:{loop:false,seedRestMs:10000,fullRestMs:6500, | |
| menuSeedRestMs:24000,crossfadeMs:4500} }; | |
| /* Playback and combat intensity are deliberately separate state machines. | |
| `state` is the score's explore/tension/combat programme; `phase` is what the | |
| browser is actually doing. The latter is diagnostic as well as functional: | |
| an autoplay lock must be retried on a gesture, while a decoder failure must | |
| fall back instead of retrying forever. */ | |
| function audPlayState(phase,reason){ | |
| PLAY.phase=phase; | |
| PLAY.reason=reason||''; | |
| PLAY.changedAt=Date.now(); | |
| } | |
| /* Three consecutive HTMLAudio decode failures mean this browser cannot play the | |
| AAC playlist (open-source Chromium, a lying canPlayType, or a broken pack). | |
| Bump generation so an in-flight audPlaylistNext after fail #2 cannot start | |
| another silent track, then hand the bus to the dual-codec mus_* beds. */ | |
| function audAbandonPlaylist(reason){ | |
| PLAY.generation = (PLAY.generation||0)+1; | |
| PLAY.lists = null; PLAY.cur = null; | |
| try{ PLAY.els.forEach(e => { try{ e.pause(); }catch(x){} }); }catch(e){} | |
| AUD_MUSIC.forEach(n => { if(!AUD.buf[n]) audLoad(n); }); | |
| audPlayState('fallback', reason||'streamed soundtrack could not decode'); | |
| try{ audMusicTick(0); }catch(e){} | |
| } | |
| function audCodecPlayable(ext){ | |
| let el; | |
| try{ el=document.createElement('audio'); }catch(e){ return ext==='m4a'; } | |
| try{ | |
| if(ext==='ogg') return !!el.canPlayType('audio/ogg; codecs="vorbis"'); | |
| if(ext==='m4a'||ext==='aac') return !!el.canPlayType('audio/mp4; codecs="mp4a.40.2"'); | |
| return !!el.canPlayType('audio/'+ext); | |
| }catch(e){ return false; } | |
| } | |
| function audTrackExt(track){ | |
| const formats=(track&&Array.isArray(track.formats)&&track.formats.length) | |
| ? track.formats : PLAY.formats; | |
| for(const ext of formats) if(audCodecPlayable(ext)) return ext; | |
| return null; | |
| } | |
| async function audLoadPlaylists(){ | |
| if(typeof netAllowed==='function' && !netAllowed()) { /* still read the | |
| bundled manifest — it is a local file, not a network call */ } | |
| /* Prefer the manifest on the UPDATE CHANNEL, fall back to the packaged one. | |
| The packaged copy lives inside the APK, so with a local-only fetch any | |
| curation change — pulling a track, re-pointing a faction — could not reach | |
| an installed phone without shipping a whole new APK. That is how two tracks | |
| with sung lyrics stayed reachable on device after they had already been | |
| removed from the downloadable pack: the 18-second seeds cut from them are | |
| bundled, and the bundled manifest still named them. | |
| Remote first, local second, and a failure at either step is silent — the | |
| bundled beds still play. */ | |
| let j = null; | |
| try{ | |
| if(!(typeof netAllowed==='function' && !netAllowed())){ | |
| const base = (typeof packEndpoint==='function' && packEndpoint()) || ''; | |
| if(base){ | |
| const rr = await fetch(base.replace(/\/+$/,'') + '/music.json?t=' + Date.now(), {cache:'no-store'}); | |
| if(rr.ok){ const cand = await rr.json(); if(cand && cand.playlists) j = cand; } | |
| } | |
| } | |
| }catch(e){} | |
| try{ | |
| if(!j){ | |
| const r = await fetch('./assets/audio/music.json', {cache:'no-store'}); | |
| if(r.ok) j = await r.json(); | |
| } | |
| if(j && j.playlists){ | |
| PLAY.lists = j.playlists; | |
| /* Music ships AAC-only — the dual-format insurance the effects carry was | |
| costing 24 MB here. The manifest states its own extension so the player | |
| never derives it from the effects' codec probe and asks for a .ogg that | |
| was never encoded. */ | |
| PLAY.ext = j.ext || 'm4a'; | |
| PLAY.formats = Array.isArray(j.formats)&&j.formats.length | |
| ? j.formats.slice() : [PLAY.ext]; | |
| if(j.playback) PLAY.policy=Object.assign({},PLAY.policy,j.playback); | |
| audPlayState('locked','soundtrack ready'); | |
| } else audPlayState('fallback','soundtrack manifest unavailable'); | |
| }catch(e){ audPlayState('fallback','soundtrack manifest unavailable'); } | |
| } | |
| function audMediaSlot(i){ | |
| if(PLAY.els[i]) return i; | |
