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<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>五子棋双人游戏</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
.board {
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="30" height="30" viewBox="0 0 30 30"><line x1="15" y1="0" x2="15" y2="30" stroke="%23a78bfa" stroke-width="1"/><line x1="0" y1="15" x2="30" y2="15" stroke="%23a78bfa" stroke-width="1"/></svg>');
background-size: 30px 30px;
position: relative;
}
.piece {
position: absolute;
width: 26px;
height: 26px;
border-radius: 50%;
transform: translate(-50%, -50%);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
transition: all 0.3s ease;
}
.piece.black {
background: radial-gradient(circle at 30% 30%, #555, #000);
}
.piece.white {
background: radial-gradient(circle at 30% 30%, #fff, #ddd);
}
.piece.last-move {
box-shadow: 0 0 0 3px rgba(255, 215, 0, 0.7);
}
.win-line {
position: absolute;
background-color: rgba(255, 0, 0, 0.7);
transform-origin: 0 0;
z-index: 10;
}
@keyframes pulse {
0% { transform: scale(1); }
50% { transform: scale(1.1); }
100% { transform: scale(1); }
}
.current-player {
animation: pulse 1.5s infinite;
}
</style>
</head>
<body class="bg-gray-100 min-h-screen flex flex-col items-center justify-center p-4">
<div class="max-w-4xl w-full bg-white rounded-xl shadow-xl overflow-hidden">
<div class="bg-purple-600 text-white p-4">
<h1 class="text-2xl font-bold text-center">五子棋双人游戏</h1>
</div>
<div class="p-6 flex flex-col md:flex-row gap-6">
<div class="flex-1">
<div class="flex justify-between items-center mb-4">
<div id="black-player" class="flex items-center gap-2 p-3 rounded-lg bg-gray-100">
<div class="w-8 h-8 rounded-full bg-gradient-to-br from-gray-500 to-black shadow"></div>
<span class="font-medium">黑方</span>
</div>
<div id="white-player" class="flex items-center gap-2 p-3 rounded-lg bg-gray-100">
<div class="w-8 h-8 rounded-full bg-gradient-to-br from-white to-gray-300 shadow"></div>
<span class="font-medium">白方</span>
</div>
</div>
<div class="relative mx-auto">
<div id="board" class="board w-full max-w-lg h-auto border-2 border-purple-400 bg-amber-50"></div>
</div>
<div class="mt-4 text-center">
<p id="status" class="text-lg font-semibold text-purple-700">游戏开始,黑方先行</p>
</div>
</div>
<div class="md:w-64 flex flex-col gap-4">
<div class="bg-gray-50 p-4 rounded-lg shadow-inner">
<h3 class="font-bold text-purple-700 border-b pb-2 mb-2">游戏规则</h3>
<ul class="text-sm space-y-2 text-gray-700">
<li class="flex items-start gap-2">
<i class="fas fa-circle text-xs mt-1 text-purple-500"></i>
<span>黑方先手,白方后手</span>
</li>
<li class="flex items-start gap-2">
<i class="fas fa-circle text-xs mt-1 text-purple-500"></i>
<span>横、竖、斜连成五子获胜</span>
</li>
<li class="flex items-start gap-2">
<i class="fas fa-circle text-xs mt-1 text-purple-500"></i>
<span>棋盘大小:15×15</span>
</li>
</ul>
</div>
<div class="bg-gray-50 p-4 rounded-lg shadow-inner">
<h3 class="font-bold text-purple-700 border-b pb-2 mb-2">游戏控制</h3>
<div class="flex flex-col gap-2">
<button id="restart-btn" class="bg-purple-600 hover:bg-purple-700 text-white py-2 px-4 rounded-lg transition flex items-center justify-center gap-2">
<i class="fas fa-redo"></i>
<span>重新开始</span>
</button>
<button id="undo-btn" class="bg-gray-200 hover:bg-gray-300 text-gray-800 py-2 px-4 rounded-lg transition flex items-center justify-center gap-2">
<i class="fas fa-undo"></i>
<span>悔棋</span>
</button>
</div>
</div>
<div class="bg-gray-50 p-4 rounded-lg shadow-inner">
<h3 class="font-bold text-purple-700 border-b pb-2 mb-2">游戏记录</h3>
<div id="move-history" class="text-sm space-y-1 max-h-40 overflow-y-auto">
<!-- 走棋记录将在这里显示 -->
</div>
</div>
</div>
</div>
</div>
<!-- 胜利弹窗 -->
<div id="win-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50">
