Capycap's picture
Upload game.js with huggingface_hub
6c810d1 verified
// This code implements the `-sMODULARIZE` settings by taking the generated
// JS program code (INNER_JS_CODE) and wrapping it in a factory function.
// Single threaded MINIMAL_RUNTIME programs do not need access to
// document.currentScript, so a simple export declaration is enough.
var createGameModule = (() => {
// When MODULARIZE this JS may be executed later,
// after document.currentScript is gone, so we save it.
// In EXPORT_ES6 mode we can just use 'import.meta.url'.
var _scriptName = globalThis.document?.currentScript?.src;
return async function(moduleArg = {}) {
var moduleRtn;
// include: shell.js
// include: minimum_runtime_check.js
(function() {
// "30.0.0" -> 300000
function humanReadableVersionToPacked(str) {
str = str.split('-')[0]; // Remove any trailing part from e.g. "12.53.3-alpha"
var vers = str.split('.').slice(0, 3);
while(vers.length < 3) vers.push('00');
vers = vers.map((n, i, arr) => n.padStart(2, '0'));
return vers.join('');
}
// 300000 -> "30.0.0"
var packedVersionToHumanReadable = n => [n / 10000 | 0, (n / 100 | 0) % 100, n % 100].join('.');
var TARGET_NOT_SUPPORTED = 2147483647;
// Note: We use a typeof check here instead of optional chaining using
// globalThis because older browsers might not have globalThis defined.
var currentNodeVersion = typeof process !== 'undefined' && process.versions?.node ? humanReadableVersionToPacked(process.versions.node) : TARGET_NOT_SUPPORTED;
if (currentNodeVersion < 160000) {
throw new Error(`This emscripten-generated code requires node v${ packedVersionToHumanReadable(160000) } (detected v${packedVersionToHumanReadable(currentNodeVersion)})`);
}
var userAgent = typeof navigator !== 'undefined' && navigator.userAgent;
if (!userAgent) {
return;
}
var currentSafariVersion = userAgent.includes("Safari/") && userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/) ? humanReadableVersionToPacked(userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/)[1]) : TARGET_NOT_SUPPORTED;
if (currentSafariVersion < 150000) {
throw new Error(`This emscripten-generated code requires Safari v${ packedVersionToHumanReadable(150000) } (detected v${currentSafariVersion})`);
}
var currentFirefoxVersion = userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/) ? parseFloat(userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/)[1]) : TARGET_NOT_SUPPORTED;
if (currentFirefoxVersion < 79) {
throw new Error(`This emscripten-generated code requires Firefox v79 (detected v${currentFirefoxVersion})`);
}
var currentChromeVersion = userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/) ? parseFloat(userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/)[1]) : TARGET_NOT_SUPPORTED;
if (currentChromeVersion < 85) {
throw new Error(`This emscripten-generated code requires Chrome v85 (detected v${currentChromeVersion})`);
}
})();
// end include: minimum_runtime_check.js
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(moduleArg) => Promise<Module>
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = moduleArg;
// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
// Attempt to auto-detect the environment
var ENVIRONMENT_IS_WEB = !!globalThis.window;
var ENVIRONMENT_IS_WORKER = !!globalThis.WorkerGlobalScope;
// N.b. Electron.js environment is simultaneously a NODE-environment, but
// also a web environment.
var ENVIRONMENT_IS_NODE = globalThis.process?.versions?.node && globalThis.process?.type != 'renderer';
var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
var arguments_ = [];
var thisProgram = './this.program';
var quit_ = (status, toThrow) => {
throw toThrow;
};
if (typeof __filename != 'undefined') { // Node
_scriptName = __filename;
} else
if (ENVIRONMENT_IS_WORKER) {
_scriptName = self.location.href;
}
// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = '';
function locateFile(path) {
if (Module['locateFile']) {
return Module['locateFile'](path, scriptDirectory);
}
return scriptDirectory + path;
}
// Hooks that are implemented differently in different runtime environments.
var readAsync, readBinary;
if (ENVIRONMENT_IS_NODE) {
const isNode = globalThis.process?.versions?.node && globalThis.process?.type != 'renderer';
if (!isNode) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
// These modules will usually be used on Node.js. Load them eagerly to avoid
// the complexity of lazy-loading.
var fs = require('fs');
scriptDirectory = __dirname + '/';
// include: node_shell_read.js
readBinary = (filename) => {
// We need to re-wrap `file://` strings to URLs.
filename = isFileURI(filename) ? new URL(filename) : filename;
var ret = fs.readFileSync(filename);
assert(Buffer.isBuffer(ret));
return ret;
};
readAsync = async (filename, binary = true) => {
// See the comment in the `readBinary` function.
filename = isFileURI(filename) ? new URL(filename) : filename;
var ret = fs.readFileSync(filename, binary ? undefined : 'utf8');
assert(binary ? Buffer.isBuffer(ret) : typeof ret == 'string');
return ret;
};
// end include: node_shell_read.js
if (process.argv.length > 1) {
thisProgram = process.argv[1].replace(/\\/g, '/');
}
arguments_ = process.argv.slice(2);
quit_ = (status, toThrow) => {
process.exitCode = status;
throw toThrow;
};
} else
if (ENVIRONMENT_IS_SHELL) {
} else
// Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
try {
scriptDirectory = new URL('.', _scriptName).href; // includes trailing slash
} catch {
// Must be a `blob:` or `data:` URL (e.g. `blob:http://site.com/etc/etc`), we cannot
// infer anything from them.
}
if (!(globalThis.window || globalThis.WorkerGlobalScope)) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
{
// include: web_or_worker_shell_read.js
if (ENVIRONMENT_IS_WORKER) {
readBinary = (url) => {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.responseType = 'arraybuffer';
xhr.send(null);
return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response));
};
}
readAsync = async (url) => {
// Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
// See https://github.com/github/fetch/pull/92#issuecomment-140665932
// Cordova or Electron apps are typically loaded from a file:// url.
// So use XHR on webview if URL is a file URL.
if (isFileURI(url)) {
return new Promise((resolve, reject) => {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = 'arraybuffer';
xhr.onload = () => {
if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
resolve(xhr.response);
return;
}
reject(xhr.status);
};
xhr.onerror = reject;
xhr.send(null);
});
}
var response = await fetch(url, { credentials: 'same-origin' });
if (response.ok) {
return response.arrayBuffer();
}
throw new Error(response.status + ' : ' + response.url);
};
// end include: web_or_worker_shell_read.js
}
} else
{
throw new Error('environment detection error');
}
var out = console.log.bind(console);
var err = console.error.bind(console);
var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js';
var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js';
var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js';
var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js';
var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js';
var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js';
var OPFS = 'OPFS is no longer included by default; build with -lopfs.js';
var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';
// perform assertions in shell.js after we set up out() and err(), as otherwise
// if an assertion fails it cannot print the message
assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.');
// end include: shell.js
// include: preamble.js
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
// site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
// site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
var wasmBinary;
if (!globalThis.WebAssembly) {
err('no native wasm support detected');
}
// Wasm globals
//========================================
// Runtime essentials
//========================================
// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;
// set by exit() and abort(). Passed to 'onExit' handler.
// NOTE: This is also used as the process return code code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;
// In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we
// don't define it at all in release modes. This matches the behaviour of
// MINIMAL_RUNTIME.
// TODO(sbc): Make this the default even without STRICT enabled.
/** @type {function(*, string=)} */
function assert(condition, text) {
if (!condition) {
abort('Assertion failed' + (text ? ': ' + text : ''));
}
}
// We used to include malloc/free by default in the past. Show a helpful error in
// builds with assertions.
/**
* Indicates whether filename is delivered via file protocol (as opposed to http/https)
* @noinline
*/
var isFileURI = (filename) => filename.startsWith('file://');
// include: runtime_common.js
// include: runtime_stack_check.js
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
function writeStackCookie() {
var max = _emscripten_stack_get_end();
assert((max & 3) == 0);
// If the stack ends at address zero we write our cookies 4 bytes into the
// stack. This prevents interference with SAFE_HEAP and ASAN which also
// monitor writes to address zero.
if (max == 0) {
max += 4;
}
// The stack grow downwards towards _emscripten_stack_get_end.
