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<title>Changelog: what changed in each Clips Studio release | Clips Studio</title>
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<h1>Changelog</h1>
<p class="lead">
What changed in each release, written for people who use Clips Studio rather than
people who read the commits.
</p>
<p class="lead">
This is an <strong>alpha</strong>. Versions move quickly, and most things listed
as fixed were broken in a way that only appeared on somebody else's machine.
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<h2>0.1.2 (10 August 2026)</h2>
<ul class="ticks">
<li>
<strong>Your clip settings are remembered again.</strong> Turning captions off,
closing the app and reopening it brought captions back. Five settings behaved
this way; they were read on startup but never actually saved.
</li>
<li>
<strong>The Watermark tickbox works.</strong> It silently refused to stay ticked
when no branding profile existed. It now says a profile has to be created first,
rather than looking broken.
</li>
<li>
<strong>A failed render says what went wrong</strong> in one sentence, once,
instead of pages of encoder output for every affected clip.
</li>
<li>
<strong>The Models page makes sense.</strong> It had one heading, "Your
hardware", over rows that were not hardware. There are now two tables: what your
machine can run, and what to pick for a particular job.
</li>
<li>
<strong>More models,</strong> all free to run locally and all usable on clips you
earn from. The Gemma 4 edge builds are recommended for ordinary and older PCs,
Qwen3 for translation and multilingual work, and Mistral Nemo or Phi-4 for a
plainly permissive licence.
</li>
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<h2>0.1.1 (9 August 2026)</h2>
<p class="section-lead">
The release that made 0.1.0 usable. Both bugs were packaging mistakes, and both
were invisible on a development machine, which is exactly how they reached a
release.
</p>
<ul class="ticks">
<li>
<strong>No clip could be produced, from any source.</strong> Every job died
partway through. The bundle had excluded a library the tracking model needs in
order to load at all.
</li>
<li>
<strong>YouTube downloads failed.</strong> FFmpeg ships inside the app, but the
downloader looked for it on the system instead of being told where it lived, so
it could not join YouTube's separate video and audio streams. Twitch and Kick
were unaffected, because their recordings arrive as a single stream,
which is what made it look like a YouTube problem rather than a packaging one.
</li>
</ul>
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<section>
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<h2>0.1.0 (8 August 2026)</h2>
<p class="section-lead">First public alpha.</p>
<ul class="ticks">
<li>
Paste a Twitch VOD, Kick VOD or YouTube link and get vertical clips with
word-synced captions and written titles.
</li>
<li>
Everything runs on your own computer. No uploads, no subscription, no cap on how
many clips you make.
</li>
<li>
One installer, carrying the app, the engine, FFmpeg, the AI runtime and the
tracking and transcription models.
</li>
<li>
An editor for fixing anything the AI got wrong, multilingual captions, creator
profiles that learn from your corrections, and a queue that runs unattended.
</li>
</ul>
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