Add 3 files
Browse files- README.md +7 -5
- index.html +1238 -19
- prompts.txt +0 -0
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: game
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+
emoji: 🐳
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colorFrom: gray
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colorTo: red
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,1238 @@
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|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Ultimate Battle Royale</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
+
<style>
|
| 10 |
+
@keyframes fadeIn {
|
| 11 |
+
from { opacity: 0; }
|
| 12 |
+
to { opacity: 1; }
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
@keyframes pulse {
|
| 16 |
+
0% { transform: scale(1); }
|
| 17 |
+
50% { transform: scale(1.05); }
|
| 18 |
+
100% { transform: scale(1); }
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
.game-container {
|
| 22 |
+
perspective: 1000px;
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
.character {
|
| 26 |
+
transition: transform 0.2s;
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
.character:hover {
|
| 30 |
+
transform: translateY(-5px) rotateY(10deg);
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
.weapon-card {
|
| 34 |
+
transition: all 0.3s;
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
.weapon-card:hover {
|
| 38 |
+
transform: translateY(-5px);
|
| 39 |
+
box-shadow: 0 10px 20px rgba(0,0,0,0.2);
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
.map-selector {
|
| 43 |
+
background-size: cover;
|
| 44 |
+
background-position: center;
|
| 45 |
+
transition: all 0.3s;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
.map-selector:hover {
|
| 49 |
+
transform: scale(1.03);
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
#game-screen {
|
| 53 |
+
display: none;
|
| 54 |
+
position: relative;
|
| 55 |
+
overflow: hidden;
|
| 56 |
+
background-image: url('https://images.unsplash.com/photo-1542273917363-3b1817f69a2d?ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8fA%3D%3D&auto=format&fit=crop&w=1470&q=80');
|
| 57 |
+
background-size: cover;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
#player {
|
| 61 |
+
position: absolute;
|
| 62 |
+
width: 50px;
|
| 63 |
+
height: 50px;
|
| 64 |
+
background-image: url('https://i.imgur.com/Jj7ZxHm.png');
|
| 65 |
+
background-size: contain;
|
| 66 |
+
background-repeat: no-repeat;
|
| 67 |
+
z-index: 10;
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
.enemy {
|
| 71 |
+
position: absolute;
|
| 72 |
+
width: 40px;
|
| 73 |
+
height: 40px;
|
| 74 |
+
background-image: url('https://i.imgur.com/8Km9tLL.png');
|
| 75 |
+
background-size: contain;
|
| 76 |
+
background-repeat: no-repeat;
|
| 77 |
+
z-index: 9;
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
.bullet {
|
| 81 |
+
position: absolute;
|
| 82 |
+
width: 5px;
|
| 83 |
+
height: 5px;
|
| 84 |
+
background-color: yellow;
|
| 85 |
+
border-radius: 50%;
|
| 86 |
+
z-index: 8;
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
.health-bar {
|
| 90 |
+
height: 5px;
|
| 91 |
+
background-color: red;
|
| 92 |
+
transition: width 0.3s;
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
.damage-effect {
|
| 96 |
+
position: absolute;
|
| 97 |
+
top: 0;
|
| 98 |
+
left: 0;
|
| 99 |
+
width: 100%;
|
| 100 |
+
height: 100%;
|
| 101 |
+
background-color: rgba(255, 0, 0, 0.3);
|
| 102 |
+
pointer-events: none;
|
| 103 |
+
opacity: 0;
|
| 104 |
+
transition: opacity 0.3s;
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
.loot-item {
|
| 108 |
+
position: absolute;
|
| 109 |
+
width: 30px;
|
| 110 |
+
height: 30px;
|
| 111 |
+
background-size: contain;
|
| 112 |
+
background-repeat: no-repeat;
|
| 113 |
+
z-index: 7;
|
| 114 |
+
animation: pulse 1.5s infinite;
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
#mini-map {
|
| 118 |
+
position: absolute;
|
| 119 |
+
bottom: 20px;
|
| 120 |
+
right: 20px;
|
| 121 |
+
width: 150px;
|
| 122 |
+
height: 150px;
|
| 123 |
+
background-color: rgba(0,0,0,0.5);
|
| 124 |
+
border: 2px solid #fff;
|
| 125 |
+
z-index: 20;
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
#player-mini {
|
| 129 |
+
position: absolute;
|
| 130 |
+
width: 5px;
|
| 131 |
+
height: 5px;
|
| 132 |
+
background-color: blue;
|
| 133 |
+
border-radius: 50%;
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
.enemy-mini {
|
| 137 |
+
position: absolute;
|
| 138 |
+
width: 4px;
|
| 139 |
+
height: 4px;
|
| 140 |
+
background-color: red;
|
| 141 |
+
border-radius: 50%;
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
.safe-zone {
|
| 145 |
+
position: absolute;
|
| 146 |
+
border: 2px dashed #00ff00;
|
| 147 |
+
border-radius: 50%;
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
#kill-feed {
|
| 151 |
+
position: absolute;
|
| 152 |
+
top: 20px;
|
| 153 |
+
right: 20px;
|
| 154 |
+
width: 200px;
|
| 155 |
+
background-color: rgba(0,0,0,0.5);
|
| 156 |
+
color: white;
|
| 157 |
+
padding: 10px;
|
| 158 |
+
border-radius: 5px;
|
| 159 |
+
z-index: 20;
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
.kill-message {
|
| 163 |
+
margin-bottom: 5px;
|
| 164 |
+
animation: fadeIn 0.5s;
|
| 165 |
+
}
|
| 166 |
+
</style>
|
| 167 |
+
</head>
|
| 168 |
+
<body class="bg-gray-900 text-white">
|
| 169 |
+
<!-- Main Menu -->
|
| 170 |
+
<div id="main-menu" class="min-h-screen flex flex-col items-center justify-center p-4">
|
| 171 |
+
<div class="text-center mb-12">
|
| 172 |
+
<h1 class="text-6xl font-bold mb-4 text-yellow-400">ULTIMATE BATTLE ROYALE</h1>
|
| 173 |
+
<p class="text-xl text-gray-300">Survive, Loot, and Be the Last One Standing!</p>
|
| 174 |
+
</div>
|
| 175 |
+
|
| 176 |
+
<div class="flex flex-col md:flex-row gap-8 w-full max-w-6xl">
|
| 177 |
+
<!-- Quick Play -->
|
| 178 |
+
<div class="bg-gray-800 rounded-lg p-6 flex-1 hover:bg-gray-700 transition cursor-pointer" onclick="startGame()">
|
| 179 |
+
<div class="text-center">
|
| 180 |
+
<i class="fas fa-play-circle text-5xl text-green-500 mb-4"></i>
|
| 181 |
+
<h2 class="text-2xl font-bold mb-2">Quick Play</h2>
|
| 182 |
+
<p class="text-gray-300">Jump into a match right away with random settings</p>
|
| 183 |
+
</div>
|
| 184 |
+
</div>
|
| 185 |
+
|
| 186 |
+
<!-- Custom Game -->
|
| 187 |
+