// We write cookies to the final two words in the stack and detect if they are
// ever overwritten.
HEAPU32[((max)>>2)] = 0x02135467;
HEAPU32[(((max)+(4))>>2)] = 0x89BACDFE;
// Also test the global address 0 for integrity.
HEAPU32[((0)>>2)] = 1668509029;
}
function checkStackCookie() {
if (ABORT) return;
var max = _emscripten_stack_get_end();
// See writeStackCookie().
if (max == 0) {
max += 4;
}
var cookie1 = HEAPU32[((max)>>2)];
var cookie2 = HEAPU32[(((max)+(4))>>2)];
if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) {
abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`);
}
// Also test the global address 0 for integrity.
if (HEAPU32[((0)>>2)] != 0x63736d65 /* 'emsc' */) {
abort('Runtime error: The application has corrupted its heap memory area (address zero)!');
}
}
// end include: runtime_stack_check.js
// include: runtime_exceptions.js
// end include: runtime_exceptions.js
// include: runtime_debug.js
var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times
// Used by XXXXX_DEBUG settings to output debug messages.
function dbg(...args) {
if (!runtimeDebug && typeof runtimeDebug != 'undefined') return;
// TODO(sbc): Make this configurable somehow. Its not always convenient for
// logging to show up as warnings.
console.warn(...args);
}
// Endianness check
(() => {
var h16 = new Int16Array(1);
var h8 = new Int8Array(h16.buffer);
h16[0] = 0x6373;
if (h8[0] !== 0x73 || h8[1] !== 0x63) abort('Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)');
})();
function consumedModuleProp(prop) {
if (!Object.getOwnPropertyDescriptor(Module, prop)) {
Object.defineProperty(Module, prop, {
configurable: true,
set() {
abort(`Attempt to set \`Module.${prop}\` after it has already been processed. This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`);
}
});
}
}
function makeInvalidEarlyAccess(name) {
return () => assert(false, `call to '${name}' via reference taken before Wasm module initialization`);
}
function ignoredModuleProp(prop) {
if (Object.getOwnPropertyDescriptor(Module, prop)) {
abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`);
}
}
// forcing the filesystem exports a few things by default
function isExportedByForceFilesystem(name) {
return name === 'FS_createPath' ||
name === 'FS_createDataFile' ||
name === 'FS_createPreloadedFile' ||
name === 'FS_preloadFile' ||
name === 'FS_unlink' ||
name === 'addRunDependency' ||
// The old FS has some functionality that WasmFS lacks.
name === 'FS_createLazyFile' ||
name === 'FS_createDevice' ||
name === 'removeRunDependency';
}
function missingLibrarySymbol(sym) {
// Any symbol that is not included from the JS library is also (by definition)
// not exported on the Module object.
unexportedRuntimeSymbol(sym);
}
function unexportedRuntimeSymbol(sym) {
if (!Object.getOwnPropertyDescriptor(Module, sym)) {
Object.defineProperty(Module, sym, {
configurable: true,
get() {
var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`;
if (isExportedByForceFilesystem(sym)) {
msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
}
abort(msg);
},
});
}
}
// end include: runtime_debug.js
var readyPromiseResolve, readyPromiseReject;
// Memory management
var
/** @type {!Int8Array} */
HEAP8,
/** @type {!Uint8Array} */
HEAPU8,
/** @type {!Int16Array} */
HEAP16,
/** @type {!Uint16Array} */
HEAPU16,
/** @type {!Int32Array} */
HEAP32,
/** @type {!Uint32Array} */
HEAPU32,
/** @type {!Float32Array} */
HEAPF32,
/** @type {!Float64Array} */
HEAPF64;
// BigInt64Array type is not correctly defined in closure
var
/** not-@type {!BigInt64Array} */
HEAP64,
/* BigUint64Array type is not correctly defined in closure
/** not-@type {!BigUint64Array} */
HEAPU64;
var runtimeInitialized = false;
function updateMemoryViews() {
var b = wasmMemory.buffer;
HEAP8 = new Int8Array(b);
HEAP16 = new Int16Array(b);
Module['HEAPU8'] = HEAPU8 = new Uint8Array(b);
HEAPU16 = new Uint16Array(b);
HEAP32 = new Int32Array(b);
Module['HEAPU32'] = HEAPU32 = new Uint32Array(b);
Module['HEAPF32'] = HEAPF32 = new Float32Array(b);
HEAPF64 = new Float64Array(b);
HEAP64 = new BigInt64Array(b);
HEAPU64 = new BigUint64Array(b);
}
// include: memoryprofiler.js
// end include: memoryprofiler.js
// end include: runtime_common.js
assert(globalThis.Int32Array && globalThis.Float64Array && Int32Array.prototype.subarray && Int32Array.prototype.set,
'JS engine does not provide full typed array support');
function preRun() {
if (Module['preRun']) {
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
while (Module['preRun'].length) {
addOnPreRun(Module['preRun'].shift());
}
}
consumedModuleProp('preRun');
// Begin ATPRERUNS hooks
callRuntimeCallbacks(onPreRuns);
// End ATPRERUNS hooks
}
function initRuntime() {
assert(!runtimeInitialized);
runtimeInitialized = true;
checkStackCookie();
// No ATINITS hooks
wasmExports['__wasm_call_ctors']();
// No ATPOSTCTORS hooks
}
function postRun() {
checkStackCookie();
// PThreads reuse the runtime from the main thread.
if (Module['postRun']) {
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
while (Module['postRun'].length) {
addOnPostRun(Module['postRun'].shift());
}
}
consumedModuleProp('postRun');
// Begin ATPOSTRUNS hooks
callRuntimeCallbacks(onPostRuns);
// End ATPOSTRUNS hooks
}
/** @param {string|number=} what */
function abort(what) {
Module['onAbort']?.(what);
what = 'Aborted(' + what + ')';
// TODO(sbc): Should we remove printing and leave it up to whoever
// catches the exception?
err(what);
ABORT = true;
// Use a wasm runtime error, because a JS error might be seen as a foreign
// exception, which means we'd run destructors on it. We need the error to
// simply make the program stop.
// FIXME This approach does not work in Wasm EH because it currently does not assume
// all RuntimeErrors are from traps; it decides whether a RuntimeError is from
// a trap or not based on a hidden field within the object. So at the moment
// we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
// allows this in the wasm spec.
// Suppress closure compiler warning here. Closure compiler's builtin extern
// definition for WebAssembly.RuntimeError claims it takes no arguments even
// though it can.
// TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
/** @suppress {checkTypes} */
var e = new WebAssembly.RuntimeError(what);
readyPromiseReject?.(e);
// Throw the error whether or not MODULARIZE is set because abort is used
// in code paths apart from instantiation where an exception is expected
// to be thrown when abort is called.
throw e;
}
// show errors on likely calls to FS when it was not included
var FS = {
error() {
abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -sFORCE_FILESYSTEM');
},
init() { FS.error() },
createDataFile() { FS.error() },
createPreloadedFile() { FS.error() },
createLazyFile() { FS.error() },
open() { FS.error() },
mkdev() { FS.error() },
registerDevice() { FS.error() },
analyzePath() { FS.error() },
ErrnoError() { FS.error() },
};
function createExportWrapper(name, nargs) {
return (...args) => {
assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`);
var f = wasmExports[name];
assert(f, `exported native function \`${name}\` not found`);
// Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled.
assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`);
return f(...args);
};
}
var wasmBinaryFile;
function findWasmBinary() {
return locateFile('game.wasm');
}
function getBinarySync(file) {
if (file == wasmBinaryFile && wasmBinary) {
return new Uint8Array(wasmBinary);
}
if (readBinary) {
return readBinary(file);
}
// Throwing a plain string here, even though it not normally adviables since
// this gets turning into an `abort` in instantiateArrayBuffer.
throw 'both async and sync fetching of the wasm failed';
}
async function getWasmBinary(binaryFile) {
// If we don't have the binary yet, load it asynchronously using readAsync.
if (!wasmBinary) {
// Fetch the binary using readAsync
try {
var response = await readAsync(binaryFile);
return new Uint8Array(response);
} catch {
// Fall back to getBinarySync below;
}
}
// Otherwise, getBinarySync should be able to get it synchronously
return getBinarySync(binaryFile);
}
async function instantiateArrayBuffer(binaryFile, imports) {
try {
var binary = await getWasmBinary(binaryFile);
var instance = await WebAssembly.instantiate(binary, imports);
return instance;
} catch (reason) {
err(`failed to asynchronously prepare wasm: ${reason}`);
// Warn on some common problems.
if (isFileURI(binaryFile)) {
err(`warning: Loading from a file URI (${binaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`);
}
abort(reason);
}
}
async function instantiateAsync(binary, binaryFile, imports) {
if (!binary
// Don't use streaming for file:// delivered objects in a webview, fetch them synchronously.
