Add 2 files
Browse files- index.html +596 -397
- prompts.txt +2 -1
index.html
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Free Fire
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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font-family: 'Poppins', sans-serif;
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background-color: #0f172a;
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color: white;
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}
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position:
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content: '';
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position: absolute;
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left: 0;
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background-color: #ea580c;
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}
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width: 100%;
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}
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</style>
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</head>
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<body>
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<a href="#" class="nav-link text-gray-300 hover:text-white px-3 py-2 rounded-md text-sm font-medium">Shop</a>
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</div>
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</div>
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</div>
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<div class="hidden md:block">
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<div class="ml-4 flex items-center md:ml-6">
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<button class="bg-orange-600 hover:bg-orange-700 text-white px-4 py-2 rounded-md text-sm font-medium flex items-center">
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<i class="fas fa-download mr-2"></i> Download Now
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</button>
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</div>
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</div>
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<div class="-
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<span class="sr-only">Open main menu</span>
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<i class="fas fa-bars"></i>
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</button>
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</div>
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</div>
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</div>
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<i class="fas fa-play mr-2"></i> Play Now
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</button>
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<button class="bg-gray-800 hover:bg-gray-700 text-white px-6 py-3 rounded-lg font-bold flex items-center justify-center">
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<i class="fas fa-info-circle mr-2"></i> Learn More
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</button>
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</div>
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<div class="mt-8 flex items-center space-x-4">
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<div class="flex -space-x-2">
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<img class="w-10 h-10 rounded-full border-2 border-gray-800" src="https://randomuser.me/api/portraits/women/12.jpg" alt="">
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<img class="w-10 h-10 rounded-full border-2 border-gray-800" src="https://randomuser.me/api/portraits/men/32.jpg" alt="">
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<img class="w-10 h-10 rounded-full border-2 border-gray-800" src="https://randomuser.me/api/portraits/women/45.jpg" alt="">
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</div>
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<div>
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<p class="text-sm text-gray-300">Join <span class="font-bold text-white">10M+</span> players worldwide</p>
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<div class="flex items-center text-yellow-400 text-xs">
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<i class="fas fa-star"></i>
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<i class="fas fa-star"></i>
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<i class="fas fa-star"></i>
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<i class="fas fa-star"></i>
