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"""Browser-based 2D viewer: drag-to-apply force on mouse release."""

import io
import json
import mimetypes
import os
import threading
import time
from http.server import BaseHTTPRequestHandler, ThreadingHTTPServer
from urllib.parse import parse_qs, urlparse

import numpy as np
import torch
from PIL import Image

from utils.interactive_scenes import scene_public_view

_FORCE_MIN = 1.0
_FORCE_MAX = 10.0

_INDEX_HTML = """<!DOCTYPE html>
<html lang="zh-CN">
<head>
  <meta charset="utf-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1" />
  <title>EndoGSim Interactive / 交互仿真</title>
  <style>
    * { box-sizing: border-box; }
    body {
      margin: 0;
      font-family: system-ui, sans-serif;
      background: #111;
      color: #eee;
      min-height: 100vh;
      display: flex;
      flex-direction: column;
    }
    header {
      padding: 0.4rem 0.75rem;
      background: #1a1a1a;
      border-bottom: 1px solid #333;
      display: flex;
      flex-wrap: wrap;
      gap: 0.5rem 1rem;
      align-items: center;
      flex-shrink: 0;
    }
    header label { display: flex; align-items: center; gap: 0.4rem; }
    header button {
      background: #2d6cdf;
      color: #fff;
      border: none;
      border-radius: 4px;
      padding: 0.35rem 0.75rem;
      cursor: pointer;
    }
    header button:hover { background: #3a7af0; }
    header button:disabled { opacity: 0.5; cursor: not-allowed; }
    #status { margin-left: auto; font-size: 0.9rem; color: #aaa; max-width: 40%; text-align: right; }
    #scene-bar {
      flex-shrink: 0;
      background: #151515;
      border-bottom: 1px solid #333;
      padding: 0.45rem 0.6rem;
      display: flex;
      align-items: stretch;
      gap: 0.6rem;
      overflow: hidden;
    }
    #scene-bar .scene-bar-label {
      flex-shrink: 0;
      font-size: 0.85rem;
      font-weight: 600;
      color: #aaa;
      align-self: center;
      padding-right: 0.15rem;
      white-space: nowrap;
    }
    #scene-list {
      display: flex;
      flex-direction: row;
      gap: 0.55rem;
      overflow-x: auto;
      overflow-y: hidden;
      flex: 1;
      min-width: 0;
      padding-bottom: 0.15rem;
      scrollbar-width: thin;
      scrollbar-color: #444 #1a1a1a;
    }
    #scene-list::-webkit-scrollbar { height: 6px; }
    #scene-list::-webkit-scrollbar-thumb { background: #444; border-radius: 3px; }
    .scene-card {
      display: flex;
      flex-direction: column;
      flex: 0 0 148px;
      width: 148px;
      text-align: left;
      background: #1e1e1e;
      border: 2px solid #333;
      border-radius: 8px;
      padding: 0;
      cursor: pointer;
      color: inherit;
      overflow: hidden;
      transition: border-color 0.15s, background 0.15s;
    }
    .scene-card:hover { border-color: #555; background: #252525; }
    .scene-card.active { border-color: #2d6cdf; background: #1a2744; }
    .scene-card:disabled { opacity: 0.55; cursor: wait; }
    .scene-card img {
      display: block;
      width: 100%;
      height: 72px;
      object-fit: cover;
      background: #000;
    }
    .scene-card .scene-text { padding: 0.35rem 0.45rem 0.45rem; }
    .scene-card .scene-name {
      font-size: 0.75rem;
      font-weight: 600;
      line-height: 1.25;
      margin-bottom: 0.15rem;
      display: -webkit-box;
      -webkit-line-clamp: 2;
      -webkit-box-orient: vertical;
      overflow: hidden;
    }
    .scene-card .scene-desc {
      font-size: 0.68rem;
      color: #888;
      line-height: 1.25;
      display: -webkit-box;
      -webkit-line-clamp: 2;
      -webkit-box-orient: vertical;
      overflow: hidden;
    }
    #main-panel {
      flex: 1;
      min-height: 0;
      display: flex;
      align-items: center;
      justify-content: center;
      padding: 0.25rem;
      position: relative;
      overflow: hidden;
    }
    #view-wrap {
      position: relative;
      line-height: 0;
      touch-action: none;
      user-select: none;
      cursor: crosshair;
    }
    #frame {
      display: block;
      width: auto;
      height: auto;
      border: 1px solid #333;
      pointer-events: none;
      image-rendering: auto;
    }
    #overlay {
      position: absolute;
      left: 0;
      top: 0;
      width: 100%;
      height: 100%;
      pointer-events: auto;
    }
    #overlay.disabled { pointer-events: none; cursor: wait; }
    #loading-mask {
      display: none;
      position: absolute;
      inset: 0;
      background: rgba(0,0,0,0.55);
      align-items: center;
      justify-content: center;
      font-size: 1.1rem;
      color: #ddd;
      z-index: 10;
    }
    #loading-mask.show { display: flex; }
    .hint { font-size: 0.85rem; color: #888; }
  </style>
</head>
<body>
  <header>
    <label><input type="checkbox" id="paused" />
      <span>Paused / 暂停</span></label>
    <button type="button" id="reset">Reset / 重置</button>
    <label><span>Force / 力度</span>
      <input type="range" id="force" min="1" max="10" step="0.1" value="1" />
      <span id="force-val">1.0</span>
    </label>
    <span class="hint">Drag &amp; release to push / 拖动后松开施力</span>
    <span id="status">Ready / 就绪</span>
  </header>
  <div id="scene-bar">
    <span class="scene-bar-label">Scenes / 场景</span>
    <div id="scene-list"></div>
  </div>
  <div id="main-panel">
    <div id="loading-mask">Loading scene / 加载场景中…</div>
    <div id="view-wrap">
      <img id="frame" alt="Simulation render / 仿真画面" draggable="false" />
      <canvas id="overlay"></canvas>
    </div>
  </div>
  <script>
    const viewWrap = document.getElementById("view-wrap");
    const mainPanel = document.getElementById("main-panel");
    const frame = document.getElementById("frame");
    const overlay = document.getElementById("overlay");
    const loadingMask = document.getElementById("loading-mask");
    const sceneList = document.getElementById("scene-list");
    const ctx = overlay.getContext("2d");
    const statusEl = document.getElementById("status");
    const pausedCb = document.getElementById("paused");
    const resetBtn = document.getElementById("reset");
    const forceSlider = document.getElementById("force");
    const forceVal = document.getElementById("force-val");
    const headerEl = document.querySelector("header");
    const sceneBarEl = document.getElementById("scene-bar");

