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Runtime error
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Update app.py
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app.py
CHANGED
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@@ -1,14 +1,17 @@
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import pandas as pd
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import gradio as gr
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import plotly.express as px
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from sklearn.feature_extraction.text import TfidfVectorizer
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from sklearn.metrics.pairwise import cosine_similarity
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from sklearn.preprocessing import MinMaxScaler
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import difflib
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import numpy as np
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# Load dataset with proper error handling
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def load_data(file_path='steam.csv', max_rows=
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try:
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data = pd.read_csv(file_path, quotechar='"', on_bad_lines='skip', nrows=max_rows)
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print(f"Successfully loaded {len(data)} games from {file_path}")
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@@ -16,7 +19,7 @@ def load_data(file_path='steam.csv', max_rows=20000):
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except Exception as e:
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print(f"Error loading data: {e}")
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# Return empty DataFrame with expected columns to avoid crashing
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return pd.DataFrame(columns=['name', 'genres', 'categories', 'steamspy_tags', 'platforms', 'positive_ratings'])
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# Load and preprocess data
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data = load_data()
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@@ -24,7 +27,7 @@ data = load_data()
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# Only proceed if we have data
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if len(data) > 0:
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# Handle missing values more carefully
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for feature in ['genres', 'categories', 'steamspy_tags', 'platforms', 'positive_ratings']:
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if feature not in data.columns:
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data[feature] = ''
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elif data[feature].dtype == object: # Only fill string columns with empty strings
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@@ -32,12 +35,13 @@ if len(data) > 0:
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else:
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data[feature] = data[feature].fillna(0) # Fill numeric columns with 0
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# Combine features
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data['combined_features'] = (
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data['genres'].astype(str) + ' ' +
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data['categories'].astype(str) + ' ' +
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data['steamspy_tags'].astype(str) + ' ' +
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data['platforms'].astype(str)
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)
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# Vectorize with error handling
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@@ -92,6 +96,9 @@ else:
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game_similarity = np.zeros((0, 0))
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list_of_all_titles = []
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# Platform detection function with improved logic
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def detect_platforms(platforms_str):
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platforms_str = str(platforms_str).lower()
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@@ -107,10 +114,137 @@ def detect_platforms(platforms_str):
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return os_icons if os_icons else ["❓ Unknown"]
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# Recommend function with improved error handling and consistent return structure
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def recommend_games(user_game_name_input):
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if not user_game_name_input or not list_of_all_titles:
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return "Please enter a game name and ensure the dataset is loaded.",
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# Normalize input for better matching
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user_input_cleaned = user_game_name_input.strip().lower()
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@@ -124,7 +258,7 @@ def recommend_games(user_game_name_input):
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# Try fuzzy matching if no exact match
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find_close_match = difflib.get_close_matches(user_game_name_input, list_of_all_titles, n=1, cutoff=0.6)
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if not find_close_match:
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return f"No match found for '{user_game_name_input}'. Please try another game name.",
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closest_match = find_close_match[0]
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try:
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# Check for valid index
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if index_of_the_game >= len(game_similarity):
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return f"Found match '{closest_match}' but encountered an indexing error.",
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similarity_scores = list(enumerate(game_similarity[index_of_the_game]))
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)
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recommendations = []
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radar_data = {}
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# Add the searched game as the first entry
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recommendations.append(f"✓ You searched for: {closest_match}")
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# Process recommendations
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for i, (index, score) in enumerate(sorted_similar_games[1:21]):
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os_list = detect_platforms(platforms)
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os_display = " | ".join(os_list)
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#
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#
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#
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if len(recommendations) >= 11: # 10 recommendations + original search
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break
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except Exception as e:
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return f"Error while finding recommendations: {str(e)}",
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# Improved precision calculation
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def evaluate_precision(user_game_name_input):
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print(f"Precision calculation error: {str(e)}")
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return 0.0
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#
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def
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if not game_name or game_name not in radar_data:
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return None
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try:
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#
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categories = str(radar_data[game_name]["categories"]).split(';') if radar_data[game_name]["categories"] else []
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#
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#
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features = features[:10]
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if not features:
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return None
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values = [1] * len(features)
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radar_df = pd.DataFrame({
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'Feature': features,
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'Presence': values
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})
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fig = px.line_polar(radar_df, r='Presence', theta='Feature', line_close=True,