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<i class="fas fa-star-half-alt"></i>
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<span class="ml-1 text-gray-300">4.7 (2.3M reviews)</span>
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</div>
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</div>
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</div>
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</div>
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<div class="md:w-1/2 relative">
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<img src="https://via.placeholder.com/600x400?text=Game+Screenshot" alt="Free Fire Lite Gameplay" class="rounded-lg shadow-2xl border border-gray-700 w-full">
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<div class="absolute -bottom-6 -right-6 bg-orange-600 text-white px-4 py-2 rounded-lg font-bold flex items-center">
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<i class="fas fa-trophy mr-2"></i>
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<span>Season 12</span>
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</div>
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</div>
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</div>
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</div>
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<button class="text-white bg-gray-700 hover:bg-gray-600 px-3 py-1 rounded text-sm">
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<i class="fas fa-info-circle"></i>
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</button>
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</div>
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</div>
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</div>
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<div class="relative">
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<img src="https://via.placeholder.com/300x400?text=Character+3" alt="Character" class="w-full h-64 object-cover">
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</div>
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<div class="p-4">
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<h3 class="text-xl font-bold text-white mb-1">Chrono</h3>
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<p class="text-gray-400 text-sm mb-3">Time Turner</p>
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<div class="flex justify-between items-center">
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<span class="text-orange-500 font-bold">Active Skill</span>
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<button class="text-white bg-gray-700 hover:bg-gray-600 px-3 py-1 rounded text-sm">
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<i class="fas fa-info-circle"></i>
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</button>
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</div>
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</div>
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</div>
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<img src="https://via.placeholder.com/300x400?text=Character+4" alt="Character" class="w-full h-64 object-cover">
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<div class="absolute top-2 right-2 bg-blue-600 text-white text-xs px-2 py-1 rounded">ELITE</div>
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</div>
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<div class="p-4">
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<h3 class="text-xl font-bold text-white mb-1">Skyler</h3>
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<p class="text-gray-400 text-sm mb-3">Riptide Rhythm</p>
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<div class="flex justify-between items-center">
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<span class="text-orange-500 font-bold">Active Skill</span>
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<button class="text-white bg-gray-700 hover:bg-gray-600 px-3 py-1 rounded text-sm">
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<i class="fas fa-info-circle"></i>
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</button>
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</div>
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</div>
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<div class="bg-orange-600 p-3 rounded-lg mr-4">
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<i class="fas fa-skull text-white text-xl"></i>
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</div>