    let dragging = false;
    let startX = 0;
    let startY = 0;
    let curX = 0;
    let curY = 0;
    let currentSceneId = null;
    let sceneLoading = false;
    let wasServerLoading = false;
    let lastFrameVersion = -1;

    function setSceneLoading(loading) {
      sceneLoading = loading;
      loadingMask.classList.toggle("show", loading);
      overlay.classList.toggle("disabled", loading);
      document.querySelectorAll(".scene-card").forEach((btn) => {
        btn.disabled = loading;
      });
    }

    function fitDisplaySize() {
      const iw = frame.naturalWidth;
      const ih = frame.naturalHeight;
      if (!iw || !ih) return;
      const pad = 12;
      const maxW = Math.min(window.innerWidth - pad * 2, 960);
      const maxH = window.innerHeight - headerEl.offsetHeight - sceneBarEl.offsetHeight - pad * 2;
      const scale = Math.min(maxW / iw, maxH / ih, 2);
      const w = Math.max(1, Math.round(iw * scale));
      const h = Math.max(1, Math.round(ih * scale));
      frame.style.width = w + "px";
      frame.style.height = h + "px";
      viewWrap.style.width = w + "px";
      viewWrap.style.height = h + "px";
      syncOverlaySize();
    }

    function syncOverlaySize() {
      const rect = frame.getBoundingClientRect();
      const w = Math.max(1, Math.round(rect.width));
      const h = Math.max(1, Math.round(rect.height));
      overlay.width = w;
      overlay.height = h;
      overlay.style.width = w + "px";
      overlay.style.height = h + "px";
    }

    function clearOverlay() {
      ctx.clearRect(0, 0, overlay.width, overlay.height);
    }

    function drawArrow(x0, y0, x1, y1) {
      clearOverlay();
      const dx = x1 - x0;
      const dy = y1 - y0;
      const len = Math.hypot(dx, dy);
      if (len < 2) {
        ctx.beginPath();
        ctx.arc(x0, y0, 5, 0, Math.PI * 2);
        ctx.fillStyle = "rgba(80, 200, 255, 0.9)";
        ctx.fill();
        ctx.strokeStyle = "#fff";
        ctx.lineWidth = 1.5;
        ctx.stroke();
        return;
      }