<div class="bg-gray-800 rounded-lg p-6 flex-1 hover:bg-gray-700 transition cursor-pointer" onclick="showCustomGameMenu()">
|
| 188 |
+
<div class="text-center">
|
| 189 |
+
<i class="fas fa-cog text-5xl text-blue-500 mb-4"></i>
|
| 190 |
+
<h2 class="text-2xl font-bold mb-2">Custom Game</h2>
|
| 191 |
+
<p class="text-gray-300">Customize your match settings and play style</p>
|
| 192 |
+
</div>
|
| 193 |
+
</div>
|
| 194 |
+
|
| 195 |
+
<!-- Inventory -->
|
| 196 |
+
<div class="bg-gray-800 rounded-lg p-6 flex-1 hover:bg-gray-700 transition cursor-pointer" onclick="showInventory()">
|
| 197 |
+
<div class="text-center">
|
| 198 |
+
<i class="fas fa-archive text-5xl text-purple-500 mb-4"></i>
|
| 199 |
+
<h2 class="text-2xl font-bold mb-2">Inventory</h2>
|
| 200 |
+
<p class="text-gray-300">View and manage your collected items and skins</p>
|
| 201 |
+
</div>
|
| 202 |
+
</div>
|
| 203 |
+
</div>
|
| 204 |
+
|
| 205 |
+
<div class="mt-12 flex gap-4">
|
| 206 |
+
<button class="bg-blue-600 hover:bg-blue-700 px-6 py-3 rounded-lg font-bold flex items-center gap-2">
|
| 207 |
+
<i class="fas fa-users"></i> Squad
|
| 208 |
+
</button>
|
| 209 |
+
<button class="bg-green-600 hover:bg-green-700 px-6 py-3 rounded-lg font-bold flex items-center gap-2">
|
| 210 |
+
<i class="fas fa-store"></i> Shop
|
| 211 |
+
</button>
|
| 212 |
+
<button class="bg-red-600 hover:bg-red-700 px-6 py-3 rounded-lg font-bold flex items-center gap-2">
|
| 213 |
+
<i class="fas fa-cog"></i> Settings
|
| 214 |
+
</button>
|
| 215 |
+
</div>
|
| 216 |
+
</div>
|
| 217 |
+
|
| 218 |
+
<!-- Custom Game Menu -->
|
| 219 |
+
<div id="custom-game-menu" class="min-h-screen hidden p-8">
|
| 220 |
+
<div class="max-w-6xl mx-auto">
|
| 221 |
+
<div class="flex justify-between items-center mb-8">
|
| 222 |
+
<h1 class="text-4xl font-bold text-yellow-400">CUSTOM GAME</h1>
|
| 223 |
+
<button onclick="hideCustomGameMenu()" class="bg-red-600 hover:bg-red-700 px-4 py-2 rounded-lg">
|
| 224 |
+
<i class="fas fa-arrow-left"></i> Back
|
| 225 |
+
</button>
|
| 226 |
+
</div>
|
| 227 |
+
|
| 228 |
+
<div class="grid grid-cols-1 md:grid-cols-3 gap-8">
|
| 229 |
+
<!-- Map Selection -->
|
| 230 |
+
<div class="bg-gray-800 rounded-lg p-6">
|
| 231 |
+
<h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">MAP SELECTION</h2>
|
| 232 |
+
<div class="grid grid-cols-2 gap-4">
|
| 233 |
+
<div class="map-selector h-32 rounded-lg cursor-pointer bg-gray-700 flex items-end p-2"
|
| 234 |
+
style="background-image: url('https://i.imgur.com/XdKXz7A.jpg')" onclick="selectMap('erangel')">
|
| 235 |
+
<span class="bg-black bg-opacity-70 text-white px-2 py-1 rounded">Erangel</span>
|
| 236 |
+
</div>
|
| 237 |
+
<div class="map-selector h-32 rounded-lg cursor-pointer bg-gray-700 flex items-end p-2"
|
| 238 |
+
style="background-image: url('https://i.imgur.com/5QzZfzJ.jpg')" onclick="selectMap('miramar')">
|
| 239 |
+
<span class="bg-black bg-opacity-70 text-white px-2 py-1 rounded">Miramar</span>
|
| 240 |
+
</div>
|
| 241 |
+
<div class="map-selector h-32 rounded-lg cursor-pointer bg-gray-700 flex items-end p-2"
|
| 242 |
+
style="background-image: url('https://i.imgur.com/8YvJ3RB.jpg')" onclick="selectMap('sanhok')">
|
| 243 |
+
<span class="bg-black bg-opacity-70 text-white px-2 py-1 rounded">Sanhok</span>
|
| 244 |
+
</div>
|
| 245 |
+
<div class="map-selector h-32 rounded-lg cursor-pointer bg-gray-700 flex items-end p-2"
|
| 246 |
+
style="background-image: url('https://i.imgur.com/9pXqM9T.jpg')" onclick="selectMap('vikendi')">
|
| 247 |
+
<span class="bg-black bg-opacity-70 text-white px-2 py-1 rounded">Vikendi</span>
|
| 248 |
+
</div>
|
| 249 |
+
</div>
|
| 250 |
+
</div>
|
| 251 |
+
|
| 252 |
+
<!-- Game Mode -->
|
| 253 |
+
<div class="bg-gray-800 rounded-lg p-6">
|
| 254 |
+
<h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">GAME MODE</h2>
|
| 255 |
+
<div class="space-y-4">
|
| 256 |
+
<div class="flex items-center gap-3 p-3 hover:bg-gray-700 rounded-lg cursor-pointer" onclick="selectMode('solo')">
|
| 257 |
+
<div class="w-10 h-10 rounded-full bg-blue-600 flex items-center justify-center">
|
| 258 |
+
<i class="fas fa-user"></i>
|
| 259 |
+
</div>
|
| 260 |
+
<div>
|
| 261 |
+
<h3 class="font-bold">Solo</h3>
|
| 262 |
+
<p class="text-sm text-gray-400">Play alone against 99 players</p>
|
| 263 |
+
</div>
|
| 264 |
+
</div>
|
| 265 |
+
<div class="flex items-center gap-3 p-3 hover:bg-gray-700 rounded-lg cursor-pointer" onclick="selectMode('duo')">
|
| 266 |
+
<div class="w-10 h-10 rounded-full bg-green-600 flex items-center justify-center">
|
| 267 |
+
<i class="fas fa-user-friends"></i>
|
| 268 |
+
</div>
|
| 269 |
+
<div>
|
| 270 |
+
<h3 class="font-bold">Duo</h3>
|
| 271 |
+
<p class="text-sm text-gray-400">Team up with 1 friend</p>
|
| 272 |
+
</div>
|
| 273 |
+
</div>
|
| 274 |
+
<div class="flex items-center gap-3 p-3 hover:bg-gray-700 rounded-lg cursor-pointer" onclick="selectMode('squad')">
|
| 275 |
+
<div class="w-10 h-10 rounded-full bg-purple-600 flex items-center justify-center">
|
| 276 |
+
<i class="fas fa-users"></i>
|
| 277 |
+
</div>
|
| 278 |
+
<div>
|
| 279 |
+
<h3 class="font-bold">Squad</h3>
|
| 280 |
+
<p class="text-sm text-gray-400">Team up with 3 friends</p>
|
| 281 |
+
</div>
|
| 282 |
+
</div>
|
| 283 |
+
</div>
|
| 284 |
+
</div>
|
| 285 |
+
|
| 286 |
+
<!-- Advanced Settings -->
|
| 287 |
+
<div class="bg-gray-800 rounded-lg p-6">
|
| 288 |
+
<h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">ADVANCED SETTINGS</h2>
|
| 289 |
+
<div class="space-y-4">
|
| 290 |
+
<div>
|
| 291 |
+
<label class="block mb-2">Bot Difficulty</label>
|
| 292 |
+
<select class="w-full bg-gray-700 rounded p-2">
|
| 293 |
+
<option>Easy</option>
|
| 294 |
+
<option selected>Medium</option>
|
| 295 |
+
<option>Hard</option>
|
| 296 |
+
</select>
|
| 297 |
+
</div>
|
| 298 |
+
<div>
|
| 299 |
+
<label class="block mb-2">Starting Zone</label>
|
| 300 |
+
<select class="w-full bg-gray-700 rounded p-2">
|
| 301 |
+
<option selected>Random</option>
|
| 302 |
+
<option>Hot Drop</option>
|
| 303 |
+
<option>Safe Landing</option>
|
| 304 |
+
</select>
|
| 305 |
+
</div>
|
| 306 |
+
<div>
|
| 307 |
+
<label class="flex items-center gap-2">
|
| 308 |
+
<input type="checkbox" class="rounded" checked>
|
| 309 |
+
<span>Fog Weather</span>
|
| 310 |
+
</label>
|
| 311 |
+
</div>
|
| 312 |
+
<div>
|
| 313 |
+
<label class="flex items-center gap-2">
