Spaces:
Running
Running
Commit
·
2268683
1
Parent(s):
438cb3f
Initial space with replayer
Browse files- README.md +37 -7
- index.html +1073 -18
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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license:
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short_description: Demo space for replaying and attempting CaptchaSolve30k.
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---
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title: CapyCap Mouse Movement Dataset Demo
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emoji: 🐹
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colorFrom: yellow
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colorTo: yellow
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sdk: static
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pinned: false
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license: mit
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---
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# CapyCap Mouse Movement Dataset - Demo & Replay
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This space lets you:
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1. **Replay samples** from the [CaptchaSolve dataset](https://huggingface.co/datasets/Capycap-AI/CaptchaSolve) to visualize mouse movements
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2. **Play the games** yourself and export your session data in the same format
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## Usage
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### Replay Mode
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- Paste JSON from the dataset or upload a JSONL file
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- Use playback controls to watch the mouse movement replay
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- Navigate between multiple sessions if you load a JSONL file
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### Play Mode
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- Select a game type (Sheep Herding, Thread the Needle, or Polygon Stacking)
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- Click "Start Game" and solve the puzzle using your mouse
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- After completion, copy or download the exported session JSON
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## Dataset Format
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Each session contains:
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- `tickInputs`: Array of `{x, y, isDown, sampleIndex}` at 240 Hz physics rate
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- `inputStream`: Base64-encoded 1000 Hz mouse sampling (for biometric analysis)
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- `gameType`: One of `sheep-herding`, `thread-the-needle`, `polygon-stacking`
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- `duration`: Session length in milliseconds
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- `physicsTickCount`: Total physics ticks
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## Links
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- [Dataset on HuggingFace](https://huggingface.co/datasets/Capycap-AI/CaptchaSolve)
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- [CapyCap Website](https://capycap.com)
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index.html
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| 19 |
</html>
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>CapyCap Mouse Movement Dataset - Demo & Replay</title>
|
| 7 |
+
<style>
|
| 8 |
+
* { box-sizing: border-box; margin: 0; padding: 0; }
|
| 9 |
+
body {
|
| 10 |
+
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
|
| 11 |
+
background: #1c1917;
|
| 12 |
+
color: #fafaf9;
|
| 13 |
+
min-height: 100vh;
|
| 14 |
+
padding: 20px;
|
| 15 |
+
}
|
| 16 |
+
.container { max-width: 1200px; margin: 0 auto; }
|
| 17 |
+
h1 { font-size: 1.5rem; margin-bottom: 0.5rem; }
|
| 18 |
+
.subtitle { color: #a8a29e; margin-bottom: 1.5rem; }
|
| 19 |
+
.tabs {
|
| 20 |
+
display: flex;
|
| 21 |
+
gap: 8px;
|
| 22 |
+
margin-bottom: 1.5rem;
|
| 23 |
+
}
|
| 24 |
+
.tab {
|
| 25 |
+
padding: 10px 20px;
|
| 26 |
+
border: none;
|
| 27 |
+
background: #292524;
|
| 28 |
+
color: #a8a29e;
|
| 29 |
+
border-radius: 8px;
|
| 30 |
+
cursor: pointer;
|
| 31 |
+
font-size: 0.9rem;
|
| 32 |
+
transition: all 0.2s;
|
| 33 |
+
}
|
| 34 |
+
.tab:hover { background: #44403c; color: #fafaf9; }
|
| 35 |
+
.tab.active { background: #a67c52; color: #fafaf9; }
|
| 36 |
+
.panel { display: none; }
|
| 37 |
+
.panel.active { display: block; }
|
| 38 |
+
.card {
|
| 39 |
+
background: #292524;
|
| 40 |
+
border-radius: 12px;
|
| 41 |
+
padding: 20px;
|
| 42 |
+
margin-bottom: 16px;
|
| 43 |
+
}
|
| 44 |
+
.card h2 {
|
| 45 |
+
font-size: 1.1rem;
|
| 46 |
+
margin-bottom: 12px;
|
| 47 |
+
color: #d6d3d1;
|
| 48 |
+
}
|
| 49 |
+
.row { display: flex; gap: 20px; flex-wrap: wrap; }
|
| 50 |
+
.col { flex: 1; min-width: 300px; }
|
| 51 |
+
canvas {
|
| 52 |
+
display: block;
|
| 53 |
+
border-radius: 8px;
|
| 54 |
+
background: #44403c;
|
| 55 |
+
}
|
| 56 |
+
.controls {
|
| 57 |
+
display: flex;
|
| 58 |
+
gap: 10px;
|
| 59 |
+
flex-wrap: wrap;
|
| 60 |
+
align-items: center;
|
| 61 |
+
margin-bottom: 16px;
|
| 62 |
+
}
|
| 63 |
+
select, input[type="file"], button {
|
| 64 |
+
padding: 8px 16px;
|
| 65 |
+
border-radius: 8px;
|
| 66 |
+
border: 1px solid #44403c;
|
| 67 |
+
background: #1c1917;
|
| 68 |
+
color: #fafaf9;
|
| 69 |
+
font-size: 0.9rem;
|
| 70 |
+
}
|
| 71 |
+
button {
|
| 72 |
+
background: #a67c52;
|
| 73 |
+
border-color: #a67c52;
|
| 74 |
+
cursor: pointer;
|
| 75 |
+
transition: background 0.2s;
|
| 76 |
+
}
|
| 77 |
+
button:hover { background: #8b5e3c; }
|
| 78 |
+
button:disabled { opacity: 0.5; cursor: not-allowed; }
|
| 79 |
+
.btn-secondary { background: #44403c; border-color: #57534e; }
|
| 80 |
+
.btn-secondary:hover { background: #57534e; }
|
| 81 |
+
textarea {
|
| 82 |
+
width: 100%;
|
| 83 |
+
height: 150px;
|
| 84 |
+
padding: 12px;
|
| 85 |
+
border-radius: 8px;
|
| 86 |
+
border: 1px solid #44403c;
|
| 87 |
+
background: #1c1917;
|
| 88 |
+
color: #fafaf9;
|
| 89 |
+
font-family: monospace;
|
| 90 |
+
font-size: 0.8rem;
|
| 91 |
+
resize: vertical;
|
| 92 |
+
}
|
| 93 |
+
.info {
|
| 94 |
+
font-size: 0.85rem;
|
| 95 |
+
color: #a8a29e;
|
| 96 |
+
}
|
| 97 |
+
.info strong { color: #d6d3d1; }
|
| 98 |
+
.status {
|
| 99 |
+
padding: 8px 12px;
|
| 100 |
+
border-radius: 6px;
|
| 101 |
+
font-size: 0.85rem;
|
| 102 |
+
margin-top: 12px;
|
| 103 |
+
}
|
| 104 |
+