      ctx.strokeStyle = "#4af";
      ctx.fillStyle = "#4af";
      ctx.lineWidth = 2.5;
      ctx.lineCap = "round";

      ctx.beginPath();
      ctx.moveTo(x0, y0);
      ctx.lineTo(x1, y1);
      ctx.stroke();

      const head = Math.min(14, len * 0.35);
      const angle = Math.atan2(dy, dx);
      ctx.beginPath();
      ctx.moveTo(x1, y1);
      ctx.lineTo(
        x1 - head * Math.cos(angle - Math.PI / 7),
        y1 - head * Math.sin(angle - Math.PI / 7)
      );
      ctx.lineTo(
        x1 - head * Math.cos(angle + Math.PI / 7),
        y1 - head * Math.sin(angle + Math.PI / 7)
      );
      ctx.closePath();
      ctx.fill();

      ctx.beginPath();
      ctx.arc(x0, y0, 5, 0, Math.PI * 2);
      ctx.fillStyle = "rgba(80, 200, 255, 0.95)";
      ctx.fill();
      ctx.strokeStyle = "#fff";
      ctx.lineWidth = 1.5;
      ctx.stroke();
    }

    function clientToOverlay(clientX, clientY) {
      const rect = overlay.getBoundingClientRect();
      return {
        x: clientX - rect.left,
        y: clientY - rect.top,
        nx: (clientX - rect.left) / rect.width,
        ny: (clientY - rect.top) / rect.height,
      };
    }

    async function postJson(url, body) {
      const res = await fetch(url, {
        method: "POST",
        headers: { "Content-Type": "application/json" },
        body: JSON.stringify(body),
      });
      return res.json();
    }

    overlay.addEventListener("pointerdown", (e) => {
      if (sceneLoading) return;
      e.preventDefault();
      syncOverlaySize();
      overlay.setPointerCapture(e.pointerId);
      dragging = true;
      const p = clientToOverlay(e.clientX, e.clientY);
      startX = curX = p.x;
      startY = curY = p.y;
      drawArrow(startX, startY, curX, curY);
    });

    overlay.addEventListener("pointermove", (e) => {
      if (!dragging) return;
      e.preventDefault();
      const p = clientToOverlay(e.clientX, e.clientY);
      curX = p.x;
      curY = p.y;
      drawArrow(startX, startY, curX, curY);
    });

    async function finishDrag(e) {
      if (!dragging) return;
      dragging = false;
      if (overlay.hasPointerCapture(e.pointerId)) {
        overlay.releasePointerCapture(e.pointerId);
      }
      const end = clientToOverlay(e.clientX, e.clientY);
      const startNorm = { x: startX / overlay.width, y: startY / overlay.height };
      const endNorm = { x: end.nx, y: end.ny };
      clearOverlay();
      const data = await postJson("/api/drag_release", {
        x0: startNorm.x,
        y0: startNorm.y,
        x1: endNorm.x,
        y1: endNorm.y,
      });
      if (data.message) statusEl.textContent = data.message;
    }

    overlay.addEventListener("pointerup", finishDrag);
    overlay.addEventListener("pointercancel", finishDrag);

    pausedCb.addEventListener("change", () => {
      postJson("/api/pause", { paused: pausedCb.checked });
    });

    resetBtn.addEventListener("click", async () => {
      const data = await postJson("/api/reset", {});
      if (data.message) statusEl.textContent = data.message;
    });

    forceSlider.addEventListener("input", () => {
      forceVal.textContent = Number(forceSlider.value).toFixed(1);
    });
    forceSlider.addEventListener("change", () => {
      postJson("/api/force", { magnitude: Number(forceSlider.value) });
    });

    function isStickyStatus(text) {
      return /^(Force |Missed |Drag too short|Simulation reset|Invalid drag|Loaded:|施力 |未命中|太短|无效拖动|加载中|加载场景)/.test(text);
    }