|
| 314 |
+
<input type="checkbox" class="rounded">
|
| 315 |
+
<span>Night Mode</span>
|
| 316 |
+
</label>
|
| 317 |
+
</div>
|
| 318 |
+
</div>
|
| 319 |
+
</div>
|
| 320 |
+
</div>
|
| 321 |
+
|
| 322 |
+
<div class="mt-8 text-center">
|
| 323 |
+
<button onclick="startCustomGame()" class="bg-green-600 hover:bg-green-700 px-8 py-3 rounded-lg font-bold text-xl">
|
| 324 |
+
START GAME <i class="fas fa-play ml-2"></i>
|
| 325 |
+
</button>
|
| 326 |
+
</div>
|
| 327 |
+
</div>
|
| 328 |
+
</div>
|
| 329 |
+
|
| 330 |
+
<!-- Inventory Screen -->
|
| 331 |
+
<div id="inventory-screen" class="min-h-screen hidden p-8">
|
| 332 |
+
<div class="max-w-6xl mx-auto">
|
| 333 |
+
<div class="flex justify-between items-center mb-8">
|
| 334 |
+
<h1 class="text-4xl font-bold text-yellow-400">INVENTORY</h1>
|
| 335 |
+
<button onclick="hideInventory()" class="bg-red-600 hover:bg-red-700 px-4 py-2 rounded-lg">
|
| 336 |
+
<i class="fas fa-arrow-left"></i> Back
|
| 337 |
+
</button>
|
| 338 |
+
</div>
|
| 339 |
+
|
| 340 |
+
<div class="grid grid-cols-1 md:grid-cols-4 gap-8">
|
| 341 |
+
<!-- Character Skins -->
|
| 342 |
+
<div class="bg-gray-800 rounded-lg p-6 col-span-1">
|
| 343 |
+
<h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">CHARACTERS</h2>
|
| 344 |
+
<div class="grid grid-cols-2 gap-4">
|
| 345 |
+
<div class="character bg-gray-700 rounded-lg p-3 cursor-pointer text-center">
|
| 346 |
+
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 347 |
+
<i class="fas fa-user text-4xl"></i>
|
| 348 |
+
</div>
|
| 349 |
+
<h3 class="font-bold">Default</h3>
|
| 350 |
+
<p class="text-xs text-gray-400">Equipped</p>
|
| 351 |
+
</div>
|
| 352 |
+
<div class="character bg-gray-700 rounded-lg p-3 cursor-pointer text-center">
|
| 353 |
+
<div class="h-24 bg-blue-600 rounded mb-2 flex items-center justify-center">
|
| 354 |
+
<i class="fas fa-user-ninja text-4xl"></i>
|
| 355 |
+
</div>
|
| 356 |
+
<h3 class="font-bold">Shadow</h3>
|
| 357 |
+
<p class="text-xs text-gray-400">Locked</p>
|
| 358 |
+
</div>
|
| 359 |
+
<div class="character bg-gray-700 rounded-lg p-3 cursor-pointer text-center">
|
| 360 |
+
<div class="h-24 bg-green-600 rounded mb-2 flex items-center justify-center">
|
| 361 |
+
<i class="fas fa-user-secret text-4xl"></i>
|
| 362 |
+
</div>
|
| 363 |
+
<h3 class="font-bold">Ghost</h3>
|
| 364 |
+
<p class="text-xs text-gray-400">Locked</p>
|
| 365 |
+
</div>
|
| 366 |
+
<div class="character bg-gray-700 rounded-lg p-3 cursor-pointer text-center">
|
| 367 |
+
<div class="h-24 bg-red-600 rounded mb-2 flex items-center justify-center">
|
| 368 |
+
<i class="fas fa-user-astronaut text-4xl"></i>
|
| 369 |
+
</div>
|
| 370 |
+
<h3 class="font-bold">Cyborg</h3>
|
| 371 |
+
<p class="text-xs text-gray-400">Locked</p>
|
| 372 |
+
</div>
|
| 373 |
+
</div>
|
| 374 |
+
</div>
|
| 375 |
+
|
| 376 |
+
<!-- Weapons -->
|
| 377 |
+
<div class="bg-gray-800 rounded-lg p-6 col-span-3">
|
| 378 |
+
<h2 class="text-2xl font-bold mb-4 border-b border-gray-700 pb-2">WEAPONS</h2>
|
| 379 |
+
|
| 380 |
+
<div class="mb-6">
|
| 381 |
+
<h3 class="text-xl font-bold mb-3">Assault Rifles</h3>
|
| 382 |
+
<div class="grid grid-cols-2 md:grid-cols-4 gap-4">
|
| 383 |
+
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 384 |
+
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 385 |
+
<i class="fas fa-gun text-4xl"></i>
|
| 386 |
+
</div>
|
| 387 |
+
<h3 class="font-bold">M416</h3>
|
| 388 |
+
<p class="text-xs text-gray-400">5.56mm</p>
|
| 389 |
+
<div class="mt-2 flex justify-between items-center">
|
| 390 |
+
<span class="text-yellow-400"><i class="fas fa-star"></i> 3</span>
|
| 391 |
+
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 392 |
+
</div>
|
| 393 |
+
</div>
|
| 394 |
+
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 395 |
+
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 396 |
+
<i class="fas fa-gun text-4xl"></i>
|
| 397 |
+
</div>
|
| 398 |
+
<h3 class="font-bold">AKM</h3>
|
| 399 |
+
<p class="text-xs text-gray-400">7.62mm</p>
|
| 400 |
+
<div class="mt-2 flex justify-between items-center">
|
| 401 |
+
<span class="text-yellow-400"><i class="fas fa-star"></i> 4</span>
|
| 402 |
+
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 403 |
+
</div>
|
| 404 |
+
</div>
|
| 405 |
+
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 406 |
+
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 407 |
+
<i class="fas fa-gun text-4xl"></i>
|
| 408 |
+
</div>
|
| 409 |
+
<h3 class="font-bold">SCAR-L</h3>
|
| 410 |
+
<p class="text-xs text-gray-400">5.56mm</p>
|
| 411 |
+
<div class="mt-2 flex justify-between items-center">
|
| 412 |
+
<span class="text-yellow-400"><i class="fas fa-star"></i> 2</span>
|
| 413 |
+
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 414 |
+
</div>
|
| 415 |
+
</div>
|
| 416 |
+
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 417 |
+
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 418 |
+
<i class="fas fa-gun text-4xl"></i>
|
| 419 |
+
</div>
|
| 420 |
+
<h3 class="font-bold">M16A4</h3>
|
| 421 |
+
<p class="text-xs text-gray-400">5.56mm</p>
|
| 422 |
+
<div class="mt-2 flex justify-between items-center">
|
| 423 |
+
<span class="text-yellow-400"><i class="fas fa-star"></i> 1</span>
|
| 424 |
+
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 425 |
+
</div>
|
| 426 |
+
</div>
|
| 427 |
+
</div>
|
| 428 |
+
</div>
|
| 429 |
+
|
| 430 |
+
<div class="mb-6">
|
| 431 |
+
<h3 class="text-xl font-bold mb-3">Sniper Rifles</h3>
|
| 432 |
+
<div class="grid grid-cols-2 md:grid-cols-4 gap-4">
|
| 433 |
+
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 434 |
+
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 435 |
+
<i class="fas fa-gun text-4xl"></i>
|
| 436 |
+
</div>
|
| 437 |
+
<h3 class="font-bold">AWM</h3>
|
| 438 |
+
<p class="text-xs text-gray-400">.300 Magnum</p>
|
| 439 |
+
<div class="mt-2 flex justify-between items-center">
|
| 440 |
+
<span class="text-yellow-400"><i class="fas fa-star"></i> 5</span>
|
| 441 |
+
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 442 |
+
</div>
|
| 443 |
+
</div>
|
| 444 |
+
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 445 |
+
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 446 |
+
<i class="fas fa-gun text-4xl"></i>
|
| 447 |
+
</div>
|
| 448 |
+
<h3 class="font-bold">M24</h3>
|
| 449 |
+
<p class="text-xs text-gray-400">7.62mm</p>