&& !isFileURI(binaryFile)
// Avoid instantiateStreaming() on Node.js environment for now, as while
// Node.js v18.1.0 implements it, it does not have a full fetch()
// implementation yet.
//
// Reference:
// https://github.com/emscripten-core/emscripten/pull/16917
&& !ENVIRONMENT_IS_NODE
) {
try {
var response = fetch(binaryFile, { credentials: 'same-origin' });
var instantiationResult = await WebAssembly.instantiateStreaming(response, imports);
return instantiationResult;
} catch (reason) {
// We expect the most common failure cause to be a bad MIME type for the binary,
// in which case falling back to ArrayBuffer instantiation should work.
err(`wasm streaming compile failed: ${reason}`);
err('falling back to ArrayBuffer instantiation');
// fall back of instantiateArrayBuffer below
};
}
return instantiateArrayBuffer(binaryFile, imports);
}
function getWasmImports() {
// prepare imports
var imports = {
'env': wasmImports,
'wasi_snapshot_preview1': wasmImports,
};
return imports;
}
// Create the wasm instance.
// Receives the wasm imports, returns the exports.
async function createWasm() {
// Load the wasm module and create an instance of using native support in the JS engine.
// handle a generated wasm instance, receiving its exports and
// performing other necessary setup
/** @param {WebAssembly.Module=} module*/
function receiveInstance(instance, module) {
wasmExports = instance.exports;
assignWasmExports(wasmExports);
updateMemoryViews();
return wasmExports;
}
// Prefer streaming instantiation if available.
// Async compilation can be confusing when an error on the page overwrites Module
// (for example, if the order of elements is wrong, and the one defining Module is
// later), so we save Module and check it later.
var trueModule = Module;
function receiveInstantiationResult(result) {
// 'result' is a ResultObject object which has both the module and instance.
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
trueModule = null;
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
// When the regression is fixed, can restore the above PTHREADS-enabled path.
return receiveInstance(result['instance']);
}
var info = getWasmImports();
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
// to manually instantiate the Wasm module themselves. This allows pages to
// run the instantiation parallel to any other async startup actions they are
// performing.
// Also pthreads and wasm workers initialize the wasm instance through this
// path.
if (Module['instantiateWasm']) {
return new Promise((resolve, reject) => {
try {
Module['instantiateWasm'](info, (inst, mod) => {
resolve(receiveInstance(inst, mod));
});
} catch(e) {
err(`Module.instantiateWasm callback failed with error: ${e}`);
reject(e);
}
});
}
wasmBinaryFile ??= findWasmBinary();
var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info);
var exports = receiveInstantiationResult(result);
return exports;
}
// end include: preamble.js
// Begin JS library code
class ExitStatus {
name = 'ExitStatus';
constructor(status) {
this.message = `Program terminated with exit(${status})`;
this.status = status;
}
}
var callRuntimeCallbacks = (callbacks) => {
while (callbacks.length > 0) {
// Pass the module as the first argument.
callbacks.shift()(Module);
}
};
var onPostRuns = [];
var addOnPostRun = (cb) => onPostRuns.push(cb);
var onPreRuns = [];
var addOnPreRun = (cb) => onPreRuns.push(cb);
/**
* @param {number} ptr
* @param {string} type
*/
function getValue(ptr, type = 'i8') {
if (type.endsWith('*')) type = '*';
switch (type) {
case 'i1': return HEAP8[ptr];
case 'i8': return HEAP8[ptr];
case 'i16': return HEAP16[((ptr)>>1)];
case 'i32': return HEAP32[((ptr)>>2)];
case 'i64': return HEAP64[((ptr)>>3)];
case 'float': return HEAPF32[((ptr)>>2)];
case 'double': return HEAPF64[((ptr)>>3)];
case '*': return HEAPU32[((ptr)>>2)];
default: abort(`invalid type for getValue: ${type}`);
}
}
var noExitRuntime = true;
var ptrToString = (ptr) => {
assert(typeof ptr === 'number', `ptrToString expects a number, got ${typeof ptr}`);
// Convert to 32-bit unsigned value
ptr >>>= 0;
return '0x' + ptr.toString(16).padStart(8, '0');
};
/**
* @param {number} ptr
* @param {number} value
* @param {string} type
*/
function setValue(ptr, value, type = 'i8') {
if (type.endsWith('*')) type = '*';
switch (type) {
case 'i1': HEAP8[ptr] = value; break;
case 'i8': HEAP8[ptr] = value; break;
case 'i16': HEAP16[((ptr)>>1)] = value; break;
case 'i32': HEAP32[((ptr)>>2)] = value; break;
case 'i64': HEAP64[((ptr)>>3)] = BigInt(value); break;
case 'float': HEAPF32[((ptr)>>2)] = value; break;
case 'double': HEAPF64[((ptr)>>3)] = value; break;
case '*': HEAPU32[((ptr)>>2)] = value; break;
default: abort(`invalid type for setValue: ${type}`);
}
}
var stackRestore = (val) => __emscripten_stack_restore(val);
var stackSave = () => _emscripten_stack_get_current();
var warnOnce = (text) => {
warnOnce.shown ||= {};
if (!warnOnce.shown[text]) {
warnOnce.shown[text] = 1;
if (ENVIRONMENT_IS_NODE) text = 'warning: ' + text;
err(text);
}
};
var __abort_js = () =>
abort('native code called abort()');
var __emscripten_throw_longjmp = () => {
throw Infinity;
};
var _emscripten_get_now = () => performance.now();
var _emscripten_date_now = () => Date.now();
var nowIsMonotonic = 1;
var checkWasiClock = (clock_id) => clock_id >= 0 && clock_id <= 3;
var INT53_MAX = 9007199254740992;
var INT53_MIN = -9007199254740992;
var bigintToI53Checked = (num) => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num);
function _clock_time_get(clk_id, ignored_precision, ptime) {
ignored_precision = bigintToI53Checked(ignored_precision);
if (!checkWasiClock(clk_id)) {
return 28;
}
var now;
// all wasi clocks but realtime are monotonic
if (clk_id === 0) {
now = _emscripten_date_now();
} else if (nowIsMonotonic) {
now = _emscripten_get_now();
} else {
return 52;
}
// "now" is in ms, and wasi times are in ns.
var nsec = Math.round(now * 1000 * 1000);
HEAP64[((ptime)>>3)] = BigInt(nsec);
return 0;
;
}
var getHeapMax = () =>
// Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate
// full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side
// for any code that deals with heap sizes, which would require special
// casing all heap size related code to treat 0 specially.
