// This code implements the `-sMODULARIZE` settings by taking the generated // JS program code (INNER_JS_CODE) and wrapping it in a factory function. // Single threaded MINIMAL_RUNTIME programs do not need access to // document.currentScript, so a simple export declaration is enough. var createGameModule = (() => { // When MODULARIZE this JS may be executed later, // after document.currentScript is gone, so we save it. // In EXPORT_ES6 mode we can just use 'import.meta.url'. var _scriptName = globalThis.document?.currentScript?.src; return async function(moduleArg = {}) { var moduleRtn; // include: shell.js // include: minimum_runtime_check.js (function() { // "30.0.0" -> 300000 function humanReadableVersionToPacked(str) { str = str.split('-')[0]; // Remove any trailing part from e.g. "12.53.3-alpha" var vers = str.split('.').slice(0, 3); while(vers.length < 3) vers.push('00'); vers = vers.map((n, i, arr) => n.padStart(2, '0')); return vers.join(''); } // 300000 -> "30.0.0" var packedVersionToHumanReadable = n => [n / 10000 | 0, (n / 100 | 0) % 100, n % 100].join('.'); var TARGET_NOT_SUPPORTED = 2147483647; // Note: We use a typeof check here instead of optional chaining using // globalThis because older browsers might not have globalThis defined. var currentNodeVersion = typeof process !== 'undefined' && process.versions?.node ? humanReadableVersionToPacked(process.versions.node) : TARGET_NOT_SUPPORTED; if (currentNodeVersion < 160000) { throw new Error(`This emscripten-generated code requires node v${ packedVersionToHumanReadable(160000) } (detected v${packedVersionToHumanReadable(currentNodeVersion)})`); } var userAgent = typeof navigator !== 'undefined' && navigator.userAgent; if (!userAgent) { return; } var currentSafariVersion = userAgent.includes("Safari/") && userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/) ? humanReadableVersionToPacked(userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/)[1]) : TARGET_NOT_SUPPORTED; if (currentSafariVersion < 150000) { throw new Error(`This emscripten-generated code requires Safari v${ packedVersionToHumanReadable(150000) } (detected v${currentSafariVersion})`); } var currentFirefoxVersion = userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/) ? parseFloat(userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/)[1]) : TARGET_NOT_SUPPORTED; if (currentFirefoxVersion < 79) { throw new Error(`This emscripten-generated code requires Firefox v79 (detected v${currentFirefoxVersion})`); } var currentChromeVersion = userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/) ? parseFloat(userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/)[1]) : TARGET_NOT_SUPPORTED; if (currentChromeVersion < 85) { throw new Error(`This emscripten-generated code requires Chrome v85 (detected v${currentChromeVersion})`); } })(); // end include: minimum_runtime_check.js // The Module object: Our interface to the outside world. We import // and export values on it. There are various ways Module can be used: // 1. Not defined. We create it here // 2. A function parameter, function(moduleArg) => Promise // 3. pre-run appended it, var Module = {}; ..generated code.. // 4. External script tag defines var Module. // We need to check if Module already exists (e.g. case 3 above). // Substitution will be replaced with actual code on later stage of the build, // this way Closure Compiler will not mangle it (e.g. case 4. above). // Note that if you want to run closure, and also to use Module // after the generated code, you will need to define var Module = {}; // before the code. Then that object will be used in the code, and you // can continue to use Module afterwards as well. var Module = moduleArg; // Determine the runtime environment we are in. You can customize this by // setting the ENVIRONMENT setting at compile time (see settings.js). // Attempt to auto-detect the environment var ENVIRONMENT_IS_WEB = !!globalThis.window; var ENVIRONMENT_IS_WORKER = !!globalThis.WorkerGlobalScope; // N.b. Electron.js environment is simultaneously a NODE-environment, but // also a web environment. var ENVIRONMENT_IS_NODE = globalThis.process?.versions?.node && globalThis.process?.type != 'renderer'; var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; // --pre-jses are emitted after the Module integration code, so that they can // refer to Module (if they choose; they can also define Module) var arguments_ = []; var thisProgram = './this.program'; var quit_ = (status, toThrow) => { throw toThrow; }; if (typeof __filename != 'undefined') { // Node _scriptName = __filename; } else if (ENVIRONMENT_IS_WORKER) { _scriptName = self.location.href; } // `/` should be present at the end if `scriptDirectory` is not empty var scriptDirectory = ''; function locateFile(path) { if (Module['locateFile']) { return Module['locateFile'](path, scriptDirectory); } return scriptDirectory + path; } // Hooks that are implemented differently in different runtime environments. var readAsync, readBinary; if (ENVIRONMENT_IS_NODE) { const isNode = globalThis.process?.versions?.node && globalThis.process?.type != 'renderer'; if (!isNode) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); // These modules will usually be used on Node.js. Load them eagerly to avoid // the complexity of lazy-loading. var fs = require('fs'); scriptDirectory = __dirname + '/'; // include: node_shell_read.js readBinary = (filename) => { // We need to re-wrap `file://` strings to URLs. filename = isFileURI(filename) ? new URL(filename) : filename; var ret = fs.readFileSync(filename); assert(Buffer.isBuffer(ret)); return ret; }; readAsync = async (filename, binary = true) => { // See the comment in the `readBinary` function. filename = isFileURI(filename) ? new URL(filename) : filename; var ret = fs.readFileSync(filename, binary ? undefined : 'utf8'); assert(binary ? Buffer.isBuffer(ret) : typeof ret == 'string'); return ret; }; // end include: node_shell_read.js if (process.argv.length > 1) { thisProgram = process.argv[1].replace(/\\/g, '/'); } arguments_ = process.argv.slice(2); quit_ = (status, toThrow) => { process.exitCode = status; throw toThrow; }; } else if (ENVIRONMENT_IS_SHELL) { } else // Note that this includes Node.js workers when relevant (pthreads is enabled). // Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and // ENVIRONMENT_IS_NODE. if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { try { scriptDirectory = new URL('.', _scriptName).href; // includes trailing slash } catch { // Must be a `blob:` or `data:` URL (e.g. `blob:http://site.com/etc/etc`), we cannot // infer anything from them. } if (!(globalThis.window || globalThis.WorkerGlobalScope)) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); { // include: web_or_worker_shell_read.js if (ENVIRONMENT_IS_WORKER) { readBinary = (url) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.responseType = 'arraybuffer'; xhr.send(null); return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response)); }; } readAsync = async (url) => { // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url. // See https://github.com/github/fetch/pull/92#issuecomment-140665932 // Cordova or Electron apps are typically loaded from a file:// url. // So use XHR on webview if URL is a file URL. if (isFileURI(url)) { return new Promise((resolve, reject) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, true); xhr.responseType = 'arraybuffer'; xhr.onload = () => { if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 resolve(xhr.response); return; } reject(xhr.status); }; xhr.onerror = reject; xhr.send(null); }); } var response = await fetch(url, { credentials: 'same-origin' }); if (response.ok) { return response.arrayBuffer(); } throw new Error(response.status + ' : ' + response.url); }; // end include: web_or_worker_shell_read.js } } else { throw new Error('environment detection error'); } var out = console.log.bind(console); var err = console.error.bind(console); var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js'; var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js'; var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js'; var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js'; var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js'; var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js'; var OPFS = 'OPFS is no longer included by default; build with -lopfs.js'; var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js'; // perform assertions in shell.js after we set up out() and err(), as otherwise // if an assertion fails it cannot print the message assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.'); // end include: shell.js // include: preamble.js // === Preamble library stuff === // Documentation for the public APIs defined in this file must be updated in: // site/source/docs/api_reference/preamble.js.rst // A prebuilt local version of the documentation is available at: // site/build/text/docs/api_reference/preamble.js.txt // You can also build docs locally as HTML or other formats in site/ // An online HTML version (which may be of a different version of Emscripten) // is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html var wasmBinary; if (!globalThis.WebAssembly) { err('no native wasm support detected'); } // Wasm globals //======================================== // Runtime essentials //======================================== // whether we are quitting the application. no code should run after this. // set in exit() and abort() var ABORT = false; // set by exit() and abort(). Passed to 'onExit' handler. // NOTE: This is also used as the process return code code in shell environments // but only when noExitRuntime is false. var EXITSTATUS; // In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we // don't define it at all in release modes. This matches the behaviour of // MINIMAL_RUNTIME. // TODO(sbc): Make this the default even without STRICT enabled. /** @type {function(*, string=)} */ function assert(condition, text) { if (!condition) { abort('Assertion failed' + (text ? ': ' + text : '')); } } // We used to include malloc/free by default in the past. Show a helpful error in // builds with assertions. /** * Indicates whether filename is delivered via file protocol (as opposed to http/https) * @noinline */ var isFileURI = (filename) => filename.startsWith('file://'); // include: runtime_common.js // include: runtime_stack_check.js // Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode. function writeStackCookie() { var max = _emscripten_stack_get_end(); assert((max & 3) == 0); // If the stack ends at address zero we write our cookies 4 bytes into the // stack. This prevents interference with SAFE_HEAP and ASAN which also // monitor writes to address zero. if (max == 0) { max += 4; } // The stack grow downwards towards _emscripten_stack_get_end. // We write cookies to the final two words in the stack and detect if they are // ever overwritten. HEAPU32[((max)>>2)] = 0x02135467; HEAPU32[(((max)+(4))>>2)] = 0x89BACDFE; // Also test the global address 0 for integrity. HEAPU32[((0)>>2)] = 1668509029; } function checkStackCookie() { if (ABORT) return; var max = _emscripten_stack_get_end(); // See writeStackCookie(). if (max == 0) { max += 4; } var cookie1 = HEAPU32[((max)>>2)]; var cookie2 = HEAPU32[(((max)+(4))>>2)]; if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) { abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`); } // Also test the global address 0 for integrity. if (HEAPU32[((0)>>2)] != 0x63736d65 /* 'emsc' */) { abort('Runtime error: The application has corrupted its heap memory area (address zero)!'); } } // end include: runtime_stack_check.js // include: runtime_exceptions.js // end include: runtime_exceptions.js // include: runtime_debug.js var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times // Used by XXXXX_DEBUG settings to output debug messages. function dbg(...args) { if (!runtimeDebug && typeof runtimeDebug != 'undefined') return; // TODO(sbc): Make this configurable somehow. Its not always convenient for // logging to show up as warnings. console.warn(...args); } // Endianness check (() => { var h16 = new Int16Array(1); var h8 = new Int8Array(h16.buffer); h16[0] = 0x6373; if (h8[0] !== 0x73 || h8[1] !== 0x63) abort('Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)'); })(); function consumedModuleProp(prop) { if (!Object.getOwnPropertyDescriptor(Module, prop)) { Object.defineProperty(Module, prop, { configurable: true, set() { abort(`Attempt to set \`Module.${prop}\` after it has already been processed. This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`); } }); } } function makeInvalidEarlyAccess(name) { return () => assert(false, `call to '${name}' via reference taken before Wasm module initialization`); } function ignoredModuleProp(prop) { if (Object.getOwnPropertyDescriptor(Module, prop)) { abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`); } } // forcing the filesystem exports a few things by default function isExportedByForceFilesystem(name) { return name === 'FS_createPath' || name === 'FS_createDataFile' || name === 'FS_createPreloadedFile' || name === 'FS_preloadFile' || name === 'FS_unlink' || name === 'addRunDependency' || // The old FS has some functionality that WasmFS lacks. name === 'FS_createLazyFile' || name === 'FS_createDevice' || name === 'removeRunDependency'; } function missingLibrarySymbol(sym) { // Any symbol that is not included from the JS library is also (by definition) // not exported on the Module object. unexportedRuntimeSymbol(sym); } function unexportedRuntimeSymbol(sym) { if (!Object.getOwnPropertyDescriptor(Module, sym)) { Object.defineProperty(Module, sym, { configurable: true, get() { var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`; if (isExportedByForceFilesystem(sym)) { msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you'; } abort(msg); }, }); } } // end include: runtime_debug.js var readyPromiseResolve, readyPromiseReject; // Memory management var /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /** @type {!Float64Array} */ HEAPF64; // BigInt64Array type is not correctly defined in closure var /** not-@type {!BigInt64Array} */ HEAP64, /* BigUint64Array type is not correctly defined in closure /** not-@type {!BigUint64Array} */ HEAPU64; var runtimeInitialized = false; function updateMemoryViews() { var b = wasmMemory.buffer; HEAP8 = new Int8Array(b); HEAP16 = new Int16Array(b); Module['HEAPU8'] = HEAPU8 = new Uint8Array(b); HEAPU16 = new Uint16Array(b); HEAP32 = new Int32Array(b); Module['HEAPU32'] = HEAPU32 = new Uint32Array(b); Module['HEAPF32'] = HEAPF32 = new Float32Array(b); HEAPF64 = new Float64Array(b); HEAP64 = new BigInt64Array(b); HEAPU64 = new BigUint64Array(b); } // include: memoryprofiler.js // end include: memoryprofiler.js // end include: runtime_common.js assert(globalThis.Int32Array && globalThis.Float64Array && Int32Array.prototype.subarray && Int32Array.prototype.set, 'JS engine does not provide full typed array support'); function preRun() { if (Module['preRun']) { if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; while (Module['preRun'].length) { addOnPreRun(Module['preRun'].shift()); } } consumedModuleProp('preRun'); // Begin ATPRERUNS hooks callRuntimeCallbacks(onPreRuns); // End ATPRERUNS hooks } function initRuntime() { assert(!runtimeInitialized); runtimeInitialized = true; checkStackCookie(); // No ATINITS hooks wasmExports['__wasm_call_ctors'](); // No ATPOSTCTORS hooks } function postRun() { checkStackCookie(); // PThreads reuse the runtime from the main thread. if (Module['postRun']) { if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; while (Module['postRun'].length) { addOnPostRun(Module['postRun'].shift()); } } consumedModuleProp('postRun'); // Begin ATPOSTRUNS hooks callRuntimeCallbacks(onPostRuns); // End ATPOSTRUNS hooks } /** @param {string|number=} what */ function abort(what) { Module['onAbort']?.