|
| 450 |
+
<div class="mt-2 flex justify-between items-center">
|
| 451 |
+
<span class="text-yellow-400"><i class="fas fa-star"></i> 4</span>
|
| 452 |
+
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 453 |
+
</div>
|
| 454 |
+
</div>
|
| 455 |
+
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 456 |
+
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 457 |
+
<i class="fas fa-gun text-4xl"></i>
|
| 458 |
+
</div>
|
| 459 |
+
<h3 class="font-bold">Kar98k</h3>
|
| 460 |
+
<p class="text-xs text-gray-400">7.62mm</p>
|
| 461 |
+
<div class="mt-2 flex justify-between items-center">
|
| 462 |
+
<span class="text-yellow-400"><i class="fas fa-star"></i> 3</span>
|
| 463 |
+
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 464 |
+
</div>
|
| 465 |
+
</div>
|
| 466 |
+
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 467 |
+
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 468 |
+
<i class="fas fa-gun text-4xl"></i>
|
| 469 |
+
</div>
|
| 470 |
+
<h3 class="font-bold">SKS</h3>
|
| 471 |
+
<p class="text-xs text-gray-400">7.62mm</p>
|
| 472 |
+
<div class="mt-2 flex justify-between items-center">
|
| 473 |
+
<span class="text-yellow-400"><i class="fas fa-star"></i> 2</span>
|
| 474 |
+
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 475 |
+
</div>
|
| 476 |
+
</div>
|
| 477 |
+
</div>
|
| 478 |
+
</div>
|
| 479 |
+
|
| 480 |
+
<div>
|
| 481 |
+
<h3 class="text-xl font-bold mb-3">SMGs & Shotguns</h3>
|
| 482 |
+
<div class="grid grid-cols-2 md:grid-cols-4 gap-4">
|
| 483 |
+
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 484 |
+
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 485 |
+
<i class="fas fa-gun text-4xl"></i>
|
| 486 |
+
</div>
|
| 487 |
+
<h3 class="font-bold">UMP9</h3>
|
| 488 |
+
<p class="text-xs text-gray-400">9mm</p>
|
| 489 |
+
<div class="mt-2 flex justify-between items-center">
|
| 490 |
+
<span class="text-yellow-400"><i class="fas fa-star"></i> 2</span>
|
| 491 |
+
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 492 |
+
</div>
|
| 493 |
+
</div>
|
| 494 |
+
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 495 |
+
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 496 |
+
<i class="fas fa-gun text-4xl"></i>
|
| 497 |
+
</div>
|
| 498 |
+
<h3 class="font-bold">Vector</h3>
|
| 499 |
+
<p class="text-xs text-gray-400">.45 ACP</p>
|
| 500 |
+
<div class="mt-2 flex justify-between items-center">
|
| 501 |
+
<span class="text-yellow-400"><i class="fas fa-star"></i> 3</span>
|
| 502 |
+
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 503 |
+
</div>
|
| 504 |
+
</div>
|
| 505 |
+
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 506 |
+
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 507 |
+
<i class="fas fa-gun text-4xl"></i>
|
| 508 |
+
</div>
|
| 509 |
+
<h3 class="font-bold">S12K</h3>
|
| 510 |
+
<p class="text-xs text-gray-400">12 Gauge</p>
|
| 511 |
+
<div class="mt-2 flex justify-between items-center">
|
| 512 |
+
<span class="text-yellow-400"><i class="fas fa-star"></i> 1</span>
|
| 513 |
+
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 514 |
+
</div>
|
| 515 |
+
</div>
|
| 516 |
+
<div class="weapon-card bg-gray-700 rounded-lg p-3 cursor-pointer">
|
| 517 |
+
<div class="h-24 bg-gray-600 rounded mb-2 flex items-center justify-center">
|
| 518 |
+
<i class="fas fa-gun text-4xl"></i>
|
| 519 |
+
</div>
|
| 520 |
+
<h3 class="font-bold">S686</h3>
|
| 521 |
+
<p class="text-xs text-gray-400">12 Gauge</p>
|
| 522 |
+
<div class="mt-2 flex justify-between items-center">
|
| 523 |
+
<span class="text-yellow-400"><i class="fas fa-star"></i> 2</span>
|
| 524 |
+
<button class="bg-blue-600 text-xs px-2 py-1 rounded">Equip</button>
|
| 525 |
+
</div>
|
| 526 |
+
</div>
|
| 527 |
+
</div>
|
| 528 |
+
</div>
|
| 529 |
+
</div>
|
| 530 |
+
</div>
|
| 531 |
+
</div>
|
| 532 |
+
</div>
|
| 533 |
+
|
| 534 |
+
<!-- Game Screen -->
|
| 535 |
+
<div id="game-screen" class="w-full h-screen">
|
| 536 |
+
<!-- Damage Effect -->
|
| 537 |
+
<div class="damage-effect" id="damage-effect"></div>
|
| 538 |
+
|
| 539 |
+
<!-- Player HUD -->
|
| 540 |
+
<div class="absolute top-4 left-4 bg-black bg-opacity-50 p-3 rounded-lg z-10">
|
| 541 |
+
<div class="flex items-center gap-4">
|
| 542 |
+
<div class="w-16 h-16 bg-blue-600 rounded-full flex items-center justify-center">
|
| 543 |
+
<i class="fas fa-user text-2xl"></i>
|
| 544 |
+
</div>
|
| 545 |
+
<div>
|
| 546 |
+
<h2 class="font-bold text-xl">Player1</h2>
|
| 547 |
+
<div class="flex items-center gap-2">
|
| 548 |
+
<i class="fas fa-heart text-red-500"></i>
|
| 549 |
+
<div class="w-32 h-2 bg-gray-700 rounded-full">
|
| 550 |
+
<div class="health-bar h-full rounded-full" id="health-bar" style="width: 100%"></div>
|
| 551 |
+
</div>
|
| 552 |
+
<span id="health-text">100</span>
|
| 553 |
+
</div>
|
| 554 |
+
<div class="flex items-center gap-2 mt-1">
|
| 555 |
+
<i class="fas fa-shield-alt text-blue-400"></i>
|
| 556 |
+
<div class="w-32 h-2 bg-gray-700 rounded-full">
|
| 557 |
+
<div class="h-full bg-blue-400 rounded-full" id="armor-bar" style="width: 50%"></div>
|
| 558 |
+
</div>
|
| 559 |
+
<span id="armor-text">50</span>
|
| 560 |
+
</div>
|
| 561 |
+
</div>
|
| 562 |
+
</div>
|
| 563 |
+
</div>
|
| 564 |
+
|
| 565 |
+
<!-- Weapons HUD -->
|
| 566 |
+
<div class="absolute bottom-4 left-4 bg-black bg-opacity-50 p-3 rounded-lg z-10">
|
| 567 |
+
<div class="flex gap-4">
|
| 568 |
+
<div class="weapon-slot bg-gray-800 p-2 rounded w-20 h-20 flex flex-col items-center justify-center border-2 border-yellow-500">
|
| 569 |
+
<i class="fas fa-gun text-2xl mb-1"></i>
|
| 570 |
+
<span class="text-xs">M416</span>
|
| 571 |
+
<div class="text-xs mt-1">30/120</div>
|
| 572 |
+
</div>
|
| 573 |
+
<div class="weapon-slot bg-gray-800 p-2 rounded w-20 h-20 flex flex-col items-center justify-center">
|
| 574 |
+
<i class="fas fa-gun text-2xl mb-1"></i>
|
| 575 |
+
<span class="text-xs">Kar98k</span>
|
| 576 |
+
<div class="text-xs mt-1">5/20</div>
|
| 577 |
+
</div>
|
| 578 |
+
<div class="weapon-slot bg-gray-800 p-2 rounded w-20 h-20 flex flex-col items-center justify-center">
|
| 579 |
+
<i class="fas fa-bomb text-2xl mb-1"></i>
|
| 580 |
+
<span class="text-xs">Frag</span>
|
| 581 |
+
<div class="text-xs mt-1">2</div>
|
| 582 |
+
</div>
|
| 583 |
+
</div>
|
| 584 |
+
</div>
|
| 585 |
+
|
| 586 |
+
