| | <!DOCTYPE html> |
| | <html lang="en"> |
| | <head> |
| | <meta charset="UTF-8"> |
| | <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
| | <title>Ultimate Battle Royale</title> |
| | <script src="https://cdn.tailwindcss.com"></script> |
| | <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css"> |
| | <style> |
| | @keyframes fadeIn { |
| | from { opacity: 0; } |
| | to { opacity: 1; } |
| | } |
| | |
| | @keyframes pulse { |
| | 0% { transform: scale(1); } |
| | 50% { transform: scale(1.05); } |
| | 100% { transform: scale(1); } |
| | } |
| | |
| | .game-container { |
| | perspective: 1000px; |
| | } |
| | |
| | .character { |
| | transition: transform 0.2s; |
| | } |
| | |
| | .character:hover { |
| | transform: translateY(-5px) rotateY(10deg); |
| | } |
| | |
| | .weapon-card { |
| | transition: all 0.3s; |
| | } |
| | |
| | .weapon-card:hover { |
| | transform: translateY(-5px); |
| | box-shadow: 0 10px 20px rgba(0,0,0,0.2); |
| | } |
| | |
| | .map-selector { |
| | background-size: cover; |
| | background-position: center; |
| | transition: all 0.3s; |
| | } |
| | |
| | .map-selector:hover { |
| | transform: scale(1.03); |
| | } |
| | |
| | #game-screen { |
| | display: none; |
| | position: relative; |
| | overflow: hidden; |
| | background-image: url('https://images.unsplash.com/photo-1542273917363-3b1817f69a2d?ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8fA%3D%3D&auto=format&fit=crop&w=1470&q=80'); |
| | background-size: cover; |
| | } |
| | |
| | #player { |
| | position: absolute; |
| | width: 50px; |
| | height: 50px; |
| | background-image: url('https://i.imgur.com/Jj7ZxHm.png'); |
| | background-size: contain; |
| | background-repeat: no-repeat; |
| | z-index: 10; |
| | } |
| | |
| | .enemy { |
| | position: absolute; |
| | width: 40px; |
| | height: 40px; |
| | background-image: url('https://i.imgur.com/8Km9tLL.png'); |
| | background-size: contain; |
| | background-repeat: no-repeat; |
| | z-index: 9; |
| | } |
| | |
| | .bullet { |
| | position: absolute; |
| | width: 5px; |
| | height: 5px; |
| | background-color: yellow; |
| | border-radius: 50%; |
| | z-index: 8; |
| | } |
| | |
| | .health-bar { |
| | height: 5px; |
| | background-color: red; |
| | transition: width 0.3s; |
| | } |
| | |
| | .damage-effect { |
| | position: absolute; |
| | top: 0; |
| | left: 0; |
| | width: 100%; |
| | height: 100%; |
| | background-color: rgba(255, 0, 0, 0.3); |
| | pointer-events: none; |
| | opacity: 0; |
| | transition: opacity 0.3s; |
| | } |
| | |
| | .loot-item { |
| | position: absolute; |
| | width: 30px; |
| | height: 30px; |
| | background-size: contain; |
| | background-repeat: no-repeat; |
| | z-index: 7; |
| | animation: pulse 1.5s infinite; |
| | } |
| | |
| | #mini-map { |
| | position: absolute; |
| | bottom: 20px; |
| | right: 20px; |
| | width: 150px; |
| | height: 150px; |
| | background-color: rgba(0,0,0,0.5); |
| | border: 2px solid #fff; |
| | z-index: 20; |
| | } |
| | |
| | #player-mini { |
| | position: absolute; |
| | width: 5px; |
| | height: 5px; |
| | background-color: blue; |
| | border-radius: 50%; |
| | } |
| | |
| | .enemy-mini { |
| | position: absolute; |
| | width: 4px; |
| | height: 4px; |
| | background-color: red; |
| | border-radius: 50%; |
| | } |
| | |
| | .safe-zone { |
| | position: absolute; |
| | border: 2px dashed #00ff00; |
| | border-radius: 50%; |
| | } |
| | |
| | #kill-feed { |
| | position: absolute; |
| | top: 20px; |
| | right: 20px; |
| | width: 200px; |
| | background-color: rgba(0,0,0,0.5); |
| | color: white; |
| | padding: 10px; |
| | border-radius: 5px; |
| | z-index: 20; |
| | } |
| | |
| | .kill-message { |
| | margin-bottom: 5px; |
| | animation: fadeIn 0.5s; |
| | } |
| | </style> |
| | </head> |
| | <body class="bg-gray-900 text-white"> |
| | |
| | <div id="main-menu" class="min-h-screen flex flex-col items-center justify-center p-4"> |
| | <div class="text-center mb-12"> |
| | <h1 class="text-6xl font-bold mb-4 text-yellow-400">ULTIMATE BATTLE ROYALE</h1> |
| | <p class="text-xl text-gray-300">Survive, Loot, and Be the Last One Standing!</p> |
| | </div> |
| | |
| | <div class="flex flex-col md:flex-row gap-8 w-full max-w-6xl"> |
| | |
| | <div class="bg-gray-800 rounded-lg p-6 flex-1 hover:bg-gray-700 transition cursor-pointer" onclick="startGame()"> |
| | <div class="text-center"> |
| | <i class="fas fa-play-circle text-5xl text-green-500 mb-4"></i> |
| | <h2 class="text-2xl font-bold mb-2">Quick Play</h2> |
| | <p class="text-gray-300">Jump into a match right away with random settings</p> |
| | </div> |
| | </div> |
| | |
| | |
| | <div class="bg-gray-800 rounded-lg p-6 flex-1 hover:bg-gray-700 transition cursor-pointer" onclick="showCustomGameMenu()"> |
| | <div class="text-center"> |
| | <i class="fas fa-cog text-5xl text-blue-500 mb-4"></i> |
| | <h2 class="text-2xl font-bold mb-2">Custom Game</h2> |
| | <p class="text-gray-300">Customize your match settings and play style</p> |
| | </div> |
| | </div> |
| | |
| | |
| | <div class="bg-gray-800 rounded-lg p-6 flex-1 hover:bg-gray-700 transition cursor-pointer" onclick="showInventory()"> |
