Can you finish the project to make the whole thing give me a let me be able to walk around and feel what it's like
80c0783
verified
| // Main JavaScript for SquirrelView 3D Sandbox Explorer | |
| // Initialize Feather Icons | |
| document.addEventListener('DOMContentLoaded', function() { | |
| feather.replace(); | |
| // Add smooth scrolling to all links | |
| document.querySelectorAll('a[href^="#"]').forEach(anchor => { | |
| anchor.addEventListener('click', function (e) { | |
| e.preventDefault(); | |
| document.querySelector(this.getAttribute('href')).scrollIntoView({ | |
| behavior: 'smooth' | |
| }); | |
| }); | |
| }); | |
| // Add animation to feature cards on scroll | |
| const observerOptions = { | |
| threshold: 0.1, | |
| rootMargin: '0px 0px -50px 0px' | |
| }; | |
| const observer = new IntersectionObserver((entries) => { | |
| entries.forEach(entry => { | |
| if (entry.isIntersecting) { | |
| entry.target.classList.add('fade-in'); | |
| } | |
| }); | |
| }, observerOptions); | |
| document.querySelectorAll('.feature-card').forEach(card => { | |
| observer.observe(card); | |
| }); | |
| // Download button functionality | |
| const downloadButton = document.querySelector('button:contains("Download Full Script")'); | |
| if (downloadButton) { | |
| downloadButton.addEventListener('click', function() { | |
| // Create and trigger download of the Python script | |
| const pythonScript = `import ursina as u | |
| from ursina.prefabs.first_person_controller import FirstPersonController | |
| import os | |
| from ursina import scene | |
| class SquirrelViewSandbox: | |
| def __init__(self): | |
| # Initialize application | |
| self.app = u.Ursina() | |
| # Window settings | |
| u.window.title = "SquirrelView 3D Sandbox Explorer" | |
| u.window.borderless = False | |
| u.window.fullscreen = False | |
| # World setup | |
| self.setup_world() | |
| self.setup_player() | |
| self.setup_ui() | |
| self.setup_controller() | |
| def setup_world(self): | |
| # Create ground | |
| self.ground = u.Entity( | |
| model='plane', | |
| scale=(200, 1, 200), | |
| texture='white_cube', | |
| texture_scale=(40, 40), | |
| collider='box' | |
| ) | |
| # Sky | |
| self.sky = u.Sky() | |
| # Initial environment objects | |
| self.create_environment() | |
| def create_environment(self): | |
| # Trees | |
| for i in range(20): | |
| tree = u.Entity( | |
| model='cube', | |
| position=(u.random.uniform(-50, 50), 2, u.random.uniform(-50, 50)), | |
| scale=(1, 4, 1), | |
| color=u.color.brown | |
| ) | |
| # Buildings | |
| building_positions = [(-20, 0, -20), (20, 0, 20), (-20, 0, 20)] | |
| for pos in building_positions: | |
| building = u.Entity( | |
| model='cube', | |
| position=pos, | |
| scale=(5, 8, 5), | |
| color=u.color.gray | |
| ) | |
| # Squirrel NPC | |
| self.squirrel = u.Entity( | |
| model='cube', | |
| position=(10, 0.5, 0), | |
| scale=(1, 1, 1), | |
| color=u.color.orange, | |
| collider='box' | |
| ) | |
| def setup_player(self): | |
| # Player controller | |
| self.player = FirstPersonController() | |
| self.player.speed = 8 | |
| self.player.jump_height = 2 | |
| self.player.cursor.visible = False | |
| def setup_controller(self): | |
| # PS4 controller mapping | |
| self.controller_enabled = True | |
| def setup_ui(self): | |
| # HUD elements | |
| self.hud = u.Entity(parent=u.camera.ui) | |
| # Inventory panel (initially hidden) | |
| self.inventory_panel = u.Entity( | |
| parent=self.hud, | |
| model='quad', | |
| scale=(0.8, 0.6), | |
| position=(0, 0, -1), | |
| color=u.color.color(0, 0, 0, 0.8), | |
| enabled=False | |
| ) | |
| # Squirrel interaction dialog | |
| self.dialog_box = u.Entity( | |
| parent=self.hud, | |
| model='quad', | |
| scale=(0.6, 0.3), | |
| position=(0, 0.2, -1), | |
| color=u.color.color(0.1, 0.1, 0.1, 0.9), | |
| enabled=False | |
| ) | |
| def load_model(self, filepath): | |
| # Supported formats | |
| supported_formats = ['.glb', '.obj', '.stl'] | |
| file_ext = os.path.splitext(filepath)[1].lower() | |
| if file_ext in supported_formats: | |
| try: | |
| model = u.Entity( | |
| model=filepath, | |
| position=self.player.position + self.player.forward * 3, | |
| scale=1, | |
| collider='mesh' | |
| ) | |
| return model | |
| except Exception as e: | |
| print(f"Error loading model: {e}") | |
| return None | |
| else: | |
| print(f"Unsupported format: {file_ext}") | |
| return None | |
| def update(self): | |
| # Controller input handling | |
| if self.controller_enabled: | |
| self.handle_controller_input() | |
| # Squirrel interaction check | |
| self.check_squirrel_interaction() | |
| def handle_controller_input(self): | |
| # PS4 controller axis mapping | |
| if u.held_keys['gamepad left stick x']: | |
| self.player.x += u.time.dt * u.held_keys['gamepad left stick x'] * self.player.speed | |
| if u.held_keys['gamepad left stick y']: | |
| self.player.z += u.time.dt * u.held_keys['gamepad left stick y'] * self.player.speed | |
| # Button mappings | |
| if u.held_keys['gamepad a']: | |
| self.jump() | |
| if u.held_keys['gamepad x']: | |
| self.toggle_inventory() | |
| def check_squirrel_interaction(self): | |
| # Check if player is near squirrel | |
| distance = (self.player.position - self.squirrel.position).length() | |
| if distance < 3: | |
| self.show_dialog("Press X to open model loader!") | |
| if u.held_keys['gamepad x'] or u.held_keys['e']: | |
| self.open_model_loader() | |
| def show_dialog(self, message): | |
| self.dialog_box.enabled = True | |
| # Add text to dialog box here | |
| def open_model_loader(self): | |
| # Implement file browser for model loading | |
| pass | |
| def toggle_inventory(self): | |
| self.inventory_panel.enabled = not self.inventory_panel.enabled | |
| def run(self): | |
| self.app.run() | |
| # Start the application | |
| if __name__ == "__main__": | |
| sandbox = SquirrelViewSandbox() | |
| sandbox.run()`; | |
| const blob = new Blob([pythonScript], { type: 'text/x-python' }); | |
| const url = URL.createObjectURL(blob); | |
| const a = document.createElement('a'); | |
| a.href = url; | |
| a.download = 'squirrelview_sandbox.py'; | |
| document.body.appendChild(a); | |
| a.click(); | |
| document.body.removeChild(a); | |
| URL.revokeObjectURL(url); | |
| // Show success message | |
| alert('Python script downloaded successfully!'); | |
| }); | |
| } | |
| // Add loading animation to buttons | |
| document.querySelectorAll('button').forEach(button => { | |
| button.addEventListener('click', function() { | |
| const originalText = this |