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Running
| { | |
| "notes": "Civilian architecture \u2014 the NOVA civic block. A new intact, still-powered administrative building that stands among the derelict districts: a tiered plinth, four full-height stepped corner pylons, a panelled main mass with recessed louvre window bays, a stepped octagonal roof crown with chevron vents and a mast, and a wide canopied entrance. Cyan emissive throughout with sparse amber service lights, no faction livery \u2014 it belongs to nobody. 1,214 triangles. It is block kind 4 in the existing district planner, roughly one in seven low blocks and never more than two per district, seeded off the same roll that already picks tall-vs-low so no existing map's layout shifts. It behaves like every other block for footprint, salvage and damage. Two things the game camera caught that a hero render never would: the entrance canopy projected far enough to hide the entire doorway at the shallowest sightline the game allows, and the window slats were sub-pixel at the closest playable zoom \u2014 what reads at ninety pixels is lit AREA, not slat count, so the duty cycle went from a half to 0.86 and the panes now run the full bay width.", | |
| "files": [ | |
| { | |
| "path": "MASSFRONT-v1.32.63-update.js", | |
| "url": "https://huggingface.co/datasets/CREATORJD/massfront-releases/resolve/d6dc5edba5d266c8ee9db338b8418c4e367eecca/MASSFRONT-v1.32.63-update.js?download=true", | |
| "size": 27185877, | |
| "sha256": "8fa37d6e4c3ba0799fc8a91b7bd3d5e2ab8a1afcc95c79b13afe1bde2c3196d2" | |
| } | |
| ], | |
| "base": "", | |
| "version": "1.32.63" | |
| } |