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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Tons of Gold: Stacking Bricks</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Playfair+Display:wght@700&family=Poppins:wght@400;600&family=Roboto+Condensed:wght@700&display=swap');
        
        body {
            font-family: 'Poppins', sans-serif;
            background: linear-gradient(135deg, #f5d742 0%, #d4af37 50%, #996515 100%);
            min-height: 100vh;
            overflow: hidden;
        }
        
        .title {
            font-family: 'Roboto Condensed', sans-serif;
            text-transform: uppercase;
            letter-spacing: 2px;
            text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.3);
        }
        
        .game-container {
            box-shadow: 0 10px 30px rgba(0, 0, 0, 0.3);
            border: 4px solid #d4af37;
            background-color: rgba(0, 0, 0, 0.7);
        }
        
        .grid {
            display: grid;
            grid-template-rows: repeat(20, 1fr);
            grid-template-columns: repeat(10, 1fr);
            gap: 1px;
            border: 2px solid #d4af37;
        }
        
        .cell {
            aspect-ratio: 1;
            background-color: rgba(0, 0, 0, 0.1);
            position: relative;
            overflow: hidden;
        }
        
        .gold {
            background: linear-gradient(135deg, #ffd700 0%, #daa520 50%, #b8860b 100%);
            border: 1px solid #fff;
            box-shadow: 
                inset 0 0 10px rgba(255, 215, 0, 0.5),
                0 0 5px rgba(255, 215, 0, 0.8);
            position: relative;
            clip-path: polygon(0% 20%, 20% 0%, 80% 0%, 100% 20%, 100% 80%, 80% 100%, 20% 100%, 0% 80%);
        }
        
        .gold::after {
            content: '$';
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            font-size: 1.2em;
            font-weight: bold;
            color: #6a4a0a;
            opacity: 0.7;
            text-shadow: 1px 1px 1px rgba(0,0,0,0.3);
        }
        
        .gold::before {
            content: '';
            position: absolute;
            top: 0;
            left: 0;
            right: 0;
            height: 30%;
            background: linear-gradient(to bottom, rgba(255,255,255,0.4), rgba(255,255,255,0.1));
            transform: rotate(-45deg) translate(-25%, -50%);
        }
        
        .gold-light {
            background: linear-gradient(135deg, #fff8c6 0%, #ffd700 50%, #daa520 100%);
            border: 1px solid #fff;
            box-shadow: 
                inset 0 0 10px rgba(255, 215, 0, 0.8),
                0 0 8px rgba(255, 215, 0, 0.9);
            position: relative;
            clip-path: polygon(0% 20%, 20% 0%, 80% 0%, 100% 20%, 100% 80%, 80% 100%, 20% 100%, 0% 80%);
        }
        
        .gold-light::after {
            content: '$';
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            font-size: 1.2em;
            font-weight: bold;
            color: #6a4a0a;
            opacity: 0.7;
            text-shadow: 1px 1px 1px rgba(0,0,0,0.3);
        }
        
        .gold-light::before {
            content: '';
            position: absolute;
            top: 0;
            left: 0;
            right: 0;
            height: 30%;
            background: linear-gradient(to bottom, rgba(255,255,255,0.6), rgba(255,255,255,0.2));
            transform: rotate(-45deg) translate(-25%, -50%);
        }
        
        .next-piece-container {
            border: 2px solid #d4af37;
            background-color: rgba(0, 0, 0, 0.3);
        }
        
        .controls-btn {
            background: linear-gradient(135deg, #d4af37 0%, #b8860b 100%);
            border: none;
            box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
            transition: all 0.2s;
        }
        
        .controls-btn:hover {
            transform: translateY(-2px);
            box-shadow: 0 6px 8px rgba(0, 0, 0, 0.2);
        }
        
        .controls-btn:active {
            transform: translateY(0);
            box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
        }
        
