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Sleeping
Daksh C Jain Claude Sonnet 4.6 commited on
Commit ·
34aeb9a
1
Parent(s): a6e59e3
Transform into interactive RL playground for all audiences
Browse files- 4-tab UI: Welcome, Playground, Algorithm Race, How it Works
- DFS maze generator (guaranteed solvable corridors) + open random style
- Animated GIF replay of agent solving the maze step by step
- Q-Learning, SARSA, Monte Carlo — all with plain English descriptions
- Algorithm Race tab: head-to-head convergence charts + winner announcement
- Q-value heatmap showing what the agent learned
- Difficulty presets: Tiny 5x5 to XL 17x17
- No jargon: human labels for all controls, story-driven onboarding
- Modular structure: maze/, agents/, viz/
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- .gitignore +2 -0
- agents/__init__.py +0 -0
- agents/base.py +24 -0
- agents/montecarlo.py +42 -0
- agents/qlearning.py +31 -0
- agents/sarsa.py +32 -0
- app.py +631 -388
- maze/__init__.py +0 -0
- maze/env.py +62 -0
- maze/generator.py +83 -0
- viz/__init__.py +0 -0
- viz/renderer.py +319 -0
.gitignore
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__pycache__/
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*.pyc
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agents/__init__.py
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agents/base.py
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from __future__ import annotations
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import numpy as np
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class TabularAgent:
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def __init__(self, n_states: int, n_actions: int,
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alpha: float = 0.1, gamma: float = 0.95, epsilon: float = 1.0):
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self.n_states = n_states
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self.n_actions = n_actions
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self.alpha = alpha
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self.gamma = gamma
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self.epsilon = epsilon
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self.Q = np.zeros((n_states, n_actions), dtype=np.float32)
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def choose_action(self, state: int, rng: np.random.Generator) -> int:
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if rng.random() < self.epsilon:
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return int(rng.integers(self.n_actions))
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return int(np.argmax(self.Q[state]))
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def greedy_action(self, state: int) -> int:
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return int(np.argmax(self.Q[state]))
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def decay_epsilon(self, rate: float):
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self.epsilon = max(0.01, self.epsilon * rate)
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agents/montecarlo.py
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from __future__ import annotations
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import numpy as np
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from agents.base import TabularAgent
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from maze.env import MazeEnv
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def train_montecarlo(
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env: MazeEnv, episodes: int, alpha: float, gamma: float,
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decay: float, seed: int = 0,
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) -> tuple[TabularAgent, list[float]]:
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agent = TabularAgent(env.n_states, env.action_space.n, alpha, gamma)
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rng = np.random.default_rng(seed)
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returns_sum = np.zeros_like(agent.Q)
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returns_cnt = np.zeros_like(agent.Q)
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rewards = []
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for _ in range(episodes):
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state, _ = env.reset()
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episode: list[tuple[int, int, float]] = []
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for _ in range(env.n_states * 4):
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action = agent.choose_action(state, rng)
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next_state, reward, done, _, _ = env.step(action)
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episode.append((state, action, reward))
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state = next_state
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if done:
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break
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# First-visit MC update
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G = 0.0
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visited: set[tuple[int, int]] = set()
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for s, a, r in reversed(episode):
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G = gamma * G + r
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if (s, a) not in visited:
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visited.add((s, a))
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returns_sum[s, a] += G
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returns_cnt[s, a] += 1
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agent.Q[s, a] = returns_sum[s, a] / returns_cnt[s, a]
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agent.decay_epsilon(decay)
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rewards.append(sum(r for _, _, r in episode))
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return agent, rewards
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agents/qlearning.py
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from __future__ import annotations
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import numpy as np
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from agents.base import TabularAgent
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from maze.env import MazeEnv
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def train_qlearning(
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env: MazeEnv, episodes: int, alpha: float, gamma: float,
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decay: float, seed: int = 0,
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) -> tuple[TabularAgent, list[float]]:
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agent = TabularAgent(env.n_states, env.action_space.n, alpha, gamma)
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rng = np.random.default_rng(seed)
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rewards = []
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for _ in range(episodes):
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state, _ = env.reset()
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total = 0.0
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for _ in range(env.n_states * 4):
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action = agent.choose_action(state, rng)
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next_state, reward, done, _, _ = env.step(action)
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# Q-Learning: off-policy TD update
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td_target = reward + gamma * np.max(agent.Q[next_state]) * (1 - done)
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agent.Q[state, action] += alpha * (td_target - agent.Q[state, action])
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state = next_state
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total += reward
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if done:
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break
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agent.decay_epsilon(decay)
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rewards.append(total)
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return agent, rewards
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agents/sarsa.py
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from __future__ import annotations
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import numpy as np
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from agents.base import TabularAgent
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from maze.env import MazeEnv
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def train_sarsa(
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env: MazeEnv, episodes: int, alpha: float, gamma: float,
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decay: float, seed: int = 0,
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) -> tuple[TabularAgent, list[float]]:
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agent = TabularAgent(env.n_states, env.action_space.n, alpha, gamma)
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rng = np.random.default_rng(seed)
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rewards = []
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for _ in range(episodes):
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state, _ = env.reset()
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action = agent.choose_action(state, rng)
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total = 0.0
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for _ in range(env.n_states * 4):
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next_state, reward, done, _, _ = env.step(action)
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next_action = agent.choose_action(next_state, rng)
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# SARSA: on-policy TD update (uses next chosen action, not greedy)
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td_target = reward + gamma * agent.Q[next_state, next_action] * (1 - done)
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agent.Q[state, action] += alpha * (td_target - agent.Q[state, action])
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state, action = next_state, next_action
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total += reward
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if done:
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break
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agent.decay_epsilon(decay)
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rewards.append(total)
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return agent, rewards
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app.py
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import numpy as np
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import gymnasium as gym
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from gymnasium import spaces
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import random
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import gradio as gr
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import
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import
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from
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"""
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def train_mc_agent(env, agent, num_episodes: int,
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min_epsilon: float = 0.01, decay_rate: float = 0.995,
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max_steps: int = 500) -> list:
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rewards_history = []
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for _ in range(num_episodes):
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episode_history = []
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state, _ = env.reset()
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total_reward = 0
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for _ in range(max_steps):
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action = agent.choose_action(state)
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next_state, reward, done, _, _ = env.step(action)
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episode_history.append((state, action, reward))
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state = next_state
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total_reward += reward
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if done:
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break
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agent.update(episode_history)
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agent.epsilon = max(min_epsilon, agent.epsilon * decay_rate)
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rewards_history.append(total_reward)
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return rewards_history
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# ─────────────────────────────────────────────
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# VISUALISATION HELPER
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# ─────────────────────────────────────────────
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def render_maze(env, path: list, agent_type: str) -> Image.Image:
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"""Return a PIL Image of the maze with the solved path overlaid."""
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ms = env.maze_size
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fig, axes = plt.subplots(1, 2, figsize=(14, 6))
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fig.patch.set_facecolor('#1a1a2e')
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# ── left: maze + path ────────────────────
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ax = axes[0]
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ax.set_facecolor('#16213e')
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# Draw cells
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for r in range(ms):
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for c in range(ms):
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if env.maze[r, c] == 1:
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color = '#e94560' # wall
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elif (r, c) == env.start_pos:
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color = '#0f3460'
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elif (r, c) == env.goal_pos:
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color = '#533483'
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else:
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color = '#16213e'
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rect = mpatches.FancyBboxPatch(
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(c, ms - 1 - r), 1, 1,
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boxstyle="round,pad=0.05",
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linewidth=1.5, edgecolor='#0f3460',
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facecolor=color
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)
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ax.add_patch(rect)
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# Draw path
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if len(path) > 1:
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path_coords = [(s % ms + 0.5, ms - 1 - s // ms + 0.5) for s in path]
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xs, ys = zip(*path_coords)
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ax.plot(xs, ys, color='#00d2ff', linewidth=2.5,
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alpha=0.85, zorder=5, marker='o',
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markersize=5, markerfacecolor='#00d2ff')
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# Emoji labels
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sx, sy = env.start_pos[1] + 0.5, ms - 1 - env.start_pos[0] + 0.5
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| 239 |
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gx, gy = env.goal_pos[1] + 0.5, ms - 1 - env.goal_pos[0] + 0.5
|
| 240 |
-
ax.text(sx, sy, '🐀', ha='center', va='center', fontsize=18, zorder=10)
|
| 241 |
-
ax.text(gx, gy, '🧀', ha='center', va='center', fontsize=18, zorder=10)
|
| 242 |
-
|
| 243 |
-
ax.set_xlim(0, ms)
|
| 244 |
-
ax.set_ylim(0, ms)
|
| 245 |
-
ax.set_aspect('equal')
|
| 246 |
-
ax.set_xticks(range(ms))
|
| 247 |
-
ax.set_yticks(range(ms))
|
| 248 |
-
ax.tick_params(colors='#aaaacc')
|
| 249 |
-
ax.set_title(f'Maze — {agent_type}', color='white', fontsize=13, pad=10)
|
| 250 |
-
for spine in ax.spines.values():
|
| 251 |
-
spine.set_edgecolor('#0f3460')
|
| 252 |
-
|
| 253 |
-
# ── right: Q-value heatmap ────────────────
|
| 254 |
-
ax2 = axes[1]
|
| 255 |
-
q_max = np.max(env_ref.agent_q_table, axis=1).reshape(ms, ms) \
|
| 256 |
-
if hasattr(env_ref, 'agent_q_table') else np.zeros((ms, ms))
|
| 257 |
-
|
| 258 |
-
sns.heatmap(
|
| 259 |
-
q_max, ax=ax2, cmap='magma', linewidths=0.5, linecolor='#1a1a2e',
|
| 260 |
-
cbar_kws={'label': 'Max Q-value', 'shrink': 0.8},
|
| 261 |
-
annot=(ms <= 8), fmt='.1f', annot_kws={'color': 'white', 'size': 8}
|
| 262 |
-
)
|
| 263 |
-
ax2.set_title('Max Q-value per Cell', color='white', fontsize=13, pad=10)
|
| 264 |
-
ax2.tick_params(colors='#aaaacc')
|
| 265 |
-
ax2.set_facecolor('#16213e')
|
| 266 |
-
plt.setp(ax2.get_xticklabels(), color='#aaaacc')
|
| 267 |
-
plt.setp(ax2.get_yticklabels(), color='#aaaacc')
|
| 268 |
-
ax2.collections[0].colorbar.ax.yaxis.label.set_color('white')
|
| 269 |
-
ax2.collections[0].colorbar.ax.tick_params(colors='white')
|
| 270 |
-
|
| 271 |
-
plt.tight_layout(pad=2)
|
| 272 |
-
buf = io.BytesIO()
|
| 273 |
-
plt.savefig(buf, format='png', dpi=120, bbox_inches='tight',
|
| 274 |
-
facecolor=fig.get_facecolor())
|
| 275 |
-
plt.close(fig)
|
| 276 |
-
buf.seek(0)
|
| 277 |
-
return Image.open(buf).copy()
|
| 278 |
-
|
| 279 |
-
|
| 280 |
-
# Tiny global to pass Q-table into render helper without refactoring signature
|
| 281 |
-
class _EnvRef:
|
| 282 |
-
agent_q_table = None
|
| 283 |
-
|
| 284 |
-
env_ref = _EnvRef()
|
| 285 |
-
|
| 286 |
-
|
| 287 |
-
# ─────────────────────────────────────────────
|
| 288 |
-
# MAIN CALLABLE (Gradio fn)
|
| 289 |
-
# ─────────────────────────────────────────────
|
| 290 |
-
def create_and_solve_maze(
|
| 291 |
-
maze_size: int,
|
| 292 |
-
num_walls: int,
|
| 293 |
-
agent_type: str,
|
| 294 |
-
num_episodes: int,
|
| 295 |
-
epsilon_decay: float,
|
| 296 |
-
learning_rate: float,
|
| 297 |
-
discount_factor: float,
|
| 298 |
-
) -> tuple:
|
| 299 |
-
"""Train an RL agent and return (maze image, stats text)."""
