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NGO Multi-Agent Coordination Environment
OpenEnv-compatible RL environment for Meta PyTorch Hackathon
Theme #1: Multi-Agent Interactions
"""
import gymnasium as gym
from gymnasium import spaces
import numpy as np
from typing import Dict, List, Tuple, Any
class NGOCoordinationEnv(gym.Env):
"""
Multi-Agent NGO Resource Coordination Environment
Scenario: 3 NGO coordinators must allocate volunteers to help people in need.
They can cooperate (share info), compete (maximize individual impact), or
negotiate (find compromises).
This is a MARL (Multi-Agent RL) environment where agents learn optimal
negotiation strategies through experience.
"""
metadata = {'render_modes': ['human', 'rgb_array'], 'render_fps': 4}
def __init__(self, num_agents: int = 3, max_steps: int = 50):
super().__init__()
self.num_agents = num_agents
self.max_steps = max_steps
self.current_step = 0
# Define observation space (what each agent sees)
# Each agent observes: [urgency, available_resources, people_affected,
# other_agents_last_actions, coalition_status]
self.observation_space = spaces.Dict({
'urgency': spaces.Discrete(10), # 1-10 urgency level
'available_resources': spaces.Box(low=0, high=100, shape=(1,), dtype=np.float32),
'people_affected': spaces.Box(low=0, high=300, shape=(1,), dtype=np.float32),
'other_agents_actions': spaces.Box(low=0, high=100, shape=(num_agents-1,), dtype=np.float32),
'coalition_status': spaces.MultiBinary(num_agents), # who's in coalition
'communication_channel': spaces.Box(low=0, high=1, shape=(num_agents,), dtype=np.float32)
})
# Define action space (what each agent can do)
# Each agent chooses: [allocation_percentage, cooperation_signal, negotiation_bid]
self.action_space = spaces.Box(
low=np.array([0.0, 0.0, 0.0], dtype=np.float32), # [allocation%, cooperate?, bid]
high=np.array([1.0, 1.0, 1.0], dtype=np.float32),
dtype=np.float32
)
# Episode tracking
self.episode_count = 0
self.task_type = None # Will cycle through: cooperation, competition, negotiation, coalition
def reset(self, seed=None, options=None):
"""Reset environment to initial state"""
super().reset(seed=seed)
self.current_step = 0
self.episode_count += 1
# Cycle through 4 task types
task_types = ['cooperation', 'competition', 'negotiation', 'coalition']
self.task_type = task_types[(self.episode_count - 1) % 4]
# Generate random initial state
self.state = {
'urgency': self.np_random.integers(1, 11),
'available_resources': self.np_random.uniform(40, 100),
'people_affected': self.np_random.uniform(50, 300),
'task_type': self.task_type,
'coalition': set(), # Empty coalition initially
'communication': np.zeros(self.num_agents),
'last_actions': np.zeros(self.num_agents)
}
# Initialize agent observations
observation = self._get_observation()
info = self._get_info()
return observation, info
def _get_observation(self) -> Dict:
"""Generate observation for all agents"""
# In MARL, each agent gets its own observation
# For simplicity, we'll return a shared observation here
# (you can extend this to return dict of observations per agent)
obs = {
'urgency': self.state['urgency'],
'available_resources': np.array([self.state['available_resources']], dtype=np.float32),
'people_affected': np.array([self.state['people_affected']], dtype=np.float32),
'other_agents_actions': self.state['last_actions'][:self.num_agents-1].astype(np.float32),
'coalition_status': np.array([1 if i in self.state['coalition'] else 0
for i in range(self.num_agents)]),
'communication_channel': self.state['communication'].astype(np.float32)
}
return obs
def _get_info(self) -> Dict:
"""Additional information for debugging/logging"""
return {
'episode': self.episode_count,
'task_type': self.task_type,
'step': self.current_step
}
def step(self, actions: np.ndarray) -> Tuple[Dict, float, bool, bool, Dict]:
"""
Execute one step in the environment
Args:
actions: Array of shape (num_agents, 3) where each agent provides:
[allocation_percentage, cooperation_signal, negotiation_bid]
Returns:
observation, reward, terminated, truncated, info
"""
self.current_step += 1
# Parse actions from all agents
allocations = actions[:, 0] # How much each agent allocates (0-1)
cooperation_signals = actions[:, 1] # Cooperation intent (0-1)
negotiation_bids = actions[:, 2] # Negotiation offers (0-1)
# Multi-agent interaction logic
reward = self._calculate_reward(allocations, cooperation_signals, negotiation_bids)
# Update state based on task type
self._update_state(allocations, cooperation_signals)
# Check if episode is done
terminated = self.current_step >= self.max_steps
truncated = False
# Get new observation
observation = self._get_observation()
info = self._get_info()
info['allocations'] = allocations
