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Running
I want a futuristic design
Browse files- README.md +9 -5
- components/navbar.js +55 -0
- index.html +37 -19
- script.js +185 -0
- style.css +66 -19
README.md
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---
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title: Neon Grid Velocity
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sdk: static
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pinned: false
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---
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-
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---
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title: Neon Grid Velocity π
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colorFrom: gray
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colorTo: gray
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emoji: π³
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sdk: static
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pinned: false
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tags:
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- deepsite-v3
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---
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# Welcome to your new DeepSite project!
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This project was created with [DeepSite](https://huggingface.co/deepsite).
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components/navbar.js
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@@ -0,0 +1,55 @@
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class CustomNavbar extends HTMLElement {
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connectedCallback() {
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this.attachShadow({ mode: 'open' });
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this.shadowRoot.innerHTML = `
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<style>
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nav {
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background: rgba(10, 10, 30, 0.8);
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padding: 1rem;
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display: flex;
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justify-content: space-between;
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align-items: center;
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box-shadow: 0 0 20px rgba(0, 255, 255, 0.3);
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position: relative;
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z-index: 10;
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border-bottom: 1px solid #00ffff;
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}
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.logo {
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color: #00ffff;
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font-weight: bold;
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font-size: 1.25rem;
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letter-spacing: 2px;
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font-family: 'Orbitron', sans-serif;
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text-shadow: 0 0 10px #00ffff;
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}
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.controls {
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display: flex;
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gap: 1.5rem;
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color: #00ffff;
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font-size: 0.9rem;
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font-family: 'Orbitron', sans-serif;
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text-shadow: 0 0 5px #00ffff;
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}
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.controls span {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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padding: 0.3rem 0.6rem;
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border: 1px solid #00ffff;
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border-radius: 4px;
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background: rgba(0, 255, 255, 0.1);
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}
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</style>
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<nav>
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<div class="logo">PIXELRACER TURBO π</div>
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<div class="controls">
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<span><i data-feather="arrow-left"></i> Left</span>
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<span><i data-feather="arrow-right"></i> Right</span>
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<span><i data-feather="arrow-up"></i> Up</span>
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<span><i data-feather="arrow-down"></i> Down</span>
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</div>
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</nav>
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`;
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}
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}
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customElements.define('custom-navbar', CustomNavbar);
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index.html
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<!
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<html>
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</
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neon Grid Velocity π</title>
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<link rel="stylesheet" href="style.css">
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<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&display=swap" rel="stylesheet">
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
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<script src="https://unpkg.com/feather-icons"></script>
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</head>
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<body class="bg-black text-white overflow-hidden">