        .game-over {
            background-color: rgba(0, 0, 0, 0.8);
            backdrop-filter: blur(5px);
        }
        
        .score-display {
            background: linear-gradient(135deg, rgba(212, 175, 55, 0.2) 0%, rgba(184, 134, 11, 0.3) 100%);
            border: 2px solid #d4af37;
        }

        .text-gold-dark {
            color: #6a4a0a;
        }

        .start-screen {
            background-color: rgba(0, 0, 0, 0.8);
            backdrop-filter: blur(5px);
        }

        @media (max-width: 768px) {
            .game-grid-container {
                flex-direction: column;
            }
            .game-container {
                margin-bottom: 1rem;
            }
            .controls-container {
                width: 100%;
            }
        }

        .control-panel {
            max-height: calc(100vh - 60px);
            padding-bottom: 60px;
            overflow: hidden;
        }

        .game-area {
            max-height: 100vh;
            padding-top: 20px;
        }
    </style>
</head>
<body class="flex flex-col items-center justify-start py-2 px-2 overflow-hidden">
    <div class="flex flex-col items-center mb-1 sm:mb-2">
        <h1 class="title text-3xl sm:text-4xl md:text-5xl font-bold text-gold-dark">TONS OF GOLD</h1>
        <h2 class="text-lg sm:text-xl font-semibold text-gold-dark">Stacking Bricks</h2>
    </div>
    
    <div class="flex flex-col lg:flex-row items-center justify-center gap-2 sm:gap-4 md:gap-6 w-full max-w-5xl px-2 game-area">
        <div class="game-container relative" style="width: 70vmin; height: 140vmin; max-width: 300px; max-height: 600px;">
            <div id="grid" class="grid w-full h-full"></div>
            <div id="game-over" class="game-over absolute inset-0 hidden flex-col items-center justify-center text-gold-dark">
                <h3 class="text-2xl sm:text-3xl font-bold mb-4">Game Over!</h3>
                <p class="text-lg sm:text-xl mb-6">Your score: <span id="final-score" class="font-bold">0</span></p>
                <button id="restart-btn" class="controls-btn px-6 py-2 rounded-full text-white font-bold">
                    Play Again
                </button>
            </div>
            <div id="start-screen" class="start-screen absolute inset-0 flex flex-col items-center justify-center text-gold-dark">
                <h3 class="text-2xl sm:text-3xl font-bold mb-6">TONS OF GOLD</h3>
                <button id="start-btn" class="controls-btn px-8 py-3 rounded-full text-white font-bold text-lg">
                    START GAME
                </button>
            </div>
        </div>
        
        <div class="flex flex-col gap-2 sm:gap-4 w-full control-panel" style="max-width: 200px;">
            <div class="score-display p-3 rounded-lg">
                <div class="flex justify-between mb-2">
                    <span class="text-gold-dark font-semibold">Score:</span>
                    <span id="score" class="text-gold-dark font-bold">0</span>
                </div>
                <div class="flex justify-between mb-2">
                    <span class="text-gold-dark font-semibold">Level:</span>
                    <span id="level" class="text-gold-dark font-bold">1</span>
                </div>
                <div class="flex justify-between">
                    <span class="text-gold-dark font-semibold">Lines:</span>
                    <span id="lines" class="text-gold-dark font-bold">0</span>
                </div>
            </div>
            
            <div class="next-piece-container p-3 rounded-lg">
                <h3 class="text-gold-dark font-semibold mb-2 text-center">Next Piece</h3>
                <div id="next-piece" class="grid grid-cols-4 grid-rows-4 w-20 h-20 gap-1 mx-auto"></div>
            </div>
            