67108864;
var alignMemory = (size, alignment) => {
assert(alignment, "alignment argument is required");
return Math.ceil(size / alignment) * alignment;
};
var growMemory = (size) => {
var oldHeapSize = wasmMemory.buffer.byteLength;
var pages = ((size - oldHeapSize + 65535) / 65536) | 0;
try {
// round size grow request up to wasm page size (fixed 64KB per spec)
wasmMemory.grow(pages); // .grow() takes a delta compared to the previous size
updateMemoryViews();
return 1 /*success*/;
} catch(e) {
err(`growMemory: Attempted to grow heap from ${oldHeapSize} bytes to ${size} bytes, but got error: ${e}`);
}
// implicit 0 return to save code size (caller will cast "undefined" into 0
// anyhow)
};
var _emscripten_resize_heap = (requestedSize) => {
var oldSize = HEAPU8.length;
// With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
requestedSize >>>= 0;
// With multithreaded builds, races can happen (another thread might increase the size
// in between), so return a failure, and let the caller retry.
assert(requestedSize > oldSize);
// Memory resize rules:
// 1. Always increase heap size to at least the requested size, rounded up
// to next page multiple.
// 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap
// geometrically: increase the heap size according to
// MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most
// overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB).
// 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap
// linearly: increase the heap size by at least
// MEMORY_GROWTH_LINEAR_STEP bytes.
// 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by
// MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest
// 4. If we were unable to allocate as much memory, it may be due to
// over-eager decision to excessively reserve due to (3) above.
// Hence if an allocation fails, cut down on the amount of excess
// growth, in an attempt to succeed to perform a smaller allocation.
// A limit is set for how much we can grow. We should not exceed that
// (the wasm binary specifies it, so if we tried, we'd fail anyhow).
var maxHeapSize = getHeapMax();
if (requestedSize > maxHeapSize) {
err(`Cannot enlarge memory, requested ${requestedSize} bytes, but the limit is ${maxHeapSize} bytes!`);
return false;
}
// Loop through potential heap size increases. If we attempt a too eager
// reservation that fails, cut down on the attempted size and reserve a
// smaller bump instead. (max 3 times, chosen somewhat arbitrarily)
for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth
// but limit overreserving (default to capping at +96MB overgrowth at most)
overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 );
var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536));
var replacement = growMemory(newSize);
if (replacement) {
return true;
}
}
err(`Failed to grow the heap from ${oldSize} bytes to ${newSize} bytes, not enough memory!`);
return false;
};
var UTF8Decoder = globalThis.TextDecoder && new TextDecoder();
var findStringEnd = (heapOrArray, idx, maxBytesToRead, ignoreNul) => {
var maxIdx = idx + maxBytesToRead;
if (ignoreNul) return maxIdx;
// TextDecoder needs to know the byte length in advance, it doesn't stop on
// null terminator by itself.
// As a tiny code save trick, compare idx against maxIdx using a negation,
// so that maxBytesToRead=undefined/NaN means Infinity.
while (heapOrArray[idx] && !(idx >= maxIdx)) ++idx;
return idx;
};
/**
* Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
* array that contains uint8 values, returns a copy of that string as a
* Javascript String object.
* heapOrArray is either a regular array, or a JavaScript typed array view.
* @param {number=} idx
* @param {number=} maxBytesToRead
* @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character.
* @return {string}
*/
var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead, ignoreNul) => {
var endPtr = findStringEnd(heapOrArray, idx, maxBytesToRead, ignoreNul);
// When using conditional TextDecoder, skip it for short strings as the overhead of the native call is not worth it.
if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
}
var str = '';
while (idx < endPtr) {
// For UTF8 byte structure, see:
// http://en.wikipedia.org/wiki/UTF-8#Description
// https://www.ietf.org/rfc/rfc2279.txt
// https://tools.ietf.org/html/rfc3629
var u0 = heapOrArray[idx++];
if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
var u1 = heapOrArray[idx++] & 63;
if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
var u2 = heapOrArray[idx++] & 63;
if ((u0 & 0xF0) == 0xE0) {
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
} else {
if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!');
u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
}
if (u0 < 0x10000) {
str += String.fromCharCode(u0);
} else {
var ch = u0 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
}
}
return str;
};
/**
* Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
* emscripten HEAP, returns a copy of that string as a Javascript String object.
*
* @param {number} ptr
* @param {number=} maxBytesToRead - An optional length that specifies the
* maximum number of bytes to read. You can omit this parameter to scan the
* string until the first 0 byte. If maxBytesToRead is passed, and the string
* at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
* string will cut short at that byte index.
* @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character.
* @return {string}
*/
var UTF8ToString = (ptr, maxBytesToRead, ignoreNul) => {
assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`);
return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead, ignoreNul) : '';
};
var SYSCALLS = {
varargs:undefined,
getStr(ptr) {
var ret = UTF8ToString(ptr);
return ret;
},
};
var _fd_close = (fd) => {
abort('fd_close called without SYSCALLS_REQUIRE_FILESYSTEM');
};
function _fd_seek(fd, offset, whence, newOffset) {
offset = bigintToI53Checked(offset);
return 70;
;
}
var printCharBuffers = [null,[],[]];
var printChar = (stream, curr) => {
var buffer = printCharBuffers[stream];
assert(buffer);
if (curr === 0 || curr === 10) {
(stream === 1 ? out : err)(UTF8ArrayToString(buffer));
buffer.length = 0;
} else {
buffer.push(curr);
}
};
var flush_NO_FILESYSTEM = () => {
// flush anything remaining in the buffers during shutdown
_fflush(0);
if (printCharBuffers[1].length) printChar(1, 10);
if (printCharBuffers[2].length) printChar(2, 10);
};
var _fd_write = (fd, iov, iovcnt, pnum) => {
// hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0
var num = 0;
for (var i = 0; i < iovcnt; i++) {
var ptr = HEAPU32[((iov)>>2)];
var len = HEAPU32[(((iov)+(4))>>2)];
iov += 8;
for (var j = 0; j < len; j++) {
printChar(fd, HEAPU8[ptr+j]);
}
num += len;
}
HEAPU32[((pnum)>>2)] = num;
return 0;
};
var wasmTableMirror = [];
var getWasmTableEntry = (funcPtr) => {
var func = wasmTableMirror[funcPtr];
if (!func) {
/** @suppress {checkTypes} */
wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
}
/** @suppress {checkTypes} */
assert(wasmTable.get(funcPtr) == func, 'JavaScript-side Wasm function table mirror is out of date!');
return func;
};
var getCFunc = (ident) => {
var func = Module['_' + ident]; // closure exported function
assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported');
return func;
};
var writeArrayToMemory = (array, buffer) => {
assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)')
HEAP8.set(array, buffer);
};
var lengthBytesUTF8 = (str) => {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
// unit, not a Unicode code point of the character! So decode
// UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var c = str.charCodeAt(i); // possibly a lead surrogate
if (c <= 0x7F) {
len++;
} else if (c <= 0x7FF) {
len += 2;
} else if (c >= 0xD800 && c <= 0xDFFF) {
len += 4; ++i;
} else {
len += 3;
}
}
return len;
};
var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`);
// Parameter maxBytesToWrite is not optional. Negative values, 0, null,
// undefined and false each don't write out any bytes.
if (!(maxBytesToWrite > 0))
return 0;
var startIdx = outIdx;
var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
for (var i = 0; i < str.length; ++i) {
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
// and https://www.ietf.org/rfc/rfc2279.txt
// and https://tools.ietf.org/html/rfc3629
var u = str.codePointAt(i);
if (u <= 0x7F) {
if (outIdx >= endIdx) break;
heap[outIdx++] = u;
} else if (u <= 0x7FF) {
if (outIdx + 1 >= endIdx) break;
heap[outIdx++] = 0xC0 | (u >> 6);
heap[outIdx++] = 0x80 | (u & 63);
} else if (u <= 0xFFFF) {
if (outIdx + 2 >= endIdx) break;
heap[outIdx++] = 0xE0 | (u >> 12);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
} else {
if (outIdx + 3 >= endIdx) break;
if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).');
heap[outIdx++] = 0xF0 | (u >> 18);
heap[outIdx++] = 0x80 | ((u >> 12) & 63);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
// Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16.
