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Upload stratego\models\vllm_model.py with huggingface_hub
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stratego//models//vllm_model.py
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| 1 |
+
"""
|
| 2 |
+
vLLM Model Wrapper for HuggingFace Models
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| 3 |
+
This file creates an AI agent that uses vLLM to run large language models from HuggingFace.
|
| 4 |
+
vLLM provides fast GPU-accelerated inference for LLMs.
|
| 5 |
+
"""
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| 6 |
+
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| 7 |
+
# Import Python's operating system module to interact with environment variables
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| 8 |
+
import os
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| 9 |
+
# Import random module for fallback random move selection
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| 10 |
+
import random
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| 11 |
+
# Import Optional type hint for parameters that can be None
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| 12 |
+
from typing import Optional
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| 13 |
+
# Import vLLM's main classes: LLM for model loading, SamplingParams for generation settings
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| 14 |
+
from vllm import LLM, SamplingParams
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| 15 |
+
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| 16 |
+
# Import the base protocol that defines what an agent should look like
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| 17 |
+
from .base import AgentLike
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| 18 |
+
# Import utility functions for parsing game observations and moves
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| 19 |
+
from ..utils.parsing import (
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| 20 |
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extract_legal_moves, # Function: gets list of valid moves from observation text
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| 21 |
+
extract_forbidden, # Function: gets list of forbidden moves
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| 22 |
+
slice_board_and_moves, # Function: creates compact version of board state
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| 23 |
+
strip_think, # Function: removes thinking text from model output
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| 24 |
+
MOVE_RE # Regular expression: pattern to find moves like "[A0 B0]"
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| 25 |
+
)
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| 26 |
+
# Import prompt management classes
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| 27 |
+
from ..prompts import PromptPack, get_prompt_pack
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| 28 |
+
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| 29 |
+
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| 30 |
+
class VLLMAgent(AgentLike):
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| 31 |
+
"""
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| 32 |
+
Agent class powered by vLLM for fast GPU inference.
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| 33 |
+
This agent can load any HuggingFace model and use it to play Stratego.
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| 34 |
+
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| 35 |
+
Inherits from: AgentLike (protocol defining agent interface)
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| 36 |
+
"""
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| 37 |
+
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| 38 |
+
def __init__(
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| 39 |
+
self,
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| 40 |
+
model_name: str, # String: HuggingFace model ID (e.g., "google/gemma-2-2b-it")
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| 41 |
+
system_prompt: Optional[str] = None, # String or None: custom system prompt override
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| 42 |
+
prompt_pack: Optional[PromptPack | str] = None, # PromptPack object or string: prompt configuration
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| 43 |
+
temperature: float = 0.2, # Float: controls randomness (0.0=deterministic, 1.0=creative)
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| 44 |
+
top_p: float = 0.9, # Float: nucleus sampling threshold
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| 45 |
+
max_tokens: int = 64, # Integer: maximum tokens to generate per response
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| 46 |
+
gpu_memory_utilization: float = 0.3, # Check Check checking Float: fraction of GPU memory to use (0.0-1.0)
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| 47 |
+
tensor_parallel_size: int = 1, # Integer: number of GPUs to use for this model
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| 48 |
+
download_dir: str = "/scratch/hm24/.cache/huggingface", # String: where to cache model files
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| 49 |
+
**kwargs, # Dictionary: additional vLLM arguments
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| 50 |
+
):
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| 51 |
+
"""
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| 52 |
+
Initialize the vLLM agent by loading a model from HuggingFace.