    function renderSceneList(scenes, activeId) {
      sceneList.innerHTML = "";
      scenes.forEach((scene) => {
        const btn = document.createElement("button");
        btn.type = "button";
        btn.className = "scene-card" + (scene.id === activeId ? " active" : "");
        btn.dataset.sceneId = scene.id;
        const img = document.createElement("img");
        img.src = scene.preview_url + "&t=" + Date.now();
        img.alt = scene.name;
        img.loading = "lazy";
        const text = document.createElement("div");
        text.className = "scene-text";
        const name = document.createElement("div");
        name.className = "scene-name";
        name.textContent = scene.name;
        const desc = document.createElement("div");
        desc.className = "scene-desc";
        desc.textContent = scene.description || "";
        text.appendChild(name);
        text.appendChild(desc);
        btn.appendChild(img);
        btn.appendChild(text);
        btn.addEventListener("click", () => selectScene(scene.id));
        sceneList.appendChild(btn);
      });
    }

    async function selectScene(sceneId) {
      if (sceneLoading || sceneId === currentSceneId) return;
      setSceneLoading(true);
      statusEl.textContent = "Loading scene / 加载场景中…";
      try {
        const data = await postJson("/api/select_scene", { scene_id: sceneId });
        if (data.ok) {
          if (data.message) statusEl.textContent = data.message;
        } else {
          statusEl.textContent = data.message || data.error || "Scene switch failed / 场景切换失败";
          setSceneLoading(false);
        }
      } catch (err) {
        statusEl.textContent = "Scene load failed / 场景加载失败";
        setSceneLoading(false);
      }
    }

    async function loadScenes() {
      const res = await fetch("/api/scenes");
      const data = await res.json();
      currentSceneId = data.current_scene_id;
      renderSceneList(data.scenes || [], currentSceneId);
    }

    async function refreshStatus() {
      try {
        const res = await fetch("/api/status");
        const data = await res.json();
        const nowLoading = !!data.loading;
        if (nowLoading) {
          setSceneLoading(true);
        } else if (wasServerLoading || sceneLoading) {
          setSceneLoading(false);
          if (frame.naturalWidth) fitDisplaySize();
        }
        wasServerLoading = nowLoading;

        if (typeof data.current_scene_id === "string" && data.current_scene_id !== currentSceneId) {
          currentSceneId = data.current_scene_id;
          document.querySelectorAll(".scene-card").forEach((btn) => {
            btn.classList.toggle("active", btn.dataset.sceneId === currentSceneId);
          });
        }
        if (!isStickyStatus(statusEl.textContent)) {
          statusEl.textContent = data.status || "";
        }
        pausedCb.checked = !!data.paused;
        if (typeof data.force_magnitude === "number") {
          forceSlider.value = data.force_magnitude;
          forceVal.textContent = data.force_magnitude.toFixed(1);
        }
        if (typeof data.frame_version === "number" && data.frame_version !== lastFrameVersion) {
          lastFrameVersion = data.frame_version;
          refreshFrame(data.frame_version);
        }
      } catch (_) {}
    }

    function refreshFrame(frameVersion) {
      const v = frameVersion != null ? frameVersion : lastFrameVersion;
      frame.src = "/frame.jpg?v=" + v;
    }

    frame.addEventListener("load", fitDisplaySize);
    window.addEventListener("resize", fitDisplaySize);
    setInterval(refreshStatus, 200);
    loadScenes().then(() => {
      refreshStatus();
    });
  </script>
</body>
</html>
"""


def tensor_to_rgb(image_chw):
    """Convert (3, H, W) float tensor in [0, 1] to RGB uint8."""
    img = image_chw.detach().clamp(0, 1).permute(1, 2, 0).cpu().numpy()
    return (img * 255).astype(np.uint8)


def pixel_to_world_ray(camera, px, py):
    """Return (origin, direction) for a screen pixel. Both are CUDA float tensors."""
    fx, fy = camera.Fx, camera.Fy
    cx, cy = camera.Cx, camera.Cy
    ray_cam = torch.tensor(
        [(px - cx) / fx, (py - cy) / fy, 1.0],
        dtype=torch.float32,
        device="cuda",
    )
    ray_cam = ray_cam / torch.linalg.norm(ray_cam)
    c2w = torch.linalg.inv(camera.world_view_transform)
    rot = c2w[:3, :3]
    origin = camera.camera_center
    direction = rot @ ray_cam
    direction = direction / torch.linalg.norm(direction)
    return origin, direction


