; ; /* ============================================================================ AUDIO — sample playback engine ---------------------------------------------------------------------------- Replaces the realtime oscillator synthesis with rendered 44.1 kHz stereo assets from assets/audio (see tools/make-audio.py for how they are made). This file takes over `sfx()` and the music system by REASSIGNING those globals at init rather than editing src/ui/hud.js. That is deliberate: the procedural synthesiser stays intact and becomes the fallback, so a device that cannot decode AAC, a build where the audio folder is missing, or a decode that fails halfway still makes noise instead of going silent. Nothing about the rest of the game changes — every existing `sfx('boom', x, y)` call site keeps working. What a sample engine has to get right beyond "play the file": VARIATION Firing the same buffer forty times a second is the loudest possible tell that audio is fake. Every repeated sound has three rendered takes, and each playback also gets a small random detune and gain trim. Three takes times continuous detune reads as an endless supply. VOICE LIMITS A hundred units firing is a hundred overlapping buffers, which on mobile means audible distortion and dropped frames. Voices are capped globally and per-sound, and a sound that is already playing within a few milliseconds is dropped rather than stacked — that stacking is what makes volleys sound like clipping rather than like a volley. SPACE Pan and attenuation come from the world position relative to the camera, so a battle at the edge of the screen sits at the edge of the stereo field, and one off-screen is quieter. HEADROOM Everything lands on a compressor before the destination. Games mix unpredictably — forty explosions can coincide — and without a limiter that is a clipped mess. ============================================================================ */ const AUD = { ready: false, base: './assets/audio/', ext: '', buf: {}, pending: 0, failed: 0, lastAt: {}, voices: 0, active: [], musicLayer: null, duckUntil: 0, }; /* Pick a container the browser will actually decode. AAC is mandatory for Safari/iOS and is the only lossy codec it accepts. But AAC is licensed, and open-source Chromium builds ship without the decoder — every asset failed to decode on the first test run for precisely that reason, with no error beyond a rejected promise. Ogg Vorbis covers Firefox and every Chromium derivative. Asking the browser rather than sniffing the user agent means a browser that gains or loses a codec answers correctly by itself. */ function audExt(){ let a; try{ a = document.createElement('audio'); }catch(e){ return 'm4a'; } const can = t => { try{ return a.canPlayType(t); }catch(e){ return ''; } }; if(can('audio/ogg; codecs="vorbis"') === 'probably') return 'ogg'; if(can('audio/mp4; codecs="mp4a.40.2"')) return 'm4a'; if(can('audio/ogg; codecs="vorbis"')) return 'ogg'; return 'm4a'; } /* name -> the files that can satisfy it. Several game sounds intentionally share a source: an "attack" order and a shot are the same event to a player. */ let AUD_MAP = { shot: ['shot0', 'shot1', 'shot2'], attack: ['shot0', 'shot1', 'shot2'], laser: ['laser0', 'laser1', 'laser2'], gauss: ['gauss0', 'gauss1', 'gauss2'], hit: ['hit0', 'hit1', 'hit2'], boom: ['boom0', 'boom1', 'boom2'], boombig:['boombig'], boomsmall:['boomsmall0','boomsmall'], cannon: ['cannon0','cannon1'], carrier_deploy:['carrier_deploy0'], flame: ['flame'], missile:['missile0','missile1','missile2','missile'], sonic:['sonic'], ui: ['ui0','ui1','ui2'], confirm:['confirm0'], alarm:['alarm0','alarm'], deploy:['deploy'], level: ['level0','level1'], pickup:['pickup0','pickup1'], thrust:['thrust'], heal: ['heal0','heal'], surge:['surge'], move:['move_vehicle0','move_vehicle1'], /* Floor matches the files that actually ship (ogg+m4a). audLoadSlots() still overlays assets/audio/sfx.json when it is present; this list is what plays if that manifest is late or missing. Brood creature slots stay on cre_* velociraptor takes — never sonic/hit, and never the human horde_* bank. */ notify: ['notify0'], build:['build0'], radio:['radio0'], flyby:['flyby0'], reject: ['ui0'], deny:['ui0'], cre_attack:['cre_attack0','cre_attack1','cre_attack2','cre_attack3'], cre_pain:['cre_pain0','cre_pain1','cre_pain2','cre_pain3'], cre_death:['cre_death0','cre_death1','cre_death2','cre_death3'], cre_idle:['cre_idle0','cre_idle1','cre_idle2','cre_idle3'], amb_low:['amb_low0'], amb_high:['amb_high0'], alarm_loop:['alarm_loop0'], factory_hum:['factory_hum0'], move_air:['move_air0'], move_brood:['move_brood0','move_brood1'], move_vehicle:['move_vehicle0','move_vehicle1'], structure_hum:['structure_hum0','structure_hum1'], }; const AUD_MUSIC = ['mus_ambient', 'mus_tension', 'mus_combat']; /* MISSING-SAMPLE FLOOR. Every AUD_MAP lookup routes through here: a slot with no manifest entry (assets/audio/sfx.json is optional and ships late) resolves to a shared empty list instead of undefined. That turns every play path into the same quiet `list.length===0` decline — no throw, no red console error, and the callers' own fallbacks run exactly as if the slot were simply empty. */ const AUD_EMPTY=[]; function audMapList(name){ return AUD_MAP[name] || AUD_EMPTY; } /* Per-sound mix trims and behaviour. `gap` is the minimum milliseconds between two plays of the same sound — the single most effective anti-mush control. */ let AUD_MIX = { shot:{g:0.55,gap:28,p:1}, attack:{g:0.5,gap:34,p:1}, laser:{g:0.5,gap:30,p:1}, gauss:{g:0.55,gap:30,p:1}, hit:{g:0.42,gap:26,p:1}, boom:{g:0.85,gap:45,p:3}, boombig:{g:1.0,gap:120,p:5}, boomsmall:{g:0.7,gap:35,p:2}, cannon:{g:0.88,gap:105,p:5}, carrier_deploy:{g:0.92,gap:900,p:5}, flame:{g:0.5,gap:110,p:1}, missile:{g:0.7,gap:60,p:2}, sonic:{g:0.7,gap:80,p:2}, ui:{g:0.7,gap:40,p:4}, confirm:{g:0.75,gap:80,p:5}, alarm:{g:0.85,gap:600,p:5}, deploy:{g:1.0,gap:900,p:4}, level:{g:0.9,gap:500,p:5}, pickup:{g:0.7,gap:80,p:3}, thrust:{g:0.8,gap:400,p:2}, heal:{g:0.6,gap:180,p:3}, surge:{g:0.8,gap:200,p:3}, move:{g:0.45,gap:70,p:3}, notify:{g:0.8,gap:220,p:4}, build:{g:0.85,gap:300,p:4}, radio:{g:0.9,gap:120,p:4}, flyby:{g:0.55,gap:260,p:2}, cre_attack:{g:0.6,gap:40,p:1}, cre_pain:{g:0.5,gap:36,p:1}, cre_death:{g:0.75,gap:60,p:2}, cre_idle:{g:0.35,gap:900,p:1}, /* Brood command cues share the radio channel, not the battlefield creature slots — otherwise a select chirp would be culled as just another cre_idle. */ vo_brood_call:{g:0.9,gap:420,p:5}, /* REJECT is the UI blip pitched down. 154 of this codebase's sfx() calls are sfx('ui'), and refusals — no transport available, cargo empty, modifier locked, nothing selected — used the same blip as confirmations. The player taps, hears the ordinary acknowledgement, and nothing happens, which is worse than silence because it actively reports success. `rate` costs one new asset of zero. */ reject:{g:0.8,gap:60,p:4,rate:0.74}, deny:{g:0.8,gap:60,p:4,rate:0.74}, amb_low:{g:0.3,gap:0,p:1}, amb_high:{g:0.26,gap:0,p:1}, alarm_loop:{g:0.28,gap:0,p:4}, factory_hum:{g:0.2,gap:0,p:1}, move_air:{g:0.2,gap:0,p:1}, move_brood:{g:0.22,gap:0,p:1}, move_vehicle:{g:0.24,gap:0,p:1}, structure_hum:{g:0.18,gap:0,p:1}, }; const AUD_MAXVOICES = 22; const AUD_CAP = { shot:5, attack:3, laser:4, gauss:4, hit:4, boom:4, boomsmall:3, boombig:2, cannon:2, missile:3, flame:2, sonic:2, cre_attack:2, cre_pain:2, cre_death:2, cre_idle:1, radio:1, alarm:1, notify:1, deploy:2, build:2, ui:2, reject:2, deny:2, vo_brood_call:1 }; const AUD_DUCK = new Set(['alarm','boombig','carrier_deploy','deploy','level','notify','radio','vo_brood_call']); /* These cues are interface information, even when their caller supplies the location that caused them. They stay crisp and centred while battlefield voices pass through distance/zoom muffling. */ const AUD_CLEAR = new Set(['ui','confirm','radio','notify','level','reject','deny','vo_brood_call']); let audMaster = null, audSfxBus = null, audMusBus = null, audComp = null; function audLevelSetting(key, fallback){ const v=(typeof META!=='undefined'&&META.settings)?META.settings[key]:fallback; return [0.25,0.50,0.75,1.0][clamp(v|0,0,3)]; } function audSfxLevel(){ return audLevelSetting('sfxVol',3); } function audMusicLevel(){ return audLevelSetting('musicVol',2); } function audApplyLevels(){ if(!AC) return; if(audSfxBus) audSfxBus.gain.setTargetAtTime(audSfxLevel(),AC.currentTime,0.08); } function audUnique(){ const s = new Set(); for (const k in AUD_MAP) for (const f of AUD_MAP[k]) s.add(f); for (const m of AUD_MUSIC) s.add(m); return [...s]; } /* Decode one file into an AudioBuffer. Failures are counted, never thrown — a missing asset must degrade to the synth, not break the game. Preferred container first, then the other: SFX ships ogg+m4a so a browser whose canPlayType lied, or a pack that only landed one sidecar, still plays. */ function audSidecarExts(){ return AUD.ext === 'ogg' ? ['ogg','m4a'] : ['m4a','ogg']; } async function audLoad(name){ if(typeof name==='string' && name.lastIndexOf('voice/horde_',0)===0) return; const exts = audSidecarExts(); for(const ext of exts){ try{ let url = AUD.base + name + '.' + ext; if(name.lastIndexOf('voice/',0)===0 && typeof packURL==='function'){ try{ const u = await packURL('voice', name.slice(6) + '.' + ext); if(u) url = u; }catch(e){} } const r = await fetch(url, {cache:'force-cache'}); if(!r.ok) throw new Error('HTTP ' + r.status); const ab = await r.arrayBuffer(); const buf = await new Promise((res, rej) => { const p = AC.decodeAudioData(ab, res, rej); if(p && p.then) p.then(res, rej); }); AUD.buf[name] = buf; return; }catch(e){} } AUD.failed++; } function audBuild(){ if(!AC || audMaster) return; audComp = AC.createDynamicsCompressor(); audComp.threshold.value = -12; audComp.knee.value = 22; audComp.ratio.value = 5; audComp.attack.value = 0.004; audComp.release.value = 0.18; audMaster = AC.createGain(); audMaster.gain.value = 0.9; audSfxBus = AC.createGain(); audSfxBus.gain.value = audSfxLevel(); audMusBus = AC.createGain(); audMusBus.gain.value = 0.0; audSfxBus.connect(audComp); audMusBus.connect(audComp); audComp.connect(audMaster); audMaster.connect(AC.destination); } /* Merge assets/audio/sfx.json into the sound tables. This is what lets tools/ingest-sfx.py add a whole creature vocabulary — or a fourth cannon take — without a code change. The bundled defaults above stay as the floor, so a build with no sfx.json behaves exactly as before and a build whose sfx.json fails to parse degrades to the same place instead of losing audio entirely. */ async function audLoadSlots(){ try{ const r = await fetch('./assets/audio/sfx.json', {cache:'no-store'}); if(!r.ok) return; const j = await r.json(); if(!j || !j.slots) return; for(const slot in j.slots){ const s = j.slots[slot]; if(!s || !Array.isArray(s.files) || !s.files.length) continue; AUD_MAP[slot] = s.files.slice(); const prior=AUD_MIX[slot]; AUD_MIX[slot] = { g: (typeof s.gain === 'number' ? s.gain : 0.6), gap: (typeof s.gap === 'number' ? s.gap : 40), p: (typeof s.priority === 'number' ? s.priority : (prior&&prior.p)||2) }; if(prior && prior.rate) AUD_MIX[slot].rate = prior.rate; if(typeof s.rate === 'number') AUD_MIX[slot].rate = s.rate; } }catch(e){} } /* The rendered voice bank — four factions of unit radio plus KEEN, the training liaison. Each line becomes an ordinary AUD_MAP slot, so voice inherits the whole existing pipeline for free: format selection, decoding, the sfx bus and its volume slider, ducking, priority culling. AUD_CLEAR keeps them un-muffled by distance — a radio call arrives over the radio, not from wherever on the map the unit happens to be standing. Nothing here is speaker-specific: the loop walks whatever `lines` the manifest declares, so adding a speaker is a data change. KEEN's 54 authored ids arrive through exactly this path. Buffers are NOT fetched here. 162 takes is four factions plus a narrator and a player only ever hears one faction, so voPlay() loads a slot the first time it is actually asked for and voPrewarm() pulls the player's faction at match start. */ let VOICE_BANK = null; async function audLoadVoiceBank(){ try{ const r = await fetch('data:application/json;base64,{
 "_note": "GENERATED by tools/make-voices.py — do not hand-edit. Re-run the tool; see docs/VOICE-PIPELINE.md.",
 "generated": "2026-08-09T03:08:13Z",
 "chain": "kokoro-comms-1",
 "voices": {
  "ascendancy": "bm_george",
  "horde": "bm_fable",
  "keen": "af_heart",
  "nova": "am_michael",
  "syndicate": "af_bella"
 },
 "lines": {
  "ascendancy": {
   "ability": [
    "ascendancy_ability_0",
    "ascendancy_ability_1",
    "ascendancy_ability_2"
   ],
   "attack": [
    "ascendancy_attack_0",
    "ascendancy_attack_1",
    "ascendancy_attack_2"
   ],
   "build": [
    "ascendancy_build_0",
    "ascendancy_build_1",
    "ascendancy_build_2"
   ],
   "deploy": [
    "ascendancy_deploy_0",
    "ascendancy_deploy_1",
    "ascendancy_deploy_2"
   ],
   "hold": [
    "ascendancy_hold_0",
    "ascendancy_hold_1",
    "ascendancy_hold_2"
   ],
   "move": [
    "ascendancy_move_0",
    "ascendancy_move_1",
    "ascendancy_move_2"
   ],
   "patrol": [
    "ascendancy_patrol_0",
    "ascendancy_patrol_1",
    "ascendancy_patrol_2"
   ],
   "select": [
    "ascendancy_select_0",
    "ascendancy_select_1",
    "ascendancy_select_2"
   ],
   "stop": [
    "ascendancy_stop_0",
    "ascendancy_stop_1",
    "ascendancy_stop_2"
   ]
  },
  "horde": {
   "ability": [
    "horde_ability_0",
    "horde_ability_1",
    "horde_ability_2"
   ],
   "attack": [
    "horde_attack_0",
    "horde_attack_1",
    "horde_attack_2"
   ],
   "build": [
    "horde_build_0",
    "horde_build_1",
    "horde_build_2"
   ],
   "deploy": [
    "horde_deploy_0",
    "horde_deploy_1",
    "horde_deploy_2"
   ],
   "hold": [
    "horde_hold_0",
    "horde_hold_1",
    "horde_hold_2"
   ],
   "move": [
    "horde_move_0",
    "horde_move_1",
    "horde_move_2"
   ],
   "patrol": [
    "horde_patrol_0",
    "horde_patrol_1",
    "horde_patrol_2"