<!-- Inventory Quick Access -->
|
| 587 |
+
<div class="absolute bottom-4 right-4 bg-black bg-opacity-50 p-2 rounded-lg z-10">
|
| 588 |
+
<div class="grid grid-cols-4 gap-2">
|
| 589 |
+
<div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center">
|
| 590 |
+
<i class="fas fa-plus text-gray-500"></i>
|
| 591 |
+
</div>
|
| 592 |
+
<div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center">
|
| 593 |
+
<i class="fas fa-plus text-gray-500"></i>
|
| 594 |
+
</div>
|
| 595 |
+
<div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center">
|
| 596 |
+
<i class="fas fa-plus text-gray-500"></i>
|
| 597 |
+
</div>
|
| 598 |
+
<div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center">
|
| 599 |
+
<i class="fas fa-plus text-gray-500"></i>
|
| 600 |
+
</div>
|
| 601 |
+
<div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center">
|
| 602 |
+
<i class="fas fa-plus text-gray-500"></i>
|
| 603 |
+
</div>
|
| 604 |
+
<div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center">
|
| 605 |
+
<i class="fas fa-plus text-gray-500"></i>
|
| 606 |
+
</div>
|
| 607 |
+
<div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center">
|
| 608 |
+
<i class="fas fa-plus text-gray-500"></i>
|
| 609 |
+
</div>
|
| 610 |
+
<div class="inventory-slot bg-gray-800 w-12 h-12 rounded flex items-center justify-center">
|
| 611 |
+
<i class="fas fa-plus text-gray-500"></i>
|
| 612 |
+
</div>
|
| 613 |
+
</div>
|
| 614 |
+
</div>
|
| 615 |
+
|
| 616 |
+
<!-- Mini Map -->
|
| 617 |
+
<div id="mini-map">
|
| 618 |
+
<div id="player-mini" style="top: 75px; left: 75px;"></div>
|
| 619 |
+
<div class="safe-zone" style="width: 120px; height: 120px; top: 15px; left: 15px;"></div>
|
| 620 |
+
</div>
|
| 621 |
+
|
| 622 |
+
<!-- Kill Feed -->
|
| 623 |
+
<div id="kill-feed">
|
| 624 |
+
<div class="kill-message">Player2 killed Player3 with AKM</div>
|
| 625 |
+
<div class="kill-message">Player4 killed Player5 with M416</div>
|
| 626 |
+
</div>
|
| 627 |
+
|
| 628 |
+
<!-- Player -->
|
| 629 |
+
<div id="player" style="top: 300px; left: 500px;"></div>
|
| 630 |
+
|
| 631 |
+
<!-- Controls -->
|
| 632 |
+
<div class="absolute bottom-4 left-1/2 transform -translate-x-1/2 bg-black bg-opacity-50 p-3 rounded-lg z-10">
|
| 633 |
+
<div class="flex gap-4">
|
| 634 |
+
<button class="control-btn bg-gray-700 w-12 h-12 rounded-full flex items-center justify-center">
|
| 635 |
+
<i class="fas fa-arrow-up"></i>
|
| 636 |
+
</button>
|
| 637 |
+
<div class="flex flex-col gap-2">
|
| 638 |
+
<button class="control-btn bg-gray-700 w-12 h-12 rounded-full flex items-center justify-center">
|
| 639 |
+
<i class="fas fa-arrow-left"></i>
|
| 640 |
+
</button>
|
| 641 |
+
<button class="control-btn bg-gray-700 w-12 h-12 rounded-full flex items-center justify-center">
|
| 642 |
+
<i class="fas fa-arrow-right"></i>
|
| 643 |
+
</button>
|
| 644 |
+
</div>
|
| 645 |
+
<button class="control-btn bg-gray-700 w-12 h-12 rounded-full flex items-center justify-center">
|
| 646 |
+
<i class="fas fa-arrow-down"></i>
|
| 647 |
+
</button>
|
| 648 |
+
<button class="control-btn bg-red-600 w-12 h-12 rounded-full flex items-center justify-center ml-4">
|
| 649 |
+
<i class="fas fa-fire"></i>
|
| 650 |
+
</button>
|
| 651 |
+
<button class="control-btn bg-blue-600 w-12 h-12 rounded-full flex items-center justify-center">
|
| 652 |
+
<i class="fas fa-sync-alt"></i>
|
| 653 |
+
</button>
|
| 654 |
+
</div>
|
| 655 |
+
</div>
|
| 656 |
+
</div>
|
| 657 |
+
|
| 658 |
+
<!-- Game Over Screen -->
|
| 659 |
+
<div id="game-over-screen" class="min-h-screen hidden items-center justify-center bg-black bg-opacity-80 absolute inset-0 z-20">
|
| 660 |
+
<div class="text-center p-8 bg-gray-900 rounded-lg max-w-md">
|
| 661 |
+
<h1 class="text-5xl font-bold text-red-500 mb-4">GAME OVER</h1>
|
| 662 |
+
<p class="text-2xl mb-6">You placed <span class="text-yellow-400">#5</span> out of 100 players</p>
|
| 663 |
+
<div class="grid grid-cols-2 gap-4 mb-8">
|
| 664 |
+
<div class="bg-gray-800 p-4 rounded">
|
| 665 |
+
<div class="text-3xl font-bold text-green-500">3</div>
|
| 666 |
+
<div class="text-gray-400">Kills</div>
|
| 667 |
+
</div>
|
| 668 |
+
<div class="bg-gray-800 p-4 rounded">
|
| 669 |
+
<div class="text-3xl font-bold text-blue-500">542</div>
|
| 670 |
+
<div class="text-gray-400">Damage</div>
|
| 671 |
+
</div>
|
| 672 |
+
<div class="bg-gray-800 p-4 rounded">
|
| 673 |
+
<div class="text-3xl font-bold text-purple-500">12:34</div>
|
| 674 |
+
<div class="text-gray-400">Time Survived</div>
|
| 675 |
+
</div>
|
| 676 |
+
<div class="bg-gray-800 p-4 rounded">
|
| 677 |
+
<div class="text-3xl font-bold text-yellow-500">1,250</div>
|
| 678 |
+
<div class="text-gray-400">XP Earned</div>
|
| 679 |
+
</div>
|
| 680 |
+
</div>
|
| 681 |
+
<div class="flex justify-center gap-4">
|
| 682 |
+
<button onclick="returnToMainMenu()" class="bg-blue-600 hover:bg-blue-700 px-6 py-3 rounded-lg font-bold">
|
| 683 |
+
Main Menu
|
| 684 |
+
</button>
|
| 685 |
+
<button onclick="playAgain()" class="bg-green-600 hover:bg-green-700 px-6 py-3 rounded-lg font-bold">
|
| 686 |
+
Play Again
|
| 687 |
+
</button>
|
| 688 |
+
</div>
|
| 689 |
+
</div>
|
| 690 |
+
</div>
|
| 691 |
+
|
| 692 |
+
<script>
|
| 693 |
+
// Game state
|
| 694 |
+
const gameState = {
|
| 695 |
+
player: {
|
| 696 |
+
x: 500,
|
| 697 |
+
y: 300,
|
| 698 |
+
health: 100,
|
| 699 |
+
armor: 50,
|
| 700 |
+
weapons: [
|
| 701 |
+
{ name: "M416", ammo: 30, maxAmmo: 120, type: "assault" },
|
| 702 |
+
{ name: "Kar98k", ammo: 5, maxAmmo: 20, type: "sniper" }
|
| 703 |
+
],
|
| 704 |
+
activeWeapon: 0,
|
| 705 |
+
grenades: 2
|
| 706 |
+
},
|
| 707 |
+
enemies: [],
|
| 708 |
+
bullets: [],
|
| 709 |
+
loot: [],
|
| 710 |
+
gameTime: 0,
|
| 711 |
+
safeZone: {
|
| 712 |
+
x: 0,
|
| 713 |
+
y: 0,
|
| 714 |
+
radius: 600
|
| 715 |
+
},
|
| 716 |
+
miniMapScale: 0.1,
|
| 717 |
+
gameActive: false
|
| 718 |
+
};
|
| 719 |
+
|
| 720 |
+
// Game elements
|
| 721 |
+
const mainMenu = document.getElementById('main-menu');
|
| 722 |
+
const customGameMenu = document.getElementById('custom-game-menu');
|
| 723 |
+
const inventoryScreen = document.getElementById('inventory-screen');
|
| 724 |
+
const gameScreen = document.getElementById('game-screen');
|
| 725 |
+
const gameOverScreen = document.getElementById('game-over-screen');
|
| 726 |
+
const playerElement = document.getElementById('player');