// We need to manually skip over the second code unit for correct iteration.
i++;
}
}
// Null-terminate the pointer to the buffer.
heap[outIdx] = 0;
return outIdx - startIdx;
};
var stringToUTF8 = (str, outPtr, maxBytesToWrite) => {
assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
};
var stackAlloc = (sz) => __emscripten_stack_alloc(sz);
var stringToUTF8OnStack = (str) => {
var size = lengthBytesUTF8(str) + 1;
var ret = stackAlloc(size);
stringToUTF8(str, ret, size);
return ret;
};
/**
* @param {string|null=} returnType
* @param {Array=} argTypes
* @param {Array=} args
* @param {Object=} opts
*/
var ccall = (ident, returnType, argTypes, args, opts) => {
// For fast lookup of conversion functions
var toC = {
'string': (str) => {
var ret = 0;
if (str !== null && str !== undefined && str !== 0) { // null string
ret = stringToUTF8OnStack(str);
}
return ret;
},
'array': (arr) => {
var ret = stackAlloc(arr.length);
writeArrayToMemory(arr, ret);
return ret;
}
};
function convertReturnValue(ret) {
if (returnType === 'string') {
return UTF8ToString(ret);
}
if (returnType === 'boolean') return Boolean(ret);
return ret;
}
var func = getCFunc(ident);
var cArgs = [];
var stack = 0;
assert(returnType !== 'array', 'Return type should not be "array".');
if (args) {
for (var i = 0; i < args.length; i++) {
var converter = toC[argTypes[i]];
if (converter) {
if (stack === 0) stack = stackSave();
cArgs[i] = converter(args[i]);
} else {
cArgs[i] = args[i];
}
}
}
var ret = func(...cArgs);
function onDone(ret) {
if (stack !== 0) stackRestore(stack);
return convertReturnValue(ret);
}
ret = onDone(ret);
return ret;
};
/**
* @param {string=} returnType
* @param {Array=} argTypes
* @param {Object=} opts
*/
var cwrap = (ident, returnType, argTypes, opts) => {
return (...args) => ccall(ident, returnType, argTypes, args, opts);
};
// End JS library code
// include: postlibrary.js
// This file is included after the automatically-generated JS library code
// but before the wasm module is created.
{
// Begin ATMODULES hooks
if (Module['noExitRuntime']) noExitRuntime = Module['noExitRuntime'];
if (Module['print']) out = Module['print'];
if (Module['printErr']) err = Module['printErr'];
if (Module['wasmBinary']) wasmBinary = Module['wasmBinary'];
Module['FS_createDataFile'] = FS.createDataFile;
Module['FS_createPreloadedFile'] = FS.createPreloadedFile;
// End ATMODULES hooks
checkIncomingModuleAPI();
if (Module['arguments']) arguments_ = Module['arguments'];
if (Module['thisProgram']) thisProgram = Module['thisProgram'];
// Assertions on removed incoming Module JS APIs.
assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['read'] == 'undefined', 'Module.read option was removed');
assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)');
assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)');
assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)');
assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY');
assert(typeof Module['ENVIRONMENT'] == 'undefined', 'Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)');
assert(typeof Module['STACK_SIZE'] == 'undefined', 'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time')
// If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY
assert(typeof Module['wasmMemory'] == 'undefined', 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally');
assert(typeof Module['INITIAL_MEMORY'] == 'undefined', 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically');
if (Module['preInit']) {
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
while (Module['preInit'].length > 0) {
Module['preInit'].shift()();
}
}
consumedModuleProp('preInit');
}
// Begin runtime exports
Module['ccall'] = ccall;
Module['cwrap'] = cwrap;
Module['setValue'] = setValue;
Module['getValue'] = getValue;
Module['UTF8ToString'] = UTF8ToString;
var missingLibrarySymbols = [
'writeI53ToI64',
'writeI53ToI64Clamped',
'writeI53ToI64Signaling',
'writeI53ToU64Clamped',
'writeI53ToU64Signaling',
'readI53FromI64',
'readI53FromU64',
'convertI32PairToI53',
'convertI32PairToI53Checked',
'convertU32PairToI53',
'getTempRet0',
'setTempRet0',
'createNamedFunction',
'zeroMemory',
'exitJS',
'withStackSave',
'strError',
'inetPton4',
'inetNtop4',
'inetPton6',
'inetNtop6',
'readSockaddr',
'writeSockaddr',
'readEmAsmArgs',
'jstoi_q',
'getExecutableName',
'autoResumeAudioContext',
'getDynCaller',
'dynCall',
'handleException',
'keepRuntimeAlive',
'runtimeKeepalivePush',
'runtimeKeepalivePop',
'callUserCallback',
'maybeExit',
'asyncLoad',
'asmjsMangle',
'mmapAlloc',
'HandleAllocator',
'getUniqueRunDependency',
'addRunDependency',
'removeRunDependency',
'addOnInit',
'addOnPostCtor',
'addOnPreMain',
'addOnExit',
'STACK_SIZE',
'STACK_ALIGN',
'POINTER_SIZE',
'ASSERTIONS',
'convertJsFunctionToWasm',
'getEmptyTableSlot',
'updateTableMap',
'getFunctionAddress',
'addFunction',
'removeFunction',
'intArrayFromString',
'intArrayToString',
'AsciiToString',
'stringToAscii',
'UTF16ToString',
'stringToUTF16',
'lengthBytesUTF16',
'UTF32ToString',
'stringToUTF32',
'lengthBytesUTF32',
'stringToNewUTF8',
'registerKeyEventCallback',
'maybeCStringToJsString',
'findEventTarget',
'getBoundingClientRect',
'fillMouseEventData',
'registerMouseEventCallback',
'registerWheelEventCallback',
'registerUiEventCallback',
'registerFocusEventCallback',
'fillDeviceOrientationEventData',
'registerDeviceOrientationEventCallback',
'fillDeviceMotionEventData',
'registerDeviceMotionEventCallback',
'screenOrientation',
'fillOrientationChangeEventData',
'registerOrientationChangeEventCallback',
'fillFullscreenChangeEventData',
'registerFullscreenChangeEventCallback',
'JSEvents_requestFullscreen',
'JSEvents_resizeCanvasForFullscreen',
'registerRestoreOldStyle',
'hideEverythingExceptGivenElement',
'restoreHiddenElements',
'setLetterbox',