   ],
   "select": [
    "horde_select_0",
    "horde_select_1",
    "horde_select_2"
   ],
   "stop": [
    "horde_stop_0",
    "horde_stop_1",
    "horde_stop_2"
   ]
  },
  "keen": {
   "done_ability": [
    "keen_done_ability"
   ],
   "done_attack": [
    "keen_done_attack"
   ],
   "done_camera": [
    "keen_done_camera"
   ],
   "done_cloud": [
    "keen_done_cloud"
   ],
   "done_commander": [
    "keen_done_commander"
   ],
   "done_deploy": [
    "keen_done_deploy"
   ],
   "done_fac": [
    "keen_done_fac"
   ],
   "done_fog": [
    "keen_done_fog"
   ],
   "done_formation": [
    "keen_done_formation"
   ],
   "done_intel": [
    "keen_done_intel"
   ],
   "done_mex": [
    "keen_done_mex"
   ],
   "done_objective": [
    "keen_done_objective"
   ],
   "done_pickup": [
    "keen_done_pickup"
   ],
   "done_platoon": [
    "keen_done_platoon"
   ],
   "done_power": [
    "keen_done_power"
   ],
   "done_queue": [
    "keen_done_queue"
   ],
   "done_tech": [
    "keen_done_tech"
   ],
   "done_territory": [
    "keen_done_territory"
   ],
   "done_train": [
    "keen_done_train"
   ],
   "done_turret": [
    "keen_done_turret"
   ],
   "graduation": [
    "keen_graduation"
   ],
   "greeting": [
    "keen_greeting"
   ],
   "react_base_attack0": [
    "keen_react_base_attack0"
   ],
   "react_base_attack1": [
    "keen_react_base_attack1"
   ],
   "react_hazard_crater": [
    "keen_react_hazard_crater"
   ],
   "react_hazard_default": [
    "keen_react_hazard_default"
   ],
   "react_hazard_highland": [
    "keen_react_hazard_highland"
   ],
   "react_hazard_isles": [
    "keen_react_hazard_isles"
   ],
   "react_hazard_vanguard": [
    "keen_react_hazard_vanguard"
   ],
   "react_low_power": [
    "keen_react_low_power"
   ],
   "react_unit_lost0": [
    "keen_react_unit_lost0"
   ],
   "react_unit_lost1": [
    "keen_react_unit_lost1"
   ],
   "react_wave": [
    "keen_react_wave"
   ],
   "skip": [
    "keen_skip"
   ],
   "step_ability": [
    "keen_step_ability"
   ],
   "step_attack": [
    "keen_step_attack"
   ],
   "step_camera": [
    "keen_step_camera"
   ],
   "step_cloud": [
    "keen_step_cloud"
   ],
   "step_commander": [
    "keen_step_commander"
   ],
   "step_deploy": [
    "keen_step_deploy"
   ],
   "step_fac": [
    "keen_step_fac"
   ],
   "step_fog": [
    "keen_step_fog"
   ],
   "step_formation": [
    "keen_step_formation"
   ],
   "step_intel": [
    "keen_step_intel"
   ],
   "step_mex": [
    "keen_step_mex"
   ],
   "step_objective": [
    "keen_step_objective"
   ],
   "step_pickup": [
    "keen_step_pickup"
   ],
   "step_platoon": [
    "keen_step_platoon"
   ],
   "step_power": [
    "keen_step_power"
   ],
   "step_queue": [
    "keen_step_queue"
   ],
   "step_tech": [
    "keen_step_tech"
   ],
   "step_territory": [
    "keen_step_territory"
   ],
   "step_train": [
    "keen_step_train"
   ],
   "step_turret": [
    "keen_step_turret"
   ]
  },
  "nova": {
   "ability": [
    "nova_ability_0",
    "nova_ability_1",
    "nova_ability_2"
   ],
   "attack": [
    "nova_attack_0",
    "nova_attack_1",
    "nova_attack_2"
   ],
   "build": [
    "nova_build_0",
    "nova_build_1",
    "nova_build_2"
   ],
   "deploy": [
    "nova_deploy_0",
    "nova_deploy_1",
    "nova_deploy_2"
   ],
   "hold": [
    "nova_hold_0",
    "nova_hold_1",
    "nova_hold_2"
   ],
   "move": [
    "nova_move_0",
    "nova_move_1",
    "nova_move_2"
   ],
   "patrol": [
    "nova_patrol_0",
    "nova_patrol_1",
    "nova_patrol_2"
   ],
   "select": [
    "nova_select_0",
    "nova_select_1",
    "nova_select_2"
   ],
   "stop": [
    "nova_stop_0",
    "nova_stop_1",
    "nova_stop_2"
   ]
  },
  "syndicate": {
   "ability": [
    "syndicate_ability_0",
    "syndicate_ability_1",
    "syndicate_ability_2"
   ],
   "attack": [
    "syndicate_attack_0",
    "syndicate_attack_1",
    "syndicate_attack_2"
   ],
   "build": [
    "syndicate_build_0",
    "syndicate_build_1",
    "syndicate_build_2"
   ],
   "deploy": [
    "syndicate_deploy_0",
    "syndicate_deploy_1",
    "syndicate_deploy_2"
   ],
   "hold": [
    "syndicate_hold_0",
    "syndicate_hold_1",
    "syndicate_hold_2"
   ],
   "move": [
    "syndicate_move_0",
    "syndicate_move_1",
    "syndicate_move_2"
   ],
   "patrol": [
    "syndicate_patrol_0",
    "syndicate_patrol_1",
    "syndicate_patrol_2"
   ],
   "select": [
    "syndicate_select_0",
    "syndicate_select_1",
    "syndicate_select_2"
   ],
   "stop": [
    "syndicate_stop_0",
    "syndicate_stop_1",
    "syndicate_stop_2"
   ]
  }
 },
 "takes": {
  "ascendancy_ability_0": {
   "sha": "6b7b03365be1ac1c",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.935,
   "peak": -0.7,
   "ogg": 15431,
   "m4a": 16124
  },
  "ascendancy_ability_1": {
   "sha": "7e224a2c2d379bdd",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.099,
   "peak": -0.7,
   "ogg": 16135,
   "m4a": 16936
  },
  "ascendancy_ability_2": {
   "sha": "50e2999c131e0d61",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.051,
   "peak": -0.7,
   "ogg": 15743,
   "m4a": 16754
  },
  "ascendancy_attack_0": {
   "sha": "ca678ee5c2b2fa6b",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.037,
   "peak": -0.7,
   "ogg": 11495,
   "m4a": 11528
  },
  "ascendancy_attack_1": {
   "sha": "8a9b5ea6523857b5",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.02,
   "peak": -0.7,
   "ogg": 15382,
   "m4a": 16539
  },
  "ascendancy_attack_2": {
   "sha": "92e18069cd7a1c17",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.858,
   "peak": -0.7,
   "ogg": 15241,
   "m4a": 15829
  },
  "ascendancy_build_0": {
   "sha": "337fb357428a04f8",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.193,
   "peak": -0.7,
   "ogg": 16305,
   "m4a": 17495
  },
  "ascendancy_build_1": {
   "sha": "cca45028fcc5a003",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.399,
   "peak": -0.7,
   "ogg": 17572,
   "m4a": 18522
  },
  "ascendancy_build_2": {
   "sha": "ebda1f1864d1b3e6",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.641,
   "peak": -0.7,
   "ogg": 14418,
   "m4a": 14630
  },
  "ascendancy_deploy_0": {
   "sha": "4d0972df3a4a5847",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 3.022,
   "peak": -0.7,
   "ogg": 15643,
   "m4a": 16612
  },
  "ascendancy_deploy_1": {
   "sha": "5143ccd6cc266c79",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.923,
   "peak": -0.7,
   "ogg": 15623,
   "m4a": 16070
  },
  "ascendancy_deploy_2": {
   "sha": "5f12ee7b36ac24a3",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.881,
   "peak": -0.7,
   "ogg": 15279,
   "m4a": 15883
  },
  "ascendancy_hold_0": {
   "sha": "42486c0178d4ddd7",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.263,
   "peak": -0.7,
   "ogg": 12724,
   "m4a": 12708
  },
  "ascendancy_hold_1": {
   "sha": "c383247be83d563b",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.803,
   "peak": -0.7,
   "ogg": 14752,
   "m4a": 15425
  },
  "ascendancy_hold_2": {
   "sha": "f518bb8351f4d0b0",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.394,
   "peak": -0.7,
   "ogg": 13186,
   "m4a": 13432
  },
  "ascendancy_move_0": {
   "sha": "9e8e7be631978b1d",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.495,
   "peak": -0.7,
   "ogg": 13710,
   "m4a": 13868
  },
  "ascendancy_move_1": {
   "sha": "7494beba57cccf89",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.798,
   "peak": -0.7,
   "ogg": 14589,
   "m4a": 15393
  },
  "ascendancy_move_2": {
   "sha": "1a53298caf5523bf",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 1.604,
   "peak": -0.7,
   "ogg": 10055,
   "m4a": 9444
  },
  "ascendancy_patrol_0": {
   "sha": "731fd4766d057877",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.395,
   "peak": -0.7,
   "ogg": 13609,
   "m4a": 13416
  },
  "ascendancy_patrol_1": {
   "sha": "cc90faa62e4b5c41",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.06,
   "peak": -0.7,
   "ogg": 12015,
   "m4a": 11652
  },
  "ascendancy_patrol_2": {
   "sha": "e35c5ef6d6a18120",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.631,
   "peak": -0.7,
   "ogg": 14092,
   "m4a": 14658
  },
  "ascendancy_select_0": {
   "sha": "cfe2ef5ebf049cef",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.99,
   "peak": -0.7,
   "ogg": 15700,
   "m4a": 16392
  },
  "ascendancy_select_1": {
   "sha": "0ad0e0af5a09c552",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.666,
   "peak": -0.7,
   "ogg": 14289,
   "m4a": 14729
  },
  "ascendancy_select_2": {
   "sha": "08c5c117129b7a43",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.629,
   "peak": -0.7,
   "ogg": 13962,
   "m4a": 14665
  },
  "ascendancy_stop_0": {
   "sha": "a9e461189b74b026",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.858,
   "peak": -0.7,
   "ogg": 14928,
   "m4a": 15886
  },
  "ascendancy_stop_1": {
   "sha": "cfaafc4b8b7cc1f7",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 2.235,
   "peak": -0.7,
   "ogg": 12314,
   "m4a": 12554
  },
  "ascendancy_stop_2": {
   "sha": "de1b51fbd97b7d38",
   "voice": "bm_george",
   "chain": "kokoro-comms-1",
   "seconds": 1.978,
   "peak": -0.7,
   "ogg": 11654,
   "m4a": 11316
  },
  "horde_ability_0": {
   "sha": "900bfd261cdfa1a7",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.824,
   "peak": -0.7,
   "ogg": 15061,
   "m4a": 15580
  },
  "horde_ability_1": {
   "sha": "a76ad2897d000016",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.194,
   "peak": -0.7,
   "ogg": 16738,
   "m4a": 17475
  },
  "horde_ability_2": {
   "sha": "221eb44156366521",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.904,
   "peak": -0.7,
   "ogg": 15506,
   "m4a": 16071
  },
  "horde_attack_0": {
   "sha": "d13e5ebbfc0e2046",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.754,
   "peak": -0.7,
   "ogg": 10288,
   "m4a": 10204
  },
  "horde_attack_1": {
   "sha": "6828d02f56bb51ed",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.064,
   "peak": -0.7,
   "ogg": 15660,
   "m4a": 16866
  },
  "horde_attack_2": {
   "sha": "55be561e87ce0a9e",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.689,
   "peak": -0.7,
   "ogg": 14383,
   "m4a": 14965
  },
  "horde_build_0": {
   "sha": "88ff7566ec8d25d9",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.783,
   "peak": -0.7,
   "ogg": 14687,
   "m4a": 15463
  },
  "horde_build_1": {
   "sha": "ba1da7f445b7ef6c",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.228,
   "peak": -0.6,
   "ogg": 16743,
   "m4a": 17762
  },
  "horde_build_2": {
   "sha": "7d361d4772c51de3",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.12,
   "peak": -0.7,
   "ogg": 12464,
   "m4a": 12083
  },
  "horde_deploy_0": {
   "sha": "374fb840df71fd02",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.005,
   "peak": -0.7,
   "ogg": 15578,
   "m4a": 16606
  },
  "horde_deploy_1": {
   "sha": "00d198ddf028787b",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.962,
   "peak": -0.7,
   "ogg": 15671,
   "m4a": 16349
  },
  "horde_deploy_2": {
   "sha": "34bac1b503b20e7e",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 3.014,
   "peak": -0.7,
   "ogg": 15559,
   "m4a": 16535
  },
  "horde_hold_0": {
   "sha": "96a61457ce2b3c46",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.85,
   "peak": -0.7,
   "ogg": 11063,
   "m4a": 10665
  },
  "horde_hold_1": {
   "sha": "9908558b61b840c7",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.62,
   "peak": -0.7,
   "ogg": 13983,
   "m4a": 14674
  },
  "horde_hold_2": {
   "sha": "d090057590de53d3",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.883,
   "peak": -0.7,
   "ogg": 11164,
   "m4a": 10860
  },
  "horde_move_0": {
   "sha": "a57c68d993145457",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.275,
   "peak": -0.7,
   "ogg": 12917,
   "m4a": 12800
  },
  "horde_move_1": {
   "sha": "d827c1c9f9e92008",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.282,
   "peak": -0.7,
   "ogg": 12505,
   "m4a": 12859
  },
  "horde_move_2": {
   "sha": "573a1e55f0d52303",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.308,
   "peak": -0.7,
   "ogg": 9009,
   "m4a": 7718
  },
  "horde_patrol_0": {
   "sha": "af60879411d4e14c",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.139,
   "peak": -0.7,
   "ogg": 12598,
   "m4a": 12144
  },
  "horde_patrol_1": {
   "sha": "f8f9b053eeacb72b",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.757,
   "peak": -0.7,
   "ogg": 10840,
   "m4a": 10179
  },
  "horde_patrol_2": {
   "sha": "2d5ab73c80a5f1cf",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.489,
   "peak": -0.7,
   "ogg": 13681,
   "m4a": 13878
  },
  "horde_select_0": {
   "sha": "4ddf21c074b4dd4b",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.767,
   "peak": -0.7,
   "ogg": 14702,
   "m4a": 15341
  },
  "horde_select_1": {
   "sha": "c603ea437f5d66e2",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.183,
   "peak": -0.7,
   "ogg": 12490,
   "m4a": 12384
  },
  "horde_select_2": {
   "sha": "721944b004d67ea1",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.469,
   "peak": -0.7,
   "ogg": 13174,
   "m4a": 13756
  },
  "horde_stop_0": {
   "sha": "eff5030b34d33c1e",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 2.577,
   "peak": -0.7,
   "ogg": 13772,
   "m4a": 14429
  },
  "horde_stop_1": {
   "sha": "c2811f1f258cdfa9",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.813,
   "peak": -0.7,
   "ogg": 10814,
   "m4a": 10476
  },
  "horde_stop_2": {
   "sha": "4311c887654210c1",
   "voice": "bm_fable",
   "chain": "kokoro-comms-1",
   "seconds": 1.814,
   "peak": -0.7,
   "ogg": 10988,
   "m4a": 10418
  },
  "keen_done_ability": {
   "sha": "98e9d7d2781f7427",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.967,
   "peak": -0.7,
   "ogg": 27353,
   "m4a": 30133
  },
  "keen_done_attack": {
   "sha": "6bfff28e7b22c1c2",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.529,
   "peak": -0.7,
   "ogg": 25383,
   "m4a": 28143
  },
  "keen_done_camera": {
   "sha": "da4798d8be74e87a",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.335,