| const el = new Audio(); | |
| el.preload = 'none'; el.crossOrigin = 'anonymous'; | |
| /* Not `loop`: a playlist advances. `ended` is the cue. */ | |
| el.addEventListener('ended', () => { | |
| if(i!==PLAY.slot) return; // retired crossfade element | |
| audPlaylistRest(); | |
| }); | |
| el.addEventListener('loadstart',()=>{ if(i===PLAY.slot) audPlayState('loading','opening '+PLAY.nowTitle); }); | |
| el.addEventListener('waiting',()=>{ if(i===PLAY.slot) audPlayState('stalled','buffering '+PLAY.nowTitle); }); | |
| el.addEventListener('stalled',()=>{ if(i===PLAY.slot) audPlayState('stalled','network stalled'); }); | |
| el.addEventListener('playing',()=>{ | |
| if(i!==PLAY.slot) return; | |
| PLAY.fails=0; | |
| audPlayState('playing',PLAY.nowTitle); | |
| }); | |
| /* A decode failure must not become an infinite skip. Music ships AAC-only, | |
| and a browser without an AAC decoder (open-source Chromium builds, some | |
| Linux distributions) fails EVERY track — advancing on error would spin the | |
| playlist forever in silence. After a few consecutive failures the playlist | |
| is abandoned and the bundled dual-format beds take over, which is the whole | |
| reason they were kept. */ | |
| el.addEventListener('error', () => { | |
| if(i!==PLAY.slot) return; | |
| PLAY.fails = (PLAY.fails || 0) + 1; | |
| if(PLAY.fails >= 3){ | |
| audAbandonPlaylist('streamed soundtrack could not decode'); | |
| return; | |
| } | |
| audPlayState('failed','track could not decode'); | |
| audPlaylistNext(); | |
| }); | |
| const src = AC.createMediaElementSource(el); | |
| const g = AC.createGain(); g.gain.value = 0.0001; | |
| src.connect(g); g.connect(audMusBus); | |
| PLAY.els[i] = el; PLAY.gains[i] = g; | |
| return i; | |
| } | |
| /* Which playlist the current context calls for. In a match it is the ENEMY's | |
| theme rather than the player's — you are listening to who you are fighting, | |
| which is the choice that makes the four factions feel distinct. */ | |
| function audPlaylistFor(){ | |
| if(!PLAY.lists) return null; | |
| const pick = n => audPlayableTracks(n).length ? n : null; | |
| /* The launch reveal gets its own piece, so the first thing anyone hears is | |
| not the same loop as the menu they are about to land on. */ | |
| try{ | |
| if(document.body && !document.body.classList.contains('mfIntroDone')){ | |
| const sp = pick('splash'); if(sp) return sp; | |
| } | |
| }catch(e){} | |
| if(typeof running === 'undefined' || !running) return pick('menu') || pick('nova'); | |
| let fac = null, enemy = null; | |
| try{ | |
| if(typeof playerFaction!=='undefined'&&playerFaction) fac=playerFaction; | |
| else if(typeof META!=='undefined'&&META.setup&&META.setup.pf) fac=META.setup.pf; | |
| if(typeof AI !== 'undefined' && AI.fac && typeof facArt === 'function'){ | |
| const A = facArt(AI.fac); | |
| if(A) enemy = A.id; | |
| } | |
| }catch(e){} | |
| /* Playlists are keyed nova / ascendancy / syndicate / horde. playerFaction | |
| is legion for Dominion, so the raw string never hits `ascendancy` and the | |
| player army lost the score to the enemy fallback. Resolve through facArt | |
| the same way the opponent path already does. */ | |
| let playerList=null; | |
| try{ | |
| if(typeof facArt==='function'&&fac){ | |
| const A=facArt(fac); | |
| if(A&&A.id) playerList=A.id; | |
| } | |
| }catch(e){} | |
| return pick(playerList) || pick(fac) || pick(enemy) || pick('nova') || pick('menu') || pick('ascendancy'); | |
| } | |
| /* Combat intensity is noisy by design: one hit raises it and the envelope then | |
| decays. Hysteresis plus a nine-second hold keeps that useful signal from | |
| turning the soundtrack into a rapid series of restarts around a threshold. */ | |
| function audPlaylistState(i, prior){ | |
| const p=prior||'explore'; | |
| if(p==='combat') return i<0.43?(i<0.16?'explore':'tension'):'combat'; | |
| if(p==='tension') return i>0.62?'combat':(i<0.15?'explore':'tension'); | |
| return i>0.62?'combat':(i>0.27?'tension':'explore'); | |
| } | |
| function audPlayableTracks(name,state){ | |
| const all=((PLAY.lists&&PLAY.lists[name])||[]) | |
| .filter(t=>(t.bundled!==false||PLAY.haveExtra)&&!!audTrackExt(t)); | |