            <div class="bg-black bg-opacity-30 p-3 rounded-lg">
                <h3 class="text-gold-dark font-semibold mb-2 text-center">Controls</h3>
                <div class="grid grid-cols-3 gap-2 text-gold-dark text-xs sm:text-sm">
                    <div class="text-center">
                        <div class="controls-btn w-8 h-8 mx-auto mb-1 flex items-center justify-center"></div>
                        <span>Rotate</span>
                    </div>
                    <div class="text-center">
                        <div class="controls-btn w-8 h-8 mx-auto mb-1 flex items-center justify-center"></div>
                        <span>Left</span>
                    </div>
                    <div class="text-center">
                        <div class="controls-btn w-8 h-8 mx-auto mb-1 flex items-center justify-center"></div>
                        <span>Right</span>
                    </div>
                    <div class="text-center col-span-3">
                        <div class="controls-btn w-full h-8 mx-auto mb-1 flex items-center justify-center text-xs">↓ Drop Faster</div>
                    </div>
                    <div class="text-center col-span-3">
                        <div class="controls-btn w-full h-8 mx-auto mb-1 flex items-center justify-center text-xs">Space Instant Drop</div>
                    </div>
                    <div class="text-center col-span-3">
                        <div class="controls-btn w-full h-8 mx-auto mb-1 flex items-center justify-center text-xs">P Pause</div>
                    </div>
                </div>
            </div>
        </div>
    </div>
    
    <div class="mt-2 sm:mt-3 text-center px-2">
        <p class="text-xs sm:text-sm text-gold-dark">Stack the gold bars to complete lines and earn points!</p>
        <p class="text-xs mt-1 text-gold-dark">Each line cleared increases your score and level.</p>
    </div>

    <script>
        document.addEventListener('DOMContentLoaded', () => {
            // Game constants
            const COLS = 10;
            const ROWS = 20;
            const NEXT_PIECE_SIZE = 4;
            
            // Game variables
            let grid = Array(ROWS).fill().map(() => Array(COLS).fill(0));
            let currentPiece = null;
            let nextPiece = null;
            let score = 0;
            let level = 1;
            let lines = 0;
            let gameOver = false;
            let isPaused = false;
            let dropInterval;
            let dropSpeed = 1000; // Initial speed in ms
            let gameStarted = false;
            
            // DOM elements
            const gridElement = document.getElementById('grid');
            const nextPieceElement = document.getElementById('next-piece');
            const scoreElement = document.getElementById('score');
            const levelElement = document.getElementById('level');
            const linesElement = document.getElementById('lines');
            const gameOverElement = document.getElementById('game-over');
            const finalScoreElement = document.getElementById('final-score');
            const restartBtn = document.getElementById('restart-btn');
            const startBtn = document.getElementById('start-btn');
            const startScreen = document.getElementById('start-screen');
            
            // Piece shapes (gold bars)
            const SHAPES = [
                // I shape (long gold bar)
                [
                    [0, 0, 0, 0],
                    [1, 1, 1, 1],
                    [0, 0, 0, 0],
                    [0, 0, 0, 0]
                ],
                // J shape
                [
                    [1, 0, 0],
                    [1, 1, 1],
                    [0, 0, 0]
                ],
                // L shape
                [
                    [0, 0, 1],
                    [1, 1, 1],
                    [0, 0, 0]
                ],
                // O shape (gold cube)
                [
                    [1, 1],
                    [1, 1]
                ],
                // S shape
                [
                    [0, 1, 1],
                    [1, 1, 0],
                    [0, 0, 0]
                ],
                // T shape
                [
                    [0, 1, 0],
                    [1, 1, 1],
                    [0, 0, 0]
                ],
                // Z shape
                [
                    [1, 1, 0],
                    [0, 1, 1],
                    [0, 0, 0]
                ]
            ];
            
            // Colors for pieces (different shades of gold)
            const COLORS = [
                '#FFD700', // Gold
                '#DAA520', // Goldenrod
                '#F0E68C', // Khaki
                '#EEE8AA', // Pale Goldenrod
                '#B8860B', // Dark Goldenrod
                '#FFDF00', // Golden Yellow
                '#E6BE8A'  // Gold (metallic)
            ];
            