.status.success { background: #166534; color: #86efac; }
|
| 105 |
+
.status.error { background: #991b1b; color: #fca5a5; }
|
| 106 |
+
.status.info { background: #1e40af; color: #93c5fd; }
|
| 107 |
+
.playback-controls {
|
| 108 |
+
display: flex;
|
| 109 |
+
align-items: center;
|
| 110 |
+
gap: 12px;
|
| 111 |
+
margin-top: 12px;
|
| 112 |
+
}
|
| 113 |
+
.progress-bar {
|
| 114 |
+
flex: 1;
|
| 115 |
+
height: 8px;
|
| 116 |
+
background: #44403c;
|
| 117 |
+
border-radius: 4px;
|
| 118 |
+
cursor: pointer;
|
| 119 |
+
position: relative;
|
| 120 |
+
}
|
| 121 |
+
.progress-fill {
|
| 122 |
+
height: 100%;
|
| 123 |
+
background: #a67c52;
|
| 124 |
+
border-radius: 4px;
|
| 125 |
+
transition: width 0.1s;
|
| 126 |
+
}
|
| 127 |
+
.speed-select { width: 80px; }
|
| 128 |
+
#loading {
|
| 129 |
+
position: fixed;
|
| 130 |
+
inset: 0;
|
| 131 |
+
background: rgba(0,0,0,0.8);
|
| 132 |
+
display: flex;
|
| 133 |
+
align-items: center;
|
| 134 |
+
justify-content: center;
|
| 135 |
+
z-index: 1000;
|
| 136 |
+
}
|
| 137 |
+
#loading.hidden { display: none; }
|
| 138 |
+
.game-wrapper {
|
| 139 |
+
display: inline-block;
|
| 140 |
+
border-radius: 8px;
|
| 141 |
+
overflow: hidden;
|
| 142 |
+
}
|
| 143 |
+
.game-wrapper canvas {
|
| 144 |
+
display: block;
|
| 145 |
+
border-radius: 0;
|
| 146 |
+
}
|
| 147 |
+
.game-header {
|
| 148 |
+
padding: 12px 16px;
|
| 149 |
+
}
|
| 150 |
+
.game-header-small { font-size: 0.85rem; opacity: 0.9; }
|
| 151 |
+
.game-header-main { font-size: 1.2rem; font-weight: bold; }
|
| 152 |
+
.game-header.sheep { background: #916d46; }
|
| 153 |
+
.game-header.needle { background: #d97706; }
|
| 154 |
+
.game-header.polygon { background: #78716c; }
|
| 155 |
+
.spinner {
|
| 156 |
+
width: 40px;
|
| 157 |
+
height: 40px;
|
| 158 |
+
border: 3px solid #44403c;
|
| 159 |
+
border-top-color: #a67c52;
|
| 160 |
+
border-radius: 50%;
|
| 161 |
+
animation: spin 1s linear infinite;
|
| 162 |
+
}
|
| 163 |
+
@keyframes spin { to { transform: rotate(360deg); } }
|
| 164 |
+
.session-nav {
|
| 165 |
+
display: flex;
|
| 166 |
+
align-items: center;
|
| 167 |
+
gap: 8px;
|
| 168 |
+
margin-bottom: 12px;
|
| 169 |
+
}
|
| 170 |
+
.session-nav span { color: #a8a29e; font-size: 0.9rem; }
|
| 171 |
+
a { color: #a67c52; }
|
| 172 |
+
</style>
|
| 173 |
+
</head>
|
| 174 |
+
<body>
|
| 175 |
+
<div id="loading"><div class="spinner"></div></div>
|
| 176 |
+
|
| 177 |
+
<div class="container">
|
| 178 |
+
<h1>CapyCap Mouse Movement Dataset</h1>
|
| 179 |
+
<p class="subtitle">
|
| 180 |
+
Play captcha games or replay samples from the
|
| 181 |
+
<a href="https://huggingface.co/datasets/Capycap-AI/CaptchaSolve" target="_blank">HuggingFace dataset</a>
|
| 182 |
+
</p>
|
| 183 |
+
|
| 184 |
+
<div class="tabs">
|
| 185 |
+
<button class="tab active" data-tab="replay">Replay Samples</button>
|
| 186 |
+
<button class="tab" data-tab="play">Play Games</button>
|
| 187 |
+
</div>
|
| 188 |
+
|
| 189 |
+
<!-- REPLAY PANEL -->
|
| 190 |
+
<div id="replay-panel" class="panel active">
|
| 191 |
+
<div class="row">
|
| 192 |
+
<div class="col">
|
| 193 |
+
<div class="card">
|
| 194 |
+
<h2>Load Session Data</h2>
|
| 195 |
+
<div class="controls">
|
| 196 |
+
<input type="file" id="file-input" accept=".json,.jsonl">
|
| 197 |
+
<span class="info">or paste JSON below</span>
|
| 198 |
+
</div>
|
| 199 |
+
<textarea id="json-input" placeholder='Paste a session JSON from the dataset here...
|
| 200 |
+
Example: {"index":0,"tickInputs":[...],"gameType":"sheep-herding",...}'></textarea>
|
| 201 |
+
<div class="controls" style="margin-top: 12px;">
|
| 202 |
+
<button id="load-btn">Load & Replay</button>
|
| 203 |
+
<button id="load-random-btn" class="btn-secondary">Load Random from HF</button>
|
| 204 |
+
</div>
|
| 205 |
+
<div id="load-status"></div>
|
| 206 |
+
</div>
|
| 207 |
+
|
| 208 |
+
<div class="card">
|
| 209 |
+
<h2>Session Info</h2>
|
| 210 |
+
<div class="info" id="session-info">
|
| 211 |
+
<p>No session loaded</p>
|
| 212 |
+
</div>
|
| 213 |
+
</div>
|
| 214 |
+
</div>
|
| 215 |
+
|
| 216 |
+
<div class="col">
|
| 217 |
+
<div class="card">
|
| 218 |
+
<h2>Replay Viewer</h2>
|
| 219 |
+
<div class="session-nav" id="session-nav" style="display: none;">
|
| 220 |
+
<button id="prev-session" class="btn-secondary">←</button>
|
| 221 |
+
<span id="session-counter">1 / 1</span>
|
| 222 |
+
<button id="next-session" class="btn-secondary">→</button>
|
| 223 |
+
</div>
|
| 224 |
+
<canvas id="replay-canvas" width="330" height="330"></canvas>
|
| 225 |
+
<div class="playback-controls">
|
| 226 |
+
<button id="play-pause-btn">Play</button>
|
| 227 |
+
<button id="restart-btn" class="btn-secondary">Restart</button>
|
| 228 |
+
<div class="progress-bar" id="progress-bar">
|
| 229 |
+
<div class="progress-fill" id="progress-fill"></div>
|
| 230 |
+
</div>
|
| 231 |
+
<select id="speed-select" class="speed-select">
|
| 232 |
+
<option value="0.25">0.25x</option>
|
| 233 |
+
<option value="0.5">0.5x</option>
|
| 234 |
+
<option value="1" selected>1x</option>
|
| 235 |
+
<option value="2">2x</option>
|
| 236 |
+
<option value="4">4x</option>
|
| 237 |
+
</select>
|
| 238 |
+
</div>
|
| 239 |
+
<div class="info" style="margin-top: 8px;">
|
| 240 |
+
<span id="tick-display">Tick: 0 / 0</span>
|
| 241 |
+
</div>
|
| 242 |
+
</div>
|
| 243 |
+
</div>
|
| 244 |
+
</div>
|
| 245 |
+
</div>
|
| 246 |
+
|
| 247 |
+
<!-- PLAY PANEL -->
|
| 248 |
+
<div id="play-panel" class="panel">
|
| 249 |
+
<div class="row">
|
| 250 |
+
<div class="col">
|
| 251 |
+
<div class="card">
|
| 252 |
+
<h2>Play a Game</h2>
|
| 253 |
+
<div class="controls">
|
| 254 |
+
<select id="game-select">
|
| 255 |
+
<option value="sheep-herding">Sheep Herding</option>
|
| 256 |
+
<option value="thread-the-needle">Thread the Needle</option>
|
| 257 |
+
<option value="polygon-stacking">Polygon Stacking</option>
|
| 258 |
+
</select>
|
| 259 |
+
<button id="start-game-btn">Start Game</button>
|
| 260 |
+
<button id="stop-game-btn" class="btn-secondary" disabled>Stop</button>
|
| 261 |
+
</div>
|
| 262 |
+
<div class="game-wrapper">
|
| 263 |
+
<div id="game-instructions" class="game-header" style="display: none;">
|
| 264 |
+
<div class="game-header-text"></div>
|
| 265 |
+
</div>
|
| 266 |
+
<canvas id="play-canvas" width="330" height="330"></canvas>
|
| 267 |
+
</div>
|
| 268 |
+
<div id="play-status" class="status info" style="display: none;"></div>
|
| 269 |
+
</div>
|
| 270 |
+
</div>
|
| 271 |
+
|
| 272 |
+
<div class="col">
|
| 273 |
+
<div class="card">
|
| 274 |
+
<h2>Export Session (HuggingFace Format)</h2>
|
| 275 |
+
<p class="info" style="margin-bottom: 12px;">
|
| 276 |
+
After completing a game, copy this JSON to use with ML models.
