EndoGSim_demo / utils /render_utils.py
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Deploy the single-scene EndoGSim demo to the new Space.
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import sys
# sys.path.append("gaussian-splatting")
sys.path.append("pgsr")
import argparse
import math
import cv2
import torchvision
import torch
import os
import numpy as np
import json
import copy
from tqdm import tqdm
# Gaussian splatting dependencies
from utils.sh_utils import eval_sh
from scene.gaussian_model import GaussianModel
# from diff_gaussian_rasterization import (
from diff_plane_rasterization import (
GaussianRasterizationSettings,
GaussianRasterizer,
)
from scene.cameras import Camera as GSCamera
from gaussian_renderer import render, GaussianModel
from utils.system_utils import searchForMaxIteration
from utils.graphics_utils import focal2fov
def initialize_resterize(
viewpoint_camera,
pc: GaussianModel,
pipe,
bg_color: torch.Tensor,
scaling_modifier=1.0,
):
# Set up rasterization configuration
tanfovx = math.tan(viewpoint_camera.FoVx * 0.5)
tanfovy = math.tan(viewpoint_camera.FoVy * 0.5)
raster_settings = GaussianRasterizationSettings(
image_height=int(viewpoint_camera.image_height),
image_width=int(viewpoint_camera.image_width),
tanfovx=tanfovx,
tanfovy=tanfovy,
bg=bg_color,
scale_modifier=scaling_modifier,
viewmatrix=viewpoint_camera.world_view_transform,
projmatrix=viewpoint_camera.full_proj_transform,
sh_degree=pc.active_sh_degree,
campos=viewpoint_camera.camera_center,
prefiltered=False,
debug=pipe.debug,
render_geo=False
)
rasterize = GaussianRasterizer(raster_settings=raster_settings)
return rasterize
def load_params_from_gs(
pc: GaussianModel, pipe, scaling_modifier=1.0, override_color=None
):
# Create zero tensor. We will use it to make pytorch return gradients of the 2D (screen-space) means
screenspace_points = (
torch.zeros_like(
pc.get_xyz, dtype=pc.get_xyz.dtype, requires_grad=True, device="cuda"
)
+ 0
)
try:
screenspace_points.retain_grad()
except:
pass
means3D = pc.get_xyz
means2D = screenspace_points
opacity = pc.get_opacity
# If precomputed 3d covariance is provided, use it. If not, then it will be computed from
# scaling / rotation by the rasterizer.
scales = None
rotations = None
cov3D_precomp = None
if pipe.compute_cov3D_python:
cov3D_precomp = pc.get_covariance(scaling_modifier)
else:
scales = pc.get_scaling
rotations = pc.get_rotation
# If precomputed colors are provided, use them. Otherwise, if it is desired to precompute colors
# from SHs in Python, do it. If not, then SH -> RGB conversion will be done by rasterizer.
shs = None
colors_precomp = None
if override_color is None:
shs = pc.get_features
else:
colors_precomp = override_color
# # Those Gaussians that were frustum culled or had a radius of 0 were not visible.
# # They will be excluded from value updates used in the splitting criteria.
return {
"pos": means3D,
"screen_points": means2D,
"shs": shs,
"colors_precomp": colors_precomp,
"opacity": opacity,
"scales": scales,
"rotations": rotations,
"cov3D_precomp": cov3D_precomp,
}
def convert_SH(
shs_view,
viewpoint_camera,
pc: GaussianModel,
position: torch.tensor,
rotation: torch.tensor = None,
):
shs_view = shs_view.transpose(1, 2).view(-1, 3, (pc.max_sh_degree + 1) ** 2)
dir_pp = position - viewpoint_camera.camera_center.repeat(shs_view.shape[0], 1)
if rotation is not None:
n = rotation.shape[0]
dir_pp[:n] = torch.matmul(rotation, dir_pp[:n].clone().unsqueeze(2)).squeeze(2) # replace the in-place operation
dir_pp_normalized = dir_pp / dir_pp.norm(dim=1, keepdim=True)
sh2rgb = eval_sh(pc.active_sh_degree, shs_view, dir_pp_normalized)
colors_precomp = torch.clamp_min(sh2rgb + 0.5, 0.0)
return colors_precomp