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<custom-navbar></custom-navbar>
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<div id="game-container" class="relative w-full h-screen overflow-hidden">
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<div id="road" class="absolute w-full h-full bg-gray-800"></div>
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<div id="player-car" class="absolute w-16 h-28 bg-red-500 rounded-lg"></div>
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<div id="score" class="absolute top-4 right-4 text-2xl font-bold bg-black bg-opacity-50 px-4 py-2 rounded-lg">Score: 0</div>
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<div id="game-over" class="absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-70 hidden">
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<h2 class="text-4xl font-bold mb-4 text-red-500">GAME OVER</h2>
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<p id="final-score" class="text-2xl mb-6">Score: 0</p>
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<button id="restart-btn" class="px-6 py-3 bg-blue-600 hover:bg-blue-700 rounded-lg font-bold transition">RESTART</button>
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</div>
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<div id="start-screen" class="absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-70">
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<h1 class="text-5xl font-bold mb-6 font-orbitron text-transparent bg-clip-text bg-gradient-to-r from-cyan-400 to-purple-500">NEON GRID VELOCITY</h1>
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<p class="text-xl mb-8 text-cyan-300">Use arrow keys to navigate the cyberspace</p>
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<button id="start-btn" class="px-6 py-3 rounded-lg font-bold transition">ENGAGE DRIVE</button>
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</div>
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</div>
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<script src="components/navbar.js"></script>
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<script src="script.js"></script>
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<script>feather.replace();</script>
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<script src="https://huggingface.co/deepsite/deepsite-badge.js"></script>
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</body>
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</html>
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script.js
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document.addEventListener('DOMContentLoaded', () => {
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// Game elements
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const playerCar = document.getElementById('player-car');
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const gameContainer = document.getElementById('game-container');
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const road = document.getElementById('road');
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const scoreElement = document.getElementById('score');
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const gameOverScreen = document.getElementById('game-over');
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const finalScoreElement = document.getElementById('final-score');
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const restartBtn = document.getElementById('restart-btn');
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const startScreen = document.getElementById('start-screen');
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const startBtn = document.getElementById('start-btn');
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// Game state
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let gameRunning = false;
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let score = 0;
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let obstacles = [];
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let animationId;
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let speed = 3;
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let gameSpeed = 2;
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let playerPosition = {
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x: gameContainer.offsetWidth / 2 - playerCar.offsetWidth / 2,
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y: gameContainer.offsetHeight - playerCar.offsetHeight - 20
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};
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// Initialize player car position
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playerCar.style.left = `${playerPosition.x}px`;
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playerCar.style.top = `${playerPosition.y}px`;
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// Event listeners
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startBtn.addEventListener('click', startGame);
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restartBtn.addEventListener('click', startGame);
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// Keyboard controls
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const keys = {
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ArrowLeft: false,
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ArrowRight: false,
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ArrowUp: false,
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ArrowDown: false
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};
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document.addEventListener('keydown', (e) => {
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if (keys.hasOwnProperty(e.key)) {
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keys[e.key] = true;
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}
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});
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document.addEventListener('keyup', (e) => {
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if (keys.hasOwnProperty(e.key)) {
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keys[e.key] = false;
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}
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});
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// Game functions