|
| 727 |
+
const healthBar = document.getElementById('health-bar');
|
| 728 |
+
const healthText = document.getElementById('health-text');
|
| 729 |
+
const armorBar = document.getElementById('armor-bar');
|
| 730 |
+
const armorText = document.getElementById('armor-text');
|
| 731 |
+
const damageEffect = document.getElementById('damage-effect');
|
| 732 |
+
const miniMap = document.getElementById('mini-map');
|
| 733 |
+
const playerMini = document.getElementById('player-mini');
|
| 734 |
+
|
| 735 |
+
// Navigation functions
|
| 736 |
+
function startGame() {
|
| 737 |
+
mainMenu.style.display = 'none';
|
| 738 |
+
gameScreen.style.display = 'block';
|
| 739 |
+
initGame();
|
| 740 |
+
}
|
| 741 |
+
|
| 742 |
+
function showCustomGameMenu() {
|
| 743 |
+
mainMenu.style.display = 'none';
|
| 744 |
+
customGameMenu.style.display = 'block';
|
| 745 |
+
}
|
| 746 |
+
|
| 747 |
+
function hideCustomGameMenu() {
|
| 748 |
+
customGameMenu.style.display = 'none';
|
| 749 |
+
mainMenu.style.display = 'flex';
|
| 750 |
+
}
|
| 751 |
+
|
| 752 |
+
function showInventory() {
|
| 753 |
+
mainMenu.style.display = 'none';
|
| 754 |
+
inventoryScreen.style.display = 'block';
|
| 755 |
+
}
|
| 756 |
+
|
| 757 |
+
function hideInventory() {
|
| 758 |
+
inventoryScreen.style.display = 'none';
|
| 759 |
+
mainMenu.style.display = 'flex';
|
| 760 |
+
}
|
| 761 |
+
|
| 762 |
+
function selectMap(map) {
|
| 763 |
+
console.log(`Selected map: ${map}`);
|
| 764 |
+
}
|
| 765 |
+
|
| 766 |
+
function selectMode(mode) {
|
| 767 |
+
console.log(`Selected mode: ${mode}`);
|
| 768 |
+
}
|
| 769 |
+
|
| 770 |
+
function startCustomGame() {
|
| 771 |
+
customGameMenu.style.display = 'none';
|
| 772 |
+
gameScreen.style.display = 'block';
|
| 773 |
+
initGame();
|
| 774 |
+
}
|
| 775 |
+
|
| 776 |
+
function returnToMainMenu() {
|
| 777 |
+
gameOverScreen.style.display = 'none';
|
| 778 |
+
mainMenu.style.display = 'flex';
|
| 779 |
+
stopGame();
|
| 780 |
+
}
|
| 781 |
+
|
| 782 |
+
function playAgain() {
|
| 783 |
+
gameOverScreen.style.display = 'none';
|
| 784 |
+
gameScreen.style.display = 'block';
|
| 785 |
+
initGame();
|
| 786 |
+
}
|
| 787 |
+
|
| 788 |
+
// Game functions
|
| 789 |
+
function initGame() {
|
| 790 |
+
gameState.gameActive = true;
|
| 791 |
+
gameState.player.health = 100;
|
| 792 |
+
gameState.player.armor = 50;
|
| 793 |
+
gameState.enemies = [];
|
| 794 |
+
gameState.bullets = [];
|
| 795 |
+
gameState.loot = [];
|
| 796 |
+
gameState.gameTime = 0;
|
| 797 |
+
|
| 798 |
+
// Create initial enemies
|
| 799 |
+
for (let i = 0; i < 10; i++) {
|
| 800 |
+
createEnemy();
|
| 801 |
+
}
|
| 802 |
+
|
| 803 |
+
// Create initial loot
|
| 804 |
+
for (let i = 0; i < 15; i++) {
|
| 805 |
+
createLoot();
|
| 806 |
+
}
|
| 807 |
+
|
| 808 |
+
// Start game loop
|
| 809 |
+
gameLoop();
|
| 810 |
+
}
|
| 811 |
+
|
| 812 |
+
function stopGame() {
|
| 813 |
+
gameState.gameActive = false;
|
| 814 |
+
|
| 815 |
+
// Remove all enemies and bullets from DOM
|
| 816 |
+
document.querySelectorAll('.enemy').forEach(e => e.remove());
|
| 817 |
+
document.querySelectorAll('.bullet').forEach(b => b.remove());
|
| 818 |
+
document.querySelectorAll('.loot-item').forEach(l => l.remove());
|
| 819 |
+
}
|
| 820 |
+
|
| 821 |
+
function gameLoop() {
|
| 822 |
+
if (!gameState.gameActive) return;
|
| 823 |
+
|
| 824 |
+
updatePlayer();
|
| 825 |
+
updateEnemies();
|
| 826 |
+
updateBullets();
|
| 827 |
+
checkCollisions();
|
| 828 |
+
updateGameTime();
|
| 829 |
+
updateMiniMap();
|
| 830 |
+
|
| 831 |
+
requestAnimationFrame(gameLoop);
|
| 832 |
+
}
|
| 833 |
+
|
| 834 |
+
function updatePlayer() {
|
| 835 |
+
// Update player position based on controls (simplified for this demo)
|
| 836 |
+
// In a real game, this would respond to keyboard/controller input
|
| 837 |
+
|
| 838 |
+
// Update HUD
|
| 839 |
+
healthBar.style.width = `${gameState.player.health}%`;
|
| 840 |
+
healthText.textContent = gameState.player.health;
|
| 841 |
+
armorBar.style.width = `${gameState.player.armor}%`;
|
| 842 |
+
armorText.textContent = gameState.player.armor;
|
| 843 |
+
|
| 844 |
+
// Position player element
|
| 845 |
+
playerElement.style.left = `${gameState.player.x}px`;
|
| 846 |
+
playerElement.style.top = `${gameState.player.y}px`;
|
| 847 |
+
}
|
| 848 |
+
|
| 849 |
+
function updateEnemies() {
|
| 850 |
+
// Move enemies randomly
|
| 851 |
+
gameState.enemies.forEach(enemy => {
|
| 852 |
+
// Simple random movement
|
| 853 |
+
enemy.x += (Math.random() - 0.5) * 2;
|
| 854 |
+
enemy.y += (Math.random() - 0.5) * 2;
|
| 855 |
+
|
| 856 |
+
// Keep within bounds
|
| 857 |
+
enemy.x = Math.max(0, Math.min(window.innerWidth - 40, enemy.x));
|
| 858 |
+
enemy.y = Math.max(0, Math.min(window.innerHeight - 40, enemy.y));
|
| 859 |
+
|
| 860 |
+
// Update DOM element
|
| 861 |
+
const enemyElement = document.getElementById(`enemy-${enemy.id}`);
|
| 862 |
+
if (enemyElement) {
|
| 863 |
+
enemyElement.style.left = `${enemy.x}px`;
|
| 864 |
+
enemyElement.style.top = `${enemy.y}px`;
|
| 865 |
+
}
|
| 866 |
+
|
| 867 |
+
// Occasionally shoot at player
|
| 868 |
+
if (Math.random() < 0.01) {
|
| 869 |
+
shoot(enemy.x + 20, enemy.y + 20, gameState.player.x + 25, gameState.player.y + 25, false);
|
| 870 |
+
}
|
| 871 |
+
});
|
| 872 |
+
}
|
| 873 |
+
|
| 874 |
+
function updateBullets() {
|
| 875 |
+
// Move bullets
|
| 876 |
+
gameState.bullets.forEach(bullet => {
|
| 877 |
+
bullet.x += bullet.vx;
|
| 878 |
+
bullet.y += bullet.vy;
|
| 879 |
+
|
| 880 |
+
// Remove if out of bounds
|
| 881 |
+
if (bullet.x < 0 || bullet.x > window.innerWidth ||
|
| 882 |
+
bullet.y < 0 || bullet.y > window.innerHeight) {
|
| 883 |
+
removeBullet(bullet.id);
|
| 884 |
+
}
|
| 885 |
+
|
| 886 |
+
// Update DOM element
|
| 887 |
+
const bulletElement = document.getElementById(`bullet-${bullet.id}`);
|
| 888 |
+
if (bulletElement) {
|
| 889 |
+
bulletElement.style.left = `${bullet.x}px`;
|
| 890 |
+
bulletElement.style.top = `${bullet.y}px`;
|
| 891 |
+
}
|
| 892 |
+
});
|
| 893 |
+
}
|
| 894 |
+
|
| 895 |
+
function checkCollisions() {
|
| 896 |
+
// Check bullet collisions with enemies and player
|
| 897 |
+
gameState.bullets.forEach(bullet => {
|
| 898 |
+
// Check if bullet hits player
|
| 899 |
+
if (bullet.fromPlayer === false &&
|
| 900 |
+
bullet.x > gameState.player.x && bullet.x < gameState.player.x + 50 &&
