// Main application logic document.addEventListener('DOMContentLoaded', () => { // Initialize tooltips const tooltipTriggerList = [].slice.call(document.querySelectorAll('[data-bs-toggle="tooltip"]')); tooltipTriggerList.map(tooltipTriggerEl => { return new bootstrap.Tooltip(tooltipTriggerEl); }); // Handle navigation for mobile menu const mobileMenuButton = document.getElementById('mobile-menu-button'); const mobileMenu = document.getElementById('mobile-menu'); if(mobileMenuButton && mobileMenu) { mobileMenuButton.addEventListener('click', () => { mobileMenu.classList.toggle('hidden'); }); } // Translation functionality (mock) window.translatePage = (langCode) => { console.log(`Translating page to ${langCode}`); // In a real app, this would call your translation API }; }); // Game progress tracking class ProgressTracker { constructor() { this.dailyGoals = { languagePractice: false, documentUpload: false, resourceViewed: false }; } completeTask(taskName) { if (this.dailyGoals.hasOwnProperty(taskName)) { this.dailyGoals[taskName] = true; this.updateProgress(); } } updateProgress() { const completed = Object.values(this.dailyGoals).filter(Boolean).length; const total = Object.keys(this.dailyGoals).length; const percent = (completed / total) * 100; document.querySelectorAll('.progress-percent').forEach(el => { el.textContent = `${Math.round(percent)}%`; }); const circle = document.querySelector('.progress-ring-circle'); if (circle) { const radius = circle.r.baseVal.value; const circumference = 2 * Math.PI * radius; const offset = circumference - (percent / 100) * circumference; circle.style.strokeDashoffset = offset; } } } // Initialize progress tracking const tracker = new ProgressTracker(); window.tracker = tracker; // Simulate completing tasks for demo document.addEventListener('click', (e) => { if (e.target.closest('.complete-task-btn')) { const taskName = e.target.closest('.complete-task-btn').dataset.task; tracker.completeTask(taskName); } });