Spaces:
Running
Running
undefined - Initial Deployment
Browse files- README.md +6 -4
- index.html +570 -19
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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-
title:
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emoji:
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colorFrom:
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colorTo: red
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: my-playground
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emoji: 🐳
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colorFrom: pink
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colorTo: red
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,570 @@
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="pt">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>Cobra Matemática - Jogo Retro</title>
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| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<style>
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| 9 |
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@font-face {
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| 10 |
+
font-family: 'Press Start 2P';
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| 11 |
+
src: url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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| 12 |
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}
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| 13 |
+
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| 14 |
+
body {
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| 15 |
+
font-family: 'Press Start 2P', cursive;
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| 16 |
+
background-color: #0f172a;
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| 17 |
+
color: #f8fafc;
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| 18 |
+
overflow: hidden;
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| 19 |
+
touch-action: none;
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| 20 |
+
user-select: none;
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| 21 |
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}
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| 22 |
+
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| 23 |
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.game-container {
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| 24 |
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position: relative;
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| 25 |
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width: 100%;
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| 26 |
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max-width: 512px;
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| 27 |
+
margin: 0 auto;
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| 28 |
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}
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| 29 |
+
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| 30 |
+
.game-board {
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| 31 |
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position: relative;
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| 32 |
+
width: 100%;
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| 33 |
+
height: 0;
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| 34 |
+
padding-bottom: 100%;
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| 35 |
+
background-color: #1e293b;
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| 36 |
+
border: 4px solid #475569;
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| 37 |
+
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
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| 38 |
+
overflow: hidden;
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| 39 |
+
}
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| 40 |
+
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| 41 |
+
.pixel {
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| 42 |