| /* The soundtrack manifest no longer tags tracks by combat state — a context | |
| is a set of full pieces that rotate. Only the legacy bundled seeds still | |
| carry `state`, so a list with none is simply "all of these". */ | |
| if(!state || !all.some(t=>t.state)) return all; | |
| const exact=all.filter(t=>t.state===state); | |
| if(exact.length){ | |
| /* Once the full pack exists it should replace, not merely compete with, | |
| the short offline seed. Otherwise half of all track picks still chose | |
| the 18-second fallback after the player downloaded ten megabytes. */ | |
| const full=PLAY.haveExtra?exact.filter(t=>t.bundled===false):[]; | |
| return full.length?full:exact; | |
| } | |
| const neutral=all.filter(t=>!t.state); | |
| return neutral.length?neutral:all; | |
| } | |
| /* A playlist whose pool is one track restarts it the instant it ends, which | |
| does not read as music — it reads as a 20-second loop running over and over, | |
| and on the MENU (where you may sit for minutes) it is the first thing anyone | |
| notices. Rest between plays, longer the smaller the pool. In a match the | |
| soundtrack is doing real work following combat intensity, so it never rests. */ | |
| function audPlaylistRest(){ | |
| const inMatch = !(typeof running === 'undefined' || !running); | |
| const pool = audPlayableTracks(PLAY.cur, PLAY.state).length; | |
| /* A 2-3 minute piece has already earned its silence; only the short bundled | |
| seeds need a rest inserted so they do not read as a loop. */ | |
| const cur = audPlayableTracks(PLAY.cur, PLAY.state); | |
| const longForm = cur.length && cur.every(t => (t.dur||0) >= 60); | |
| const track=cur[PLAY.idx]||null; | |
| /* A seed is an excerpt, never a loop. Even in combat it yields to the adaptive | |
| bed before it may return. Long-form pieces also breathe instead of exposing | |
| their trimmed seam with an immediate restart. Manifest minRest wins when | |
| the composer has authored a longer pause. */ | |
| const authored=track&&Number(track.minRest)||0; | |
| const gap=Math.max(authored,longForm?(inMatch?PLAY.policy.fullRestMs:9000) | |
| :(inMatch?PLAY.policy.seedRestMs | |
| :(pool<=1?PLAY.policy.menuSeedRestMs:pool<=2?13000:6000))); | |
| clearTimeout(PLAY.restT); | |
| if (!gap) { audPlaylistNext(); return; } | |
| audPlayState('resting','next cue in '+Math.ceil(gap/1000)+'s'); | |
| PLAY.restT = setTimeout(() => { PLAY.restT = 0; audPlaylistNext(); }, gap); | |
| } | |
| function audPlaylistPlay(el,slot){ | |
| if(!el||slot!==PLAY.slot||PLAY.hidden) return; | |
| audPlayState('loading','starting '+PLAY.nowTitle); | |
| let p; | |
| try{ p=el.play(); } | |
| catch(e){ audPlayState('failed',(e&&e.message)||'playback failed'); return; } | |
| if(p&&p.catch) p.catch(e=>{ | |
| if(slot!==PLAY.slot) return; | |
| const name=String(e&&e.name||''); | |
| if(name==='NotAllowedError'||name==='SecurityError') | |
| audPlayState('locked','tap to enable music'); | |
| else if(name!=='AbortError') | |
| audPlayState('stalled',(e&&e.message)||'playback interrupted'); | |
| }); | |
| } | |
| async function audPlaylistNext(){ | |
| clearTimeout(PLAY.restT); PLAY.restT = 0; | |
| const gen = PLAY.generation; | |
| const name = PLAY.cur; | |
| if(!name || !PLAY.lists || !PLAY.lists[name] || !PLAY.lists[name].length) return; | |
| /* Only tracks that can actually play. A track is playable if it shipped in | |
| the installer, or if the pack that carries it has been downloaded. Filtering | |
| up front beats letting a missing file error, because the error handler | |
| cannot distinguish "this one file is absent" from "this browser has no | |
| decoder" — and the second has to abandon the playlist while the first must | |
| not. */ | |
| const list = audPlayableTracks(name,PLAY.state); | |
| if(!list.length){ | |
| AUD_MUSIC.forEach(n => { if(!AUD.buf[n]) audLoad(n); }); | |
| audPlayState('fallback','no playable soundtrack'); | |
| try{ audMusicTick(0); }catch(e){} | |
| return; | |
| } | |
| let n = (Math.random() * list.length) | 0; | |
| if(list.length > 1 && list[n].file===PLAY.lastTrack) n=(n+1)%list.length; | |
| PLAY.idx = n; | |
| const track = list[n]; | |
| PLAY.lastTrack=track.file; | |