            // Initialize the game
            function init() {
                createGrid();
                renderGrid();
                updateScore();
                addEventListeners();
            }
            
            // Start the game
            function startGame() {
                gameStarted = true;
                gameOver = false;
                score = 0;
                level = 1;
                lines = 0;
                grid = Array(ROWS).fill().map(() => Array(COLS).fill(0));
                updateScore();
                renderGrid();
                generateNewPiece();
                generateNextPiece();
                resetDropInterval();
                startScreen.classList.add('hidden');
                gameOverElement.classList.add('hidden');
            }
            
            // Create the game grid
            function createGrid() {
                gridElement.innerHTML = '';
                
                for (let row = 0; row < ROWS; row++) {
                    for (let col = 0; col < COLS; col++) {
                        const cell = document.createElement('div');
                        cell.className = 'cell';
                        cell.id = `cell-${row}-${col}`;
                        gridElement.appendChild(cell);
                    }
                }
            }
            
            // Generate a new random piece
            function generateNewPiece() {
                if (nextPiece) {
                    currentPiece = nextPiece;
                } else {
                    const randomShapeIndex = Math.floor(Math.random() * SHAPES.length);
                    const randomColorIndex = Math.floor(Math.random() * COLORS.length);
                    
                    currentPiece = {
                        shape: SHAPES[randomShapeIndex],
                        color: COLORS[randomColorIndex],
                        x: Math.floor(COLS / 2) - Math.floor(SHAPES[randomShapeIndex][0].length / 2),
                        y: 0
                    };
                }
                
                // Check if game over
                if (collision()) {
                    endGame();
                }
                
                generateNextPiece();
            }
            
            // Generate the next piece to show in the preview
            function generateNextPiece() {
                const randomShapeIndex = Math.floor(Math.random() * SHAPES.length);
                const randomColorIndex = Math.floor(Math.random() * COLORS.length);
                
                nextPiece = {
                    shape: SHAPES[randomShapeIndex],
                    color: COLORS[randomColorIndex],
                    x: 0,
                    y: 0
                };
                
                renderNextPiece();
            }
            
            // Render the next piece preview
            function renderNextPiece() {
                nextPieceElement.innerHTML = '';
                
                for (let row = 0; row < NEXT_PIECE_SIZE; row++) {
                    for (let col = 0; col < NEXT_PIECE_SIZE; col++) {
                        const cell = document.createElement('div');
                        cell.className = 'cell';
                        
                        if (nextPiece.shape[row] && nextPiece.shape[row][col]) {
                            cell.style.backgroundColor = nextPiece.color;
                            cell.style.border = '1px solid #fff';
                            cell.style.boxShadow = 'inset 0 0 5px rgba(255, 255, 255, 0.5)';
                            cell.style.clipPath = 'polygon(0% 20%, 20% 0%, 80% 0%, 100% 20%, 100% 80%, 80% 100%, 20% 100%, 0% 80%)';
                            
                            // Add dollar sign to preview pieces
                            const dollarSign = document.createElement('div');
                            dollarSign.textContent = '$';
                            dollarSign.style.position = 'absolute';
                            dollarSign.style.top = '50%';
                            dollarSign.style.left = '50%';
                            dollarSign.style.transform = 'translate(-50%, -50%)';
                            dollarSign.style.color = '#6a4a0a';
                            dollarSign.style.opacity = '0.7';
                            dollarSign.style.fontWeight = 'bold';
                            dollarSign.style.textShadow = '1px 1px 1px rgba(0,0,0,0.3)';
                            cell.appendChild(dollarSign);
                        } else {
                            cell.style.backgroundColor = 'transparent';
                        }
                        
                        nextPieceElement.appendChild(cell);
                    }
                }
            }
            
