Spaces:
Running
Running
make a game like agar.io but its not multiplayer - Initial Deployment
Browse files- README.md +6 -4
- index.html +373 -18
- prompts.txt +1 -0
README.md
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---
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title:
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emoji:
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colorFrom: pink
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: blobio
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emoji: 🐳
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colorFrom: pink
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colorTo: purple
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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<!
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<html>
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| 19 |
</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Blob.io - Single Player Agar.io Clone</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
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| 9 |
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<script src="https://unpkg.com/feather-icons"></script>
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| 10 |
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<style>
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| 11 |
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body {
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| 12 |
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margin: 0;
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| 13 |
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overflow: hidden;
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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}
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canvas {
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display: block;
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background-color: #f0f9ff;
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}
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#gameUI {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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pointer-events: none;
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}
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| 27 |
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#scoreContainer {
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background-color: rgba(255, 255, 255, 0.8);
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border-radius: 9999px;
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padding: 0.5rem 1rem;
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margin: 1rem;
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display: inline-flex;
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align-items: center;
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box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06);
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}
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#startScreen, #gameOverScreen {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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background-color: rgba(0, 0, 0, 0.5);
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color: white;
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}
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.btn {
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pointer-events: auto;
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background-color: #3b82f6;
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color: white;
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border: none;
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padding: 0.75rem 1.5rem;
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border-radius: 0.375rem;
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| 56 |
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font-weight: 600;
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| 57 |
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cursor: pointer;
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| 58 |
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transition: all 0.2s;
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| 59 |
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box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06);
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}
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.btn:hover {
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background-color: #2563eb;
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| 63 |
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transform: translateY(-2px);
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}
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| 65 |
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.btn:active {
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| 66 |
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transform: translateY(0);
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}
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.hidden {
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display: none !important;
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}
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</style>
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</head>
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<body>
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<canvas id="gameCanvas"></canvas>
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| 75 |
+
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| 76 |
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<div id="gameUI">
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| 77 |
