{ "aim_assist": { "Rookie": { "base_multiplier": 1.2, "consecutive_miss_bonus": "+15% aim assist after missing a shot", "enemy_consecutive_hit_penalty": "-10% aim penalty for enemies after hitting an XCOM unit", "hidden_mechanics": "Shots with 50%+ real probability have hidden additional bonuses." }, "Veteran": { "base_multiplier": 1.0, "consecutive_miss_bonus": "+15% aim assist after missing a shot", "enemy_consecutive_hit_penalty": "-10% aim penalty for enemies after hitting an XCOM unit", "hidden_mechanics": "Maintains player assist after successive misses to avoid bad streaks." }, "Commander": { "base_multiplier": 1.0, "consecutive_miss_bonus": "+10% aim assist after missing a shot", "enemy_consecutive_hit_penalty": "None (enemies fire with their real aim)", "hidden_mechanics": "This is the highest difficulty with slight aim assist after misses." }, "Legend": { "base_multiplier": 1.0, "consecutive_miss_bonus": "None (0% assistance)", "enemy_consecutive_hit_penalty": "None", "hidden_mechanics": "The percentage displayed on screen is 100% real. No mercy mechanics or assistance." } }, "enemy_timeline": { "March (Start)": { "enemigos_comunes": ["ADVENT Trooper", "Sectoid"], "prioridad_tactica": "Kill the Trooper first (deals direct damage); leave the Sectoid for last (usually spends its first turn raising zombies or mind controlling, dealing no immediate damage).", "evento_clave": "First contact with the first Chosen." }, "April": { "enemigos_comunes": ["ADVENT Officer", "ADVENT Stun Lancer"], "prioridad_tactica": "Eliminate Stun Lancers immediately (they charge melee and can render your units unconscious or disoriented). Beware of the Officer's mark.", "evento_clave": "First Retaliation mission appears." }, "May": { "enemigos_comunes": ["Viper", "Faceless", "Muton"], "prioridad_tactica": "Never melee attack a Muton (they have automatic counterattack and will knock you out). Use grenades to shred Muton cover.", "evento_clave": "Missions with complex SITREPs begin to appear." }, "June": { "enemigos_comunes": ["ADVENT MEC", "Chryssalid"], "prioridad_tactica": "MECs fire micro-missiles in an area if your soldiers are grouped. Spread out your squad. Use Combat Protocol or EMP against MECs.", "evento_clave": "Appearance of heavy robotic enemies." }, "July": { "enemigos_comunes": ["Berserker", "Archon", "ADVENT Shieldbearer"], "prioridad_tactica": "Kill the Shieldbearer before they grant shields to allies. Archons use Blazing Pinions; move out of the red area during your turn.", "evento_clave": "Chosen evolution (they obtain new traits/strengths)." }, "August": { "enemigos_comunes": ["Sectopod", "Gatekeeper", "Andromedon"], "prioridad_tactica": "Focus fire on Sectopods. They have heavy armor and fire multiple times. Use Specialists with hacking or Bluescreen rounds.", "evento_clave": "Late game: extinction-level threats in tactical combat." }, "September (Late Game)": { "enemigos_comunes": ["Avatar", "All previous threats"], "prioridad_tactica": "Final assault and preparation of the Avatar Project network.", "evento_clave": "Access to the final mission at the ADVENT Fortress." } }, "chosen_traits": { "debilidades": [ { "nombre": "Adversary: Reapers", "descripcion": "Receives increased damage (+50%) from attacks made by Reaper faction soldiers." }, { "nombre": "Adversary: Skirmishers", "descripcion": "Receives increased damage (+50%) from attacks made by Skirmisher faction soldiers." }, { "nombre": "Adversary: Templars", "descripcion": "Receives increased damage (+50%) from attacks made by Templar faction soldiers." }, { "nombre": "Shell-Shocked", "descripcion": "Receives significant increased damage from explosives (grenades, missiles, claymores)." }, { "nombre": "Brittle", "descripcion": "Takes massive additional damage from close range attacks (within 4 tiles) or melee." }, { "nombre": "Bewildered", "descripcion": "Receives increased damage in the same turn if attacked 3 or more consecutive times." } ], "fortalezas": [ { "nombre": "Shadowstep", "descripcion": "Does not trigger player reaction fire or Overwatch." }, { "nombre": "Kinetic Plating", "descripcion": "Generates energy shields whenever a player's shot misses them." }, { "nombre": "Blast Shield", "descripcion": "Immune to explosive damage." }, { "nombre": "Grounded", "descripcion": "Immune to melee attacks (such as Ranger sword or Templar gauntlets)." }, { "nombre": "Mind Shield", "descripcion": "Immune to mental status effects (panic, disorientation, mind control)." }, { "nombre": "Planeswalker", "descripcion": "Teleports randomly to another cover immediately after taking damage." }, { "nombre": "Regeneration", "descripcion": "Heals a fixed amount of health (e.g., 3-5 HP) at the start of each of their turns." } ] } }