            // Draw the current piece on the grid
            function drawPiece() {
                clearPiece();
                
                for (let row = 0; row < currentPiece.shape.length; row++) {
                    for (let col = 0; col < currentPiece.shape[row].length; col++) {
                        if (currentPiece.shape[row][col]) {
                            const gridRow = currentPiece.y + row;
                            const gridCol = currentPiece.x + col;
                            
                            if (gridRow >= 0 && gridRow < ROWS && gridCol >= 0 && gridCol < COLS) {
                                const cell = document.getElementById(`cell-${gridRow}-${gridCol}`);
                                cell.classList.add('gold');
                                cell.style.backgroundColor = currentPiece.color;
                            }
                        }
                    }
                }
            }
            
            // Clear the current piece from the grid
            function clearPiece() {
                for (let row = 0; row < ROWS; row++) {
                    for (let col = 0; col < COLS; col++) {
                        const cell = document.getElementById(`cell-${row}-${col}`);
                        if (cell.classList.contains('gold')) {
                            cell.classList.remove('gold');
                            cell.style.backgroundColor = '';
                        }
                    }
                }
            }
            
            // Check for collisions
            function collision() {
                for (let row = 0; row < currentPiece.shape.length; row++) {
                    for (let col = 0; col < currentPiece.shape[row].length; col++) {
                        if (currentPiece.shape[row][col]) {
                            const gridRow = currentPiece.y + row;
                            const gridCol = currentPiece.x + col;
                            
                            // Check boundaries and other pieces
                            if (
                                gridRow >= ROWS || 
                                gridCol < 0 || 
                                gridCol >= COLS || 
                                (gridRow >= 0 && grid[gridRow][gridCol])
                            ) {
                                return true;
                            }
                        }
                    }
                }
                return false;
            }
            
            // Rotate the current piece
            function rotate() {
                if (isPaused || gameOver || !gameStarted) return;
                
                const originalShape = currentPiece.shape;
                const originalX = currentPiece.x;
                const originalY = currentPiece.y;
                
                // Transpose and reverse rows to rotate
                const rotated = currentPiece.shape[0].map((_, i) => 
                    currentPiece.shape.map(row => row[i]).reverse()
                );
                
                currentPiece.shape = rotated;
                
                // If rotation causes collision, try wall kicks
                if (collision()) {
                    // Try moving left
                    currentPiece.x -= 1;
                    if (collision()) {
                        // Try moving right
                        currentPiece.x += 2;
                        if (collision()) {
                            // Revert to original position if all kicks fail
                            currentPiece.x = originalX;
                            currentPiece.shape = originalShape;
                            return;
                        }
                    }
                }
                
                drawPiece();
            }
            
            // Move the piece left
            function moveLeft() {
                if (isPaused || gameOver || !gameStarted) return;
                
                currentPiece.x -= 1;
                if (collision()) {
                    currentPiece.x += 1;
                }
                drawPiece();
            }
            
            // Move the piece right
            function moveRight() {
                if (isPaused || gameOver || !gameStarted) return;
                
                currentPiece.x += 1;
                if (collision()) {
                    currentPiece.x -= 1;
                }
                drawPiece();
            }
            
            // Move the piece down
            function moveDown() {
                if (isPaused || gameOver || !gameStarted) return;
                
                currentPiece.y += 1;
                
                if (collision()) {
                    currentPiece.y -= 1;
                    lockPiece();
                }
                
                drawPiece();
            }
            
            // Hard drop - instantly drop the piece
            function hardDrop() {
                if (isPaused || gameOver || !gameStarted) return;
                
                while (!collision()) {
                    currentPiece.y += 1;
                }
                
                currentPiece.y -= 1;
                lockPiece();
                drawPiece();
            }
            
            // Lock the piece in place and check for completed lines
            function lockPiece() {
                // Add piece to the grid
                for (let row = 0; row < currentPiece.shape.length; row++) {
                    for (let col = 0; col < currentPiece.shape[row].length; col++) {
                        if (currentPiece.shape[row][col]) {
                            const gridRow = currentPiece.y + row;
                            const gridCol = currentPiece.x + col;
                            