| PLAY.nowTitle=track.title||''; | |
| const next = PLAY.slot ^ 1; | |
| audMediaSlot(next); audMediaSlot(PLAY.slot); | |
| const el = PLAY.els[next], g = PLAY.gains[next]; | |
| /* A short seed rest is carried by the adaptive bed. Retire that bed before | |
| the streamed cue fades in or both scores remain layered indefinitely. */ | |
| if(audMusSrc){ | |
| const bed=audMusSrc; | |
| if(bed._g) bed._g.gain.setTargetAtTime(0.0001,AC.currentTime,0.7); | |
| setTimeout(()=>{ try{ bed.stop(); }catch(e){} },2600); | |
| audMusSrc=null; audMusName=''; | |
| } | |
| const ext=audTrackExt(track); | |
| if(!ext){ audAbandonPlaylist('no compatible soundtrack codec'); return; } | |
| const fileName = track.file.split('/').pop() + '.' + ext; | |
| /* Pack first, bundled path second. A build that ships the music inside the | |
| installer and one that downloads it behave identically from here. */ | |
| /* Seed tracks are bundled. Starting them must stay synchronous with the | |
| player's tap: awaiting packURL here made iOS treat `play()` as autoplay | |
| and silently reject the menu/intro music. Full downloaded tracks may use | |
| the asynchronous pack lookup after the seed has already unlocked audio. */ | |
| let url = AUD.base + track.file + '.' + ext; | |
| if(track.bundled===false&&typeof packURL === 'function'){ | |
| try{ url = (await packURL('music', fileName)) || url; }catch(e){} | |
| } | |
| if(gen !== PLAY.generation || !PLAY.lists) return; | |
| el.src = url; | |
| el.currentTime = 0; | |
| audPlaylistPlay(el,next); | |
| const t = AC.currentTime; | |
| g.gain.cancelScheduledValues(t); | |
| g.gain.setValueAtTime(0.0001, t); | |
| g.gain.setTargetAtTime(1, t, 1.4); | |
| const old = PLAY.gains[PLAY.slot]; | |
| if(old){ | |
| old.gain.cancelScheduledValues(t); | |
| old.gain.setTargetAtTime(0.0001, t, 1.2); | |
| const oe = PLAY.els[PLAY.slot]; | |
| setTimeout(() => { try{ oe.pause(); }catch(e){} }, PLAY.policy.crossfadeMs); | |
| } | |
| PLAY.slot = next; | |
| } | |
| function audPlaylistTick(){ | |
| if(!AC || !audMusBus || !PLAY.lists) return false; | |
| const disabled=!musicOn||muted; | |
| const want = disabled ? null : audPlaylistFor(); | |
| if(!want){ | |
| if(PLAY.cur){ PLAY.cur = null; audMusBus.gain.setTargetAtTime(0.0001, AC.currentTime, 0.6); | |
| PLAY.els.forEach(e => { try{ e.pause(); }catch(x){} }); | |
| audPlayState(disabled?'locked':'fallback',disabled?'music disabled':'no playable soundtrack'); } | |
| /* A playlist manifest with no locally playable files must fall through to | |
| the bundled adaptive beds. Treating an empty playlist as success caused | |
| three 404s followed by permanent silence on a fresh APK. */ | |
| return disabled; | |
| } | |
| const i = (typeof musicInt === 'number') ? musicInt : 0; | |
| const now=performance.now(); | |
| if(now>=(PLAY.switchAt||0)){ | |
| const nextState=audPlaylistState(i,PLAY.state); | |
| if(nextState!==PLAY.state){ PLAY.state=nextState; PLAY.switchAt=now+9000; } | |
| } | |
| /* A track is only ever replaced when the CONTEXT changes — splash, menu, or | |
| which faction you are fighting. It is never cut off because combat intensity | |
| crossed a threshold. | |
| The old behaviour restarted the playlist on every explore→tension→combat | |
| transition, which with the short seed clips meant the soundtrack audibly | |
| re-started every few seconds during a fight. These are 2-3 minute pieces | |
| now; they are meant to be heard. Intensity still rides the bus GAIN below, | |
| so a firefight lifts the music without chopping it. */ | |
| if(want !== PLAY.cur){ | |
| clearTimeout(PLAY.restT); PLAY.restT=0; | |
| PLAY.cur = want; PLAY.idx = -1; PLAY.lastTrack=''; | |
| audPlaylistNext(); | |
| } else if(!PLAY.restT&&!PLAY.hidden&& | |
| (PLAY.phase==='locked'||PLAY.phase==='stalled')&&PLAY.els[PLAY.slot]){ | |
| /* The first mobile play often loses to autoplay policy. The old code left | |
| PLAY.cur set and therefore never attempted this element again. */ | |
| audPlaylistPlay(PLAY.els[PLAY.slot],PLAY.slot); | |
| } | |
| /* Intensity still rides the level, so a firefight lifts the music without | |
| needing separate stems for licensed tracks. */ | |