(what); what = 'Aborted(' + what + ')'; // TODO(sbc): Should we remove printing and leave it up to whoever // catches the exception? err(what); ABORT = true; // Use a wasm runtime error, because a JS error might be seen as a foreign // exception, which means we'd run destructors on it. We need the error to // simply make the program stop. // FIXME This approach does not work in Wasm EH because it currently does not assume // all RuntimeErrors are from traps; it decides whether a RuntimeError is from // a trap or not based on a hidden field within the object. So at the moment // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that // allows this in the wasm spec. // Suppress closure compiler warning here. Closure compiler's builtin extern // definition for WebAssembly.RuntimeError claims it takes no arguments even // though it can. // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed. /** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what); readyPromiseReject?.(e); // Throw the error whether or not MODULARIZE is set because abort is used // in code paths apart from instantiation where an exception is expected // to be thrown when abort is called. throw e; } // show errors on likely calls to FS when it was not included var FS = { error() { abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -sFORCE_FILESYSTEM'); }, init() { FS.error() }, createDataFile() { FS.error() }, createPreloadedFile() { FS.error() }, createLazyFile() { FS.error() }, open() { FS.error() }, mkdev() { FS.error() }, registerDevice() { FS.error() }, analyzePath() { FS.error() }, ErrnoError() { FS.error() }, }; function createExportWrapper(name, nargs) { return (...args) => { assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`); var f = wasmExports[name]; assert(f, `exported native function \`${name}\` not found`); // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled. assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`); return f(...args); }; } var wasmBinaryFile; function findWasmBinary() { return locateFile('game.wasm'); } function getBinarySync(file) { if (file == wasmBinaryFile && wasmBinary) { return new Uint8Array(wasmBinary); } if (readBinary) { return readBinary(file); } // Throwing a plain string here, even though it not normally adviables since // this gets turning into an `abort` in instantiateArrayBuffer. throw 'both async and sync fetching of the wasm failed'; } async function getWasmBinary(binaryFile) { // If we don't have the binary yet, load it asynchronously using readAsync. if (!wasmBinary) { // Fetch the binary using readAsync try { var response = await readAsync(binaryFile); return new Uint8Array(response); } catch { // Fall back to getBinarySync below; } } // Otherwise, getBinarySync should be able to get it synchronously return getBinarySync(binaryFile); } async function instantiateArrayBuffer(binaryFile, imports) { try { var binary = await getWasmBinary(binaryFile); var instance = await WebAssembly.instantiate(binary, imports); return instance; } catch (reason) { err(`failed to asynchronously prepare wasm: ${reason}`); // Warn on some common problems. if (isFileURI(binaryFile)) { err(`warning: Loading from a file URI (${binaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`); } abort(reason); } } async function instantiateAsync(binary, binaryFile, imports) { if (!binary // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously. && !isFileURI(binaryFile) // Avoid instantiateStreaming() on Node.js environment for now, as while // Node.js v18.1.0 implements it, it does not have a full fetch() // implementation yet. // // Reference: // https://github.com/emscripten-core/emscripten/pull/16917 && !ENVIRONMENT_IS_NODE ) { try { var response = fetch(binaryFile, { credentials: 'same-origin' }); var instantiationResult = await WebAssembly.instantiateStreaming(response, imports); return instantiationResult; } catch (reason) { // We expect the most common failure cause to be a bad MIME type for the binary, // in which case falling back to ArrayBuffer instantiation should work. err(`wasm streaming compile failed: ${reason}`); err('falling back to ArrayBuffer instantiation'); // fall back of instantiateArrayBuffer below }; } return instantiateArrayBuffer(binaryFile, imports); } function getWasmImports() { // prepare imports var imports = { 'env': wasmImports, 'wasi_snapshot_preview1': wasmImports, }; return imports; } // Create the wasm instance. // Receives the wasm imports, returns the exports. async function createWasm() { // Load the wasm module and create an instance of using native support in the JS engine. // handle a generated wasm instance, receiving its exports and // performing other necessary setup /** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) { wasmExports = instance.exports; assignWasmExports(wasmExports); updateMemoryViews(); return wasmExports; } // Prefer streaming instantiation if available. // Async compilation can be confusing when an error on the page overwrites Module // (for example, if the order of elements is wrong, and the one defining Module is // later), so we save Module and check it later. var trueModule = Module; function receiveInstantiationResult(result) { // 'result' is a ResultObject object which has both the module and instance. // receiveInstance() will swap in the exports (to Module.asm) so they can be called assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?'); trueModule = null; // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. // When the regression is fixed, can restore the above PTHREADS-enabled path. return receiveInstance(result['instance']); } var info = getWasmImports(); // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback // to manually instantiate the Wasm module themselves. This allows pages to // run the instantiation parallel to any other async startup actions they are // performing. // Also pthreads and wasm workers initialize the wasm instance through this // path. if (Module['instantiateWasm']) { return new Promise((resolve, reject) => { try { Module['instantiateWasm'](info, (inst, mod) => { resolve(receiveInstance(inst, mod)); }); } catch(e) { err(`Module.instantiateWasm callback failed with error: ${e}`); reject(e); } }); } wasmBinaryFile ??= findWasmBinary(); var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info); var exports = receiveInstantiationResult(result); return exports; } // end include: preamble.js // Begin JS library code class ExitStatus { name = 'ExitStatus'; constructor(status) { this.message = `Program terminated with exit(${status})`; this.status = status; } } var callRuntimeCallbacks = (callbacks) => { while (callbacks.length > 0) { // Pass the module as the first argument. callbacks.shift()(Module); } }; var onPostRuns = []; var addOnPostRun = (cb) => onPostRuns.push(cb); var onPreRuns = []; var addOnPreRun = (cb) => onPreRuns.push(cb); /** * @param {number} ptr * @param {string} type */ function getValue(ptr, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': return HEAP8[ptr]; case 'i8': return HEAP8[ptr]; case 'i16': return HEAP16[((ptr)>>1)]; case 'i32': return HEAP32[((ptr)>>2)]; case 'i64': return HEAP64[((ptr)>>3)]; case 'float': return HEAPF32[((ptr)>>2)]; case 'double': return HEAPF64[((ptr)>>3)]; case '*': return HEAPU32[((ptr)>>2)]; default: abort(`invalid type for getValue: ${type}`); } } var noExitRuntime = true; var ptrToString = (ptr) => { assert(typeof ptr === 'number', `ptrToString expects a number, got ${typeof ptr}`); // Convert to 32-bit unsigned value ptr >>>= 0; return '0x' + ptr.toString(16).padStart(8, '0'); }; /** * @param {number} ptr * @param {number} value * @param {string} type */ function