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useRef,
useEffect,
useCallback,
useImperativeHandle,
forwardRef,
} from "react";
// ---- Types ----
interface Particle {
x: number;
y: number;
vx: number;
vy: number;
angle: number;
spin: number;
tiltPhase: number;
tiltSpeed: number;
wobblePhase: number;
wobbleSpeed: number;
wobbleAmp: number;
width: number;
height: number;
age: number;
life: number;
fadeIn: number;
fadeOutStart: number;
flagCode: string;
}
interface Ribbon {
x: number;
y: number;
vx: number;
vy: number;
angle: number;
spin: number;
swayPhase: number;
swaySpeed: number;
swayAmp: number;
width: number;
length: number;
age: number;
life: number;
flagCode: string;
}
export interface ConfettiHandle {
burst: (x: number, y: number, flagCode: string) => void;
}
// ---- Constants ----
const TAU = Math.PI * 2;
const GRAVITY = 1080;
// ---- Helpers ----
function rand(min: number, max: number) {
return Math.random() * (max - min) + min;
}
function clamp(v: number, min: number, max: number) {
return Math.max(min, Math.min(max, v));
}
function lerp(a: number, b: number, t: number) {
return a + (b - a) * t;
}
function roundRect(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
w: number,
h: number,
r: number,
) {
const rr = Math.min(r, w / 2, h / 2);
ctx.beginPath();
ctx.moveTo(x + rr, y);
ctx.arcTo(x + w, y, x + w, y + h, rr);
ctx.arcTo(x + w, y + h, x, y + h, rr);
ctx.arcTo(x, y + h, x, y, rr);
ctx.arcTo(x, y, x + w, y, rr);
ctx.closePath();
}
// ---- Flag rendering ----
const flagCache = new Map<string, HTMLCanvasElement>();
function createFlagFace(
code: string,
side: "front" | "back",
): HTMLCanvasElement {
const key = `${code}-${side}`;
const cached = flagCache.get(key);
if (cached) return cached;
const off = document.createElement("canvas");
off.width = 160;
off.height = 108;
const g = off.getContext("2d")!;
const shade = side === "back";
const white = shade ? "#d6d9e3" : "#ffffff";
const red = shade ? "#aa4046" : "#c83b43";
const blue = shade ? "#2e4a82" : "#3c63b8";
const black = shade ? "#2c2d31" : "#111111";
const gold = shade ? "#b79a4c" : "#f0ca58";
const green = shade ? "#2f8456" : "#2fa86a";
const skyBlue = shade ? "#4a8ab0" : "#5bb5e8";
const darkRed = shade ? "#8a2020" : "#be1e2d";
const darkGreen = shade ? "#1a5e30" : "#1f8247";
const W = off.width;
const H = off.height;
g.clearRect(0, 0, W, H);
roundRect(g, 0, 0, W, H, 10);
g.clip();
switch (code) {
case "fr": {
g.fillStyle = blue;
g.fillRect(0, 0, W / 3, H);
g.fillStyle = white;
g.fillRect(W / 3, 0, W / 3, H);
g.fillStyle = red;
g.fillRect((W / 3) * 2, 0, W / 3, H);
break;
}
case "de": {
g.fillStyle = black;
g.fillRect(0, 0, W, H / 3);
g.fillStyle = red;
g.fillRect(0, H / 3, W, H / 3);
g.fillStyle = gold;
g.fillRect(0, (H / 3) * 2, W, H / 3);
break;
}
case "jp": {
g.fillStyle = white;
g.fillRect(0, 0, W, H);
g.fillStyle = red;
g.beginPath();
g.arc(W / 2, H / 2, H * 0.26, 0, TAU);
g.fill();
break;
}
case "it": {
g.fillStyle = green;
g.fillRect(0, 0, W / 3, H);
g.fillStyle = white;
g.fillRect(W / 3, 0, W / 3, H);
g.fillStyle = red;
g.fillRect((W / 3) * 2, 0, W / 3, H);
break;
}
case "es": {
g.fillStyle = red;