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title=f"Feature Radar: {game_name}", range_r=[0, 1])
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fig.update_traces(fill='toself')
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return fig
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except Exception as e:
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print(f"
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return None
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# Combined function with progress updates
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def recommend_and_visualize(user_input):
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if not user_input or user_input.strip() == "":
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return "Please enter a game name",
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# Get recommendations
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recommendations,
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# Calculate precision
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precision = evaluate_precision(user_input)
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# Create chart if data is available
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chart = None
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if chart_df is not None and not chart_df.empty:
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try:
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chart = px.bar(chart_df, x="Game", y="Similarity",
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title="Top Game Recommendations",
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labels={"Similarity": "Similarity (%)"},
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height=400)
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# Improve readability of labels
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chart.update_layout(xaxis_tickangle=-45)
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except Exception as e:
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print(f"Chart creation error: {str(e)}")
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# Add platform legend and precision info
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footer = "\n\n📊 **Recommendation Quality**: "
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footer += f"Precision@5: {precision*100:.0f}%" if precision > 0 else "Unable to calculate precision"
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footer += "\n\n**Platform Legend**:\n"
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footer += "🖥️ Windows | 🍎 macOS | 🐧 Linux | ❓ Unknown"
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return recommendations + footer,
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#
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def
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if not game_name:
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return None
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return plot_game_features(game_name, radar_data)
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# Improved Gradio UI
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with gr.Blocks(theme=gr.themes.Soft()) as demo:
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gr.Markdown("# 🎮 Steam Game Recommender")
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gr.Markdown("Enter the name of a game you like and get recommendations based on similarity!")
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with gr.
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# Register events
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run_button.click(
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fn=
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inputs=input_box,
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outputs=[output_text,
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show_progress=True
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)
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# Also trigger on Enter key
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input_box.submit(
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fn=
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inputs=input_box,
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outputs=[output_text,
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show_progress=True
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dropdown.change(
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fn=
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inputs=
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outputs=
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)
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# Launch the app
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if __name__ == "__main__":
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demo.launch()
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import pandas as pd
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import gradio as gr
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import plotly.express as px
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import plotly.graph_objects as go
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from sklearn.feature_extraction.text import TfidfVectorizer
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from sklearn.metrics.pairwise import cosine_similarity
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from sklearn.preprocessing import MinMaxScaler
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import difflib
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import numpy as np
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import os
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import time
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# Load dataset with proper error handling
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def load_data(file_path='steam.csv', max_rows=10000):
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try:
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data = pd.read_csv(file_path, quotechar='"', on_bad_lines='skip', nrows=max_rows)
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print(f"Successfully loaded {len(data)} games from {file_path}")
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except Exception as e:
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print(f"Error loading data: {e}")
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# Return empty DataFrame with expected columns to avoid crashing
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return pd.DataFrame(columns=['name', 'genres', 'categories', 'steamspy_tags', 'platforms', 'positive_ratings', 'price'])
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# Load and preprocess data
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data = load_data()
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# Only proceed if we have data
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if len(data) > 0:
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# Handle missing values more carefully
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for feature in ['genres', 'categories', 'steamspy_tags', 'platforms', 'positive_ratings', 'price']:
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if feature not in data.columns:
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data[feature] = ''
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elif data[feature].dtype == object: # Only fill string columns with empty strings
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else:
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data[feature] = data[feature].fillna(0) # Fill numeric columns with 0
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# Combine features - now including price
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data['combined_features'] = (
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data['genres'].astype(str) + ' ' +
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data['categories'].astype(str) + ' ' +
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data['steamspy_tags'].astype(str) + ' ' +
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data['platforms'].astype(str) + ' ' +
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data['price'].astype(str) # Add price as a feature
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)
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|
| 47 |
# Vectorize with error handling
|
|
|
|
| 96 |
game_similarity = np.zeros((0, 0))
|
| 97 |
list_of_all_titles = []
|
| 98 |
|
| 99 |
+
# Cache for storing recommendation results to improve performance
|
| 100 |
+
recommendation_cache = {}
|
| 101 |
+
|
| 102 |
# Platform detection function with improved logic
|
| 103 |
def detect_platforms(platforms_str):
|
| 104 |
platforms_str = str(platforms_str).lower()
|
|
|
|
| 114 |
|
| 115 |
return os_icons if os_icons else ["❓ Unknown"]
|
| 116 |
|
| 117 |
+
# Get game details for display
|
| 118 |
+
def get_game_details(game_name):
|
| 119 |
+
if not game_name or game_name not in list_of_all_titles:
|
| 120 |
+
return "Game not found in database."