|
| 300 |
-
|
| 301 |
-
seed = random.randint(0, 10_000)
|
| 302 |
-
env = MazeEnv(maze_size=maze_size, num_walls=num_walls, seed=seed)
|
| 303 |
-
n_s = env.observation_space.n
|
| 304 |
-
n_a = env.action_space.n
|
| 305 |
-
|
| 306 |
-
# ── build & train ─────────────────────────
|
| 307 |
-
if agent_type == 'Q-Learning':
|
| 308 |
-
agent = QLearningAgent(n_s, n_a, alpha=learning_rate,
|
| 309 |
-
gamma=discount_factor, epsilon=1.0)
|
| 310 |
-
history = train_q_agent(env, agent, num_episodes,
|
| 311 |
-
decay_rate=epsilon_decay)
|
| 312 |
-
else: # Monte Carlo
|
| 313 |
-
agent = MonteCarloAgent(n_s, n_a, alpha=learning_rate,
|
| 314 |
-
gamma=discount_factor, epsilon=1.0)
|
| 315 |
-
history = train_mc_agent(env, agent, num_episodes,
|
| 316 |
-
decay_rate=epsilon_decay)
|
| 317 |
-
|
| 318 |
-
# pass Q-table to renderer
|
| 319 |
-
env_ref.agent_q_table = agent.q_table
|
| 320 |
-
|
| 321 |
-
# ── greedy rollout ────────────────────────
|
| 322 |
-
state, _ = env.reset(seed=seed)
|
| 323 |
-
path = [state]
|
| 324 |
-
max_steps = maze_size * maze_size * 3
|
| 325 |
-
done = False
|
| 326 |
-
|
| 327 |
-
while not done and len(path) < max_steps:
|
| 328 |
-
action = int(np.argmax(agent.q_table[state]))
|
| 329 |
-
next_state, _, term, trunc, _ = env.step(action)
|
| 330 |
-
path.append(next_state)
|
| 331 |
-
state = next_state
|
| 332 |
-
done = term or trunc
|
| 333 |
-
|
| 334 |
-
solved = (env.state == env.goal_pos)
|
| 335 |
-
img = render_maze(env, path, agent_type)
|
| 336 |
-
|
| 337 |
-
# ── stats string ──────────────────────────
|
| 338 |
-
avg_last = np.mean(history[-100:]) if len(history) >= 100 else np.mean(history)
|
| 339 |
-
status = "✅ Goal reached!" if solved else "❌ Did not reach goal."
|
| 340 |
-
stats = (
|
| 341 |
-
f"{status}\n"
|
| 342 |
-
f"Path length : {len(path)} steps\n"
|
| 343 |
-
f"Avg reward (last 100 ep): {avg_last:.1f}\n"
|
| 344 |
-
f"Final epsilon : {agent.epsilon:.4f}\n"
|
| 345 |
-
f"Episodes trained : {num_episodes}"
|
| 346 |
-
)
|
| 347 |
-
return img, stats
|
| 348 |
-
|
| 349 |
-
|
| 350 |
-
# ─────────────────────────────────────────────
|
| 351 |
-
# GRADIO INTERFACE
|
| 352 |
-
# ─────────────────────────────────────────────
|
| 353 |
-
custom_css = """
|
| 354 |
-
body { background: #1a1a2e; }
|
| 355 |
-
.gradio-container { background: #1a1a2e !important; color: #e0e0ff; font-family: 'Segoe UI', sans-serif; }
|
| 356 |
-
.gr-button-primary { background: #e94560 !important; border: none !important; }
|
| 357 |
-
.gr-button-primary:hover { background: #c73652 !important; }
|
| 358 |
-
label { color: #aaaacc !important; }
|
| 359 |
"""
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|
| 360 |
|
| 361 |
-
with gr.Blocks(css=custom_css, title="RL Maze Solver") as iface:
|
| 362 |
-
gr.Markdown(
|
| 363 |
-
"""
|
| 364 |
-
# 🐀 RL Rat & Cheese Maze Solver
|
| 365 |
-
Train a **Q-Learning** or **Monte Carlo** agent to navigate a randomly generated maze.
|
| 366 |
-
Adjust the parameters and hit **Solve Maze** to watch the agent learn!
|
| 367 |
-
"""
|
| 368 |
-
)
|
| 369 |
-
|
| 370 |
-
with gr.Row():
|
| 371 |
-
with gr.Column(scale=1):
|
| 372 |
-
maze_size = gr.Slider(5, 15, step=1, value=7, label="Maze Size")
|
| 373 |
-
num_walls = gr.Slider(0, 50, step=1, value=10, label="Number of Walls")
|
| 374 |
-
agent_type = gr.Radio(["Q-Learning", "Monte Carlo"],
|
| 375 |
-
value="Q-Learning", label="Agent Type")
|
| 376 |
-
num_episodes = gr.Slider(100, 5000, step=100, value=1000, label="Training Episodes")
|
| 377 |
-
epsilon_decay = gr.Slider(0.90, 0.999, step=0.001, value=0.995, label="Epsilon Decay Rate")
|
| 378 |
-
learning_rate = gr.Slider(0.01, 0.5, step=0.01, value=0.1, label="Learning Rate (α)")
|
| 379 |
-
discount_factor= gr.Slider(0.5, 0.99, step=0.01, value=0.9, label="Discount Factor (γ)")
|
| 380 |
-
solve_btn = gr.Button("🚀 Solve Maze", variant="primary")
|
| 381 |
-
|
| 382 |
-
with gr.Column(scale=2):
|
| 383 |
-
maze_img = gr.Image(type="pil", label="Solved Maze + Q-value Heatmap")
|
| 384 |
-
stats_box = gr.Textbox(label="Training Stats", lines=6, interactive=False)
|
| 385 |
-
|
| 386 |
-
solve_btn.click(
|
| 387 |
-
fn=create_and_solve_maze,
|
| 388 |
-
inputs=[maze_size, num_walls, agent_type, num_episodes,
|
| 389 |
-
epsilon_decay, learning_rate, discount_factor],
|
| 390 |
-
outputs=[maze_img, stats_box],
|
| 391 |
-
)
|
| 392 |
|
| 393 |
if __name__ == "__main__":
|
| 394 |
-
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
🤖 Maze Runner — RL Playground
|
| 3 |
+
An interactive, fun maze-solving playground powered by Reinforcement Learning.
|
| 4 |
+
Anyone can build a maze, pick a brain, and watch the bot learn to escape.
|
| 5 |
+
"""
|
| 6 |
+
|
| 7 |
+
from __future__ import annotations
|
| 8 |
import numpy as np
|
|
|
|
|
|
|
|
|
|
| 9 |
import gradio as gr
|
| 10 |
+
|
| 11 |
+
from maze.generator import generate_dfs_maze, generate_open_maze
|
| 12 |
+
from maze.env import MazeEnv
|
| 13 |
+
from agents.qlearning import train_qlearning
|
| 14 |
+
from agents.sarsa import train_sarsa
|
| 15 |
+
from agents.montecarlo import train_montecarlo
|
| 16 |
+
from viz.renderer import (
|
| 17 |
+
make_solution_gif, make_training_chart,
|
| 18 |
+
make_qvalue_heatmap, make_race_chart, score_run,
|
| 19 |
+
)
|
| 20 |
+
|
| 21 |
+
# ── Helpers ───────────────────────────────────────────────────────────────────
|
| 22 |
+
|
| 23 |
+
ALGO_MAP = {
|
| 24 |
+
"🧠 Q-Learning (recommended)": "qlearning",
|
| 25 |
+
"🎯 SARSA (cautious)": "sarsa",
|
| 26 |
+
"🎲 Monte Carlo (explorer)": "montecarlo",
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
DIFFICULTY = {
|
| 30 |
+
"🐣 Tiny (5×5)": 5,
|
| 31 |
+
"🐇 Small (7×7)": 7,
|
| 32 |
+
"🐢 Medium (9×9)": 9,
|
| 33 |
+
"🦊 Large (13×13)": 13,
|
| 34 |
+
"🐉 XL (17×17)": 17,
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
MAZE_STYLE = {
|
| 38 |
+
"🏰 Corridors (DFS)": "dfs",
|
| 39 |
+
"🌿 Open Field (random walls)": "open",
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
def _make_env(size: int, style: str, seed: int) -> MazeEnv:
|
| 44 |
+
if style == "dfs":
|
| 45 |
+
grid = generate_dfs_maze(size, seed=seed)
|
| 46 |
+
else:
|
| 47 |
+
grid = generate_open_maze(size, wall_frac=0.18, seed=seed)
|
| 48 |
+
return MazeEnv(grid)
|
| 49 |
+
|
| 50 |
+
|
| 51 |
+
def _train(env: MazeEnv, algo: str, episodes: int, alpha: float,
|
| 52 |
+
gamma: float, decay: float, seed: int):
|
| 53 |
+
fn = {"qlearning": train_qlearning,
|
| 54 |
+
"sarsa": train_sarsa,
|
| 55 |
+
"montecarlo": train_montecarlo}[algo]
|
| 56 |
+
return fn(env, episodes, alpha, gamma, decay, seed)
|
| 57 |
+
|
| 58 |
+
|
| 59 |
+
def _collect_path(env: MazeEnv, agent) -> list[tuple[int, ...]]:
|
| 60 |
+
state, _ = env.reset()
|
| 61 |
+
path: list[tuple[int, ...]] = [env.start]
|
| 62 |
+
for _ in range(env.n_states * 3):
|
| 63 |
+
action = agent.greedy_action(state)
|
| 64 |
+
state, _, done, _, _ = env.step(action)
|
| 65 |
+
path.append(env._from_state(state))
|
| 66 |
+
if done:
|
| 67 |
+
break
|
| 68 |
+
return path
|
| 69 |
+
|
| 70 |
+
|
| 71 |
+
# ── Main Playground callback ──────────────────────────────────────────────────
|
| 72 |
+
|
| 73 |
+
def cb_solve(
|
| 74 |
+
difficulty: str,
|
| 75 |
+
maze_style: str,
|
| 76 |
+
algo_label: str,
|
| 77 |
+
episodes: int,
|
| 78 |
+
alpha: float,
|
| 79 |
+
gamma: float,
|
| 80 |
+
decay: float,
|
| 81 |
+
seed: int,
|
| 82 |
+
progress: gr.Progress = gr.Progress(),
|
| 83 |
+
):
|
| 84 |
+
progress(0.05, desc="Building maze…")
|
| 85 |
+
size = DIFFICULTY[difficulty]
|
| 86 |
+
style = MAZE_STYLE[maze_style]
|
| 87 |
+
algo = ALGO_MAP[algo_label]
|
| 88 |
+
|
| 89 |
+
env = _make_env(size, style, int(seed))
|
| 90 |
+
|
| 91 |
+
progress(0.15, desc=f"Training {algo_label.split('(')[0].strip()}…")
|
| 92 |
+
agent, rewards = _train(env, algo, int(episodes), float(alpha),
|
| 93 |
+
float(gamma), float(decay), int(seed))
|
| 94 |
+
|
| 95 |
+
progress(0.75, desc="Rendering solution…")
|
| 96 |
+
env2 = _make_env(size, style, int(seed))
|
| 97 |
+
gif_path = make_solution_gif(env2, agent, fps=7, label=algo_label.split("(")[0].strip())
|
| 98 |
+
|
| 99 |
+
progress(0.85, desc="Building charts…")
|
| 100 |
+
env3 = _make_env(size, style, int(seed))
|
| 101 |
+
path = _collect_path(env3, agent)
|
| 102 |
+
sc = score_run(path, env3.goal, rewards, env3.n_states)
|
| 103 |
+
|
| 104 |
+
train_fig = make_training_chart({algo_label.split("(")[0].strip(): rewards})
|
| 105 |
+
|
| 106 |
+
env4 = _make_env(size, style, int(seed))
|
| 107 |
+
heatmap_fig = make_qvalue_heatmap(env4, agent)
|
| 108 |
+
|
| 109 |
+
stats_md = f"""
|
| 110 |
+
### {sc['grade']} — {sc['verdict']}
|
| 111 |
+
|
| 112 |
+
| | |
|
| 113 |
+
|---|---|
|
| 114 |
+
| **Solved** | {"✅ Yes" if sc['solved'] else "❌ No"} |
|
| 115 |
+
| **Steps taken** | `{sc['steps']}` |
|
| 116 |
+
| **Efficiency score** | `{sc['efficiency']}%` |
|
| 117 |
+
| **Avg reward (final 20%)** | `{sc['avg_reward']:.1f}` |
|
| 118 |
+
| **Episodes trained** | `{int(episodes)}` |
|
| 119 |
+
| **Maze size** | `{env.shape[0]} × {env.shape[1]}` cells |
|
| 120 |
+
|
| 121 |
+
> **Efficiency** compares your bot's path length to the ideal shortest path.
