Spaces:
Paused
Paused
| /** | |
| * Citadel Mythic Evolution Loop | |
| * Evolves the mythic state over long time spans by integrating: | |
| * - ritual cycles | |
| * - ritual memory | |
| * - ritual evolution | |
| * - ambient intelligence | |
| * - triad harmony | |
| * - symbolic lineage | |
| * Non-rendering. Pure mythic evolution logic. | |
| */ | |
| import { generateMythicState, MythicState } from "./mythicState"; | |
| import { evolveRituals } from "./ritualEvolution"; | |
| import { recordRitualCycle } from "./ritualMemory"; | |
| export interface MythicEvolutionHistory { | |
| states: MythicState[]; | |
| last: MythicState | null; | |
| evolutions: number; | |
| } | |
| const mythicHistory: MythicEvolutionHistory = { | |
| states: [], | |
| last: null, | |
| evolutions: 0, | |
| }; | |
| export function runMythicEvolutionCycle(): MythicState { | |
| // 1. Record ritual cycle | |
| recordRitualCycle(); | |
| // 2. Evolve rituals | |
| evolveRituals(); | |
| // 3. Generate new mythic state | |
| const newState = generateMythicState(); | |
| // 4. Store in history | |
| mythicHistory.states.push(newState); | |
| mythicHistory.last = newState; | |
| mythicHistory.evolutions++; | |
| return newState; | |
| } | |
| export function getMythicEvolutionHistory(): MythicEvolutionHistory { | |
| return mythicHistory; | |
| } | |
| export function getMythicEvolutionSummary() { | |
| if (!mythicHistory.last) { | |
| return "No mythic evolution cycles have been run yet."; | |
| } | |
| return ` | |
| Mythic Archetype: ${mythicHistory.last.archetype} | |
| Phase: ${mythicHistory.last.phase} | |
| Dominant Rite: ${mythicHistory.last.dominantRite} | |
| Ambient Pattern: ${mythicHistory.last.ambientPattern} | |
| Lineage Depth: ${mythicHistory.last.lineageDepth} | |
| Total Evolutions: ${mythicHistory.evolutions} | |
| `.trim(); | |
| } | |