                            if (gridRow >= 0) {
                                grid[gridRow][gridCol] = 1;
                                const cell = document.getElementById(`cell-${gridRow}-${gridCol}`);
                                cell.classList.remove('gold');
                                cell.classList.add('gold-light');
                                cell.style.backgroundColor = currentPiece.color;
                            }
                        }
                    }
                }
                
                // Check for completed lines
                checkLines();
                
                // Generate new piece
                generateNewPiece();
            }
            
            // Check for completed lines and clear them
            function checkLines() {
                let linesCleared = 0;
                
                for (let row = ROWS - 1; row >= 0; row--) {
                    if (grid[row].every(cell => cell === 1)) {
                        // Remove the line
                        grid.splice(row, 1);
                        // Add new empty line at the top
                        grid.unshift(Array(COLS).fill(0));
                        linesCleared++;
                        row++; // Check the same row again after shifting
                    }
                }
                
                if (linesCleared > 0) {
                    // Update score based on lines cleared
                    const points = [0, 40, 100, 300, 1200][linesCleared] * level;
                    score += points;
                    lines += linesCleared;
                    
                    // Level up every 10 lines
                    level = Math.floor(lines / 10) + 1;
                    
                    // Increase speed
                    dropSpeed = Math.max(100, 1000 - (level - 1) * 100);
                    resetDropInterval();
                    
                    updateScore();
                    renderGrid();
                }
            }
            
            // Render the entire grid
            function renderGrid() {
                for (let row = 0; row < ROWS; row++) {
                    for (let col = 0; col < COLS; col++) {
                        const cell = document.getElementById(`cell-${row}-${col}`);
                        
                        if (grid[row][col]) {
                            cell.classList.add('gold-light');
                            cell.style.backgroundColor = '';
                        } else {
                            cell.classList.remove('gold-light');
                            cell.style.backgroundColor = '';
                        }
                    }
                }
            }
            
            // Update the score display
            function updateScore() {
                scoreElement.textContent = score;
                levelElement.textContent = level;
                linesElement.textContent = lines;
            }
            
            // End the game
            function endGame() {
                gameOver = true;
                gameStarted = false;
                clearInterval(dropInterval);
                finalScoreElement.textContent = score;
                gameOverElement.classList.remove('hidden');
            }
            
            // Reset the drop interval with current speed
            function resetDropInterval() {
                if (dropInterval) {
                    clearInterval(dropInterval);
                }
                dropInterval = setInterval(moveDown, dropSpeed);
            }
            
            // Toggle pause
            function togglePause() {
                if (gameOver || !gameStarted) return;
                
                isPaused = !isPaused;
                
                if (isPaused) {
                    clearInterval(dropInterval);
                } else {
                    resetDropInterval();
                }
            }
            
            // Add event listeners
            function addEventListeners() {
                document.addEventListener('keydown', (e) => {
                    if (!gameStarted && e.key === 'Enter') {
                        startGame();
                        return;
                    }
                    
                    if (gameOver && e.key === 'Enter') {
                        startGame();
                        return;
                    }
                    
                    switch (e.key) {
                        case 'ArrowLeft':
                            moveLeft();
                            break;
                        case 'ArrowRight':
                            moveRight();
                            break;
                        case 'ArrowDown':
                            moveDown();
                            break;
                        case 'ArrowUp':
                            rotate();
                            break;
                        case ' ':
                            hardDrop();
                            break;
                        case 'p':
                        case 'P':
                            togglePause();
                            break;
                    }
                });
                
                restartBtn.addEventListener('click', startGame);
                startBtn.addEventListener('click', startGame);
            }
            
            // Initialize the game
            init();
        });
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Darrellthedesigner/test" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
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