setValue(ptr, value, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': HEAP8[ptr] = value; break; case 'i8': HEAP8[ptr] = value; break; case 'i16': HEAP16[((ptr)>>1)] = value; break; case 'i32': HEAP32[((ptr)>>2)] = value; break; case 'i64': HEAP64[((ptr)>>3)] = BigInt(value); break; case 'float': HEAPF32[((ptr)>>2)] = value; break; case 'double': HEAPF64[((ptr)>>3)] = value; break; case '*': HEAPU32[((ptr)>>2)] = value; break; default: abort(`invalid type for setValue: ${type}`); } } var stackRestore = (val) => __emscripten_stack_restore(val); var stackSave = () => _emscripten_stack_get_current(); var warnOnce = (text) => { warnOnce.shown ||= {}; if (!warnOnce.shown[text]) { warnOnce.shown[text] = 1; if (ENVIRONMENT_IS_NODE) text = 'warning: ' + text; err(text); } }; var __abort_js = () => abort('native code called abort()'); var __emscripten_throw_longjmp = () => { throw Infinity; }; var _emscripten_get_now = () => performance.now(); var _emscripten_date_now = () => Date.now(); var nowIsMonotonic = 1; var checkWasiClock = (clock_id) => clock_id >= 0 && clock_id <= 3; var INT53_MAX = 9007199254740992; var INT53_MIN = -9007199254740992; var bigintToI53Checked = (num) => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num); function _clock_time_get(clk_id, ignored_precision, ptime) { ignored_precision = bigintToI53Checked(ignored_precision); if (!checkWasiClock(clk_id)) { return 28; } var now; // all wasi clocks but realtime are monotonic if (clk_id === 0) { now = _emscripten_date_now(); } else if (nowIsMonotonic) { now = _emscripten_get_now(); } else { return 52; } // "now" is in ms, and wasi times are in ns. var nsec = Math.round(now * 1000 * 1000); HEAP64[((ptime)>>3)] = BigInt(nsec); return 0; ; } var getHeapMax = () => // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate // full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side // for any code that deals with heap sizes, which would require special // casing all heap size related code to treat 0 specially. 67108864; var alignMemory = (size, alignment) => { assert(alignment, "alignment argument is required"); return Math.ceil(size / alignment) * alignment; }; var growMemory = (size) => { var oldHeapSize = wasmMemory.buffer.byteLength; var pages = ((size - oldHeapSize + 65535) / 65536) | 0; try { // round size grow request up to wasm page size (fixed 64KB per spec) wasmMemory.grow(pages); // .grow() takes a delta compared to the previous size updateMemoryViews(); return 1 /*success*/; } catch(e) { err(`growMemory: Attempted to grow heap from ${oldHeapSize} bytes to ${size} bytes, but got error: ${e}`); } // implicit 0 return to save code size (caller will cast "undefined" into 0 // anyhow) }; var _emscripten_resize_heap = (requestedSize) => { var oldSize = HEAPU8.length; // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned. requestedSize >>>= 0; // With multithreaded builds, races can happen (another thread might increase the size // in between), so return a failure, and let the caller retry. assert(requestedSize > oldSize); // Memory resize rules: // 1. Always increase heap size to at least the requested size, rounded up // to next page multiple. // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap // geometrically: increase the heap size according to // MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most // overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB). // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap // linearly: increase the heap size by at least // MEMORY_GROWTH_LINEAR_STEP bytes. // 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by // MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest // 4. If we were unable to allocate as much memory, it may be due to // over-eager decision to excessively reserve due to (3) above. // Hence if an allocation fails, cut down on the amount of excess // growth, in an attempt to succeed to perform a smaller allocation. // A limit is set for how much we can grow. We should not exceed that // (the wasm binary specifies it, so if we tried, we'd fail anyhow). var maxHeapSize = getHeapMax(); if (requestedSize > maxHeapSize) { err(`Cannot enlarge memory, requested ${requestedSize} bytes, but the limit is ${maxHeapSize} bytes!`); return false; } // Loop through potential heap size increases. If we attempt a too eager // reservation that fails, cut down on the attempted size and reserve a // smaller bump instead. (max 3 times, chosen somewhat arbitrarily) for (var cutDown = 1; cutDown <= 4; cutDown *= 2) { var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth // but limit overreserving (default to capping at +96MB overgrowth at most) overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 ); var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536)); var replacement = growMemory(newSize); if (replacement) { return true; } } err(`Failed to grow the heap from ${oldSize} bytes to ${newSize} bytes, not enough memory!`); return false; }; var UTF8Decoder = globalThis.TextDecoder && new TextDecoder(); var findStringEnd = (heapOrArray, idx, maxBytesToRead, ignoreNul) => { var maxIdx = idx + maxBytesToRead; if (ignoreNul) return maxIdx; // TextDecoder needs to know the byte length in advance, it doesn't stop on // null terminator by itself. // As a tiny code save trick, compare idx against maxIdx using a negation, // so that maxBytesToRead=undefined/NaN means Infinity. while (heapOrArray[idx] && !(idx >= maxIdx)) ++idx; return idx; }; /** * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given * array that contains uint8 values, returns a copy of that string as a * Javascript String object. * heapOrArray is either a regular array, or a JavaScript typed array view. * @param {number=} idx * @param {number=} maxBytesToRead * @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character. * @return {string} */ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead, ignoreNul) => { var endPtr = findStringEnd(heapOrArray, idx, maxBytesToRead, ignoreNul); // When using conditional TextDecoder, skip it for short strings as the overhead of the native call is not worth it. if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) { return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr)); } var str = ''; while (idx < endPtr) { // For UTF8 byte structure, see: // http://en.wikipedia.org/wiki/UTF-8#Description // https://www.ietf.org/rfc/rfc2279.txt // https://tools.ietf.org/html/rfc3629 var u0 = heapOrArray[idx++]; if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } var u1 = heapOrArray[idx++] & 63; if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } var u2 = heapOrArray[idx++] & 63; if ((u0 & 0xF0) == 0xE0) { u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; } else { if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!'); u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63); } if (u0 < 0x10000) { str += String.fromCharCode(u0); } else { var ch = u0 - 0x10000; str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); } } return str; }; /** * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the * emscripten HEAP, returns a copy of that string as a Javascript String object. * * @param {number} ptr * @param {number=} maxBytesToRead - An optional length that specifies the * maximum number of bytes to read. You can omit this parameter to scan the * string until the first 0 byte. If maxBytesToRead is passed, and the string * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the * string will cut short at that byte index. * @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character. * @return {string} */ var UTF8ToString = (ptr, maxBytesToRead, ignoreNul) => { assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`); return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead, ignoreNul) : ''; }; var SYSCALLS = { varargs:undefined, getStr(ptr) { var ret = UTF8ToString(ptr); return ret; }, }; var _fd_close = (fd) => { abort('fd_close called without SYSCALLS_REQUIRE_FILESYSTEM'); }; function _fd_seek(fd, offset, whence, newOffset) { offset = bigintToI53Checked(offset); return 70; ; } var printCharBuffers = [null,[],[]]; var printChar = (stream, curr) => { var buffer = printCharBuffers[stream]; assert(buffer); if (curr === 0 || curr === 10) { (stream === 1 ? out : err)(UTF8ArrayToString(buffer)); buffer.length = 0; } else { buffer.push(curr); } }; var flush_NO_FILESYSTEM = () => { // flush anything remaining in the buffers during shutdown _fflush(0); if (printCharBuffers[1].length) printChar(1, 10); if (printCharBuffers[2].length) printChar(2, 10); }; var _fd_write = (fd, iov, iovcnt, pnum) => { // hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0 var num = 0; for (var i = 0; i < iovcnt; i++) { var ptr = HEAPU32[((iov)>>2)]; var len = HEAPU32[(((iov)+(4))>>2)]; iov += 8; for (var j = 0; j < len; j++) { printChar(fd, HEAPU8[ptr+j]); } num += len; } HEAPU32[((pnum)>>2)] = num; return 0; }; var wasmTableMirror = []; var getWasmTableEntry = (funcPtr) => { var func = wasmTableMirror[funcPtr]; if (!func) { /** @suppress {checkTypes} */ wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr); } /** @suppress {checkTypes} */ assert(wasmTable.get(funcPtr) == func, 'JavaScript-side Wasm function table mirror is out of date!'); return func; }; var getCFunc = (ident) => { var func = Module['_' + ident]; // closure exported function assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported'); return func; }; var writeArrayToMemory = (array, buffer) => { assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)') HEAP8.set(array, buffer); }; var lengthBytesUTF8 = (str) => { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 var c = str.charCodeAt(i); // possibly a lead surrogate if (c <= 0x7F) { len++; } else if (c <= 0x7FF) { len += 2; } else if (c >= 0xD800 && c <= 0xDFFF) { len += 4; ++i; } else { len += 3; } } return len; }; var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => { assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`); // Parameter maxBytesToWrite is not optional. Negative values, 0, null, // undefined and false each don't write out any bytes. if (!(maxBytesToWrite > 0)) return 0; var startIdx = outIdx; var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. for (var i = 0; i < str.length; ++i) { // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description // and https://www.ietf.org/rfc/rfc2279.txt // and https://tools.ietf.org/html/rfc3629 var u = str.codePointAt(i); if (u <= 0x7F) { if (outIdx >= endIdx) break; heap[outIdx++] = u; } else if (u <= 0x7FF) { if (outIdx + 1 >= endIdx) break; heap[outIdx++] = 0xC0 | (u >> 6); heap[outIdx++] = 0x80 | (u & 63); } else if (u <= 0xFFFF) { if (outIdx + 2 >= endIdx) break; heap[outIdx++] = 0xE0 | (u >> 12); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); } else { if (outIdx + 3 >= endIdx) break; if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).'); heap[outIdx++] = 0xF0 | (u >> 18); heap[outIdx++] = 0x80 | ((u >> 12) & 63); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); // Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16. // We need to manually skip over the second code unit for correct iteration. i++; } } // Null-terminate the pointer to the buffer. heap[outIdx] = 0; return outIdx - startIdx; }; var stringToUTF8 = (str, outPtr, maxBytesToWrite) => { assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite); }; var stackAlloc = (sz) => __emscripten_stack_alloc(sz); var stringToUTF8OnStack = (str) => { var size = lengthBytesUTF8(str) + 1; var ret = stackAlloc(size); stringToUTF8(str, ret, size); return ret; }; /** * @param {string|null=} returnType * @param {Array=} argTypes * @param {Array=} args * @param {Object=} opts */ var ccall = (ident, returnType, argTypes, args, opts) => { // For fast lookup of conversion functions var toC = { 'string': (str) => { var ret = 0; if (str !== null && str !== undefined && str !== 0) { // null string ret = stringToUTF8OnStack(str); } return ret; }, 'array': (arr) => { var ret = stackAlloc(arr.length); writeArrayToMemory(arr, ret); return ret; } }; function convertReturnValue(ret) { if (returnType === 'string') { return UTF8ToString(ret); } if (returnType === 'boolean') return Boolean(ret); return ret; } var func = getCFunc(ident); var cArgs = []; var stack = 0; assert(returnType !== 'array', 'Return type should not be "array".'); if (args) { for (var i = 0; i < args.length; i++) { var converter = toC[argTypes[i]]; if (converter) { if (stack === 0) stack = stackSave(); cArgs[i] = converter(args[i]); } else { cArgs[i] = args[i]; } } } var ret = func(...cArgs); function onDone(ret) { if (stack !== 0) stackRestore(stack); return convertReturnValue(ret); } ret = onDone(ret); return ret; }; /** * @param {string=} returnType * @param {Array=} argTypes * @param {Object=} opts */ var cwrap = (ident, returnType, argTypes, opts) => { return (...args) => ccall(ident, returnType, argTypes, args, opts); }; // End JS library code // include: postlibrary.js // This file is included after the automatically-generated JS library code // but before the wasm module is created. { // Begin ATMODULES hooks if (Module['noExitRuntime']) noExitRuntime = Module['noExitRuntime']; if (Module['print']) out = Module['print']; if (Module['printErr']) err = Module['printErr']; if (Module['wasmBinary']) wasmBinary = Module['wasmBinary']; Module['FS_createDataFile'] = FS.createDataFile; Module['FS_createPreloadedFile'] = FS.createPreloadedFile; // End ATMODULES hooks checkIncomingModuleAPI(); if (Module['arguments']) arguments_ = Module['arguments']; if (Module['thisProgram']) thisProgram = Module['thisProgram']; // Assertions on removed incoming Module JS APIs. assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['read'] == 'undefined', 'Module.read option was removed'); assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)'); assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)'); assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)'); assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY'); assert(typeof Module['ENVIRONMENT'] == 'undefined', 'Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)'); assert(typeof Module['STACK_SIZE'] == 'undefined', 'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time') // If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY assert(typeof Module['wasmMemory'] == 'undefined', 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally'); assert(typeof Module['INITIAL_MEMORY'] == 'undefined', 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically'); if (Module['preInit']) { if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; while (Module['preInit'].length > 0) { Module['preInit'].shift()(); } } consumedModuleProp('preInit'); } // Begin runtime exports Module['ccall'] = ccall; Module['cwrap'] = cwrap; Module['setValue'] = setValue; Module['getValue'] = getValue; Module['UTF8ToString'] = UTF8ToString; var missingLibrarySymbols = [ 'writeI53ToI64', 'writeI53ToI64Clamped', 'writeI53ToI64Signaling', 'writeI53ToU64Clamped', 'writeI53ToU64Signaling', 'readI53FromI64', 'readI53FromU64', 'convertI32PairToI53', 'convertI32PairToI53Checked', 'convertU32PairToI53', 'getTempRet0', 'setTempRet0', 'createNamedFunction', 'zeroMemory', 'exitJS', 'withStackSave', 'strError', 'inetPton4', 'inetNtop4', 'inetPton6', 'inetNtop6', 'readSockaddr', 'writeSockaddr', 'readEmAsmArgs', 'jstoi_q', 'getExecutableName', 'autoResumeAudioContext', 'getDynCaller', 'dynCall', 'handleException', 'keepRuntimeAlive', 'runtimeKeepalivePush', 'runtimeKeepalivePop', 'callUserCallback', 'maybeExit', 'asyncLoad', 'asmjsMangle', 'mmapAlloc', 'HandleAllocator', 'getUniqueRunDependency', 'addRunDependency', 'removeRunDependency', 'addOnInit', 'addOnPostCtor', 'addOnPreMain', 'addOnExit', 'STACK_SIZE', 'STACK_ALIGN', 'POINTER_SIZE', 