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<h3 class="text-xl font-bold text-white">Battle Royale</h3>
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</div>
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<p class="text-gray-300 mb-4">The classic 50-player survival match. Be the last one standing to claim victory!</p>
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<div class="flex justify-between items-center">
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<span class="text-sm text-gray-400">10 min matches</span>
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<span class="text-sm font-bold text-orange-500">50 Players</span>
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<div class="flex items-center mb-4">
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<i class="fas fa-users text-white text-xl"></i>
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<h3 class="text-xl font-bold text-white">Clash Squad</h3>
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<p class="text-gray-300 mb-4">Fast-paced 4v4 matches with economy rounds. First to win 7 rounds wins!</p>
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<span class="text-sm text-gray-400">5 min matches</span>
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<span class="text-sm font-bold text-blue-500">4v4</span>
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<div class="bg-gray-800 rounded-lg overflow-hidden">
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<img src="https://via.placeholder.com/600x300?text=Season+12+Event" alt="Season 12 Event" class="w-full h-full object-cover">
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</div>
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</div>
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</section>
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<!-- Download Section -->
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<section class="py-16 bg-gray-900">
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<div class="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8">
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<div class="bg-gradient-to-r from-orange-600 to-orange-800 rounded-2xl p-8 md:p-12 shadow-2xl">
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<div class="md:flex items-center justify-between">
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<div class="md:w-2/3 mb-8 md:mb-0">
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<h2 class="text-3xl md:text-4xl font-bold text-white mb-4">Ready to Join the Battle?</h2>
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<p class="text-orange-100 mb-6">Download Free Fire Lite now and experience the optimized battle royale on any device!</p>
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<div class="flex flex-col sm:flex-row space-y-4 sm:space-y-0 sm:space-x-4">
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<button class="pulse-animation bg-white hover:bg-gray-100 text-orange-600 px-6 py-3 rounded-lg font-bold flex items-center justify-center">
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<i class="fab fa-google-play mr-2 text-xl"></i>
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<div class="text-left">
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<div class="text-xs">GET IT ON</div>
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| 356 |
-
<div class="text-lg">Google Play</div>
|
| 357 |
-
</div>
|
| 358 |
-
</button>
|
| 359 |
-
<button class="pulse-animation bg-white hover:bg-gray-100 text-orange-600 px-6 py-3 rounded-lg font-bold flex items-center justify-center">
|
| 360 |
-
<i class="fab fa-apple mr-2 text-xl"></i>
|
| 361 |
-
<div class="text-left">
|
| 362 |
-
<div class="text-xs">Download on the</div>
|
| 363 |
-
<div class="text-lg">App Store</div>
|
| 364 |
-
</div>
|
| 365 |
-
</button>
|
| 366 |
-
</div>
|
| 367 |
-
</div>
|
| 368 |
-
<div class="md:w-1/3 flex justify-center">
|
| 369 |
-
<img src="https://via.placeholder.com/200x200?text=App+Icon" alt="Free Fire Lite" class="w-40 h-40 rounded-xl border-4 border-white shadow-lg">
|
| 370 |
-
</div>
|
| 371 |
-
</div>
|
| 372 |
-
</div>
|
| 373 |
-
</div>
|
| 374 |
-
</section>
|
| 375 |
-
|
| 376 |
-
<!-- Footer -->
|
| 377 |
-
<footer class="bg-gray-900 border-t border-gray-800">
|
| 378 |
-
<div class="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8 py-12">
|
| 379 |
-
<div class="grid grid-cols-1 md:grid-cols-4 gap-8">
|
| 380 |
-
<div>
|
| 381 |
-
<img src="https://via.placeholder.com/150x60?text=Free+Fire+Lite" alt="Free Fire Lite" class="h-10 mb-4">
|
| 382 |
-