|
| 121 |
+
|
| 122 |
+
try:
|
| 123 |
+
game_data = data.loc[data['name'] == game_name].iloc[0]
|
| 124 |
+
|
| 125 |
+
# Get genres and format them
|
| 126 |
+
genres = str(game_data.get('genres', 'Unknown'))
|
| 127 |
+
genres_list = [g.strip() for g in genres.split(';') if g.strip()]
|
| 128 |
+
genres_display = ", ".join(genres_list) if genres_list else "Unknown"
|
| 129 |
+
|
| 130 |
+
# Get price and format it
|
| 131 |
+
price = game_data.get('price', 0)
|
| 132 |
+
if isinstance(price, (int, float)):
|
| 133 |
+
price_display = f"${price:.2f}" if price > 0 else "Free to Play"
|
| 134 |
+
else:
|
| 135 |
+
price_display = "Price unknown"
|
| 136 |
+
|
| 137 |
+
# Get platforms
|
| 138 |
+
platforms = game_data.get('platforms', '')
|
| 139 |
+
os_list = detect_platforms(platforms)
|
| 140 |
+
platforms_display = " | ".join(os_list)
|
| 141 |
+
|
| 142 |
+
# Format the details
|
| 143 |
+
details = f"## {game_name}\n\n"
|
| 144 |
+
details += f"**Price:** {price_display}\n\n"
|
| 145 |
+
details += f"**Genres:** {genres_display}\n\n"
|
| 146 |
+
details += f"**Platforms:** {platforms_display}\n\n"
|
| 147 |
+
|
| 148 |
+
# Add rating information if available
|
| 149 |
+
if 'positive_ratings' in game_data:
|
| 150 |
+
pos_ratings = int(game_data.get('positive_ratings', 0))
|
| 151 |
+
details += f"**Positive Ratings:** {pos_ratings:,}\n\n"
|
| 152 |
+
|
| 153 |
+
if 'negative_ratings' in game_data:
|
| 154 |
+
neg_ratings = int(game_data.get('negative_ratings', 0))
|
| 155 |
+
details += f"**Negative Ratings:** {neg_ratings:,}\n\n"
|
| 156 |
+
|
| 157 |
+
# Calculate approval percentage if both values exist
|
| 158 |
+
if pos_ratings + neg_ratings > 0:
|
| 159 |
+
approval_percent = (pos_ratings / (pos_ratings + neg_ratings)) * 100
|
| 160 |
+
details += f"**Approval Rate:** {approval_percent:.1f}%\n\n"
|
| 161 |
+
|
| 162 |
+
# Add release date if available
|
| 163 |
+
if 'release_date' in game_data:
|
| 164 |
+
release_date = game_data.get('release_date', 'Unknown')
|
| 165 |
+
details += f"**Release Date:** {release_date}\n\n"
|
| 166 |
+
|
| 167 |
+
# Add developer/publisher if available
|
| 168 |
+
if 'developer' in game_data:
|
| 169 |
+
developer = game_data.get('developer', 'Unknown')
|
| 170 |
+
details += f"**Developer:** {developer}\n\n"
|
| 171 |
+
|
| 172 |
+
if 'publisher' in game_data:
|
| 173 |
+
publisher = game_data.get('publisher', 'Unknown')
|
| 174 |
+
details += f"**Publisher:** {publisher}\n\n"
|
| 175 |
+
|
| 176 |
+
return details
|
| 177 |
+
|
| 178 |
+
except Exception as e:
|
| 179 |
+
return f"Error retrieving game details: {str(e)}"
|
| 180 |
+
|
| 181 |
+
# Generate a radar chart for game comparison
|
| 182 |
+
def generate_game_comparison_chart(game_name):
|
| 183 |
+
if not game_name or game_name not in list_of_all_titles:
|
| 184 |
+
return None
|
| 185 |
+
|
| 186 |
+
try:
|
| 187 |
+
# Get the game index
|
| 188 |
+
game_idx = data.loc[data['name'] == game_name].index[0]
|
| 189 |
+
|
| 190 |
+
# Get top 3 similar games
|
