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from zoedepth.utils.geometry import depth_to_points, create_triangles |
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import gradio as gr |
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import spaces |
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import numpy as np |
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from PIL import Image |
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import trimesh |
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from functools import partial |
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import tempfile |
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def depth_edges_mask(depth): |
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"""Returns a mask of edges in the depth map. |
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Args: |
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depth: 2D numpy array of shape (H, W) with dtype float32. |
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Returns: |
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mask: 2D numpy array of shape (H, W) with dtype bool. |
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""" |
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depth_dx, depth_dy = np.gradient(depth) |
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depth_grad = np.sqrt(depth_dx ** 2 + depth_dy ** 2) |
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mask = depth_grad > 0.05 |
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return mask |
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def predict_depth(model, image): |
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depth = model.infer_pil(image) |
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return depth |
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@spaces.GPU(enable_queue=True) |
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def get_mesh(model, image: Image.Image, keep_edges=True): |
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image.thumbnail((1024,1024)) |
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depth = predict_depth(model, image) |
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pts3d = depth_to_points(depth[None]) |
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pts3d = pts3d.reshape(-1, 3) |
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verts = pts3d.reshape(-1, 3) |
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image = np.array(image) |
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if keep_edges: |
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triangles = create_triangles(image.shape[0], image.shape[1]) |
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else: |
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triangles = create_triangles(image.shape[0], image.shape[1], mask=~depth_edges_mask(depth)) |
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colors = image.reshape(-1, 3) |
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mesh = trimesh.Trimesh(vertices=verts, faces=triangles, vertex_colors=colors) |
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glb_file = tempfile.NamedTemporaryFile(suffix='.glb', delete=False) |
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glb_path = glb_file.name |
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mesh.export(glb_path) |
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return glb_path |
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def mesh_interface(model, device): |
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with gr.Row(): |
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with gr.Column(): |
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inputs=[gr.Image(label="Input Image", type='pil'), gr.Checkbox(label="Keep occlusion edges", value=True)] |
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outputs=gr.Model3D(label="3D Mesh", clear_color=[1.0, 1.0, 1.0, 1.0]) |
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generate_btn = gr.Button(value="Generate") |
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generate_btn.click(partial(get_mesh, model.to(device)), inputs=inputs, outputs=outputs, api_name="generate_mesh") |