<p class="text-gray-400 text-sm">The ultimate battle royale experience optimized for all devices.</p>
|
| 383 |
-
<div class="flex space-x-4 mt-4">
|
| 384 |
-
<a href="#" class="text-gray-400 hover:text-white"><i class="fab fa-facebook-f"></i></a>
|
| 385 |
-
<a href="#" class="text-gray-400 hover:text-white"><i class="fab fa-twitter"></i></a>
|
| 386 |
-
<a href="#" class="text-gray-400 hover:text-white"><i class="fab fa-instagram"></i></a>
|
| 387 |
-
<a href="#" class="text-gray-400 hover:text-white"><i class="fab fa-youtube"></i></a>
|
| 388 |
-
</div>
|
| 389 |
-
</div>
|
| 390 |
-
<div>
|
| 391 |
-
<h3 class="text-white font-bold mb-4">Game</h3>
|
| 392 |
-
<ul class="space-y-2">
|
| 393 |
-
<li><a href="#" class="text-gray-400 hover:text-white text-sm">Modes</a></li>
|
| 394 |
-
<li><a href="#" class="text-gray-400 hover:text-white text-sm">Characters</a></li>
|
| 395 |
-
<li><a href="#" class="text-gray-400 hover:text-white text-sm">Maps</a></li>
|
| 396 |
-
<li><a href="#" class="text-gray-400 hover:text-white text-sm">Weapons</a></li>
|
| 397 |
-
<li><a href="#" class="text-gray-400 hover:text-white text-sm">Rankings</a></li>
|
| 398 |
-
</ul>
|
| 399 |
-
</div>
|
| 400 |
-
<div>
|
| 401 |
-
<h3 class="text-white font-bold mb-4">Support</h3>
|
| 402 |
-
<ul class="space-y-2">
|
| 403 |
-
<li><a href="#" class="text-gray-400 hover:text-white text-sm">Help Center</a></li>
|
| 404 |
-
<li><a href="#" class="text-gray-400 hover:text-white text-sm">Community</a></li>
|
| 405 |
-
<li><a href="#" class="text-gray-400 hover:text-white text-sm">Feedback</a></li>
|
| 406 |
-
<li><a href="#" class="text-gray-400 hover:text-white text-sm">Terms of Service</a></li>
|
| 407 |
-
<li><a href="#" class="text-gray-400 hover:text-white text-sm">Privacy Policy</a></li>
|
| 408 |
-
</ul>
|
| 409 |
-
</div>
|
| 410 |
-
<div>
|
| 411 |
-
<h3 class="text-white font-bold mb-4">Contact</h3>
|
| 412 |
-
<ul class="space-y-2">
|
| 413 |
-
<li class="text-gray-400 text-sm">Email: support@freefirelite.com</li>
|
| 414 |
-
<li class="text-gray-400 text-sm">Phone: +1 (555) 123-4567</li>
|
| 415 |
-
<li class="text-gray-400 text-sm">Address: 123 Game Street, CA</li>
|
| 416 |
-
</ul>
|
| 417 |
-
</div>
|
| 418 |
-
</div>
|
| 419 |
-
<div class="border-t border-gray-800 mt-12 pt-8 flex flex-col md:flex-row justify-between items-center">
|
| 420 |
-
<p class="text-gray-500 text-sm mb-4 md:mb-0">© 2023 Free Fire Lite. All rights reserved.</p>
|
| 421 |
-
<div class="flex space-x-6">
|
| 422 |
-
<a href="#" class="text-gray-500 hover:text-white text-sm">Privacy</a>
|
| 423 |
-
<a href="#" class="text-gray-500 hover:text-white text-sm">Terms</a>
|
| 424 |
-
<a href="#" class="text-gray-500 hover:text-white text-sm">Cookies</a>
|
| 425 |
-
</div>
|
| 426 |
-
</div>
|
| 427 |
-
</div>
|
| 428 |
-
</footer>
|
| 429 |
-
|
| 430 |
-
<script>
|
| 431 |
-
// Countdown timer
|
| 432 |
-
function updateCountdown() {
|
| 433 |
-
const now = new Date();
|
| 434 |
-
const eventDate = new Date();
|
| 435 |
-
eventDate.setDate(now.getDate() + 3); // 3 days from now
|
| 436 |
-
eventDate.setHours(12, 0, 0, 0); // Set to noon
|
| 437 |
|
| 438 |
-
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|
| 439 |
|
| 440 |
-
|
| 441 |
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| 444 |
|
| 445 |
-
|
| 446 |
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|
| 447 |
}
|
| 448 |
|
| 449 |
-
|
| 450 |
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| 452 |
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|
| 468 |
});
|
| 469 |
</script>
|
| 470 |
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Davi111/games" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
|
|
|
| 3 |
<head>
|
| 4 |
<meta charset="UTF-8">
|
| 5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Free Fire 2D</title>
|
| 7 |
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
<style>
|
|
|
|
| 13 |
font-family: 'Poppins', sans-serif;
|
| 14 |
background-color: #0f172a;
|
| 15 |
color: white;
|
| 16 |
+
overflow: hidden;
|
| 17 |
+
margin: 0;
|
| 18 |
+
padding: 0;
|
| 19 |
}
|
| 20 |
|
| 21 |
+
#gameContainer {
|
| 22 |
+
position: relative;
|
| 23 |
+
width: 100vw;
|
| 24 |
+
height: 100vh;
|
| 25 |
+
overflow: hidden;
|
| 26 |
+
background-color: #1e293b;
|
| 27 |
+
background-image:
|
| 28 |
+
linear-gradient(#1e293b 1px, transparent 1px),
|
| 29 |
+
linear-gradient(90deg, #1e293b 1px, transparent 1px);
|
| 30 |
+
background-size: 40px 40px;
|
| 31 |
}
|
| 32 |
|
| 33 |
+
#player {
|
| 34 |
+
position: absolute;
|
| 35 |
+
width: 40px;
|
| 36 |
+
height: 40px;
|
| 37 |
+
background-color: #ea580c;
|
| 38 |
+
border-radius: 50%;