| | <div class="text-center"> |
| | <i class="fas fa-archive text-5xl text-purple-500 mb-4"></i> |
| | <h2 class="text-2xl font-bold mb-2">Inventory</h2> |
| | <p class="text-gray-300">View and manage your collected items and skins</p> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | <div class="mt-12 flex gap-4"> |
| | <button class="bg-blue-600 hover:bg-blue-700 px-6 py-3 rounded-lg font-bold flex items-center gap-2"> |
| | <i class="fas fa-users"></i> Squad |
| | </button> |
| | <button class="bg-green-600 hover:bg-green-700 px-6 py-3 rounded-lg font-bold flex items-center gap-2"> |
| | <i class="fas fa-store"></i> Shop |
| | </button> |
| | <button class="bg-red-600 hover:bg-red-700 px-6 py-3 rounded-lg font-bold flex items-center gap-2"> |
| | <i class="fas fa-cog"></i> Settings |
| | </button> |
| | </div> |
| | </div> |
| | |
| | |
| | <div id="custom-game-menu" class="min-h-screen hidden p-8"> |
| | <div class="max-w-6xl mx-auto"> |
| | <div class="flex justify-between items-center mb-8"> |
| | <h1 class="text-4xl font-bold text-yellow-400">CUSTOM GAME</h1> |
| | <button onclick="hideCustomGameMenu()" class="bg-red-600 hover:bg-red-700 px-4 py-2 rounded-lg"> |
| | <i class="fas fa-arrow-left"></i> Back |
| | </button> |
| | </div> |
| | |
| | <div class="grid grid-cols-1 md:grid-cols-3 gap-8"> |
| | |
| | <div class="bg-gray-800 rounded-lg p-6"> |
| | <h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">MAP SELECTION</h2> |
| | <div class="grid grid-cols-2 gap-4"> |
| | <div class="map-selector h-32 rounded-lg cursor-pointer bg-gray-700 flex items-end p-2" |
| | style="background-image: url('https://i.imgur.com/XdKXz7A.jpg')" onclick="selectMap('erangel')"> |
| | <span class="bg-black bg-opacity-70 text-white px-2 py-1 rounded">Erangel</span> |
| | </div> |
| | <div class="map-selector h-32 rounded-lg cursor-pointer bg-gray-700 flex items-end p-2" |
| | style="background-image: url('https://i.imgur.com/5QzZfzJ.jpg')" onclick="selectMap('miramar')"> |
| | <span class="bg-black bg-opacity-70 text-white px-2 py-1 rounded">Miramar</span> |
| | </div> |
| | <div class="map-selector h-32 rounded-lg cursor-pointer bg-gray-700 flex items-end p-2" |
| | style="background-image: url('https://i.imgur.com/8YvJ3RB.jpg')" onclick="selectMap('sanhok')"> |
| | <span class="bg-black bg-opacity-70 text-white px-2 py-1 rounded">Sanhok</span> |
| | </div> |
| | <div class="map-selector h-32 rounded-lg cursor-pointer bg-gray-700 flex items-end p-2" |
| | style="background-image: url('https://i.imgur.com/9pXqM9T.jpg')" onclick="selectMap('vikendi')"> |
| | <span class="bg-black bg-opacity-70 text-white px-2 py-1 rounded">Vikendi</span> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | |
| | <div class="bg-gray-800 rounded-lg p-6"> |
| | <h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">GAME MODE</h2> |
| | <div class="space-y-4"> |
| | <div class="flex items-center gap-3 p-3 hover:bg-gray-700 rounded-lg cursor-pointer" onclick="selectMode('solo')"> |
| | <div class="w-10 h-10 rounded-full bg-blue-600 flex items-center justify-center"> |
| | <i class="fas fa-user"></i> |
| | </div> |
| | <div> |
| | <h3 class="font-bold">Solo</h3> |
| | <p class="text-sm text-gray-400">Play alone against 99 players</p> |
| | </div> |
| | </div> |
| | <div class="flex items-center gap-3 p-3 hover:bg-gray-700 rounded-lg cursor-pointer" onclick="selectMode('duo')"> |
| | <div class="w-10 h-10 rounded-full bg-green-600 flex items-center justify-center"> |
| | <i class="fas fa-user-friends"></i> |
| | </div> |
| | <div> |
| | <h3 class="font-bold">Duo</h3> |
| | <p class="text-sm text-gray-400">Team up with 1 friend</p> |
| | </div> |
| | </div> |
| | <div class="flex items-center gap-3 p-3 hover:bg-gray-700 rounded-lg cursor-pointer" onclick="selectMode('squad')"> |
| | <div class="w-10 h-10 rounded-full bg-purple-600 flex items-center justify-center"> |
| | <i class="fas fa-users"></i> |
| | </div> |
| | <div> |
| | <h3 class="font-bold">Squad</h3> |
| | <p class="text-sm text-gray-400">Team up with 3 friends</p> |
| | </div> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | |
| | <div class="bg-gray-800 rounded-lg p-6"> |
| | <h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">ADVANCED SETTINGS</h2> |
| | <div class="space-y-4"> |
| | <div> |
| | <label class="block mb-2">Bot Difficulty</label> |
| | <select class="w-full bg-gray-700 rounded p-2"> |
| | <option>Easy</option> |
| | <option selected>Medium</option> |
| | <option>Hard</option> |
| | </select> |
| | </div> |
| | <div> |
| | <label class="block mb-2">Starting Zone</label> |
| | <select class="w-full bg-gray-700 rounded p-2"> |
| | <option selected>Random</option> |
| | <option>Hot Drop</option> |
| | <option>Safe Landing</option> |
| | </select> |
| | </div> |
| | <div> |
| | <label class="flex items-center gap-2"> |
| | <input type="checkbox" class="rounded" checked> |
| | <span>Fog Weather</span> |
| | </label> |
| | </div> |
| | <div> |
| | <label class="flex items-center gap-2"> |