| /* ONE TIME CONSTANT CANNOT DUCK. AUD_DUCK arms the duck for 650 ms and | |
| audMusicGain multiplies by 0.58 — but at tau = 0.9 s the bus only travels | |
| 1-e^(-0.65/0.9) = 51% of the way in that window, landing near 0.78. That is | |
| a 2.1 dB dip where 4.7 dB was intended, and it starts recovering before it | |
| bottoms out, so no alarm, explosion or radio line ever actually cut | |
| through the music. A duck needs a fast attack and a slow release. */ | |
| const ducked = performance.now() < AUD.duckUntil; | |
| audMusBus.gain.setTargetAtTime(audMusicGain(0.34 + i * 0.16), AC.currentTime, ducked ? 0.06 : 0.9); | |
| /* During an authored rest, or after streamed playback has failed, allow the | |
| dual-codec adaptive beds to carry the mix rather than returning silence. */ | |
| return PLAY.phase!=='resting'&&PLAY.phase!=='fallback'&&PLAY.phase!=='failed'; | |
| } | |
| function audPlaylistSleep(){ | |
| PLAY.hidden=true; | |
| if(PLAY.cur) PLAY.els.forEach(e=>{ try{ e.pause(); }catch(x){} }); | |
| if(PLAY.cur&&!PLAY.restT) audPlayState('stalled','application backgrounded'); | |
| } | |
| function audPlaylistWake(){ | |
| PLAY.hidden=false; | |
| if(!PLAY.restT&&PLAY.cur) audPlayState('locked','resume requires audio permission'); | |
| setTimeout(()=>{ if(AC&&PLAY.lists) audPlaylistTick(); },0); | |
| } | |
| /* Called by the asset-pack downloader the moment the soundtrack lands, so music | |
| starts in the session that fetched it rather than after a restart. */ | |
| function audAttachPack(){ | |
| PLAY.haveExtra = true; | |
| if(!PLAY.lists) { audLoadPlaylists().then(() => { PLAY.cur = null; audPlayState('locked','soundtrack pack ready'); }); return; } | |
| PLAY.cur = null; // force audPlaylistTick to re-pick | |
| audPlayState('locked','soundtrack pack ready'); | |
| } | |
| /* ============================================================================ | |
| COMMAND RADIO — one acknowledgement, never a wall of chatter | |
| ---------------------------------------------------------------------------- | |
| The shipped clip is a clean walkie-talkie open/close transient, not a | |
| synthesized voice. The short visual line supplies the specific information | |
| without forcing one recorded English performance onto every faction. Global | |
| and per-command cooldowns make repeated move taps feel responsive while a | |
| drag or double tap cannot stack a dozen squelches through the compressor. | |
| ============================================================================ */ | |
| const RADIO_ACK={last:0,by:{},timer:0,seq:0,voiceAt:0}; | |
| const RADIO_COPY={ | |
| select:['Command link established','Unit telemetry linked','Formation on channel'], | |
| move:['Vector confirmed','Advancing to marker','Route locked'], | |
| retreat:['Breaking contact','Falling back to marker','Disengaging'], | |
| attack:['Weapons free','Target solution confirmed','Engaging marked contact'], | |
| build:['Fabricator order received','Construction marker accepted','Build crew dispatched'], | |
| patrol:['Patrol circuit locked','Route uploaded','Watch pattern confirmed'], | |
| hold:['Holding this ground','Defensive posture set','Position anchored'], | |
| guard:['Escort pattern set','Guard detail assigned','Protecting marked asset'], | |
| stop:['Formation standing by','Order cancelled','Units holding'], | |
| ability:['Commander system armed','Tactical system responding','Ability order confirmed'], | |
| deploy:['Landing vector confirmed','Deployment site accepted','Base package descending'], | |
| underfire:['Taking fire','Commander under attack','Contact on the command unit'], | |
| victory:['Objective complete','Field is ours','Mission accomplished'], | |
| defeat:['Command net lost','We are overrun','Mission failed'] | |
| }; | |
| /* HUD flavour only. Brood audio is audBroodCue — never these strings, never TTS. */ | |
| const RADIO_COPY_BROOD={ | |
| select:['Hive-link locked','Brood-mind attuned','Swarm on channel'], | |
| move:['Swarm advancing','Mass in motion','Hunt-path set'], | |
| retreat:['Swarm withdrawing','Mass peeling back','Hive pulling in'], | |
| attack:['Swarm striking','Prey marked','Hive hunting'], | |
| build:['Growth-site marked','Spawning order set','Hive expanding'], | |