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position: absolute;
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| 43 |
+
width: 16px;
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| 44 |
+
height: 16px;
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| 45 |
+
box-sizing: border-box;
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| 46 |
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}
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| 47 |
+
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| 48 |
+
.snake {
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| 49 |
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background-color: #84cc16;
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| 50 |
+
border: 1px solid #65a30d;
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| 51 |
+
z-index: 2;
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| 52 |
+
}
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| 53 |
+
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| 54 |
+
.snake-head {
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| 55 |
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background-color: #f59e0b;
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| 56 |
+
border: 1px solid #d97706;
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| 57 |
+
z-index: 3;
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| 58 |
+
}
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| 59 |
+
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| 60 |
+
.food {
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| 61 |
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display: flex;
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| 62 |
+
align-items: center;
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| 63 |
+
justify-content: center;
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| 64 |
+
font-size: 10px;
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| 65 |
+
color: white;
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| 66 |
+
z-index: 1;
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| 67 |
+
animation: pulse 0.5s infinite alternate;
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| 68 |
+
}
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| 69 |
+
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| 70 |
+
.positive {
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| 71 |
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background-color: #ef4444;
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| 72 |
+
border: 1px solid #dc2626;
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| 73 |
+
}
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| 74 |
+
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| 75 |
+
.negative {
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| 76 |
+
background-color: #3b82f6;
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| 77 |
+
border: 1px solid #2563eb;
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| 78 |
+
}
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| 79 |
+
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| 80 |
+
.flash {
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| 81 |
+
animation: flash 0.3s;
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| 82 |
+
}
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| 83 |
+
|
| 84 |
+
.shake {
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| 85 |
+
animation: shake 0.5s;
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| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
@keyframes pulse {
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| 89 |
+
from { transform: scale(1); }
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| 90 |
+
to { transform: scale(1.1); }
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| 91 |
+
}
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| 92 |
+
|
| 93 |
+
@keyframes flash {
|
| 94 |
+
0% { background-color: #1e293b; }
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| 95 |
+
50% { background-color: #475569; }
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| 96 |
+
