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<title>Roadmap: what Clips Studio does now and what is coming | Clips Studio</title>
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<h1>Roadmap</h1>
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Where Clips Studio is going, and what already works. Anything listed as shipped is
in a release you can install today, not a plan.
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<h2>Now: the alpha</h2>
<p class="section-lead">
The alpha exists to find out what breaks on machines that are not the developer's.
It has already been worth it: the first release could not finish a clip on any
source, and nobody could have known without installing it somewhere clean.
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<li>
<strong>Shipped.</strong> One Windows installer carrying the app, the engine,
FFmpeg, the AI runtime and the tracking and transcription models. Releases with
notes, a changelog and a known-issues list. Bug reports and feature requests,
including an in-app button that needs no GitHub account. Discussions. Security
scanning. A container image for working on the engine. This website.
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<strong>Being worked on.</strong> Code signing, so Windows stops warning that
the installer is unsigned. Screenshots and a demo video. Progress reporting for
the scoring stage and for update downloads, so working cannot be mistaken for
hung. Automated Windows builds.
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<h2>Next: community</h2>
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Making it worth someone's time to contribute: good first issues with enough
context to pick up cold, contributor recognition, example workflows, community
showcases, performance benchmarks, and voting on feature requests.
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Contributions are wanted in features, bug fixes, documentation, translations, AI
improvements and performance work.
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<a class="btn btn-ghost" href="https://github.com/ColinGPT9/clips-studio/blob/main/CONTRIBUTING.md" target="_blank" rel="noopener noreferrer">How to contribute</a>
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<h2>Later</h2>
<p class="section-lead">None of this delays the alpha.</p>
<ul class="ticks">
<li class="weak">
<strong>Gaming and split-screen, done properly.</strong> The framing has to
reliably find where the action is, and tracking has to tell a streamer apart
from a character inside the game. Shipping it half-working would produce clips
centred on the wrong person.
</li>
<li class="weak">
<strong>Reaction videos.</strong> These need the app to understand the video
being reacted to, not just the words spoken over it.
</li>
<li class="weak">
<strong>An Android companion app</strong> for Twitch, Kick and local files,
within Google Play's policies.
</li>
<li class="weak">
<strong>Remote rendering</strong>, a plugin architecture, community extensions,
creator analytics, and more models and platforms where they earn their place.
</li>
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<h2>The long-term idea</h2>
<p class="section-lead">
Clips Studio is <strong>local-first</strong>, and that word carries the whole
design: your footage, your workflows and your data stay on your machine. The app
gets better as your hardware does, rather than as someone's subscription tier
does.
</p>
<p class="section-lead">
Consumer AI hardware is improving quickly. The architecture is kept modular so
newer models and faster machines can be adopted without a redesign. As hardware
like the NVIDIA RTX Spark and future AI-accelerated GPUs arrives, the same
application should run larger local models, infer faster, analyse video better
and automate more.
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The goal is an open-source creator platform that becomes more capable over time
because local AI hardware does, not one that becomes more expensive.
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<a class="btn btn-accent" href="https://github.com/ColinGPT9/clips-studio/blob/main/ROADMAP.md" target="_blank" rel="noopener noreferrer">Full roadmap on GitHub</a>
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