| | <input type="checkbox" class="rounded"> |
| | <span>Night Mode</span> |
| | </label> |
| | </div> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | <div class="mt-8 text-center"> |
| | <button onclick="startCustomGame()" class="bg-green-600 hover:bg-green-700 px-8 py-3 rounded-lg font-bold text-xl"> |
| | START GAME <i class="fas fa-play ml-2"></i> |
| | </button> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | |
| | <div id="inventory-screen" class="min-h-screen hidden p-8"> |
| | <div class="max-w-6xl mx-auto"> |
| | <div class="flex justify-between items-center mb-8"> |
| | <h1 class="text-4xl font-bold text-yellow-400">INVENTORY</h1> |
| | <button onclick="hideInventory()" class="bg-red-600 hover:bg-red-700 px-4 py-2 rounded-lg"> |
| | <i class="fas fa-arrow-left"></i> Back |
| | </button> |
| | </div> |
| | |
| | <div class="grid grid-cols-1 md:grid-cols-4 gap-8"> |
| | |
| | <div class="bg-gray-800 rounded-lg p-6 col-span-1"> |
| | <h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">CHARACTERS</h2> |
| | <div class="grid grid-cols-2 gap-4"> |
| | <div class="character bg-gray-700 rounded-lg p-3 cursor-pointer text-center"> |
| | <div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-user text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">Default</h3> |
| | <p class="text-xs text-gray-400">Equipped</p> |
| | </div> |
| | <div class="character bg-gray-700 rounded-lg p-3 cursor-pointer text-center"> |
| | <div class="h-24 bg-blue-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-user-ninja text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">Shadow</h3> |
| | <p class="text-xs text-gray-400">Locked</p> |
| | </div> |
| | <div class="character bg-gray-700 rounded-lg p-3 cursor-pointer text-center"> |
| | <div class="h-24 bg-green-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-user-secret text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">Ghost</h3> |
| | <p class="text-xs text-gray-400">Locked</p> |
| | </div> |
| | <div class="character bg-gray-700 rounded-lg p-3 cursor-pointer text-center"> |
| | <div class="h-24 bg-red-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-user-astronaut text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">Cyborg</h3> |
| | <p class="text-xs text-gray-400">Locked</p> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | |
| | <div class="bg-gray-800 rounded-lg p-6 col-span-3"> |
| | <h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">WEAPONS</h2> |
| | |
| | <div class="mb-6"> |
| | <h3 class="text-xl font-bold mb-3">Assault Rifles</h3> |
| | <div class="grid grid-cols-2 md:grid-cols-4 gap-4"> |
| | <div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer"> |
| | <div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-gun text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">M416</h3> |
| | <p class="text-xs text-gray-400">5.56mm</p> |
| | <div class="mt-2 flex justify-between items-center"> |
| | <span class="text-yellow-400"><i class="fas fa-star"></i> 3</span> |
| | <button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button> |
| | </div> |
| | </div> |
| | <div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer"> |
| | <div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-gun text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">AKM</h3> |
| | <p class="text-xs text-gray-400">7.62mm</p> |
| | <div class="mt-2 flex justify-between items-center"> |
| | <span class="text-yellow-400"><i class="fas fa-star"></i> 4</span> |
| | <button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button> |
| | </div> |
| | </div> |
| | <div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer"> |
| | <div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-gun text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">SCAR-L</h3> |
| | <p class="text-xs text-gray-400">5.56mm</p> |
| | <div class="mt-2 flex justify-between items-center"> |
| | <span class="text-yellow-400"><i class="fas fa-star"></i> 2</span> |
| | <button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button> |
| | </div> |
| | </div> |
| | <div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer"> |
| | <div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-gun text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">M16A4</h3> |
| | <p class="text-xs text-gray-400">5.56mm</p> |
| | <div class="mt-2 flex justify-between items-center"> |
| | <span class="text-yellow-400"><i class="fas fa-star"></i> 1</span> |
| | <button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button> |
| | </div> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | <div class="mb-6"> |
| | <h3 class="text-xl font-bold mb-3">Sniper Rifles</h3> |
| | <div class="grid grid-cols-2 md:grid-cols-4 gap-4"> |
| | <div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer"> |
| | <div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-gun text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">AWM</h3> |
| | <p class="text-xs text-gray-400">.300 Magnum</p> |
| | <div class="mt-2 flex justify-between items-center"> |