|
| 122 |
+
> 100% = perfect. 0% = didn't make it.
|
| 123 |
+
"""
|
| 124 |
+
progress(1.0, desc="Done!")
|
| 125 |
+
return gif_path, train_fig, heatmap_fig, stats_md
|
| 126 |
+
|
| 127 |
+
|
| 128 |
+
# ── Algorithm Race callback ───────────────────────────────────────────────────
|
| 129 |
+
|
| 130 |
+
def cb_race(
|
| 131 |
+
difficulty: str,
|
| 132 |
+
maze_style: str,
|
| 133 |
+
episodes: int,
|
| 134 |
+
run_mc: bool,
|
| 135 |
+
progress: gr.Progress = gr.Progress(),
|
| 136 |
+
):
|
| 137 |
+
size = DIFFICULTY[difficulty]
|
| 138 |
+
style = MAZE_STYLE[maze_style]
|
| 139 |
+
seed = 77
|
| 140 |
+
|
| 141 |
+
progress(0.1, desc="Training Q-Learning…")
|
| 142 |
+
env_q = _make_env(size, style, seed)
|
| 143 |
+
_, rq = _train(env_q, "qlearning", int(episodes), 0.1, 0.95, 0.995, seed)
|
| 144 |
+
|
| 145 |
+
progress(0.4, desc="Training SARSA…")
|
| 146 |
+
env_s = _make_env(size, style, seed)
|
| 147 |
+
_, rs = _train(env_s, "sarsa", int(episodes), 0.1, 0.95, 0.995, seed)
|
| 148 |
+
|
| 149 |
+
rc, name_c = None, ""
|
| 150 |
+
if run_mc:
|
| 151 |
+
progress(0.65, desc="Training Monte Carlo…")
|
| 152 |
+
env_m = _make_env(size, style, seed)
|
| 153 |
+
_, rc = _train(env_m, "montecarlo", int(episodes), 0.1, 0.95, 0.995, seed)
|
| 154 |
+
name_c = "Monte Carlo"
|
| 155 |
+
|
| 156 |
+
progress(0.9, desc="Building race chart…")
|
| 157 |
+
fig = make_race_chart(rq, "Q-Learning", rs, "SARSA", rc, name_c)
|
| 158 |
+
|
| 159 |
+
# Winner
|
| 160 |
+
final_q = float(np.mean(rq[-max(1, len(rq)//5):]))
|
| 161 |
+
final_s = float(np.mean(rs[-max(1, len(rs)//5):]))
|
| 162 |
+
scores = {"Q-Learning": final_q, "SARSA": final_s}
|
| 163 |
+
if rc:
|
| 164 |
+
scores["Monte Carlo"] = float(np.mean(rc[-max(1, len(rc)//5):]))
|
| 165 |
+
winner = max(scores, key=lambda k: scores[k])
|
| 166 |
+
|
| 167 |
+
result_md = f"""
|
| 168 |
+
### 🏆 Race Result
|
| 169 |
+
|
| 170 |
+
| Algorithm | Final Score |
|
| 171 |
+
|---|---|
|
| 172 |
+
{"".join(f"| {'🥇 ' if k==winner else ''}{k} | `{v:.1f}` |" + chr(10) for k,v in scores.items())}
|
| 173 |
+
|
| 174 |
+
**Winner: {winner}** with a final average reward of `{scores[winner]:.1f}`
|
| 175 |
+
|
| 176 |
+
> All algorithms trained on the same maze with identical hyperparameters.
|
| 177 |
+
> Final score = average reward over the last 20% of episodes.
|
|
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|
|
| 178 |
"""
|
| 179 |
+
progress(1.0)
|
| 180 |
+
return fig, result_md
|
| 181 |
+
|
| 182 |
+
|
| 183 |
+
# ── CSS ───────────────────────────────────────────────────────────────────────
|
| 184 |
+
|
| 185 |
+
CSS = """
|
| 186 |
+
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@300;400;600;700&family=JetBrains+Mono:wght@400;600&display=swap');
|
| 187 |
+
|
| 188 |
+
*, *::before, *::after { box-sizing: border-box; }
|
| 189 |
+
|
| 190 |
+
body, .gradio-container {
|
| 191 |
+
background: #0d1117 !important;
|
| 192 |
+
color: #c9d1d9 !important;
|
| 193 |
+
font-family: 'Inter', sans-serif !important;
|
| 194 |
+
}
|
| 195 |
+
.gradio-container { max-width: 1100px !important; margin: 0 auto !important; }
|
| 196 |
+
|
| 197 |
+
/* Hero */
|
| 198 |
+
.hero { text-align:center; padding:2rem 1rem 1rem; }
|
| 199 |
+
.hero-title {
|
| 200 |
+
font-size: clamp(2rem, 5vw, 3rem); font-weight: 700;
|
| 201 |
+
background: linear-gradient(135deg, #3fb950, #58a6ff, #ffa657);
|
| 202 |
+
-webkit-background-clip: text; -webkit-text-fill-color: transparent;
|
| 203 |
+
margin: 0 0 0.4rem;
|
| 204 |
+
}
|
| 205 |
+
.hero-sub { color: #484f58; font-size: 0.95rem; letter-spacing:0.02em; }
|
| 206 |
+
|
| 207 |
+
/* Tabs */
|
| 208 |
+
.tab-nav { border-bottom: 1px solid #21262d !important; background: transparent !important; }
|
| 209 |
+
.tab-nav button {
|
| 210 |
+
font-family: 'Inter', sans-serif !important; font-size: 0.85rem !important;
|
| 211 |
+
font-weight: 500 !important; color: #484f58 !important;
|
| 212 |
+
background: transparent !important; border: none !important;
|
| 213 |
+
padding: 0.7rem 1.1rem !important;
|
| 214 |
+
}
|
| 215 |
+
.tab-nav button.selected { color: #3fb950 !important; border-bottom: 2px solid #3fb950 !important; }
|
| 216 |
+
.tab-nav button:hover { color: #8b949e !important; }
|
| 217 |
+
|
| 218 |
+
/* Cards */
|
| 219 |
+
.info-card {
|
| 220 |
+
background: #161b22; border: 1px solid #21262d; border-radius: 10px;
|
| 221 |
+
padding: 1.1rem;
|
| 222 |
+
}
|
| 223 |
+
.info-card-icon { font-size: 1.8rem; margin-bottom:0.4rem; }
|
| 224 |
+
.info-card-title { font-weight: 600; color: #e6edf3; font-size: 0.95rem; margin-bottom:0.3rem; }
|
| 225 |
+
.info-card-body { color: #8b949e; font-size: 0.83rem; line-height: 1.6; }
|
| 226 |
+
|
| 227 |
+
/* Algo cards */
|
| 228 |
+
.algo-card {
|
| 229 |
+
background: #161b22; border: 1px solid #21262d; border-radius: 10px;
|
| 230 |
+
padding: 1rem; margin-bottom: 0.5rem;
|
| 231 |
+
}
|
| 232 |
+
.algo-name { font-weight: 600; color: #e6edf3; font-size: 0.9rem; }
|
| 233 |
+
.algo-desc { color: #8b949e; font-size: 0.8rem; line-height:1.5; margin-top:0.2rem; }
|
| 234 |
+
.algo-tag {
|
| 235 |
+
display: inline-block; font-size: 0.68rem; padding: 2px 8px;
|
| 236 |
+
border-radius: 20px; margin-top: 0.4rem;
|
| 237 |
+
}
|
| 238 |
+
.tag-green { background:#0d2d17; color:#3fb950; border:1px solid #1a5c2e; }
|
| 239 |
+
.tag-blue { background:#0d1f38; color:#58a6ff; border:1px solid #1a4a7a; }
|
| 240 |
+
.tag-orange { background:#2d1c06; color:#ffa657; border:1px solid #5c3a12; }
|
| 241 |
+
|
| 242 |
+
/* Grade badge */
|
| 243 |
+
.grade-badge {
|
| 244 |
+
display:inline-block; font-size:2.5rem; font-weight:700;
|
| 245 |
+
font-family:'JetBrains Mono',monospace;
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
/* Buttons */
|
| 249 |
+
button.primary {
|
| 250 |
+
font-family: 'Inter', sans-serif !important; font-weight: 600 !important;
|
| 251 |
+
background: linear-gradient(135deg, #238636, #2ea043) !important;
|
| 252 |
+
color: #ffffff !important; border: none !important;
|
| 253 |
+
border-radius: 6px !important; font-size: 0.9rem !important;
|
| 254 |
+
transition: opacity 0.2s !important;
|
| 255 |
+
}
|
| 256 |
+
button.primary:hover { opacity: 0.85 !important; }
|
| 257 |
+
button.secondary {
|
| 258 |
+
background: #161b22 !important; color: #58a6ff !important;
|
| 259 |
+
border: 1px solid #30363d !important; border-radius: 6px !important;
|
| 260 |
+
font-family: 'Inter', sans-serif !important;
|
| 261 |
+
}
|
| 262 |
+
button.stop {
|
| 263 |
+
background: #1c0d0d !important; color: #f78166 !important;
|
| 264 |
+
border: 1px solid #6e2b2b !important; border-radius: 6px !important;
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
/* Labels */
|
| 268 |
+
label span { font-family:'Inter',sans-serif !important;
|
| 269 |
+
font-size:0.82rem !important; color:#8b949e !important; }
|
| 270 |
+
|
| 271 |
+
/* Slider */
|
| 272 |
+
input[type=range] { -webkit-appearance:none; height:4px;
|
| 273 |
+
background:#21262d; border-radius:2px; }
|
| 274 |
+
input[type=range]::-webkit-slider-thumb {
|
| 275 |
+
-webkit-appearance:none; width:16px; height:16px;
|
| 276 |
+
border-radius:50%; background:#3fb950; cursor:pointer; border:2px solid #0d1117;
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
/* Textarea */
|
| 280 |
+
textarea { font-family:'JetBrains Mono',monospace !important;
|
| 281 |
+
font-size:0.82rem !important; background:#0d1117 !important;
|
| 282 |
+
color:#3fb950 !important; border:1px solid #21262d !important;
|
| 283 |
+
border-radius:6px !important; }
|
| 284 |
+
|
| 285 |
+
/* Markdown */
|
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+
.gradio-container h2 { color: #3fb950 !important; }
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.gradio-container h3 { color: #58a6ff !important; }
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+
.gradio-container p { color: #8b949e !important; }
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table { width:100%; border-collapse:collapse; }
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+
th { background:#161b22; color:#3fb950; font-size:0.78rem;