| patrol:['Hunt circuit set','Swarm circling','Watch-mass moving'], | |
| hold:['Swarm anchoring','Mass holding ground','Hive rooted'], | |
| guard:['Swarm escorting','Mass shielding the marked','Hive-guard set'], | |
| stop:['Swarm still','Order dissolved','Mass waiting'], | |
| ability:['Hive-gift loosed','Brood-mind surge','Gift of the nest'], | |
| deploy:['Hive-fall locked','Nest-site chosen','Brood descending'], | |
| underfire:['Hive-mind struck','Queen under bite','Command-mass bleeding'], | |
| victory:['Prey consumed','Field belongs to the hive','Swarm triumphant'], | |
| defeat:['Hive-mind silent','Swarm broken','Nest fallen'] | |
| }; | |
| const RADIO_ICON={select:'◇',move:'➤',retreat:'➤',attack:'⚔',build:'⬡',patrol:'↻',hold:'⛊',guard:'⛨',stop:'■',ability:'✦',deploy:'⌄',underfire:'⚠',victory:'★',defeat:'✕'}; | |
| function radioFaction(){ | |
| let key='nova'; | |
| try{ | |
| if(typeof playerFaction!=='undefined'&&playerFaction) key=playerFaction; | |
| else if(typeof carrier!=='undefined'&&carrier.fac) key=carrier.fac; | |
| }catch(e){} | |
| const A=typeof facArt==='function'?facArt(key):null; | |
| return A||{id:'nova',nm:'Terran Frontline Command',cdr:'Command',col:'#5db6ff'}; | |
| } | |
| function radioPanel(){ | |
| let el=document.getElementById('radioAck'); | |
| if(el) return el; | |
| el=document.createElement('div'); el.id='radioAck'; el.setAttribute('aria-live','polite'); | |
| el.innerHTML='<span class="raPulse"></span><span class="raIcon">◇</span>'+ | |
| '<span class="raCopy"><b>COMMAND NET</b><i>Channel ready</i></span><span class="raCount"></span>'; | |
| document.body.appendChild(el); | |
| return el; | |
| } | |
| function radioAck(action,count,wx,wy){ | |
| if(!RADIO_COPY[action]) action=RADIO_COPY[voActionKey(action)]?voActionKey(action):'select'; | |
| const now=performance.now(); | |
| const A=radioFaction(); | |
| const brood=voIsBrood(A.id); | |
| /* underfire is a volley, not an order — 6.5s between screams, but a recent | |
| move ack must not swallow the first hit. victory/defeat fire once. Orders | |
| keep the old 260/620 UI cadence so a formation drag still feels responsive | |
| without stacking VO. */ | |
| if(action==='victory'||action==='defeat'){ | |
| if(RADIO_ACK.by[action]) return false; | |
| }else if(action==='underfire'){ | |
| if(now-(RADIO_ACK.by.underfire||-1e9)<6500) return false; | |
| }else if(action==='retreat'){ | |
| /* Double-tap empty ground fires move then retreat inside 500 ms. The 260 ms | |
| global gate would swallow the retreat cue every time. Same-action 620 ms | |
| still stops a drag from stacking retreats. */ | |
| if(now-(RADIO_ACK.by.retreat||-1e9)<620) return false; | |
| }else{ | |
| const same=RADIO_ACK.by[action]||-1e9; | |
| if(now-RADIO_ACK.last<260||now-same<620) return false; | |
| } | |
| RADIO_ACK.last=now; RADIO_ACK.by[action]=now; | |
| const lines=(brood&&RADIO_COPY_BROOD[action])||RADIO_COPY[action]; | |
| const line=lines[RADIO_ACK.seq++%lines.length]; | |
| let speaker=A.nm||'FIELD UNIT'; | |
| if(action==='ability'||action==='deploy'||action==='underfire'||action==='victory'||action==='defeat'){ | |
| try{ | |
| const C=typeof playerCommanderDef==='function'?playerCommanderDef():null; | |
| speaker=C&&C.nm?C.nm:(A.cdr||speaker); | |
| }catch(e){speaker=A.cdr||speaker;} | |
| }else if(action==='build') speaker=(A.nm||'FIELD')+' ENGINEER'; | |
| else speaker=(A.nm||'FIELD')+' UNIT'; | |
| /* Radio text deliberately shares the single HUD notice rail with gameplay | |
| warnings. Two independent fixed overlays overlapped on phones whenever an | |
| order landed during a warning. */ | |
| if(typeof radioNotice==='function') radioNotice(speaker+' // '+action.toUpperCase(),line+(count>1?' · '+count+' UNITS':'')); | |
| else if(typeof toast==='function') toast(line); | |
| /* Human factions: walkie squelch then pack VO. Brood: no radio hiss — that | |
| click is a person on a handset. voPlay is the voice, not speakVoice: | |
| tutorialVoice / 5200ms throttle used to swallow almost every ack. */ | |
| if(!brood && typeof sfx==='function') sfx('radio',wx,wy,0.9); | |
| RADIO_ACK.voiceAt=now; | |
| voPlay(A.id, action, wx, wy, lines.indexOf(line)); | |