| | <span class="text-yellow-400"><i class="fas fa-star"></i> 5</span> |
| | <button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button> |
| | </div> |
| | </div> |
| | <div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer"> |
| | <div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-gun text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">M24</h3> |
| | <p class="text-xs text-gray-400">7.62mm</p> |
| | <div class="mt-2 flex justify-between items-center"> |
| | <span class="text-yellow-400"><i class="fas fa-star"></i> 4</span> |
| | <button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button> |
| | </div> |
| | </div> |
| | <div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer"> |
| | <div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-gun text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">Kar98k</h3> |
| | <p class="text-xs text-gray-400">7.62mm</p> |
| | <div class="mt-2 flex justify-between items-center"> |
| | <span class="text-yellow-400"><i class="fas fa-star"></i> 3</span> |
| | <button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button> |
| | </div> |
| | </div> |
| | <div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer"> |
| | <div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-gun text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">SKS</h3> |
| | <p class="text-xs text-gray-400">7.62mm</p> |
| | <div class="mt-2 flex justify-between items-center"> |
| | <span class="text-yellow-400"><i class="fas fa-star"></i> 2</span> |
| | <button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button> |
| | </div> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | <div> |
| | <h3 class="text-xl font-bold mb-3">SMGs & Shotguns</h3> |
| | <div class="grid grid-cols-2 md:grid-cols-4 gap-4"> |
| | <div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer"> |
| | <div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-gun text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">UMP9</h3> |
| | <p class="text-xs text-gray-400">9mm</p> |
| | <div class="mt-2 flex justify-between items-center"> |
| | <span class="text-yellow-400"><i class="fas fa-star"></i> 2</span> |
| | <button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button> |
| | </div> |
| | </div> |
| | <div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer"> |
| | <div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-gun text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">Vector</h3> |
| | <p class="text-xs text-gray-400">.45 ACP</p> |
| | <div class="mt-2 flex justify-between items-center"> |
| | <span class="text-yellow-400"><i class="fas fa-star"></i> 3</span> |
| | <button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button> |
| | </div> |
| | </div> |
| | <div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer"> |
| | <div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-gun text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">S12K</h3> |
| | <p class="text-xs text-gray-400">12 Gauge</p> |
| | <div class="mt-2 flex justify-between items-center"> |
| | <span class="text-yellow-400"><i class="fas fa-star"></i> 1</span> |
| | <button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button> |
| | </div> |
| | </div> |
| | <div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer"> |
| | <div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center"> |
| | <i class="fas fa-gun text-4xl"></i> |
| | </div> |
| | <h3 class="font-bold">S686</h3> |
| | <p class="text-xs text-gray-400">12 Gauge</p> |
| | <div class="mt-2 flex justify-between items-center"> |
| | <span class="text-yellow-400"><i class="fas fa-star"></i> 2</span> |
| | <button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button> |
| | </div> |
| | </div> |
| | </div> |
| | </div> |
| | </div> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | |
| | <div id="game-screen" class="w-full h-screen"> |
| | |
| | <div class="damage-effect" id="damage-effect"></div> |
| | |
| | |
| | <div class="absolute top-4 left-4 bg-black bg-opacity-50 p-3 rounded-lg z-10"> |
| | <div class="flex items-center gap-4"> |
| | <div class="w-16 h-16 bg-blue-600 rounded-full flex items-center justify-center"> |
| | <i class="fas fa-user text-2xl"></i> |
| | </div> |
| | <div> |
| | <h2 class="font-bold text-xl">Player1</h2> |
| | <div class="flex items-center gap-2"> |
| | <i class="fas fa-heart text-red-500"></i> |
| | <div class="w-32 h-2 bg-gray-700 rounded-full"> |
| | <div class="health-bar h-full rounded-full" id="health-bar" style="width: 100%"></div> |
| | </div> |
| | <span id="health-text">100</span> |
| | </div> |
| | <div class="flex items-center gap-2 mt-1"> |
| | <i class="fas fa-shield-alt text-blue-400"></i> |
| | <div class="w-32 h-2 bg-gray-700 rounded-full"> |
| | <div class="h-full bg-blue-400 rounded-full" id="armor-bar" style="width: 50%"></div> |
| | </div> |
| | <span id="armor-text">50</span> |
| | </div> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | |
| | <div class="absolute bottom-4 left-4 bg-black bg-opacity-50 p-3 rounded-lg z-10"> |