| 191 |
+
similarity_scores = list(enumerate(game_similarity[game_idx]))
|
| 192 |
+
sorted_similar = sorted(similarity_scores, key=lambda x: x[1], reverse=True)[1:4] # Skip the first one (the game itself)
|
| 193 |
+
|
| 194 |
+
similar_games = [data.iloc[idx]['name'] for idx, _ in sorted_similar]
|
| 195 |
+
|
| 196 |
+
# Create feature vectors for radar chart (using genres as features)
|
| 197 |
+
features = ['Action', 'Adventure', 'RPG', 'Strategy', 'Simulation', 'Sports', 'Racing']
|
| 198 |
+
chart_data = []
|
| 199 |
+
|
| 200 |
+
# Add main game
|
| 201 |
+
main_game_data = data.iloc[game_idx]
|
| 202 |
+
main_genres = str(main_game_data.get('genres', '')).split(';')
|
| 203 |
+
main_values = [1 if genre in main_genres else 0.2 for genre in features]
|
| 204 |
+
chart_data.append(go.Scatterpolar(
|
| 205 |
+
r=main_values,
|
| 206 |
+
theta=features,
|
| 207 |
+
fill='toself',
|
| 208 |
+
name=game_name
|
| 209 |
+
))
|
| 210 |
+
|
| 211 |
+
# Add similar games
|
| 212 |
+
for idx, score in sorted_similar:
|
| 213 |
+
sim_game = data.iloc[idx]
|
| 214 |
+
sim_genres = str(sim_game.get('genres', '')).split(';')
|
| 215 |
+
sim_values = [1 if genre in sim_genres else 0.2 for genre in features]
|
| 216 |
+
chart_data.append(go.Scatterpolar(
|
| 217 |
+
r=sim_values,
|
| 218 |
+
theta=features,
|
| 219 |
+
fill='toself',
|
| 220 |
+
name=sim_game['name']
|
| 221 |
+
))
|
| 222 |
+
|
| 223 |
+
fig = go.Figure(data=chart_data)
|
| 224 |
+
fig.update_layout(
|
| 225 |
+
polar=dict(
|
| 226 |
+
radialaxis=dict(
|
| 227 |
+
visible=True,
|
| 228 |
+
range=[0, 1]
|
| 229 |
+
)
|
| 230 |
+
),
|
| 231 |
+
showlegend=True,
|
| 232 |
+
title=f"Genre Comparison: {game_name} vs Similar Games"
|
| 233 |
+
)
|
| 234 |
+
|
| 235 |
+
return fig
|
| 236 |
+
except Exception as e:
|
| 237 |
+
print(f"Error generating comparison chart: {e}")
|
| 238 |
+
return None
|
| 239 |
+
|
| 240 |
# Recommend function with improved error handling and consistent return structure
|
| 241 |
def recommend_games(user_game_name_input):
|
| 242 |
+
# Check cache first
|
| 243 |
+
if user_game_name_input in recommendation_cache:
|
| 244 |
+
return recommendation_cache[user_game_name_input]
|
| 245 |
+
|
| 246 |
if not user_game_name_input or not list_of_all_titles:
|
| 247 |
+
return "Please enter a game name and ensure the dataset is loaded.", []
|
| 248 |
|
| 249 |
# Normalize input for better matching
|
| 250 |
user_input_cleaned = user_game_name_input.strip().lower()
|
|
|
|
| 258 |
# Try fuzzy matching if no exact match
|
| 259 |
find_close_match = difflib.get_close_matches(user_game_name_input, list_of_all_titles, n=1, cutoff=0.6)
|
| 260 |
if not find_close_match:
|
| 261 |
+
return f"No match found for '{user_game_name_input}'. Please try another game name.", []
|
| 262 |
closest_match = find_close_match[0]
|
| 263 |
|
| 264 |
try:
|
|
|
|
| 266 |
|
| 267 |
# Check for valid index
|
| 268 |
if index_of_the_game >= len(game_similarity):
|
| 269 |
+