|
| 277 |
+
This matches the format in the HuggingFace dataset.
|
| 278 |
+
</p>
|
| 279 |
+
<textarea id="export-output" readonly placeholder="Complete a game to see the exported session data..."></textarea>
|
| 280 |
+
<div class="controls" style="margin-top: 12px;">
|
| 281 |
+
<button id="copy-export-btn" class="btn-secondary">Copy to Clipboard</button>
|
| 282 |
+
<button id="download-export-btn" class="btn-secondary">Download JSON</button>
|
| 283 |
+
</div>
|
| 284 |
+
</div>
|
| 285 |
+
</div>
|
| 286 |
+
</div>
|
| 287 |
+
</div>
|
| 288 |
+
</div>
|
| 289 |
+
|
| 290 |
+
<!-- Load WASM game module -->
|
| 291 |
+
<script src="game.js"></script>
|
| 292 |
+
<script>
|
| 293 |
+
// ============================================================================
|
| 294 |
+
// CORE UTILITIES (from GAME_SPEC.ts)
|
| 295 |
+
// ============================================================================
|
| 296 |
+
|
| 297 |
+
const GRID_BASE = 200;
|
| 298 |
+
const PHYSICS_TIMESTEP = 1 / 240; // 240 Hz
|
| 299 |
+
const BASE_RENDER_WIDTH = 330;
|
| 300 |
+
const MIN_RENDER_SCALE = 1.1;
|
| 301 |
+
const MAX_RENDER_SCALE = 1.2;
|
| 302 |
+
|
| 303 |
+
// Mulberry32 PRNG
|
| 304 |
+
function createSeededRNG(seed) {
|
| 305 |
+
let state = seed >>> 0;
|
| 306 |
+
function next() {
|
| 307 |
+
state |= 0;
|
| 308 |
+
state = (state + 0x6D2B79F5) | 0;
|
| 309 |
+
let t = Math.imul(state ^ (state >>> 15), 1 | state);
|
| 310 |
+
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
|
| 311 |
+
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
|
| 312 |
+
}
|
| 313 |
+
return { next };
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
function generateRenderScale(rng) {
|
| 317 |
+
return MIN_RENDER_SCALE + rng.next() * (MAX_RENDER_SCALE - MIN_RENDER_SCALE);
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
// Game type enum (matches C)
|
| 321 |
+
const GameType = {
|
| 322 |
+
THREAD_NEEDLE: 0,
|
| 323 |
+
SHEEP_HERDING: 1,
|
| 324 |
+
POLYGON_STACKING: 2,
|
| 325 |
+
};
|
| 326 |
+
|
| 327 |
+
function getGameTypeEnum(str) {
|
| 328 |
+
switch (str) {
|
| 329 |
+
case 'thread-the-needle': return GameType.THREAD_NEEDLE;
|
| 330 |
+
case 'sheep-herding': return GameType.SHEEP_HERDING;
|
| 331 |
+
case 'polygon-stacking': return GameType.POLYGON_STACKING;
|
| 332 |
+
default: return GameType.SHEEP_HERDING;
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
// ============================================================================
|
| 337 |
+
// COMMAND BUFFER RENDERER (from command-renderer.ts)
|
| 338 |
+
// ============================================================================
|
| 339 |
+
|
| 340 |
+
const DrawCommandType = {
|
| 341 |
+
CMD_CLEAR: 0, CMD_FILL_RECT: 1, CMD_STROKE_RECT: 2,
|
| 342 |
+
CMD_FILL_CIRCLE: 3, CMD_STROKE_CIRCLE: 4,
|
| 343 |
+
CMD_FILL_ELLIPSE: 5, CMD_STROKE_ELLIPSE: 6,
|
| 344 |
+
CMD_LINE: 7, CMD_FILL_POLYGON: 8, CMD_STROKE_POLYGON: 9,
|
| 345 |
+
CMD_ARC: 10, CMD_BEZIER: 11, CMD_QUADRATIC: 12,
|
| 346 |
+
CMD_SET_LINE_WIDTH: 13, CMD_SET_LINE_CAP: 14, CMD_SET_LINE_DASH: 15,
|
| 347 |
+
CMD_TEXT: 16, CMD_END: 17,
|
| 348 |
+
};
|
| 349 |
+
|
| 350 |
+
function colorToCSS(color) {
|
| 351 |
+
const r = color & 0xff;
|
| 352 |
+
const g = (color >> 8) & 0xff;
|
| 353 |
+
const b = (color >> 16) & 0xff;
|
| 354 |
+
const a = (color >> 24) & 0xff;
|
| 355 |
+
return a === 255 ? `rgb(${r},${g},${b})` : `rgba(${r},${g},${b},${(a/255).toFixed(3)})`;
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
class CommandBufferReader {
|
| 359 |
+
constructor(buffer, byteOffset, byteLength) {
|
| 360 |
+
this.data = new Uint8Array(buffer, byteOffset, byteLength);
|
| 361 |
+
this.view = new DataView(buffer, byteOffset, byteLength);
|
| 362 |
+
this.offset = 0;
|
| 363 |
+
}
|
| 364 |
+
readU8() { return this.data[this.offset++]; }
|
| 365 |
+
readF32() { const v = this.view.getFloat32(this.offset, true); this.offset += 4; return v; }
|
| 366 |
+
readU32() { const v = this.view.getUint32(this.offset, true); this.offset += 4; return v; }
|
| 367 |
+
readString(len) {
|
| 368 |
+
let s = '';
|
| 369 |
+
for (let i = 0; i < len; i++) s += String.fromCharCode(this.data[this.offset + i]);
|
| 370 |
+
this.offset += len;
|
| 371 |
+
return s;
|
| 372 |
+
}
|
| 373 |
+
execute(ctx) {
|
| 374 |
+
this.offset = 0;
|
| 375 |
+
while (this.offset < this.data.length) {
|
| 376 |
+
const cmd = this.readU8();
|
| 377 |
+
switch (cmd) {
|
| 378 |
+
case DrawCommandType.CMD_CLEAR: {
|
| 379 |
+
ctx.fillStyle = colorToCSS(this.readU32());
|
| 380 |
+
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
| 381 |
+
break;
|
| 382 |
+
}
|
| 383 |
+
case DrawCommandType.CMD_FILL_RECT: {
|
| 384 |
+
const x = this.readF32(), y = this.readF32(), w = this.readF32(), h = this.readF32();
|
| 385 |
+
ctx.fillStyle = colorToCSS(this.readU32());
|
| 386 |
+
ctx.fillRect(x, y, w, h);
|
| 387 |
+
break;
|
| 388 |
+
}
|
| 389 |
+
case DrawCommandType.CMD_FILL_CIRCLE: {
|
| 390 |
+
const cx = this.readF32(), cy = this.readF32(), r = this.readF32();
|
| 391 |
+
ctx.fillStyle = colorToCSS(this.readU32());
|
| 392 |
+
ctx.beginPath(); ctx.arc(cx, cy, r, 0, Math.PI * 2); ctx.fill();
|
| 393 |
+
break;
|
| 394 |
+
}
|
| 395 |
+
case DrawCommandType.CMD_STROKE_CIRCLE: {
|
| 396 |
+
const cx = this.readF32(), cy = this.readF32(), r = this.readF32();
|
| 397 |
+
ctx.strokeStyle = colorToCSS(this.readU32());
|
| 398 |
+
ctx.beginPath(); ctx.arc(cx, cy, r, 0, Math.PI * 2); ctx.stroke();
|
| 399 |
+
break;
|
| 400 |
+
}
|
| 401 |
+
case DrawCommandType.CMD_FILL_ELLIPSE: {
|
| 402 |
+
