const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); let width = window.innerWidth; let height = window.innerHeight; canvas.width = width; canvas.height = height; let star = { x: width / 2, y: height / 2, radius: 50, color: "yellow", }; let towers = []; let enemies = []; function drawStar() { ctx.beginPath(); ctx.arc(star.x, star.y, star.radius, 0, Math.PI * 2); ctx.fillStyle = star.color; ctx.fill(); } function drawTowers() { towers.forEach(tower => { ctx.beginPath(); ctx.arc(tower.x, tower.y, tower.radius, 0, Math.PI * 2); ctx.fillStyle = "blue"; ctx.fill(); }); } function drawEnemies() { enemies.forEach(enemy => { ctx.beginPath(); ctx.arc(enemy.x, enemy.y, enemy.radius, 0, Math.PI * 2); ctx.fillStyle = "red"; ctx.fill(); }); } function spawnEnemies() { let enemy = { x: Math.random() * width, y: 0, radius: 20, speed: 2, }; enemies.push(enemy); } function update() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawStar(); drawTowers(); drawEnemies(); spawnEnemies(); requestAnimationFrame(update); } update();