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"""
Enhanced polygon utilities with bubble-based correction
"""
import os
import cv2
import numpy as np
import textwrap
from shapely.geometry import Polygon, MultiPoint, Point
from PIL import Image, ImageDraw, ImageFont

FONT_PATH = os.path.abspath(
    os.path.join(os.path.dirname(__file__), "..", "NotoSansSC-Regular.ttf")
)


# ============================ Geometry Helpers ============================

def calculate_iou(poly1, poly2):
    """Calculate Intersection over Union between two polygons"""
    try:
        p1 = Polygon(poly1)
        p2 = Polygon(poly2)

        if not p1.is_valid:
            p1 = p1.buffer(0)
        if not p2.is_valid:
            p2 = p2.buffer(0)

        intersection = p1.intersection(p2).area
        union = p1.union(p2).area

        return intersection / union if union > 0 else 0.0
    except Exception as e:
        print(f"⚠️ calculate_iou failed: {e}")
        return 0.0

def sanitize_polygon(poly):
    """
    Ensures polygon has at least 4 distinct points.
    Returns None if invalid.
    """
    if not poly:
        return None

    # Flatten & cast to int
    pts = [(int(x), int(y)) for x, y in poly if isinstance(x, (int,float)) and isinstance(y, (int,float))]

    # Remove duplicates
    pts = list(dict.fromkeys(pts))

    # Must have ≥ 4 points
    if len(pts) < 4:
        return None

    return pts

def calculate_polygon_overlap(ocr_poly, bubble_poly):
    try:
        if not ocr_poly or not bubble_poly:
            return 0.0
        if len(ocr_poly) < 4 or len(bubble_poly) < 4:
            return 0.0

        ocr_shape = Polygon(ocr_poly)
        bubble_shape = Polygon(bubble_poly)

        if not ocr_shape.is_valid:
            ocr_shape = ocr_shape.buffer(0)
        if not bubble_shape.is_valid:
            bubble_shape = bubble_shape.buffer(0)

        inter = ocr_shape.intersection(bubble_shape).area
        ocr_area = ocr_shape.area

        return inter / ocr_area if ocr_area > 0 else 0.0

    except Exception as e:
        print(f"⚠️ calculate_polygon_overlap failed: {e}")
        return 0.0


def match_polygon_to_bubble_by_overlap(ocr_poly, bubble_polygons, min_overlap=0.15):
    """
    Return index of bubble with the highest overlap ratio with OCR polygon.
    overlap = area(ocr ∩ bubble) / area(ocr)

    If best overlap < min_overlap → no match.
    """
    if not bubble_polygons:
        return None

    best_idx = None
    best_overlap = 0.0

    for idx, bp in enumerate(bubble_polygons):
        overlap = calculate_polygon_overlap(ocr_poly, bp)
        if overlap > best_overlap:
            best_overlap = overlap
            best_idx = idx

    if best_idx is not None and best_overlap >= min_overlap:
        return best_idx

    return None


# ====================== Polygon Correction with Bubbles ===================

def correct_polygon_with_bubble(ocr_polygon, bubble_polygon, strategy="hybrid"):
    """
    Correct OCR polygon using bubble polygon.

    Strategies:
    - "bubble":     Use bubble polygon directly
    - "intersect":  Use intersection of OCR and bubble
    - "expand":     Slightly expand OCR region inside bubble
    - "hybrid":     Choose based on relative sizes & intersection
    """
    try:
        ocr_shape = Polygon(ocr_polygon)
        bubble_shape = Polygon(bubble_polygon)

        if not ocr_shape.is_valid:
            ocr_shape = ocr_shape.buffer(0)
        if not bubble_shape.is_valid:
            bubble_shape = bubble_shape.buffer(0)

        # ---- Strategy: use bubble fully ----
        if strategy == "bubble":
            return [(int(x), int(y)) for x, y in bubble_shape.exterior.coords[:-1]]

        # ---- Strategy: intersection region ----
        if strategy == "intersect":
            inter = ocr_shape.intersection(bubble_shape)
            if inter.is_empty or inter.area < ocr_shape.area * 0.3:
                # Intersection too small, bubble is safer
                return [(int(x), int(y)) for x, y in bubble_shape.exterior.coords[:-1]]

            if inter.geom_type == "Polygon":
                return [(int(x), int(y)) for x, y in inter.exterior.coords[:-1]]

            polys = list(inter.geoms) if hasattr(inter, "geoms") else [inter]
            largest = max(polys, key=lambda p: p.area if hasattr(p, "area") else 0)
            return [(int(x), int(y)) for x, y in largest.exterior.coords[:-1]]