|
| 901 |
+
bullet.y > gameState.player.y && bullet.y < gameState.player.y + 50) {
|
| 902 |
+
|
| 903 |
+
// Player hit
|
| 904 |
+
takeDamage(10);
|
| 905 |
+
removeBullet(bullet.id);
|
| 906 |
+
}
|
| 907 |
+
|
| 908 |
+
// Check if bullet hits enemy
|
| 909 |
+
if (bullet.fromPlayer === true) {
|
| 910 |
+
gameState.enemies.forEach(enemy => {
|
| 911 |
+
if (bullet.x > enemy.x && bullet.x < enemy.x + 40 &&
|
| 912 |
+
bullet.y > enemy.y && bullet.y < enemy.y + 40) {
|
| 913 |
+
|
| 914 |
+
// Enemy hit
|
| 915 |
+
enemy.health -= 25;
|
| 916 |
+
if (enemy.health <= 0) {
|
| 917 |
+
removeEnemy(enemy.id);
|
| 918 |
+
}
|
| 919 |
+
removeBullet(bullet.id);
|
| 920 |
+
}
|
| 921 |
+
});
|
| 922 |
+
}
|
| 923 |
+
});
|
| 924 |
+
|
| 925 |
+
// Check player collision with loot
|
| 926 |
+
gameState.loot.forEach(loot => {
|
| 927 |
+
if (gameState.player.x + 25 > loot.x && gameState.player.x + 25 < loot.x + 30 &&
|
| 928 |
+
gameState.player.y + 25 > loot.y && gameState.player.y + 25 < loot.y + 30) {
|
| 929 |
+
|
| 930 |
+
// Collect loot
|
| 931 |
+
collectLoot(loot);
|
| 932 |
+
}
|
| 933 |
+
});
|
| 934 |
+
}
|
| 935 |
+
|
| 936 |
+
function updateGameTime() {
|
| 937 |
+
gameState.gameTime += 0.016; // Approximate time per frame at 60fps
|
| 938 |
+
|
| 939 |
+
// Shrink safe zone over time
|
| 940 |
+
if (gameState.gameTime % 30 < 0.016) { // Every ~30 seconds
|
| 941 |
+
gameState.safeZone.radius = Math.max(200, gameState.safeZone.radius - 50);
|
| 942 |
+
|
| 943 |
+
// Update safe zone visual
|
| 944 |
+
const safeZoneElement = document.querySelector('.safe-zone');
|
| 945 |
+
if (safeZoneElement) {
|
| 946 |
+
safeZoneElement.style.width = `${gameState.safeZone.radius * gameState.miniMapScale * 2}px`;
|
| 947 |
+
safeZoneElement.style.height = `${gameState.safeZone.radius * gameState.miniMapScale * 2}px`;
|
| 948 |
+
}
|
| 949 |
+
}
|
| 950 |
+
|
| 951 |
+
// Check if player is outside safe zone
|
| 952 |
+
const distanceToCenter = Math.sqrt(
|
| 953 |
+
Math.pow(gameState.player.x + 25 - window.innerWidth/2, 2) +
|
| 954 |
+
Math.pow(gameState.player.y + 25 - window.innerHeight/2, 2)
|
| 955 |
+
);
|
| 956 |
+
|
| 957 |
+
if (distanceToCenter > gameState.safeZone.radius) {
|
| 958 |
+
// Take zone damage
|
| 959 |
+
takeDamage(1);
|
| 960 |
+
}
|
| 961 |
+
|
| 962 |
+
// Randomly spawn new enemies
|
| 963 |
+
if (Math.random() < 0.01 && gameState.enemies.length < 15) {
|
| 964 |
+
createEnemy();
|
| 965 |
+
}
|
| 966 |
+
|
| 967 |
+
// Randomly spawn new loot
|
| 968 |
+
if (Math.random() < 0.005 && gameState.loot.length < 20) {
|
| 969 |
+
createLoot();
|
| 970 |
+
}
|
| 971 |
+
}
|
| 972 |
+
|
| 973 |
+
function updateMiniMap() {
|
| 974 |
+
// Update player position on mini map
|
| 975 |
+
const miniX = (gameState.player.x * gameState.miniMapScale) + 75 - 2.5;
|
| 976 |
+
const miniY = (gameState.player.y * gameState.miniMapScale) + 75 - 2.5;
|
| 977 |
+
|
| 978 |
+
playerMini.style.left = `${miniX}px`;
|
| 979 |
+
playerMini.style.top = `${miniY}px`;
|
| 980 |
+
|
| 981 |
+
// Update enemies on mini map
|
| 982 |
+
document.querySelectorAll('.enemy-mini').forEach(e => e.remove());
|
| 983 |
+
|
| 984 |
+
gameState.enemies.forEach(enemy => {
|
| 985 |
+
const enemyMini = document.createElement('div');
|
| 986 |
+
enemyMini.className = 'enemy-mini';
|
| 987 |
+
enemyMini.style.left = `${(enemy.x * gameState.miniMapScale) + 75 - 2}px`;
|
| 988 |
+
enemyMini.style.top = `${(enemy.y * gameState.miniMapScale) + 75 - 2}px`;
|
| 989 |
+
miniMap.appendChild(enemyMini);
|
| 990 |
+
});
|
| 991 |
+
}
|
| 992 |
+
|
| 993 |
+
function createEnemy() {
|
| 994 |
+
const id = Date.now() + Math.random();
|
| 995 |
+
const x = Math.random() * (window.innerWidth - 40);
|
| 996 |
+
const y = Math.random() * (window.innerHeight - 40);
|
| 997 |
+
|
| 998 |
+
gameState.enemies.push({
|
| 999 |
+
id,
|
| 1000 |
+
x,
|
| 1001 |
+
y,
|
| 1002 |
+
health: 100
|
| 1003 |
+
});
|
| 1004 |
+
|
| 1005 |
+
const enemyElement = document.createElement('div');
|
| 1006 |
+
enemyElement.className = 'enemy';
|
| 1007 |
+
enemyElement.id = `enemy-${id}`;
|
| 1008 |
+
enemyElement.style.left = `${x}px`;
|
| 1009 |
+
enemyElement.style.top = `${y}px`;
|
| 1010 |
+
gameScreen.appendChild(enemyElement);
|
| 1011 |
+
}
|
| 1012 |
+
|
| 1013 |
+
function removeEnemy(id) {
|
| 1014 |
+
// Remove from array
|
| 1015 |
+
gameState.enemies = gameState.enemies.filter(e => e.id !== id);
|
| 1016 |
+
|
| 1017 |
+
// Remove from DOM
|
| 1018 |
+
const enemyElement = document.getElementById(`enemy-${id}`);
|
| 1019 |
+
if (enemyElement) {
|
| 1020 |
+
enemyElement.remove();
|
| 1021 |
+
}
|
| 1022 |
+
|
| 1023 |
+
// Check win condition
|
| 1024 |
+
if (gameState.enemies.length === 0) {
|
| 1025 |
+
endGame(true);
|
| 1026 |
+
}
|
| 1027 |
+
}
|
| 1028 |
+
|
| 1029 |
+
function createLoot() {
|
| 1030 |
+
const types = ['ammo', 'health', 'armor', 'weapon'];
|
| 1031 |
+
const type = types[Math.floor(Math.random() * types.length)];
|
| 1032 |
+
|
| 1033 |
+
const loot = {
|
| 1034 |
+
id: Date.now() + Math.random(),
|
| 1035 |
+
x: Math.random() * (window.innerWidth - 30),
|
| 1036 |
+
y: Math.random() * (window.innerHeight - 30),
|
| 1037 |
+
type
|
| 1038 |
+
};
|
| 1039 |
+
|
| 1040 |
+
gameState.loot.push(loot);
|
| 1041 |
+
|
| 1042 |
+
const lootElement = document.createElement('div');
|
| 1043 |
+
lootElement.className = 'loot-item';
|
| 1044 |
+
lootElement.id = `loot-${loot.id}`;
|
| 1045 |
+
|
| 1046 |
+
// Set different icons for different loot types
|
| 1047 |
+
switch(type) {
|
| 1048 |
+
case 'ammo':
|
| 1049 |
+
lootElement.innerHTML = '<i class="fas fa-bullseye text-yellow-500 text-xl"></i>';
|
| 1050 |
+
break;
|
| 1051 |
+
case 'health':
|
| 1052 |
+
lootElement.innerHTML = '<i class="fas fa-heart text-red-500 text-xl"></i>';
|
| 1053 |
+
break;
|
| 1054 |
+
case 'armor':
|
| 1055 |
+
lootElement.innerHTML = '<i class="fas fa-shield-alt text-blue-400 text-xl"></i>';
|
| 1056 |
+
break;
|
| 1057 |
+
case 'weapon':
|
| 1058 |
+
lootElement.innerHTML = '<i class="fas fa-gun text-gray-300 text-xl"></i>';
|
| 1059 |
+
break;
|
| 1060 |
+
}
|
| 1061 |
+
|
| 1062 |
+
lootElement.style.left = `${loot.x}px`;
|
| 1063 |
+
lootElement.style.top = `${loot.y}px`;
|
| 1064 |
+
gameScreen.appendChild(lootElement);
|
| 1065 |
+
}
|
| 1066 |
+
