Allow the screen to rotate and tilt to up to a 45 degree angle.
Browse files- index.html +8 -2
- script.js +37 -8
- style.css +11 -2
index.html
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@@ -57,12 +57,18 @@
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<option value="hard">Hard</option>
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</select>
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</div>
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-
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<button id="start-btn" class="w-full bg-green-600 hover:bg-green-700 text-white py-3 rounded-lg font-bold">
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Start Game
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</button>
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<div class="mt-
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<h3 class="text-lg font-semibold mb-2">Stats</h3>
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<div class="flex justify-between">
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<span>Time:</span>
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<option value="hard">Hard</option>
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</select>
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</div>
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<button id="start-btn" class="w-full bg-green-600 hover:bg-green-700 text-white py-3 rounded-lg font-bold">
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Start Game
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</button>
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<div class="mt-4">
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<label class="inline-flex items-center cursor-pointer">
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<input type="checkbox" id="tilt-control" class="sr-only peer">
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<div class="relative w-11 h-6 bg-gray-700 peer-focus:outline-none rounded-full peer peer-checked:after:translate-x-full rtl:peer-checked:after:-translate-x-full peer-checked:after:border-white after:content-[''] after:absolute after:top-[2px] after:start-[2px] after:bg-white after:border-gray-300 after:border after:rounded-full after:h-5 after:w-5 after:transition-all peer-checked:bg-indigo-600"></div>
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<span class="ms-3 text-sm font-medium">Tilt Controls</span>
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</label>
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</div>
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<div class="mt-6 pt-4 border-t border-gray-700">
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<h3 class="text-lg font-semibold mb-2">Stats</h3>
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<div class="flex justify-between">
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<span>Time:</span>
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script.js
CHANGED
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@@ -17,24 +17,48 @@ document.addEventListener('DOMContentLoaded', () => {
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canvas.width = size;
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canvas.height = size;
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}
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-
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// Game variables
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let maze = [];
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let cellSize = 0;
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let
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let exit = { x: 0, y: 0 };
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let moves = 0;
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let time = 0;
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let timer = null;
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let gameRunning = false;
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let mazeSize = 10;
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// Initialize game
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function initGame() {
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resizeCanvas();
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window.addEventListener('resize', resizeCanvas);
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//
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switch(difficultySelect.value) {
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case 'easy': mazeSize = 8; break;
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case 'medium': mazeSize = 10; break;
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@@ -170,9 +194,8 @@ document.addEventListener('DOMContentLoaded', () => {
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// Move UFO
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function moveUfo(dx, dy) {
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if (!gameRunning) return;
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const newX = ufo.x + dx;
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const newY = ufo.y + dy;
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// Check if move is valid
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@@ -189,12 +212,18 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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}
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}
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// Start game
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function startGame() {
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if (gameRunning) return;
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// Reset game state
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moves = 0;
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time = 0;
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movesDisplay.textContent = moves;
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canvas.width = size;
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canvas.height = size;
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}
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// Game variables
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let maze = [];
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let cellSize = 0;
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let orientationEnabled = false;
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let ufo = { x: 0, y: 0 };
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let exit = { x: 0, y: 0 };
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let moves = 0;
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let time = 0;
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let timer = null;
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let gameRunning = false;
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let mazeSize = 10;
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// Handle device orientation
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function handleOrientation(event) {
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if (!gameRunning) return;
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const tiltThreshold = 15; // degrees
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const beta = event.beta; // front-to-back tilt
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const gamma = event.gamma; // left-to-right tilt
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if (beta > tiltThreshold) {
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moveUfo(0, 1); // tilt forward = move down
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} else if (beta < -tiltThreshold) {
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moveUfo(0, -1); // tilt backward = move up
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}
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if (gamma > tiltThreshold) {
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moveUfo(1, 0); // tilt right = move right
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} else if (gamma < -tiltThreshold) {
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moveUfo(-1, 0); // tilt left = move left
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}
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}
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// Initialize game
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function initGame() {
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resizeCanvas();
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window.addEventListener('resize', resizeCanvas);
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// Add device orientation listener
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if (window.DeviceOrientationEvent) {
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window.addEventListener('deviceorientation', handleOrientation);
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}
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// Set maze size based on difficulty
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switch(difficultySelect.value) {
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case 'easy': mazeSize = 8; break;
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case 'medium': mazeSize = 10; break;
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// Move UFO
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function moveUfo(dx, dy) {
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if (!gameRunning || (orientationEnabled && dx === 0 && dy === 0)) return;
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const newX = ufo.x + dx;
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const newY = ufo.y + dy;
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// Check if move is valid
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}
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}
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}
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// Toggle tilt controls
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document.getElementById('tilt-control').addEventListener('change', function() {
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orientationEnabled = this.checked;
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if (orientationEnabled && !gameRunning) {
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alert('Tilt controls enabled! Tilt your device to move the UFO.');
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}
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});
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// Start game
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function startGame() {
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if (gameRunning) return;
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// Reset game state
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moves = 0;
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time = 0;
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movesDisplay.textContent = moves;
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style.css
CHANGED
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@@ -23,10 +23,19 @@
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.ufo-float {
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animation: ufoFloat 2s ease-in-out infinite;
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}
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-
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/* Responsive adjustments */
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@media (max-width: 768px) {
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#maze-container {
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max-width: 100%;
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}
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}
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.ufo-float {
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animation: ufoFloat 2s ease-in-out infinite;
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}
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/* Responsive adjustments */
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@media (max-width: 768px) {
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#maze-container {
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max-width: 100%;
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}
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}
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/* Toggle switch styling */
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.toggle-checkbox:checked {
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right: 0;
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border-color: #7C3AED;
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}
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.toggle-checkbox:checked + .toggle-label {
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background-color: #7C3AED;
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}
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