   "peak": -0.7,
   "ogg": 24800,
   "m4a": 27305
  },
  "keen_done_cloud": {
   "sha": "43830e027906dbf0",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 2.067,
   "peak": -0.7,
   "ogg": 12077,
   "m4a": 11756
  },
  "keen_done_commander": {
   "sha": "31731823e3ae109c",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.798,
   "peak": -0.7,
   "ogg": 26267,
   "m4a": 29464
  },
  "keen_done_deploy": {
   "sha": "a8504cee7ac57b31",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 3.862,
   "peak": -0.7,
   "ogg": 19101,
   "m4a": 20676
  },
  "keen_done_fac": {
   "sha": "ffbd50b11908e4d8",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 3.891,
   "peak": -0.7,
   "ogg": 19170,
   "m4a": 20876
  },
  "keen_done_fog": {
   "sha": "3e92d265436f1c1a",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.965,
   "peak": -0.7,
   "ogg": 31397,
   "m4a": 34854
  },
  "keen_done_formation": {
   "sha": "aa8f08d0f36079f0",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.258,
   "peak": -0.7,
   "ogg": 24777,
   "m4a": 27229
  },
  "keen_done_intel": {
   "sha": "4c888d6c39fda292",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 11.468,
   "peak": -0.7,
   "ogg": 48171,
   "m4a": 55902
  },
  "keen_done_mex": {
   "sha": "f683ffd43e79fd01",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 3.544,
   "peak": -0.7,
   "ogg": 18182,
   "m4a": 19153
  },
  "keen_done_objective": {
   "sha": "47f86c065cafa954",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 7.358,
   "peak": -0.7,
   "ogg": 32877,
   "m4a": 37064
  },
  "keen_done_pickup": {
   "sha": "3fb64ee4ed0bb68c",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.962,
   "peak": -0.7,
   "ogg": 30883,
   "m4a": 34852
  },
  "keen_done_platoon": {
   "sha": "e5a7411d090d711d",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.012,
   "peak": -0.7,
   "ogg": 23426,
   "m4a": 25691
  },
  "keen_done_power": {
   "sha": "a5e5950489817b4c",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.021,
   "peak": -0.7,
   "ogg": 23695,
   "m4a": 26233
  },
  "keen_done_queue": {
   "sha": "0545619fd6abc54f",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.001,
   "peak": -0.7,
   "ogg": 23422,
   "m4a": 25623
  },
  "keen_done_tech": {
   "sha": "9c2053d806bf0062",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.625,
   "peak": -0.7,
   "ogg": 25895,
   "m4a": 28706
  },
  "keen_done_territory": {
   "sha": "7ac9c6fec7b586e8",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 2.871,
   "peak": -0.7,
   "ogg": 15344,
   "m4a": 15831
  },
  "keen_done_train": {
   "sha": "b1e502528d7656b1",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.69,
   "peak": -0.7,
   "ogg": 29214,
   "m4a": 33497
  },
  "keen_done_turret": {
   "sha": "bb25cb1246b3387b",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 14.562,
   "peak": -0.6,
   "ogg": 59145,
   "m4a": 71145
  },
  "keen_graduation": {
   "sha": "e9d2d4e9f6601a00",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 12.097,
   "peak": -0.7,
   "ogg": 50910,
   "m4a": 59009
  },
  "keen_greeting": {
   "sha": "3f2dd63bc2a1b476",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 12.123,
   "peak": -0.7,
   "ogg": 50099,
   "m4a": 58820
  },
  "keen_react_base_attack0": {
   "sha": "67acc95b939b1d1e",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.415,
   "peak": -0.7,
   "ogg": 25400,
   "m4a": 27995
  },
  "keen_react_base_attack1": {
   "sha": "6097aeafe04c407a",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.045,
   "peak": -0.7,
   "ogg": 19892,
   "m4a": 21375
  },
  "keen_react_hazard_crater": {
   "sha": "3917d0a89dda1330",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.823,
   "peak": -0.7,
   "ogg": 23557,
   "m4a": 25207
  },
  "keen_react_hazard_default": {
   "sha": "58a03f82db499395",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.775,
   "peak": -0.7,
   "ogg": 26239,
   "m4a": 29373
  },
  "keen_react_hazard_highland": {
   "sha": "b10f551b1fbc6605",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.384,
   "peak": -0.7,
   "ogg": 20885,
   "m4a": 23045
  },
  "keen_react_hazard_isles": {
   "sha": "ee3d5dd9df148366",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.623,
   "peak": -0.7,
   "ogg": 22387,
   "m4a": 24015
  },
  "keen_react_hazard_vanguard": {
   "sha": "7658dd11b6fdd7f3",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.593,
   "peak": -0.7,
   "ogg": 26016,
   "m4a": 28762
  },
  "keen_react_low_power": {
   "sha": "eda83a9d0a2e7513",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.138,
   "peak": -0.6,
   "ogg": 20242,
   "m4a": 22018
  },
  "keen_react_unit_lost0": {
   "sha": "30e86d381a399767",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.252,
   "peak": -0.7,
   "ogg": 24852,
   "m4a": 27020
  },
  "keen_react_unit_lost1": {
   "sha": "1ba3316238a5eacc",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 4.965,
   "peak": -0.7,
   "ogg": 23339,
   "m4a": 25844
  },
  "keen_react_wave": {
   "sha": "26430ef158b083eb",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.295,
   "peak": -0.7,
   "ogg": 27722,
   "m4a": 31970
  },
  "keen_skip": {
   "sha": "36309ba7a0498176",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 5.315,
   "peak": -0.7,
   "ogg": 24968,
   "m4a": 27287
  },
  "keen_step_ability": {
   "sha": "45c8597ff105bd40",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 8.685,
   "peak": -0.7,
   "ogg": 37767,
   "m4a": 42828
  },
  "keen_step_attack": {
   "sha": "8fcda09a5bdd0490",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 16.757,
   "peak": -0.6,
   "ogg": 68678,
   "m4a": 81371
  },
  "keen_step_camera": {
   "sha": "190dd5351a39b912",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 9.416,
   "peak": -0.6,
   "ogg": 40165,
   "m4a": 46499
  },
  "keen_step_cloud": {
   "sha": "5a3a1161571c02f5",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 12.246,
   "peak": -0.7,
   "ogg": 51363,
   "m4a": 59878
  },
  "keen_step_commander": {
   "sha": "6468b6520387f4b0",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 7.455,
   "peak": -0.7,
   "ogg": 33448,
   "m4a": 37217
  },
  "keen_step_deploy": {
   "sha": "4e2d71ca7b642c62",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.891,
   "peak": -0.7,
   "ogg": 30162,
   "m4a": 34849
  },
  "keen_step_fac": {
   "sha": "04ca230266d16ce2",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 8.48,
   "peak": -0.7,
   "ogg": 37332,
   "m4a": 42076
  },
  "keen_step_fog": {
   "sha": "1627342748cc22ed",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 9.243,
   "peak": -0.7,
   "ogg": 39678,
   "m4a": 45800
  },
  "keen_step_formation": {
   "sha": "70e29e1bfff12b04",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 8.085,
   "peak": -0.7,
   "ogg": 35180,
   "m4a": 40234
  },
  "keen_step_intel": {
   "sha": "6743953e6e88bc2c",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 17.652,
   "peak": -0.6,
   "ogg": 71308,
   "m4a": 84820
  },
  "keen_step_mex": {
   "sha": "27ae0257cf186ebe",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 9.986,
   "peak": -0.7,
   "ogg": 42873,
   "m4a": 49540
  },
  "keen_step_objective": {
   "sha": "d85a690897bdb38e",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 11.644,
   "peak": -0.7,
   "ogg": 48946,
   "m4a": 57015
  },
  "keen_step_pickup": {
   "sha": "f22686920a592559",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 8.592,
   "peak": -0.6,
   "ogg": 37862,
   "m4a": 42567
  },
  "keen_step_platoon": {
   "sha": "a867a0e8e0741a12",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 9.811,
   "peak": -0.7,
   "ogg": 41661,
   "m4a": 48585
  },
  "keen_step_power": {
   "sha": "665f7aeef3b531cc",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 10.166,
   "peak": -0.7,
   "ogg": 43760,
   "m4a": 50279
  },
  "keen_step_queue": {
   "sha": "8f880191dea18a99",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 6.751,
   "peak": -0.7,
   "ogg": 29814,
   "m4a": 33839
  },
  "keen_step_tech": {
   "sha": "371f3d5940833a4f",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 10.066,
   "peak": -0.6,
   "ogg": 43732,
   "m4a": 49689
  },
  "keen_step_territory": {
   "sha": "9bfb5f39a69b0d31",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 12.133,
   "peak": -0.7,
   "ogg": 50948,
   "m4a": 59439
  },
  "keen_step_train": {
   "sha": "bc28408067860bce",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 7.374,
   "peak": -0.7,
   "ogg": 32901,
   "m4a": 36871
  },
  "keen_step_turret": {
   "sha": "3a3df95d6c37d838",
   "voice": "af_heart",
   "chain": "kokoro-comms-1",
   "seconds": 7.782,
   "peak": -0.7,
   "ogg": 33920,
   "m4a": 38695
  },
  "nova_ability_0": {
   "sha": "53770fffa53ec848",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.177,
   "peak": -0.7,
   "ogg": 12437,
   "m4a": 12238
  },
  "nova_ability_1": {
   "sha": "1e1d288c6f5cce14",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.574,
   "peak": -0.7,
   "ogg": 14447,
   "m4a": 14265
  },
  "nova_ability_2": {
   "sha": "1a7bc0e8aabc95ca",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.28,
   "peak": -0.7,
   "ogg": 12689,
   "m4a": 12827
  },
  "nova_attack_0": {
   "sha": "a32f2ff5217c7eaa",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.634,
   "peak": -0.7,
   "ogg": 9824,
   "m4a": 9492
  },
  "nova_attack_1": {
   "sha": "1e1ac65d830b651d",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.308,
   "peak": -0.7,
   "ogg": 12957,
   "m4a": 12943
  },
  "nova_attack_2": {
   "sha": "ae71443d5a3916a6",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.236,
   "peak": -0.7,
   "ogg": 12790,
   "m4a": 12590
  },
  "nova_build_0": {
   "sha": "6642f8633c97cc47",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.46,
   "peak": -0.7,
   "ogg": 13456,
   "m4a": 13702
  },
  "nova_build_1": {
   "sha": "046109a887f8f717",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.419,
   "peak": -0.7,
   "ogg": 13771,
   "m4a": 13503
  },
  "nova_build_2": {
   "sha": "b869dbdab43bd692",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.991,
   "peak": -0.7,
   "ogg": 11997,
   "m4a": 11399
  },
  "nova_deploy_0": {
   "sha": "649bb3229216f464",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.284,
   "peak": -0.7,
   "ogg": 12744,
   "m4a": 12836
  },
  "nova_deploy_1": {
   "sha": "6aeaaecdc070c0ed",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.173,
   "peak": -0.7,
   "ogg": 12427,
   "m4a": 12269
  },
  "nova_deploy_2": {
   "sha": "64db87091570eadb",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.149,
   "peak": -0.7,
   "ogg": 12347,
   "m4a": 12142
  },
  "nova_hold_0": {
   "sha": "67212dc694588936",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.914,
   "peak": -0.7,
   "ogg": 11397,
   "m4a": 10911
  },
  "nova_hold_1": {
   "sha": "8d042c18791d9a52",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.141,
   "peak": -0.7,
   "ogg": 12081,
   "m4a": 12055
  },
  "nova_hold_2": {
   "sha": "ab7d0054d85d642f",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.878,
   "peak": -0.7,
   "ogg": 11101,
   "m4a": 10868
  },
  "nova_move_0": {
   "sha": "43b13bb5f1a2cc2b",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.819,
   "peak": -0.7,
   "ogg": 11061,
   "m4a": 10428
  },
  "nova_move_1": {
   "sha": "3bf2fc59083b03b4",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.036,
   "peak": -0.7,
   "ogg": 11875,
   "m4a": 11577
  },
  "nova_move_2": {
   "sha": "1c3a4ceee43f812c",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.392,
   "peak": -0.7,
   "ogg": 9203,
   "m4a": 8201
  },
  "nova_patrol_0": {
   "sha": "0b13656f9de6a4da",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.939,
   "peak": -0.7,
   "ogg": 11549,
   "m4a": 11079
  },
  "nova_patrol_1": {
   "sha": "474c2cd1ac6c8403",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.636,
   "peak": -0.7,
   "ogg": 10269,
   "m4a": 9510
  },
  "nova_patrol_2": {
   "sha": "84af1f25d0e101cf",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.099,
   "peak": -0.7,
   "ogg": 12071,
   "m4a": 11939
  },
  "nova_select_0": {
   "sha": "3e7f1adfd45bfd99",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.093,
   "peak": -0.6,
   "ogg": 12022,
   "m4a": 11828
  },
  "nova_select_1": {
   "sha": "441a62c9184b3b8d",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.072,
   "peak": -0.7,
   "ogg": 12120,
   "m4a": 11809
  },
  "nova_select_2": {
   "sha": "cf58b2e3a690473f",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.043,
   "peak": -0.7,
   "ogg": 11443,
   "m4a": 11548
  },
  "nova_stop_0": {
   "sha": "bc097a7e2fb9245c",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 2.181,
   "peak": -0.7,
   "ogg": 12230,
   "m4a": 12281
  },
  "nova_stop_1": {
   "sha": "2fc211ef352aee6f",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.66,
   "peak": -0.7,
   "ogg": 10123,
   "m4a": 9599
  },
  "nova_stop_2": {
   "sha": "bb413e92f608bd1d",
   "voice": "am_michael",
   "chain": "kokoro-comms-1",
   "seconds": 1.66,
   "peak": -0.7,
   "ogg": 10221,
   "m4a": 9658
  },
  "syndicate_ability_0": {
   "sha": "cc3159bb07b649c9",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.001,
   "peak": -0.7,
   "ogg": 11595,
   "m4a": 11400
  },
  "syndicate_ability_1": {
   "sha": "332afa01d9fe7359",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.296,
   "peak": -0.7,
   "ogg": 12942,
   "m4a": 13069
  },
  "syndicate_ability_2": {
   "sha": "d2cffbe613a538a9",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.035,
   "peak": -0.7,
   "ogg": 11879,
   "m4a": 11615
  },
  "syndicate_attack_0": {
   "sha": "1bb0f29bbe050dbd",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.505,
   "peak": -0.7,
   "ogg": 9300,
   "m4a": 8779
  },
  "syndicate_attack_1": {
   "sha": "0549f776faed46a9",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.183,
   "peak": -0.7,
   "ogg": 12390,
   "m4a": 12357
  },
  "syndicate_attack_2": {