def pick_world_point_on_ray(world_positions, origin, direction, max_dist=0.15):
    """Pick world-space point on ray closest to simulated particles."""
    oc = world_positions - origin.unsqueeze(0)
    t = torch.sum(oc * direction.unsqueeze(0), dim=1)
    t = torch.clamp(t, min=0.0)
    closest = origin.unsqueeze(0) + t.unsqueeze(1) * direction.unsqueeze(0)
    dist = torch.linalg.norm(world_positions - closest, dim=1)
    valid = t > 0
    if not torch.any(valid):
        return None, None, None
    dist = torch.where(valid, dist, torch.full_like(dist, float("inf")))
    idx = int(torch.argmin(dist).item())
    if float(dist[idx].item()) > max_dist:
        return None, None, None
    pick_t = float(t[idx].item())
    return world_positions[idx].detach().cpu().numpy(), idx, pick_t


def compute_drag_world_force(cam_width, cam_height, camera, x0, y0, x1, y1, pick_t, force_magnitude):
    """Map screen drag to a world-space force along the drag direction."""
    px0 = int(np.clip(x0, 0.0, 1.0) * (cam_width - 1))
    py0 = int(np.clip(y0, 0.0, 1.0) * (cam_height - 1))
    px1 = int(np.clip(x1, 0.0, 1.0) * (cam_width - 1))
    py1 = int(np.clip(y1, 0.0, 1.0) * (cam_height - 1))

    drag_screen = np.hypot(x1 - x0, y1 - y0)
    if drag_screen < 0.01:
        return None, "Drag too short / 拖动太短"

    origin, dir0 = pixel_to_world_ray(camera, px0, py0)
    _, dir1 = pixel_to_world_ray(camera, px1, py1)

    p0 = origin + pick_t * dir0
    p1 = origin + pick_t * dir1
    drag_world = (p1 - p0).detach().cpu().numpy()
    drag_norm = float(np.linalg.norm(drag_world))
    if drag_norm < 1e-8:
        return None, "Drag has no direction / 拖动方向无效"

    direction = drag_world / drag_norm
    magnitude = force_magnitude * drag_screen * 3.0
    return (direction * magnitude).tolist(), None


class _ViewerHTTPHandler(BaseHTTPRequestHandler):
    viewer = None

    def log_message(self, format, *args):
        return

    def _send_json(self, payload: dict) -> None:
        data = json.dumps(payload).encode("utf-8")
        self.send_response(200)
        self.send_header("Content-Type", "application/json")
        self.send_header("Content-Length", str(len(data)))
        self.end_headers()
        self.wfile.write(data)

    def _send_bytes(self, data: bytes, content_type: str) -> None:
        self.send_response(200)
        self.send_header("Content-Type", content_type)
        self.send_header("Content-Length", str(len(data)))
        self.send_header("Cache-Control", "no-store")
        self.end_headers()
        self.wfile.write(data)

    def _read_json_body(self):
        length = int(self.headers.get("Content-Length", 0))
        if length <= 0:
            return {}
        raw = self.rfile.read(length)
        return json.loads(raw.decode("utf-8"))

    def do_GET(self):
        path = urlparse(self.path).path
        viewer = self.viewer
        if path in ("/", "/index.html"):
            self._send_bytes(_INDEX_HTML.encode("utf-8"), "text/html; charset=utf-8")
        elif path == "/frame.jpg":
            with viewer._lock:
                data = viewer._jpeg_bytes
            if data is None:
                self.send_error(503)
                return
            self._send_bytes(data, "image/jpeg")
        elif path == "/api/status":
            self._send_json(viewer.status_dict())
        elif path == "/api/scenes":
            self._send_json(viewer.scenes_dict())
        elif path == "/api/scene_preview":
            query = parse_qs(urlparse(self.path).query)
            scene_id = (query.get("id") or [None])[0]
            preview = viewer.get_scene_preview_bytes(scene_id)
            if preview is None:
                self.send_error(404)
                return
            data, content_type = preview
            self._send_bytes(data, content_type)
        else:
            self.send_error(404)

    def do_POST(self):
        viewer = self.viewer
        path = urlparse(self.path).path
        try:
            body = self._read_json_body()
        except json.JSONDecodeError:
            self.send_error(400)
            return

        if path == "/api/drag_release":
            message = viewer.queue_drag_release(
                float(body.get("x0", 0.5)),
                float(body.get("y0", 0.5)),
                float(body.get("x1", 0.5)),
                float(body.get("y1", 0.5)),
            )
            self._send_json({"ok": True, "message": message})
        elif path == "/api/pause":
            viewer.paused = bool(body.get("paused", False))
            self._send_json({"ok": True})
        elif path == "/api/reset":
            viewer.queue_reset()
            self._send_json({"ok": True, "message": "Reset queued / 重置已排队"})
        elif path == "/api/force":
            viewer.set_force_magnitude(float(body.get("magnitude", viewer.force_magnitude)))
            self._send_json({"ok": True})
        elif path == "/api/select_scene":
            scene_id = body.get("scene_id")
            if not scene_id:
                self._send_json({"ok": False, "error": "Missing scene_id"})
                return
            ok, message = viewer.queue_select_scene(str(scene_id))
            self._send_json({"ok": ok, "message": message})
        else:
            self.send_error(404)


class InteractiveViewer:
    """Browser-based 2D image viewer (no 3D viewport)."""