'softFullscreenResizeWebGLRenderTarget',
'doRequestFullscreen',
'fillPointerlockChangeEventData',
'registerPointerlockChangeEventCallback',
'registerPointerlockErrorEventCallback',
'requestPointerLock',
'fillVisibilityChangeEventData',
'registerVisibilityChangeEventCallback',
'registerTouchEventCallback',
'fillGamepadEventData',
'registerGamepadEventCallback',
'registerBeforeUnloadEventCallback',
'fillBatteryEventData',
'registerBatteryEventCallback',
'setCanvasElementSize',
'getCanvasElementSize',
'jsStackTrace',
'getCallstack',
'convertPCtoSourceLocation',
'getEnvStrings',
'wasiRightsToMuslOFlags',
'wasiOFlagsToMuslOFlags',
'initRandomFill',
'randomFill',
'safeSetTimeout',
'setImmediateWrapped',
'safeRequestAnimationFrame',
'clearImmediateWrapped',
'registerPostMainLoop',
'registerPreMainLoop',
'getPromise',
'makePromise',
'idsToPromises',
'makePromiseCallback',
'ExceptionInfo',
'findMatchingCatch',
'Browser_asyncPrepareDataCounter',
'isLeapYear',
'ydayFromDate',
'arraySum',
'addDays',
'getSocketFromFD',
'getSocketAddress',
'FS_createPreloadedFile',
'FS_preloadFile',
'FS_modeStringToFlags',
'FS_getMode',
'FS_stdin_getChar',
'FS_mkdirTree',
'_setNetworkCallback',
'heapObjectForWebGLType',
'toTypedArrayIndex',
'webgl_enable_ANGLE_instanced_arrays',
'webgl_enable_OES_vertex_array_object',
'webgl_enable_WEBGL_draw_buffers',
'webgl_enable_WEBGL_multi_draw',
'webgl_enable_EXT_polygon_offset_clamp',
'webgl_enable_EXT_clip_control',
'webgl_enable_WEBGL_polygon_mode',
'emscriptenWebGLGet',
'computeUnpackAlignedImageSize',
'colorChannelsInGlTextureFormat',
'emscriptenWebGLGetTexPixelData',
'emscriptenWebGLGetUniform',
'webglGetUniformLocation',
'webglPrepareUniformLocationsBeforeFirstUse',
'webglGetLeftBracePos',
'emscriptenWebGLGetVertexAttrib',
'__glGetActiveAttribOrUniform',
'writeGLArray',
'registerWebGlEventCallback',
'runAndAbortIfError',
'ALLOC_NORMAL',
'ALLOC_STACK',
'allocate',
'writeStringToMemory',
'writeAsciiToMemory',
'allocateUTF8',
'allocateUTF8OnStack',
'demangle',
'stackTrace',
'getNativeTypeSize',
];
missingLibrarySymbols.forEach(missingLibrarySymbol)
var unexportedSymbols = [
'run',
'out',
'err',
'callMain',
'abort',
'wasmExports',
'HEAPF64',
'HEAP8',
'HEAP16',
'HEAPU16',
'HEAP32',
'HEAP64',
'HEAPU64',
'writeStackCookie',
'checkStackCookie',
'INT53_MAX',
'INT53_MIN',
'bigintToI53Checked',
'stackSave',
'stackRestore',
'stackAlloc',
'ptrToString',
'getHeapMax',
'growMemory',
'ENV',
'ERRNO_CODES',
'DNS',
'Protocols',
'Sockets',
'timers',
'warnOnce',
'readEmAsmArgsArray',
'alignMemory',
'wasmTable',
'noExitRuntime',
'addOnPreRun',
'addOnPostRun',
'freeTableIndexes',
'functionsInTableMap',
'PATH',
'PATH_FS',
'UTF8Decoder',
'UTF8ArrayToString',
'stringToUTF8Array',
'stringToUTF8',
'lengthBytesUTF8',
'UTF16Decoder',
'stringToUTF8OnStack',
'writeArrayToMemory',
'JSEvents',
'specialHTMLTargets',
'findCanvasEventTarget',
'currentFullscreenStrategy',
'restoreOldWindowedStyle',
'UNWIND_CACHE',
'ExitStatus',
'checkWasiClock',
'flush_NO_FILESYSTEM',
'emSetImmediate',
'emClearImmediate_deps',
'emClearImmediate',
'promiseMap',
'uncaughtExceptionCount',
'exceptionLast',
'exceptionCaught',
'Browser',
'requestFullscreen',
'requestFullScreen',
'setCanvasSize',
'getUserMedia',
'createContext',
'getPreloadedImageData__data',
'wget',
'MONTH_DAYS_REGULAR',
'MONTH_DAYS_LEAP',
'MONTH_DAYS_REGULAR_CUMULATIVE',
'MONTH_DAYS_LEAP_CUMULATIVE',
'SYSCALLS',
'preloadPlugins',
'FS_stdin_getChar_buffer',
'FS_unlink',
'FS_createPath',
'FS_createDevice',
'FS_readFile',
'FS',
'FS_root',
'FS_mounts',
'FS_devices',
'FS_streams',
'FS_nextInode',
'FS_nameTable',
'FS_currentPath',
'FS_initialized',
'FS_ignorePermissions',
'FS_filesystems',
'FS_syncFSRequests',
'FS_readFiles',
'FS_lookupPath',
'FS_getPath',
'FS_hashName',
'FS_hashAddNode',
'FS_hashRemoveNode',
'FS_lookupNode',
'FS_createNode',
'FS_destroyNode',
'FS_isRoot',
'FS_isMountpoint',
'FS_isFile',
'FS_isDir',
'FS_isLink',
'FS_isChrdev',
'FS_isBlkdev',
'FS_isFIFO',
'FS_isSocket',
'FS_flagsToPermissionString',
'FS_nodePermissions',
'FS_mayLookup',
'FS_mayCreate',
'FS_mayDelete',
'FS_mayOpen',
'FS_checkOpExists',
'FS_nextfd',
'FS_getStreamChecked',
'FS_getStream',
'FS_createStream',
'FS_closeStream',
'FS_dupStream',
'FS_doSetAttr',
'FS_chrdev_stream_ops',
'FS_major',
'FS_minor',
'FS_makedev',
'FS_registerDevice',
'FS_getDevice',
'FS_getMounts',
'FS_syncfs',
'FS_mount',
'FS_unmount',
'FS_lookup',
'FS_mknod',
'FS_statfs',
'FS_statfsStream',
'FS_statfsNode',
'FS_create',
'FS_mkdir',
'FS_mkdev',
'FS_symlink',
'FS_rename',
'FS_rmdir',
'FS_readdir',
'FS_readlink',
'FS_stat',
'FS_fstat',
'FS_lstat',
'FS_doChmod',
'FS_chmod',
'FS_lchmod',
'FS_fchmod',
'FS_doChown',
'FS_chown',
'FS_lchown',
'FS_fchown',
'FS_doTruncate',
'FS_truncate',
'FS_ftruncate',
'FS_utime',
'FS_open',
'FS_close',
'FS_isClosed',
'FS_llseek',
'FS_read',
'FS_write',
'FS_mmap',
'FS_msync',
'FS_ioctl',
'FS_writeFile',
'FS_cwd',
'FS_chdir',
'FS_createDefaultDirectories',
'FS_createDefaultDevices',
'FS_createSpecialDirectories',
'FS_createStandardStreams',
'FS_staticInit',
'FS_init',
'FS_quit',
'FS_findObject',
'FS_analyzePath',
'FS_createFile',
'FS_createDataFile',
'FS_forceLoadFile',
'FS_createLazyFile',
'FS_absolutePath',
'FS_createFolder',
'FS_createLink',
'FS_joinPath',
'FS_mmapAlloc',
'FS_standardizePath',
'MEMFS',
'TTY',
'PIPEFS',
'SOCKFS',
'tempFixedLengthArray',
'miniTempWebGLFloatBuffers',
'miniTempWebGLIntBuffers',
'GL',
'AL',
'GLUT',
'EGL',
'GLEW',
'IDBStore',
'SDL',
'SDL_gfx',
'print',
'printErr',
'jstoi_s',
];
unexportedSymbols.forEach(unexportedRuntimeSymbol);
// End runtime exports
// Begin JS library exports
// End JS library exports
// end include: postlibrary.js
function checkIncomingModuleAPI() {
ignoredModuleProp('fetchSettings');
}
// Imports from the Wasm binary.