        # ---- Strategy: expand OCR slightly toward bubble ----
        if strategy == "expand":
            expanded = ocr_shape.buffer(10)  # ~10px expansion
            clipped = expanded.intersection(bubble_shape)
            if not clipped.is_empty and clipped.area > ocr_shape.area * 0.5:
                if clipped.geom_type == "Polygon":
                    return [(int(x), int(y)) for x, y in clipped.exterior.coords[:-1]]

            return [(int(x), int(y)) for x, y in bubble_shape.exterior.coords[:-1]]

        # ---- Strategy: hybrid ----
        if strategy == "hybrid":
            size_ratio = (
                bubble_shape.area / ocr_shape.area if ocr_shape.area > 0 else 999
            )

            if size_ratio > 3:
                # Bubble is much larger than OCR region: likely multi-line speech
                shrunk = bubble_shape.buffer(-5)
                if shrunk.is_empty:
                    return [(int(x), int(y)) for x, y in bubble_shape.exterior.coords[:-1]]
                return [(int(x), int(y)) for x, y in shrunk.exterior.coords[:-1]]
            elif size_ratio < 1.5:
                # Similar sizes: use intersection
                return correct_polygon_with_bubble(ocr_polygon, bubble_polygon, "intersect")
            else:
                # Moderate difference → bubble is still safer
                return [(int(x), int(y)) for x, y in bubble_shape.exterior.coords[:-1]]

        # Fallback
        return [(int(x), int(y)) for x, y in bubble_shape.exterior.coords[:-1]]

    except Exception as e:
        print(f"⚠️ Polygon correction failed: {e}, using original OCR polygon")
        return ocr_polygon


def correct_ocr_polygons_with_bubbles(translations, bubble_polygons, strategy="hybrid"):
    """
    Correct all OCR polygons using detected bubbles.

    Adds:
      - "original_polygon"
      - "matched_bubble_idx"

    Returns:
      updated translations list
    """
    corrected = []
    unmatched = 0

    for t in translations:
        ocr_poly = t.get("polygon") or t.get("polygons")
        if not ocr_poly:
            corrected.append(t)
            continue

        best_idx = match_polygon_to_bubble_by_overlap(ocr_poly, bubble_polygons)

        t_copy = t.copy()
        t_copy["original_polygon"] = ocr_poly

        if best_idx is not None:
            bubble_poly = bubble_polygons[best_idx]
            corrected_poly = correct_polygon_with_bubble(ocr_poly, bubble_poly, strategy)
            t_copy["polygon"] = corrected_poly
            t_copy["matched_bubble_idx"] = best_idx
        else:
            # No match → keep original OCR polygon
            t_copy["matched_bubble_idx"] = None
            t_copy["polygon"] = ocr_poly
            unmatched += 1

        corrected.append(t_copy)

    if unmatched:
        print(f"ℹ️ {unmatched}/{len(translations)} OCR regions had no matching bubble")

    return corrected


# ========================= Basic Polygon Utilities =======================

def shrink_or_expand_polygon(polygon, shrink_ratio=0.9):
    """
    Resize a polygon around its centroid.
    shrink_ratio < 1 → shrink
    shrink_ratio > 1 → expand
    """
    if not polygon:
        return polygon

    ratio = shrink_ratio
    cx = sum(x for x, _ in polygon) / len(polygon)
    cy = sum(y for _, y in polygon) / len(polygon)

    new_poly = [
        ((x - cx) * ratio + cx, (y - cy) * ratio + cy)
        for x, y in polygon
    ]
    return [(int(x), int(y)) for x, y in new_poly]


def inpaint_polygon(img: Image.Image, polygon, mode="auto", fallback_color=(255, 255, 255)):
    np_img = np.array(img.convert("RGB"))
    mask = np.zeros((np_img.shape[0], np_img.shape[1]), dtype=np.uint8)
    pts = np.array(polygon, np.int32).reshape((-1, 1, 2))
    cv2.fillPoly(mask, [pts], 255)