g.fillRect(0, 0, W, H / 4);
g.fillStyle = gold;
g.fillRect(0, H / 4, W, H / 2);
g.fillStyle = red;
g.fillRect(0, (H / 4) * 3, W, H / 4);
break;
}
case "pt": {
g.fillStyle = green;
g.fillRect(0, 0, W * 0.4, H);
g.fillStyle = red;
g.fillRect(W * 0.4, 0, W * 0.6, H);
// Simplified armillary sphere
g.fillStyle = gold;
g.beginPath();
g.arc(W * 0.4, H / 2, H * 0.22, 0, TAU);
g.fill();
break;
}
case "nl": {
g.fillStyle = darkRed;
g.fillRect(0, 0, W, H / 3);
g.fillStyle = white;
g.fillRect(0, H / 3, W, H / 3);
g.fillStyle = blue;
g.fillRect(0, (H / 3) * 2, W, H / 3);
break;
}
case "pl": {
g.fillStyle = white;
g.fillRect(0, 0, W, H / 2);
g.fillStyle = red;
g.fillRect(0, H / 2, W, H / 2);
break;
}
case "gr": {
// Greece: blue and white stripes with cross
const stripeH = H / 9;
for (let i = 0; i < 9; i++) {
g.fillStyle = i % 2 === 0 ? skyBlue : white;
g.fillRect(0, i * stripeH, W, stripeH + 0.5);
}
g.fillStyle = skyBlue;
g.fillRect(0, 0, W * 0.37, stripeH * 5);
g.fillStyle = white;
g.fillRect((W * 0.37) / 2 - stripeH * 0.5, 0, stripeH, stripeH * 5);
g.fillRect(0, stripeH * 2, W * 0.37, stripeH);
break;
}
case "sa": {
// Saudi Arabia (simplified): green with white
g.fillStyle = darkGreen;
g.fillRect(0, 0, W, H);
g.fillStyle = white;
g.font = `bold ${H * 0.18}px sans-serif`;
g.textAlign = "center";
g.textBaseline = "middle";
g.fillText("☪", W / 2, H / 2);
break;
}
case "cn": {
// China: red with yellow stars
g.fillStyle = red;
g.fillRect(0, 0, W, H);
g.fillStyle = gold;
g.beginPath();
g.arc(W * 0.22, H * 0.3, H * 0.14, 0, TAU);
g.fill();
// Small stars
for (const [sx, sy] of [
[0.38, 0.14],
[0.44, 0.24],
[0.44, 0.38],
[0.38, 0.48],
] as const) {
g.beginPath();
g.arc(W * sx, H * sy, H * 0.05, 0, TAU);
g.fill();
}
break;
}
case "vn": {
// Vietnam: red with yellow star
g.fillStyle = red;
g.fillRect(0, 0, W, H);
g.fillStyle = gold;
g.beginPath();
g.arc(W / 2, H / 2, H * 0.22, 0, TAU);
g.fill();
break;
}
case "kr": {
// South Korea (simplified): white with red/blue circle
g.fillStyle = white;
g.fillRect(0, 0, W, H);
const cx = W / 2,
cy = H / 2,
r = H * 0.24;
g.fillStyle = red;
g.beginPath();
g.arc(cx, cy, r, Math.PI, 0);
g.fill();
g.fillStyle = blue;
g.beginPath();
g.arc(cx, cy, r, 0, Math.PI);
g.fill();
break;
}
case "us":
default: {
const stripeH = H / 13;
for (let i = 0; i < 13; i++) {
g.fillStyle = i % 2 === 0 ? red : white;
g.fillRect(0, i * stripeH, W, stripeH + 0.5);
}
g.fillStyle = blue;
g.fillRect(0, 0, W * 0.46, stripeH * 7);
g.fillStyle = white;
for (let row = 0; row < 5; row++) {
for (let col = 0; col < 6; col++) {
const sx = 12 + col * 10 + (row % 2) * 4;
const sy = 10 + row * 10;
g.beginPath();
g.arc(sx, sy, 1.6, 0, TAU);
g.fill();
}
}
break;
}
}
// Gloss / shade overlay
if (!shade) {
const gloss = g.createLinearGradient(0, 0, W, H);
gloss.addColorStop(0, "rgba(255,255,255,0.20)");
gloss.addColorStop(0.4, "rgba(255,255,255,0.02)");
gloss.addColorStop(1, "rgba(0,0,0,0.10)");
g.fillStyle = gloss;
g.fillRect(0, 0, W, H);
} else {
g.fillStyle = "rgba(0,0,0,0.22)";
g.fillRect(0, 0, W, H);
}
// Border
g.lineWidth = 2;
g.strokeStyle =
side === "front" ? "rgba(255,255,255,0.12)" : "rgba(255,255,255,0.08)";