   "sha": "43a3a284a6db68d2",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.061,
   "peak": -0.7,
   "ogg": 12088,
   "m4a": 11656
  },
  "syndicate_build_0": {
   "sha": "0b29e6be5ddcd479",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.096,
   "peak": -0.7,
   "ogg": 12010,
   "m4a": 11896
  },
  "syndicate_build_1": {
   "sha": "6b3b00ded11a0819",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.187,
   "peak": -0.7,
   "ogg": 12599,
   "m4a": 12408
  },
  "syndicate_build_2": {
   "sha": "1c453e423d21fbe3",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.766,
   "peak": -0.7,
   "ogg": 10817,
   "m4a": 10204
  },
  "syndicate_deploy_0": {
   "sha": "0a5ae1734ae6d918",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.117,
   "peak": -0.7,
   "ogg": 12076,
   "m4a": 12045
  },
  "syndicate_deploy_1": {
   "sha": "34cd1a3856aba029",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.984,
   "peak": -0.7,
   "ogg": 11845,
   "m4a": 11339
  },
  "syndicate_deploy_2": {
   "sha": "1a1d7f9444be8968",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.96,
   "peak": -0.7,
   "ogg": 11576,
   "m4a": 11213
  },
  "syndicate_hold_0": {
   "sha": "220830e952139988",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.657,
   "peak": -0.7,
   "ogg": 10216,
   "m4a": 9654
  },
  "syndicate_hold_1": {
   "sha": "1de0c38078bb2f7a",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.952,
   "peak": -0.7,
   "ogg": 11431,
   "m4a": 11132
  },
  "syndicate_hold_2": {
   "sha": "9d1549561b7bbef8",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.713,
   "peak": -0.7,
   "ogg": 10422,
   "m4a": 9973
  },
  "syndicate_move_0": {
   "sha": "82e59641f5f98eef",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.652,
   "peak": -0.7,
   "ogg": 10178,
   "m4a": 9705
  },
  "syndicate_move_1": {
   "sha": "818f23b763251dbd",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.878,
   "peak": -0.7,
   "ogg": 11020,
   "m4a": 10841
  },
  "syndicate_move_2": {
   "sha": "437aef2ce3d8b8ce",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.323,
   "peak": -0.7,
   "ogg": 8900,
   "m4a": 8006
  },
  "syndicate_patrol_0": {
   "sha": "55e2d385af8e4fc2",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.77,
   "peak": -0.7,
   "ogg": 10754,
   "m4a": 10230
  },
  "syndicate_patrol_1": {
   "sha": "6270b89ce4e11572",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.438,
   "peak": -0.7,
   "ogg": 9283,
   "m4a": 8484
  },
  "syndicate_patrol_2": {
   "sha": "2d3f40ac7958d38f",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.881,
   "peak": -0.7,
   "ogg": 11022,
   "m4a": 10870
  },
  "syndicate_select_0": {
   "sha": "8cbe88526e80c512",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.915,
   "peak": -0.7,
   "ogg": 11350,
   "m4a": 10935
  },
  "syndicate_select_1": {
   "sha": "f1188e4ac8572a88",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.743,
   "peak": -0.7,
   "ogg": 10562,
   "m4a": 10101
  },
  "syndicate_select_2": {
   "sha": "8d2859f44a6f4d10",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.748,
   "peak": -0.7,
   "ogg": 10371,
   "m4a": 10143
  },
  "syndicate_stop_0": {
   "sha": "b771c53ffaa819b0",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 2.069,
   "peak": -0.7,
   "ogg": 11804,
   "m4a": 11782
  },
  "syndicate_stop_1": {
   "sha": "07a7a8c9d6fec6f8",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.491,
   "peak": -0.7,
   "ogg": 9561,
   "m4a": 8771
  },
  "syndicate_stop_2": {
   "sha": "8e7baa9c64b06710",
   "voice": "af_bella",
   "chain": "kokoro-comms-1",
   "seconds": 1.481,
   "peak": -0.7,
   "ogg": 9292,
   "m4a": 8776
  }
 }
}
', {cache:'no-store'}); if(!r.ok) return; const j = await r.json(); if(!j || !j.lines) return; VOICE_BANK = j; for(const fac in j.lines){ /* horde_* takes are Kokoro bm_fable — a person. Brood command audio is layered creature SFX (audBroodCue), so these must never become slots. */ if(fac==='horde') continue; for(const action in j.lines[fac]){ const slot = 'vo_' + fac + '_' + action; AUD_MAP[slot] = j.lines[fac][action].map(stem => 'voice/' + stem); /* Speech is the most information-dense thing in the mix and there are at most two of it (see audVoiceChannel). Priority 1 put it at the bottom of audMakeRoom's eviction order, so the moment a firefight filled the 22-voice pool the tutorial narration was the first thing thrown out. */ AUD_MIX[slot] = { g: 0.9, gap: 1200, p: 5 }; AUD_CLEAR.add(slot); AUD_DUCK.add(slot); } } }catch(e){ VOICE_BANK = null; } } /* Voice-bank speaker keys are nova / ascendancy / syndicate / horde / keen. Runtime and UI ids are nova / legion / dominion / brood. Mapping here means every caller can pass whatever the rest of the game uses. */ const VO_BANK_ALIAS={ nova:'nova',terran:'nova',frontline:'nova',federation:'nova', ascendancy:'ascendancy',legion:'ascendancy',dominion:'ascendancy', syndicate:'syndicate',coalition:'syndicate', horde:'horde',brood:'horde',swarm:'horde',infestation:'horde', keen:'keen' }; /* Pack has no dedicated retreat/underfire/victory/defeat takes. Alias onto the closest existing radio category rather than inventing a second VO library. */ const VO_ACTION_ALIAS={retreat:'stop',underfire:'attack',victory:'ability',defeat:'hold',guard:'hold'}; function voBankFac(fac){ const raw=String(fac||'').toLowerCase(); if(VO_BANK_ALIAS[raw]) return VO_BANK_ALIAS[raw]; if(typeof facArtKey==='function'){ const a=facArtKey(fac); if(a&&VO_BANK_ALIAS[a]) return VO_BANK_ALIAS[a]; } if(typeof facArt==='function'){ const A=facArt(fac); if(A&&A.id&&VO_BANK_ALIAS[A.id]) return VO_BANK_ALIAS[A.id]; if(A&&A.id) return A.id; } return raw||'nova'; } function voIsBrood(fac){ return voBankFac(fac)==='horde'; } function voActionKey(action){ return VO_ACTION_ALIAS[action]||action; } const BROOD_SFX_SLOTS=['cre_idle','cre_attack','cre_pain','cre_death','move_brood']; function voBroodWarm(){ if(typeof AC==='undefined'||!AC) return; for(const s of BROOD_SFX_SLOTS) audMapList(s).forEach(f=>{ if(!AUD.buf[f]) audLoad(f); }); } /* True if the MANIFEST carries a take for this line, decoded or not. Separate from voReady on purpose: "is there a recording of this" and "can it start on this exact millisecond" are different questions, and answering the first with the second is what made every caller conclude there was no voice at all during the whole of a cold start. Brood reports a synthetic slot so speakVoice never falls through to a human TTS voice. The horde_* pack takes ARE a person (Kokoro bm_fable); we do not treat them as present. */ function voHas(fac, action){ if(!fac || !action) return null; if(voIsBrood(fac)) return 'vo_brood_call'; const slot = 'vo_' + voBankFac(fac) + '_' + voActionKey(action); const list = audMapList(slot); return list.length ? slot : null; } /* True if the slot is playable right now. Kicks off the decode when it is not, so the very next order in that category speaks. */ function voReady(fac, action){ if(voIsBrood(fac)){ voBroodWarm(); return audMapList('cre_idle').some(f=>AUD.buf[f])||audMapList('cre_attack').some(f=>AUD.buf[f]) ? 'vo_brood_call' : null; } const slot = 'vo_' + voBankFac(fac) + '_' + voActionKey(action); const list = audMapList(slot); if(!list.length) return null; if(list.some(f => AUD.buf[f])) return slot; if(typeof AC !== 'undefined' && AC) list.forEach(f => { if(!AUD.buf[f]) audLoad(f); }); return null; } /* Duration of the take a slot would play, in seconds, straight out of the manifest — available before anything is decoded. Used to hold the music duck open for the length of a narration line rather than a fixed 650 ms. */ function voSeconds(slot){ if(!VOICE_BANK || !VOICE_BANK.takes) return 0; const list = audMapList(slot); if(!list.length) return 0; let s = 0; for(const f of list){ const t = VOICE_BANK.takes[f.lastIndexOf('voice/',0)===0 ? f.slice(6) : f]; if(t && t.seconds > s) s = t.seconds; } return s; } /* KEEN alone is 345 seconds of speech. Decoded to float PCM at the context rate that is ~66 MB resident if every line the tutorial plays is kept — the exact arithmetic the playlist comment below refuses to pay for a soundtrack. Voice buffers are therefore released once the bank grows past a working set; a recall inside the window is still instant, and anything older simply decodes again the next time it is asked for. Budgeted in SECONDS, not files: a faction's whole radio vocabulary is 27 clips of about two seconds and must stay resident, while three KEEN narration lines are the same memory. 90 s is roughly 17 MB of mono float at 48 kHz. */ const VO_BUDGET_SEC = 90; const voSeen = []; function voFileSeconds(f){ if(!VOICE_BANK || !VOICE_BANK.takes) return 2; const t = VOICE_BANK.takes[f.lastIndexOf('voice/',0)===0 ? f.slice(6) : f]; return (t && t.seconds) || 2; } function voTouch(files){ for(const f of files){ const i = voSeen.indexOf(f); if(i >= 0) voSeen.splice(i, 1); voSeen.push(f); } let held = 0; for(const f of voSeen) held += voFileSeconds(f); while(voSeen.length > 1 && held > VO_BUDGET_SEC){ const old = voSeen.shift(); if(AUD.active.some(v => !v.done && audMapList(v.name).indexOf(old) >= 0)){ voSeen.push(old); break; // still sounding: keep it, try later } held -= voFileSeconds(old); delete AUD.buf[old]; } } /* Last cue fired — capture scripts read this; it is not a mixer. */ let VO_LAST=null; /* BROOD COMMAND CUES — never speech. The pack's horde_* takes are Kokoro bm_fable (a person, lowered and radio- filtered). Pitch-shifting that still sounds like a person. These cues layer existing creature SFX plus oscillator chirps/clicks, with a different tune per order so attack ≠ move ≠ select. Oscillators are the floor: if the creature buffers have not decoded yet, the chirp still identifies the order. */ const BROOD_TUNE={ select: {life:.38,wave:'square', f0:1720,f1:2460,mod:38,mg:.12,bp:1900,q:7, clicks:3,clickGap:.045,clickHp:2800, layers:[['cre_idle',1.92,.20,0,.18],['cre_idle',2.45,.10,.03,.14]]}, move: {life:.52,wave:'triangle',f0:340, f1:780, mod:11,mg:.18,bp:720, q:2.4,clicks:0,clickGap:.05, clickHp:1800, layers:[['cre_idle',1.18,.24,0,.28],['move_brood',1.55,.16,.04,.22]]}, retreat: {life:.62,wave:'sawtooth',f0:980, f1:140, mod:7, mg:.22,bp:480, q:1.6,clicks:0,clickGap:.05, clickHp:1200, layers:[['cre_pain',.72,.28,0,.4],['cre_idle',.55,.12,.05,.3]]}, attack: {life:.58,wave:'sawtooth',f0:620, f1:1680,mod:55,mg:.28,bp:1100,q:4.2,clicks:5,clickGap:.038,clickHp:2200, layers:[['cre_attack',.88,.32,0,.36],['cre_pain',1.35,.14,.06,.22]]}, build: {life:.48,wave:'square', f0:880, f1:440, mod:90,mg:.16,bp:1400,q:8, clicks:4,clickGap:.07, clickHp:2400, layers:[['cre_idle',1.48,.22,0,.2],['cre_idle',1.05,.14,.07,.18]]}, patrol: {life:.50,wave:'triangle',f0:520, f1:520, mod:22,mg:.20,bp:860, q:3, clicks:2,clickGap:.11, clickHp:1600, layers:[['cre_idle',1.32,.20,0,.24],['move_brood',1.7,.12,.08,.2]]}, hold: {life:.44,wave:'sine', f0:90, f1:70, mod:3, mg:.30,bp:180, q:.8, clicks:0,clickGap:.05, clickHp:400, layers:[['cre_idle',.48,.26,0,.36]]}, stop: {life:.40,wave:'triangle',f0:210, f1:90, mod:4, mg:.20,bp:240, q:1.1,clicks:0,clickGap:.05, clickHp:500, layers:[['cre_idle',.62,.22,0,.28]]}, ability: {life:.70,wave:'sawtooth',f0:400, f1:1600,mod:70,mg:.24,bp:980, q:3.5,clicks:3,clickGap:.09, clickHp:1500, layers:[['cre_attack',1.12,.26,0,.3],['cre_attack',.78,.18,.12,.32]]}, deploy: {life:.78,wave:'sawtooth',f0:180, f1:920, mod:18,mg:.22,bp:640, q:2, clicks:2,clickGap:.14, clickHp:900, layers:[['cre_attack',.58,.28,0,.45],['cre_idle',1.22,.16,.08,.3]]}, underfire:{life:.64,wave:'sawtooth',f0:1480,f1:220, mod:80,mg:.30,bp:760, q:5, clicks:4,clickGap:.04, clickHp:2000, layers:[['cre_pain',.95,.30,0,.36],['cre_attack',1.55,.16,.04,.2]]}, victory: {life:.85,wave:'triangle',f0:280, f1:1480,mod:14,mg:.18,bp:1020,q:2.2,clicks:3,clickGap:.12, clickHp:1700, layers:[['cre_idle',1.70,.22,0,.4],['cre_attack',1.05,.14,.15,.28]]}, defeat: {life:1.05,wave:'sawtooth',f0:420, f1:55, mod:5, mg:.28,bp:220, q:.9, clicks:0,clickGap:.05, clickHp:300, layers:[['cre_death',.70,.34,0,.8],['cre_pain',.5,.16,.1,.5]]} }; function audBroodCue(action,wx,wy,idx){ voBroodWarm(); const now=performance.now(); VO_LAST={fac:'brood',action:action,kind:'screech',at:now,human:false}; if(!AC||!audSfxBus||muted||(typeof sfxOn!=='undefined'&&!sfxOn)) return true; const mix=AUD_MIX.vo_brood_call||{g:0.9,gap:420,p:5}; if(now-(AUD.lastAt.vo_brood_call||-1e9)0){ const nbuf=artWorldNoise(); if(nbuf){ for(let k=0;k{ audRetireVoice(voice); }; AUD.duckUntil=Math.max(AUD.duckUntil,now+life*1000+200); return true; } /* Play a rendered line. Returns TRUE when this call has taken responsibility for the line — either it started, or the decode is in flight and playback/miss is scheduled. Returns FALSE only when no take exists at all, which is the caller's cue to fall back to synthesis IMMEDIATELY. `onMiss` fires when a take existed but could not be produced (fetch 404, decode reject), which is the deferred version of the same cue. Reporting false the instant a slot was merely undecoded is what pushed every first airing — and for KEEN, every airing — onto speechSynthesis. Brood always returns TRUE so speakVoiceFallback / speechSynthesis can never put a human mouth on the hive. */ function voPlay(fac, action, wx, wy, idx, onMiss){ if(voIsBrood(fac)){ audBroodCue(action, wx, wy, idx); return true; } const slot = voHas(fac, action); if(!slot) return false; const list = audMapList(slot); const want = (typeof idx === 'number' && idx >= 0) ? list[(idx | 0) % list.length] : null; if(want ? !!AUD.buf[want] : list.some(f => AUD.buf[f])){ voTouch(list.filter(f => AUD.buf[f])); VO_LAST={fac:voBankFac(fac),action:action,kind:'speech',slot:slot,at:performance.now(),human:true}; try{ if(sfx(slot, wx, wy, 1, idx) !