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+
text-align:left; padding:8px 12px; border-bottom:1px solid #21262d; }
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+
td { padding:8px 12px; border-bottom:1px solid #0d1117;
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+
color:#e6edf3; font-size:0.85rem; }
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+
blockquote { border-left:3px solid #3fb950; padding-left:1rem;
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color:#484f58 !important; margin:0.5rem 0; }
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+
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footer { display:none !important; }
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.gradio-container .block { background:transparent !important; border:none !important; }
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"""
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+
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# ── Build UI ──────────────────────────────────────────────────────────────────
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+
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with gr.Blocks(title="🤖 Maze Runner — RL Playground") as demo:
|
| 304 |
+
|
| 305 |
+
gr.HTML("""
|
| 306 |
+
<div class="hero">
|
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+
<div class="hero-title">🤖 Maze Runner</div>
|
| 308 |
+
<div class="hero-sub">An AI that learns to escape mazes — watch it happen in real time</div>
|
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+
</div>
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+
""")
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+
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+
with gr.Tabs():
|
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+
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# ══════════════════════════════════════════════════════════════════
|
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# Tab 1 — Welcome
|
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+
# ══════════════════════════════════════════════════════════════════
|
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+
with gr.Tab("🏠 Welcome"):
|
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+
|
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+
gr.HTML("""
|
| 320 |
+
<div style="text-align:center;padding:0.5rem 0 1.5rem;">
|
| 321 |
+
<p style="color:#8b949e;font-size:1rem;max-width:580px;margin:0 auto;">
|
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+
A tiny AI robot is dropped into a maze. It knows nothing.
|
| 323 |
+
Through thousands of attempts — hitting walls, finding dead ends,
|
| 324 |
+
occasionally stumbling upon the exit — it slowly builds a mental map
|
| 325 |
+
and learns the perfect escape route.
|
| 326 |
+
</p>
|
| 327 |
+
</div>
|
| 328 |
+
""")
|
| 329 |
+
|
| 330 |
+
gr.HTML("""
|
| 331 |
+
<div style="display:grid;grid-template-columns:repeat(3,1fr);gap:1rem;margin-bottom:1.5rem;">
|
| 332 |
+
<div class="info-card">
|
| 333 |
+
<div class="info-card-icon">🗺️</div>
|
| 334 |
+
<div class="info-card-title">The Maze</div>
|
| 335 |
+
<div class="info-card-body">
|
| 336 |
+
A grid of corridors and walls. The bot starts at
|
| 337 |
+
<strong style="color:#58a6ff">S</strong> and must reach
|
| 338 |
+
<strong style="color:#f78166">G</strong>.
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+
It can only see its own position — no map, no cheating.
|
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+
</div>
|
| 341 |
+
</div>
|
| 342 |
+
<div class="info-card">
|
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+
<div class="info-card-icon">🤖</div>
|
| 344 |
+
<div class="info-card-title">The Bot</div>
|
| 345 |
+
<div class="info-card-body">
|
| 346 |
+
At each step it chooses: go up, down, left, or right.
|
| 347 |
+
Hit a wall? Penalty. Reach the goal? Big reward!
|
| 348 |
+
It remembers what worked and what didn't.
|
| 349 |
+
</div>
|
| 350 |
+
</div>
|
| 351 |
+
<div class="info-card">
|
| 352 |
+
<div class="info-card-icon">🧠</div>
|
| 353 |
+
<div class="info-card-title">The Learning</div>
|
| 354 |
+
<div class="info-card-body">
|
| 355 |
+
Each attempt updates a "score table" for every
|
| 356 |
+
position and move. After enough tries, the bot
|
| 357 |
+
always picks the move with the highest score — the optimal path.
|
| 358 |
+
</div>
|
| 359 |
+
</div>
|
| 360 |
+
</div>
|
| 361 |
+
""")
|
| 362 |
+
|
| 363 |
+
gr.HTML("""
|
| 364 |
+
<div style="background:#161b22;border:1px solid #21262d;border-radius:10px;padding:1.2rem;margin-bottom:1rem;">
|
| 365 |
+
<div style="font-weight:600;color:#e6edf3;margin-bottom:1rem;">🧠 Choose your Bot's Brain</div>
|
| 366 |
+
<div style="display:grid;grid-template-columns:repeat(3,1fr);gap:0.8rem;">
|
| 367 |
+
<div class="algo-card">
|
| 368 |
+
<div class="algo-name">Q-Learning</div>
|
| 369 |
+
<div class="algo-desc">
|
| 370 |
+
Updates its score table <em>immediately</em> after every step.
|
| 371 |
+
Fast learner. Best for most mazes.
|
| 372 |
+
</div>
|
| 373 |
+
<span class="algo-tag tag-green">⚡ Recommended</span>
|
| 374 |
+
</div>
|
| 375 |
+
<div class="algo-card">
|
| 376 |
+
<div class="algo-name">SARSA</div>
|
| 377 |
+
<div class="algo-desc">
|
| 378 |
+
Updates based on the move it <em>actually took</em> next,
|
| 379 |
+
not just the best possible. More cautious, avoids risky paths.
|
| 380 |
+
</div>
|
| 381 |
+
<span class="algo-tag tag-blue">🎯 Cautious</span>
|
| 382 |
+
</div>
|
| 383 |
+
<div class="algo-card">
|
| 384 |
+
<div class="algo-name">Monte Carlo</div>
|
| 385 |
+
<div class="algo-desc">
|
| 386 |
+
Plays out the <em>entire episode</em> first, then
|
| 387 |
+
updates everything at once. Needs more episodes to converge.
|
| 388 |
+
</div>
|
| 389 |
+
<span class="algo-tag tag-orange">🎲 Explorer</span>
|
| 390 |
+
</div>
|
| 391 |
+
</div>
|
| 392 |
+
</div>
|
| 393 |
+
""")
|
| 394 |
+
|
| 395 |
+
gr.HTML("""
|
| 396 |
+
<div style="display:grid;grid-template-columns:1fr 1fr;gap:1rem;">
|
| 397 |
+
<div style="background:#0d2d17;border:1px solid #1a5c2e;border-radius:10px;padding:1rem;">
|
| 398 |
+
<div style="font-weight:600;color:#3fb950;margin-bottom:0.4rem;">🗺️ How to use this app</div>
|
| 399 |
+
<ol style="color:#8b949e;font-size:0.85rem;line-height:1.8;margin:0;padding-left:1.2rem;">
|
| 400 |
+
<li>Go to <strong style="color:#e6edf3">🎮 Playground</strong> tab</li>
|
| 401 |
+
<li>Pick a difficulty and maze style</li>
|
| 402 |
+
<li>Choose a brain and hit <strong style="color:#3fb950">Train & Watch!</strong></li>
|
| 403 |
+
<li>Watch the animated replay</li>
|
| 404 |
+
<li>Try <strong style="color:#e6edf3">🏁 Algorithm Race</strong> to compare all three</li>
|
| 405 |
+
</ol>
|
| 406 |
+
</div>
|
| 407 |
+
<div style="background:#0d1f38;border:1px solid #1a4a7a;border-radius:10px;padding:1rem;">
|
| 408 |
+
<div style="font-weight:600;color:#58a6ff;margin-bottom:0.4rem;">💡 Fun facts</div>
|
| 409 |
+
<ul style="color:#8b949e;font-size:0.85rem;line-height:1.8;margin:0;padding-left:1.2rem;">
|
| 410 |
+
<li>This same idea trains robots, game AIs, and self-driving cars</li>
|
| 411 |
+
<li>DeepMind's AlphaGo used a version of Q-Learning</li>
|
| 412 |
+
<li>A 17×17 maze has 289 possible positions to learn</li>
|
| 413 |
+
<li>The bot gets worse before it gets better — that's normal!</li>
|
| 414 |
+
</ul>
|
| 415 |
+
</div>
|
| 416 |
+
</div>
|
| 417 |
+
""")
|
| 418 |
+
|
| 419 |
+
# ══════════════════════════════════════════════════════════════════
|
| 420 |
+
# Tab 2 — Playground
|
| 421 |
+
# ══════════════════════════════════════════════════════════════════
|
| 422 |
+
with gr.Tab("🎮 Playground"):
|
| 423 |
+
|
| 424 |
+
gr.HTML("""
|
| 425 |
+
<div style="padding:0.3rem 0 1rem;">
|
| 426 |
+
<div style="font-size:1.05rem;font-weight:600;color:#e6edf3;">
|
| 427 |
+
Build a maze, pick a brain, watch it learn
|
| 428 |
+
</div>
|
| 429 |
+
<div style="color:#484f58;font-size:0.85rem;margin-top:0.2rem;">
|
| 430 |
+
The animated replay shows the final learned path after training.