const cx = this.readF32(), cy = this.readF32(), rx = this.readF32(), ry = this.readF32();
|
| 403 |
+
ctx.fillStyle = colorToCSS(this.readU32());
|
| 404 |
+
ctx.beginPath(); ctx.ellipse(cx, cy, rx, ry, 0, 0, Math.PI * 2); ctx.fill();
|
| 405 |
+
break;
|
| 406 |
+
}
|
| 407 |
+
case DrawCommandType.CMD_LINE: {
|
| 408 |
+
const x1 = this.readF32(), y1 = this.readF32(), x2 = this.readF32(), y2 = this.readF32();
|
| 409 |
+
ctx.strokeStyle = colorToCSS(this.readU32());
|
| 410 |
+
ctx.lineWidth = this.readF32();
|
| 411 |
+
ctx.beginPath(); ctx.moveTo(x1, y1); ctx.lineTo(x2, y2); ctx.stroke();
|
| 412 |
+
break;
|
| 413 |
+
}
|
| 414 |
+
case DrawCommandType.CMD_FILL_POLYGON: {
|
| 415 |
+
const n = this.readU8();
|
| 416 |
+
ctx.fillStyle = colorToCSS(this.readU32());
|
| 417 |
+
ctx.beginPath();
|
| 418 |
+
for (let i = 0; i < n; i++) {
|
| 419 |
+
const x = this.readF32(), y = this.readF32();
|
| 420 |
+
i === 0 ? ctx.moveTo(x, y) : ctx.lineTo(x, y);
|
| 421 |
+
}
|
| 422 |
+
ctx.closePath(); ctx.fill();
|
| 423 |
+
break;
|
| 424 |
+
}
|
| 425 |
+
case DrawCommandType.CMD_STROKE_POLYGON: {
|
| 426 |
+
const n = this.readU8();
|
| 427 |
+
ctx.strokeStyle = colorToCSS(this.readU32());
|
| 428 |
+
ctx.beginPath();
|
| 429 |
+
for (let i = 0; i < n; i++) {
|
| 430 |
+
const x = this.readF32(), y = this.readF32();
|
| 431 |
+
i === 0 ? ctx.moveTo(x, y) : ctx.lineTo(x, y);
|
| 432 |
+
}
|
| 433 |
+
ctx.closePath(); ctx.stroke();
|
| 434 |
+
break;
|
| 435 |
+
}
|
| 436 |
+
case DrawCommandType.CMD_SET_LINE_WIDTH: ctx.lineWidth = this.readF32(); break;
|
| 437 |
+
case DrawCommandType.CMD_SET_LINE_CAP: {
|
| 438 |
+
const c = this.readU8();
|
| 439 |
+
ctx.lineCap = c === 1 ? 'round' : c === 2 ? 'square' : 'butt';
|
| 440 |
+
break;
|
| 441 |
+
}
|
| 442 |
+
case DrawCommandType.CMD_SET_LINE_DASH: {
|
| 443 |
+
const d = this.readF32(), g = this.readF32();
|
| 444 |
+
ctx.setLineDash(d > 0 && g > 0 ? [d, g] : []);
|
| 445 |
+
break;
|
| 446 |
+
}
|
| 447 |
+
case DrawCommandType.CMD_TEXT: {
|
| 448 |
+
const x = this.readF32(), y = this.readF32();
|
| 449 |
+
ctx.fillStyle = colorToCSS(this.readU32());
|
| 450 |
+
const size = this.readF32(), center = this.readU8() !== 0, len = this.readU8();
|
| 451 |
+
const text = this.readString(len);
|
| 452 |
+
ctx.font = `${size}px sans-serif`;
|
| 453 |
+
ctx.textAlign = center ? 'center' : 'left';
|
| 454 |
+
ctx.textBaseline = 'middle';
|
| 455 |
+
ctx.fillText(text, x, y);
|
| 456 |
+
break;
|
| 457 |
+
}
|
| 458 |
+
case DrawCommandType.CMD_END: return;
|
| 459 |
+
default: return;
|
| 460 |
+
}
|
| 461 |
+
}
|
| 462 |
+
}
|
| 463 |
+
}
|
| 464 |
+
|
| 465 |
+
// ============================================================================
|
| 466 |
+
// WASM GAME WRAPPER
|
| 467 |
+
// ============================================================================
|
| 468 |
+
|
| 469 |
+
let wasmModule = null;
|
| 470 |
+
|
| 471 |
+
async function loadWasm() {
|
| 472 |
+
if (wasmModule) return wasmModule;
|
| 473 |
+
|
| 474 |
+
if (typeof createGameModule === 'undefined') {
|
| 475 |
+
throw new Error('game.js not loaded');
|
| 476 |
+
}
|
| 477 |
+
|
| 478 |
+
wasmModule = await createGameModule({
|
| 479 |
+
locateFile: (path) => path,
|
| 480 |
+
});
|
| 481 |
+
|
| 482 |
+
return wasmModule;
|
| 483 |
+
}
|
| 484 |
+
|
| 485 |
+
class WasmGame {
|
| 486 |
+
constructor(module, gameType, width = 330, height = 330) {
|
| 487 |
+
this.module = module;
|
| 488 |
+
this.gameType = gameType;
|
| 489 |
+
this.width = width;
|
| 490 |
+
this.height = height;
|
| 491 |
+
this.initialized = false;
|
| 492 |
+
this.imageData = null;
|
| 493 |
+
}
|
| 494 |
+
|
| 495 |
+
init(seed) {
|
| 496 |
+
if (this.initialized) this.cleanup();
|
| 497 |
+
const result = this.module._game_init(this.gameType, seed, this.width, this.height);
|
| 498 |
+
this.initialized = result === 0;
|
| 499 |
+
if (this.initialized) {
|
| 500 |
+
this.imageData = new ImageData(this.width, this.height);
|
| 501 |
+
}
|
| 502 |
+
return this.initialized;
|
| 503 |
+
}
|
| 504 |
+
|
| 505 |
+
step(x, y, isDown) {
|
| 506 |
+
if (!this.initialized) return;
|
| 507 |
+
this.module._game_step(x, y, isDown ? 1 : 0);
|
| 508 |
+
}
|
| 509 |
+
|
| 510 |
+
applyInput(x, y, isDown) {
|
| 511 |
+
if (!this.initialized) return;
|
| 512 |
+
this.module._game_apply_input(x, y, isDown ? 1 : 0);
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
recordInput(x, y) {
|
| 516 |
+
if (!this.initialized) return;
|
| 517 |
+
this.module._game_record_input(x, y);
|
| 518 |
+
}
|
| 519 |
+
|
| 520 |
+
renderPvg(ctx) {
|
| 521 |
+
if (!this.initialized || !this.imageData) return;
|
| 522 |
+
this.module._game_render_pvg();
|
| 523 |
+
const pixelPtr = this.module._game_get_pvg_pixels();
|
| 524 |
+
const stride = this.module._game_get_pvg_stride();
|
| 525 |
+
if (pixelPtr === 0 || stride === 0) return;
|
| 526 |
+
|
| 527 |
+
const data = this.imageData.data;
|
| 528 |
+
const wasmMem = new Uint8Array(this.module.wasmMemory.buffer);
|
| 529 |
+
for (let y = 0; y < this.height; y++) {
|
| 530 |
+
const srcRow = pixelPtr + y * stride;
|
| 531 |
+
const dstRow = y * this.width * 4;
|
| 532 |
+
for (let x = 0; x < this.width; x++) {
|
| 533 |
+
const si = srcRow + x * 4, di = dstRow + x * 4;
|
| 534 |
+
const r = wasmMem[si], g = wasmMem[si+1], b = wasmMem[si+2], a = wasmMem[si+3];
|
| 535 |
+
if (a === 0) { data[di] = data[di+1] = data[di+2] = data[di+3] = 0; }
|
| 536 |
+
else if (a === 255) { data[di] = r; data[di+1] = g; data[di+2] = b; data[di+3] = 255; }
|
| 537 |
+
else {
|
| 538 |
+
data[di] = Math.min(255, Math.round((r * 255) / a));
|
| 539 |
+