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<div id="scoreContainer" class="flex items-center">
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| 78 |
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<i data-feather="award" class="mr-2"></i>
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<span id="score">0</span>
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| 80 |
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</div>
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| 81 |
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</div>
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+
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| 83 |
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<div id="startScreen">
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| 84 |
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<h1 class="text-4xl font-bold mb-6">Blob.io</h1>
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| 85 |
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<p class="text-xl mb-8 text-center max-w-md px-4">Eat smaller blobs to grow bigger. Avoid larger blobs!</p>
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| 86 |
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<button id="startBtn" class="btn">Start Game</button>
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| 87 |
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</div>
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| 88 |
+
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| 89 |
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<div id="gameOverScreen" class="hidden">
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| 90 |
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<h1 class="text-4xl font-bold mb-4">Game Over</h1>
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| 91 |
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<p class="text-xl mb-2">Your score: <span id="finalScore">0</span></p>
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| 92 |
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<p class="text-lg mb-8">High score: <span id="highScore">0</span></p>
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| 93 |
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<button id="restartBtn" class="btn">Play Again</button>
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| 94 |
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</div>
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| 95 |
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<script>
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feather.replace();
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| 98 |
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| 99 |
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// Game variables
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| 100 |
+
const canvas = document.getElementById('gameCanvas');
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| 101 |
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const ctx = canvas.getContext('2d');
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| 102 |
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const scoreElement = document.getElementById('score');
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| 103 |
+
const finalScoreElement = document.getElementById('finalScore');
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| 104 |
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const highScoreElement = document.getElementById('highScore');
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| 105 |
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const startScreen = document.getElementById('startScreen');
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| 106 |
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const gameOverScreen = document.getElementById('gameOverScreen');
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| 107 |
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const startBtn = document.getElementById('startBtn');
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| 108 |
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const restartBtn = document.getElementById('restartBtn');
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| 109 |
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| 110 |
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// Set canvas size
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| 111 |
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function resizeCanvas() {
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| 112 |
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canvas.width = window.innerWidth;
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| 113 |
+
canvas.height = window.innerHeight;
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| 114 |
+
}
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| 115 |
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resizeCanvas();
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| 116 |
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window.addEventListener('resize', resizeCanvas);
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| 117 |
+
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| 118 |
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// Game state
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| 119 |
+
let gameRunning = false;
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| 120 |
+
let score = 0;
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| 121 |
+
let highScore = localStorage.getItem('highScore') || 0;
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| 122 |
+
highScoreElement.textContent = highScore;
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| 123 |
+
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| 124 |
+
// Player blob
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| 125 |
+
const player = {