|
| 431 |
+
</div>
|
| 432 |
+
</div>
|
| 433 |
+
""")
|
| 434 |
+
|
| 435 |
+
with gr.Row():
|
| 436 |
+
# ── Controls ──────────────────────────────────────────────
|
| 437 |
+
with gr.Column(scale=1, min_width=300):
|
| 438 |
+
|
| 439 |
+
gr.HTML('<div style="font-size:0.75rem;font-weight:600;color:#484f58;text-transform:uppercase;letter-spacing:0.1em;margin-bottom:0.5rem;">🗺️ MAZE SETUP</div>')
|
| 440 |
+
|
| 441 |
+
difficulty = gr.Radio(
|
| 442 |
+
list(DIFFICULTY.keys()),
|
| 443 |
+
value="🐢 Medium (9×9)",
|
| 444 |
+
label="Difficulty",
|
| 445 |
+
)
|
| 446 |
+
maze_style = gr.Radio(
|
| 447 |
+
list(MAZE_STYLE.keys()),
|
| 448 |
+
value="🏰 Corridors (DFS)",
|
| 449 |
+
label="Maze style",
|
| 450 |
+
info="Corridors = proper winding paths · Open = random walls"
|
| 451 |
+
)
|
| 452 |
+
|
| 453 |
+
gr.HTML('<div style="font-size:0.75rem;font-weight:600;color:#484f58;text-transform:uppercase;letter-spacing:0.1em;margin:0.8rem 0 0.5rem;">🧠 BOT BRAIN</div>')
|
| 454 |
+
|
| 455 |
+
algo = gr.Radio(
|
| 456 |
+
list(ALGO_MAP.keys()),
|
| 457 |
+
value="🧠 Q-Learning (recommended)",
|
| 458 |
+
label="Algorithm",
|
| 459 |
+
)
|
| 460 |
+
|
| 461 |
+
gr.HTML('<div style="font-size:0.75rem;font-weight:600;color:#484f58;text-transform:uppercase;letter-spacing:0.1em;margin:0.8rem 0 0.5rem;">⚙️ TRAINING</div>')
|
| 462 |
+
|
| 463 |
+
episodes = gr.Slider(100, 3000, value=800, step=100,
|
| 464 |
+
label="Training episodes",
|
| 465 |
+
info="More = smarter bot, but slower")
|
| 466 |
+
|
| 467 |
+
with gr.Accordion("🔬 Advanced settings", open=False):
|
| 468 |
+
alpha = gr.Slider(0.01, 0.5, value=0.1, step=0.01, label="Learning speed (α)")
|
| 469 |
+
gamma = gr.Slider(0.5, 0.99, value=0.95, step=0.01, label="Future planning (γ)")
|
| 470 |
+
decay = gr.Slider(0.90, 0.999,value=0.995, step=0.001,label="Exploration decay")
|
| 471 |
+
seed = gr.Slider(0, 100, value=42, step=1, label="Random seed")
|
| 472 |
+
|
| 473 |
+
btn_solve = gr.Button("🚀 Train & Watch!", variant="primary")
|
| 474 |
+
|
| 475 |
+
# ── Outputs ───────────────────────────────────────────────
|
| 476 |
+
with gr.Column(scale=2):
|
| 477 |
+
play_stats = gr.Markdown("*Configure your maze and hit Train & Watch!*")
|
| 478 |
+
|
| 479 |
+
with gr.Row():
|
| 480 |
+
play_gif = gr.Image(
|
| 481 |
+
label="🎬 Bot solving the maze (animated)",
|
| 482 |
+
type="filepath", height=360,
|
| 483 |
+
)
|
| 484 |
+
|
| 485 |
+
with gr.Row():
|
| 486 |
+
play_train_fig = gr.Plot(label="📈 Training progress")
|
| 487 |
+
play_heatmap = gr.Plot(label="🌡️ Q-value map (what the bot learned)")
|
| 488 |
+
|
| 489 |
+
# hidden state defaults for advanced
|
| 490 |
+
alpha_h = gr.State(0.1)
|
| 491 |
+
gamma_h = gr.State(0.95)
|
| 492 |
+
decay_h = gr.State(0.995)
|
| 493 |
+
seed_h = gr.State(42)
|
| 494 |
+
|
| 495 |
+
btn_solve.click(
|
| 496 |
+
cb_solve,
|
| 497 |
+
inputs=[difficulty, maze_style, algo, episodes,
|
| 498 |
+
alpha, gamma, decay, seed],
|
| 499 |
+
outputs=[play_gif, play_train_fig, play_heatmap, play_stats],
|
| 500 |
+
)
|
| 501 |
+
|
| 502 |
+
# ══════════════════════════════════════════════════════════════════
|
| 503 |
+
# Tab 3 — Algorithm Race
|
| 504 |
+
# ══════════════════════════════════════════════════════════════════
|
| 505 |
+
with gr.Tab("🏁 Algorithm Race"):
|
| 506 |
+
|
| 507 |
+
gr.HTML("""
|
| 508 |
+
<div style="padding:0.3rem 0 1rem;">
|
| 509 |
+
<div style="font-size:1.05rem;font-weight:600;color:#e6edf3;">
|
| 510 |
+
Head-to-head: which brain learns fastest?
|
| 511 |
+
</div>
|
| 512 |
+
<div style="color:#484f58;font-size:0.85rem;margin-top:0.2rem;">
|
| 513 |
+
All algorithms train on the same maze with identical settings —
|
| 514 |
+
the only variable is the learning strategy.
|
| 515 |
+
</div>
|
| 516 |
+
</div>
|
| 517 |
+
""")
|
| 518 |
+
|
| 519 |
+
gr.HTML("""
|
| 520 |
+
<div style="display:grid;grid-template-columns:repeat(3,1fr);gap:0.8rem;margin-bottom:1rem;">
|
| 521 |
+
<div style="background:#0d2d17;border:1px solid #1a5c2e;border-radius:8px;padding:0.8rem;text-align:center;">
|
| 522 |
+
<div style="color:#3fb950;font-size:1.2rem;font-weight:700;">Q-Learning</div>
|
| 523 |
+
<div style="color:#484f58;font-size:0.78rem;margin-top:0.2rem;">Off-policy · Fast update · Optimistic</div>
|
| 524 |
+
</div>
|
| 525 |
+
<div style="background:#0d1f38;border:1px solid #1a4a7a;border-radius:8px;padding:0.8rem;text-align:center;">
|
| 526 |
+
<div style="color:#58a6ff;font-size:1.2rem;font-weight:700;">SARSA</div>
|
| 527 |
+
<div style="color:#484f58;font-size:0.78rem;margin-top:0.2rem;">On-policy · Careful update · Conservative</div>
|
| 528 |
+
</div>
|
| 529 |
+
<div style="background:#2d1c06;border:1px solid #5c3a12;border-radius:8px;padding:0.8rem;text-align:center;">
|
| 530 |
+
<div style="color:#ffa657;font-size:1.2rem;font-weight:700;">Monte Carlo</div>
|
| 531 |
+
<div style="color:#484f58;font-size:0.78rem;margin-top:0.2rem;">Episodic · Full return · Unbiased</div>
|
| 532 |
+
</div>
|
| 533 |
+
</div>
|
| 534 |
+
""")
|
| 535 |
+
|
| 536 |
+
with gr.Row():
|
| 537 |
+
with gr.Column(scale=1, min_width=260):
|
| 538 |
+
race_diff = gr.Radio(list(DIFFICULTY.keys()),
|
| 539 |
+
value="🐢 Medium (9×9)", label="Maze difficulty")
|
| 540 |
+
race_style = gr.Radio(list(MAZE_STYLE.keys()),
|
| 541 |
+
value="🏰 Corridors (DFS)", label="Maze style")
|
| 542 |
+
race_eps = gr.Slider(200, 2000, value=600, step=100,
|
| 543 |
+
label="Episodes per algorithm")
|
| 544 |
+
race_mc = gr.Checkbox(label="Include Monte Carlo (slower)", value=True)
|
| 545 |
+
btn_race = gr.Button("🏁 Start Race!", variant="primary")
|
| 546 |
+
|
| 547 |
+
with gr.Column(scale=2):
|
| 548 |
+
race_result = gr.Markdown("*Click Start Race to run the comparison.*")
|
| 549 |
+
|
| 550 |
+
race_fig = gr.Plot(label="Race Results")
|
| 551 |
+
|
| 552 |
+
btn_race.click(
|
| 553 |
+
cb_race,
|
| 554 |
+
inputs=[race_diff, race_style, race_eps, race_mc],
|
| 555 |
+
outputs=[race_fig, race_result],
|
| 556 |
+
)
|
| 557 |
+
|
| 558 |
+
# ══════════════════════════════════════════════════════════════════
|
| 559 |
+
# Tab 4 — How it Works
|
| 560 |
+
# ══════════════════════════════════════════════════════════════════
|
| 561 |
+
with gr.Tab("🧠 How it Works"):
|
| 562 |
+
|
| 563 |
+
gr.HTML("""
|
| 564 |
+
<div style="max-width:700px;margin:0 auto;padding:1rem 0;">
|
| 565 |
+
|
| 566 |
+
<h2 style="color:#3fb950;font-size:1.3rem;margin-bottom:0.3rem;">The Big Idea</h2>
|
| 567 |
+
<p style="color:#8b949e;line-height:1.7;">
|
| 568 |
+
The bot doesn't know anything about the maze at the start. It just knows
|
| 569 |
+
4 possible moves and gets a number (reward) after each step.
|
| 570 |
+
<strong style="color:#e6edf3">Negative number = bad move. Positive = good move.</strong>
|
| 571 |
+
The goal: find the sequence of moves that gets the most reward.
|
| 572 |
+
</p>
|
| 573 |
+
|
| 574 |
+
<h2 style="color:#3fb950;font-size:1.3rem;margin:1.2rem 0 0.3rem;">The Score Table (Q-Table)</h2>
|
| 575 |
+
<p style="color:#8b949e;line-height:1.7;">
|
| 576 |
+
The bot keeps a table with one row per maze cell and 4 columns (one per direction).
|
| 577 |
+
Each entry stores <em>how good it thinks that move is from that cell</em>.
|
| 578 |
+
At the start, everything is 0. After training, the table holds the bot's
|
| 579 |
+
entire learned strategy. The Q-value heatmap in the Playground shows this table visually.