| return true; | |
| } | |
| /* ============================================================================ | |
| AMBIENCE — the bed under everything | |
| ---------------------------------------------------------------------------- | |
| A battlefield with only music and gunfire has silence between the gunfire, and | |
| silence reads as "nothing is loaded" rather than as calm. An ambient bed fixes | |
| that for almost no cost: a continuous low hull rumble sitting beneath the mix, | |
| audible mostly when it stops. | |
| Two beds rather than one, crossfaded on combat intensity. `amb_low` is hull | |
| and machinery — the sound of a base that exists. `amb_high` is air and stress. | |
| Pushing between them on the same `musicInt` signal the music uses means the | |
| room itself tightens during a fight, which the player feels without ever | |
| noticing there is a second file. | |
| Looping is why these are AudioBuffers rather than media elements: a | |
| BufferSource with loop=true has a sample-accurate seam, while an | |
| HTMLAudioElement loop has an audible gap on most browsers. The 30-second beds | |
| cost about 5 MB of memory each decoded, which is affordable for two — and is | |
| exactly why the music, at fifteen tracks, streams instead. | |
| ============================================================================ */ | |
| const AMB = { on:false, srcs:{}, gains:{}, bus:null, filter:null }; | |
| function ambStart(){ | |
| if(!AC || !audSfxBus || AMB.on) return; | |
| if(!AUD.buf.amb_low0 && !AUD.buf.amb_high0) return; | |
| AMB.bus = AC.createGain(); | |
| AMB.bus.gain.value = 0.0001; | |
| /* Remove the abrasive upper hiss before ambience reaches the shared mobile | |
| compressor. This also protects future replacement beds from ear fatigue. */ | |
| AMB.filter=AC.createBiquadFilter(); | |
| AMB.filter.type='lowpass'; AMB.filter.frequency.value=2200; AMB.filter.Q.value=0.45; | |
| AMB.bus.connect(AMB.filter); AMB.filter.connect(audSfxBus || audComp || AC.destination); | |
| for(const k of ['amb_low0','amb_high0']){ | |
| const b = AUD.buf[k]; | |
| if(!b) continue; | |
| const s = AC.createBufferSource(); | |
| s.buffer = b; s.loop = true; | |
| /* Detune the high bed very slightly so the two 30-second loops do not | |
| re-align on the same seam every pass and become recognisable. */ | |
| if(k === 'amb_high0') s.playbackRate.value = 0.997; | |
| const g = AC.createGain(); | |
| g.gain.value = k === 'amb_low0' ? 1 : 0.0001; | |
| s.connect(g); g.connect(AMB.bus); | |
| try{ s.start(0, Math.random() * b.duration); }catch(e){ continue; } | |
| AMB.srcs[k] = s; AMB.gains[k] = g; | |
| } | |
| AMB.on = true; | |
| } | |
| function ambStop(){ | |
| if(!AMB.on) return; | |
| if(AMB.bus) AMB.bus.gain.setTargetAtTime(0.0001, AC.currentTime, 0.5); | |
| const srcs = AMB.srcs; | |
| setTimeout(() => { for(const k in srcs){ try{ srcs[k].stop(); }catch(e){} } }, 1500); | |
| AMB.srcs = {}; AMB.gains = {}; AMB.filter=null; AMB.on = false; | |
| } | |
| function ambTick(){ | |
| if(!AC) return; | |
| const want = (typeof running !== 'undefined' && running && !paused && !muted && | |
| (typeof sfxOn==='undefined'||sfxOn)); | |
| if(want && !AMB.on) ambStart(); | |
| else if(!want && AMB.on){ ambStop(); return; } | |
| if(!AMB.on || !AMB.bus) return; | |
| const i = (typeof musicInt === 'number') ? musicInt : 0; | |
| const t = AC.currentTime; | |
| /* Quiet enough to be missed rather than heard. It lifts a little in combat | |
| because a fight should feel closer, not louder. */ | |
| AMB.bus.gain.setTargetAtTime(0.14 + i * 0.04, t, 1.2); | |
| if(AMB.gains.amb_low0) AMB.gains.amb_low0.gain.setTargetAtTime(0.88 - i * 0.18, t, 2.0); | |
| if(AMB.gains.amb_high0) AMB.gains.amb_high0.gain.setTargetAtTime(0.01 + i * 0.16, t, 2.0); | |
| } | |
| /* ============================================================================ | |
| POSITIONAL WORLD LOOPS | |
| ---------------------------------------------------------------------------- | |
| Movement and machinery are continuous sources, not repeated one-shots. The | |
| nearest five moving units and nearest three structures receive individual | |