| | <div class="flex gap-4"> |
| | <div class="weapon-slot bg-gray-800 p-2 rounded w-20 h-20 flex flex-col items-center justify-center border-2 border-yellow-500"> |
| | <i class="fas fa-gun text-2xl mb-1"></i> |
| | <span class="text-xs">M416</span> |
| | <div class="text-xs mt-1">30/120</div> |
| | </div> |
| | <div class="weapon-slot bg-gray-800 p-2 rounded w-20 h-20 flex flex-col items-center justify-center"> |
| | <i class="fas fa-gun text-2xl mb-1"></i> |
| | <span class="text-xs">Kar98k</span> |
| | <div class="text-xs mt-1">5/20</div> |
| | </div> |
| | <div class="weapon-slot bg-gray-800 p-2 rounded w-20 h-20 flex flex-col items-center justify-center"> |
| | <i class="fas fa-bomb text-2xl mb-1"></i> |
| | <span class="text-xs">Frag</span> |
| | <div class="text-xs mt-1">2</div> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | |
| | <div class="absolute bottom-4 right-4 bg-black bg-opacity-50 p-2 rounded-lg z-10"> |
| | <div class="grid grid-cols-4 gap-2"> |
| | <div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center"> |
| | <i class="fas fa-plus text-gray-500"></i> |
| | </div> |
| | <div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center"> |
| | <i class="fas fa-plus text-gray-500"></i> |
| | </div> |
| | <div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center"> |
| | <i class="fas fa-plus text-gray-500"></i> |
| | </div> |
| | <div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center"> |
| | <i class="fas fa-plus text-gray-500"></i> |
| | </div> |
| | <div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center"> |
| | <i class="fas fa-plus text-gray-500"></i> |
| | </div> |
| | <div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center"> |
| | <i class="fas fa-plus text-gray-500"></i> |
| | </div> |
| | <div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center"> |
| | <i class="fas fa-plus text-gray-500"></i> |
| | </div> |
| | <div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center"> |
| | <i class="fas fa-plus text-gray-500"></i> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | |
| | <div id="mini-map"> |
| | <div id="player-mini" style="top: 75px; left: 75px;"></div> |
| | <div class="safe-zone" style="width: 120px; height: 120px; top: 15px; left: 15px;"></div> |
| | </div> |
| | |
| | |
| | <div id="kill-feed"> |
| | <div class="kill-message">Player2 killed Player3 with AKM</div> |
| | <div class="kill-message">Player4 killed Player5 with M416</div> |
| | </div> |
| | |
| | |
| | <div id="player" style="top: 300px; left: 500px;"></div> |
| | |
| | |
| | <div class="absolute bottom-4 left-1/2 transform -translate-x-1/2 bg-black bg-opacity-50 p-3 rounded-lg z-10"> |
| | <div class="flex gap-4"> |
| | <button class="control-btn bg-gray-700 w-12 h-12 rounded-full flex items-center justify-center"> |
| | <i class="fas fa-arrow-up"></i> |
| | </button> |
| | <div class="flex flex-col gap-2"> |
| | <button class="control-btn bg-gray-700 w-12 h-12 rounded-full flex items-center justify-center"> |
| | <i class="fas fa-arrow-left"></i> |
| | </button> |
| | <button class="control-btn bg-gray-700 w-12 h-12 rounded-full flex items-center justify-center"> |
| | <i class="fas fa-arrow-right"></i> |
| | </button> |
| | </div> |
| | <button class="control-btn bg-gray-700 w-12 h-12 rounded-full flex items-center justify-center"> |
| | <i class="fas fa-arrow-down"></i> |
| | </button> |
| | <button class="control-btn bg-red-600 w-12 h-12 rounded-full flex items-center justify-center ml-4"> |
| | <i class="fas fa-fire"></i> |
| | </button> |
| | <button class="control-btn bg-blue-600 w-12 h-12 rounded-full flex items-center justify-center"> |
| | <i class="fas fa-sync-alt"></i> |
| | </button> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | |
| | <div id="game-over-screen" class="min-h-screen hidden items-center justify-center bg-black bg-opacity-80 absolute inset-0 z-20"> |
| | <div class="text-center p-8 bg-gray-900 rounded-lg max-w-md"> |
| | <h1 class="text-5xl font-bold text-red-500 mb-4">GAME OVER</h1> |
| | <p class="text-2xl mb-6">You placed <span class="text-yellow-400">#5</span> out of 100 players</p> |
| | <div class="grid grid-cols-2 gap-4 mb-8"> |
| | <div class="bg-gray-800 p-4 rounded"> |
| | <div class="text-3xl font-bold text-green-500">3</div> |
| | <div class="text-gray-400">Kills</div> |
| | </div> |
| | <div class="bg-gray-800 p-4 rounded"> |
| | <div class="text-3xl font-bold text-blue-500">542</div> |
| | <div class="text-gray-400">Damage</div> |
| | </div> |
| | <div class="bg-gray-800 p-4 rounded"> |
| | <div class="text-3xl font-bold text-purple-500">12:34</div> |
| | <div class="text-gray-400">Time Survived</div> |
| | </div> |
| | <div class="bg-gray-800 p-4 rounded"> |
| | <div class="text-3xl font-bold text-yellow-500">1,250</div> |
| | <div class="text-gray-400">XP Earned</div> |
| | </div> |
| | </div> |
| | <div class="flex justify-center gap-4"> |
| | <button onclick="returnToMainMenu()" class="bg-blue-600 hover:bg-blue-700 px-6 py-3 rounded-lg font-bold"> |
| | Main Menu |
