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---
title: Unity Environment Server
emoji: 🌐
colorFrom: blue
colorTo: green
sdk: docker
pinned: false
app_port: 8000
base_path: /web
tags:
- openenv
- Unity
- MlAgents
- MlAgentsUnity
- MlAgentsEnv
---
<!--
Copyright (c) Meta Platforms, Inc. and affiliates.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree.
-->
<div align="center">
# Unity ML-Agents Environment
OpenEnv wrapper for [Unity ML-Agents](https://github.com/Unity-Technologies/ml-agents) environments. This environment provides access to Unity's reinforcement learning environments through a standardized HTTP/WebSocket interface.
## Supported Environments
| Environment | Action Type | Description |
|------------|-------------|-------------|
| **PushBlock** | Discrete (7) | Push a block to a goal position |
| **3DBall** | Continuous (2) | Balance a ball on a platform |
| **3DBallHard** | Continuous (2) | Harder version of 3DBall |
| **GridWorld** | Discrete (5) | Navigate a grid to find goals |
| **Basic** | Discrete (3) | Simple left/right movement |
More environments may be available depending on the ML-Agents registry version.
## Installation
### Option 1: Non-Docker Installation (Local Development)
#### Prerequisites
- Python 3.10+
- [uv](https://docs.astral.sh/uv/) (recommended) or pip
#### Install from OpenEnv Repository
```bash
# Clone the OpenEnv repository (if not already done)
git clone https://github.com/your-org/OpenEnv.git
cd OpenEnv
# Install the unity_env package with dependencies
cd envs/unity_env
uv pip install -e .
# Or with pip
pip install -e .
```
#### Install Dependencies Only
```bash
cd envs/unity_env
# Using uv (recommended)
uv sync
# Or using pip
pip install -r requirements.txt # if available
pip install mlagents-envs numpy pillow fastapi uvicorn pydantic
```
#### Verify Installation
```bash
# Test the installation
cd envs/unity_env
python -c "from server.unity_environment import UnityMLAgentsEnvironment; print('Installation successful!')"
```
**Note:** The first run will download Unity environment binaries (~500MB). These are cached in `~/.mlagents-cache/` for future use.
### Option 2: Docker Installation
#### Prerequisites
- Docker installed and running
- Python 3.10+ (for running the client)
#### Build the Docker Image
```bash
cd envs/unity_env
# Build the Docker image
docker build -f server/Dockerfile -t unity-env:latest .
# Verify the build
docker images | grep unity-env
```
**Note for Apple Silicon (M1/M2/M3/M4) users:** Docker mode is **not supported** on Apple Silicon because Unity's Mono runtime crashes under x86_64 emulation. Use **direct mode** (`--direct`) or **server mode** (`--url`) instead, which run native macOS binaries. See [Troubleshooting](#docker-mode-fails-on-apple-silicon-m1m2m3m4) for details.
#### Run the Docker Container
```bash
# Run with default settings (graphics enabled, 800x600)
docker run -p 8000:8000 unity-env:latest
# Run with custom settings
docker run -p 8000:8000 \
-e UNITY_NO_GRAPHICS=0 \
-e UNITY_WIDTH=1280 \
-e UNITY_HEIGHT=720 \
-e UNITY_TIME_SCALE=1.0 \
unity-env:latest
# Run in headless mode (faster for training)
docker run -p 8000:8000 \
-e UNITY_NO_GRAPHICS=1 \
-e UNITY_TIME_SCALE=20 \
unity-env:latest
# Run with persistent cache (avoid re-downloading binaries)
docker run -p 8000:8000 \
-v ~/.mlagents-cache:/root/.mlagents-cache \
unity-env:latest
```
#### Install Client Dependencies
To connect to the Docker container, install the client on your host machine:
```bash
cd envs/unity_env
pip install requests websockets
```
## Quick Start
### Option 1: Direct Mode (Fastest for Testing)
Run the Unity environment directly without a server:
```bash
cd envs/unity_env
# Run with graphics (default: 1280x720)
python example_usage.py --direct
# Run with custom window size
python example_usage.py --direct --width 800 --height 600
# Run headless (faster for training)
python example_usage.py --direct --no-graphics --time-scale 20
# Run 3DBall environment
python example_usage.py --direct --env 3DBall --episodes 5
```
### Option 2: Server Mode
Start the server and connect with a client:
```bash
# Terminal 1: Start the server (graphics enabled by default)
cd envs/unity_env
uv run uvicorn server.app:app --host 0.0.0.0 --port 8000
# Terminal 2: Run the example client
python example_usage.py --url http://localhost:8000
python example_usage.py --url http://localhost:8000 --env 3DBall --episodes 5