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| 126 |
+
x: canvas.width / 2,
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| 127 |
+
y: canvas.height / 2,
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| 128 |
+
radius: 20,
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| 129 |
+
color: '#3b82f6',
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| 130 |
+
speed: 5
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| 131 |
+
};
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| 132 |
+
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| 133 |
+
// Food blobs
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| 134 |
+
let food = [];
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| 135 |
+
const foodColors = ['#ef4444', '#f59e0b', '#10b981', '#3b82f6', '#8b5cf6', '#ec4899'];
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| 136 |
+
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| 137 |
+
// Enemy blobs
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| 138 |
+
let enemies = [];
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| 139 |
+
const enemyColors = ['#dc2626', '#ea580c', '#059669', '#1d4ed8', '#7e22ce', '#be185d'];
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| 140 |
+
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| 141 |
+
// Mouse position
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| 142 |
+
let mouseX = player.x;
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| 143 |
+
let mouseY = player.y;
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| 144 |
+
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| 145 |
+
// Initialize game
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| 146 |
+
function initGame() {
|
| 147 |
+
score = 0;
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| 148 |
+
scoreElement.textContent = score;
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| 149 |
+
player.radius = 20;
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| 150 |
+
player.x = canvas.width / 2;
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| 151 |
+
player.y = canvas.height / 2;
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| 152 |
+
food = [];
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| 153 |
+
enemies = [];
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| 154 |
+
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| 155 |
+
// Create initial food
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| 156 |
+
for (let i = 0; i < 50; i++) {
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| 157 |
+
createFood();
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| 158 |
+
}
|
| 159 |
+
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| 160 |
+
// Create initial enemies
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| 161 |
+
for (let i = 0; i < 5; i++) {
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| 162 |
+
createEnemy();
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| 163 |
+
}
|
| 164 |
+
}
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| 165 |
+
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| 166 |
+
// Create food blob
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| 167 |
+
function createFood() {
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| 168 |
+
const radius = Math.random() * 10 + 5;
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| 169 |
+
food.push({
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| 170 |
+
x: Math.random() * canvas.width,
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| 171 |
+
y: Math.random() * canvas.height,
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| 172 |
+
radius: radius,
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| 173 |
+
color: foodColors[Math.floor(Math.random() * foodColors.length)],
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| 174 |
+
speedX: (Math.random() - 0.5) * 2,
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| 175 |
+
speedY: (Math.random() - 0.5) * 2
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| 176 |
+
});
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| 177 |
+
}
|
| 178 |
+
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| 179 |
+
// Create enemy blob
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| 180 |
+
function createEnemy() {
|
| 181 |
+
const radius = Math.random() * 30 + 20;
|
| 182 |
+
enemies.push({
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| 183 |
+
x: Math.random() * canvas.width,
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| 184 |
+
y: Math.random() * canvas.height,
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| 185 |
+
radius: radius,
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| 186 |
+
color: enemyColors[Math.floor(Math.random() * enemyColors.length)],
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| 187 |
+
speedX: (Math.random() - 0.5) * 2,
|
| 188 |
+
speedY: (Math.random() - 0.5) * 2
|
| 189 |
+
});
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
// Check collision between two circles
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| 193 |
+
function checkCollision(circle1, circle2) {
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| 194 |
+
const dx = circle1.x - circle2.x;
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| 195 |
+
const dy = circle1.y - circle2.y;
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| 196 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
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| 197 |
+
return distance < circle1.radius + circle2.radius;
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| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
// Game loop
|
| 201 |
+
function gameLoop() {
|
| 202 |
+
if (!gameRunning) return;
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| 203 |
+
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| 204 |
+
// Clear canvas
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| 205 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