100% { background-color: #1e293b; }
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
@keyframes shake {
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| 100 |
+
0% { transform: translateX(0); }
|
| 101 |
+
25% { transform: translateX(-5px); }
|
| 102 |
+
50% { transform: translateX(5px); }
|
| 103 |
+
75% { transform: translateX(-5px); }
|
| 104 |
+
100% { transform: translateX(0); }
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
.controls {
|
| 108 |
+
display: flex;
|
| 109 |
+
justify-content: center;
|
| 110 |
+
gap: 10px;
|
| 111 |
+
margin-top: 20px;
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
.btn {
|
| 115 |
+
padding: 8px 16px;
|
| 116 |
+
background-color: #475569;
|
| 117 |
+
color: white;
|
| 118 |
+
border: 2px solid #64748b;
|
| 119 |
+
font-family: 'Press Start 2P', cursive;
|
| 120 |
+
font-size: 12px;
|
| 121 |
+
cursor: pointer;
|
| 122 |
+
transition: all 0.2s;
|
| 123 |
+
}
|
| 124 |
+
|
| 125 |
+
.btn:hover {
|
| 126 |
+
background-color: #64748b;
|
| 127 |
+
transform: translateY(-2px);
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
.modal {
|
| 131 |
+
position: fixed;
|
| 132 |
+
top: 0;
|
| 133 |
+
left: 0;
|
| 134 |
+
width: 100%;
|
| 135 |
+
height: 100%;
|
| 136 |
+
background-color: rgba(0, 0, 0, 0.8);
|
| 137 |
+
display: flex;
|
| 138 |
+
align-items: center;
|
| 139 |
+
justify-content: center;
|
| 140 |
+
z-index: 100;
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
.modal-content {
|
| 144 |
+
background-color: #1e293b;
|
| 145 |
+
border: 4px solid #475569;
|
| 146 |
+
padding: 20px;
|
| 147 |
+
max-width: 400px;
|
| 148 |
+
width: 90%;
|
| 149 |
+
text-align: center;
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
@media (max-width: 640px) {
|
| 153 |
+
.btn {
|
| 154 |
+
font-size: 10px;
|
| 155 |
+
padding: 6px 12px;
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
.score-display {
|
| 159 |
+
font-size: 14px;
|
| 160 |
+
}
|
| 161 |
+
}
|
| 162 |
+
</style>
|
| 163 |
+
</head>
|
| 164 |
+
<body class="flex flex-col items-center justify-center min-h-screen p-4">
|
| 165 |
+
<h1 class="text-2xl md:text-3xl mb-4 text-center text-green-400">COBRA MATEMÁTICA</h1>
|
| 166 |
+
|
| 167 |
+
<div class="game-container">
|
| 168 |
+
<div class="flex justify-between items-center mb-2">
|
| 169 |
+
<div class="score-display">
|
| 170 |
+
Pontos: <span id="score">0</span>
|
| 171 |
+
</div>
|
| 172 |
+
<div class="score-display">
|
| 173 |
+
Recorde: <span id="high-score">0</span>
|
| 174 |
+
</div>
|
| 175 |
+
</div>
|
| 176 |
+
|
| 177 |
+
<div class="game-board" id="game-board">
|
| 178 |
+
<!-- Game elements will be added here by JavaScript -->
|
| 179 |
+
</div>
|
| 180 |
+
|
| 181 |
+
<div class="controls">
|
| 182 |
+
<button class="btn" id="pause-btn">Pausar (P)</button>
|
| 183 |
+
<button class="btn" id="restart-btn">Reiniciar (R)</button>
|
| 184 |
+
</div>
|
| 185 |
+
</div>
|
| 186 |
+
|
| 187 |
+
<div class="modal hidden" id="start-modal">
|
| 188 |
+
<div class="modal-content">
|
| 189 |
+
<h2 class="text-xl mb-4 text-green-400">COBRA MATEMÁTICA</h2>
|
| 190 |
+
<p class="mb-4 text-sm">Use as setas para mover a cobra. Coma números positivos para crescer e negativos para encolher!</p>
|
| 191 |
+
<button class="btn" id="start-btn">COMEÇAR</button>
|
| 192 |
+
</div>
|
| 193 |
+
</div>
|
| 194 |
+
|
| 195 |
+
<div class="modal hidden" id="game-over-modal">
|
| 196 |
+
<div class="modal-content">
|
| 197 |
+
<h2 class="text-xl mb-4 text-red-400">FIM DE JOGO!</h2>
|
| 198 |
+
<p class="mb-2">Pontuação: <span id="final-score">0</span></p>
|
| 199 |
+
<p class="mb-4">Recorde: <span id="final-high-score">0</span></p>
|
| 200 |
+
<button class="btn" id="restart-modal-btn">JOGAR NOVAMENTE</button>
|
| 201 |
+
</div>
|
| 202 |
+
</div>
|
| 203 |
+
|
| 204 |
+
<audio id="eat-sound" preload="auto">
|
| 205 |
+
<source src="https://assets.mixkit.co/sfx/preview/mixkit-arcade-game-jump-coin-216.mp3" type="audio/mpeg">
|
| 206 |
+
</audio>
|
| 207 |
+
|
| 208 |
+
<audio id="crash-sound" preload="auto">
|
| 209 |
+
<source src="https://assets.mixkit.co/sfx/preview/mixkit-retro-arcade-lose-2027.mp3" type="audio/mpeg">
|
| 210 |