    def __init__(
        self,
        session,
        session_factory,
        scenes,
        current_scene_id,
        force_magnitude=1.0,
        pick_radius=0.15,
        impulse_radius=0.05,
        host="0.0.0.0",
        port=8080,
        target_fps=15,
        downsample=0.5,
        white_bg=False,
    ):
        self.session = session
        self.session_factory = session_factory
        self.scenes = scenes
        self.scene_by_id = {s["id"]: s for s in scenes}
        self.current_scene_id = current_scene_id
        self.downsample = downsample
        self.white_bg = white_bg
        self.force_magnitude = self._clamp_force(force_magnitude)
        self.pick_radius = pick_radius
        self.impulse_radius = impulse_radius
        self.host = host
        self.port = port
        self.target_fps = target_fps
        self.paused = False
        self.running = True
        self.status = "Ready / 就绪"
        self._loading_scene = False
        self._lock = threading.Lock()
        self._action_lock = threading.Lock()
        self._pending_drag = None
        self._pending_scene_id = None
        self._burst_substeps = 0
        self._reset_pending = False
        self._jpeg_bytes = None
        self._httpd = None
        self._preview_cache = {}
        self._frame_version = 0

    def _clamp_force(self, value: float) -> float:
        return float(np.clip(value, _FORCE_MIN, _FORCE_MAX))

    def set_force_magnitude(self, value: float) -> None:
        self.force_magnitude = self._clamp_force(value)

    def queue_reset(self) -> None:
        self._reset_pending = True

    def queue_select_scene(self, scene_id: str) -> tuple[bool, str]:
        if scene_id not in self.scene_by_id:
            return False, f"Unknown scene / 未知场景: {scene_id}"
        if scene_id == self.current_scene_id:
            return False, "Already active / 已是当前场景"
        with self._action_lock:
            self._pending_scene_id = scene_id
        return True, "Scene switch queued / 场景切换已排队"

    def get_scene_preview_bytes(self, scene_id: str):
        if not scene_id or scene_id not in self.scene_by_id:
            return None
        if scene_id in self._preview_cache:
            return self._preview_cache[scene_id]
        scene = self.scene_by_id[scene_id]
        preview_path = scene.get("preview")
        if not preview_path or not os.path.isfile(preview_path):
            return None
        mime, _ = mimetypes.guess_type(preview_path)
        if not mime:
            mime = "image/png"
        with open(preview_path, "rb") as f:
            data = f.read()
        self._preview_cache[scene_id] = (data, mime)
        return self._preview_cache[scene_id]

    def scenes_dict(self):
        return {
            "current_scene_id": self.current_scene_id,
            "scenes": [scene_public_view(s) for s in self.scenes],
        }

    def _reload_scene(self, scene_id: str) -> None:
        scene = self.scene_by_id[scene_id]
        self._loading_scene = True
        self.status = f"Loading {scene['name']} / 加载中…"
        print(f"Loading scene: {scene_id} ({scene['name']})")
        try:
            self.session = None
            torch.cuda.empty_cache()
            self.session = self.session_factory(scene)
            self.current_scene_id = scene_id
            self._burst_substeps = 0
            self.status = f"Loaded: {scene['name']}"
            print(f"Scene ready: {scene_id}")
        except Exception as exc:
            self.status = f"Scene load failed / 场景加载失败: {exc}"
            print(f"Scene load failed: {scene_id}: {exc}")
        finally:
            self._loading_scene = False

    def queue_drag_release(self, x0: float, y0: float, x1: float, y1: float) -> str:
        with self._action_lock:
            self._pending_drag = (x0, y0, x1, y1)
        return "Drag queued / 拖动已排队"