== false) return true; }catch(e){} return false; } if(typeof AC === 'undefined' || !AC) return false; const t0 = performance.now(); Promise.all(list.map(f => AUD.buf[f] ? null : audLoad(f))).then(() => { const got = list.filter(f => AUD.buf[f]); /* A take that arrives after the bubble it belonged to has gone is worse than silence — it talks over the next one. Past the deadline, drop it; the buffer stays decoded so the same line is instant if it comes round again. */ if(!got.length || performance.now() - t0 > 6000){ if(!got.length && typeof onMiss === 'function') onMiss(); return; } voTouch(got); VO_LAST={fac:voBankFac(fac),action:action,kind:'speech',slot:slot,at:performance.now(),human:true}; try{ if(sfx(slot, wx, wy, 1, idx) === false && typeof onMiss === 'function') onMiss(); } catch(e){ if(typeof onMiss === 'function') onMiss(); } }); return true; } /* Called when a match starts: pull the one faction the player will actually hear, rather than paying for all four. Brood prewarms creature SFX, never the human horde_* bank. */ function voPrewarm(fac){ fac=voBankFac(fac); if(fac==='horde'){ voBroodWarm(); return; } if(!VOICE_BANK || !VOICE_BANK.lines || !VOICE_BANK.lines[fac]) return; for(const action in VOICE_BANK.lines[fac]) voReady(fac, action); } async function initAudioSamples(){ if(typeof AC === 'undefined' || !AC) return; if(AUD._samplesBusy) return; AUD._samplesBusy = true; audBuild(); AUD.ext = audExt(); await audLoadSlots(); await audLoadVoiceBank(); const names = audUnique().filter(n => !n.startsWith('voice/')); AUD.pending = names.length; /* Effects first, music last: a player can be shooting within two seconds of the match starting, but the music bed has a whole intro to arrive in. */ const sfxFirst = names.filter(n => !n.startsWith('mus_')); const music = names.filter(n => n.startsWith('mus_')); await Promise.all(sfxFirst.map(audLoad)); /* THE SFX BANK AND THE VOICE BANK SHIP SEPARATELY, so the engine must not be declared dead when only one of them arrived. assets/audio/sfx.json and its clips are not in this repo (see AUD_MAP's floor above); the voice bank is. Gating readiness on "at least one SFX buffer decoded" therefore left sfxSample() returning false on its very first line for every caller — and voice runs through sfxSample, so a build with a complete voice bank sitting on disk still spoke nothing at all. A decoded-on-demand voice bank is a usable sample engine; slots with no file behind them still decline individually at audPick(). */ AUD.ready = Object.keys(AUD.buf).length > 0 || !!(VOICE_BANK && VOICE_BANK.lines); await audLoadPlaylists(); /* The title/menu has no match state, so it cannot wait for combat's frame intensity to start the first track. Once a user gesture created the audio context, start the selected menu bed immediately. */ if(PLAY.lists&&musicOn&&!muted) audPlaylistTick(); /* Always decode the three dual-codec adaptive beds. They are ~45 s loops, which this file already treats as buffer-sized, and they are the AAC playlist's fallback after three decode failures — waiting until then to start the fetch left a silent gap. */ music.forEach(n => { if(!AUD.buf[n]) audLoad(n); }); } /* `pickIdx` selects a SPECIFIC take instead of a random one. radioAck prints one of three lines and then asked for a random recording of the three, so the printed line and the spoken line disagreed about two times in three. Every existing caller passes nothing and keeps the random behaviour byte for byte. */ function audPick(name, pickIdx){ const list = audMapList(name); if(!list.length) return null; /* Indexed against the FULL list, not the decoded subset — indexing the subset would silently shift which line you hear as buffers come and go. */ if(typeof pickIdx === 'number' && pickIdx >= 0){ const want = list[(pickIdx | 0) % list.length]; if(AUD.buf[want]) return AUD.buf[want]; } const avail = list.filter(f => AUD.buf[f]); if(!avail.length) return null; return AUD.buf[avail[(Math.random() * avail.length) | 0]]; } function audRetireVoice(v){ if(!v||v.done) return; v.done=true; AUD.voices=Math.max(0,AUD.voices-1); const i=AUD.active.indexOf(v); if(i>=0) AUD.active.splice(i,1); } function audMakeRoom(priority){ if(AUD.voices= (ch?1:cap)) return false; } return true; } /* A narrator interrupts herself; she does not queue. The KEEN channel holds one line, her lines run up to 15 seconds, and the bubble advances every 2.4-6.5 s, so without this the second and every subsequent line of a run is dropped and the player watches text they never hear. The fallback path does exactly this already — speakVoiceFallback calls speechSynthesis.cancel() first. Unit radio keeps the old drop behaviour: a formation drag must not machine-gun acks. */ function audVoiceYield(name){ if(audVoiceChannel(name)!=='keen') return; for(const v of AUD.active.slice()){ if(v.done||audVoiceChannel(v.name)!=='keen') continue; audRetireVoice(v); try{ v.src.stop(); }catch(e){} } } function audMusicGain(v){ return v*audMusicLevel()*(performance.now()b.x1+margin||wyb.y1+margin)); return {world:true,pan,gain,cutoff,distance,zoom,culled}; } const ART_WORLD_AUDIO={last:{},active:0,noise:null,telemetry:null}; function artWorldNoise(){ if(ART_WORLD_AUDIO.noise||!AC)return ART_WORLD_AUDIO.noise; const n=Math.max(1,(AC.sampleRate*.7)|0),buf=AC.createBuffer(1,n,AC.sampleRate),d=buf.getChannelData(0); let seed=0x51f15e; for(let i=0;i>>0;d[i]=((seed>>>8)/0xffffff)*2-1;} ART_WORLD_AUDIO.noise=buf;return buf; } /* Restrained synthetic layers sit UNDER the owned cannon/explosion recordings: sine sub for weight, filtered deterministic noise for pressure/debris, and a very quiet falling whistle in flight. A separate three-event cap prevents a six-round volley becoming six subwoofers fighting the limiter. */ function artilleryWorldAudio(kind,wx,wy,team,scale){ if(!AC||!audSfxBus||muted||(typeof sfxOn!=='undefined'&&!sfxOn))return false; if(typeof fogFxVisible==='function'&&!fogFxVisible(wx,wy,team))return false; const S=audWorldSpatial('artillery_'+kind,wx,wy),now=performance.now(); const gap=kind==='flight'?680:kind==='impact'?210:170; if(S.culled||now-(ART_WORLD_AUDIO.last[kind]||-1e9)=3)return false; ART_WORLD_AUDIO.last[kind]=now;ART_WORLD_AUDIO.active++; ART_WORLD_AUDIO.telemetry={kind,world:S.world,gain:S.gain,cutoff:S.cutoff,pan:S.pan,zoom:S.zoom}; const t0=AC.currentTime,life=kind==='impact'?.72:kind==='flight'?.58:.42; const master=AC.createGain();master.gain.setValueAtTime(0.0001,t0); const level=(kind==='impact'?.34:kind==='launch'?.27:.055)*(scale||1)*S.gain; master.gain.exponentialRampToValueAtTime(Math.max(.0002,level),t0+.012); master.gain.exponentialRampToValueAtTime(.0001,t0+life); const lp=AC.createBiquadFilter();lp.type='lowpass';lp.frequency.value=S.cutoff;lp.Q.value=.55; let tail=lp; if(AC.createStereoPanner){const p=AC.createStereoPanner();p.pan.value=S.pan;lp.connect(p);tail=p;} master.connect(lp);tail.connect(audSfxBus); const sub=AC.createOscillator();sub.type='sine'; const f0=kind==='impact'?54:kind==='launch'?68:42,f1=kind==='impact'?25:kind==='launch'?31:34; sub.frequency.setValueAtTime(f0,t0);sub.frequency.exponentialRampToValueAtTime(f1,t0+life*.82); sub.connect(master);sub.start(t0);sub.stop(t0+life); if(kind!=='launch'||S.gain>.2){ const noise=AC.createBufferSource();noise.buffer=artWorldNoise(); const nf=AC.createBiquadFilter();nf.type=kind==='flight'?'bandpass':'lowpass'; nf.frequency.value=kind==='flight'?620:kind==='impact'?480:720;nf.Q.value=kind==='flight'?1.6:.7; const ng=AC.createGain();ng.gain.value=(kind==='flight'?.12:.22)*S.gain*(scale||1); noise.connect(nf);nf.connect(ng);ng.connect(master);noise.start(t0);noise.stop(t0+life*.88); } if(kind==='flight'){ const whistle=AC.createOscillator(),wg=AC.createGain();whistle.type='sine'; whistle.frequency.setValueAtTime(285,t0);whistle.frequency.exponentialRampToValueAtTime(145,t0+life); wg.gain.setValueAtTime(.0001,t0);wg.gain.exponentialRampToValueAtTime(.035*S.gain,t0+.08);wg.gain.exponentialRampToValueAtTime(.0001,t0+life); whistle.connect(wg);wg.connect(master);whistle.start(t0);whistle.stop(t0+life); } sub.onended=()=>{ART_WORLD_AUDIO.active=Math.max(0,ART_WORLD_AUDIO.active-1);}; return true; } /* The replacement for hud.js's sfx(). Same signature, same call sites. */ function sfxSample(name, wx, wy, scale, pickIdx){ if(!AC || muted || (typeof sfxOn!=='undefined'&&!sfxOn) || !AUD.ready) return false; const buf = audPick(name, pickIdx); if(!buf) return false; const mix = AUD_MIX[name] || {g:0.6, gap:40, p:2}; const now = performance.now(); if(now - (AUD.lastAt[name] || -1e9) < mix.gap) return true; // handled: swallow const spatial=audWorldSpatial(name,wx,wy); if(spatial.culled)return true; const pan=spatial.pan,dist=spatial.gain; /* Cull in world space before touching the voice pool. An off-screen alarm must not evict an on-screen cannon simply because alarms have priority. */ audVoiceYield(name); if(!audSlotHasRoom(name)) return true; if(!audMakeRoom(mix.p||2)) return true; AUD.lastAt[name] = now; const src = AC.createBufferSource(); src.buffer = buf; /* Detune in cents. ±90 is enough to defeat recognition without sounding like a broken tape. */ /* A per-slot rate bias on top of the usual jitter. It lets `reject` be the UI blip dropped a fifth into an obvious "denied" without shipping another asset. `rate` is absent on every pre-existing slot, so ||1 preserves the old behaviour byte for byte. */ src.playbackRate.value = (mix.rate || 1) + (Math.random() - 0.5) * 0.10; const g = AC.createGain(); g.gain.value = mix.g * (scale || 1) * dist * (0.88 + Math.random() * 0.24); let node = g; if(spatial.world&&spatial.cutoff<18500){ const f=AC.createBiquadFilter();f.type='lowpass';f.frequency.value=spatial.cutoff;f.Q.value=.48; g.connect(f);node=f; } if(pan !== 0 && AC.createStereoPanner){ const p = AC.createStereoPanner(); p.pan.value = pan; node.connect(p); node = p; } src.connect(g); node.connect(audSfxBus); AUD.lastWorld={name,world:spatial.world,gain:spatial.gain,cutoff:spatial.cutoff, pan:spatial.pan,zoom:spatial.zoom,distance:spatial.distance}; const voice={src:src,name:name,priority:mix.p||2,started:now,done:false}; AUD.active.push(voice); AUD.voices++; src.onended = () => { audRetireVoice(voice); }; try{ src.start(); }catch(e){ audRetireVoice(voice); return false; } /* 650 ms is right for an explosion and wrong for speech: a KEEN line runs 3-15 seconds, so the music came back up over the top of her within the first sentence. A voice line holds the duck open for as long as it is actually talking, measured from the decoded buffer rather than assumed. */ if(AUD_DUCK.has(name)){ const hold = (name.lastIndexOf('vo_',0)===0 && buf.duration) ? buf.duration*1000+240 : 650; AUD.duckUntil=Math.max(AUD.duckUntil,now+hold); } return true; } /* ---- MUSIC ---------------------------------------------------------------- Three stems rendered at the same tempo and key, crossfaded on combat intensity. Only one plays at a time here — layering all three simultaneously is the richer approach but costs three decoded beds resident and three sources running, which is the wrong trade on a phone. */ const AUD_MUSIC_FOR = i => (i > 0.55 ? 'mus_combat' : i > 0.22 ? 'mus_tension' : 'mus_ambient'); let audMusSrc = null, audMusName = '', audMusSwap = 0; function audMusicTick(dt){ if(!AC || !audMusBus) return; /* Bundled mus_* beds are MATCH stems while the AAC playlist is alive, so a rest gap cannot leak the combat stem under the title. After abandon (Chromium with no AAC decoder, empty pool) they are the only score left and must also cover menu / War Table. */ const scene=PLAY.scene||'menu'; const inMatch=scene==='ambient'||scene==='action'; const playlistDead=!PLAY.lists||PLAY.phase==='fallback'; const want = (!musicOn || muted || paused) ? null : inMatch ? (scene==='action'?'mus_combat':'mus_ambient') : (playlistDead ? 'mus_ambient' : null); if(!want){ if(audMusSrc) audStopMusicBeds(); return; } if(!AUD.buf[want]) return; audMusSwap -= dt; if(want !== audMusName && audMusSwap <= 0){ /* Never cut a bed off — fade the old one down, start the new one under it, and hold a cooldown so a fight that flickers across the threshold cannot machine-gun the crossfade. */ audMusSwap = 8; const old = audMusSrc; if(old){ const og = old._g; og.gain.setTargetAtTime(0.0001, AC.currentTime, 1.2); setTimeout(() => { try{ old.stop(); }catch(e){} }, 4000); } const s = AC.createBufferSource(); s.buffer = AUD.buf[want]; s.loop = true; const g = AC.createGain(); g.gain.value = 0.0001; s.connect(g); g.connect(audMusBus); s._g = g; try{ s.start(0, Math.random() * 4); }catch(e){} g.gain.setTargetAtTime(1, AC.currentTime, 1.6); audMusSrc = s; audMusName = want; } /* Same duck arithmetic as audPlaylistTick: at tau = 0.8 s the bus travels only a fraction of the way to the ducked target before the duck expires, so the dip never reaches the depth AUD_DUCK's 0.58 asks for. Fast attack while ducked, slow release after — otherwise nothing cuts through the bed and the bundled-bed build stays exactly as deaf as before. */ const target = audMusicGain(0.30 + (typeof musicInt === 'number' ? musicInt : 0) * 0.16); audMusBus.gain.setTargetAtTime(target, AC.currentTime, performance.now() < AUD.duckUntil ? 0.06 : 0.8); } /* ---- TAKEOVER -------------------------------------------------------------- Wrap rather than replace: sample first, synth if the sample engine declines. `sfx` and `musicTickFrame` are function declarations in hud.js, which creates reassignable global bindings, so this is a supported takeover and not a hack. */ function initSampleAudio(){ if(typeof sfx !== 'function') return; const synthSfx = sfx; const synthMusic = (typeof musicTickFrame === 'function') ? musicTickFrame : null; /* Fetch the playlist while the title is on screen. On mobile, `play()` must happen inside a later real tap; having the manifest ready before that tap prevents the intro/menu from waiting for an asynchronous fetch and then losing the browser's audio permission window. */ audLoadPlaylists(); const baseInitAudio=typeof initAudio==='function'?initAudio:null; if(baseInitAudio){ initAudio=function(){ baseInitAudio(); if(!AC) return; audBuild(); /* Start the decode on the same tap that created AC. The 250 ms poll used to leave the first second of UI clicks silent and delayed the playlist retry until after Chrome's gesture window had closed. */ if(!AUD._samplesStarted){ AUD._samplesStarted=true; initAudioSamples(); } if(PLAY.lists) audPlaylistTick(); }; } /* Buttons call initAudio(), but a title skip, Android system back path, or first map tap can be the first real gesture. Keep one lightweight retry armed so any of those paths can unlock a preloaded menu/faction track. */ if(!window.