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function startGame() {
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// Reset game state
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score = 0;
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speed = 3;
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gameSpeed = 2;
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obstacles.forEach(obs => obs.element.remove());
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obstacles = [];
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scoreElement.textContent = `Score: ${score}`;
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// Reset player position
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playerPosition = {
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x: gameContainer.offsetWidth / 2 - playerCar.offsetWidth / 2,
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y: gameContainer.offsetHeight - playerCar.offsetHeight - 20
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};
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playerCar.style.left = `${playerPosition.x}px`;
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playerCar.style.top = `${playerPosition.y}px`;
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// Hide screens
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gameOverScreen.classList.add('hidden');
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startScreen.classList.add('hidden');
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// Start game loop
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gameRunning = true;
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gameLoop();
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}
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function gameLoop() {
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if (!gameRunning) return;
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// Move player
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if (keys.ArrowLeft && playerPosition.x > 20) {
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playerPosition.x -= speed;
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}
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if (keys.ArrowRight && playerPosition.x < gameContainer.offsetWidth - playerCar.offsetWidth - 20) {
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playerPosition.x += speed;
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}
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if (keys.ArrowUp && playerPosition.y > 0) {
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playerPosition.y -= speed;
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}
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| 93 |
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if (keys.ArrowDown && playerPosition.y < gameContainer.offsetHeight - playerCar.offsetHeight) {
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| 94 |
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playerPosition.y += speed;
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}
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| 96 |
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| 97 |
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playerCar.style.left = `${playerPosition.x}px`;
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| 98 |
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playerCar.style.top = `${playerPosition.y}px`;
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| 99 |
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// Generate obstacles
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| 101 |
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if (Math.random() < 0.02) {
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createObstacle();
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}
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| 104 |
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// Move obstacles
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| 106 |
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moveObstacles();
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| 107 |
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| 108 |
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// Check collisions
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| 109 |
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if (checkCollisions()) {
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| 110 |
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gameOver();
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| 111 |
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return;
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| 112 |
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}
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| 113 |
+
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| 114 |
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// Update score
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| 115 |
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score++;
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| 116 |
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scoreElement.textContent = `Score: ${score}`;
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| 117 |
+
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| 118 |
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// Increase difficulty
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| 119 |
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if (score % 500 === 0) {
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gameSpeed += 0.2;
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| 121 |
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}
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| 122 |
+
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| 123 |
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animationId = requestAnimationFrame(gameLoop);
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| 124 |
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}
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| 125 |
+
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| 126 |
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function createObstacle() {
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| 127 |