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| 53 |
+
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| 54 |
+
This constructor:
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| 55 |
+
1. Sets up prompt configuration
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| 56 |
+
2. Configures cache directories
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| 57 |
+
3. Loads the model into GPU memory using vLLM
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| 58 |
+
4. Configures generation parameters
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| 59 |
+
"""
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| 60 |
+
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| 61 |
+
# Store the model name as an instance variable (self.model_name)
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| 62 |
+
# This is used later for displaying which model made a move
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| 63 |
+
self.model_name = model_name
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| 64 |
+
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| 65 |
+
# Handle prompt_pack parameter which can be a string name or PromptPack object
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| 66 |
+
if isinstance(prompt_pack, str) or prompt_pack is None:
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| 67 |
+
# If it's a string or None, load the prompt pack by name
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| 68 |
+
# get_prompt_pack() returns a PromptPack object with system prompts and guidance
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| 69 |
+
self.prompt_pack: PromptPack = get_prompt_pack(prompt_pack)
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| 70 |
+
else:
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| 71 |
+
# If it's already a PromptPack object, use it directly
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| 72 |
+
self.prompt_pack = prompt_pack
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| 73 |
+
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| 74 |
+
# Set system prompt: use custom if provided, otherwise use from prompt pack
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| 75 |
+
# The system prompt tells the model how to behave (e.g., "You are a Stratego player")
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| 76 |
+
self.system_prompt = system_prompt if system_prompt is not None else self.prompt_pack.system
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| 77 |
+
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| 78 |
+
# Force HuggingFace to cache models in /scratch instead of home directory
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| 79 |
+
# Environment variables control where transformers library saves downloaded models
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| 80 |
+
os.environ["HF_HOME"] = download_dir
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| 81 |
+
os.environ["TRANSFORMERS_CACHE"] = download_dir
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| 82 |
+
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| 83 |
+
# Print status messages to show progress
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| 84 |
+
print(f"🤖 Loading {model_name} with vLLM...")
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| 85 |
+
print(f"📁 Cache directory: {download_dir}")
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| 86 |
+
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| 87 |
+
# Create vLLM engine instance
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| 88 |
+
# This loads the model from HuggingFace and prepares it for inference
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| 89 |
+
self.llm = LLM(
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| 90 |
+
model=model_name, # Which model to load
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| 91 |
+
download_dir=download_dir, # Where to save/load model files
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| 92 |
+
gpu_memory_utilization=gpu_memory_utilization, # How much GPU memory to use
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| 93 |
+
tensor_parallel_size=tensor_parallel_size, # How many GPUs to split model across
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| 94 |
+
trust_remote_code=True, # Allow custom model code from HuggingFace
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| 95 |
+
**kwargs # Pass any additional vLLM parameters
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| 96 |
+
)
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| 97 |
+
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| 98 |
+
# Create sampling parameters object
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| 99 |
+
# This controls how the model generates text (temperature, length, etc.)
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| 100 |
+
self.sampling_params = SamplingParams(
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| 101 |
+
temperature=temperature, # Randomness in generation
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| 102 |
+
top_p=top_p, # Nucleus sampling parameter
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| 103 |
+
max_tokens=max_tokens, # Maximum length of generated response
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| 104 |
+
stop=["\n\n", "Player", "Legal moves:"], # List of strings that stop generation
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| 105 |
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)
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| 106 |
+
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| 107 |
+
# Print success message
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| 108 |
+
print(f"✅ Model loaded successfully!")
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| 109 |
+
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| 110 |
+
def _llm_once(self, prompt: str) -> str:
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| 111 |
+
"""
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| 112 |
+
Generate a single response from the model.
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| 113 |
+
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| 114 |
+
This is a private method (starts with _) used internally.
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| 115 |
+
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| 116 |
+
Args:
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| 117 |
+
prompt (str): The input text to send to the model
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| 118 |
+
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| 119 |
+
Returns:
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| 120 |
+
str: The model's response text, cleaned of thinking markers
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| 121 |
+
"""
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| 122 |
+
# Combine system prompt and user prompt into full prompt
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| 123 |
+
# Format: "System: <system_prompt>\n\nUser: <prompt>"
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| 124 |
+
full_prompt = f"{self.system_prompt}\n\n{prompt}"
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| 125 |
+
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| 126 |
+
# Call vLLM to generate response
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| 127 |
+
# Returns a list of output objects (we only generate 1, so index [0])
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| 128 |
+
outputs = self.llm.generate([full_prompt], self.sampling_params)
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| 129 |
+
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| 130 |
+
# Extract text from first output's first completion
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| 131 |
+
# Structure: outputs[request_index].outputs[completion_index].text
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| 132 |
+
response = outputs[0].outputs[0].text.strip()
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| 133 |
+
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| 134 |
+
# Remove any thinking markers (like <think>...</think>) from response
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| 135 |
+
# strip_think() is a utility function that cleans the text
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| 136 |
+
return strip_think(response)
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| 137 |
+
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| 138 |
+
def __call__(self, observation: str) -> str:
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| 139 |
+
"""
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| 140 |
+
Main method called when agent needs to make a move.