__mfMusicGestureBound){ window.__mfMusicGestureBound=true; document.addEventListener('pointerdown',function(){ if(typeof initAudio==='function') initAudio(); if(AC&&PLAY.lists){ PLAY.hidden=false; if(PLAY.phase==='locked'||PLAY.phase==='stalled') audPlaylistTick(); } },{passive:true}); document.addEventListener('visibilitychange',()=>{ document.hidden?audPlaylistSleep():audPlaylistWake(); }); window.addEventListener('pagehide',audPlaylistSleep); window.addEventListener('pageshow',audPlaylistWake); /* Capacitor exposes the native lifecycle earlier and more reliably than a WebView visibility event after calls, lock-screen and task switching. */ try{ const cap=window.Capacitor,app=cap&&cap.Plugins&&cap.Plugins.App; if(app&&typeof app.addListener==='function') app.addListener('appStateChange',s=>{ s&&s.isActive?audPlaylistWake():audPlaylistSleep(); }); }catch(e){} } sfx = function(name, wx, wy, scale, pickIdx){ /* The shipped bank is dual-codec, so every supported device has a sample path. Do not expose the old oscillator/chiptune bank while decoding or for a missing slot: a brief silence is preferable to retro arcade audio in a cinematic RTS mix. Keep the binding only for legacy diagnostics. RETURN THE RESULT. Dropping it made sfx() yield undefined for every caller, and voPlay's `sfx(...) !== false` was therefore unconditionally true — a declined or impossible voice line reported success and suppressed its own fallback. voPlay is the only call site in the tree that reads this value, so returning it changes nothing else. */ return sfxSample(name, wx, wy, scale, pickIdx); }; if(synthMusic){ musicTickFrame = function(dt){ /* The synth music still owns the intensity envelope — it is the thing that reads combat damage — so run it, but with its own bus muted when the sampled beds are available. */ if(PLAY.lists || AUD.ready){ if(typeof mixMus !== 'undefined' && mixMus) mixMus.gain.setTargetAtTime(0.0001, AC.currentTime, 0.4); synthMusic(dt); if(!audPlaylistTick()) audMusicTick(dt); ambTick(); audWorldTick(dt); } else { synthMusic(dt); ambTick(); audWorldTick(dt); } }; } /* Tiny hooks — other agents own sim.js / input.js / main.js. Guard so a second initSampleAudio cannot stack wrappers. */ if(typeof dealDamage==='function' && !dealDamage.__mfVoice){ const baseDeal=dealDamage; dealDamage=function(j,dmg,attTeam,attacker,mu,wk){ const r=baseDeal(j,dmg,attTeam,attacker,mu,wk); try{ if(typeof heroIdx==='number'&&j===heroIdx&&attTeam!==0&&dmg>=10&&typeof radioAck==='function') radioAck('underfire',1,ux[j],uy[j]); }catch(e){} return r; }; dealDamage.__mfVoice=true; } if(typeof endGame==='function' && !endGame.__mfVoice){ const baseEnd=endGame; endGame=function(win,reason){ try{ if(typeof radioAck==='function') radioAck(win?'victory':'defeat',1); }catch(e){} try{ audMusicLeaveMatch(); }catch(e){} return baseEnd.apply(this,arguments); }; endGame.__mfVoice=true; } if(typeof deployCarrier==='function' && !deployCarrier.__mfVoice){ const baseDep=deployCarrier; deployCarrier=function(){ const r=baseDep.apply(this,arguments); try{ if(typeof carrier!=='undefined'&&carrier&&carrier.phase===2&&typeof radioAck==='function') radioAck('deploy',1,carrier.x,carrier.y); }catch(e){} return r; }; deployCarrier.__mfVoice=true; } if(typeof speakVoice==='function' && !speakVoice.__mfVoice){ const baseSpeak=speakVoice; speakVoice=function(text,faction,action,idx,wx,wy){ /* Brood must never reach speechSynthesis, even if a caller skipped voPlay. */ if(voIsBrood(faction)){ audBroodCue(action||'select',wx,wy,idx); return; } return baseSpeak(text,faction,action,idx,wx,wy); }; speakVoice.__mfVoice=true; } if(typeof speakVoiceFallback==='function' && !speakVoiceFallback.__mfVoice){ const baseFB=speakVoiceFallback; speakVoiceFallback=function(text,faction){ if(voIsBrood(faction)){ audBroodCue('select'); return; } return baseFB(text,faction); }; speakVoiceFallback.__mfVoice=true; } /* Decoding needs a live AudioContext, which only exists after the first user gesture on mobile. initAudio() is called from every entry point, so poll briefly for it rather than racing. */ let tries = 0; const arm = setInterval(() => { if(typeof AC !== 'undefined' && AC){ clearInterval(arm); if(!AUD._samplesStarted){ AUD._samplesStarted=true; initAudioSamples(); } } else if(++tries > 600) clearInterval(arm); }, 250); } /* ============================================================================ MUSIC PLAYLISTS — real tracks, streamed ---------------------------------------------------------------------------- The rendered beds above are decoded into AudioBuffers, which is right for a 45-second loop and completely wrong for a soundtrack. A four-minute track decoded to an AudioBuffer is 44100 x 2 x 4 bytes per second — roughly 42 MB of resident float PCM, per track. A dozen of those and a mid-range phone is out of memory before the first shot. So playlists use HTMLAudioElement through MediaElementAudioSourceNode: the browser streams and decodes incrementally, memory stays flat regardless of how many songs are added, and the audio still routes through the same bus and compressor as everything else. Two elements exist so one can fade up while the other fades down — a hard cut between tracks is the thing that makes a soundtrack feel like a folder of files. ============================================================================ */ const PLAY = { lists:null, ext:'m4a', formats:['m4a'], haveExtra:false, cur:null, scene:'menu', lockedScene:false, forceNext:false, expectMatch:false, wasLive:false, state:'explore', phase:'locked', reason:'awaiting gesture', idx:-1, els:[], gains:[], slot:0, fading:false, switchAt:0, nowTitle:'', restT:0, hidden:false, fails:0, generation:0, lastTrack:'', policy:{loop:false,seedRestMs:10000,fullRestMs:6500, menuSeedRestMs:24000,crossfadeMs:4500} }; /* Playback and combat intensity are deliberately separate state machines. `state` is the score's explore/tension/combat programme; `phase` is what the browser is actually doing. The latter is diagnostic as well as functional: an autoplay lock must be retried on a gesture, while a decoder failure must fall back instead of retrying forever. */ function audPlayState(phase,reason){ PLAY.phase=phase; PLAY.reason=reason||''; PLAY.changedAt=Date.now(); } /* Three consecutive HTMLAudio decode failures mean this browser cannot play the AAC playlist (open-source Chromium, a lying canPlayType, or a broken pack). Bump generation so an in-flight audPlaylistNext after fail #2 cannot start another silent track, then hand the bus to the dual-codec mus_* beds. */ function audAbandonPlaylist(reason){ PLAY.generation = (PLAY.generation||0)+1; PLAY.lists = null; PLAY.cur = null; try{ PLAY.els.forEach(e => { try{ e.pause(); }catch(x){} }); }catch(e){} AUD_MUSIC.forEach(n => { if(!AUD.buf[n]) audLoad(n); }); audPlayState('fallback', reason||'streamed soundtrack could not decode'); try{ audMusicTick(0); }catch(e){} } function audCodecPlayable(ext){ let el; try{ el=document.createElement('audio'); }catch(e){ return ext==='m4a'; } try{ if(ext==='ogg') return !!el.canPlayType('audio/ogg; codecs="vorbis"'); if(ext==='m4a'||ext==='aac') return !!el.canPlayType('audio/mp4; codecs="mp4a.40.2"'); return !!el.canPlayType('audio/'+ext); }catch(e){ return false; } } function audTrackExt(track){ const formats=(track&&Array.isArray(track.formats)&&track.formats.length) ? track.formats : PLAY.formats; for(const ext of formats) if(audCodecPlayable(ext)) return ext; return null; } async function audLoadPlaylists(){ if(typeof netAllowed==='function' && !netAllowed()) { /* still read the bundled manifest — it is a local file, not a network call */ } /* Packaged manifest first. An empty packaged playlist is a curation decision (vocal/lyric songs were deleted from source) and must win over a stale channel music.json — remote-first is how sung seeds kept playing after the downloadable pack had already dropped them. A channel overlay is only consulted when the packaged list still names tracks. Failure at either step is silent — the dual-codec mus_* beds play. */ let packaged = null, j = null; try{ const r = await fetch('./assets/audio/music.json', {cache:'no-store'}); if(r.ok) packaged = await r.json(); }catch(e){} const packagedHasTracks = !!(packaged && packaged.playlists && Object.values(packaged.playlists).some(a => Array.isArray(a) && a.length)); try{ if(packagedHasTracks && !(typeof netAllowed==='function' && !netAllowed())){ const base = (typeof packEndpoint==='function' && packEndpoint()) || ''; if(base){ const rr = await fetch(base.replace(/\/+$/,'') + '/music.json?t=' + Date.now(), {cache:'no-store'}); if(rr.ok){ const cand = await rr.json(); if(cand && cand.playlists) j = cand; } } } }catch(e){} if(!j) j = packaged; try{ if(j && j.playlists){ PLAY.lists = j.playlists; /* Music ships AAC-only — the dual-format insurance the effects carry was costing 24 MB here. The manifest states its own extension so the player never derives it from the effects' codec probe and asks for a .ogg that was never encoded. */ PLAY.ext = j.ext || 'm4a'; PLAY.formats = Array.isArray(j.formats)&&j.formats.length ? j.formats.slice() : [PLAY.ext]; if(j.playback) PLAY.policy=Object.assign({},PLAY.policy,j.playback); /* Open-source Chromium reports canPlayType('mp4a.40.2') as '' (or a lie that then fails every seed). An empty curated playlist is the same outcome — hand the bus to the dual-codec mus_* beds now. */ let any=false; if(PLAY.formats.some(audCodecPlayable)){ for(const name of Object.keys(PLAY.lists)){ if(audPlayableTracks(name).length){ any=true; break; } } } if(!any) audAbandonPlaylist(PLAY.formats.some(audCodecPlayable) ? 'no playable soundtrack' : 'no compatible soundtrack codec'); else audPlayState('locked','soundtrack ready'); } else audPlayState('fallback','soundtrack manifest unavailable'); }catch(e){ audPlayState('fallback','soundtrack manifest unavailable'); } } function audMediaSlot(i){ if(PLAY.els[i]) return i; const el = new Audio(); /* Bundled seeds are ~220 KB. preload=none plus an element that was never inserted meant Chrome could sit in HAVE_NOTHING after play() and never fire `playing` — Android WebView still started. Keep the node in the tree (hidden, not display:none — some engines skip those) and let the browser buffer the seed before the gesture's play() returns. */ el.preload = 'auto'; el.crossOrigin = 'anonymous'; el.setAttribute('playsinline',''); el.setAttribute('webkit-playsinline',''); el.style.cssText='position:fixed;left:0;top:0;width:1px;height:1px;opacity:0;pointer-events:none;border:0'; try{ if(document.body) document.body.appendChild(el); }catch(e){} /* Not `loop`: a playlist advances. `ended` is the cue. */ el.addEventListener('ended', () => { if(i!==PLAY.slot) return; // retired crossfade element audPlaylistRest(); }); el.addEventListener('loadstart',()=>{ if(i===PLAY.slot) audPlayState('loading','opening '+PLAY.nowTitle); }); el.addEventListener('waiting',()=>{ if(i===PLAY.slot) audPlayState('stalled','buffering '+PLAY.nowTitle); }); el.addEventListener('stalled',()=>{ if(i===PLAY.slot) audPlayState('stalled','network stalled'); }); el.addEventListener('playing',()=>{ if(i!==PLAY.slot) return; PLAY.fails=0; audPlayState('playing',PLAY.nowTitle); }); /* A decode failure must not become an infinite skip. Music ships AAC-only, and a browser without an AAC decoder (open-source Chromium builds, some Linux distributions) fails EVERY track — advancing on error would spin the playlist forever in silence. After a few consecutive failures the playlist is abandoned and the bundled dual-format beds take over, which is the whole reason they were kept. */ el.addEventListener('error', () => { if(i!==PLAY.slot) return; if(!el.getAttribute('src')) return; PLAY.fails = (PLAY.fails || 0) + 1; if(PLAY.fails >= 3){ audAbandonPlaylist('streamed soundtrack could not decode'); return; } audPlayState('failed','track could not decode'); audPlaylistNext(); }); const src = AC.createMediaElementSource(el); const g = AC.createGain(); g.gain.value = 0.0001; src.connect(g); g.connect(audMusBus); PLAY.els[i] = el; PLAY.gains[i] = g; return i; } /* Four-state score: menu | wartable | ambient | action. `running` alone cannot own this — orbital drop sets running before deploy, War Table is !running with playerFaction already filled, and a leftover PLAY.cur='nova' plus `pick('menu')||pick('nova')` kept the battle bed on the title. Scene is explicit; playlist name follows it. */ function audFrontScreenId(){ try{ if(document.body&&document.body.dataset&&document.body.dataset.frontScreen) return document.body.dataset.frontScreen; }catch(e){} return ''; } function audFrontScene(){ const id=audFrontScreenId(); return (id==='warScr'||id==='setupScr')?'wartable':'menu'; } function audSceneFilter(){ return PLAY.scene==='action'?'combat':'explore'; } function audMusicResetCombat(){ try{ if(typeof musicInt!=='undefined') musicInt=0; if(typeof musicFirstBlood!=='undefined') musicFirstBlood=false; if(typeof lastDmgTotal!=='undefined') lastDmgTotal=0; if(typeof lastKillsTotal!