data[di+1] = Math.min(255, Math.round((g * 255) / a));
|
| 540 |
+
data[di+2] = Math.min(255, Math.round((b * 255) / a));
|
| 541 |
+
data[di+3] = a;
|
| 542 |
+
}
|
| 543 |
+
}
|
| 544 |
+
}
|
| 545 |
+
ctx.putImageData(this.imageData, 0, 0);
|
| 546 |
+
}
|
| 547 |
+
|
| 548 |
+
isSolved() { return this.initialized && this.module._game_is_solved() !== 0; }
|
| 549 |
+
isFailed() { return this.initialized && this.module._game_is_failed() !== 0; }
|
| 550 |
+
getCurrentTick() { return this.initialized ? this.module._game_get_current_tick() : 0; }
|
| 551 |
+
|
| 552 |
+
getTargetInfo() {
|
| 553 |
+
if (!this.initialized) return { shape: '', colorName: '', colorHex: '#000000' };
|
| 554 |
+
const shapePtr = this.module._malloc(64);
|
| 555 |
+
const colorPtr = this.module._malloc(64);
|
| 556 |
+
const colorValuePtr = this.module._malloc(4);
|
| 557 |
+
this.module._game_get_target_info(shapePtr, colorPtr, colorValuePtr);
|
| 558 |
+
const shape = this.module.UTF8ToString(shapePtr);
|
| 559 |
+
const colorName = this.module.UTF8ToString(colorPtr);
|
| 560 |
+
const colorValue = this.module.getValue(colorValuePtr, 'i32');
|
| 561 |
+
const r = colorValue & 0xff;
|
| 562 |
+
const g = (colorValue >> 8) & 0xff;
|
| 563 |
+
const b = (colorValue >> 16) & 0xff;
|
| 564 |
+
const colorHex = `#${r.toString(16).padStart(2,'0')}${g.toString(16).padStart(2,'0')}${b.toString(16).padStart(2,'0')}`;
|
| 565 |
+
this.module._free(shapePtr);
|
| 566 |
+
this.module._free(colorPtr);
|
| 567 |
+
this.module._free(colorValuePtr);
|
| 568 |
+
return { shape, colorName, colorHex };
|
| 569 |
+
}
|
| 570 |
+
|
| 571 |
+
getSessionDataJson() {
|
| 572 |
+
if (!this.initialized) return '{}';
|
| 573 |
+
const ptr = this.module._game_get_session_data();
|
| 574 |
+
return this.module.UTF8ToString(ptr);
|
| 575 |
+
}
|
| 576 |
+
|
| 577 |
+
cleanup() {
|
| 578 |
+
if (this.initialized) {
|
| 579 |
+
this.module._game_cleanup();
|
| 580 |
+
this.initialized = false;
|
| 581 |
+
this.imageData = null;
|
| 582 |
+
}
|
| 583 |
+
}
|
| 584 |
+
}
|
| 585 |
+
|
| 586 |
+
// ============================================================================
|
| 587 |
+
// APP STATE
|
| 588 |
+
// ============================================================================
|
| 589 |
+
|
| 590 |
+
let currentSessions = [];
|
| 591 |
+
let currentSessionIndex = 0;
|
| 592 |
+
let replayGame = null;
|
| 593 |
+
let replayAnimationId = null;
|
| 594 |
+
let isReplaying = false;
|
| 595 |
+
let currentTick = 0;
|
| 596 |
+
|
| 597 |
+
let playGame = null;
|
| 598 |
+
let playAnimationId = null;
|
| 599 |
+
let isPlaying = false;
|
| 600 |
+
let playStartTime = 0;
|
| 601 |
+
let playTickInputs = [];
|
| 602 |
+
let playLastInput = { x: 0, y: 0, isDown: false };
|
| 603 |
+
let playSeed = 0;
|
| 604 |
+
|
| 605 |
+
// ============================================================================
|
| 606 |
+
// REPLAY FUNCTIONS
|
| 607 |
+
// ============================================================================
|
| 608 |
+
|
| 609 |
+
function parseJsonlOrJson(text) {
|
| 610 |
+
text = text.trim();
|
| 611 |
+
// Try single JSON first
|
| 612 |
+
try {
|
| 613 |
+
const obj = JSON.parse(text);
|
| 614 |
+
if (Array.isArray(obj)) return obj;
|
| 615 |
+
return [obj];
|
| 616 |
+
} catch {}
|
| 617 |
+
// Try JSONL
|
| 618 |
+
const lines = text.split('\n').filter(l => l.trim());
|
| 619 |
+
const sessions = [];
|
| 620 |
+
for (const line of lines) {
|
| 621 |
+
try {
|
| 622 |
+
const obj = JSON.parse(line);
|
| 623 |
+
if (obj.tickInputs) sessions.push(obj);
|
| 624 |
+
} catch {}
|
| 625 |
+
}
|
| 626 |
+
return sessions;
|
| 627 |
+
}
|
| 628 |
+
|
| 629 |
+
async function loadAndReplay(sessions, index = 0) {
|
| 630 |
+
if (sessions.length === 0) {
|
| 631 |
+
showStatus('load-status', 'No valid sessions found', 'error');
|
| 632 |
+
return;
|
| 633 |
+
}
|
| 634 |
+
|
| 635 |
+
currentSessions = sessions;
|
| 636 |
+
currentSessionIndex = index;
|
| 637 |
+
|
| 638 |
+
stopReplay();
|
| 639 |
+
|
| 640 |
+
const session = sessions[index];
|
| 641 |
+
const module = await loadWasm();
|
| 642 |
+
|
| 643 |
+
// Create game
|
| 644 |
+
const gameType = getGameTypeEnum(session.gameType);
|
| 645 |
+
replayGame = new WasmGame(module, gameType, 330, 330);
|
| 646 |
+
|
| 647 |
+
// Initialize with puzzleSeed from session
|
| 648 |
+
if (!session.puzzleSeed) {
|
| 649 |
+
showStatus('load-status', 'Warning: No puzzleSeed in session - replay may not match original', 'error');
|
| 650 |
+
}
|
| 651 |
+
const seed = session.puzzleSeed || 0;
|
| 652 |
+
const rng = createSeededRNG(seed);
|
| 653 |
+
generateRenderScale(rng); // Advance RNG (same as original)
|
| 654 |
+
const wasmSeed = Math.floor(rng.next() * 0xffffffff);
|
| 655 |
+
replayGame.init(wasmSeed);
|
| 656 |
+
|
| 657 |
+
currentTick = 0;
|
| 658 |
+
updateSessionInfo(session);
|
| 659 |
+
updateSessionNav();
|
| 660 |
+
renderFrame();
|
| 661 |
+
|
| 662 |
+
showStatus('load-status', `Loaded session ${index + 1} of ${sessions.length}`, 'success');
|
| 663 |
+
}
|
| 664 |
+
|
| 665 |
+
function renderFrame() {
|
| 666 |
+
if (!replayGame) return;
|
| 667 |
+
const canvas = document.getElementById('replay-canvas');
|
| 668 |
+
const ctx = canvas.getContext('2d');
|
| 669 |
+
replayGame.renderPvg(ctx);
|
| 670 |
+
|
| 671 |
+
const session = currentSessions[currentSessionIndex];
|
| 672 |
+
const total = session?.physicsTickCount || session?.tickInputs?.length || 0;
|
| 673 |
+
document.getElementById('tick-display').textContent = `Tick: ${currentTick} / ${total}`;
|
| 674 |
+