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| 141 |
+
This makes the agent callable like a function: agent(observation)
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| 142 |
+
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| 143 |
+
Args:
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| 144 |
+
observation (str): The current game state as text from TextArena
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| 145 |
+
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| 146 |
+
Returns:
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| 147 |
+
str: A move in format "[A0 B0]" representing from-square to-square
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| 148 |
+
"""
|
| 149 |
+
# Step 1: Extract list of legal moves from observation text
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| 150 |
+
# Returns list like ["[A0 B0]", "[A1 B1]", ...]
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| 151 |
+
legal = extract_legal_moves(observation)
|
| 152 |
+
|
| 153 |
+
# If no legal moves exist, return empty string (game might be over)
|
| 154 |
+
if not legal:
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| 155 |
+
return ""
|
| 156 |
+
|
| 157 |
+
# Step 2: Get forbidden moves (moves that were already tried and failed)
|
| 158 |
+
# Returns set of move strings to avoid
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| 159 |
+
forbidden = set(extract_forbidden(observation))
|
| 160 |
+
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| 161 |
+
# Filter legal moves to remove forbidden ones
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| 162 |
+
# List comprehension: keep only moves NOT in forbidden set
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| 163 |
+
# If all moves forbidden, fall back to full legal list
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| 164 |
+
legal_filtered = [m for m in legal if m not in forbidden] or legal[:]
|
| 165 |
+
|
| 166 |
+
# Step 3: Create compact version of observation for model
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| 167 |
+
# slice_board_and_moves() removes unnecessary text to save tokens
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| 168 |
+
slim = slice_board_and_moves(observation)
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| 169 |
+
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| 170 |
+
# Get guidance prompt from prompt pack
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| 171 |
+
# This wraps the slim observation with instructions
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| 172 |
+
guidance = self.prompt_pack.guidance(slim)
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| 173 |
+
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| 174 |
+
# Step 4: Try to get valid move with retry loop (max 3 attempts)
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| 175 |
+
for attempt in range(3):
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| 176 |
+
# First strategy: Use guidance prompt
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| 177 |
+
# Call model with full game context and instructions
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| 178 |
+
raw = self._llm_once(guidance)
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| 179 |
+
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| 180 |
+
# Search for move pattern in response using regex
|
| 181 |
+
# MOVE_RE.search() looks for pattern like "[A0 B0]"
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| 182 |
+
m = MOVE_RE.search(raw)
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| 183 |
+
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| 184 |
+
# If regex found a match
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| 185 |
+
if m:
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| 186 |
+
# Extract the matched move string
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| 187 |
+
mv = m.group(0)
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| 188 |
+
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| 189 |
+
# Check if this move is in our legal filtered list
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| 190 |
+
if mv in legal_filtered:
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| 191 |
+
# Valid move found! Return it
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| 192 |
+
return mv
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| 193 |
+
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| 194 |
+
# Second strategy (attempts 1 and 2): Direct instruction
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| 195 |
+
if attempt > 0:
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| 196 |
+
# Ask model directly for move without game context
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| 197 |
+
raw2 = self._llm_once("Output exactly one legal move [A0 B0].")
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| 198 |
+
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| 199 |
+
# Search for move pattern in this response
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| 200 |
+
m2 = MOVE_RE.search(raw2)
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| 201 |
+
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| 202 |
+
if m2:
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| 203 |
+
mv2 = m2.group(0)
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| 204 |
+
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| 205 |
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# Check validity
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| 206 |
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if mv2 in legal_filtered:
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| 207 |
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return mv2
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| 208 |
+
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| 209 |
+
# Step 5: Fallback - all attempts failed
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| 210 |
+
# Choose random legal move to ensure game continues
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| 211 |
+
# random.choice() picks one item from list randomly
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| 212 |
+
return random.choice(legal_filtered)
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| 213 |
+
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| 214 |
+
def cleanup(self):
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| 215 |
+
"""
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| 216 |
+
Free GPU memory by deleting model.
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| 217 |
+
Call this when done with agent to release resources.
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| 218 |
+
"""
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| 219 |
+
# Delete the LLM object, freeing VRAM
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| 220 |
+
del self.llm
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| 221 |
+
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| 222 |
+
# Import torch to access CUDA functions
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| 223 |
+
import torch
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+
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| 225 |
+
# Force PyTorch to release all unused GPU memory
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| 226 |
+
torch.cuda.empty_cache()
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