| loop voices with their own pan and distance gain. That preserves proximity | |
| and direction while placing a hard eight-voice ceiling on a 20,000-unit map. | |
| ============================================================================ */ | |
| const WORLD_AUD={tick:0, emit:{}}; | |
| function audWorldDrop(key){ | |
| const e=WORLD_AUD.emit[key]; | |
| if(!e) return; | |
| delete WORLD_AUD.emit[key]; | |
| try{ e.g.gain.setTargetAtTime(0.0001,AC.currentTime,0.08); }catch(x){} | |
| setTimeout(()=>{ try{ e.src.stop(); }catch(x){} },320); | |
| } | |
| function audWorldClear(){ for(const key in WORLD_AUD.emit) audWorldDrop(key); } | |
| function audWorldEnsure(c){ | |
| let e=WORLD_AUD.emit[c.key]; | |
| if(e&&e.slot!==c.slot){ audWorldDrop(c.key); e=null; } | |
| if(e) return e; | |
| const buf=audPick(c.slot); | |
| if(!buf||!audSfxBus) return null; | |
| const src=AC.createBufferSource(); src.buffer=buf; src.loop=true; | |
| src.playbackRate.value=0.985+Math.random()*0.03; | |
| const g=AC.createGain(); g.gain.value=0.0001; | |
| let p=null; | |
| if(AC.createStereoPanner){ p=AC.createStereoPanner(); g.connect(p); p.connect(audSfxBus); } | |
| else g.connect(audSfxBus); | |
| src.connect(g); | |
| try{ src.start(0,Math.random()*Math.max(0.05,buf.duration)); }catch(x){ return null; } | |
| e={src:src,g:g,p:p,slot:c.slot}; WORLD_AUD.emit[c.key]=e; | |
| return e; | |
| } | |
| function audWorldTick(dt){ | |
| if(!AC||!AUD.ready) return; | |
| const on=typeof running!=='undefined'&&running&&!paused&&!muted&& | |
| (typeof sfxOn==='undefined'||sfxOn)&&typeof camBounds==='function'; | |
| if(!on){ if(Object.keys(WORLD_AUD.emit).length) audWorldClear(); return; } | |
| WORLD_AUD.tick-=dt; | |
| if(WORLD_AUD.tick>0) return; | |
| WORLD_AUD.tick=0.20; | |
| if(typeof unitHigh==='undefined'||typeof blds==='undefined') return; | |
| const bounds=camBounds(), cx=(bounds.x0+bounds.x1)*0.5, cy=(bounds.y0+bounds.y1)*0.5; | |
| const half=Math.max(1,(bounds.x1-bounds.x0)*0.5); | |
| const radius=Math.max(420,Math.max(bounds.x1-bounds.x0,bounds.y1-bounds.y0)*0.92); | |
| const r2=radius*radius, movers=[], structures=[]; | |
| /* Reuse the smooth owned air-movement loop for the carrier instead of | |
| replaying the old synthetic thrust noise. */ | |
| if(typeof carrier!=='undefined'&&carrier.active&&carrier.phase<2){ | |
| const dx=carrier.x-cx,dy=carrier.y-cy,d2=dx*dx+dy*dy; | |
| if(d2<=r2){ | |
| const flying=carrier.phase===0, driving=Math.hypot(carrier.tx-carrier.x,carrier.ty-carrier.y)>4; | |
| movers.push({key:'carrier-flight',slot:'move_air',x:carrier.x,y:carrier.y,d2:d2, | |
| base:flying?0.24:(driving?0.20:0.11)}); | |
| } | |
| } | |
| for(let i=0;i<unitHigh;i++){ | |
| if(!ualive[i]||!umov[i]) continue; | |
| const dx=ux[i]-cx,dy=uy[i]-cy,d2=dx*dx+dy*dy; | |
| if(d2>r2) continue; | |
| const T=TYPES[utype[i]]; | |
| const brood=typeof unitIsBrood==='function'&&unitIsBrood(i); | |
| movers.push({key:'u'+i+'g'+ugen[i],slot:brood?'move_brood':(T.air?'move_air':'move_vehicle'), | |
| x:ux[i],y:uy[i],d2:d2,base:brood?0.15:(T.air?0.16:0.13)}); | |
| } | |
| for(let b=0;b<blds.length;b++){ | |
| const B=blds[b]; if(!B||!B.alive||B.prog<1) continue; | |
| const dx=B.x-cx,dy=B.y-cy,d2=dx*dx+dy*dy; | |
| if(d2>r2) continue; | |
| const factory=B.type==='fac'||B.type==='tgate'||B.type==='harbor'||B.type==='airfield'; | |
| const damaged=B.team===0&&B.hp<B.hpm*0.42; | |
| structures.push({key:'b'+b,slot:damaged?'alarm_loop':(B.type==='nest'?'move_brood':(factory&&B.queue&&B.queue.length?'factory_hum':'structure_hum')), | |
| x:B.x,y:B.y,d2:d2,base:damaged?0.22:(factory?0.14:0.10)}); | |
| } | |
| movers.sort((a,b)=>a.d2-b.d2); structures.sort((a,b)=>a.d2-b.d2); | |
| const chosen=movers.slice(0,5).concat(structures.slice(0,3)), seen={}; | |
| for(const c of chosen){ | |
| seen[c.key]=1; | |
| const e=audWorldEnsure(c); if(!e) continue; | |
| const dist=Math.sqrt(c.d2), near=clamp(1-dist/radius,0,1); | |
| e.g.gain.setTargetAtTime(Math.max(0.0001,c.base*near*near),AC.currentTime,0.10); | |
| if(e.p) e.p.pan.setTargetAtTime(clamp((c.x-cx)/half,-1,1)*0.82,AC.currentTime,0.08); | |
| } | |
| for(const key in WORLD_AUD.emit) if(!seen[key]) audWorldDrop(key); | |
| } | |