roundRect(g, 1, 1, W - 2, H - 2, 10);
g.stroke();
flagCache.set(key, off);
return off;
}
// ---- Particle factories ----
function makeParticle(x: number, y: number, flagCode: string): Particle {
const angle = rand(-Math.PI * 0.92, -Math.PI * 0.08);
const speed = rand(320, 860);
const size = rand(12, 24);
return {
x,
y,
vx: Math.cos(angle) * speed,
vy: Math.sin(angle) * speed,
angle: rand(0, TAU),
spin: rand(-10, 10),
tiltPhase: rand(0, TAU),
tiltSpeed: rand(8, 16),
wobblePhase: rand(0, TAU),
wobbleSpeed: rand(3.5, 8),
wobbleAmp: rand(4, 14),
width: size * rand(1.0, 1.35),
height: size * rand(0.55, 0.88),
age: 0,
life: rand(1.8, 2.85),
fadeIn: rand(0.04, 0.12),
fadeOutStart: rand(0.58, 0.78),
flagCode,
};
}
function makeRibbon(x: number, y: number, flagCode: string): Ribbon {
const angle = rand(-Math.PI * 0.92, -Math.PI * 0.08);
const speed = rand(280, 620);
return {
x,
y,
vx: Math.cos(angle) * speed,
vy: Math.sin(angle) * speed,
angle: rand(0, TAU),
spin: rand(-8, 8),
swayPhase: rand(0, TAU),
swaySpeed: rand(5, 10),
swayAmp: rand(5, 12),
width: rand(5, 7),
length: rand(22, 42),
age: 0,
life: rand(1.6, 2.3),
flagCode,
};
}
// ---- Alpha helper ----
function alphaFor(
age: number,
life: number,
fadeIn: number,
fadeOutStart: number,
) {
const t = age / life;
if (t < fadeIn) return t / fadeIn;
if (t < fadeOutStart) return 1;
return 1 - (t - fadeOutStart) / (1 - fadeOutStart);
}
// ---- Component ----
const Confetti = forwardRef<ConfettiHandle>(function Confetti(_props, ref) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const particlesRef = useRef<Particle[]>([]);
const ribbonsRef = useRef<Ribbon[]>([]);
const rafRef = useRef<number | null>(null);
const lastTimeRef = useRef(0);
const sizeRef = useRef({ width: 0, height: 0, dpr: 1 });
// Resize handler
useEffect(() => {
function resize() {
const canvas = canvasRef.current;
if (!canvas) return;
const dpr = Math.max(1, Math.min(2, window.devicePixelRatio || 1));
const w = window.innerWidth;
const h = window.innerHeight;
canvas.width = Math.round(w * dpr);
canvas.height = Math.round(h * dpr);
canvas.style.width = `${w}px`;
canvas.style.height = `${h}px`;
const ctx = canvas.getContext("2d");
ctx?.setTransform(dpr, 0, 0, dpr, 0, 0);
sizeRef.current = { width: w, height: h, dpr };
}
resize();
window.addEventListener("resize", resize, { passive: true });
return () => window.removeEventListener("resize", resize);
}, []);
// Animation loop
const tick = useCallback((now: number) => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const dt = Math.min(0.033, (now - lastTimeRef.current) / 1000 || 0.016);
lastTimeRef.current = now;
const { width, height } = sizeRef.current;
ctx.clearRect(0, 0, width, height);
const particles = particlesRef.current;
const ribbons = ribbonsRef.current;
// Update particles
particlesRef.current = particles.filter((p) => {
p.age += dt;
if (p.age >= p.life) return false;
p.vx *= Math.pow(0.992, dt * 60);
p.vy += GRAVITY * dt;
p.vx += Math.sin(now * 0.0016 + p.wobblePhase) * 14 * dt;
p.x += p.vx * dt;
p.y += p.vy * dt;
p.angle += p.spin * dt;
p.tiltPhase += p.tiltSpeed * dt;
p.wobblePhase += p.wobbleSpeed * dt;