+
</audio>
|
| 211 |
+
|
| 212 |
+
<script>
|
| 213 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 214 |
+
// Game constants
|
| 215 |
+
const GRID_SIZE = 32;
|
| 216 |
+
const CELL_SIZE = 16;
|
| 217 |
+
const INITIAL_SPEED = 150;
|
| 218 |
+
const SPEED_INCREMENT = 5;
|
| 219 |
+
const SPEED_CHANGE_INTERVAL = 10;
|
| 220 |
+
|
| 221 |
+
// Game variables
|
| 222 |
+
let snake = [];
|
| 223 |
+
let food = {};
|
| 224 |
+
let direction = 'right';
|
| 225 |
+
let nextDirection = 'right';
|
| 226 |
+
let gameInterval;
|
| 227 |
+
let score = 0;
|
| 228 |
+
let highScore = localStorage.getItem('snakeHighScore') || 0;
|
| 229 |
+
let foodCount = 0;
|
| 230 |
+
let speed = INITIAL_SPEED;
|
| 231 |
+
let isPaused = false;
|
| 232 |
+
let gameStarted = false;
|
| 233 |
+
|
| 234 |
+
// DOM elements
|
| 235 |
+
const gameBoard = document.getElementById('game-board');
|
| 236 |
+
const scoreDisplay = document.getElementById('score');
|
| 237 |
+
const highScoreDisplay = document.getElementById('high-score');
|
| 238 |
+
const finalScoreDisplay = document.getElementById('final-score');
|
| 239 |
+
const finalHighScoreDisplay = document.getElementById('final-high-score');
|
| 240 |
+
const startModal = document.getElementById('start-modal');
|
| 241 |
+
const gameOverModal = document.getElementById('game-over-modal');
|
| 242 |
+
const startBtn = document.getElementById('start-btn');
|
| 243 |
+
const pauseBtn = document.getElementById('pause-btn');
|
| 244 |
+
const restartBtn = document.getElementById('restart-btn');
|
| 245 |
+
const restartModalBtn = document.getElementById('restart-modal-btn');
|
| 246 |
+
const eatSound = document.getElementById('eat-sound');
|
| 247 |
+
const crashSound = document.getElementById('crash-sound');
|
| 248 |
+
|
| 249 |
+
// Initialize game board
|
| 250 |
+
gameBoard.style.height = `${GRID_SIZE * CELL_SIZE}px`;
|
| 251 |
+
gameBoard.style.width = `${GRID_SIZE * CELL_SIZE}px`;
|
| 252 |
+
|
| 253 |
+
// Update displays
|
| 254 |
+
highScoreDisplay.textContent = highScore;
|
| 255 |
+
|
| 256 |
+
// Event listeners
|
| 257 |
+
startBtn.addEventListener('click', startGame);
|
| 258 |
+
pauseBtn.addEventListener('click', togglePause);
|
| 259 |
+
restartBtn.addEventListener('click', resetGame);
|
| 260 |
+
restartModalBtn.addEventListener('click', resetGame);
|
| 261 |
+
|
| 262 |
+
document.addEventListener('keydown', (e) => {
|
| 263 |
+
if (!gameStarted) return;
|
| 264 |
+
|
| 265 |
+
switch (e.key) {
|
| 266 |
+
case 'ArrowUp':
|
| 267 |
+
if (direction !== 'down') nextDirection = 'up';
|
| 268 |
+
break;
|
| 269 |
+
case 'ArrowDown':
|
| 270 |
+
if (direction !== 'up') nextDirection = 'down';
|
| 271 |
+
break;
|
| 272 |
+
case 'ArrowLeft':
|
| 273 |
+
if (direction !== 'right') nextDirection = 'left';
|
| 274 |
+
break;
|
| 275 |
+
case 'ArrowRight':
|
| 276 |
+
if (direction !== 'left') nextDirection = 'right';
|
| 277 |
+
break;
|
| 278 |
+
case 'p':
|
| 279 |
+
case 'P':
|
| 280 |
+
togglePause();
|
| 281 |
+
break;
|
| 282 |
+
case 'r':
|
| 283 |
+
case 'R':
|
| 284 |
+
resetGame();
|
| 285 |
+
break;
|
| 286 |
+
}
|
| 287 |
+
});
|
| 288 |
+
|
| 289 |
+
// Touch controls for mobile
|
| 290 |
+
const handleSwipe = (() => {
|
| 291 |
+
let touchStartX = 0;
|
| 292 |
+
let touchStartY = 0;
|
| 293 |
+
let touchEndX = 0;
|
| 294 |
+
let touchEndY = 0;
|
| 295 |
+
|
| 296 |
+
const handleTouchStart = (e) => {
|
| 297 |
+
touchStartX = e.changedTouches[0].screenX;
|
| 298 |
+
touchStartY = e.changedTouches[0].screenY;
|
| 299 |
+
};
|
| 300 |
+
|
| 301 |
+
const handleTouchEnd = (e) => {
|
| 302 |
+
if (!gameStarted) return;
|
| 303 |
+
|
| 304 |
+
touchEndX = e.changedTouches[0].screenX;
|
| 305 |
+
touchEndY = e.changedTouches[0].screenY;
|
| 306 |
+
|
| 307 |
+
const diffX = touchStartX - touchEndX;
|
| 308 |
+
const diffY = touchStartY - touchEndY;
|
| 309 |
+
|
| 310 |
+
if (Math.abs(diffX) > Math.abs(diffY)) {
|
| 311 |
+
// Horizontal swipe
|
| 312 |
+
if (diffX > 0 && direction !== 'right') {
|
| 313 |
+
nextDirection = 'left';
|
| 314 |
+
} else if (diffX < 0 && direction !== 'left') {
|
| 315 |
+
nextDirection = 'right';
|
| 316 |
+
}
|
| 317 |