|
| 580 |
+
</p>
|
| 581 |
+
|
| 582 |
+
<div style="background:#161b22;border:1px solid #21262d;border-radius:8px;padding:1rem;margin:1rem 0;font-family:'JetBrains Mono',monospace;font-size:0.82rem;color:#3fb950;">
|
| 583 |
+
Q[current_cell][move] += learning_speed × (<br>
|
| 584 |
+
reward_got + future_discount × best_Q[next_cell] − Q[current_cell][move]<br>
|
| 585 |
+
)
|
| 586 |
+
</div>
|
| 587 |
+
|
| 588 |
+
<h2 style="color:#3fb950;font-size:1.3rem;margin:1.2rem 0 0.3rem;">Exploration vs Exploitation</h2>
|
| 589 |
+
<p style="color:#8b949e;line-height:1.7;">
|
| 590 |
+
Early in training, the bot tries <strong style="color:#e6edf3">random moves</strong> (exploration)
|
| 591 |
+
— it doesn't know enough to trust its table yet. Over time, it relies more on what
|
| 592 |
+
it's learned (exploitation). This is controlled by <strong style="color:#e6edf3">epsilon (ε)</strong>,
|
| 593 |
+
which starts near 1.0 (100% random) and decays toward 0 (always use best known move).
|
| 594 |
+
</p>
|
| 595 |
+
|
| 596 |
+
<h2 style="color:#3fb950;font-size:1.3rem;margin:1.2rem 0 0.3rem;">Why does reward go negative first?</h2>
|
| 597 |
+
<p style="color:#8b949e;line-height:1.7;">
|
| 598 |
+
Each step costs −1 (time penalty) and hitting a wall costs −5.
|
| 599 |
+
A random bot hits a <em>lot</em> of walls and takes forever to find the exit,
|
| 600 |
+
so early rewards are very negative. As it learns, fewer walls are hit and
|
| 601 |
+
the path shortens — reward climbs toward 0 and eventually turns positive when
|
| 602 |
+
it reliably reaches the goal.
|
| 603 |
+
</p>
|
| 604 |
+
|
| 605 |
+
<div style="display:grid;grid-template-columns:1fr 1fr;gap:0.8rem;margin-top:1.2rem;">
|
| 606 |
+
<div style="background:#0d2d17;border:1px solid #1a5c2e;border-radius:8px;padding:0.9rem;">
|
| 607 |
+
<div style="color:#3fb950;font-weight:600;margin-bottom:0.4rem;">Q-Learning vs SARSA</div>
|
| 608 |
+
<div style="color:#8b949e;font-size:0.82rem;line-height:1.6;">
|
| 609 |
+
Q-Learning always updates toward the <em>best possible</em> next action —
|
| 610 |
+
even if it wouldn't actually take that action. SARSA updates toward
|
| 611 |
+
the action it <em>will actually take</em>. This makes SARSA more cautious near walls.
|
| 612 |
+
</div>
|
| 613 |
+
</div>
|
| 614 |
+
<div style="background:#2d1c06;border:1px solid #5c3a12;border-radius:8px;padding:0.9rem;">
|
| 615 |
+
<div style="color:#ffa657;font-weight:600;margin-bottom:0.4rem;">Why Monte Carlo is slow</div>
|
| 616 |
+
<div style="color:#8b949e;font-size:0.82rem;line-height:1.6;">
|
| 617 |
+
MC waits until the episode <em>ends</em> before updating any scores.
|
| 618 |
+
On large mazes where early episodes never reach the goal,
|
| 619 |
+
it gets zero signal for a long time. But once it starts solving,
|
| 620 |
+
its estimates are very accurate.
|
| 621 |
+
</div>
|
| 622 |
+
</div>
|
| 623 |
+
</div>
|
| 624 |
+
|
| 625 |
+
</div>
|
| 626 |
+
""")
|
| 627 |
+
|
| 628 |
+
gr.HTML("""
|
| 629 |
+
<div style="text-align:center;color:#21262d;font-size:0.75rem;
|
| 630 |
+
padding:1.5rem 0 0.5rem;border-top:1px solid #161b22;margin-top:1rem;">
|
| 631 |
+
Built with Q-Learning · SARSA · Monte Carlo · Gymnasium · Gradio
|
| 632 |
+
</div>
|
| 633 |
+
""")
|
| 634 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 635 |
|
| 636 |
if __name__ == "__main__":
|
| 637 |
+
demo.launch(server_name="0.0.0.0", server_port=7860, share=False, css=CSS)
|
maze/__init__.py
ADDED
|
File without changes
|
maze/env.py
ADDED
|
@@ -0,0 +1,62 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Enhanced MazeEnv — works with both DFS corridor mazes and open random mazes.
|
| 3 |
+
"""
|
| 4 |
+
|
| 5 |
+
from __future__ import annotations
|
| 6 |
+
import numpy as np
|
| 7 |
+
import gymnasium as gym
|
| 8 |
+
from gymnasium import spaces
|
| 9 |
+
|
| 10 |
+
|
| 11 |
+
class MazeEnv(gym.Env):
|
| 12 |
+
metadata = {"render_modes": []}
|
| 13 |
+
|
| 14 |
+
def __init__(self, grid: np.ndarray):
|
| 15 |
+
super().__init__()
|
| 16 |
+
self.grid = grid.copy()
|
| 17 |
+
self.H, self.W = grid.shape
|
| 18 |
+
self.n_states = self.H * self.W
|
| 19 |
+
self.start = (0, 0)
|
| 20 |
+
self.goal = (self.H - 1, self.W - 1)
|
| 21 |
+
|
| 22 |
+
# Ensure start/goal are open
|
| 23 |
+
self.grid[self.start] = 0
|
| 24 |
+
self.grid[self.goal] = 0
|
| 25 |
+
|
| 26 |
+
self.observation_space = spaces.Discrete(self.n_states)
|
| 27 |
+
self.action_space = spaces.Discrete(4) # up down left right
|
| 28 |
+
self._MOVES = [(-1, 0), (1, 0), (0, -1), (0, 1)]
|
| 29 |
+
self.agent_pos = self.start
|
| 30 |
+
|
| 31 |
+
def _to_state(self, r: int, c: int) -> int:
|
| 32 |
+
return r * self.W + c
|
| 33 |
+
|
| 34 |
+
def _from_state(self, s: int) -> tuple[int, int]:
|
| 35 |
+
return divmod(s, self.W)
|
| 36 |
+
|
| 37 |
+
def reset(self, *, seed=None, options=None):
|
| 38 |
+
super().reset(seed=seed)
|
| 39 |
+
self.agent_pos = self.start
|
| 40 |
+
return self._to_state(*self.agent_pos), {}
|
| 41 |
+
|
| 42 |
+
def step(self, action: int):
|
| 43 |
+
dr, dc = self._MOVES[action]
|
| 44 |
+
r, c = self.agent_pos
|
| 45 |
+
nr, nc = r + dr, c + dc
|
| 46 |
+
|
| 47 |
+
# Boundary / wall check
|
| 48 |
+
if 0 <= nr < self.H and 0 <= nc < self.W and self.grid[nr, nc] == 0:
|
| 49 |
+
self.agent_pos = (nr, nc)
|
| 50 |
+
reward = -1
|
| 51 |
+
else:
|
| 52 |
+
reward = -5 # bump penalty (less harsh than before so agent explores)
|
| 53 |
+
|
| 54 |
+
done = self.agent_pos == self.goal
|
| 55 |
+
if done:
|
| 56 |
+
reward = 100
|
| 57 |
+
|
| 58 |
+
return self._to_state(*self.agent_pos), reward, done, False, {}
|
| 59 |
+
|
| 60 |
+
@property
|
| 61 |
+
def shape(self) -> tuple[int, int]:
|
| 62 |
+
return self.H, self.W
|
maze/generator.py
ADDED
|
@@ -0,0 +1,83 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Maze generation using recursive DFS backtracker.
|
| 3 |
+
Guarantees a fully connected, solvable maze with proper corridors.
|
| 4 |
+
"""
|
| 5 |
+
|
| 6 |
+
from __future__ import annotations
|
| 7 |
+
import numpy as np
|
| 8 |
+
from enum import IntEnum
|
| 9 |
+
|
| 10 |
+
|
| 11 |
+
class Cell(IntEnum):
|
| 12 |
+
OPEN = 0
|
| 13 |
+
WALL = 1
|
| 14 |
+
START = 2
|
| 15 |
+
GOAL = 3
|
| 16 |
+
|
| 17 |
+
|
| 18 |
+
PRESETS = {
|
| 19 |
+
"🐣 Tiny (5×5)": {"size": 5, "wall_density": 0.0},
|
| 20 |
+
"🐇 Small (7×7)": {"size": 7, "wall_density": 0.0},
|
| 21 |
+
"🐢 Medium (9×9)": {"size": 9, "wall_density": 0.0},
|
| 22 |
+
"🦊 Large (13×13)": {"size": 13, "wall_density": 0.0},
|
| 23 |
+
"🐉 XL (17×17)": {"size": 17, "wall_density": 0.0},
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
THEMES = {
|
| 27 |
+
"🏰 Classic": {"wall": "#2d3561", "open": "#f5f0e8", "path": "#e94560"},
|
| 28 |
+
"🌲 Forest": {"wall": "#1b4332", "open": "#d8f3dc", "path": "#f77f00"},
|
| 29 |
+
"🌌 Space": {"wall": "#03045e", "open": "#0d1b2a", "path": "#00b4d8"},
|
| 30 |
+
"🔥 Lava": {"wall": "#370617", "open": "#ffd166", "path": "#ef233c"},
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
def generate_dfs_maze(size: int, seed: int = 42) -> np.ndarray:
|
| 35 |
+
"""
|
| 36 |
+
DFS recursive backtracker on a (size×size) grid.
|
| 37 |
+
Works on a logical grid where passages exist between cells.
|
| 38 |
+
Returns a (2*size-1) × (2*size-1) wall grid where 0=open, 1=wall.
|
| 39 |
+
"""
|
| 40 |
+
rng = np.random.default_rng(seed)
|
| 41 |
+
# Full grid size (cells + walls between them)
|
| 42 |
+
H = W = 2 * size - 1
|
| 43 |
+
grid = np.ones((H, W), dtype=np.int8) # start all walls
|
| 44 |
+
|
| 45 |
+
# Mark logical cells as open
|
| 46 |
+
for r in range(size):
|
| 47 |
+
for c in range(size):
|
| 48 |
+
grid[2*r, 2*c] = 0
|
| 49 |
+
|
| 50 |
+
visited = np.zeros((size, size), dtype=bool)
|
| 51 |
+
stack = [(0, 0)]
|
| 52 |
+
visited[0, 0] = True
|
| 53 |
+
|
| 54 |
+
while stack:
|
| 55 |
+
r, c = stack[-1]
|
| 56 |
+
neighbors = []
|
| 57 |
+
for dr, dc in [(-1,0),(1,0),(0,-1),(0,1)]:
|
| 58 |
+
nr, nc = r+dr, c+dc
|
| 59 |
+
if 0 <= nr < size and 0 <= nc < size and not visited[nr, nc]:
|
| 60 |
+
neighbors.append((nr, nc, dr, dc))
|
| 61 |
+
if neighbors:
|
| 62 |
+
nr, nc, dr, dc = neighbors[rng.integers(len(neighbors))]
|
| 63 |
+
# Carve passage
|
| 64 |
+
grid[2*r+dr, 2*c+dc] = 0
|
| 65 |
+
visited[nr, nc] = True
|
| 66 |
+
stack.append((nr, nc))
|
| 67 |
+
else:
|
| 68 |
+
stack.pop()
|
| 69 |
+
|
| 70 |
+
return grid
|
| 71 |
+
|
| 72 |
+
|
| 73 |
+
def generate_open_maze(size: int, wall_frac: float = 0.20, seed: int = 42) -> np.ndarray:
|
| 74 |
+
"""Simple random-wall maze — fast, less structured."""