document.getElementById('progress-fill').style.width = total > 0 ? `${(currentTick / total) * 100}%` : '0%';
|
| 675 |
+
}
|
| 676 |
+
|
| 677 |
+
function startReplay() {
|
| 678 |
+
if (!replayGame || isReplaying) return;
|
| 679 |
+
|
| 680 |
+
const session = currentSessions[currentSessionIndex];
|
| 681 |
+
if (!session?.tickInputs) return;
|
| 682 |
+
|
| 683 |
+
isReplaying = true;
|
| 684 |
+
document.getElementById('play-pause-btn').textContent = 'Pause';
|
| 685 |
+
|
| 686 |
+
const tickInputs = session.tickInputs;
|
| 687 |
+
const totalTicks = session.physicsTickCount || tickInputs.length;
|
| 688 |
+
const speed = parseFloat(document.getElementById('speed-select').value);
|
| 689 |
+
const TICK_MS = PHYSICS_TIMESTEP * 1000;
|
| 690 |
+
|
| 691 |
+
let lastTime = performance.now();
|
| 692 |
+
let accumulator = 0;
|
| 693 |
+
let lastInput = { x: 0, y: 0, isDown: false };
|
| 694 |
+
|
| 695 |
+
function frame(now) {
|
| 696 |
+
if (!isReplaying) return;
|
| 697 |
+
|
| 698 |
+
const delta = (now - lastTime) * speed;
|
| 699 |
+
lastTime = now;
|
| 700 |
+
accumulator += delta;
|
| 701 |
+
|
| 702 |
+
while (accumulator >= TICK_MS && currentTick < totalTicks) {
|
| 703 |
+
const input = tickInputs[currentTick] || lastInput;
|
| 704 |
+
if (tickInputs[currentTick]) {
|
| 705 |
+
lastInput = { x: input.x, y: input.y, isDown: input.isDown };
|
| 706 |
+
}
|
| 707 |
+
replayGame.step(input.x, input.y, input.isDown);
|
| 708 |
+
currentTick++;
|
| 709 |
+
accumulator -= TICK_MS;
|
| 710 |
+
|
| 711 |
+
if (replayGame.isSolved() || replayGame.isFailed()) break;
|
| 712 |
+
}
|
| 713 |
+
|
| 714 |
+
renderFrame();
|
| 715 |
+
|
| 716 |
+
if (currentTick >= totalTicks || replayGame.isSolved() || replayGame.isFailed()) {
|
| 717 |
+
stopReplay();
|
| 718 |
+
return;
|
| 719 |
+
}
|
| 720 |
+
|
| 721 |
+
replayAnimationId = requestAnimationFrame(frame);
|
| 722 |
+
}
|
| 723 |
+
|
| 724 |
+
replayAnimationId = requestAnimationFrame(frame);
|
| 725 |
+
}
|
| 726 |
+
|
| 727 |
+
function stopReplay() {
|
| 728 |
+
isReplaying = false;
|
| 729 |
+
if (replayAnimationId) {
|
| 730 |
+
cancelAnimationFrame(replayAnimationId);
|
| 731 |
+
replayAnimationId = null;
|
| 732 |
+
}
|
| 733 |
+
document.getElementById('play-pause-btn').textContent = 'Play';
|
| 734 |
+
}
|
| 735 |
+
|
| 736 |
+
function restartReplay() {
|
| 737 |
+
stopReplay();
|
| 738 |
+
if (currentSessions.length > 0) {
|
| 739 |
+
loadAndReplay(currentSessions, currentSessionIndex);
|
| 740 |
+
}
|
| 741 |
+
}
|
| 742 |
+
|
| 743 |
+
function updateSessionInfo(session) {
|
| 744 |
+
const info = document.getElementById('session-info');
|
| 745 |
+
info.innerHTML = `
|
| 746 |
+
<p><strong>Game Type:</strong> ${session.gameType || 'unknown'}</p>
|
| 747 |
+
<p><strong>Duration:</strong> ${session.duration ? (session.duration / 1000).toFixed(2) + 's' : 'N/A'}</p>
|
| 748 |
+
<p><strong>Physics Ticks:</strong> ${session.physicsTickCount || session.tickInputs?.length || 0}</p>
|
| 749 |
+
<p><strong>Input Samples:</strong> ${session.inputSampleCount || 'N/A'}</p>
|
| 750 |
+
<p><strong>Touchscreen:</strong> ${session.touchscreen ? 'Yes' : 'No'}</p>
|
| 751 |
+
`;
|
| 752 |
+
}
|
| 753 |
+
|
| 754 |
+
function updateSessionNav() {
|
| 755 |
+
const nav = document.getElementById('session-nav');
|
| 756 |
+
const counter = document.getElementById('session-counter');
|
| 757 |
+
nav.style.display = currentSessions.length > 1 ? 'flex' : 'none';
|
| 758 |
+
counter.textContent = `${currentSessionIndex + 1} / ${currentSessions.length}`;
|
| 759 |
+
document.getElementById('prev-session').disabled = currentSessionIndex === 0;
|
| 760 |
+
document.getElementById('next-session').disabled = currentSessionIndex >= currentSessions.length - 1;
|
| 761 |
+
}
|
| 762 |
+
|
| 763 |
+
// ============================================================================
|
| 764 |
+
// PLAY FUNCTIONS
|
| 765 |
+
// ============================================================================
|
| 766 |
+
|
| 767 |
+
const GAME_INSTRUCTIONS = {
|
| 768 |
+
'sheep-herding': {
|
| 769 |
+
class: 'sheep',
|
| 770 |
+
small: 'Drag the dots into the',
|
| 771 |
+
main: '<span style="color:#86efac">Green</span> circle'
|
| 772 |
+
},
|
| 773 |
+
'thread-the-needle': {
|
| 774 |
+
class: 'needle',
|
| 775 |
+
small: 'Drag the top of the string<br>to guide the carrot into',
|
| 776 |
+
main: 'The Target' // Will be replaced with actual target
|
| 777 |
+
},
|
| 778 |
+
'polygon-stacking': {
|
| 779 |
+
class: 'polygon',
|
| 780 |
+
small: 'Stack and balance for',
|
| 781 |
+
main: '3 Seconds'
|
| 782 |
+
}
|
| 783 |
+
};
|
| 784 |
+
|
| 785 |
+
function showGameInstructions(gameType, targetInfo = null) {
|
| 786 |
+
const header = document.getElementById('game-instructions');
|
| 787 |
+
const info = GAME_INSTRUCTIONS[gameType];
|
| 788 |
+
if (!info) {
|
| 789 |
+
header.style.display = 'none';
|
| 790 |
+
return;
|
| 791 |
+
}
|
| 792 |
+
header.className = 'game-header ' + info.class;
|
| 793 |
+
|
| 794 |
+
let mainText = info.main;
|
| 795 |
+
if (gameType === 'thread-the-needle' && targetInfo && targetInfo.colorName) {
|
| 796 |
+
const shapeName = targetInfo.shape.charAt(0).toUpperCase() + targetInfo.shape.slice(1);
|
| 797 |
+
mainText = `The <span style="color:${targetInfo.colorHex}">${targetInfo.colorName}</span> ${shapeName}`;
|
| 798 |
+
}
|
| 799 |
+
|
| 800 |
+
header.innerHTML = `
|
| 801 |
+
<div class="game-header-small">${info.small}</div>
|
| 802 |
+
<div class="game-header-main">${mainText}</div>
|
| 803 |
+
`;
|
| 804 |
+
header.style.display = 'block';
|
| 805 |
+
}
|
| 806 |
+
|
| 807 |