+
} else {
|
| 318 |
+
// Vertical swipe
|
| 319 |
+
if (diffY > 0 && direction !== 'down') {
|
| 320 |
+
nextDirection = 'up';
|
| 321 |
+
} else if (diffY < 0 && direction !== 'up') {
|
| 322 |
+
nextDirection = 'down';
|
| 323 |
+
}
|
| 324 |
+
}
|
| 325 |
+
};
|
| 326 |
+
|
| 327 |
+
return {
|
| 328 |
+
init: () => {
|
| 329 |
+
gameBoard.addEventListener('touchstart', handleTouchStart, false);
|
| 330 |
+
gameBoard.addEventListener('touchend', handleTouchEnd, false);
|
| 331 |
+
}
|
| 332 |
+
};
|
| 333 |
+
})();
|
| 334 |
+
|
| 335 |
+
handleSwipe.init();
|
| 336 |
+
|
| 337 |
+
// Game functions
|
| 338 |
+
function startGame() {
|
| 339 |
+
startModal.classList.add('hidden');
|
| 340 |
+
resetGame();
|
| 341 |
+
gameStarted = true;
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
function resetGame() {
|
| 345 |
+
// Clear the board
|
| 346 |
+
gameBoard.innerHTML = '';
|
| 347 |
+
gameOverModal.classList.add('hidden');
|
| 348 |
+
|
| 349 |
+
// Reset game variables
|
| 350 |
+
snake = [
|
| 351 |
+
{x: 5, y: 15},
|
| 352 |
+
{x: 4, y: 15},
|
| 353 |
+
{x: 3, y: 15}
|
| 354 |
+
];
|
| 355 |
+
|
| 356 |
+
direction = 'right';
|
| 357 |
+
nextDirection = 'right';
|
| 358 |
+
score = 0;
|
| 359 |
+
foodCount = 0;
|
| 360 |
+
speed = INITIAL_SPEED;
|
| 361 |
+
isPaused = false;
|
| 362 |
+
|
| 363 |
+
// Update displays
|
| 364 |
+
scoreDisplay.textContent = score;
|
| 365 |
+
pauseBtn.textContent = 'Pausar (P)';
|
| 366 |
+
|
| 367 |
+
// Create initial food
|
| 368 |
+
createFood();
|
| 369 |
+
|
| 370 |
+
// Start game loop
|
| 371 |
+
clearInterval(gameInterval);
|
| 372 |
+
gameInterval = setInterval(gameLoop, speed);
|
| 373 |
+
gameStarted = true;
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
function togglePause() {
|
| 377 |
+
if (!gameStarted) return;
|
| 378 |
+
|
| 379 |
+
isPaused = !isPaused;
|
| 380 |
+
|
| 381 |
+
if (isPaused) {
|
| 382 |
+
clearInterval(gameInterval);
|
| 383 |
+
pauseBtn.textContent = 'Continuar (P)';
|
| 384 |
+
gameBoard.classList.add('opacity-50');
|
| 385 |
+
} else {
|
| 386 |
+
gameInterval = setInterval(gameLoop, speed);
|
| 387 |
+
pauseBtn.textContent = 'Pausar (P)';
|
| 388 |
+
gameBoard.classList.remove('opacity-50');
|
| 389 |
+
}
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
function gameLoop() {
|
| 393 |
+
if (isPaused) return;
|
| 394 |
+
|
| 395 |
+
// Update direction
|
| 396 |
+
direction = nextDirection;
|
| 397 |
+
|
| 398 |
+
// Move snake
|
| 399 |
+
const head = {...snake[0]};
|
| 400 |
+
|
| 401 |
+
switch (direction) {
|
| 402 |
+
case 'up':
|
| 403 |
+
head.y -= 1;
|
| 404 |
+
break;
|
| 405 |
+
case 'down':
|
| 406 |
+
head.y += 1;
|
| 407 |
+
break;
|
| 408 |
+
case 'left':
|
| 409 |
+
head.x -= 1;
|
| 410 |
+
break;
|
| 411 |
+
case 'right':
|
| 412 |
+
head.x += 1;
|
| 413 |
+
break;
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
// Check collision with walls
|
| 417 |
+
if (head.x < 0 || head.x >= GRID_SIZE || head.y < 0 || head.y >= GRID_SIZE) {
|
| 418 |
+
gameOver();
|
| 419 |
+
return;
|
| 420 |
+
}
|
| 421 |
+
|
| 422 |
+
// Check collision with self
|
| 423 |
+
if (snake.some(segment => segment.x === head.x && segment.y === head.y)) {
|
| 424 |
+
gameOver();
|
| 425 |
+
return;
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
// Add new head
|
| 429 |
+
snake.unshift(head);
|
| 430 |
+
|
| 431 |
+
// Check if snake ate food
|
| 432 |
+
if (head.x === food.x && head.y === food.y) {
|
| 433 |
+
// Play eat sound
|
| 434 |
+
eatSound.currentTime = 0;
|
| 435 |
+
eatSound.play();
|
| 436 |
+
|
| 437 |
+
// Update score
|
| 438 |
+
score += food.value;
|
| 439 |
+
scoreDisplay.textContent = score;
|
| 440 |
+
|
| 441 |
+
// Flash effect
|
| 442 |
+
gameBoard.classList.add('flash');
|
| 443 |
+
setTimeout(() => gameBoard.classList.remove('flash'), 300);
|
| 444 |
+
|
| 445 |
+
// Handle snake growth/shrinking
|
| 446 |
+
if (food.value > 0) {
|
| 447 |
+
// Positive number - grow
|
| 448 |
+
for (let i = 0; i < food.value - 1; i++) {
|
| 449 |
+
snake.push({...snake[snake.length - 1]});
|
| 450 |
+
}
|
| 451 |
+
} else {
|
| 452 |
+
// Negative number - shrink
|
| 453 |
+