|
| 1067 |
+
function collectLoot(loot) {
|
| 1068 |
+
// Apply loot effect
|
| 1069 |
+
switch(loot.type) {
|
| 1070 |
+
case 'ammo':
|
| 1071 |
+
gameState.player.weapons[gameState.player.activeWeapon].ammo =
|
| 1072 |
+
gameState.player.weapons[gameState.player.activeWeapon].maxAmmo;
|
| 1073 |
+
break;
|
| 1074 |
+
case 'health':
|
| 1075 |
+
gameState.player.health = Math.min(100, gameState.player.health + 25);
|
| 1076 |
+
break;
|
| 1077 |
+
case 'armor':
|
| 1078 |
+
gameState.player.armor = Math.min(100, gameState.player.armor + 25);
|
| 1079 |
+
break;
|
| 1080 |
+
case 'weapon':
|
| 1081 |
+
// In a real game, this would add a new weapon
|
| 1082 |
+
break;
|
| 1083 |
+
}
|
| 1084 |
+
|
| 1085 |
+
// Remove from array
|
| 1086 |
+
gameState.loot = gameState.loot.filter(l => l.id !== loot.id);
|
| 1087 |
+
|
| 1088 |
+
// Remove from DOM
|
| 1089 |
+
const lootElement = document.getElementById(`loot-${loot.id}`);
|
| 1090 |
+
if (lootElement) {
|
| 1091 |
+
lootElement.remove();
|
| 1092 |
+
}
|
| 1093 |
+
}
|
| 1094 |
+
|
| 1095 |
+
function shoot(fromX, fromY, toX, toY, fromPlayer) {
|
| 1096 |
+
const id = Date.now() + Math.random();
|
| 1097 |
+
|
| 1098 |
+
// Calculate direction
|
| 1099 |
+
const dx = toX - fromX;
|
| 1100 |
+
const dy = toY - fromY;
|
| 1101 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 1102 |
+
const speed = 10;
|
| 1103 |
+
|
| 1104 |
+
const bullet = {
|
| 1105 |
+
id,
|
| 1106 |
+
x: fromX,
|
| 1107 |
+
y: fromY,
|
| 1108 |
+
vx: (dx / distance) * speed,
|
| 1109 |
+
vy: (dy / distance) * speed,
|
| 1110 |
+
fromPlayer
|
| 1111 |
+
};
|
| 1112 |
+
|
| 1113 |
+
gameState.bullets.push(bullet);
|
| 1114 |
+
|
| 1115 |
+
// Create bullet element
|
| 1116 |
+
const bulletElement = document.createElement('div');
|
| 1117 |
+
bulletElement.className = 'bullet';
|
| 1118 |
+
bulletElement.id = `bullet-${id}`;
|
| 1119 |
+
bulletElement.style.left = `${fromX}px`;
|
| 1120 |
+
bulletElement.style.top = `${fromY}px`;
|
| 1121 |
+
gameScreen.appendChild(bulletElement);
|
| 1122 |
+
}
|
| 1123 |
+
|
| 1124 |
+
function removeBullet(id) {
|
| 1125 |
+
// Remove from array
|
| 1126 |
+
gameState.bullets = gameState.bullets.filter(b => b.id !== id);
|
| 1127 |
+
|
| 1128 |
+
// Remove from DOM
|
| 1129 |
+
const bulletElement = document.getElementById(`bullet-${id}`);
|
| 1130 |
+
if (bulletElement) {
|
| 1131 |
+
bulletElement.remove();
|
| 1132 |
+
}
|
| 1133 |
+
}
|
| 1134 |
+
|
| 1135 |
+
function takeDamage(amount) {
|
| 1136 |
+
// Apply damage to armor first
|
| 1137 |
+
if (gameState.player.armor > 0) {
|
| 1138 |
+
const armorDamage = Math.min(amount, gameState.player.armor);
|
| 1139 |
+
gameState.player.armor -= armorDamage;
|
| 1140 |
+
amount -= armorDamage;
|
| 1141 |
+
}
|
| 1142 |
+
|
| 1143 |
+
// Apply remaining damage to health
|
| 1144 |
+
gameState.player.health = Math.max(0, gameState.player.health - amount);
|
| 1145 |
+
|
| 1146 |
+
// Show damage effect
|
| 1147 |
+
damageEffect.style.opacity = '1';
|
| 1148 |
+
setTimeout(() => {
|
| 1149 |
+
damageEffect.style.opacity = '0';
|
| 1150 |
+
}, 200);
|
| 1151 |
+
|
| 1152 |
+
// Check if player died
|
| 1153 |
+
if (gameState.player.health <= 0) {
|
| 1154 |
+
endGame(false);
|
| 1155 |
+
}
|
| 1156 |
+
}
|
| 1157 |
+
|
| 1158 |
+
function endGame(win) {
|
| 1159 |
+
gameState.gameActive = false;
|
| 1160 |
+
|
| 1161 |
+
// Show game over screen
|
| 1162 |
+
gameScreen.style.display = 'none';
|
| 1163 |
+
gameOverScreen.style.display = 'flex';
|
| 1164 |
+
|
| 1165 |
+
// Update game over message
|
| 1166 |
+
const gameOverTitle = document.querySelector('#game-over-screen h1');
|
| 1167 |
+
const gameOverMessage = document.querySelector('#game-over-screen p span');
|
| 1168 |
+
|
| 1169 |
+
if (win) {
|
| 1170 |
+
gameOverTitle.textContent = 'VICTORY!';
|
| 1171 |
+
gameOverTitle.className = 'text-5xl font-bold text-green-500 mb-4';
|
| 1172 |
+
gameOverMessage.textContent = '#1';
|
| 1173 |
+
} else {
|
| 1174 |
+
gameOverTitle.textContent = 'GAME OVER';
|
| 1175 |
+
gameOverTitle.className = 'text-5xl font-bold text-red-500 mb-4';
|
| 1176 |
+
gameOverMessage.textContent = `#${Math.floor(Math.random() * 10) + 1}`;
|
| 1177 |
+
}
|
| 1178 |
+
}
|
| 1179 |
+
|
| 1180 |
+
// Event listeners for controls (simplified for this demo)
|
| 1181 |
+
document.addEventListener('keydown', (e) => {
|
| 1182 |
+
if (!gameState.gameActive) return;
|
| 1183 |
+
|
| 1184 |
+
const speed = 5;
|
| 1185 |
+
|
| 1186 |
+
switch(e.key) {
|
| 1187 |
+
case 'ArrowUp':
|
| 1188 |
+
case 'w':
|
| 1189 |
+
gameState.player.y = Math.max(0, gameState.player.y - speed);
|
| 1190 |
+
break;
|
| 1191 |
+
case 'ArrowDown':
|
| 1192 |
+
case 's':
|
| 1193 |
+
gameState.player.y = Math.min(window.innerHeight - 50, gameState.player.y + speed);
|
| 1194 |
+
break;
|
| 1195 |
+
case 'ArrowLeft':
|
| 1196 |
+
case 'a':
|
| 1197 |
+
gameState.player.x = Math.max(0, gameState.player.x - speed);
|
| 1198 |
+
break;
|
| 1199 |
+
case 'ArrowRight':
|
| 1200 |
+
case 'd':
|
| 1201 |
+
gameState.player.x = Math.min(window.innerWidth - 50, gameState.player.x + speed);
|
| 1202 |
+
break;
|
| 1203 |
+
case ' ':
|
| 1204 |
+
// Shoot in direction of mouse
|
| 1205 |
+
const rect = gameScreen.getBoundingClientRect();
|
| 1206 |
+
const mouseX = e.clientX - rect.left;
|
| 1207 |
+
const mouseY = e.clientY - rect.top;
|
| 1208 |
+
|
| 1209 |
+
shoot(
|
| 1210 |
+
gameState.player.x + 25,
|
| 1211 |
+
gameState.player.y + 25,
|
| 1212 |
+
mouseX,
|
| 1213 |
+
mouseY,
|
| 1214 |
+
true
|
| 1215 |
+
);
|
| 1216 |
+
break;
|
| 1217 |
+
}
|
| 1218 |
+
});
|
| 1219 |
+
|
| 1220 |
+
// Mouse click to shoot
|
| 1221 |
+
gameScreen.addEventListener('click', (e) => {
|
| 1222 |
+
if (!gameState.gameActive) return;
|
| 1223 |
+
|
| 1224 |
+
const rect = gameScreen.getBoundingClientRect();
|
| 1225 |
+
const mouseX = e.clientX - rect.left;
|
| 1226 |
+
const mouseY = e.clientY - rect.top;
|
| 1227 |
+
|
| 1228 |
+
shoot(
|
| 1229 |
+
gameState.player.x + 25,
|
| 1230 |
+
gameState.player.y + 25,
|
| 1231 |
+
mouseX,
|
| 1232 |
+
mouseY,
|
| 1233 |
+
true
|
| 1234 |
+
);
|
| 1235 |
+
});
|
| 1236 |
+
</script>
|
| 1237 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=D110/game" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 1238 |
+
</html>
|
prompts.txt
ADDED
|
File without changes
|