return f"Found match '{closest_match}' but encountered an indexing error.", []
|
| 270 |
|
| 271 |
similarity_scores = list(enumerate(game_similarity[index_of_the_game]))
|
| 272 |
|
|
|
|
| 278 |
)
|
| 279 |
|
| 280 |
recommendations = []
|
| 281 |
+
game_list = []
|
|
|
|
| 282 |
|
| 283 |
# Add the searched game as the first entry
|
| 284 |
recommendations.append(f"✓ You searched for: {closest_match}")
|
| 285 |
+
game_list.append(closest_match) # Include the searched game in the list
|
| 286 |
|
| 287 |
# Process recommendations
|
| 288 |
for i, (index, score) in enumerate(sorted_similar_games[1:21]):
|
|
|
|
| 296 |
os_list = detect_platforms(platforms)
|
| 297 |
os_display = " | ".join(os_list)
|
| 298 |
|
| 299 |
+
# Get price info
|
| 300 |
+
price = data.iloc[index].get('price', 0)
|
| 301 |
+
price_display = f"${price:.2f}" if isinstance(price, (int, float)) and price > 0 else "Free" if price == 0 else "N/A"
|
| 302 |
|
| 303 |
+
# Get genre info for additional context
|
| 304 |
+
genres = str(data.iloc[index].get('genres', '')).split(';')
|
| 305 |
+
genres_display = ", ".join(genres[:2]) if len(genres) > 0 and genres[0] else ""
|
| 306 |
|
| 307 |
+
# Format recommendation with emoji and more details
|
| 308 |
+
recommendation = f"{i+1}. {game_name} ({price_display}) - {score*100:.1f}% similar"
|
| 309 |
+
if genres_display:
|
| 310 |
+
recommendation += f" [{genres_display}]"
|
| 311 |
+
recommendation += f" {os_display}"
|
| 312 |
+
|
| 313 |
+
recommendations.append(recommendation)
|
| 314 |
+
|
| 315 |
+
# Add to game list
|
| 316 |
+
game_list.append(game_name)
|
| 317 |
|
| 318 |
if len(recommendations) >= 11: # 10 recommendations + original search
|
| 319 |
break
|
| 320 |
|
| 321 |
+
result = ("\n".join(recommendations), game_list)
|
| 322 |
+
recommendation_cache[user_game_name_input] = result # Cache the result
|
| 323 |
+
return result
|
| 324 |
|
| 325 |
except Exception as e:
|
| 326 |
+
return f"Error while finding recommendations: {str(e)}", []
|
| 327 |
|
| 328 |
# Improved precision calculation
|
| 329 |
def evaluate_precision(user_game_name_input):
|
|
|
|
| 365 |
print(f"Precision calculation error: {str(e)}")
|
| 366 |
return 0.0
|
| 367 |
|
| 368 |
+
# Function to generate price distribution chart
|
| 369 |
+
def generate_price_chart():
|
|
|
|
|
|
|
|
|
|
| 370 |
try:
|
| 371 |
+
# Filter for reasonable prices (exclude outliers)
|
| 372 |
+
price_data = data[data['price'] < 100].copy()
|
|
|
|
| 373 |
|
| 374 |
+
# Create price bins
|
| 375 |
+
price_bins = [0, 5, 10, 15, 20, 30, 50, 100]
|
| 376 |
+
price_data['price_category'] = pd.cut(price_data['price'], bins=price_bins, right=False)
|
| 377 |
|
| 378 |
+
# Count games in each price bin
|
| 379 |
+
price_counts = price_data['price_category'].value_counts().sort_index()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 380 |
|
| 381 |
+
# Create bar chart
|
| 382 |
+
fig = px.bar(
|
| 383 |
+
x=[str(cat) for cat in price_counts.index],
|
| 384 |
+
y=price_counts.values,
|
| 385 |
+