'ASSERTIONS', 'convertJsFunctionToWasm', 'getEmptyTableSlot', 'updateTableMap', 'getFunctionAddress', 'addFunction', 'removeFunction', 'intArrayFromString', 'intArrayToString', 'AsciiToString', 'stringToAscii', 'UTF16ToString', 'stringToUTF16', 'lengthBytesUTF16', 'UTF32ToString', 'stringToUTF32', 'lengthBytesUTF32', 'stringToNewUTF8', 'registerKeyEventCallback', 'maybeCStringToJsString', 'findEventTarget', 'getBoundingClientRect', 'fillMouseEventData', 'registerMouseEventCallback', 'registerWheelEventCallback', 'registerUiEventCallback', 'registerFocusEventCallback', 'fillDeviceOrientationEventData', 'registerDeviceOrientationEventCallback', 'fillDeviceMotionEventData', 'registerDeviceMotionEventCallback', 'screenOrientation', 'fillOrientationChangeEventData', 'registerOrientationChangeEventCallback', 'fillFullscreenChangeEventData', 'registerFullscreenChangeEventCallback', 'JSEvents_requestFullscreen', 'JSEvents_resizeCanvasForFullscreen', 'registerRestoreOldStyle', 'hideEverythingExceptGivenElement', 'restoreHiddenElements', 'setLetterbox', 'softFullscreenResizeWebGLRenderTarget', 'doRequestFullscreen', 'fillPointerlockChangeEventData', 'registerPointerlockChangeEventCallback', 'registerPointerlockErrorEventCallback', 'requestPointerLock', 'fillVisibilityChangeEventData', 'registerVisibilityChangeEventCallback', 'registerTouchEventCallback', 'fillGamepadEventData', 'registerGamepadEventCallback', 'registerBeforeUnloadEventCallback', 'fillBatteryEventData', 'registerBatteryEventCallback', 'setCanvasElementSize', 'getCanvasElementSize', 'jsStackTrace', 'getCallstack', 'convertPCtoSourceLocation', 'getEnvStrings', 'wasiRightsToMuslOFlags', 'wasiOFlagsToMuslOFlags', 'initRandomFill', 'randomFill', 'safeSetTimeout', 'setImmediateWrapped', 'safeRequestAnimationFrame', 'clearImmediateWrapped', 'registerPostMainLoop', 'registerPreMainLoop', 'getPromise', 'makePromise', 'idsToPromises', 'makePromiseCallback', 'ExceptionInfo', 'findMatchingCatch', 'Browser_asyncPrepareDataCounter', 'isLeapYear', 'ydayFromDate', 'arraySum', 'addDays', 'getSocketFromFD', 'getSocketAddress', 'FS_createPreloadedFile', 'FS_preloadFile', 'FS_modeStringToFlags', 'FS_getMode', 'FS_stdin_getChar', 'FS_mkdirTree', '_setNetworkCallback', 'heapObjectForWebGLType', 'toTypedArrayIndex', 'webgl_enable_ANGLE_instanced_arrays', 'webgl_enable_OES_vertex_array_object', 'webgl_enable_WEBGL_draw_buffers', 'webgl_enable_WEBGL_multi_draw', 'webgl_enable_EXT_polygon_offset_clamp', 'webgl_enable_EXT_clip_control', 'webgl_enable_WEBGL_polygon_mode', 'emscriptenWebGLGet', 'computeUnpackAlignedImageSize', 'colorChannelsInGlTextureFormat', 'emscriptenWebGLGetTexPixelData', 'emscriptenWebGLGetUniform', 'webglGetUniformLocation', 'webglPrepareUniformLocationsBeforeFirstUse', 'webglGetLeftBracePos', 'emscriptenWebGLGetVertexAttrib', '__glGetActiveAttribOrUniform', 'writeGLArray', 'registerWebGlEventCallback', 'runAndAbortIfError', 'ALLOC_NORMAL', 'ALLOC_STACK', 'allocate', 'writeStringToMemory', 'writeAsciiToMemory', 'allocateUTF8', 'allocateUTF8OnStack', 'demangle', 'stackTrace', 'getNativeTypeSize', ]; missingLibrarySymbols.forEach(missingLibrarySymbol) var unexportedSymbols = [ 'run', 'out', 'err', 'callMain', 'abort', 'wasmExports', 'HEAPF64', 'HEAP8', 'HEAP16', 'HEAPU16', 'HEAP32', 'HEAP64', 'HEAPU64', 'writeStackCookie', 'checkStackCookie', 'INT53_MAX', 'INT53_MIN', 'bigintToI53Checked', 'stackSave', 'stackRestore', 'stackAlloc', 'ptrToString', 'getHeapMax', 'growMemory', 'ENV', 'ERRNO_CODES', 'DNS', 'Protocols', 'Sockets', 'timers', 'warnOnce', 'readEmAsmArgsArray', 'alignMemory', 'wasmTable', 'noExitRuntime', 'addOnPreRun', 'addOnPostRun', 'freeTableIndexes', 'functionsInTableMap', 'PATH', 'PATH_FS', 'UTF8Decoder', 'UTF8ArrayToString', 'stringToUTF8Array', 'stringToUTF8', 'lengthBytesUTF8', 'UTF16Decoder', 'stringToUTF8OnStack', 'writeArrayToMemory', 'JSEvents', 'specialHTMLTargets', 'findCanvasEventTarget', 'currentFullscreenStrategy', 'restoreOldWindowedStyle', 'UNWIND_CACHE', 'ExitStatus', 'checkWasiClock', 'flush_NO_FILESYSTEM', 'emSetImmediate', 'emClearImmediate_deps', 'emClearImmediate', 'promiseMap', 'uncaughtExceptionCount', 'exceptionLast', 'exceptionCaught', 'Browser', 'requestFullscreen', 'requestFullScreen', 'setCanvasSize', 'getUserMedia', 'createContext', 'getPreloadedImageData__data', 'wget', 'MONTH_DAYS_REGULAR', 'MONTH_DAYS_LEAP', 'MONTH_DAYS_REGULAR_CUMULATIVE', 'MONTH_DAYS_LEAP_CUMULATIVE', 'SYSCALLS', 'preloadPlugins', 'FS_stdin_getChar_buffer', 'FS_unlink', 'FS_createPath', 'FS_createDevice', 'FS_readFile', 'FS', 'FS_root', 'FS_mounts', 'FS_devices', 'FS_streams', 'FS_nextInode', 'FS_nameTable', 'FS_currentPath', 'FS_initialized', 'FS_ignorePermissions', 'FS_filesystems', 'FS_syncFSRequests', 'FS_readFiles', 'FS_lookupPath', 'FS_getPath', 'FS_hashName', 'FS_hashAddNode', 'FS_hashRemoveNode', 'FS_lookupNode', 'FS_createNode', 'FS_destroyNode', 'FS_isRoot', 'FS_isMountpoint', 'FS_isFile', 'FS_isDir', 'FS_isLink', 'FS_isChrdev', 'FS_isBlkdev', 'FS_isFIFO', 'FS_isSocket', 'FS_flagsToPermissionString', 'FS_nodePermissions', 'FS_mayLookup', 'FS_mayCreate', 'FS_mayDelete', 'FS_mayOpen', 'FS_checkOpExists', 'FS_nextfd', 'FS_getStreamChecked', 'FS_getStream', 'FS_createStream', 'FS_closeStream', 'FS_dupStream', 'FS_doSetAttr', 'FS_chrdev_stream_ops', 'FS_major', 'FS_minor', 'FS_makedev', 'FS_registerDevice', 'FS_getDevice', 'FS_getMounts', 'FS_syncfs', 'FS_mount', 'FS_unmount', 'FS_lookup', 'FS_mknod', 'FS_statfs', 'FS_statfsStream', 'FS_statfsNode', 'FS_create', 'FS_mkdir', 'FS_mkdev', 'FS_symlink', 'FS_rename', 'FS_rmdir', 'FS_readdir', 'FS_readlink', 'FS_stat', 'FS_fstat', 'FS_lstat', 'FS_doChmod', 'FS_chmod', 'FS_lchmod', 'FS_fchmod', 'FS_doChown', 'FS_chown', 'FS_lchown', 'FS_fchown', 'FS_doTruncate', 'FS_truncate', 'FS_ftruncate', 'FS_utime', 'FS_open', 'FS_close', 'FS_isClosed', 'FS_llseek', 'FS_read', 'FS_write', 'FS_mmap', 'FS_msync', 'FS_ioctl', 'FS_writeFile', 'FS_cwd', 'FS_chdir', 'FS_createDefaultDirectories', 'FS_createDefaultDevices', 'FS_createSpecialDirectories', 'FS_createStandardStreams', 'FS_staticInit', 'FS_init', 'FS_quit', 'FS_findObject', 'FS_analyzePath', 'FS_createFile', 'FS_createDataFile', 'FS_forceLoadFile', 'FS_createLazyFile', 'FS_absolutePath', 'FS_createFolder', 'FS_createLink', 'FS_joinPath', 'FS_mmapAlloc', 'FS_standardizePath', 'MEMFS', 'TTY', 'PIPEFS', 'SOCKFS', 'tempFixedLengthArray', 'miniTempWebGLFloatBuffers', 'miniTempWebGLIntBuffers', 'GL', 'AL', 'GLUT', 'EGL', 'GLEW', 'IDBStore', 'SDL', 'SDL_gfx', 'print', 'printErr', 'jstoi_s', ]; unexportedSymbols.forEach(unexportedRuntimeSymbol); // End runtime exports // Begin JS library exports // End JS library exports // end include: postlibrary.js function checkIncomingModuleAPI() { ignoredModuleProp('fetchSettings'); } // Imports from the Wasm binary. var _game_init = Module['_game_init'] = makeInvalidEarlyAccess('_game_init'); var _free = Module['_free'] = makeInvalidEarlyAccess('_free'); var _malloc = Module['_malloc'] = makeInvalidEarlyAccess('_malloc'); var _game_step = Module['_game_step'] = makeInvalidEarlyAccess('_game_step'); var _game_record_input = Module['_game_record_input'] = makeInvalidEarlyAccess('_game_record_input'); var _game_record_marker = Module['_game_record_marker'] = makeInvalidEarlyAccess('_game_record_marker'); var _game_apply_input = Module['_game_apply_input'] = makeInvalidEarlyAccess('_game_apply_input'); var _game_render = Module['_game_render'] = makeInvalidEarlyAccess('_game_render'); var _game_is_solved = Module['_game_is_solved'] = makeInvalidEarlyAccess('_game_is_solved'); var _game_is_failed = Module['_game_is_failed'] = makeInvalidEarlyAccess('_game_is_failed'); var _game_get_outcome = Module['_game_get_outcome'] = makeInvalidEarlyAccess('_game_get_outcome'); var _game_get_pixel_buffer = Module['_game_get_pixel_buffer'] = makeInvalidEarlyAccess('_game_get_pixel_buffer'); var _game_get_pixel_buffer_size = Module['_game_get_pixel_buffer_size'] = makeInvalidEarlyAccess('_game_get_pixel_buffer_size'); var _game_get_buffer_width = Module['_game_get_buffer_width'] = makeInvalidEarlyAccess('_game_get_buffer_width'); var _game_get_buffer_height = Module['_game_get_buffer_height'] = makeInvalidEarlyAccess('_game_get_buffer_height'); var _game_render_commands = Module['_game_render_commands'] = makeInvalidEarlyAccess('_game_render_commands'); var _game_get_command_buffer = Module['_game_get_command_buffer'] = makeInvalidEarlyAccess('_game_get_command_buffer'); var _game_get_command_buffer_size = Module['_game_get_command_buffer_size'] = makeInvalidEarlyAccess('_game_get_command_buffer_size'); var _get_physics_hash = Module['_get_physics_hash'] = makeInvalidEarlyAccess('_get_physics_hash'); var _game_get_session_data = Module['_game_get_session_data'] = makeInvalidEarlyAccess('_game_get_session_data'); var _game_get_session_data_length = Module['_game_get_session_data_length'] = makeInvalidEarlyAccess('_game_get_session_data_length'); var _game_get_current_tick = Module['_game_get_current_tick'] = makeInvalidEarlyAccess('_game_get_current_tick'); var _game_get_target_info = Module['_game_get_target_info'] = makeInvalidEarlyAccess('_game_get_target_info'); var _game_cleanup = Module['_game_cleanup'] = makeInvalidEarlyAccess('_game_cleanup'); var _game_render_pvg = Module['_game_render_pvg'] = makeInvalidEarlyAccess('_game_render_pvg'); var _game_get_pvg_pixels = Module['_game_get_pvg_pixels'] = makeInvalidEarlyAccess('_game_get_pvg_pixels'); var _game_get_pvg_stride = Module['_game_get_pvg_stride'] = makeInvalidEarlyAccess('_game_get_pvg_stride'); var _game_get_pvg_renderer = Module['_game_get_pvg_renderer'] = makeInvalidEarlyAccess('_game_get_pvg_renderer'); var _fflush = makeInvalidEarlyAccess('_fflush'); var _emscripten_builtin_memalign = makeInvalidEarlyAccess('_emscripten_builtin_memalign'); var _emscripten_stack_get_end = makeInvalidEarlyAccess('_emscripten_stack_get_end'); var _emscripten_stack_get_base = makeInvalidEarlyAccess('_emscripten_stack_get_base'); var _strerror = makeInvalidEarlyAccess('_strerror'); var _setThrew = makeInvalidEarlyAccess('_setThrew'); var _emscripten_stack_init = makeInvalidEarlyAccess('_emscripten_stack_init'); var _emscripten_stack_get_free = makeInvalidEarlyAccess('_emscripten_stack_get_free'); var __emscripten_stack_restore = makeInvalidEarlyAccess('__emscripten_stack_restore'); var __emscripten_stack_alloc = makeInvalidEarlyAccess('__emscripten_stack_alloc'); var _emscripten_stack_get_current = makeInvalidEarlyAccess('_emscripten_stack_get_current'); var memory = makeInvalidEarlyAccess('memory'); var __indirect_function_table = makeInvalidEarlyAccess('__indirect_function_table'); var wasmMemory = makeInvalidEarlyAccess('wasmMemory'); var wasmTable = makeInvalidEarlyAccess('wasmTable'); function assignWasmExports(wasmExports) { assert(typeof wasmExports['game_init'] != 'undefined', 'missing Wasm export: game_init'); assert(typeof wasmExports['free'] != 'undefined', 'missing Wasm export: free'); assert(typeof wasmExports['malloc'] != 'undefined', 'missing Wasm export: malloc'); assert(typeof wasmExports['game_step'] != 'undefined', 'missing Wasm export: game_step'); assert(typeof wasmExports['game_record_input'] != 'undefined', 'missing Wasm export: game_record_input'); assert(typeof wasmExports['game_record_marker'] != 'undefined', 'missing Wasm export: game_record_marker'); assert(typeof wasmExports['game_apply_input'] != 'undefined', 'missing Wasm export: game_apply_input'); assert(typeof wasmExports['game_render'] != 'undefined', 'missing Wasm export: game_render'); assert(typeof wasmExports['game_is_solved'] != 'undefined', 'missing Wasm export: game_is_solved'); assert(typeof wasmExports['game_is_failed'] != 'undefined', 'missing Wasm export: game_is_failed'); assert(typeof wasmExports['game_get_outcome'] != 'undefined', 'missing Wasm export: game_get_outcome'); assert(typeof wasmExports['game_get_pixel_buffer'] != 'undefined', 'missing Wasm export: game_get_pixel_buffer'); assert(typeof wasmExports['game_get_pixel_buffer_size'] != 'undefined', 'missing Wasm export: game_get_pixel_buffer_size'); assert(typeof wasmExports['game_get_buffer_width'] != 'undefined', 'missing Wasm export: game_get_buffer_width'); assert(typeof wasmExports['game_get_buffer_height'] != 'undefined', 'missing Wasm export: game_get_buffer_height'); assert(typeof wasmExports['game_render_commands'] != 'undefined', 'missing Wasm export: game_render_commands'); assert(typeof wasmExports['game_get_command_buffer'] != 'undefined', 'missing Wasm export: game_get_command_buffer'); assert(typeof wasmExports['game_get_command_buffer_size'] != 'undefined', 'missing Wasm export: game_get_command_buffer_size'); assert(typeof wasmExports['get_physics_hash'] != 'undefined', 'missing Wasm export: get_physics_hash'); assert(typeof wasmExports['game_get_session_data'] != 'undefined', 'missing Wasm export: game_get_session_data'); assert(typeof wasmExports['game_get_session_data_length'] != 'undefined', 'missing Wasm export: game_get_session_data_length'); assert(typeof wasmExports['game_get_current_tick'] != 'undefined', 'missing Wasm export: game_get_current_tick'); assert(typeof wasmExports['game_get_target_info'] != 'undefined', 'missing Wasm export: game_get_target_info'); assert(typeof wasmExports['game_cleanup'] != 'undefined', 'missing Wasm export: game_cleanup'); assert(typeof wasmExports['game_render_pvg'] != 'undefined', 'missing Wasm export: game_render_pvg'); assert(typeof wasmExports['game_get_pvg_pixels'] != 'undefined', 'missing Wasm export: game_get_pvg_pixels'); assert(typeof wasmExports['game_get_pvg_stride'] != 'undefined', 'missing Wasm export: game_get_pvg_stride'); assert(typeof wasmExports['game_get_pvg_renderer'] != 'undefined', 'missing Wasm export: game_get_pvg_renderer'); assert(typeof wasmExports['fflush'] != 'undefined', 'missing Wasm export: fflush'); assert(typeof wasmExports['emscripten_builtin_memalign'] != 'undefined', 'missing Wasm export: emscripten_builtin_memalign'); assert(typeof wasmExports['emscripten_stack_get_end'] != 'undefined', 'missing Wasm export: emscripten_stack_get_end'); assert(typeof wasmExports['emscripten_stack_get_base'] != 'undefined', 'missing Wasm export: emscripten_stack_get_base'); assert(typeof wasmExports['strerror'] != 'undefined', 'missing Wasm export: strerror'); assert(typeof wasmExports['setThrew'] != 'undefined', 'missing Wasm export: setThrew'); assert(typeof wasmExports['emscripten_stack_init'] != 'undefined', 'missing Wasm export: emscripten_stack_init'); assert(typeof wasmExports['emscripten_stack_get_free'] != 'undefined', 'missing Wasm export: emscripten_stack_get_free'); assert(typeof wasmExports['_emscripten_stack_restore'] != 'undefined', 'missing Wasm export: _emscripten_stack_restore'); assert(typeof wasmExports['_emscripten_stack_alloc'] != 'undefined', 'missing Wasm export: _emscripten_stack_alloc'); assert(typeof wasmExports['emscripten_stack_get_current'] != 'undefined', 'missing Wasm export: emscripten_stack_get_current'); assert(typeof wasmExports['memory'] != 'undefined', 'missing Wasm export: memory'); assert(typeof wasmExports['__indirect_function_table'] != 'undefined', 'missing Wasm export: __indirect_function_table'); _game_init = Module['_game_init'] = createExportWrapper('game_init', 4); _free = Module['_free'] = createExportWrapper('free', 1); _malloc = Module['_malloc'] = createExportWrapper('malloc', 1); _game_step = Module['_game_step'] = createExportWrapper('game_step', 3); _game_record_input = Module['_game_record_input'] = createExportWrapper('game_record_input', 2); _game_record_marker = Module['_game_record_marker'] = createExportWrapper('game_record_marker', 1); _game_apply_input = Module['_game_apply_input'] = createExportWrapper('game_apply_input', 