<div class="bg-white rounded-xl p-6 max-w-sm w-full mx-4 shadow-2xl">
<div class="text-center">
<div id="win-icon" class="text-6xl mb-4">
<i class="fas fa-trophy text-yellow-500"></i>
</div>
<h2 id="win-message" class="text-2xl font-bold mb-2">黑方获胜!</h2>
<p class="text-gray-600 mb-6">五子连珠,精彩对局!</p>
<button id="close-win-modal" class="bg-purple-600 hover:bg-purple-700 text-white py-2 px-6 rounded-lg transition">
再来一局
</button>
</div>
</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', function() {
// 游戏常量
const BOARD_SIZE = 15;
const CELL_SIZE = 30;
const PIECE_RADIUS = 13;
// 游戏状态
let board = Array(BOARD_SIZE).fill().map(() => Array(BOARD_SIZE).fill(null));
let currentPlayer = 'black';
let gameOver = false;
let moveHistory = [];
let lastMove = null;
// DOM 元素
const boardElement = document.getElementById('board');
const statusElement = document.getElementById('status');
const blackPlayerElement = document.getElementById('black-player');
const whitePlayerElement = document.getElementById('white-player');
const restartBtn = document.getElementById('restart-btn');
const undoBtn = document.getElementById('undo-btn');
const moveHistoryElement = document.getElementById('move-history');
const winModal = document.getElementById('win-modal');
const winMessage = document.getElementById('win-message');
const closeWinModal = document.getElementById('close-win-modal');
// 初始化棋盘
function initBoard() {
boardElement.innerHTML = '';
boardElement.style.width = `${BOARD_SIZE * CELL_SIZE}px`;
boardElement.style.height = `${BOARD_SIZE * CELL_SIZE}px`;
// 添加星位标记
const starPoints = [
[3, 3], [3, 11], [7, 7], [11, 3], [11, 11]
];
starPoints.forEach(([x, y]) => {
const star = document.createElement('div');
star.className = 'absolute w-2 h-2 bg-black rounded-full';
star.style.left = `${x * CELL_SIZE}px`;
star.style.top = `${y * CELL_SIZE}px`;
star.style.transform = 'translate(-50%, -50%)';
boardElement.appendChild(star);
});
}
// 重置游戏
function resetGame() {
board = Array(BOARD_SIZE).fill().map(() => Array(BOARD_SIZE).fill(null));
currentPlayer = 'black';
gameOver = false;
moveHistory = [];
lastMove = null;
initBoard();
updateStatus();
updatePlayerIndicators();
clearWinLine();
moveHistoryElement.innerHTML = '';
// 隐藏胜利弹窗
winModal.classList.add('hidden');
}
// 更新状态显示
function updateStatus() {
if (gameOver) {
return;
}
statusElement.textContent = currentPlayer === 'black'
? '轮到黑方落子'
: '轮到白方落子';
}
// 更新玩家指示器
function updatePlayerIndicators() {
if (currentPlayer === 'black') {
blackPlayerElement.classList.add('current-player', 'ring-2', 'ring-purple-500');
whitePlayerElement.classList.remove('current-player', 'ring-2', 'ring-purple-500');
} else {
whitePlayerElement.classList.add('current-player', 'ring-2', 'ring-purple-500');
blackPlayerElement.classList.remove('current-player', 'ring-2', 'ring-purple-500');
}
}
// 放置棋子
function placePiece(x, y) {
if (gameOver || board[x][y] !== null) {
return false;
}
// 记录走棋历史
moveHistory.push({
x, y,
player: currentPlayer,
board: JSON.parse(JSON.stringify(board))
});
// 更新棋盘状态
board[x][y] = currentPlayer;
lastMove = { x, y };
// 创建棋子元素
const piece = document.createElement('div');
piece.className = `piece ${currentPlayer}`;
piece.style.left = `${(x + 0.5) * CELL_SIZE}px`;
piece.style.top = `${(y + 0.5) * CELL_SIZE}px`;
// 如果是最后一步,添加高亮
piece.classList.add('last-move');
boardElement.appendChild(piece);
// 添加到走棋记录
addToMoveHistory(x, y);
// 检查胜利条件
if (checkWin(x, y)) {
gameOver = true;
showWin(currentPlayer);
return true;
}
// 切换玩家
currentPlayer = currentPlayer === 'black' ? 'white' : 'black';
updateStatus();
updatePlayerIndicators();
return true;
}
// 检查胜利条件
function checkWin(x, y) {
const directions = [
[1, 0], // 水平
[0, 1], // 垂直
[1, 1], // 对角线
[1, -1] // 反对角线
];
for (const [dx, dy] of directions) {
let count = 1;
// 正向检查