+
async function startGame() {
|
| 808 |
+
const gameTypeStr = document.getElementById('game-select').value;
|
| 809 |
+
const module = await loadWasm();
|
| 810 |
+
|
| 811 |
+
if (playGame) playGame.cleanup();
|
| 812 |
+
stopPlayLoop();
|
| 813 |
+
|
| 814 |
+
const gameType = getGameTypeEnum(gameTypeStr);
|
| 815 |
+
playGame = new WasmGame(module, gameType, 330, 330);
|
| 816 |
+
|
| 817 |
+
playSeed = Math.floor(Math.random() * 3333); // 0-3332, same as production
|
| 818 |
+
const rng = createSeededRNG(playSeed);
|
| 819 |
+
generateRenderScale(rng);
|
| 820 |
+
const wasmSeed = Math.floor(rng.next() * 0xffffffff);
|
| 821 |
+
playGame.init(wasmSeed);
|
| 822 |
+
|
| 823 |
+
playTickInputs = [];
|
| 824 |
+
playLastInput = { x: 0, y: 0, isDown: false };
|
| 825 |
+
playStartTime = Date.now();
|
| 826 |
+
isPlaying = true;
|
| 827 |
+
|
| 828 |
+
// Get target info for thread-the-needle
|
| 829 |
+
const targetInfo = playGame.getTargetInfo();
|
| 830 |
+
showGameInstructions(gameTypeStr, targetInfo);
|
| 831 |
+
document.getElementById('start-game-btn').disabled = true;
|
| 832 |
+
document.getElementById('stop-game-btn').disabled = false;
|
| 833 |
+
document.getElementById('play-status').style.display = 'none';
|
| 834 |
+
document.getElementById('export-output').value = '';
|
| 835 |
+
|
| 836 |
+
const canvas = document.getElementById('play-canvas');
|
| 837 |
+
const ctx = canvas.getContext('2d');
|
| 838 |
+
|
| 839 |
+
const TICK_MS = PHYSICS_TIMESTEP * 1000;
|
| 840 |
+
let lastTime = performance.now();
|
| 841 |
+
let accumulator = 0;
|
| 842 |
+
let tick = 0;
|
| 843 |
+
|
| 844 |
+
function frame(now) {
|
| 845 |
+
if (!isPlaying) return;
|
| 846 |
+
|
| 847 |
+
const delta = now - lastTime;
|
| 848 |
+
lastTime = now;
|
| 849 |
+
accumulator += delta;
|
| 850 |
+
|
| 851 |
+
while (accumulator >= TICK_MS) {
|
| 852 |
+
playTickInputs.push({
|
| 853 |
+
x: playLastInput.x,
|
| 854 |
+
y: playLastInput.y,
|
| 855 |
+
isDown: playLastInput.isDown,
|
| 856 |
+
sampleIndex: tick
|
| 857 |
+
});
|
| 858 |
+
playGame.step(playLastInput.x, playLastInput.y, playLastInput.isDown);
|
| 859 |
+
tick++;
|
| 860 |
+
accumulator -= TICK_MS;
|
| 861 |
+
|
| 862 |
+
if (playGame.isSolved() || playGame.isFailed()) {
|
| 863 |
+
finishGame(playGame.isSolved() ? 'solved' : 'failed');
|
| 864 |
+
return;
|
| 865 |
+
}
|
| 866 |
+
}
|
| 867 |
+
|
| 868 |
+
playGame.renderPvg(ctx);
|
| 869 |
+
playAnimationId = requestAnimationFrame(frame);
|
| 870 |
+
}
|
| 871 |
+
|
| 872 |
+
playAnimationId = requestAnimationFrame(frame);
|
| 873 |
+
}
|
| 874 |
+
|
| 875 |
+
function stopPlayLoop() {
|
| 876 |
+
isPlaying = false;
|
| 877 |
+
if (playAnimationId) {
|
| 878 |
+
cancelAnimationFrame(playAnimationId);
|
| 879 |
+
playAnimationId = null;
|
| 880 |
+
}
|
| 881 |
+
}
|
| 882 |
+
|
| 883 |
+
function finishGame(outcome) {
|
| 884 |
+
stopPlayLoop();
|
| 885 |
+
document.getElementById('game-instructions').style.display = 'none';
|
| 886 |
+
|
| 887 |
+
const duration = Date.now() - playStartTime;
|
| 888 |
+
const gameTypeStr = document.getElementById('game-select').value;
|
| 889 |
+
|
| 890 |
+
// Create HuggingFace format output
|
| 891 |
+
const exportData = {
|
| 892 |
+
index: 0,
|
| 893 |
+
tickInputs: playTickInputs,
|
| 894 |
+
duration: duration,
|
| 895 |
+
gameType: gameTypeStr,
|
| 896 |
+
physicsTickCount: playTickInputs.length,
|
| 897 |
+
touchscreen: false,
|
| 898 |
+
puzzleSeed: playSeed,
|
| 899 |
+
};
|
| 900 |
+
|
| 901 |
+
document.getElementById('export-output').value = JSON.stringify(exportData, null, 2);
|
| 902 |
+
|
| 903 |
+
const status = document.getElementById('play-status');
|
| 904 |
+
status.style.display = 'block';
|
| 905 |
+
status.className = 'status ' + (outcome === 'solved' ? 'success' : 'error');
|
| 906 |
+
status.textContent = outcome === 'solved' ? 'Success! Puzzle completed!' : 'Failed. Try again!';
|
| 907 |
+
|
| 908 |
+
document.getElementById('start-game-btn').disabled = false;
|
| 909 |
+
document.getElementById('stop-game-btn').disabled = true;
|
| 910 |
+
}
|
| 911 |
+
|
| 912 |
+
function stopGame() {
|
| 913 |
+
finishGame('abandoned');
|
| 914 |
+
}
|
| 915 |
+
|
| 916 |
+
// ============================================================================
|
| 917 |
+
// EVENT HANDLERS
|
| 918 |
+
// ============================================================================
|
| 919 |
+
|
| 920 |
+
document.addEventListener('DOMContentLoaded', async () => {
|
| 921 |
+
try {
|
| 922 |
+
await loadWasm();
|
| 923 |
+
document.getElementById('loading').classList.add('hidden');
|
| 924 |
+
} catch (err) {
|
| 925 |
+
document.getElementById('loading').innerHTML = `<div style="color:#fca5a5;text-align:center;">
|
| 926 |
+
<p>Failed to load WASM module</p>
|
| 927 |
+
<p style="font-size:0.8rem;margin-top:8px;">${err.message}</p>
|
| 928 |
+
</div>`;
|
| 929 |
+
}
|
| 930 |
+
|
| 931 |
+
// Tab switching
|
| 932 |
+
document.querySelectorAll('.tab').forEach(tab => {
|
| 933 |
+
tab.addEventListener('click', () => {
|
| 934 |
+
document.querySelectorAll('.tab').forEach(t => t.classList.remove('active'));
|
| 935 |
+
document.querySelectorAll('.panel').forEach(p => p.classList.remove('active'));
|
| 936 |
+
tab.classList.add('active');
|
| 937 |
+
document.getElementById(`${tab.dataset.tab}-panel`).classList.add('active');
|
| 938 |
+
});
|
| 939 |
+
});
|
| 940 |
+
|
| 941 |
+
// Replay controls
|
| 942 |
+
document.getElementById('load-btn').addEventListener('click', () => {
|
| 943 |
+
const text = document.getElementById('json-input').value;
|
| 944 |
+