3); _game_render = Module['_game_render'] = createExportWrapper('game_render', 0); _game_is_solved = Module['_game_is_solved'] = createExportWrapper('game_is_solved', 0); _game_is_failed = Module['_game_is_failed'] = createExportWrapper('game_is_failed', 0); _game_get_outcome = Module['_game_get_outcome'] = createExportWrapper('game_get_outcome', 0); _game_get_pixel_buffer = Module['_game_get_pixel_buffer'] = createExportWrapper('game_get_pixel_buffer', 0); _game_get_pixel_buffer_size = Module['_game_get_pixel_buffer_size'] = createExportWrapper('game_get_pixel_buffer_size', 0); _game_get_buffer_width = Module['_game_get_buffer_width'] = createExportWrapper('game_get_buffer_width', 0); _game_get_buffer_height = Module['_game_get_buffer_height'] = createExportWrapper('game_get_buffer_height', 0); _game_render_commands = Module['_game_render_commands'] = createExportWrapper('game_render_commands', 0); _game_get_command_buffer = Module['_game_get_command_buffer'] = createExportWrapper('game_get_command_buffer', 0); _game_get_command_buffer_size = Module['_game_get_command_buffer_size'] = createExportWrapper('game_get_command_buffer_size', 0); _get_physics_hash = Module['_get_physics_hash'] = createExportWrapper('get_physics_hash', 2); _game_get_session_data = Module['_game_get_session_data'] = createExportWrapper('game_get_session_data', 0); _game_get_session_data_length = Module['_game_get_session_data_length'] = createExportWrapper('game_get_session_data_length', 0); _game_get_current_tick = Module['_game_get_current_tick'] = createExportWrapper('game_get_current_tick', 0); _game_get_target_info = Module['_game_get_target_info'] = createExportWrapper('game_get_target_info', 3); _game_cleanup = Module['_game_cleanup'] = createExportWrapper('game_cleanup', 0); _game_render_pvg = Module['_game_render_pvg'] = createExportWrapper('game_render_pvg', 0); _game_get_pvg_pixels = Module['_game_get_pvg_pixels'] = createExportWrapper('game_get_pvg_pixels', 0); _game_get_pvg_stride = Module['_game_get_pvg_stride'] = createExportWrapper('game_get_pvg_stride', 0); _game_get_pvg_renderer = Module['_game_get_pvg_renderer'] = createExportWrapper('game_get_pvg_renderer', 0); _fflush = createExportWrapper('fflush', 1); _emscripten_builtin_memalign = createExportWrapper('emscripten_builtin_memalign', 2); _emscripten_stack_get_end = wasmExports['emscripten_stack_get_end']; _emscripten_stack_get_base = wasmExports['emscripten_stack_get_base']; _strerror = createExportWrapper('strerror', 1); _setThrew = createExportWrapper('setThrew', 2); _emscripten_stack_init = wasmExports['emscripten_stack_init']; _emscripten_stack_get_free = wasmExports['emscripten_stack_get_free']; __emscripten_stack_restore = wasmExports['_emscripten_stack_restore']; __emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc']; _emscripten_stack_get_current = wasmExports['emscripten_stack_get_current']; memory = wasmMemory = Module['wasmMemory'] = wasmExports['memory']; __indirect_function_table = wasmTable = wasmExports['__indirect_function_table']; } var wasmImports = { /** @export */ _abort_js: __abort_js, /** @export */ _emscripten_throw_longjmp: __emscripten_throw_longjmp, /** @export */ clock_time_get: _clock_time_get, /** @export */ emscripten_get_now: _emscripten_get_now, /** @export */ emscripten_resize_heap: _emscripten_resize_heap, /** @export */ fd_close: _fd_close, /** @export */ fd_seek: _fd_seek, /** @export */ fd_write: _fd_write, /** @export */ invoke_iii, /** @export */ invoke_vi }; function invoke_iii(index,a1,a2) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1,a2); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } function invoke_vi(index,a1) { var sp = stackSave(); try { getWasmTableEntry(index)(a1); } catch(e) { stackRestore(sp); if (e !== e+0) throw e; _setThrew(1, 0); } } // include: postamble.js // === Auto-generated postamble setup entry stuff === var calledRun; function stackCheckInit() { // This is normally called automatically during __wasm_call_ctors but need to // get these values before even running any of the ctors so we call it redundantly // here. _emscripten_stack_init(); // TODO(sbc): Move writeStackCookie to native to to avoid this. writeStackCookie(); } function run() { stackCheckInit(); preRun(); function doRun() { // run may have just been called through dependencies being fulfilled just in this very frame, // or while the async setStatus time below was happening assert(!calledRun); calledRun = true; Module['calledRun'] = true; if (ABORT) return; initRuntime(); readyPromiseResolve?.(Module); Module['onRuntimeInitialized']?.(); consumedModuleProp('onRuntimeInitialized'); assert(!Module['_main'], 'compiled without a main, but one is present. if you added it from JS, use Module["onRuntimeInitialized"]'); postRun(); } if (Module['setStatus']) { Module['setStatus']('Running...'); setTimeout(() => { setTimeout(() => Module['setStatus'](''), 1); doRun(); }, 1); } else { doRun(); } checkStackCookie(); } function checkUnflushedContent() { // Compiler settings do not allow exiting the runtime, so flushing // the streams is not possible. but in ASSERTIONS mode we check // if there was something to flush, and if so tell the user they // should request that the runtime be exitable. // Normally we would not even include flush() at all, but in ASSERTIONS // builds we do so just for this check, and here we see if there is any // content to flush, that is, we check if there would have been // something a non-ASSERTIONS build would have not seen. // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0 // mode (which has its own special function for this; otherwise, all // the code is inside libc) var oldOut = out; var oldErr = err; var has = false; out = err = (x) => { has = true; } try { // it doesn't matter if it fails flush_NO_FILESYSTEM(); } catch(e) {} out = oldOut; err = oldErr; if (has) { warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.'); warnOnce('(this may also be due to not including full filesystem support - try building with -sFORCE_FILESYSTEM)'); } } var wasmExports; // In modularize mode the generated code is within a factory function so we // can use await here (since it's not top-level-await). wasmExports = await (createWasm()); run(); // end include: postamble.js // include: postamble_modularize.js // In MODULARIZE mode we wrap the generated code in a factory function // and return either the Module itself, or a promise of the module. // // We assign to the `moduleRtn` global here and configure closure to see // this as and extern so it won't get minified. if (runtimeInitialized) { moduleRtn = Module; } else { // Set up the promise that indicates the Module is initialized moduleRtn = new Promise((resolve, reject) => { readyPromiseResolve = resolve; readyPromiseReject = reject; }); } // Assertion for attempting to access module properties on the incoming // moduleArg. In the past we used this object as the prototype of the module // and assigned properties to it, but now we return a distinct object. This // keeps the instance private until it is ready (i.e the promise has been // resolved). for (const prop of Object.keys(Module)) { if (!(prop in moduleArg)) { Object.defineProperty(moduleArg, prop, { configurable: true, get() { abort(`Access to module property ('${prop}') is no longer possible via the module constructor argument; Instead, use the result of the module constructor.`) } }); } } // end include: postamble_modularize.js return moduleRtn; }; })(); // Export using a UMD style export, or ES6 exports if selected if (typeof exports === 'object' && typeof module === 'object') { module.exports = createGameModule; // This default export looks redundant, but it allows TS to import this // commonjs style module. module.exports.default = createGameModule; } else if (typeof define === 'function' && define['amd']) define([], () => createGameModule);