```
### Option 3: Docker Mode
Run via Docker container (auto-starts and connects):
```bash
cd envs/unity_env
# Run with default settings
python example_usage.py --docker
# Run with custom window size
python example_usage.py --docker --width 1280 --height 720
# Run headless (faster for training)
python example_usage.py --docker --no-graphics --time-scale 20
# Run 3DBall for 10 episodes
python example_usage.py --docker --env 3DBall --episodes 10
# Use a custom Docker image
python example_usage.py --docker --docker-image my-unity-env:v1
```
## Example Scripts
### Basic Usage Examples
#### 1. Direct Mode - Quick Testing
```bash
# Run PushBlock with graphics (default)
python example_usage.py --direct
# Output:
# ============================================================
# Unity ML-Agents Environment - Direct Mode
# ============================================================
# Environment: PushBlock
# Episodes: 3
# Max steps: 500
# Window size: 1280x720
# Graphics: Enabled
# ...
```
#### 2. Direct Mode - Training Configuration
```bash
# Headless mode with fast simulation (20x speed)
python example_usage.py --direct --no-graphics --time-scale 20 --episodes 10 --max-steps 1000
# This is ideal for training - no graphics overhead, faster simulation
```
#### 3. Direct Mode - 3DBall with Custom Window
```bash
# Run 3DBall (continuous actions) with larger window
python example_usage.py --direct --env 3DBall --width 1280 --height 720 --episodes 5
```
#### 4. Docker Mode - Production-like Testing
```bash
# Build the image first
docker build -f server/Dockerfile -t unity-env:latest .
# Run via Docker with graphics
python example_usage.py --docker --width 1280 --height 720
# Run via Docker in headless mode for training
python example_usage.py --docker --no-graphics --time-scale 20 --episodes 20
```
#### 5. Server Mode - Separate Server and Client
```bash
# Terminal 1: Start server with specific settings
UNITY_WIDTH=1280 UNITY_HEIGHT=720 uv run uvicorn server.app:app --port 8000
# Terminal 2: Connect and run episodes
python example_usage.py --url http://localhost:8000 --env PushBlock --episodes 5
python example_usage.py --url http://localhost:8000 --env 3DBall --episodes 5
```
#### 6. Alternating Environments
```bash
# Run alternating episodes between PushBlock and 3DBall
python example_usage.py --direct --env both --episodes 6
# Episodes 1,3,5 = PushBlock; Episodes 2,4,6 = 3DBall
```
### Command Line Options
| Option | Default | Description |
|--------|---------|-------------|
| `--direct` | - | Run environment directly (no server) |
| `--docker` | - | Run via Docker container |
| `--url` | localhost:8000 | Server URL for server mode |
| `--docker-image` | unity-env:latest | Docker image name |
| `--env` | PushBlock | Environment: PushBlock, 3DBall, both |
| `--episodes` | 3 | Number of episodes |
| `--max-steps` | 500 | Max steps per episode |
| `--width` | 1280 | Window width in pixels |
| `--height` | 720 | Window height in pixels |
| `--no-graphics` | - | Headless mode (faster) |
| `--time-scale` | 1.0 | Simulation speed multiplier |
| `--quality-level` | 5 | Graphics quality 0-5 |
| `--quiet` | - | Reduce output verbosity |
## Python Client Usage
### Connect to Server
```python
from envs.unity_env import UnityEnv, UnityAction
# Connect to the server
with UnityEnv(base_url="http://localhost:8000") as client:
# Reset to PushBlock environment
result = client.reset(env_id="PushBlock")
print(f"Observation dims: {len(result.observation.vector_observations)}")
# Take actions
for _ in range(100):
# PushBlock actions: 0=noop, 1=forward, 2=backward,
# 3=rotate_left, 4=rotate_right, 5=strafe_left, 6=strafe_right
action = UnityAction(discrete_actions=[1]) # Move forward
result = client.step(action)
print(f"Reward: {result.reward}, Done: {result.done}")
if result.done:
result = client.reset()
```
### Connect via Docker
```python
from envs.unity_env import UnityEnv, UnityAction
# Automatically start Docker container and connect
client = UnityEnv.from_docker_image(
"unity-env:latest",
environment={
"UNITY_NO_GRAPHICS": "0",
"UNITY_WIDTH": "1280",
"UNITY_HEIGHT": "720",
}
)
try:
result = client.reset(env_id="PushBlock")
for _ in range(100):
action = UnityAction(discrete_actions=[1])
result = client.step(action)
finally:
client.close()
```
### Switch Environments Dynamically
```python
# Start with PushBlock
result = client.reset(env_id="PushBlock")