labels={'x': 'Price Range ($)', 'y': 'Number of Games'},
|
| 386 |
+
title='Price Distribution of Steam Games',
|
| 387 |
+
color_discrete_sequence=['#1DB954'] # Steam-like green
|
| 388 |
+
)
|
| 389 |
+
|
| 390 |
+
# Update layout
|
| 391 |
+
fig.update_layout(
|
| 392 |
+
xaxis_title='Price Range ($)',
|
| 393 |
+
yaxis_title='Number of Games',
|
| 394 |
+
template='plotly_white'
|
| 395 |
+
)
|
| 396 |
+
|
| 397 |
+
return fig
|
| 398 |
except Exception as e:
|
| 399 |
+
print(f"Error generating price chart: {e}")
|
| 400 |
return None
|
| 401 |
|
| 402 |
# Combined function with progress updates
|
| 403 |
def recommend_and_visualize(user_input):
|
| 404 |
if not user_input or user_input.strip() == "":
|
| 405 |
+
return "Please enter a game name", []
|
| 406 |
|
| 407 |
# Get recommendations
|
| 408 |
+
recommendations, game_list = recommend_games(user_input)
|
| 409 |
|
| 410 |
# Calculate precision
|
| 411 |
precision = evaluate_precision(user_input)
|
| 412 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 413 |
# Add platform legend and precision info
|
| 414 |
footer = "\n\n📊 **Recommendation Quality**: "
|
| 415 |
footer += f"Precision@5: {precision*100:.0f}%" if precision > 0 else "Unable to calculate precision"
|
|
|
|
| 417 |
footer += "\n\n**Platform Legend**:\n"
|
| 418 |
footer += "🖥️ Windows | 🍎 macOS | 🐧 Linux | ❓ Unknown"
|
| 419 |
|
| 420 |
+
return recommendations + footer, game_list
|
| 421 |
|
| 422 |
+
# Get details for selected game
|
| 423 |
+
def display_game_details(game_name):
|
| 424 |
if not game_name:
|
| 425 |
+
return "Please select a game to view details."
|
| 426 |
+
|
| 427 |
+
return get_game_details(game_name)
|
| 428 |
+
|
| 429 |
+
# Function to create genre distribution chart
|
| 430 |
+
def create_genre_chart():
|
| 431 |
+
try:
|
| 432 |
+
# Extract all genres
|
| 433 |
+
all_genres = []
|
| 434 |
+
for genres in data['genres'].dropna():
|
| 435 |
+
all_genres.extend([g.strip() for g in str(genres).split(';') if g.strip()])
|
| 436 |
+
|
| 437 |
+
# Get counts
|
| 438 |
+
genre_counts = pd.Series(all_genres).value_counts().nlargest(10)
|
| 439 |
+
|
| 440 |
+
# Create bar chart
|
| 441 |
+
fig = px.bar(
|
| 442 |
+
x=genre_counts.index,
|
| 443 |
+
y=genre_counts.values,
|
| 444 |
+
labels={'x': 'Genre', 'y': 'Number of Games'},
|
| 445 |
+
title='Top 10 Game Genres on Steam',
|
| 446 |
+
color_discrete_sequence=['#66c0f4'] # Steam blue
|
| 447 |
+
)
|
| 448 |
+
|
| 449 |
+
fig.update_layout(
|
| 450 |
+
xaxis_title='Genre',
|
| 451 |
+
yaxis_title='Number of Games',
|
| 452 |
+
template='plotly_white'
|
| 453 |
+
)
|
| 454 |
+
|
| 455 |
+
return fig
|
| 456 |
+
except Exception as e:
|
| 457 |
+
print(f"Error creating genre chart: {e}")
|
| 458 |
return None
|
|
|
|
| 459 |
|
| 460 |
+
# Improved Gradio UI with added features
|
| 461 |
with gr.Blocks(theme=gr.themes.Soft()) as demo:
|
| 462 |
gr.Markdown("# 🎮 Steam Game Recommender")
|
| 463 |
gr.Markdown("Enter the name of a game you like and get recommendations based on similarity!")