const segmentsToRemove = Math.abs(food.value);
|
| 454 |
+
|
| 455 |
+
if (snake.length > segmentsToRemove) {
|
| 456 |
+
snake.splice(-segmentsToRemove);
|
| 457 |
+
} else {
|
| 458 |
+
// If snake would become too small, game over
|
| 459 |
+
gameOver();
|
| 460 |
+
return;
|
| 461 |
+
}
|
| 462 |
+
|
| 463 |
+
// Shake effect
|
| 464 |
+
gameBoard.classList.add('shake');
|
| 465 |
+
setTimeout(() => gameBoard.classList.remove('shake'), 500);
|
| 466 |
+
}
|
| 467 |
+
|
| 468 |
+
// Create new food
|
| 469 |
+
createFood();
|
| 470 |
+
|
| 471 |
+
// Increase speed every 10 foods
|
| 472 |
+
foodCount++;
|
| 473 |
+
if (foodCount % SPEED_CHANGE_INTERVAL === 0) {
|
| 474 |
+
speed = Math.max(50, speed - SPEED_INCREMENT);
|
| 475 |
+
clearInterval(gameInterval);
|
| 476 |
+
gameInterval = setInterval(gameLoop, speed);
|
| 477 |
+
}
|
| 478 |
+
} else {
|
| 479 |
+
// Remove tail if no food was eaten
|
| 480 |
+
snake.pop();
|
| 481 |
+
}
|
| 482 |
+
|
| 483 |
+
// Render game
|
| 484 |
+
render();
|
| 485 |
+
}
|
| 486 |
+
|
| 487 |
+
function createFood() {
|
| 488 |
+
// Find all empty positions
|
| 489 |
+
const emptyPositions = [];
|
| 490 |
+
|
| 491 |
+
for (let y = 0; y < GRID_SIZE; y++) {
|
| 492 |
+
for (let x = 0; x < GRID_SIZE; x++) {
|
| 493 |
+
if (!snake.some(segment => segment.x === x && segment.y === y)) {
|
| 494 |
+
emptyPositions.push({x, y});
|
| 495 |
+
}
|
| 496 |
+
}
|
| 497 |
+
}
|
| 498 |
+
|
| 499 |
+
// If no empty positions, game over (win)
|
| 500 |
+
if (emptyPositions.length === 0) {
|
| 501 |
+
gameOver();
|
| 502 |
+
return;
|
| 503 |
+
}
|
| 504 |
+
|
| 505 |
+
// Choose random empty position
|
| 506 |
+
const randomPosition = emptyPositions[Math.floor(Math.random() * emptyPositions.length)];
|
| 507 |
+
|
| 508 |
+
// Generate random number (-5 to 5, excluding 0)
|
| 509 |
+
let value;
|
| 510 |
+
do {
|
| 511 |
+
value = Math.floor(Math.random() * 11) - 5;
|
| 512 |
+
} while (value === 0);
|
| 513 |
+
|
| 514 |
+
food = {
|
| 515 |
+
x: randomPosition.x,
|
| 516 |
+
y: randomPosition.y,
|
| 517 |
+
value: value
|
| 518 |
+
};
|
| 519 |
+
}
|
| 520 |
+
|
| 521 |
+
function render() {
|
| 522 |
+
// Clear board
|
| 523 |
+
gameBoard.innerHTML = '';
|
| 524 |
+
|
| 525 |
+
// Render snake
|
| 526 |
+
snake.forEach((segment, index) => {
|
| 527 |
+
const segmentElement = document.createElement('div');
|
| 528 |
+
segmentElement.className = `pixel ${index === 0 ? 'snake-head' : 'snake'}`;
|
| 529 |
+
segmentElement.style.left = `${segment.x * CELL_SIZE}px`;
|
| 530 |
+
segmentElement.style.top = `${segment.y * CELL_SIZE}px`;
|
| 531 |
+
gameBoard.appendChild(segmentElement);
|
| 532 |
+
});
|
| 533 |
+
|
| 534 |
+
// Render food
|
| 535 |
+
const foodElement = document.createElement('div');
|
| 536 |
+
foodElement.className = `pixel food ${food.value > 0 ? 'positive' : 'negative'}`;
|
| 537 |
+
foodElement.style.left = `${food.x * CELL_SIZE}px`;
|
| 538 |
+
foodElement.style.top = `${food.y * CELL_SIZE}px`;
|
| 539 |
+
foodElement.textContent = food.value > 0 ? `+${food.value}` : food.value;
|
| 540 |
+
gameBoard.appendChild(foodElement);
|
| 541 |
+
}
|
| 542 |
+
|
| 543 |
+
function gameOver() {
|
| 544 |
+
// Play crash sound
|
| 545 |
+
crashSound.currentTime = 0;
|
| 546 |
+
crashSound.play();
|
| 547 |
+
|
| 548 |
+
// Stop game
|
| 549 |
+
clearInterval(gameInterval);
|
| 550 |
+
gameStarted = false;
|
| 551 |
+
|
| 552 |
+
// Update high score
|
| 553 |
+
if (score > highScore) {
|
| 554 |
+
highScore = score;
|
| 555 |
+
localStorage.setItem('snakeHighScore', highScore);
|
| 556 |
+
highScoreDisplay.textContent = highScore;
|
| 557 |
+
}
|
| 558 |
+
|
| 559 |
+
// Show game over modal
|
| 560 |
+
finalScoreDisplay.textContent = score;
|
| 561 |
+
finalHighScoreDisplay.textContent = highScore;
|
| 562 |
+
gameOverModal.classList.remove('hidden');
|
| 563 |
+
}
|
| 564 |
+
|
| 565 |
+
// Show start modal initially
|
| 566 |
+
startModal.classList.remove('hidden');
|
| 567 |
+
});
|
| 568 |
+
</script>
|
| 569 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Calmeida/my-playground" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 570 |
+
</html>
|