return p.y < height + 120 && p.x > -160 && p.x < width + 160;
});
// Update ribbons
ribbonsRef.current = ribbons.filter((r) => {
r.age += dt;
if (r.age >= r.life) return false;
r.vx *= Math.pow(0.989, dt * 60);
r.vy += GRAVITY * 0.75 * dt;
r.vx += Math.cos(now * 0.0012 + r.swayPhase) * 14 * 1.1 * dt;
r.x += r.vx * dt;
r.y += r.vy * dt;
r.angle += r.spin * dt;
r.swayPhase += r.swaySpeed * dt;
return r.y < height + 120 && r.x > -160 && r.x < width + 160;
});
// Draw ribbons
for (const r of ribbonsRef.current) {
const front = createFlagFace(r.flagCode, "front");
const back = createFlagFace(r.flagCode, "back");
const progress = r.age / r.life;
const alpha = clamp(1 - Math.pow(progress, 2.2), 0, 1);
const flip = Math.cos(r.swayPhase);
const img = flip >= 0 ? front : back;
const stretch = lerp(0.32, 1, Math.abs(flip));
const swayX = Math.sin(r.swayPhase) * r.swayAmp;
ctx.save();
ctx.globalAlpha = alpha * 0.86;
ctx.translate(r.x + swayX, r.y);
ctx.rotate(r.angle);
ctx.scale(stretch, 1);
ctx.drawImage(img, -r.width / 2, -r.length / 2, r.width, r.length);
ctx.restore();
}
// Draw particles
for (const p of particlesRef.current) {
const front = createFlagFace(p.flagCode, "front");
const back = createFlagFace(p.flagCode, "back");
const alpha = clamp(
alphaFor(p.age, p.life, p.fadeIn, p.fadeOutStart),
0,
1,
);
const progress = p.age / p.life;
const flip = Math.cos(p.tiltPhase);
const scaleX = Math.sign(flip) * lerp(0.14, 1, Math.abs(flip));
const wobbleX = Math.sin(p.wobblePhase) * p.wobbleAmp;
const wobbleY = Math.cos(p.wobblePhase * 0.8) * (p.wobbleAmp * 0.22);
const img = flip >= 0 ? front : back;
ctx.save();
ctx.globalAlpha = alpha * clamp(1 - progress * 0.1, 0.72, 1);
ctx.translate(p.x + wobbleX, p.y + wobbleY);
ctx.rotate(p.angle);
ctx.scale(scaleX, 1);
ctx.drawImage(img, -p.width / 2, -p.height / 2, p.width, p.height);
ctx.restore();
}
if (particlesRef.current.length || ribbonsRef.current.length) {
rafRef.current = requestAnimationFrame(tick);
} else {
rafRef.current = null;
}
}, []);
// Cleanup on unmount
useEffect(() => {
return () => {
if (rafRef.current) cancelAnimationFrame(rafRef.current);
};
}, []);
// Expose burst method
const burst = useCallback(
(x: number, y: number, flagCode: string) => {
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
const { width, height } = sizeRef.current;
const areaFactor = clamp((width * height) / (1440 * 900), 0.72, 1.3);
const particleCount = Math.round(80 * areaFactor);
const ribbonCount = Math.round(14 * areaFactor);
for (let i = 0; i < particleCount; i++) {
particlesRef.current.push(
makeParticle(x + rand(-8, 8), y + rand(-8, 8), flagCode),
);
}
for (let i = 0; i < ribbonCount; i++) {
ribbonsRef.current.push(
makeRibbon(x + rand(-12, 12), y + rand(-6, 6), flagCode),
);
}
if (!rafRef.current) {
lastTimeRef.current = performance.now();
rafRef.current = requestAnimationFrame(tick);
}
},
[tick],
);
useImperativeHandle(ref, () => ({ burst }), [burst]);
return (
<canvas
ref={canvasRef}
style={{
position: "fixed",
inset: 0,
width: "100%",
height: "100%",
pointerEvents: "none",
zIndex: 50,
}}
/>
);
});
export default Confetti;
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