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const width = Math.random() * 100 + 50;
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| 128 |
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const height = Math.random() * 70 + 30;
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| 129 |
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const x = Math.random() * (gameContainer.offsetWidth - width);
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| 130 |
+
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const obstacle = document.createElement('div');
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| 132 |
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obstacle.className = 'obstacle';
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| 133 |
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obstacle.style.width = `${width}px`;
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| 134 |
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obstacle.style.height = `${height}px`;
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| 135 |
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obstacle.style.left = `${x}px`;
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| 136 |
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obstacle.style.top = `-${height}px`;
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| 137 |
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gameContainer.appendChild(obstacle);
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| 138 |
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| 139 |
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obstacles.push({
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| 140 |
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element: obstacle,
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| 141 |
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x,
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| 142 |
+
y: -height,
|
| 143 |
+
width,
|
| 144 |
+
height
|
| 145 |
+
});
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
function moveObstacles() {
|
| 149 |
+
obstacles.forEach(obstacle => {
|
| 150 |
+
obstacle.y += gameSpeed;
|
| 151 |
+
obstacle.element.style.top = `${obstacle.y}px`;
|
| 152 |
+
|
| 153 |
+
// Remove obstacles that are off screen
|
| 154 |
+
if (obstacle.y > gameContainer.offsetHeight) {
|
| 155 |
+
obstacle.element.remove();
|
| 156 |
+
obstacles = obstacles.filter(obs => obs !== obstacle);
|
| 157 |
+
}
|
| 158 |
+
});
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
function checkCollisions() {
|
| 162 |
+
const playerRect = {
|
| 163 |
+
x: playerPosition.x,
|
| 164 |
+
y: playerPosition.y,
|
| 165 |
+
width: playerCar.offsetWidth,
|
| 166 |
+
height: playerCar.offsetHeight
|
| 167 |
+
};
|
| 168 |
+
|
| 169 |
+
return obstacles.some(obstacle => {
|
| 170 |
+
return !(
|
| 171 |
+
playerRect.x + playerRect.width < obstacle.x ||
|
| 172 |
+
playerRect.x > obstacle.x + obstacle.width ||
|
| 173 |
+
playerRect.y + playerRect.height < obstacle.y ||
|
| 174 |
+
playerRect.y > obstacle.y + obstacle.height
|
| 175 |
+
);
|
| 176 |
+
});
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
function gameOver() {
|
| 180 |
+
gameRunning = false;
|
| 181 |
+
cancelAnimationFrame(animationId);
|
| 182 |
+
finalScoreElement.textContent = `Score: ${score}`;
|
| 183 |
+
gameOverScreen.classList.remove('hidden');
|
| 184 |
+
}
|
| 185 |
+
});
|
style.css
CHANGED
|
@@ -1,28 +1,75 @@
|
|
| 1 |
-
|
| 2 |
-
|
| 3 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 4 |
}
|
| 5 |
|
| 6 |
-
h1 {
|
| 7 |
-
|
| 8 |
-
margin-top: 0;
|
| 9 |
}
|
| 10 |
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
|
|
|
|
|
|
| 16 |
}
|
| 17 |
|
| 18 |
-
|
| 19 |
-
|
| 20 |
-
|
| 21 |
-
padding: 16px;
|
| 22 |
-
border: 1px solid lightgray;
|
| 23 |
-
border-radius: 16px;
|
| 24 |
}
|
| 25 |
|
| 26 |
-
|
| 27 |
-
|
|
|
|
|
|
|
|
|
|
| 28 |
}
|
|
|
|
| 1 |
+
|
| 2 |
+
/* Futuristic road with neon grid */
|
| 3 |
+
#road {
|
| 4 |
+
background-color: #0a0a15;
|
| 5 |
+
background-image:
|
| 6 |
+
linear-gradient(to bottom,
|
| 7 |
+
transparent 0%,
|
| 8 |
+
transparent 48%,
|
| 9 |
+
rgba(0, 255, 255, 0.2) 48%,
|
| 10 |
+
rgba(0, 255, 255, 0.2) 52%,
|
| 11 |
+
transparent 52%,
|
| 12 |
+
transparent 100%),
|
| 13 |
+
linear-gradient(to right,
|
| 14 |
+
rgba(0, 255, 255, 0.05) 0%,
|
| 15 |
+
rgba(0, 255, 255, 0.05) 49%,
|
| 16 |
+
transparent 49%,
|
| 17 |
+
transparent 51%,
|
| 18 |
+
rgba(0, 255, 255, 0.05) 51%,
|
| 19 |
+
rgba(0, 255, 255, 0.05) 100%);
|
| 20 |
+
background-size: 100px 100px, 100px 100px;
|
| 21 |
+
animation: roadMove 0.5s linear infinite;
|
| 22 |
+
box-shadow: 0 0 30px rgba(0, 255, 255, 0.3) inset;
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@keyframes roadMove {
|
| 26 |
+
from { background-position: 0 0, 0 0; }
|
| 27 |
+
to { background-position: 0 100px, 0 0; }
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
/* Futuristic obstacles */
|
| 31 |
+
.obstacle {
|
| 32 |
+
position: absolute;
|
| 33 |
+
background-color: #ff00ff;
|
| 34 |
+
border-radius: 5px;
|
| 35 |
+
box-shadow: 0 0 15px #ff00ff, 0 0 30px rgba(255, 0, 255, 0.3);
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
/* Player car */
|
| 39 |
+
#player-car {
|
| 40 |
+
background: linear-gradient(135deg, #00ffff 0%, #ff00ff 100%);
|
| 41 |
+
box-shadow: 0 0 20px #00ffff, 0 0 40px rgba(0, 255, 255, 0.3);
|
| 42 |
+
border-radius: 10px;
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
/* Game screens */
|
| 46 |
+
#game-over, #start-screen {
|
| 47 |
+
background: rgba(10, 10, 30, 0.9);
|
| 48 |
+
border: 2px solid #00ffff;
|
| 49 |
+
box-shadow: 0 0 30px #00ffff;
|
| 50 |
}
|
| 51 |
|
| 52 |
+
#game-over h2, #start-screen h1 {
|
| 53 |
+
text-shadow: 0 0 10px #00ffff, 0 0 20px rgba(0, 255, 255, 0.5);
|
|
|
|
| 54 |
}
|
| 55 |
|
| 56 |
+
button {
|
| 57 |
+
background: linear-gradient(135deg, #00ffff 0%, #ff00ff 100%);
|
| 58 |
+
box-shadow: 0 0 15px rgba(0, 255, 255, 0.5);
|
| 59 |
+
border: none;
|
| 60 |
+
color: #111;
|
| 61 |
+
font-weight: bold;
|
| 62 |
+
transition: all 0.3s;
|
| 63 |
}
|
| 64 |
|
| 65 |
+
button:hover {
|
| 66 |
+
transform: scale(1.05);
|
| 67 |
+
box-shadow: 0 0 25px rgba(0, 255, 255, 0.8);
|
|
|
|
|
|
|
|
|
|
| 68 |
}
|
| 69 |
|
| 70 |
+
#score {
|
| 71 |
+
background: rgba(10, 10, 30, 0.7);
|
| 72 |
+
border: 1px solid #00ffff;
|
| 73 |
+
color: #00ffff;
|
| 74 |
+
text-shadow: 0 0 5px #00ffff;
|
| 75 |
}
|