=='undefined') lastKillsTotal=0; }catch(e){} PLAY.state='explore'; PLAY.switchAt=0; } function audStopMusicBeds(){ if(!audMusSrc) return; const old=audMusSrc; if(old._g&&AC) try{ old._g.gain.setTargetAtTime(0.0001,AC.currentTime,0.4); }catch(e){} setTimeout(()=>{ try{ old.stop(); }catch(e){} },1600); audMusSrc=null; audMusName=''; } function audHaltPlaylist(){ /* Bump generation so an in-flight audPlaylistNext (await packURL) cannot start a battle cue after we have already left the match. */ PLAY.generation=(PLAY.generation||0)+1; clearTimeout(PLAY.restT); PLAY.restT=0; PLAY.cur=null; PLAY.idx=-1; PLAY.lastTrack=''; PLAY.nowTitle=''; PLAY.forceNext=true; try{ PLAY.els.forEach(e=>{ try{ e.pause(); e.removeAttribute('src'); e.load(); }catch(x){} }); }catch(e){} } function audMusicLeaveMatch(){ PLAY.lockedScene=true; PLAY.expectMatch=false; PLAY.wasLive=false; PLAY.scene='menu'; audMusicResetCombat(); audStopMusicBeds(); try{ ambStop(); }catch(e){} try{ audWorldClear(); }catch(e){} audHaltPlaylist(); if(AC&&PLAY.lists&&musicOn&&!muted) audPlaylistTick(); } function audMusicEnterMatch(){ PLAY.lockedScene=false; PLAY.expectMatch=true; PLAY.wasLive=false; PLAY.scene='ambient'; audMusicResetCombat(); audStopMusicBeds(); audHaltPlaylist(); if(AC&&PLAY.lists&&musicOn&&!muted) audPlaylistTick(); } function audMusicEnterScreen(id){ if(typeof running!=='undefined'&&running&&!PLAY.lockedScene) return; PLAY.expectMatch=false; const scene=(id==='warScr'||id==='setupScr')?'wartable':'menu'; if(PLAY.scene==='ambient'||PLAY.scene==='action'){ audMusicResetCombat(); audStopMusicBeds(); try{ ambStop(); }catch(e){} try{ audWorldClear(); }catch(e){} audHaltPlaylist(); } PLAY.scene=scene; if(AC&&PLAY.lists&&musicOn&&!muted) audPlaylistTick(); } function audMusicDebug(){ return {scene:PLAY.scene,cur:PLAY.cur,state:PLAY.state,phase:PLAY.phase, title:PLAY.nowTitle,bed:audMusName,amb:!!(typeof AMB!=='undefined'&&AMB.on), locked:!!PLAY.lockedScene,running:!!(typeof running!=='undefined'&&running)}; } /* Which playlist the current context calls for. In a match it is the ENEMY's theme rather than the player's — you are listening to who you are fighting, which is the choice that makes the four factions feel distinct. */ function audPlaylistFor(){ if(!PLAY.lists) return null; const pick = n => audPlayableTracks(n, audSceneFilter()).length ? n : null; const scene=PLAY.scene||'menu'; /* The launch reveal gets its own piece, so the first thing anyone hears is not the same loop as the menu they are about to land on. */ try{ if(document.body && !document.body.classList.contains('mfIntroDone')){ const sp = pick('splash'); if(sp) return sp; } }catch(e){} /* Menu and War Table must NEVER fall through to a faction list — that fallback is what left a battle cue on the title after a match. An empty menu list falls through to mus_ambient. */ if(scene==='menu'||scene==='wartable') return pick('menu'); let fac = null, enemy = null; try{ if(typeof playerFaction!=='undefined'&&playerFaction) fac=playerFaction; else if(typeof META!=='undefined'&&META.setup&&META.setup.pf) fac=META.setup.pf; if(typeof AI !== 'undefined' && AI.fac && typeof facArt === 'function'){ const A = facArt(AI.fac); if(A) enemy = A.id; } }catch(e){} /* Playlists are keyed nova / ascendancy / syndicate / horde. playerFaction is legion for Dominion, so the raw string never hits `ascendancy` and the player army lost the score to the enemy fallback. Resolve through facArt the same way the opponent path already does. */ let playerList=null; try{ if(typeof facArt==='function'&&fac){ const A=facArt(fac); if(A&&A.id) playerList=A.id; } }catch(e){} return pick(playerList) || pick(fac) || pick(enemy) || pick('nova'); } /* Combat intensity is noisy by design: one hit raises it and the envelope then decays. Hysteresis plus a nine-second hold keeps that useful signal from turning the soundtrack into a rapid series of restarts around a threshold. */ function audPlaylistState(i, prior){ const p=prior||'explore'; if(p==='combat') return i<0.43?(i<0.16?'explore':'tension'):'combat'; if(p==='tension') return i>0.62?'combat':(i<0.15?'explore':'tension'); return i>0.62?'combat':(i>0.27?'tension':'explore'); } function audTrackBed(t){ if(t&&t.state) return t.state==='combat'?'combat':(t.state==='tension'?'tension':'explore'); const f=String((t&&(t.file||t.title))||'').toLowerCase(); if(/_combat|combat_|blackout_crown|black_flag|iron_crown/.test(f)) return 'combat'; if(/_tension|tension_/.test(f)) return 'tension'; return 'explore'; } function audPlayableTracks(name,state){ const all=((PLAY.lists&&PLAY.lists[name])||[]) .filter(t=>(t.bundled!==false||PLAY.haveExtra)&&!!audTrackExt(t)); /* Ambient must not draw a combat stem, even when a remote music.json dropped the state tags (those lists used to return the whole faction pool). */ if(!state) return all; const want=state==='combat'?'combat':'explore'; let exact=all.filter(t=>audTrackBed(t)===want); if(!exact.length&&want==='explore') exact=all.filter(t=>audTrackBed(t)!=='combat'); if(!exact.length&&want==='combat') exact=all.filter(t=>audTrackBed(t)!=='explore'); /* An explore pool that is only a combat offline-bed must not play. The dual-codec mus_ambient stem carries the match until a real explore cue exists. Combat may still use that seed. */ if(!exact.length) return want==='explore'?[]:all; const full=PLAY.haveExtra?exact.filter(t=>t.bundled===false):[]; return full.length?full:exact; } /* A playlist whose pool is one track restarts it the instant it ends, which does not read as music — it reads as a 20-second loop running over and over, and on the MENU (where you may sit for minutes) it is the first thing anyone notices. Rest between plays, longer the smaller the pool. In a match the soundtrack is doing real work following combat intensity, so it never rests. */ function audPlaylistRest(){ const inMatch = PLAY.scene==='ambient'||PLAY.scene==='action'; const pool = audPlayableTracks(PLAY.cur, audSceneFilter()).length; /* A 2-3 minute piece has already earned its silence; only the short bundled seeds need a rest inserted so they do not read as a loop. */ const cur = audPlayableTracks(PLAY.cur, audSceneFilter()); const longForm = cur.length && cur.every(t => (t.dur||0) >= 60); const track=cur[PLAY.idx]||null; /* A seed is an excerpt, never a loop. Even in combat it yields to the adaptive bed before it may return. Long-form pieces also breathe instead of exposing their trimmed seam with an immediate restart. Manifest minRest wins when the composer has authored a longer pause. */ const authored=track&&Number(track.minRest)||0; const gap=Math.max(authored,longForm?(inMatch?PLAY.policy.fullRestMs:9000) :(inMatch?PLAY.policy.seedRestMs :(pool<=1?PLAY.policy.menuSeedRestMs:pool<=2?13000:6000))); clearTimeout(PLAY.restT); if (!gap) { audPlaylistNext(); return; } audPlayState('resting','next cue in '+Math.ceil(gap/1000)+'s'); PLAY.restT = setTimeout(() => { PLAY.restT = 0; audPlaylistNext(); }, gap); } function audPlaylistPlay(el,slot){ if(!el||slot!==PLAY.slot||PLAY.hidden) return; audPlayState('loading','starting '+PLAY.nowTitle); let p; try{ p=el.play(); } catch(e){ audPlayState('failed',(e&&e.message)||'playback failed'); return; } if(p&&p.catch) p.catch(e=>{ if(slot!==PLAY.slot) return; const name=String(e&&e.name||''); if(name==='NotAllowedError'||name==='SecurityError') audPlayState('locked','tap to enable music'); else if(name!=='AbortError') audPlayState('stalled',(e&&e.message)||'playback interrupted'); }); } async function audPlaylistNext(){ clearTimeout(PLAY.restT); PLAY.restT = 0; const gen = PLAY.generation; const name = PLAY.cur; if(!name || !PLAY.lists || !PLAY.lists[name] || !PLAY.lists[name].length) return; /* Only tracks that can actually play. A track is playable if it shipped in the installer, or if the pack that carries it has been downloaded. Filtering up front beats letting a missing file error, because the error handler cannot distinguish "this one file is absent" from "this browser has no decoder" — and the second has to abandon the playlist while the first must not. */ const list = audPlayableTracks(name,audSceneFilter()); if(!list.length){ AUD_MUSIC.forEach(n => { if(!AUD.buf[n]) audLoad(n); }); audPlayState('fallback','no playable soundtrack'); try{ audMusicTick(0); }catch(e){} return; } let n = (Math.random() * list.length) | 0; if(list.length > 1 && list[n].file===PLAY.lastTrack) n=(n+1)%list.length; PLAY.idx = n; const track = list[n]; PLAY.lastTrack=track.file; PLAY.nowTitle=track.title||''; const prev = PLAY.slot, next = prev ^ 1; audMediaSlot(next); audMediaSlot(prev); const el = PLAY.els[next], g = PLAY.gains[next]; /* A short seed rest is carried by the adaptive bed. Retire that bed before the streamed cue fades in or both scores remain layered indefinitely. */ if(audMusSrc){ const bed=audMusSrc; if(bed._g) bed._g.gain.setTargetAtTime(0.0001,AC.currentTime,0.7); setTimeout(()=>{ try{ bed.stop(); }catch(e){} },2600); audMusSrc=null; audMusName=''; } const ext=audTrackExt(track); if(!ext){ audAbandonPlaylist('no compatible soundtrack codec'); return; } const fileName = track.file.split('/').pop() + '.' + ext; /* Pack first, bundled path second. A build that ships the music inside the installer and one that downloads it behave identically from here. */ /* Seed tracks are bundled. Starting them must stay synchronous with the player's tap: awaiting packURL here made iOS treat `play()` as autoplay and silently reject the menu/intro music. Full downloaded tracks may use the asynchronous pack lookup after the seed has already unlocked audio. */ let url = AUD.base + track.file + '.' + ext; if(track.bundled===false&&typeof packURL === 'function'){ try{ url = (await packURL('music', fileName)) || url; }catch(e){} } if(gen !== PLAY.generation || !PLAY.lists) return; el.src = url; el.currentTime = 0; /* audPlaylistPlay refuses slot!==PLAY.slot so a stale crossfade cannot restart a retired element. The old order called play(next) BEFORE flipping PLAY.slot, so the gesture's play() was a no-op and the real start happened on a later tick — Chrome autoplay then rejected it, Android WebView often still allowed it. Flip first, then play. */ PLAY.slot = next; audPlaylistPlay(el,next); const t = AC.currentTime; g.gain.cancelScheduledValues(t); g.gain.setValueAtTime(0.0001, t); g.gain.setTargetAtTime(1, t, 1.4); const old = PLAY.gains[prev]; if(old){ old.gain.cancelScheduledValues(t); old.gain.setTargetAtTime(0.0001, t, 1.2); const oe = PLAY.els[prev]; setTimeout(() => { try{ oe.pause(); }catch(e){} }, PLAY.policy.crossfadeMs); } } function audPlaylistTick(){ if(!AC || !audMusBus || !PLAY.lists) return false; const disabled=!musicOn||muted; const live=typeof running!=='undefined'&&running; const i = (typeof musicInt === 'number') ? musicInt : 0; if(PLAY.lockedScene){ if(!live) PLAY.lockedScene=false; } else if(live){ PLAY.expectMatch=false; PLAY.wasLive=true; const now=performance.now(); if(now>=(PLAY.switchAt||0)){ const nextState=audPlaylistState(i,PLAY.state); if(nextState!==PLAY.state){ PLAY.state=nextState; PLAY.switchAt=now+9000; } } /* Action only after combat hysteresis trips; otherwise the match bed is ambient. Tension rides inside ambient so a skirmish cannot machine-gun short combat seeds the way the old per-state restart did. */ const matchScene=PLAY.state==='combat'?'action':'ambient'; if(PLAY.scene!==matchScene){ PLAY.scene=matchScene; PLAY.forceNext=true; } } else if(PLAY.expectMatch){ /* hideFrontScreens arms ambient before newSkirmish sets running. */ PLAY.scene='ambient'; } else if(PLAY.wasLive && (PLAY.scene==='ambient'||PLAY.scene==='action')){ /* running flipped false without a hook — do not keep the battle bed. */ PLAY.wasLive=false; PLAY.scene=audFrontScene(); PLAY.forceNext=true; audMusicResetCombat(); audStopMusicBeds(); try{ ambStop(); }catch(e){} try{ audWorldClear(); }catch(e){} } else if(!PLAY.scene){ PLAY.scene=audFrontScene(); } else if(!PLAY.lockedScene){ const front=audFrontScene(); if((PLAY.scene==='menu'||PLAY.scene==='wartable') && PLAY.scene!==front) PLAY.scene=front; } const want = disabled ? null : audPlaylistFor(); if(!want){ if(PLAY.cur){ PLAY.cur = null; audMusBus.gain.setTargetAtTime(0.0001, AC.currentTime, 0.6); PLAY.els.forEach(e => { try{ e.pause(); }catch(x){} }); } if(!disabled && PLAY.phase!=='fallback') audPlayState('fallback','no playable soundtrack'); else if(disabled) audPlayState('locked','music disabled'); /* Empty or unplayable playlist — return false so audMusicTick can run the dual-codec mus_* beds on menu / War Table / match. */ return disabled; } /* A track is replaced when the SCENE changes (menu / wartable / ambient / action) or the playlist name changes. Intensity no longer chops a long-form piece except at the ambient↔action boundary, which is the authored combat stem swap. */ if(want !== PLAY.cur || PLAY.forceNext){ PLAY.forceNext=false; clearTimeout(PLAY.restT); PLAY.restT=0; PLAY.cur = want; PLAY.idx = -1; PLAY.lastTrack=''; audPlaylistNext(); } else if(!PLAY.restT&&!PLAY.hidden&& (PLAY.phase==='locked'||PLAY.phase==='stalled')&&PLAY.els[PLAY.slot]){ /* The first mobile play often loses to autoplay policy. The old code left PLAY.cur set and therefore never attempted this element again. */ audPlaylistPlay(PLAY.els[PLAY.slot],PLAY.slot); } /* MediaElementSource on desktop Chrome sometimes advances currentTime without firing `playing`. Believe the element so the state machine matches what is actually coming out of the speakers. */ const liveEl=PLAY.els[PLAY.slot]; if(liveEl&&!liveEl.paused&&liveEl.currentTime>0&& (PLAY.phase==='loading'||PLAY.phase==='stalled')) audPlayState('playing',PLAY.nowTitle); /* Intensity still rides the level, so a firefight lifts the music without needing separate stems for licensed tracks. */ /* ONE TIME CONSTANT CANNOT DUCK. AUD_DUCK arms the duck for 650 ms and audMusicGain multiplies by 0.58 — but at tau = 0.9 s the bus only travels 1-e^(-0.65/0.9) = 51% of the way in that window, landing near 0.78. That is a 2.1 dB dip where 4.7 dB was intended, and it starts recovering before it bottoms out, so no alarm, explosion or radio line ever actually cut through the music. A duck needs a fast attack and a slow release. */ const ducked = performance.now() < AUD.duckUntil; const mixI=(PLAY.scene==='ambient'||PLAY.scene==='action')?i:0; audMusBus.gain.setTargetAtTime(audMusicGain(0.34 + mixI * 0.16), AC.currentTime, ducked ? 0.06 : 0.9); /* During an authored rest, or after streamed playback has failed, allow the dual-codec adaptive beds to carry the mix rather than returning silence. */ return PLAY.phase!=='resting'&&PLAY.phase!=='fallback'&&PLAY.phase!