# ... train on PushBlock ...
# Switch to 3DBall (continuous actions)
result = client.reset(env_id="3DBall")
action = UnityAction(continuous_actions=[0.5, -0.3])
result = client.step(action)
```
### Direct Environment Usage (No Server)
```python
from envs.unity_env.server.unity_environment import UnityMLAgentsEnvironment
from envs.unity_env.models import UnityAction
# Create environment directly
env = UnityMLAgentsEnvironment(
env_id="PushBlock",
no_graphics=False, # Show graphics window
width=1280,
height=720,
time_scale=1.0,
)
try:
obs = env.reset()
print(f"Observation: {len(obs.vector_observations)} dimensions")
for step in range(100):
action = UnityAction(discrete_actions=[1]) # Move forward
obs = env.step(action)
print(f"Step {step}: reward={obs.reward}, done={obs.done}")
if obs.done:
obs = env.reset()
finally:
env.close()
```
## Action Spaces
### PushBlock (Discrete)
7 discrete actions:
- `0`: No operation
- `1`: Move forward
- `2`: Move backward
- `3`: Rotate left
- `4`: Rotate right
- `5`: Strafe left
- `6`: Strafe right
```python
action = UnityAction(discrete_actions=[1]) # Move forward
```
### 3DBall (Continuous)
2 continuous actions in range [-1, 1]:
- Action 0: X-axis rotation
- Action 1: Z-axis rotation
```python
action = UnityAction(continuous_actions=[0.5, -0.3])
```
## Observations
All environments provide vector observations. The size depends on the environment:
- **PushBlock**: 70 dimensions (14 ray-casts detecting walls/goals/blocks)
- **3DBall**: 8 dimensions (rotation and ball position/velocity)
- **GridWorld**: Visual observations (grid view)
```python
result = client.reset()
obs = result.observation
# Access observations
print(f"Vector obs: {obs.vector_observations}")
print(f"Behavior: {obs.behavior_name}")
print(f"Action spec: {obs.action_spec_info}")
```
### Visual Observations (Optional)
Some environments support visual observations. Enable with `include_visual=True`:
```python
result = client.reset(include_visual=True)
if result.observation.visual_observations:
# Base64-encoded PNG images
for img_b64 in result.observation.visual_observations:
# Decode and use the image
import base64
img_bytes = base64.b64decode(img_b64)
```
## Configuration
### Constructor Arguments
When creating `UnityMLAgentsEnvironment` directly:
```python
from envs.unity_env.server.unity_environment import UnityMLAgentsEnvironment
env = UnityMLAgentsEnvironment(
env_id="PushBlock", # Unity environment to load
no_graphics=False, # False = show graphics window
width=1280, # Window width in pixels
height=720, # Window height in pixels
time_scale=1.0, # Simulation speed (20.0 for fast training)
quality_level=5, # Graphics quality 0-5
)
```
### Environment Variables
For Docker deployment, configure via environment variables:
| Variable | Default | Description |
|----------|---------|-------------|
| `UNITY_ENV_ID` | PushBlock | Default Unity environment |
| `UNITY_NO_GRAPHICS` | 0 | Set to 1 for headless mode |
| `UNITY_WIDTH` | 1280 | Window width in pixels |
| `UNITY_HEIGHT` | 720 | Window height in pixels |
| `UNITY_TIME_SCALE` | 1.0 | Simulation speed multiplier |
| `UNITY_QUALITY_LEVEL` | 5 | Graphics quality 0-5 |
| `UNITY_CACHE_DIR` | ~/.mlagents-cache | Binary cache directory |
## Environment State
Access detailed environment information:
```python
state = client.state()
print(f"Environment: {state.env_id}")
print(f"Episode ID: {state.episode_id}")
print(f"Step count: {state.step_count}")
print(f"Available envs: {state.available_envs}")
print(f"Action spec: {state.action_spec}")
print(f"Observation spec: {state.observation_spec}")
```
## Troubleshooting
### Docker Mode Fails on Apple Silicon (M1/M2/M3/M4)
**Symptom:** When running with `--docker` on Apple Silicon Macs, you see an error like:
```
Error running with Docker: Server error: The Unity environment took too long to respond...