|
| 464 |
|
| 465 |
+
with gr.Tab("Find Recommendations"):
|
| 466 |
+
with gr.Row():
|
| 467 |
+
with gr.Column(scale=4):
|
| 468 |
+
input_box = gr.Textbox(
|
| 469 |
+
label="Your Favorite Game",
|
| 470 |
+
placeholder="e.g., Portal 2, Half-Life 2, Skyrim",
|
| 471 |
+
info="Type a game name that exists in the Steam dataset"
|
| 472 |
+
)
|
| 473 |
+
with gr.Column(scale=1):
|
| 474 |
+
run_button = gr.Button("Find Recommendations", variant="primary")
|
| 475 |
+
|
| 476 |
+
with gr.Row():
|
| 477 |
+
with gr.Column(scale=1):
|
| 478 |
+
output_text = gr.Textbox(
|
| 479 |
+
label="Recommendations",
|
| 480 |
+
lines=15,
|
| 481 |
+
interactive=False
|
| 482 |
+
)
|
| 483 |
+
dropdown = gr.Dropdown(
|
| 484 |
+
label="Select a Game to View Details",
|
| 485 |
+
choices=[],
|
| 486 |
+
interactive=True,
|
| 487 |
+
info="Choose a game to see its details"
|
| 488 |
+
)
|
| 489 |
+
with gr.Column(scale=1):
|
| 490 |
+
game_details = gr.Markdown(
|
| 491 |
+
label="Game Details",
|
| 492 |
+
value="Select a game from the dropdown to view details."
|
| 493 |
+
)
|
| 494 |
+
|
| 495 |
+
with gr.Tab("Statistics"):
|
| 496 |
+
with gr.Row():
|
| 497 |
+
with gr.Column():
|
| 498 |
+
gr.Markdown("## Game Price Distribution")
|
| 499 |
+
price_chart = gr.Plot(value=generate_price_chart())
|
| 500 |
+
|
| 501 |
+
with gr.Column():
|
| 502 |
+
gr.Markdown("## Top Game Genres")
|
| 503 |
+
genre_chart = gr.Plot(value=create_genre_chart())
|
| 504 |
+
|
| 505 |
+
with gr.Row():
|
| 506 |
+
refresh_stats_button = gr.Button("Refresh Statistics")
|
| 507 |
+
|
| 508 |
+
# Add a tab for help/about
|
| 509 |
+
with gr.Tab("About"):
|
| 510 |
+
gr.Markdown("""
|
| 511 |
+
## About This Recommender
|
| 512 |
+
|
| 513 |
+
This Steam game recommender uses **TF-IDF vectorization** and **cosine similarity** to find games similar to your favorites. The recommendation engine analyzes:
|
| 514 |
+
|
| 515 |
+
- Game genres
|
| 516 |
+
- Categories
|
| 517 |
+
- User-defined tags
|
| 518 |
+
- Platforms
|
| 519 |
+
- Price points
|
| 520 |
+
|
| 521 |
+
The system then ranks games by similarity score and refines results using positive user ratings.