for (let i = 1; i < 5; i++) {
const nx = x + i * dx;
const ny = y + i * dy;
if (nx >= 0 && nx < BOARD_SIZE && ny >= 0 && ny < BOARD_SIZE && board[nx][ny] === currentPlayer) {
count++;
} else {
break;
}
}
// 反向检查
for (let i = 1; i < 5; i++) {
const nx = x - i * dx;
const ny = y - i * dy;
if (nx >= 0 && nx < BOARD_SIZE && ny >= 0 && ny < BOARD_SIZE && board[nx][ny] === currentPlayer) {
count++;
} else {
break;
}
}
if (count >= 5) {
drawWinLine(x, y, dx, dy);
return true;
}
}
return false;
}
// 绘制胜利线
function drawWinLine(x, y, dx, dy) {
// 找到线的起点和终点
let startX = x, startY = y;
let endX = x, endY = y;
// 向一个方向延伸
for (let i = 1; i < 5; i++) {
const nx = x + i * dx;
const ny = y + i * dy;
if (nx >= 0 && nx < BOARD_SIZE && ny >= 0 && ny < BOARD_SIZE && board[nx][ny] === currentPlayer) {
endX = nx;
endY = ny;
} else {
break;
}
}
// 向另一个方向延伸
for (let i = 1; i < 5; i++) {
const nx = x - i * dx;
const ny = y - i * dy;
if (nx >= 0 && nx < BOARD_SIZE && ny >= 0 && ny < BOARD_SIZE && board[nx][ny] === currentPlayer) {
startX = nx;
startY = ny;
} else {
break;
}
}
// 创建线元素
const line = document.createElement('div');
line.className = 'win-line';
// 计算线的位置和角度
const startPixelX = (startX + 0.5) * CELL_SIZE;
const startPixelY = (startY + 0.5) * CELL_SIZE;
const endPixelX = (endX + 0.5) * CELL_SIZE;
const endPixelY = (endY + 0.5) * CELL_SIZE;
const length = Math.sqrt(Math.pow(endPixelX - startPixelX, 2) + Math.pow(endPixelY - startPixelY, 2));
const angle = Math.atan2(endPixelY - startPixelY, endPixelX - startPixelX);
line.style.width = `${length}px`;
line.style.height = '4px';
line.style.left = `${startPixelX}px`;
line.style.top = `${startPixelY}px`;
line.style.transform = `rotate(${angle}rad)`;
boardElement.appendChild(line);
}
// 清除胜利线
function clearWinLine() {
const lines = document.querySelectorAll('.win-line');
lines.forEach(line => line.remove());
}
// 显示胜利弹窗
function showWin(winner) {
winMessage.textContent = winner === 'black' ? '黑方获胜!' : '白方获胜!';
statusElement.textContent = winner === 'black' ? '游戏结束,黑方获胜!' : '游戏结束,白方获胜!';
winModal.classList.remove('hidden');
}
// 添加到走棋记录
function addToMoveHistory(x, y) {
const moveNumber = moveHistory.length;
const moveItem = document.createElement('div');
moveItem.className = 'flex items-center justify-between py-1 px-2 hover:bg-gray-100 rounded';
const moveText = document.createElement('span');
moveText.className = 'text-gray-700';
moveText.textContent = `${moveNumber}. ${currentPlayer === 'black' ? '黑' : '白'} (${x+1}, ${y+1})`;
moveItem.appendChild(moveText);
moveHistoryElement.appendChild(moveItem);
// 滚动到底部
moveHistoryElement.scrollTop = moveHistoryElement.scrollHeight;
}
// 悔棋
function undoMove() {
if (gameOver || moveHistory.length === 0) {
return;
}
const lastMove = moveHistory.pop();
board = lastMove.board;
currentPlayer = lastMove.player;
// 重新渲染棋盘
initBoard();
for (const move of moveHistory) {
const piece = document.createElement('div');
piece.className = `piece ${move.player}`;
piece.style.left = `${(move.x + 0.5) * CELL_SIZE}px`;
piece.style.top = `${(move.y + 0.5) * CELL_SIZE}px`;
boardElement.appendChild(piece);
}
// 更新状态
updateStatus();
updatePlayerIndicators();
clearWinLine();
// 更新走棋记录
moveHistoryElement.removeChild(moveHistoryElement.lastChild);
}
// 事件监听
boardElement.addEventListener('click', function(e) {
const rect = boardElement.getBoundingClientRect();
const x = Math.floor((e.clientX - rect.left) / CELL_SIZE);
const y = Math.floor((e.clientY - rect.top) / CELL_SIZE);
if (x >= 0 && x < BOARD_SIZE && y >= 0 && y < BOARD_SIZE) {
placePiece(x, y);
}
});
restartBtn.addEventListener('click', resetGame);
undoBtn.addEventListener('click', undoMove);
closeWinModal.addEventListener('click', resetGame);
// 初始化游戏
resetGame();
});
</script>
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