    def _process_drag_release(self, x0: float, y0: float, x1: float, y1: float) -> None:
        camera = self.session.current_camera
        w = self.session.cam_width
        h = self.session.cam_height
        px0 = int(np.clip(x0, 0.0, 1.0) * (w - 1))
        py0 = int(np.clip(y0, 0.0, 1.0) * (h - 1))

        origin, direction = pixel_to_world_ray(camera, px0, py0)
        world_pos = self.session.get_world_positions()
        picked, _, pick_t = pick_world_point_on_ray(
            world_pos, origin, direction, max_dist=self.pick_radius
        )
        if picked is None:
            self.status = f"Missed model / 未命中模型 ({px0}, {py0})"
            return

        force, err = compute_drag_world_force(
            w, h, camera, x0, y0, x1, y1, pick_t, self.force_magnitude
        )
        if force is None:
            self.status = err or "Invalid drag / 无效拖动"
            return

        self.session.apply_impulse_at_world(picked, force, radius=self.impulse_radius)
        self._burst_substeps = self.session.substeps_per_frame
        fx, fy, fz = force
        self.status = (
            f"Force ({fx:.2f}, {fy:.2f}, {fz:.2f}) / 施力 "
            f"at ({picked[0]:.2f}, {picked[1]:.2f}, {picked[2]:.2f})"
        )

    def _process_pending(self) -> None:
        scene_id = None
        with self._action_lock:
            if self._pending_scene_id is not None:
                scene_id = self._pending_scene_id
                self._pending_scene_id = None
                self._pending_drag = None
                self._reset_pending = False

        if scene_id is not None:
            self._reload_scene(scene_id)
            return

        if self._reset_pending:
            self._reset_pending = False
            self.session.reset_simulation()
            self.status = "Simulation reset / 仿真已重置"
            return

        drag = None
        with self._action_lock:
            if self._pending_drag is not None:
                drag = self._pending_drag
                self._pending_drag = None
        if drag is not None:
            self._process_drag_release(*drag)

    def status_dict(self):
        scene = self.scene_by_id.get(self.current_scene_id, {})
        return {
            "status": self.status,
            "paused": self.paused,
            "loading": self._loading_scene,
            "current_scene_id": self.current_scene_id,
            "current_scene_name": scene.get("name", ""),
            "force_magnitude": self.force_magnitude,
            "force_min": _FORCE_MIN,
            "force_max": _FORCE_MAX,
            "frame_version": self._frame_version,
            "time": float(self.session.mpm_solver.time) if self.session else 0.0,
        }

    def _encode_jpeg(self, rgb: np.ndarray) -> bytes:
        buf = io.BytesIO()
        Image.fromarray(rgb).save(buf, format="JPEG", quality=85)
        return buf.getvalue()

    def _start_http_server(self) -> None:
        _ViewerHTTPHandler.viewer = self
        self._httpd = ThreadingHTTPServer((self.host, self.port), _ViewerHTTPHandler)
        thread = threading.Thread(target=self._httpd.serve_forever, daemon=True)
        thread.start()

    def run(self):
        self._start_http_server()
        display_host = "localhost" if self.host in ("0.0.0.0", "::") else self.host
        print(f"2D viewer running at http://{display_host}:{self.port}")
        print("  If remote: ssh -L 8080:localhost:8080 user@server")
        print(f"  Then open http://localhost:{self.port} in your browser")
        print("  Drag & release to push / 拖动后松开施力")

        frame_interval = 1.0 / max(self.target_fps, 1.0)
        while self.running:
            t0 = time.time()

            self._process_pending()

            if self._loading_scene or self.session is None:
                time.sleep(0.05)
                continue

            n_substeps = 0
            if self._burst_substeps > 0:
                n_substeps = self._burst_substeps
                self._burst_substeps = 0
            elif not self.paused:
                n_substeps = self.session.substeps_per_frame
            if n_substeps > 0:
                self.session.step(n_substeps=n_substeps)

            rgb = tensor_to_rgb(self.session.render())
            jpeg = self._encode_jpeg(rgb)
            with self._lock:
                self._jpeg_bytes = jpeg
                self._frame_version += 1

            if not self.status.startswith(
                ("Force", "Missed", "Drag", "Simulation", "Invalid", "Loading", "Loaded",
                 "施力", "未命中", "仿真", "无效", "太短", "加载")
            ):
                self.status = f"t={self.session.mpm_solver.time:.4f}s"

            elapsed = time.time() - t0
            time.sleep(max(0.0, frame_interval - elapsed))