=='failed'; } function audPlaylistSleep(){ PLAY.hidden=true; if(PLAY.cur) PLAY.els.forEach(e=>{ try{ e.pause(); }catch(x){} }); if(PLAY.cur&&!PLAY.restT) audPlayState('stalled','application backgrounded'); } function audPlaylistWake(){ PLAY.hidden=false; if(!PLAY.restT&&PLAY.cur) audPlayState('locked','resume requires audio permission'); setTimeout(()=>{ if(AC&&PLAY.lists) audPlaylistTick(); },0); } /* Called by the asset-pack downloader the moment the soundtrack lands, so music starts in the session that fetched it rather than after a restart. */ function audAttachPack(){ PLAY.haveExtra = true; if(!PLAY.lists) { audLoadPlaylists().then(() => { PLAY.cur = null; audPlayState('locked','soundtrack pack ready'); }); return; } PLAY.cur = null; // force audPlaylistTick to re-pick audPlayState('locked','soundtrack pack ready'); } /* ============================================================================ COMMAND RADIO — one acknowledgement, never a wall of chatter ---------------------------------------------------------------------------- The shipped clip is a clean walkie-talkie open/close transient, not a synthesized voice. The short visual line supplies the specific information without forcing one recorded English performance onto every faction. Global and per-command cooldowns make repeated move taps feel responsive while a drag or double tap cannot stack a dozen squelches through the compressor. ============================================================================ */ const RADIO_ACK={last:0,by:{},timer:0,seq:0,voiceAt:0}; const RADIO_COPY={ select:['Command link established','Unit telemetry linked','Formation on channel'], move:['Vector confirmed','Advancing to marker','Route locked'], retreat:['Breaking contact','Falling back to marker','Disengaging'], attack:['Weapons free','Target solution confirmed','Engaging marked contact'], build:['Fabricator order received','Construction marker accepted','Build crew dispatched'], patrol:['Patrol circuit locked','Route uploaded','Watch pattern confirmed'], hold:['Holding this ground','Defensive posture set','Position anchored'], guard:['Escort pattern set','Guard detail assigned','Protecting marked asset'], stop:['Formation standing by','Order cancelled','Units holding'], ability:['Commander system armed','Tactical system responding','Ability order confirmed'], deploy:['Landing vector confirmed','Deployment site accepted','Base package descending'], underfire:['Taking fire','Commander under attack','Contact on the command unit'], victory:['Objective complete','Field is ours','Mission accomplished'], defeat:['Command net lost','We are overrun','Mission failed'] }; /* HUD flavour only. Brood audio is audBroodCue — never these strings, never TTS. */ const RADIO_COPY_BROOD={ select:['Hive-link locked','Brood-mind attuned','Swarm on channel'], move:['Swarm advancing','Mass in motion','Hunt-path set'], retreat:['Swarm withdrawing','Mass peeling back','Hive pulling in'], attack:['Swarm striking','Prey marked','Hive hunting'], build:['Growth-site marked','Spawning order set','Hive expanding'], patrol:['Hunt circuit set','Swarm circling','Watch-mass moving'], hold:['Swarm anchoring','Mass holding ground','Hive rooted'], guard:['Swarm escorting','Mass shielding the marked','Hive-guard set'], stop:['Swarm still','Order dissolved','Mass waiting'], ability:['Hive-gift loosed','Brood-mind surge','Gift of the nest'], deploy:['Hive-fall locked','Nest-site chosen','Brood descending'], underfire:['Hive-mind struck','Queen under bite','Command-mass bleeding'], victory:['Prey consumed','Field belongs to the hive','Swarm triumphant'], defeat:['Hive-mind silent','Swarm broken','Nest fallen'] }; const RADIO_ICON={select:'◇',move:'➤',retreat:'➤',attack:'⚔',build:'⬡',patrol:'↻',hold:'⛊',guard:'⛨',stop:'■',ability:'✦',deploy:'⌄',underfire:'⚠',victory:'★',defeat:'✕'}; function radioFaction(){ let key='nova'; try{ if(typeof playerFaction!=='undefined'&&playerFaction) key=playerFaction; else if(typeof carrier!=='undefined'&&carrier.fac) key=carrier.fac; }catch(e){} const A=typeof facArt==='function'?facArt(key):null; return A||{id:'nova',nm:'Terran Frontline Command',cdr:'Command',col:'#5db6ff'}; } function radioPanel(){ let el=document.getElementById('radioAck'); if(el) return el; el=document.createElement('div'); el.id='radioAck'; el.setAttribute('aria-live','polite'); el.innerHTML=''+ 'COMMAND NETChannel ready'; document.body.appendChild(el); return el; } function radioAck(action,count,wx,wy){ if(!RADIO_COPY[action]) action=RADIO_COPY[voActionKey(action)]?voActionKey(action):'select'; const now=performance.now(); const A=radioFaction(); const brood=voIsBrood(A.id); /* underfire is a volley, not an order — 6.5s between screams, but a recent move ack must not swallow the first hit. victory/defeat fire once. Orders keep the old 260/620 UI cadence so a formation drag still feels responsive without stacking VO. */ if(action==='victory'||action==='defeat'){ if(RADIO_ACK.by[action]) return false; }else if(action==='underfire'){ if(now-(RADIO_ACK.by.underfire||-1e9)<6500) return false; }else if(action==='retreat'){ /* Double-tap empty ground fires move then retreat inside 500 ms. The 260 ms global gate would swallow the retreat cue every time. Same-action 620 ms still stops a drag from stacking retreats. */ if(now-(RADIO_ACK.by.retreat||-1e9)<620) return false; }else{ const same=RADIO_ACK.by[action]||-1e9; if(now-RADIO_ACK.last<260||now-same<620) return false; } RADIO_ACK.last=now; RADIO_ACK.by[action]=now; const lines=(brood&&RADIO_COPY_BROOD[action])||RADIO_COPY[action]; const line=lines[RADIO_ACK.seq++%lines.length]; let speaker=A.nm||'FIELD UNIT'; if(action==='ability'||action==='deploy'||action==='underfire'||action==='victory'||action==='defeat'){ try{ const C=typeof playerCommanderDef==='function'?playerCommanderDef():null; speaker=C&&C.nm?C.nm:(A.cdr||speaker); }catch(e){speaker=A.cdr||speaker;} }else if(action==='build') speaker=(A.nm||'FIELD')+' ENGINEER'; else speaker=(A.nm||'FIELD')+' UNIT'; /* Radio text deliberately shares the single HUD notice rail with gameplay warnings. Two independent fixed overlays overlapped on phones whenever an order landed during a warning. */ if(typeof radioNotice==='function') radioNotice(speaker+' // '+action.toUpperCase(),line+(count>1?' · '+count+' UNITS':'')); else if(typeof toast==='function') toast(line); /* Human factions: walkie squelch then pack VO. Brood: no radio hiss — that click is a person on a handset. voPlay is the voice, not speakVoice: tutorialVoice / 5200ms throttle used to swallow almost every ack. */ if(!brood && typeof sfx==='function') sfx('radio',wx,wy,0.9); RADIO_ACK.voiceAt=now; /* Pack has no retreat/underfire/victory/defeat/guard takes. Aliasing those onto stop/attack/ability/hold played the wrong spoken line (victory said "Commander system armed"; underfire said "Weapons free"). HUD copy stays; VO only plays when the bank actually has that action. */ if(voActionKey(action)===action) voPlay(A.id, action, wx, wy, lines.indexOf(line)); return true; } /* ============================================================================ AMBIENCE — the bed under everything ---------------------------------------------------------------------------- A battlefield with only music and gunfire has silence between the gunfire, and silence reads as "nothing is loaded" rather than as calm. An ambient bed fixes that for almost no cost: a continuous low hull rumble sitting beneath the mix, audible mostly when it stops. Two beds rather than one, crossfaded on combat intensity. `amb_low` is hull and machinery — the sound of a base that exists. `amb_high` is air and stress. Pushing between them on the same `musicInt` signal the music uses means the room itself tightens during a fight, which the player feels without ever noticing there is a second file. Looping is why these are AudioBuffers rather than media elements: a BufferSource with loop=true has a sample-accurate seam, while an HTMLAudioElement loop has an audible gap on most browsers. The 30-second beds cost about 5 MB of memory each decoded, which is affordable for two — and is exactly why the music, at fifteen tracks, streams instead. ============================================================================ */ const AMB = { on:false, srcs:{}, gains:{}, bus:null, filter:null }; function ambStart(){ if(!AC || !audSfxBus || AMB.on) return; if(!AUD.buf.amb_low0 && !AUD.buf.amb_high0) return; AMB.bus = AC.createGain(); AMB.bus.gain.value = 0.0001; /* Remove the abrasive upper hiss before ambience reaches the shared mobile compressor. This also protects future replacement beds from ear fatigue. */ AMB.filter=AC.createBiquadFilter(); AMB.filter.type='lowpass'; AMB.filter.frequency.value=2200; AMB.filter.Q.value=0.45; AMB.bus.connect(AMB.filter); AMB.filter.connect(audSfxBus || audComp || AC.destination); for(const k of ['amb_low0','amb_high0']){ const b = AUD.buf[k]; if(!b) continue; const s = AC.createBufferSource(); s.buffer = b; s.loop = true; /* Detune the high bed very slightly so the two 30-second loops do not re-align on the same seam every pass and become recognisable. */ if(k === 'amb_high0') s.playbackRate.value = 0.997; const g = AC.createGain(); g.gain.value = k === 'amb_low0' ? 1 : 0.0001; s.connect(g); g.connect(AMB.bus); try{ s.start(0, Math.random() * b.duration); }catch(e){ continue; } AMB.srcs[k] = s; AMB.gains[k] = g; } AMB.on = true; } function ambStop(){ if(!AMB.on) return; if(AMB.bus) AMB.bus.gain.setTargetAtTime(0.0001, AC.currentTime, 0.5); const srcs = AMB.srcs; setTimeout(() => { for(const k in srcs){ try{ srcs[k].stop(); }catch(e){} } }, 1500); AMB.srcs = {}; AMB.gains = {}; AMB.filter=null; AMB.on = false; } function ambTick(){ if(!AC) return; const want = (typeof running !== 'undefined' && running && !paused && !muted && (typeof sfxOn==='undefined'||sfxOn)); if(want && !AMB.on) ambStart(); else if(!want && AMB.on){ ambStop(); return; } if(!AMB.on || !AMB.bus) return; const i = (typeof musicInt === 'number') ? musicInt : 0; const t = AC.currentTime; /* Quiet enough to be missed rather than heard. It lifts a little in combat because a fight should feel closer, not louder. */ AMB.bus.gain.setTargetAtTime(0.14 + i * 0.04, t, 1.2); if(AMB.gains.amb_low0) AMB.gains.amb_low0.gain.setTargetAtTime(0.88 - i * 0.18, t, 2.0); if(AMB.gains.amb_high0) AMB.gains.amb_high0.gain.setTargetAtTime(0.01 + i * 0.16, t, 2.0); } /* ============================================================================ POSITIONAL WORLD LOOPS ---------------------------------------------------------------------------- Movement and machinery are continuous sources, not repeated one-shots. The nearest five moving units and nearest three structures receive individual loop voices with their own pan and distance gain. That preserves proximity and direction while placing a hard eight-voice ceiling on a 20,000-unit map. ============================================================================ */ const WORLD_AUD={tick:0, emit:{}}; function audWorldDrop(key){ const e=WORLD_AUD.emit[key]; if(!e) return; delete WORLD_AUD.emit[key]; try{ e.g.gain.setTargetAtTime(0.0001,AC.currentTime,0.08); }catch(x){} setTimeout(()=>{ try{ e.src.stop(); }catch(x){} },320); } function audWorldClear(){ for(const key in WORLD_AUD.emit) audWorldDrop(key); } function audWorldEnsure(c){ let e=WORLD_AUD.emit[c.key]; if(e&&e.slot!==c.slot){ audWorldDrop(c.key); e=null; } if(e) return e; const buf=audPick(c.slot); if(!buf||!audSfxBus) return null; const src=AC.createBufferSource(); src.buffer=buf; src.loop=true; src.playbackRate.value=0.985+Math.random()*0.03; const g=AC.createGain(); g.gain.value=0.0001; let p=null; if(AC.createStereoPanner){ p=AC.createStereoPanner(); g.connect(p); p.connect(audSfxBus); } else g.connect(audSfxBus); src.connect(g); try{ src.start(0,Math.random()*Math.max(0.05,buf.duration)); }catch(x){ return null; } e={src:src,g:g,p:p,slot:c.slot}; WORLD_AUD.emit[c.key]=e; return e; } function audWorldTick(dt){ if(!AC||!AUD.ready) return; const on=typeof running!=='undefined'&&running&&!paused&&!muted&& (typeof sfxOn==='undefined'||sfxOn)&&typeof camBounds==='function'; if(!on){ if(Object.keys(WORLD_AUD.emit).length) audWorldClear(); return; } WORLD_AUD.tick-=dt; if(WORLD_AUD.tick>0) return; WORLD_AUD.tick=0.20; if(typeof unitHigh==='undefined'||typeof blds==='undefined') return; const bounds=camBounds(), cx=(bounds.x0+bounds.x1)*0.5, cy=(bounds.y0+bounds.y1)*0.5; const half=Math.max(1,(bounds.x1-bounds.x0)*0.5); const radius=Math.max(420,Math.max(bounds.x1-bounds.x0,bounds.y1-bounds.y0)*0.92); const r2=radius*radius, movers=[], structures=[]; /* Reuse the smooth owned air-movement loop for the carrier instead of replaying the old synthetic thrust noise. */ if(typeof carrier!=='undefined'&&carrier.active&&carrier.phase<2){ const dx=carrier.x-cx,dy=carrier.y-cy,d2=dx*dx+dy*dy; if(d2<=r2){ const flying=carrier.phase===0, driving=Math.hypot(carrier.tx-carrier.x,carrier.ty-carrier.y)>4; movers.push({key:'carrier-flight',slot:'move_air',x:carrier.x,y:carrier.y,d2:d2, base:flying?0.24:(driving?0.20:0.11)}); } } for(let i=0;ir2) continue; const T=TYPES[utype[i]]; const brood=typeof unitIsBrood==='function'&&unitIsBrood(i); movers.push({key:'u'+i+'g'+ugen[i],slot:brood?'move_brood':(T.air?'move_air':'move_vehicle'), x:ux[i],y:uy[i],d2:d2,base:brood?0.15:(T.air?0.16:0.13)}); } for(let b=0;br2) continue; const factory=B.type==='fac'||B.type==='tgate'||B.type==='harbor'||B.type==='airfield'; const damaged=B.team===0&&B.hpa.d2-b.d2); structures.sort((a,b)=>a.d2-b.d2); const chosen=movers.slice(0,5).concat(structures.slice(0,3)), seen={}; for(const c of chosen){ seen[c.key]=1; const e=audWorldEnsure(c); if(!e) continue; const dist=Math.sqrt(c.d2), near=clamp(1-dist/radius,0,1); e.g.gain.setTargetAtTime(Math.max(0.0001,c.base*near*near),AC.currentTime,0.10); if(e.p) e.p.pan.setTargetAtTime(clamp((c.x-cx)/half,-1,1)*0.82,AC.currentTime,0.08); } for(const key in WORLD_AUD.emit) if(!seen[key]) audWorldDrop(key); }