|
| 522 |
+
|
| 523 |
+
### How to Use
|
| 524 |
+
|
| 525 |
+
1. Enter the name of a game you enjoy in the search box
|
| 526 |
+
2. Click "Find Recommendations" to see similar games
|
| 527 |
+
3. Select any game from the dropdown to view detailed information
|
| 528 |
+
4. Explore the Statistics tab to see distributions of game prices and genres
|
| 529 |
+
|
| 530 |
+
### Dataset
|
| 531 |
+
|
| 532 |
+
This system uses a dataset of Steam games with features like:
|
| 533 |
+
- Game title
|
| 534 |
+
- Genres
|
| 535 |
+
- Categories
|
| 536 |
+
- User tags
|
| 537 |
+
- Price
|
| 538 |
+
- Platform compatibility
|
| 539 |
+
- User ratings
|
| 540 |
+
|
| 541 |
+
### Limitations
|
| 542 |
+
|
| 543 |
+
- Recommendations depend on data quality and completeness
|
| 544 |
+
- The system works best with popular titles that have detailed metadata
|
| 545 |
+
- Very niche or new games may have fewer accurate recommendations
|
| 546 |
+
""")
|
| 547 |
+
|
| 548 |
+
# Add a search history tab
|
| 549 |
+
with gr.Tab("Search History"):
|
| 550 |
+
search_history = gr.Dataframe(
|
| 551 |
+
headers=["Time", "Search Query", "Top Recommendation"],
|
| 552 |
+
datatype=["str", "str", "str"],
|
| 553 |
+
row_count=10,
|
| 554 |
+
col_count=(3, "fixed"),
|
| 555 |
+
value=[]
|
| 556 |
+
)
|
| 557 |
+
|
| 558 |
+
clear_history_button = gr.Button("Clear History")
|
| 559 |
|
| 560 |
# Register events
|
| 561 |
+
search_history_data = []
|
| 562 |
+
|
| 563 |
+
def update_search_history(user_input):
|
| 564 |
+
if not user_input or user_input.strip() == "":
|
| 565 |
+
return search_history_data
|
| 566 |
+
|
| 567 |
+
recommendations, game_list = recommend_games(user_input)
|
| 568 |
+
|
| 569 |
+
# Format timestamp
|
| 570 |
+
timestamp = time.strftime("%Y-%m-%d %H:%M:%S")
|
| 571 |
+
|
| 572 |
+
# Get top recommendation (if any)
|
| 573 |
+
top_rec = game_list[1] if len(game_list) > 1 else "No recommendation found"
|
| 574 |
+
|
| 575 |
+
# Add to history
|
| 576 |
+
search_history_data.append([timestamp, user_input, top_rec])
|
| 577 |
+
|
| 578 |
+
# Keep only the most recent 10 entries
|
| 579 |
+
return search_history_data[-10:]
|
| 580 |
+
|
| 581 |
+
def clear_history():
|
| 582 |
+
search_history_data.clear()
|
| 583 |
+
return []
|
| 584 |
+
|
| 585 |
+
# Combined function to update recommendations and history
|
| 586 |
+
def recommend_and_update_history(user_input):
|
| 587 |
+
rec_text, game_list = recommend_and_visualize(user_input)
|
| 588 |
+
history = update_search_history(user_input)
|
| 589 |
+
return rec_text, game_list, history
|
| 590 |
+
|
| 591 |
run_button.click(
|
| 592 |
+
fn=recommend_and_update_history,
|
| 593 |
inputs=input_box,
|
| 594 |
+
outputs=[output_text, dropdown, search_history],
|
| 595 |
show_progress=True
|
| 596 |
)
|
| 597 |
|
| 598 |
# Also trigger on Enter key
|
| 599 |
input_box.submit(
|
| 600 |
+
fn=recommend_and_update_history,
|
| 601 |
inputs=input_box,
|
| 602 |
+
outputs=[output_text, dropdown, search_history],
|
| 603 |
show_progress=True
|
| 604 |
)
|
| 605 |
|
| 606 |
+
# Display game details when a game is selected
|
| 607 |
dropdown.change(
|
| 608 |
+
fn=display_game_details,
|
| 609 |
+
inputs=dropdown,
|
| 610 |
+
outputs=game_details
|
| 611 |
+
)
|
| 612 |
+
|
| 613 |
+
# Clear history button
|
| 614 |
+
clear_history_button.click(
|
| 615 |
+
fn=clear_history,
|
| 616 |
+
inputs=[],
|
| 617 |
+
outputs=[search_history]
|
| 618 |
+
)
|
| 619 |
+
|
| 620 |
+
# Refresh statistics
|
| 621 |
+
refresh_stats_button.click(
|
| 622 |
+
fn=lambda: (generate_price_chart(), create_genre_chart()),
|
| 623 |
+
inputs=[],
|
| 624 |
+
outputs=[price_chart, genre_chart]
|
| 625 |
)
|
| 626 |
|
| 627 |
+
# Launch the Gradio app
|
| 628 |
if __name__ == "__main__":
|
| 629 |
demo.launch()
|