|
| 75 |
+
rng = np.random.default_rng(seed)
|
| 76 |
+
grid = np.zeros((size, size), dtype=np.int8)
|
| 77 |
+
n_walls = int(size * size * wall_frac)
|
| 78 |
+
cells = [(r, c) for r in range(size) for c in range(size)
|
| 79 |
+
if not (r == 0 and c == 0) and not (r == size-1 and c == size-1)]
|
| 80 |
+
rng.shuffle(cells)
|
| 81 |
+
for r, c in cells[:n_walls]:
|
| 82 |
+
grid[r, c] = 1
|
| 83 |
+
return grid
|
viz/__init__.py
ADDED
|
File without changes
|
viz/renderer.py
ADDED
|
@@ -0,0 +1,319 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
|
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|
|
|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
| 1 |
+
"""
|
| 2 |
+
All visual output: animated GIF of the agent solving the maze,
|
| 3 |
+
training curve chart, Q-value heatmap, algorithm race chart.
|
| 4 |
+
"""
|
| 5 |
+
|
| 6 |
+
from __future__ import annotations
|
| 7 |
+
import io
|
| 8 |
+
import tempfile
|
| 9 |
+
import numpy as np
|
| 10 |
+
import matplotlib
|
| 11 |
+
matplotlib.use("Agg")
|
| 12 |
+
import matplotlib.pyplot as plt
|
| 13 |
+
import matplotlib.patches as patches
|
| 14 |
+
import matplotlib.cm as mpl_cm
|
| 15 |
+
from matplotlib.figure import Figure as MplFigure
|
| 16 |
+
from matplotlib.axes import Axes as MplAxes
|
| 17 |
+
from matplotlib.colors import LinearSegmentedColormap
|
| 18 |
+
import PIL.Image
|
| 19 |
+
import PIL.ImageDraw
|
| 20 |
+
|
| 21 |
+
from maze.env import MazeEnv
|
| 22 |
+
from agents.base import TabularAgent
|
| 23 |
+
|
| 24 |
+
# ── Palette ───────────────────────────────────────────────────────────────────
|
| 25 |
+
BG = "#0d1117"
|
| 26 |
+
BG2 = "#161b22"
|
| 27 |
+
GRID_C = "#21262d"
|
| 28 |
+
WALL_C = "#1f6feb"
|
| 29 |
+
OPEN_C = "#0d1117"
|
| 30 |
+
PATH_C = "#3fb950"
|
| 31 |
+
START_C = "#58a6ff"
|
| 32 |
+
GOAL_C = "#f78166"
|
| 33 |
+
AGENT_C = "#ffa657"
|
| 34 |
+
TEXT_C = "#c9d1d9"
|
| 35 |
+
DIM_C = "#484f58"
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
def _fig_to_pil(fig: MplFigure) -> PIL.Image.Image:
|
| 39 |
+
buf = io.BytesIO()
|
| 40 |
+
fig.savefig(buf, format="png", dpi=120, bbox_inches="tight",
|
| 41 |
+
facecolor=fig.get_facecolor())
|
| 42 |
+
buf.seek(0)
|
| 43 |
+
plt.close(fig)
|
| 44 |
+
return PIL.Image.open(buf).convert("RGB")
|
| 45 |
+
|
| 46 |
+
|
| 47 |
+
def _draw_maze_frame(
|
| 48 |
+
ax: MplAxes,
|
| 49 |
+
grid: np.ndarray,
|
| 50 |
+
path: list[tuple[int, int]],
|
| 51 |
+
current_step: int,
|
| 52 |
+
H: int, W: int,
|
| 53 |
+
show_heatmap: np.ndarray | None = None,
|
| 54 |
+
) -> None:
|
| 55 |
+
ax.set_facecolor(BG)
|
| 56 |
+
ax.set_xlim(-0.5, W - 0.5)
|
| 57 |
+
ax.set_ylim(H - 0.5, -0.5)
|
| 58 |
+
ax.set_aspect("equal")
|
| 59 |
+
ax.axis("off")
|
| 60 |
+
|
| 61 |
+
# Draw cells
|
| 62 |
+
for r in range(H):
|
| 63 |
+
for c in range(W):
|
| 64 |
+
is_wall = grid[r, c] == 1
|
| 65 |
+
if show_heatmap is not None and not is_wall:
|
| 66 |
+
val = float(show_heatmap[r, c])
|
| 67 |
+
intensity = np.clip(val, 0, 1)
|
| 68 |
+
color = mpl_cm.get_cmap("YlOrRd")(0.2 + 0.8 * intensity)
|
| 69 |
+
else:
|
| 70 |
+
color = "#2d333b" if is_wall else BG2
|
| 71 |
+
rect = patches.FancyBboxPatch(
|
| 72 |
+
(c - 0.45, r - 0.45), 0.90, 0.90,
|
| 73 |
+
boxstyle="round,pad=0.04",
|
| 74 |
+
facecolor=color,
|
| 75 |
+
edgecolor=GRID_C, linewidth=0.4,
|
| 76 |
+
)
|
| 77 |
+
ax.add_patch(rect)
|
| 78 |
+
|
| 79 |
+
# Start & goal
|
| 80 |
+
ax.add_patch(patches.Circle((0, 0), 0.35, color=START_C, zorder=3))
|
| 81 |
+
ax.add_patch(patches.Circle((W-1, H-1), 0.35, color=GOAL_C, zorder=3))
|
| 82 |
+
ax.text(0, 0, "S", ha="center", va="center", color="white",
|
| 83 |
+
fontsize=7, fontweight="bold", zorder=4)
|
| 84 |
+
ax.text(W-1, H-1, "G", ha="center", va="center", color="white",
|
| 85 |
+
fontsize=7, fontweight="bold", zorder=4)
|
| 86 |
+
|
| 87 |
+
# Walked path (up to current_step)
|
| 88 |
+
walked = path[:current_step]
|
| 89 |
+
if len(walked) > 1:
|
| 90 |
+
xs = [c for _, c in walked]
|
| 91 |
+
ys = [r for r, _ in walked]
|
| 92 |
+
ax.plot(xs, ys, color=PATH_C, linewidth=2.5, alpha=0.7,
|
| 93 |
+
zorder=2, solid_capstyle="round")
|
| 94 |
+
|
| 95 |
+
# Current agent position
|
| 96 |
+
if walked:
|
| 97 |
+
ar, ac = walked[-1]
|
| 98 |
+
ax.add_patch(patches.Circle((ac, ar), 0.32, color=AGENT_C, zorder=5))
|
| 99 |
+
ax.text(ac, ar, "●", ha="center", va="center",
|
| 100 |
+
color="white", fontsize=8, zorder=6)
|
| 101 |
+
|
| 102 |
+
|
| 103 |
+
def make_solution_gif(
|
| 104 |
+
env: MazeEnv,
|
| 105 |
+
agent: TabularAgent,
|
| 106 |
+
fps: int = 8,
|
| 107 |
+
label: str = "",
|
| 108 |
+
) -> str:
|
| 109 |
+
"""Greedy rollout → animated GIF of agent walking the maze."""
|
| 110 |
+
# Collect path
|
| 111 |
+
state, _ = env.reset()
|
| 112 |
+
path: list[tuple[int, int]] = [env.start]
|
| 113 |
+
for _ in range(env.n_states * 3):
|
| 114 |
+
action = agent.greedy_action(state)
|
| 115 |
+
state, _, done, _, _ = env.step(action)
|
| 116 |
+
path.append(env._from_state(state))
|
| 117 |
+
if done:
|
| 118 |
+
break
|
| 119 |
+
|
| 120 |
+
H, W = env.shape
|
| 121 |
+
pil_frames: list[PIL.Image.Image] = []
|
| 122 |
+
|
| 123 |
+
for step in range(1, len(path) + 1):
|
| 124 |
+
fig, ax = plt.subplots(figsize=(max(4, W * 0.55), max(4, H * 0.55)))
|
| 125 |
+
fig.patch.set_facecolor(BG)
|
| 126 |
+
_draw_maze_frame(ax, env.grid, path, step, H, W)
|
| 127 |
+
|
| 128 |
+
status = f"Step {step}/{len(path)-1}"
|
| 129 |
+
if step == len(path) and path[-1] == env.goal:
|
| 130 |
+
status = f"🎉 Solved in {len(path)-1} steps!"
|
| 131 |
+
ax.set_title(f"{label} {status}", color=TEXT_C, fontsize=9,
|
| 132 |
+
pad=6, fontfamily="monospace")
|
| 133 |
+
pil_frames.append(_fig_to_pil(fig))
|
| 134 |
+
|
| 135 |
+
tmp = tempfile.NamedTemporaryFile(suffix=".gif", delete=False)
|
| 136 |
+
pil_frames[0].save(
|
| 137 |
+
tmp.name, save_all=True, append_images=pil_frames[1:],
|
| 138 |
+
duration=int(1000 / fps), loop=0, optimize=False,
|
| 139 |
+
)
|
| 140 |
+
return tmp.name
|
| 141 |
+
|
| 142 |
+
|
| 143 |
+
def make_training_chart(
|
| 144 |
+
rewards_dict: dict[str, list[float]],
|
| 145 |
+
colors: dict[str, str] | None = None,
|
| 146 |
+
) -> MplFigure:
|
| 147 |
+
"""Reward-per-episode curves for one or more algorithms."""