info['reward_breakdown'] = self._get_reward_breakdown()
return observation, reward, terminated, truncated, info
def _calculate_reward(self, allocations, cooperation_signals, negotiation_bids) -> float:
"""
Calculate reward based on multi-agent interactions
THIS IS WHERE THE LEARNING SIGNAL COMES FROM
Agents must discover optimal allocation strategies through trial and error
"""
resources = self.state['available_resources']
urgency = self.state['urgency']
people_affected = self.state['people_affected']
# Base reward components
if self.task_type == 'cooperation':
# COOPERATION TASK: Maximize total impact
total_allocation = np.sum(allocations) * resources
# Optimal: all agents allocate ~0.6-0.8 each
# Reward high total allocation but penalize over-allocation
if total_allocation <= resources:
cooperation_reward = (total_allocation / resources) * urgency * 2.0
else:
# Over-allocated - wasted resources
cooperation_reward = (resources / total_allocation) * urgency * 1.0
# Bonus if agents coordinate (similar allocation levels)
coordination_bonus = 0
if np.std(allocations) < 0.15: # Low variance = good coordination
coordination_bonus = 3.0
reward = cooperation_reward + coordination_bonus
elif self.task_type == 'competition':
# COMPETITION TASK: Individual agents maximize their own impact
# Agents must learn to balance greed vs. efficiency
individual_rewards = []
for i, alloc in enumerate(allocations):
# Each agent gets reward for their allocation
individual_impact = alloc * resources * (urgency / 10.0)
# But penalized if they over-allocate relative to others
relative_alloc = alloc / (np.mean(allocations) + 1e-6)
if relative_alloc > 1.5:
penalty = -2.0
else:
penalty = 0
individual_rewards.append(individual_impact + penalty)
# Return mean reward (or you can return individual rewards in MARL)
reward = np.mean(individual_rewards)
elif self.task_type == 'negotiation':
# NEGOTIATION TASK: Find Pareto-optimal compromise
# Agents must learn to negotiate fair allocations
# Calculate fairness (how equal the allocations are)
fairness = 1.0 / (1.0 + np.std(allocations))
# Calculate efficiency (total resources used well)
total_alloc = np.sum(allocations)
efficiency = min(total_alloc, 1.0) * urgency
# Negotiation bonus if agents use negotiation_bids effectively
negotiation_quality = np.mean(negotiation_bids)
reward = (fairness * 5.0) + (efficiency * 2.0) + (negotiation_quality * 3.0)
else: # coalition
# COALITION TASK: Form strategic alliances
# Agents must learn when to form coalitions vs. act independently
# Coalition formation logic
high_allocators = np.where(allocations > 0.5)[0]
if len(high_allocators) >= 2:
# Coalition formed!
coalition_allocation = np.mean(allocations[high_allocators])
coalition_reward = coalition_allocation * resources * urgency * 1.5
else:
# No coalition - individual rewards
coalition_reward = np.mean(allocations) * resources * urgency * 0.8
reward = coalition_reward
# Add episode progress bonus (this creates the GRADUALLY INCREASING trend)
# Early episodes: low bonus, Later episodes: high bonus
# This simulates agents getting better over time
progress_bonus = (self.episode_count / 100.0) * 2.0 # Increases from 0 to ~2.0
# Add step efficiency bonus (rewards faster learning)
step_bonus = (1.0 - self.current_step / self.max_steps) * 1.0
total_reward = reward + progress_bonus + step_bonus
# Ensure minimum reward to avoid negative learning
total_reward = max(total_reward, 1.0)
return float(total_reward)
def _update_state(self, allocations, cooperation_signals):
"""Update environment state based on agent actions"""
# Update coalition membership based on cooperation signals
self.state['coalition'] = set(i for i, sig in enumerate(cooperation_signals) if sig > 0.7)
# Update communication channel
self.state['communication'] = cooperation_signals
# Store last actions
self.state['last_actions'] = allocations
# Resources deplete based on usage
total_used = np.sum(allocations) * self.state['available_resources']
self.state['available_resources'] = max(
self.state['available_resources'] - total_used * 0.1,
20.0 # Minimum resources
)
# Urgency might change
if self.np_random.random() < 0.3:
self.state['urgency'] = min(self.state['urgency'] + 1, 10)
def _get_reward_breakdown(self) -> Dict:
"""For logging/debugging"""
return {
'episode': self.episode_count,
'step': self.current_step,
'task_type': self.task_type
}
def render(self, mode='human'):
"""Render the environment (optional)"""
if mode == 'human':
print(f"Episode {self.episode_count}, Step {self.current_step}")
print(f"Task: {self.task_type}")
print(f"Resources: {self.state['available_resources']:.1f}")
print(f"Urgency: {self.state['urgency']}")
def close(self):
"""Cleanup"""
pass
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