| | </button> |
| | <button onclick="playAgain()" class="bg-green-600 hover:bg-green-700 px-6 py-3 rounded-lg font-bold"> |
| | Play Again |
| | </button> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | <script> |
| | |
| | const gameState = { |
| | player: { |
| | x: 500, |
| | y: 300, |
| | health: 100, |
| | armor: 50, |
| | weapons: [ |
| | { name: "M416", ammo: 30, maxAmmo: 120, type: "assault" }, |
| | { name: "Kar98k", ammo: 5, maxAmmo: 20, type: "sniper" } |
| | ], |
| | activeWeapon: 0, |
| | grenades: 2 |
| | }, |
| | enemies: [], |
| | bullets: [], |
| | loot: [], |
| | gameTime: 0, |
| | safeZone: { |
| | x: 0, |
| | y: 0, |
| | radius: 600 |
| | }, |
| | miniMapScale: 0.1, |
| | gameActive: false |
| | }; |
| | |
| | |
| | const mainMenu = document.getElementById('main-menu'); |
| | const customGameMenu = document.getElementById('custom-game-menu'); |
| | const inventoryScreen = document.getElementById('inventory-screen'); |
| | const gameScreen = document.getElementById('game-screen'); |
| | const gameOverScreen = document.getElementById('game-over-screen'); |
| | const playerElement = document.getElementById('player'); |
| | const healthBar = document.getElementById('health-bar'); |
| | const healthText = document.getElementById('health-text'); |
| | const armorBar = document.getElementById('armor-bar'); |
| | const armorText = document.getElementById('armor-text'); |
| | const damageEffect = document.getElementById('damage-effect'); |
| | const miniMap = document.getElementById('mini-map'); |
| | const playerMini = document.getElementById('player-mini'); |
| | |
| | |
| | function startGame() { |
| | mainMenu.style.display = 'none'; |
| | gameScreen.style.display = 'block'; |
| | initGame(); |
| | } |
| | |
| | function showCustomGameMenu() { |
| | mainMenu.style.display = 'none'; |
| | customGameMenu.style.display = 'block'; |
| | } |
| | |
| | function hideCustomGameMenu() { |
| | customGameMenu.style.display = 'none'; |
| | mainMenu.style.display = 'flex'; |
| | } |
| | |
| | function showInventory() { |
| | mainMenu.style.display = 'none'; |
| | inventoryScreen.style.display = 'block'; |
| | } |
| | |
| | function hideInventory() { |
| | inventoryScreen.style.display = 'none'; |
| | mainMenu.style.display = 'flex'; |
| | } |
| | |
| | function selectMap(map) { |
| | console.log(`Selected map: ${map}`); |
| | } |
| | |
| | function selectMode(mode) { |
| | console.log(`Selected mode: ${mode}`); |
| | } |
| | |
| | function startCustomGame() { |
| | customGameMenu.style.display = 'none'; |
| | gameScreen.style.display = 'block'; |
| | initGame(); |
| | } |
| | |
| | function returnToMainMenu() { |
| | gameOverScreen.style.display = 'none'; |
| | mainMenu.style.display = 'flex'; |
| | stopGame(); |
| | } |
| | |
| | function playAgain() { |
| | gameOverScreen.style.display = 'none'; |
| | gameScreen.style.display = 'block'; |
| | initGame(); |
| | } |
| | |
| | |
| | function initGame() { |
| | gameState.gameActive = true; |
| | gameState.player.health = 100; |
| | gameState.player.armor = 50; |
| | gameState.enemies = []; |
| | gameState.bullets = []; |
| | gameState.loot = []; |
| | gameState.gameTime = 0; |
| | |
| | |
| | for (let i = 0; i < 10; i++) { |
| | createEnemy(); |
| | } |
| | |
| | |
| | for (let i = 0; i < 15; i++) { |
| | createLoot(); |
| | } |
| | |
| | |
| | gameLoop(); |
| | } |
| | |
| | function stopGame() { |
| | gameState.gameActive = false; |
| | |
| | |
| | document.querySelectorAll('.enemy').forEach(e => e.remove()); |
| | document.querySelectorAll('.bullet').forEach(b => b.remove()); |
| | document.querySelectorAll('.loot-item').forEach(l => l.remove()); |
| | } |
| | |
| | function gameLoop() { |
| | if (!gameState.gameActive) return; |
| | |
| | updatePlayer(); |
| | updateEnemies(); |
| | updateBullets(); |
| | checkCollisions(); |
| | updateGameTime(); |
| | updateMiniMap(); |
| | |
| | requestAnimationFrame(gameLoop); |
| | } |
| | |
| | function updatePlayer() { |
| | |
| | |
| | |
| | |
| | healthBar.style.width = `${gameState.player.health}%`; |
| | healthText.textContent = gameState.player.health; |
| | armorBar.style.width = `${gameState.player.armor}%`; |
| | armorText.textContent = gameState.player.armor; |
| | |
| | |
| | playerElement.style.left = `${gameState.player.x}px`; |
| | playerElement.style.top = `${gameState.player.y}px`; |
| | } |
| | |
| | function updateEnemies() { |
| | |
| | gameState.enemies.forEach(enemy => { |
| | |
| | enemy.x += (Math.random() - 0.5) * 2; |
| | enemy.y += (Math.random() - 0.5) * 2; |
| | |
| | |
| | enemy.x = Math.max(0, Math.min(window.innerWidth - 40, enemy.x)); |
| | enemy.y = Math.max(0, Math.min(window.innerHeight - 40, enemy.y)); |
| | |
| | |
| | const enemyElement = document.getElementById(`enemy-${enemy.id}`); |
| | if (enemyElement) { |
| | enemyElement.style.left = `${enemy.x}px`; |
| | enemyElement.style.top = `${enemy.y}px`; |
| | } |
| | |
| | |
| | if (Math.random() < 0.01) { |
| | shoot(enemy.x + 20, enemy.y + 20, gameState.player.x + 25, gameState.player.y + 25, false); |
| | } |