|
| 148 |
+
default_colors = {"Q-Learning": "#3fb950", "SARSA": "#58a6ff", "Monte Carlo": "#ffa657"}
|
| 149 |
+
colors = colors or default_colors
|
| 150 |
+
|
| 151 |
+
fig, ax = plt.subplots(figsize=(10, 4))
|
| 152 |
+
fig.patch.set_facecolor(BG)
|
| 153 |
+
ax.set_facecolor(BG2)
|
| 154 |
+
|
| 155 |
+
for name, rewards in rewards_dict.items():
|
| 156 |
+
col = colors.get(name, "#ffffff")
|
| 157 |
+
eps = list(range(len(rewards)))
|
| 158 |
+
ax.plot(eps, rewards, color=col, linewidth=0.8, alpha=0.3)
|
| 159 |
+
if len(eps) > 20:
|
| 160 |
+
k = max(5, len(eps) // 40)
|
| 161 |
+
smooth = np.convolve(rewards, np.ones(k) / k, "valid")
|
| 162 |
+
ax.plot(range(k - 1, len(eps)), smooth, color=col, linewidth=2.2, label=name)
|
| 163 |
+
else:
|
| 164 |
+
ax.plot(eps, rewards, color=col, linewidth=2.0, label=name)
|
| 165 |
+
|
| 166 |
+
ax.set_xlabel("Episode", color=DIM_C, fontsize=9)
|
| 167 |
+
ax.set_ylabel("Total Reward", color=DIM_C, fontsize=9)
|
| 168 |
+
ax.set_title("Training Progress — Reward per Episode", color=TEXT_C,
|
| 169 |
+
fontsize=11, pad=10, fontfamily="monospace")
|
| 170 |
+
ax.tick_params(colors=DIM_C, labelsize=8)
|
| 171 |
+
for spine in ax.spines.values():
|
| 172 |
+
spine.set_color(GRID_C)
|
| 173 |
+
ax.grid(color=GRID_C, linewidth=0.5, linestyle="--", alpha=0.5)
|
| 174 |
+
if len(rewards_dict) > 1:
|
| 175 |
+
ax.legend(facecolor=BG2, edgecolor=GRID_C, labelcolor=TEXT_C, fontsize=9)
|
| 176 |
+
fig.tight_layout()
|
| 177 |
+
return fig
|
| 178 |
+
|
| 179 |
+
|
| 180 |
+
def make_qvalue_heatmap(env: MazeEnv, agent: TabularAgent, title: str = "") -> MplFigure:
|
| 181 |
+
"""Q-value heatmap overlaid on the maze grid."""
|
| 182 |
+
H, W = env.shape
|
| 183 |
+
max_q = np.max(agent.Q, axis=1).reshape(H, W)
|
| 184 |
+
|
| 185 |
+
# Normalise to [0, 1] for colour mapping
|
| 186 |
+
qmin, qmax = max_q.min(), max_q.max()
|
| 187 |
+
norm_q = (max_q - qmin) / max(qmax - qmin, 1e-8)
|
| 188 |
+
|
| 189 |
+
fig, (ax1, ax2) = plt.subplots(1, 2, figsize=(12, max(4, H * 0.6)))
|
| 190 |
+
fig.patch.set_facecolor(BG)
|
| 191 |
+
|
| 192 |
+
# Left: maze with learned path
|
| 193 |
+
ax1.set_facecolor(BG)
|
| 194 |
+
state, _ = env.reset()
|
| 195 |
+
path: list[tuple[int, int]] = [env.start]
|
| 196 |
+
for _ in range(env.n_states * 3):
|
| 197 |
+
action = agent.greedy_action(state)
|
| 198 |
+
state, _, done, _, _ = env.step(action)
|
| 199 |
+
path.append(env._from_state(state))
|
| 200 |
+
if done:
|
| 201 |
+
break
|
| 202 |
+
_draw_maze_frame(ax1, env.grid, path, len(path), H, W)
|
| 203 |
+
solved = path[-1] == env.goal
|
| 204 |
+
ax1.set_title(
|
| 205 |
+
f"{'Solved' if solved else 'Not solved'} — {len(path)-1} steps",
|
| 206 |
+
color=TEXT_C, fontsize=10, pad=8, fontfamily="monospace",
|
| 207 |
+
)
|
| 208 |
+
|
| 209 |
+
# Right: Q-value heatmap
|
| 210 |
+
ax2.set_facecolor(BG)
|
| 211 |
+
ax2.set_xlim(-0.5, W - 0.5)
|
| 212 |
+
ax2.set_ylim(H - 0.5, -0.5)
|
| 213 |
+
ax2.set_aspect("equal")
|
| 214 |
+
ax2.axis("off")
|
| 215 |
+
|
| 216 |
+
cmap = LinearSegmentedColormap.from_list("qmap", ["#0d1117", "#1f6feb", "#3fb950"])
|
| 217 |
+
for r in range(H):
|
| 218 |
+
for c in range(W):
|
| 219 |
+
if env.grid[r, c] == 1:
|
| 220 |
+
color = "#2d333b"
|
| 221 |
+
else:
|
| 222 |
+
color = cmap(norm_q[r, c])
|
| 223 |
+
rect = patches.FancyBboxPatch(
|
| 224 |
+
(c - 0.45, r - 0.45), 0.90, 0.90,
|
| 225 |
+
boxstyle="round,pad=0.04",
|
| 226 |
+
facecolor=color, edgecolor=GRID_C, linewidth=0.4,
|
| 227 |
+
)
|
| 228 |
+
ax2.add_patch(rect)
|
| 229 |
+
if env.grid[r, c] == 0 and H <= 11:
|
| 230 |
+
ax2.text(c, r, f"{max_q[r,c]:.0f}",
|
| 231 |
+
ha="center", va="center", fontsize=5.5,
|
| 232 |
+
color="white" if norm_q[r, c] > 0.4 else DIM_C)
|
| 233 |
+
|
| 234 |
+
ax2.set_title("Q-Value Map (brighter = agent prefers this cell)",
|
| 235 |
+
color=TEXT_C, fontsize=10, pad=8, fontfamily="monospace")
|
| 236 |
+
|
| 237 |
+
if title:
|
| 238 |
+
fig.suptitle(title, color=TEXT_C, fontsize=12, fontfamily="monospace", y=1.02)
|
| 239 |
+
fig.tight_layout()
|
| 240 |
+
return fig
|
| 241 |
+
|
| 242 |
+
|
| 243 |
+
def make_race_chart(
|
| 244 |
+
rewards_a: list[float], name_a: str,
|
| 245 |
+
rewards_b: list[float], name_b: str,
|
| 246 |
+
rewards_c: list[float] | None = None, name_c: str = "",
|
| 247 |
+
) -> MplFigure:
|
| 248 |
+
"""Head-to-head convergence race chart."""
|
| 249 |
+
fig, axes = plt.subplots(1, 2, figsize=(13, 4))
|
| 250 |
+
fig.patch.set_facecolor(BG)
|
| 251 |
+
|
| 252 |
+
pairs = [(rewards_a, name_a, "#3fb950"), (rewards_b, name_b, "#58a6ff")]
|
| 253 |
+
if rewards_c:
|
| 254 |
+
pairs.append((rewards_c, name_c, "#ffa657"))
|
| 255 |
+
|
| 256 |
+
# Left: raw + smoothed reward curves
|
| 257 |
+
ax = axes[0]
|
| 258 |
+
ax.set_facecolor(BG2)
|
| 259 |
+
for rewards, name, col in pairs:
|
| 260 |
+
eps = list(range(len(rewards)))
|
| 261 |
+
ax.plot(eps, rewards, color=col, linewidth=0.6, alpha=0.25)
|
| 262 |
+
if len(eps) > 20:
|
| 263 |
+
k = max(5, len(eps) // 40)
|
| 264 |
+
smooth = np.convolve(rewards, np.ones(k) / k, "valid")
|
| 265 |
+
ax.plot(range(k-1, len(eps)), smooth, color=col, linewidth=2.2, label=name)
|
| 266 |
+
ax.set_title("Reward Convergence", color=TEXT_C, fontsize=10, fontfamily="monospace")
|
| 267 |
+
ax.set_xlabel("Episode", color=DIM_C, fontsize=8)
|
| 268 |
+
ax.set_ylabel("Reward", color=DIM_C, fontsize=8)
|
| 269 |
+
ax.tick_params(colors=DIM_C, labelsize=7)
|
| 270 |
+
for spine in ax.spines.values():
|
| 271 |
+
spine.set_color(GRID_C)
|
| 272 |
+
ax.grid(color=GRID_C, linewidth=0.5, linestyle="--", alpha=0.5)
|
| 273 |
+
ax.legend(facecolor=BG2, edgecolor=GRID_C, labelcolor=TEXT_C, fontsize=8)
|
| 274 |
+
|
| 275 |
+
# Right: bar chart of final performance
|
| 276 |
+
ax2 = axes[1]
|
| 277 |
+
ax2.set_facecolor(BG2)
|
| 278 |
+
names = [p[1] for p in pairs]
|
| 279 |
+
finals = [float(np.mean(p[0][-max(1, len(p[0])//5):])) for p in pairs]
|
| 280 |
+
cols = [p[2] for p in pairs]
|
| 281 |
+
bars = ax2.bar(names, finals, color=cols, edgecolor=BG, linewidth=0.8, width=0.5)
|
| 282 |
+
for bar, val in zip(bars, finals):
|
| 283 |
+
ax2.text(bar.get_x() + bar.get_width()/2,
|
| 284 |
+
bar.get_height() + abs(min(finals)) * 0.02,
|
| 285 |
+
f"{val:.1f}", ha="center", va="bottom",
|
| 286 |
+
color=TEXT_C, fontsize=9, fontweight="bold")
|
| 287 |
+
ax2.set_title("Final Performance (avg last 20%)", color=TEXT_C,
|
| 288 |
+
fontsize=10, fontfamily="monospace")
|
| 289 |
+
ax2.tick_params(colors=DIM_C, labelsize=8)
|
| 290 |
+
for spine in ax2.spines.values():
|
| 291 |
+
spine.set_color(GRID_C)
|
| 292 |
+
ax2.grid(axis="y", color=GRID_C, linewidth=0.5, linestyle="--", alpha=0.5)
|
| 293 |
+
ax2.set_facecolor(BG2)
|
| 294 |
+
|
| 295 |
+
fig.tight_layout(pad=2.0)
|
| 296 |
+
return fig
|
| 297 |
+
|
| 298 |
+
|
| 299 |
+
def score_run(path: list[tuple[int, ...]], goal: tuple[int, int],
|
| 300 |
+
rewards: list[float], n_states: int) -> dict:
|
| 301 |
+
solved = bool(path and path[-1] == goal)
|
| 302 |
+
steps = len(path) - 1
|
| 303 |
+
optimal_approx = n_states ** 0.5 # rough floor
|
| 304 |
+
efficiency = min(100, int(optimal_approx / max(steps, 1) * 100)) if solved else 0
|
| 305 |
+
avg_r = float(np.mean(rewards[-max(1, len(rewards)//5):])) if rewards else 0
|
| 306 |
+
|
| 307 |
+
if not solved:
|
| 308 |
+
grade, verdict = "F", "Bot got lost — try more episodes!"
|
| 309 |
+
elif efficiency >= 80:
|
| 310 |
+
grade, verdict = "S", "Perfect pathfinding! Optimal route."
|
| 311 |
+
elif efficiency >= 60:
|
| 312 |
+
grade, verdict = "A", "Excellent! Near-optimal path."
|
| 313 |
+
elif efficiency >= 40:
|
| 314 |
+
grade, verdict = "B", "Good solve — some detours taken."
|
| 315 |
+
else:
|
| 316 |
+
grade, verdict = "C", "Solved but took the scenic route!"
|
| 317 |
+
|
| 318 |
+
return {"solved": solved, "steps": steps, "grade": grade,
|
| 319 |
+
"verdict": verdict, "efficiency": efficiency, "avg_reward": avg_r}
|