    # Could use cv2.inpaint for fancy filling; for manga bubbles simple fill is OK
    img_copy = img.copy()
    draw = ImageDraw.Draw(img_copy)
    draw.polygon(polygon, fill=fallback_color)
    return img_copy


def merge_polygons_to_convex_hull(polygons):
    points = [pt for poly in polygons for pt in poly]
    if not points:
        return []
    hull = MultiPoint(points).convex_hull
    return [(int(x), int(y)) for x, y in hull.exterior.coords[:-1]]


# ======================== Rendering / Text Drawing =======================

def render_translated_chunk(img: Image.Image, translations, font_path=None, font_scale=1.0):
    """
    Render list of translations (with 'polygon' and 'translated') onto image.
    """
    img_copy = img.copy()
    for entry in translations:
        polygon = entry.get("polygon") or entry.get("polygons")
        text = entry.get("translated", "")

        if polygon and text:
            img_copy = draw_translated_text_convex(
                img_copy,
                polygon,
                text,
                font_path=font_path or FONT_PATH,
                font_scale=font_scale
            )
    return img_copy

def draw_translated_text_convex(
    img,
    polygon_coords,
    text,
    font_path=None,
    font_scale=1.0,
    original_polygon=None,   # New: OCR polygon
    bubble_polygon=None      # New: detected bubble polygon
):
    """
    Inpaint + draw translated text, and draw 3 debug polygons:
        - RED: original OCR polygon
        - BLUE: bubble polygon (matched bubble)
        - GREEN: final render polygon (slightly shrunk)
    """
    if font_path is None:
        font_path = FONT_PATH

    draw = ImageDraw.Draw(img, "RGBA")

    # ---------------------------------------------------------------------
    # 1. Draw ORIGINAL OCR polygon (RED)
    # ---------------------------------------------------------------------
    if original_polygon:
        draw.line(
            original_polygon + [original_polygon[0]],
            fill=(255, 50, 50, 200),
            width=3
        )

    # ---------------------------------------------------------------------
    # 2. Draw BUBBLE polygon (BLUE)
    # ---------------------------------------------------------------------
    if bubble_polygon:
        draw.line(
            bubble_polygon + [bubble_polygon[0]],
            fill=(50, 150, 255, 200),
            width=3
        )

    # ---------------------------------------------------------------------
    # 3. Compute render polygon and draw it (GREEN)
    # ---------------------------------------------------------------------
    render_polygon = shrink_or_expand_polygon(polygon_coords, shrink_ratio=0.9)

    draw.line(
        render_polygon + [render_polygon[0]],
        fill=(50, 255, 100, 220),  # GREEN
        width=3
    )

    # ---------------------------------------------------------------------
    # 4. Inpaint inside final render polygon
    # ---------------------------------------------------------------------
    img = inpaint_polygon(img, render_polygon, mode="auto", fallback_color=(255, 255, 255))

    # ---------------------------------------------------------------------
    # 5. Draw wrapped translated text
    # ---------------------------------------------------------------------
    draw_wrapped_text(
        img,
        render_polygon,
        text,
        font_path,
        polygon_for_size=polygon_coords,
        font_scale=font_scale,
    )

    return img


def draw_wrapped_text(img, polygon, text, font_path, polygon_for_size=None, font_scale=1.0):
    """
    Draw wrapped text centered in the polygon bounding box.
    """
    polygon_for_size = polygon_for_size or polygon
    draw = ImageDraw.Draw(img)
    xs, ys = zip(*polygon_for_size)
    x_min, x_max = min(xs), max(xs)
    y_min, y_max = min(ys), max(ys)
    box_width = x_max - x_min
    box_height = y_max - y_min

    if box_width <= 0 or box_height <= 0:
        return

    avg_char_width = 0.4
    estimated_size = int(min(box_height / 1.2, box_width / (len(text) * avg_char_width + 1)))
    estimated_size = max(6, estimated_size)
    font_size = int(estimated_size * font_scale)

    font = ImageFont.truetype(font_path, font_size)
    max_chars = max(1, int(box_width / (font.getbbox("A")[2] + 1)))

    wrapped = textwrap.fill(text, width=max_chars)
    bbox = draw.textbbox((0, 0), wrapped, font=font)
    text_w, text_h = bbox[2] - bbox[0], bbox[3] - bbox[1]
    x = x_min + (box_width - text_w) / 2
    y = y_min + (box_height - text_h) / 2

    draw.text((x, y), wrapped, font=font, fill="black", align="center")