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| 206 |
+
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| 207 |
+
// Move player toward mouse
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| 208 |
+
const dx = mouseX - player.x;
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| 209 |
+
const dy = mouseY - player.y;
|
| 210 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 211 |
+
|
| 212 |
+
if (distance > 5) {
|
| 213 |
+
player.x += dx / distance * player.speed;
|
| 214 |
+
player.y += dy / distance * player.speed;
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
// Draw player
|
| 218 |
+
ctx.beginPath();
|
| 219 |
+
ctx.arc(player.x, player.y, player.radius, 0, Math.PI * 2);
|
| 220 |
+
ctx.fillStyle = player.color;
|
| 221 |
+
ctx.fill();
|
| 222 |
+
ctx.closePath();
|
| 223 |
+
|
| 224 |
+
// Draw food
|
| 225 |
+
for (let i = 0; i < food.length; i++) {
|
| 226 |
+
const blob = food[i];
|
| 227 |
+
|
| 228 |
+
// Move food
|
| 229 |
+
blob.x += blob.speedX;
|
| 230 |
+
blob.y += blob.speedY;
|
| 231 |
+
|
| 232 |
+
// Bounce off walls
|
| 233 |
+
if (blob.x - blob.radius < 0 || blob.x + blob.radius > canvas.width) {
|
| 234 |
+
blob.speedX = -blob.speedX;
|
| 235 |
+
}
|
| 236 |
+
if (blob.y - blob.radius < 0 || blob.y + blob.radius > canvas.height) {
|
| 237 |
+
blob.speedY = -blob.speedY;
|
| 238 |
+
}
|
| 239 |
+
|
| 240 |
+
// Draw food
|
| 241 |
+
ctx.beginPath();
|
| 242 |
+
ctx.arc(blob.x, blob.y, blob.radius, 0, Math.PI * 2);
|
| 243 |
+
ctx.fillStyle = blob.color;
|
| 244 |
+
ctx.fill();
|
| 245 |
+
ctx.closePath();
|
| 246 |
+
|
| 247 |
+
// Check collision with player
|
| 248 |
+
if (checkCollision(player, blob)) {
|
| 249 |
+
// Player can only eat smaller or equal size food
|
| 250 |
+
if (player.radius >= blob.radius) {
|
| 251 |
+
// Increase player size and score
|
| 252 |
+
player.radius += blob.radius * 0.2;
|
| 253 |
+
score += Math.floor(blob.radius);
|
| 254 |
+
scoreElement.textContent = score;
|
| 255 |
+
|
| 256 |
+
// Remove food and create new one
|
| 257 |
+
food.splice(i, 1);
|
| 258 |
+
createFood();
|
| 259 |
+
i--;
|
| 260 |
+
}
|
| 261 |
+
}
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
// Draw enemies
|
| 265 |
+
for (let i = 0; i < enemies.length; i++) {
|
| 266 |
+
const enemy = enemies[i];
|
| 267 |
+
|
| 268 |
+
// Move enemy
|
| 269 |
+
enemy.x += enemy.speedX;
|
| 270 |
+
enemy.y += enemy.speedY;
|
| 271 |
+
|
| 272 |
+
// Bounce off walls
|
| 273 |
+
if (enemy.x - enemy.radius < 0 || enemy.x + enemy.radius > canvas.width) {
|
| 274 |
+
enemy.speedX = -enemy.speedX;
|
| 275 |
+
}
|
| 276 |
+
if (enemy.y - enemy.radius < 0 || enemy.y + enemy.radius > canvas.height) {
|
| 277 |
+
enemy.speedY = -enemy.speedY;
|
| 278 |
+
}
|
| 279 |
+
|
| 280 |
+
// Draw enemy
|
| 281 |
+
ctx.beginPath();
|
| 282 |
+
ctx.arc(enemy.x, enemy.y, enemy.radius, 0, Math.PI * 2);
|
| 283 |
+
ctx.fillStyle = enemy.color;
|
| 284 |
+
ctx.fill();
|
| 285 |
+
ctx.closePath();
|
| 286 |
+
|
| 287 |
+
// Check collision with player
|
| 288 |
+
if (checkCollision(player, enemy)) {
|
| 289 |
+
// Enemy can eat player if larger
|
| 290 |
+
if (enemy.radius > player.radius * 1.1) {
|
| 291 |
+
gameOver();
|
| 292 |
+
return;
|
| 293 |
+
}
|
| 294 |
+
// Player can eat enemy if significantly larger
|
| 295 |
+
else if (player.radius > enemy.radius * 1.5) {
|
| 296 |
+
// Increase player size and score
|
| 297 |
+
player.radius += enemy.radius * 0.3;
|
| 298 |
+
score += Math.floor(enemy.radius * 2);
|
| 299 |
+
scoreElement.textContent = score;
|
| 300 |
+
|
| 301 |
+
// Remove enemy and create new one
|
| 302 |
+
enemies.splice(i, 1);
|
| 303 |
+
createEnemy();
|
| 304 |
+
i--;
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
// Check collision with food
|
| 309 |
+
for (let j = 0; j < food.length; j++) {
|
| 310 |
+
if (checkCollision(enemy, food[j]) && enemy.radius > food[j].radius) {
|
| 311 |
+
// Enemy eats food
|
| 312 |
+
enemy.radius += food[j].radius * 0.1;
|
| 313 |
+
food.splice(j, 1);
|
| 314 |
+
createFood();
|
| 315 |
+
j--;
|
| 316 |
+
}
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
// Occasionally add more food and enemies
|
| 321 |
+
if (Math.random() < 0.01) {
|
| 322 |
+
createFood();
|
| 323 |
+
}
|
| 324 |
+
if (Math.random() < 0.005) {
|
| 325 |
+
createEnemy();
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
requestAnimationFrame(gameLoop);
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
// Game over
|
| 332 |
+
function gameOver() {
|
| 333 |
+
gameRunning = false;
|
| 334 |
+
finalScoreElement.textContent = score;
|
| 335 |
+
|
| 336 |
+
// Update high score
|
| 337 |
+
if (score > highScore) {
|
| 338 |
+
highScore = score;
|
| 339 |
+
highScoreElement.textContent = highScore;
|
| 340 |
+
localStorage.setItem('highScore', highScore);
|
| 341 |
+
}
|
| 342 |
+
|
| 343 |
+
gameOverScreen.classList.remove('hidden');
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
// Event listeners
|
| 347 |
+
canvas.addEventListener('mousemove', (e) => {
|
| 348 |
+
mouseX = e.clientX;
|
| 349 |
+
mouseY = e.clientY;
|
| 350 |
+
});
|
| 351 |
+
|
| 352 |
+
// Touch support for mobile
|
| 353 |
+
canvas.addEventListener('touchmove', (e) => {
|
| 354 |
+
e.preventDefault();
|
| 355 |
+
mouseX = e.touches[0].clientX;
|
| 356 |
+
mouseY = e.touches[0].clientY;
|
| 357 |
+
}, { passive: false });
|
| 358 |
+
|
| 359 |
+
startBtn.addEventListener('click', () => {
|
| 360 |
+
startScreen.classList.add('hidden');
|
| 361 |
+
gameRunning = true;
|
| 362 |
+
initGame();
|
| 363 |
+
gameLoop();
|
| 364 |
+
});
|
| 365 |
+
|
| 366 |
+
restartBtn.addEventListener('click', () => {
|
| 367 |
+
gameOverScreen.classList.add('hidden');
|
| 368 |
+
gameRunning = true;
|
| 369 |
+
initGame();
|
| 370 |
+
gameLoop();
|
| 371 |
+
});
|
| 372 |
+
</script>
|
| 373 |
+
</body>
|
| 374 |
</html>
|
prompts.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
make a game like agar.io but its not multiplayer
|