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Browse files- components/StarField.jsx +51 -0
components/StarField.jsx
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import React from 'react';
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import * as THREE from 'three';
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const StarField = ({ count = 1000 }) => {
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const starRef = React.useRef();
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React.useEffect(() => {
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const geometry = new THREE.BufferGeometry();
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const positions = [];
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const colors = [];
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const color = new THREE.Color();
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for (let i = 0; i < count; i++) {
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// Random position in a large cube
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const x = (Math.random() - 0.5) * 2000;
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const y = (Math.random() - 0.5) * 2000;
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const z = (Math.random() - 0.5) * 2000;
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positions.push(x, y, z);
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// Random colors for stars
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color.setHSL(Math.random(), 0.8, Math.random() * 0.5 + 0.5);
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colors.push(color.r, color.g, color.b);
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}
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geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
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geometry.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
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const material = new THREE.PointsMaterial({
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size: 2,
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vertexColors: true,
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transparent: true,
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opacity: 0.8,
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});
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const stars = new THREE.Points(geometry, material);
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starRef.current = stars;
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return () => {
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if (starRef.current) {
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starRef.current.geometry.dispose();
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starRef.current.material.dispose();
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}
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};
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}, [count]);
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return <primitive ref={starRef} />;
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};
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export default StarField;
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