var _game_init = Module['_game_init'] = makeInvalidEarlyAccess('_game_init');
var _free = Module['_free'] = makeInvalidEarlyAccess('_free');
var _malloc = Module['_malloc'] = makeInvalidEarlyAccess('_malloc');
var _game_step = Module['_game_step'] = makeInvalidEarlyAccess('_game_step');
var _game_record_input = Module['_game_record_input'] = makeInvalidEarlyAccess('_game_record_input');
var _game_record_marker = Module['_game_record_marker'] = makeInvalidEarlyAccess('_game_record_marker');
var _game_apply_input = Module['_game_apply_input'] = makeInvalidEarlyAccess('_game_apply_input');
var _game_render = Module['_game_render'] = makeInvalidEarlyAccess('_game_render');
var _game_is_solved = Module['_game_is_solved'] = makeInvalidEarlyAccess('_game_is_solved');
var _game_is_failed = Module['_game_is_failed'] = makeInvalidEarlyAccess('_game_is_failed');
var _game_get_outcome = Module['_game_get_outcome'] = makeInvalidEarlyAccess('_game_get_outcome');
var _game_get_pixel_buffer = Module['_game_get_pixel_buffer'] = makeInvalidEarlyAccess('_game_get_pixel_buffer');
var _game_get_pixel_buffer_size = Module['_game_get_pixel_buffer_size'] = makeInvalidEarlyAccess('_game_get_pixel_buffer_size');
var _game_get_buffer_width = Module['_game_get_buffer_width'] = makeInvalidEarlyAccess('_game_get_buffer_width');
var _game_get_buffer_height = Module['_game_get_buffer_height'] = makeInvalidEarlyAccess('_game_get_buffer_height');
var _game_render_commands = Module['_game_render_commands'] = makeInvalidEarlyAccess('_game_render_commands');
var _game_get_command_buffer = Module['_game_get_command_buffer'] = makeInvalidEarlyAccess('_game_get_command_buffer');
var _game_get_command_buffer_size = Module['_game_get_command_buffer_size'] = makeInvalidEarlyAccess('_game_get_command_buffer_size');
var _get_physics_hash = Module['_get_physics_hash'] = makeInvalidEarlyAccess('_get_physics_hash');
var _game_get_session_data = Module['_game_get_session_data'] = makeInvalidEarlyAccess('_game_get_session_data');
var _game_get_session_data_length = Module['_game_get_session_data_length'] = makeInvalidEarlyAccess('_game_get_session_data_length');
var _game_get_current_tick = Module['_game_get_current_tick'] = makeInvalidEarlyAccess('_game_get_current_tick');
var _game_get_target_info = Module['_game_get_target_info'] = makeInvalidEarlyAccess('_game_get_target_info');
var _game_cleanup = Module['_game_cleanup'] = makeInvalidEarlyAccess('_game_cleanup');
var _game_render_pvg = Module['_game_render_pvg'] = makeInvalidEarlyAccess('_game_render_pvg');
var _game_get_pvg_pixels = Module['_game_get_pvg_pixels'] = makeInvalidEarlyAccess('_game_get_pvg_pixels');
var _game_get_pvg_stride = Module['_game_get_pvg_stride'] = makeInvalidEarlyAccess('_game_get_pvg_stride');
var _game_get_pvg_renderer = Module['_game_get_pvg_renderer'] = makeInvalidEarlyAccess('_game_get_pvg_renderer');
var _fflush = makeInvalidEarlyAccess('_fflush');
var _emscripten_builtin_memalign = makeInvalidEarlyAccess('_emscripten_builtin_memalign');
var _emscripten_stack_get_end = makeInvalidEarlyAccess('_emscripten_stack_get_end');
var _emscripten_stack_get_base = makeInvalidEarlyAccess('_emscripten_stack_get_base');
var _strerror = makeInvalidEarlyAccess('_strerror');
var _setThrew = makeInvalidEarlyAccess('_setThrew');
var _emscripten_stack_init = makeInvalidEarlyAccess('_emscripten_stack_init');
var _emscripten_stack_get_free = makeInvalidEarlyAccess('_emscripten_stack_get_free');
var __emscripten_stack_restore = makeInvalidEarlyAccess('__emscripten_stack_restore');
var __emscripten_stack_alloc = makeInvalidEarlyAccess('__emscripten_stack_alloc');
var _emscripten_stack_get_current = makeInvalidEarlyAccess('_emscripten_stack_get_current');
var memory = makeInvalidEarlyAccess('memory');
var __indirect_function_table = makeInvalidEarlyAccess('__indirect_function_table');
var wasmMemory = makeInvalidEarlyAccess('wasmMemory');
var wasmTable = makeInvalidEarlyAccess('wasmTable');
function assignWasmExports(wasmExports) {
assert(typeof wasmExports['game_init'] != 'undefined', 'missing Wasm export: game_init');
assert(typeof wasmExports['free'] != 'undefined', 'missing Wasm export: free');
assert(typeof wasmExports['malloc'] != 'undefined', 'missing Wasm export: malloc');
assert(typeof wasmExports['game_step'] != 'undefined', 'missing Wasm export: game_step');
assert(typeof wasmExports['game_record_input'] != 'undefined', 'missing Wasm export: game_record_input');
assert(typeof wasmExports['game_record_marker'] != 'undefined', 'missing Wasm export: game_record_marker');
assert(typeof wasmExports['game_apply_input'] != 'undefined', 'missing Wasm export: game_apply_input');
assert(typeof wasmExports['game_render'] != 'undefined', 'missing Wasm export: game_render');
assert(typeof wasmExports['game_is_solved'] != 'undefined', 'missing Wasm export: game_is_solved');
assert(typeof wasmExports['game_is_failed'] != 'undefined', 'missing Wasm export: game_is_failed');
assert(typeof wasmExports['game_get_outcome'] != 'undefined', 'missing Wasm export: game_get_outcome');
assert(typeof wasmExports['game_get_pixel_buffer'] != 'undefined', 'missing Wasm export: game_get_pixel_buffer');
assert(typeof wasmExports['game_get_pixel_buffer_size'] != 'undefined', 'missing Wasm export: game_get_pixel_buffer_size');
assert(typeof wasmExports['game_get_buffer_width'] != 'undefined', 'missing Wasm export: game_get_buffer_width');
assert(typeof wasmExports['game_get_buffer_height'] != 'undefined', 'missing Wasm export: game_get_buffer_height');
assert(typeof wasmExports['game_render_commands'] != 'undefined', 'missing Wasm export: game_render_commands');
assert(typeof wasmExports['game_get_command_buffer'] != 'undefined', 'missing Wasm export: game_get_command_buffer');
assert(typeof wasmExports['game_get_command_buffer_size'] != 'undefined', 'missing Wasm export: game_get_command_buffer_size');
assert(typeof wasmExports['get_physics_hash'] != 'undefined', 'missing Wasm export: get_physics_hash');
assert(typeof wasmExports['game_get_session_data'] != 'undefined', 'missing Wasm export: game_get_session_data');
assert(typeof wasmExports['game_get_session_data_length'] != 'undefined', 'missing Wasm export: game_get_session_data_length');
assert(typeof wasmExports['game_get_current_tick'] != 'undefined', 'missing Wasm export: game_get_current_tick');
assert(typeof wasmExports['game_get_target_info'] != 'undefined', 'missing Wasm export: game_get_target_info');
assert(typeof wasmExports['game_cleanup'] != 'undefined', 'missing Wasm export: game_cleanup');
assert(typeof wasmExports['game_render_pvg'] != 'undefined', 'missing Wasm export: game_render_pvg');
assert(typeof wasmExports['game_get_pvg_pixels'] != 'undefined', 'missing Wasm export: game_get_pvg_pixels');
assert(typeof wasmExports['game_get_pvg_stride'] != 'undefined', 'missing Wasm export: game_get_pvg_stride');
assert(typeof wasmExports['game_get_pvg_renderer'] != 'undefined', 'missing Wasm export: game_get_pvg_renderer');
assert(typeof wasmExports['fflush'] != 'undefined', 'missing Wasm export: fflush');
assert(typeof wasmExports['emscripten_builtin_memalign'] != 'undefined', 'missing Wasm export: emscripten_builtin_memalign');
assert(typeof wasmExports['emscripten_stack_get_end'] != 'undefined', 'missing Wasm export: emscripten_stack_get_end');
assert(typeof wasmExports['emscripten_stack_get_base'] != 'undefined', 'missing Wasm export: emscripten_stack_get_base');
assert(typeof wasmExports['strerror'] != 'undefined', 'missing Wasm export: strerror');
assert(typeof wasmExports['setThrew'] != 'undefined', 'missing Wasm export: setThrew');
assert(typeof wasmExports['emscripten_stack_init'] != 'undefined', 'missing Wasm export: emscripten_stack_init');
assert(typeof wasmExports['emscripten_stack_get_free'] != 'undefined', 'missing Wasm export: emscripten_stack_get_free');
assert(typeof wasmExports['_emscripten_stack_restore'] != 'undefined', 'missing Wasm export: _emscripten_stack_restore');
assert(typeof wasmExports['_emscripten_stack_alloc'] != 'undefined', 'missing Wasm export: _emscripten_stack_alloc');
assert(typeof wasmExports['emscripten_stack_get_current'] != 'undefined', 'missing Wasm export: emscripten_stack_get_current');
assert(typeof wasmExports['memory'] != 'undefined', 'missing Wasm export: memory');
assert(typeof wasmExports['__indirect_function_table'] != 'undefined', 'missing Wasm export: __indirect_function_table');