const sessions = parseJsonlOrJson(text);
|
| 945 |
+
loadAndReplay(sessions);
|
| 946 |
+
});
|
| 947 |
+
|
| 948 |
+
document.getElementById('file-input').addEventListener('change', (e) => {
|
| 949 |
+
const file = e.target.files[0];
|
| 950 |
+
if (!file) return;
|
| 951 |
+
const reader = new FileReader();
|
| 952 |
+
reader.onload = (ev) => {
|
| 953 |
+
const sessions = parseJsonlOrJson(ev.target.result);
|
| 954 |
+
loadAndReplay(sessions);
|
| 955 |
+
};
|
| 956 |
+
reader.readAsText(file);
|
| 957 |
+
});
|
| 958 |
+
|
| 959 |
+
document.getElementById('load-random-btn').addEventListener('click', async () => {
|
| 960 |
+
showStatus('load-status', 'Loading from HuggingFace...', 'info');
|
| 961 |
+
try {
|
| 962 |
+
// Note: This would need CORS headers from HF or a proxy
|
| 963 |
+
// For now, show instructions
|
| 964 |
+
showStatus('load-status',
|
| 965 |
+
'Direct HF loading requires CORS. Download the dataset and paste JSON here.',
|
| 966 |
+
'info');
|
| 967 |
+
} catch (err) {
|
| 968 |
+
showStatus('load-status', err.message, 'error');
|
| 969 |
+
}
|
| 970 |
+
});
|
| 971 |
+
|
| 972 |
+
document.getElementById('play-pause-btn').addEventListener('click', () => {
|
| 973 |
+
if (isReplaying) stopReplay();
|
| 974 |
+
else startReplay();
|
| 975 |
+
});
|
| 976 |
+
|
| 977 |
+
document.getElementById('restart-btn').addEventListener('click', restartReplay);
|
| 978 |
+
|
| 979 |
+
document.getElementById('prev-session').addEventListener('click', () => {
|
| 980 |
+
if (currentSessionIndex > 0) loadAndReplay(currentSessions, currentSessionIndex - 1);
|
| 981 |
+
});
|
| 982 |
+
|
| 983 |
+
document.getElementById('next-session').addEventListener('click', () => {
|
| 984 |
+
if (currentSessionIndex < currentSessions.length - 1) loadAndReplay(currentSessions, currentSessionIndex + 1);
|
| 985 |
+
});
|
| 986 |
+
|
| 987 |
+
document.getElementById('progress-bar').addEventListener('click', (e) => {
|
| 988 |
+
const rect = e.target.getBoundingClientRect();
|
| 989 |
+
const pct = (e.clientX - rect.left) / rect.width;
|
| 990 |
+
const session = currentSessions[currentSessionIndex];
|
| 991 |
+
if (!session) return;
|
| 992 |
+
const total = session.physicsTickCount || session.tickInputs?.length || 0;
|
| 993 |
+
// Can't seek in current implementation - would need to re-run physics
|
| 994 |
+
});
|
| 995 |
+
|
| 996 |
+
// Play controls
|
| 997 |
+
document.getElementById('start-game-btn').addEventListener('click', startGame);
|
| 998 |
+
document.getElementById('stop-game-btn').addEventListener('click', stopGame);
|
| 999 |
+
|
| 1000 |
+
document.getElementById('copy-export-btn').addEventListener('click', () => {
|
| 1001 |
+
const text = document.getElementById('export-output').value;
|
| 1002 |
+
navigator.clipboard.writeText(text);
|
| 1003 |
+
});
|
| 1004 |
+
|
| 1005 |
+
document.getElementById('download-export-btn').addEventListener('click', () => {
|
| 1006 |
+
const text = document.getElementById('export-output').value;
|
| 1007 |
+
if (!text) return;
|
| 1008 |
+
const blob = new Blob([text], { type: 'application/json' });
|
| 1009 |
+
const url = URL.createObjectURL(blob);
|
| 1010 |
+
const a = document.createElement('a');
|
| 1011 |
+
a.href = url;
|
| 1012 |
+
a.download = 'session.json';
|
| 1013 |
+
a.click();
|
| 1014 |
+
URL.revokeObjectURL(url);
|
| 1015 |
+
});
|
| 1016 |
+
|
| 1017 |
+
// Play canvas mouse events
|
| 1018 |
+
const playCanvas = document.getElementById('play-canvas');
|
| 1019 |
+
|
| 1020 |
+
function updatePlayInput(e) {
|
| 1021 |
+
if (!isPlaying) return;
|
| 1022 |
+
const rect = playCanvas.getBoundingClientRect();
|
| 1023 |
+
const scaleX = 330 / rect.width;
|
| 1024 |
+
const scaleY = 330 / rect.height;
|
| 1025 |
+
const screenX = (e.clientX - rect.left) * scaleX;
|
| 1026 |
+
const screenY = (e.clientY - rect.top) * scaleY;
|
| 1027 |
+
// Convert to grid coords (330px canvas maps to 200 grid units)
|
| 1028 |
+
playLastInput.x = (screenX / 330) * 200;
|
| 1029 |
+
playLastInput.y = (screenY / 330) * 200;
|
| 1030 |
+
}
|
| 1031 |
+
|
| 1032 |
+
playCanvas.addEventListener('mousedown', (e) => {
|
| 1033 |
+
playLastInput.isDown = true;
|
| 1034 |
+
updatePlayInput(e);
|
| 1035 |
+
});
|
| 1036 |
+
|
| 1037 |
+
playCanvas.addEventListener('mousemove', updatePlayInput);
|
| 1038 |
+
|
| 1039 |
+
playCanvas.addEventListener('mouseup', () => {
|
| 1040 |
+
playLastInput.isDown = false;
|
| 1041 |
+
});
|
| 1042 |
+
|
| 1043 |
+
playCanvas.addEventListener('mouseleave', () => {
|
| 1044 |
+
playLastInput.isDown = false;
|
| 1045 |
+
});
|
| 1046 |
+
|
| 1047 |
+
// Touch events
|
| 1048 |
+
playCanvas.addEventListener('touchstart', (e) => {
|
| 1049 |
+
e.preventDefault();
|
| 1050 |
+
playLastInput.isDown = true;
|
| 1051 |
+
const touch = e.touches[0];
|
| 1052 |
+
updatePlayInput({ clientX: touch.clientX, clientY: touch.clientY });
|
| 1053 |
+
});
|
| 1054 |
+
|
| 1055 |
+
playCanvas.addEventListener('touchmove', (e) => {
|
| 1056 |
+
e.preventDefault();
|
| 1057 |
+
const touch = e.touches[0];
|
| 1058 |
+
updatePlayInput({ clientX: touch.clientX, clientY: touch.clientY });
|
| 1059 |
+
});
|
| 1060 |
+
|
| 1061 |
+
playCanvas.addEventListener('touchend', () => {
|
| 1062 |
+
playLastInput.isDown = false;
|
| 1063 |
+
});
|
| 1064 |
+
});
|
| 1065 |
+
|
| 1066 |
+
function showStatus(id, message, type) {
|
| 1067 |
+
const el = document.getElementById(id);
|
| 1068 |
+
el.textContent = message;
|
| 1069 |
+
el.className = 'status ' + type;
|
| 1070 |
+
el.style.display = 'block';
|
| 1071 |
+
}
|
| 1072 |
+
</script>
|
| 1073 |
+
</body>
|
| 1074 |
</html>
|