| | }); |
| | } |
| | |
| | function updateBullets() { |
| | |
| | gameState.bullets.forEach(bullet => { |
| | bullet.x += bullet.vx; |
| | bullet.y += bullet.vy; |
| | |
| | |
| | if (bullet.x < 0 || bullet.x > window.innerWidth || |
| | bullet.y < 0 || bullet.y > window.innerHeight) { |
| | removeBullet(bullet.id); |
| | } |
| | |
| | |
| | const bulletElement = document.getElementById(`bullet-${bullet.id}`); |
| | if (bulletElement) { |
| | bulletElement.style.left = `${bullet.x}px`; |
| | bulletElement.style.top = `${bullet.y}px`; |
| | } |
| | }); |
| | } |
| | |
| | function checkCollisions() { |
| | |
| | gameState.bullets.forEach(bullet => { |
| | |
| | if (bullet.fromPlayer === false && |
| | bullet.x > gameState.player.x && bullet.x < gameState.player.x + 50 && |
| | bullet.y > gameState.player.y && bullet.y < gameState.player.y + 50) { |
| | |
| | |
| | takeDamage(10); |
| | removeBullet(bullet.id); |
| | } |
| | |
| | |
| | if (bullet.fromPlayer === true) { |
| | gameState.enemies.forEach(enemy => { |
| | if (bullet.x > enemy.x && bullet.x < enemy.x + 40 && |
| | bullet.y > enemy.y && bullet.y < enemy.y + 40) { |
| | |
| | |
| | enemy.health -= 25; |
| | if (enemy.health <= 0) { |
| | removeEnemy(enemy.id); |
| | } |
| | removeBullet(bullet.id); |
| | } |
| | }); |
| | } |
| | }); |
| | |
| | |
| | gameState.loot.forEach(loot => { |
| | if (gameState.player.x + 25 > loot.x && gameState.player.x + 25 < loot.x + 30 && |
| | gameState.player.y + 25 > loot.y && gameState.player.y + 25 < loot.y + 30) { |
| | |
| | |
| | collectLoot(loot); |
| | } |
| | }); |
| | } |
| | |
| | function updateGameTime() { |
| | gameState.gameTime += 0.016; |
| | |
| | |
| | if (gameState.gameTime % 30 < 0.016) { |
| | gameState.safeZone.radius = Math.max(200, gameState.safeZone.radius - 50); |
| | |
| | |
| | const safeZoneElement = document.querySelector('.safe-zone'); |
| | if (safeZoneElement) { |
| | safeZoneElement.style.width = `${gameState.safeZone.radius * gameState.miniMapScale * 2}px`; |
| | safeZoneElement.style.height = `${gameState.safeZone.radius * gameState.miniMapScale * 2}px`; |
| | } |
| | } |
| | |
| | |
| | const distanceToCenter = Math.sqrt( |
| | Math.pow(gameState.player.x + 25 - window.innerWidth/2, 2) + |
| | Math.pow(gameState.player.y + 25 - window.innerHeight/2, 2) |
| | ); |
| | |
| | if (distanceToCenter > gameState.safeZone.radius) { |
| | |
| | takeDamage(1); |
| | } |
| | |
| | |
| | if (Math.random() < 0.01 && gameState.enemies.length < 15) { |
| | createEnemy(); |
| | } |
| | |
| | |
| | if (Math.random() < 0.005 && gameState.loot.length < 20) { |
| | createLoot(); |
| | } |
| | } |
| | |
| | function updateMiniMap() { |
| | |
| | const miniX = (gameState.player.x * gameState.miniMapScale) + 75 - 2.5; |
| | const miniY = (gameState.player.y * gameState.miniMapScale) + 75 - 2.5; |
| | |
| | playerMini.style.left = `${miniX}px`; |
| | playerMini.style.top = `${miniY}px`; |
| | |
| | |
| | document.querySelectorAll('.enemy-mini').forEach(e => e.remove()); |
| | |
| | gameState.enemies.forEach(enemy => { |
| | const enemyMini = document.createElement('div'); |
| | enemyMini.className = 'enemy-mini'; |
| | enemyMini.style.left = `${(enemy.x * gameState.miniMapScale) + 75 - 2}px`; |
| | enemyMini.style.top = `${(enemy.y * gameState.miniMapScale) + 75 - 2}px`; |
| | miniMap.appendChild(enemyMini); |
| | }); |
| | } |
| | |
| | function createEnemy() { |
| | const id = Date.now() + Math.random(); |
| | const x = Math.random() * (window.innerWidth - 40); |
| | const y = Math.random() * (window.innerHeight - 40); |
| | |
| | gameState.enemies.push({ |
| | id, |
| | x, |
| | y, |
| | health: 100 |
| | }); |
| | |
| | const enemyElement = document.createElement('div'); |
| | enemyElement.className = 'enemy'; |
| | enemyElement.id = `enemy-${id}`; |
| | enemyElement.style.left = `${x}px`; |
| | enemyElement.style.top = `${y}px`; |
| | gameScreen.appendChild(enemyElement); |
| | } |
| | |
| | function removeEnemy(id) { |
| | |
| | gameState.enemies = gameState.enemies.filter(e => e.id !== id); |
| | |
| | |
| | const enemyElement = document.getElementById(`enemy-${id}`); |
| | if (enemyElement) { |
| | enemyElement.remove(); |
| | } |
| | |
| | |
| | if (gameState.enemies.length === 0) { |
| | endGame(true); |
| | } |
| | } |
| | |
| | function createLoot() { |
| | const types = ['ammo', 'health', 'armor', 'weapon']; |
| | const type = types[Math.floor(Math.random() * types.length)]; |
| | |
| | const loot = { |
| | id: Date.now() + Math.random(), |
| | x: Math.random() * (window.innerWidth - 30), |
| | y: Math.random() * (window.innerHeight - 30), |
| | type |
| | }; |
| | |
| | gameState.loot.push(loot); |
| | |
| | const lootElement = document.createElement('div'); |
| | lootElement.className = 'loot-item'; |
| | lootElement.id = `loot-${loot.id}`; |
| | |
| | |
| | switch(type) { |
| | case 'ammo': |
| | lootElement.innerHTML = '<i class="fas fa-bullseye text-yellow-500 text-xl"></i>'; |
| | break; |
| | case 'health': |
| | lootElement.innerHTML = '<i class="fas fa-heart text-red-500 text-xl"></i>'; |
