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Running
1.33.15 real terrain texture inputs
Browse files- src/main.js +1 -0
src/main.js
CHANGED
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@@ -1985,6 +1985,7 @@ async function boot(){
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initModels(); // procedural geometry for every unit, structure and prop
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atlasTex=buildAtlas(); // (2D atlas retained for HUD icons and the minimap)
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buildDetailTex();
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initFloatText();
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setupDeposits(); // must precede terrain (raises land under deposits)
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terrainTex=buildTerrain();
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initModels(); // procedural geometry for every unit, structure and prop
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atlasTex=buildAtlas(); // (2D atlas retained for HUD icons and the minimap)
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buildDetailTex();
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+
loadTerrainTextures(); // real tileable ground art (async decode)
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initFloatText();
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setupDeposits(); // must precede terrain (raises land under deposits)
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terrainTex=buildTerrain();
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