```
Or in Docker logs:
```
* Assertion: should not be reached at tramp-amd64.c:605
Environment shut down with return code -6 (SIGABRT)
```
**Cause:** Unity ML-Agents binaries are x86_64 (Intel) only. When Docker runs the x86_64 Linux container on Apple Silicon, it uses QEMU emulation. The Mono runtime inside Unity has architecture-specific code that crashes under emulation.
**Solutions:**
1. **Use Direct Mode** (recommended for macOS):
```bash
python example_usage.py --direct --no-graphics
```
Direct mode downloads native macOS binaries which work on Apple Silicon.
2. **Use Server Mode** with a local server:
```bash
# Terminal 1: Start server (uses native macOS binaries)
uvicorn server.app:app --host 0.0.0.0 --port 8000
# Terminal 2: Run client
python example_usage.py --url http://localhost:8000
```
3. **Use an x86_64 Linux machine** for Docker mode:
The Docker image works correctly on native x86_64 Linux machines (cloud VMs, dedicated servers, etc.).
### First Run is Slow
The first run downloads Unity binaries (~500MB). This is normal and only happens once. Binaries are cached in `~/.mlagents-cache/`.
### Graphics Not Showing
- Ensure `--no-graphics` is NOT set
- On Linux, ensure X11 is available
- For Docker, you may need to set up X11 forwarding
### Docker Container Fails to Start
```bash
# Check Docker logs
docker logs <container_id>
# Ensure the image is built
docker images | grep unity-env
# Rebuild if necessary
docker build -f server/Dockerfile -t unity-env:latest .
```
### Import Errors
```bash
# Ensure you're in the correct directory
cd envs/unity_env
# Install dependencies
uv sync
# or
pip install -e .
```
### mlagents-envs Installation Issues
The `mlagents-envs` and `mlagents` packages are installed from source by default (via the GitHub repository). If you encounter issues or want to install manually:
```bash
# Clone the ml-agents repository
git clone https://github.com/Unity-Technologies/ml-agents.git
cd ml-agents
# Install mlagents-envs from source
pip install -e ./ml-agents-envs
# Install the full ml-agents package
pip install -e ./ml-agents
```
This approach is useful when:
- You need to modify the mlagents source code
- You want to use a specific branch or commit
- The git dependency in pyproject.toml is causing issues
## Caveats
1. **First Run Download**: Unity binaries (~500MB) are downloaded on first use
2. **Platform-Specific**: Binaries are platform-specific (macOS, Linux, Windows)
3. **Apple Silicon + Docker**: Docker mode does not work on Apple Silicon Macs due to x86_64 emulation issues with Unity's Mono runtime. Use direct mode or server mode instead.
4. **Single Worker**: Unity environments are not thread-safe; use `workers=1`
5. **Graphics Mode**: Some features require X11/display for graphics mode
6. **Multi-Agent**: Currently uses first agent only; full multi-agent support planned
## Dependencies
- `mlagents-envs` (installed from source via git)
- `mlagents` (installed from source via git)
- `numpy>=1.20.0`
- `pillow>=9.0.0` (for visual observations)
- `openenv-core[core]>=0.2.0`
## References
- [Unity ML-Agents Documentation](https://unity-technologies.github.io/ml-agents/)
- [ML-Agents GitHub](https://github.com/Unity-Technologies/ml-agents)
- [Example Environments](https://unity-technologies.github.io/ml-agents/Learning-Environment-Examples/)
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