| | break; |
| | case 'armor': |
| | lootElement.innerHTML = '<i class="fas fa-shield-alt text-blue-400 text-xl"></i>'; |
| | break; |
| | case 'weapon': |
| | lootElement.innerHTML = '<i class="fas fa-gun text-gray-300 text-xl"></i>'; |
| | break; |
| | } |
| | |
| | lootElement.style.left = `${loot.x}px`; |
| | lootElement.style.top = `${loot.y}px`; |
| | gameScreen.appendChild(lootElement); |
| | } |
| | |
| | function collectLoot(loot) { |
| | |
| | switch(loot.type) { |
| | case 'ammo': |
| | gameState.player.weapons[gameState.player.activeWeapon].ammo = |
| | gameState.player.weapons[gameState.player.activeWeapon].maxAmmo; |
| | break; |
| | case 'health': |
| | gameState.player.health = Math.min(100, gameState.player.health + 25); |
| | break; |
| | case 'armor': |
| | gameState.player.armor = Math.min(100, gameState.player.armor + 25); |
| | break; |
| | case 'weapon': |
| | |
| | break; |
| | } |
| | |
| | |
| | gameState.loot = gameState.loot.filter(l => l.id !== loot.id); |
| | |
| | |
| | const lootElement = document.getElementById(`loot-${loot.id}`); |
| | if (lootElement) { |
| | lootElement.remove(); |
| | } |
| | } |
| | |
| | function shoot(fromX, fromY, toX, toY, fromPlayer) { |
| | const id = Date.now() + Math.random(); |
| | |
| | |
| | const dx = toX - fromX; |
| | const dy = toY - fromY; |
| | const distance = Math.sqrt(dx * dx + dy * dy); |
| | const speed = 10; |
| | |
| | const bullet = { |
| | id, |
| | x: fromX, |
| | y: fromY, |
| | vx: (dx / distance) * speed, |
| | vy: (dy / distance) * speed, |
| | fromPlayer |
| | }; |
| | |
| | gameState.bullets.push(bullet); |
| | |
| | |
| | const bulletElement = document.createElement('div'); |
| | bulletElement.className = 'bullet'; |
| | bulletElement.id = `bullet-${id}`; |
| | bulletElement.style.left = `${fromX}px`; |
| | bulletElement.style.top = `${fromY}px`; |
| | gameScreen.appendChild(bulletElement); |
| | } |
| | |
| | function removeBullet(id) { |
| | |
| | gameState.bullets = gameState.bullets.filter(b => b.id !== id); |
| | |
| | |
| | const bulletElement = document.getElementById(`bullet-${id}`); |
| | if (bulletElement) { |
| | bulletElement.remove(); |
| | } |
| | } |
| | |
| | function takeDamage(amount) { |
| | |
| | if (gameState.player.armor > 0) { |
| | const armorDamage = Math.min(amount, gameState.player.armor); |
| | gameState.player.armor -= armorDamage; |
| | amount -= armorDamage; |
| | } |
| | |
| | |
| | gameState.player.health = Math.max(0, gameState.player.health - amount); |
| | |
| | |
| | damageEffect.style.opacity = '1'; |
| | setTimeout(() => { |
| | damageEffect.style.opacity = '0'; |
| | }, 200); |
| | |
| | |
| | if (gameState.player.health <= 0) { |
| | endGame(false); |
| | } |
| | } |
| | |
| | function endGame(win) { |
| | gameState.gameActive = false; |
| | |
| | |
| | gameScreen.style.display = 'none'; |
| | gameOverScreen.style.display = 'flex'; |
| | |
| | |
| | const gameOverTitle = document.querySelector('#game-over-screen h1'); |
| | const gameOverMessage = document.querySelector('#game-over-screen p span'); |
| | |
| | if (win) { |
| | gameOverTitle.textContent = 'VICTORY!'; |
| | gameOverTitle.className = 'text-5xl font-bold text-green-500 mb-4'; |
| | gameOverMessage.textContent = '#1'; |
| | } else { |
| | gameOverTitle.textContent = 'GAME OVER'; |
| | gameOverTitle.className = 'text-5xl font-bold text-red-500 mb-4'; |
| | gameOverMessage.textContent = `#${Math.floor(Math.random() * 10) + 1}`; |
| | } |
| | } |
| | |
| | |
| | document.addEventListener('keydown', (e) => { |
| | if (!gameState.gameActive) return; |
| | |
| | const speed = 5; |
| | |
| | switch(e.key) { |
| | case 'ArrowUp': |
| | case 'w': |
| | gameState.player.y = Math.max(0, gameState.player.y - speed); |
| | break; |
| | case 'ArrowDown': |
| | case 's': |
| | gameState.player.y = Math.min(window.innerHeight - 50, gameState.player.y + speed); |
| | break; |
| | case 'ArrowLeft': |
| | case 'a': |
| | gameState.player.x = Math.max(0, gameState.player.x - speed); |
| | break; |
| | case 'ArrowRight': |
| | case 'd': |
| | gameState.player.x = Math.min(window.innerWidth - 50, gameState.player.x + speed); |
| | break; |
| | case ' ': |
| | |
| | const rect = gameScreen.getBoundingClientRect(); |
| | const mouseX = e.clientX - rect.left; |
| | const mouseY = e.clientY - rect.top; |
| | |
| | shoot( |
| | gameState.player.x + 25, |
| | gameState.player.y + 25, |
| | mouseX, |
| | mouseY, |
| | true |
| | ); |
| | break; |
| | } |
| | }); |
| | |
| | |
| | gameScreen.addEventListener('click', (e) => { |
| | if (!gameState.gameActive) return; |
| | |
| | const rect = gameScreen.getBoundingClientRect(); |
| | const mouseX = e.clientX - rect.left; |
| | const mouseY = e.clientY - rect.top; |
| | |
| | shoot( |
| | gameState.player.x + 25, |
| | gameState.player.y + 25, |
| | mouseX, |
| | mouseY, |
| | true |
| | ); |
| | }); |
| | </script> |
| | <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=D110/b" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body> |
| | </html> |