_game_init = Module['_game_init'] = createExportWrapper('game_init', 4);
_free = Module['_free'] = createExportWrapper('free', 1);
_malloc = Module['_malloc'] = createExportWrapper('malloc', 1);
_game_step = Module['_game_step'] = createExportWrapper('game_step', 3);
_game_record_input = Module['_game_record_input'] = createExportWrapper('game_record_input', 2);
_game_record_marker = Module['_game_record_marker'] = createExportWrapper('game_record_marker', 1);
_game_apply_input = Module['_game_apply_input'] = createExportWrapper('game_apply_input', 3);
_game_render = Module['_game_render'] = createExportWrapper('game_render', 0);
_game_is_solved = Module['_game_is_solved'] = createExportWrapper('game_is_solved', 0);
_game_is_failed = Module['_game_is_failed'] = createExportWrapper('game_is_failed', 0);
_game_get_outcome = Module['_game_get_outcome'] = createExportWrapper('game_get_outcome', 0);
_game_get_pixel_buffer = Module['_game_get_pixel_buffer'] = createExportWrapper('game_get_pixel_buffer', 0);
_game_get_pixel_buffer_size = Module['_game_get_pixel_buffer_size'] = createExportWrapper('game_get_pixel_buffer_size', 0);
_game_get_buffer_width = Module['_game_get_buffer_width'] = createExportWrapper('game_get_buffer_width', 0);
_game_get_buffer_height = Module['_game_get_buffer_height'] = createExportWrapper('game_get_buffer_height', 0);
_game_render_commands = Module['_game_render_commands'] = createExportWrapper('game_render_commands', 0);
_game_get_command_buffer = Module['_game_get_command_buffer'] = createExportWrapper('game_get_command_buffer', 0);
_game_get_command_buffer_size = Module['_game_get_command_buffer_size'] = createExportWrapper('game_get_command_buffer_size', 0);
_get_physics_hash = Module['_get_physics_hash'] = createExportWrapper('get_physics_hash', 2);
_game_get_session_data = Module['_game_get_session_data'] = createExportWrapper('game_get_session_data', 0);
_game_get_session_data_length = Module['_game_get_session_data_length'] = createExportWrapper('game_get_session_data_length', 0);
_game_get_current_tick = Module['_game_get_current_tick'] = createExportWrapper('game_get_current_tick', 0);
_game_get_target_info = Module['_game_get_target_info'] = createExportWrapper('game_get_target_info', 3);
_game_cleanup = Module['_game_cleanup'] = createExportWrapper('game_cleanup', 0);
_game_render_pvg = Module['_game_render_pvg'] = createExportWrapper('game_render_pvg', 0);
_game_get_pvg_pixels = Module['_game_get_pvg_pixels'] = createExportWrapper('game_get_pvg_pixels', 0);
_game_get_pvg_stride = Module['_game_get_pvg_stride'] = createExportWrapper('game_get_pvg_stride', 0);
_game_get_pvg_renderer = Module['_game_get_pvg_renderer'] = createExportWrapper('game_get_pvg_renderer', 0);
_fflush = createExportWrapper('fflush', 1);
_emscripten_builtin_memalign = createExportWrapper('emscripten_builtin_memalign', 2);
_emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'];
_emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'];
_strerror = createExportWrapper('strerror', 1);
_setThrew = createExportWrapper('setThrew', 2);
_emscripten_stack_init = wasmExports['emscripten_stack_init'];
_emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'];
__emscripten_stack_restore = wasmExports['_emscripten_stack_restore'];
__emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'];
_emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'];
memory = wasmMemory = Module['wasmMemory'] = wasmExports['memory'];
__indirect_function_table = wasmTable = wasmExports['__indirect_function_table'];
}
var wasmImports = {
/** @export */
_abort_js: __abort_js,
/** @export */
_emscripten_throw_longjmp: __emscripten_throw_longjmp,
/** @export */
clock_time_get: _clock_time_get,
/** @export */
emscripten_get_now: _emscripten_get_now,
/** @export */
emscripten_resize_heap: _emscripten_resize_heap,
/** @export */
fd_close: _fd_close,
/** @export */
fd_seek: _fd_seek,
/** @export */
fd_write: _fd_write,
/** @export */
invoke_iii,
/** @export */
invoke_vi
};
function invoke_iii(index,a1,a2) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1,a2);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
function invoke_vi(index,a1) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1);
} catch(e) {
stackRestore(sp);
if (e !== e+0) throw e;
_setThrew(1, 0);
}
}
// include: postamble.js
// === Auto-generated postamble setup entry stuff ===
var calledRun;
function stackCheckInit() {
// This is normally called automatically during __wasm_call_ctors but need to
// get these values before even running any of the ctors so we call it redundantly
// here.
_emscripten_stack_init();
// TODO(sbc): Move writeStackCookie to native to to avoid this.
writeStackCookie();
}
function run() {
stackCheckInit();
preRun();
function doRun() {
// run may have just been called through dependencies being fulfilled just in this very frame,
// or while the async setStatus time below was happening
assert(!calledRun);
calledRun = true;
Module['calledRun'] = true;
if (ABORT) return;
initRuntime();
readyPromiseResolve?.(Module);
Module['onRuntimeInitialized']?.();
consumedModuleProp('onRuntimeInitialized');
assert(!Module['_main'], 'compiled without a main, but one is present. if you added it from JS, use Module["onRuntimeInitialized"]');
postRun();
}
if (Module['setStatus']) {
Module['setStatus']('Running...');
setTimeout(() => {
setTimeout(() => Module['setStatus'](''), 1);
doRun();
}, 1);
} else
{
doRun();
}
checkStackCookie();
}
function checkUnflushedContent() {
// Compiler settings do not allow exiting the runtime, so flushing
// the streams is not possible. but in ASSERTIONS mode we check
// if there was something to flush, and if so tell the user they
// should request that the runtime be exitable.
// Normally we would not even include flush() at all, but in ASSERTIONS
// builds we do so just for this check, and here we see if there is any
// content to flush, that is, we check if there would have been
// something a non-ASSERTIONS build would have not seen.
// How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
// mode (which has its own special function for this; otherwise, all
// the code is inside libc)
var oldOut = out;
var oldErr = err;
var has = false;
out = err = (x) => {
has = true;
}
try { // it doesn't matter if it fails
flush_NO_FILESYSTEM();
} catch(e) {}
out = oldOut;
err = oldErr;
if (has) {
warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.');
warnOnce('(this may also be due to not including full filesystem support - try building with -sFORCE_FILESYSTEM)');
}
}
var wasmExports;
// In modularize mode the generated code is within a factory function so we
// can use await here (since it's not top-level-await).
wasmExports = await (createWasm());
run();
// end include: postamble.js
// include: postamble_modularize.js
// In MODULARIZE mode we wrap the generated code in a factory function
// and return either the Module itself, or a promise of the module.
//
// We assign to the `moduleRtn` global here and configure closure to see
// this as and extern so it won't get minified.
if (runtimeInitialized) {
moduleRtn = Module;
} else {
// Set up the promise that indicates the Module is initialized
moduleRtn = new Promise((resolve, reject) => {
readyPromiseResolve = resolve;
readyPromiseReject = reject;
});
}
// Assertion for attempting to access module properties on the incoming
// moduleArg. In the past we used this object as the prototype of the module
// and assigned properties to it, but now we return a distinct object. This
// keeps the instance private until it is ready (i.e the promise has been
// resolved).
for (const prop of Object.keys(Module)) {
if (!(prop in moduleArg)) {
Object.defineProperty(moduleArg, prop, {
configurable: true,
get() {
abort(`Access to module property ('${prop}') is no longer possible via the module constructor argument; Instead, use the result of the module constructor.`)
}
});
}
}
// end include: postamble_modularize.js
return moduleRtn;
};
})();
// Export using a UMD style export, or ES6 exports if selected
if (typeof exports === 'object' && typeof module === 'object') {
module.exports = createGameModule;
// This default export looks redundant, but it allows TS to import this
// commonjs style module.
module.exports.default = createGameModule;
} else if (typeof define === 'function' && define['amd'])
define([], () => createGameModule);