|
| 39 |
+
z-index: 10;
|
| 40 |
+
box-shadow: 0 0 10px rgba(234, 88, 12, 0.7);
|
| 41 |
}
|
| 42 |
|
| 43 |
+
.enemy {
|
| 44 |
+
position: absolute;
|
| 45 |
+
width: 30px;
|
| 46 |
+
height: 30px;
|
| 47 |
+
background-color: #dc2626;
|
| 48 |
+
border-radius: 50%;
|
| 49 |
+
z-index: 5;
|
| 50 |
}
|
| 51 |
|
| 52 |
+
.bullet {
|
| 53 |
+
position: absolute;
|
| 54 |
+
width: 8px;
|
| 55 |
+
height: 8px;
|
| 56 |
+
background-color: #f59e0b;
|
| 57 |
+
border-radius: 50%;
|
| 58 |
+
z-index: 8;
|
| 59 |
}
|
| 60 |
|
| 61 |
+
.weapon {
|
| 62 |
+
position: absolute;
|
| 63 |
+
width: 20px;
|
| 64 |
+
height: 10px;
|
| 65 |
+
background-color: #64748b;
|
| 66 |
+
border-radius: 3px;
|
| 67 |
}
|
| 68 |
|
| 69 |
+
.health-pack {
|
| 70 |
+
position: absolute;
|
| 71 |
+
width: 20px;
|
| 72 |
+
height: 20px;
|
| 73 |
+
background-color: #10b981;
|
| 74 |
+
border-radius: 50%;
|
| 75 |
+
display: flex;
|
| 76 |
+
align-items: center;
|
| 77 |
+
justify-content: center;
|
| 78 |
+
color: white;
|
| 79 |
+
font-size: 10px;
|
| 80 |
}
|
| 81 |
|
| 82 |
+
#uiContainer {
|
| 83 |
+
position: absolute;
|
| 84 |
+
top: 0;
|
| 85 |
+
left: 0;
|
| 86 |
+
width: 100%;
|
| 87 |
+
height: 100%;
|
| 88 |
+
pointer-events: none;
|
| 89 |
+
z-index: 20;
|
| 90 |
}
|
| 91 |
|
| 92 |
+
#healthBar {
|
| 93 |
+
position: absolute;
|
| 94 |
+
top: 20px;
|
| 95 |
+
left: 20px;
|
| 96 |
+
width: 200px;
|
| 97 |
+
height: 20px;
|
| 98 |
+
background-color: #334155;
|
| 99 |
+
border-radius: 10px;
|
| 100 |
+
overflow: hidden;
|
| 101 |
+
}
|
| 102 |
+
|
| 103 |
+
#healthFill {
|
| 104 |
+
height: 100%;
|
| 105 |
+
width: 100%;
|
| 106 |
+
background-color: #10b981;
|
| 107 |
+
transition: width 0.3s;
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
#ammoCount {
|
| 111 |
+
position: absolute;
|
| 112 |
+
top: 50px;
|
| 113 |
+
left: 20px;
|
| 114 |
+
font-size: 16px;
|
| 115 |
+
color: white;
|
| 116 |
}
|
| 117 |
|
| 118 |
+
#scoreDisplay {
|
|
|
|
| 119 |
position: absolute;
|
| 120 |
+
top: 20px;
|
| 121 |
+
right: 20px;
|
| 122 |
+
font-size: 24px;
|
| 123 |
+
color: white;
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
#gameOverScreen {
|
| 127 |
+
position: absolute;
|
| 128 |
+
top: 0;
|
| 129 |
left: 0;
|
| 130 |
+
width: 100%;
|
| 131 |
+
height: 100%;
|
| 132 |
+
background-color: rgba(0, 0, 0, 0.8);
|
| 133 |
+
display: none;
|
| 134 |
+
flex-direction: column;
|
| 135 |
+
justify-content: center;
|
| 136 |
+
align-items: center;
|
| 137 |
+
z-index: 30;
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
#startScreen {
|
| 141 |
+
position: absolute;
|
| 142 |
+
top: 0;
|
| 143 |
+
left: 0;
|
| 144 |
+
width: 100%;
|
| 145 |
+
height: 100%;
|
| 146 |
+
background-color: rgba(15, 23, 42, 0.9);
|
| 147 |
+
display: flex;
|
| 148 |
+
flex-direction: column;
|
| 149 |
+
justify-content: center;
|
| 150 |
+
align-items: center;
|
| 151 |
+
z-index: 40;
|
| 152 |
+
}
|
| 153 |
+
|
| 154 |
+
.btn {
|
| 155 |
background-color: #ea580c;
|
| 156 |
+
color: white;
|
| 157 |
+
border: none;
|
| 158 |
+
padding: 12px 24px;
|
| 159 |
+
font-size: 18px;
|
| 160 |
+
border-radius: 8px;
|
| 161 |
+
cursor: pointer;
|
| 162 |
+
margin-top: 20px;
|
| 163 |
+
font-weight: bold;
|
| 164 |
+
box-shadow: 0 0 15px rgba(234, 88, 12, 0.5);
|
| 165 |
+
transition: all 0.3s;
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
.btn:hover {
|
| 169 |
+
background-color: #c2410c;
|
| 170 |
+
transform: translateY(-2px);
|
| 171 |
+
box-shadow: 0 0 20px rgba(234, 88, 12, 0.8);
|
| 172 |
}
|
| 173 |
|
| 174 |
+
.controls {
|
| 175 |
+
position: absolute;
|
| 176 |
+
bottom: 20px;
|
| 177 |
width: 100%;
|
| 178 |
+
display: flex;
|
| 179 |
+
justify-content: space-between;
|
| 180 |
+
padding: 0 20px;
|
| 181 |
+
box-sizing: border-box;
|
| 182 |
}
|
| 183 |
|
| 184 |
+
.control-btn {
|
| 185 |
+
width: 60px;
|
| 186 |
+
height: 60px;
|
| 187 |
+
background-color: rgba(30, 41, 59, 0.7);
|
| 188 |
+
border-radius: 50%;
|
| 189 |
+
display: flex;
|
| 190 |
+
align-items: center;
|
| 191 |
+
justify-content: center;
|
| 192 |
+
color: white;
|
| 193 |
+
font-size: 24px;
|
| 194 |
+
cursor: pointer;
|
| 195 |
+
pointer-events: auto;
|
| 196 |
+
user-select: none;
|
| 197 |
+
touch-action: manipulation;
|
| 198 |
}
|
| 199 |
|
| 200 |
+
#joystick {
|
| 201 |
+
position: relative;
|
| 202 |
+
width: 80px;
|
| 203 |
+
height: 80px;
|
| 204 |
+
background-color: rgba(30, 41, 59, 0.5);
|
| 205 |
+
border-radius: 50%;
|
| 206 |
}
|
| 207 |
|
| 208 |
+
#joystickKnob {
|
| 209 |
+
position: absolute;
|
| 210 |
+
width: 40px;
|
| 211 |
+
height: 40px;
|
| 212 |
+
background-color: rgba(234, 88, 12, 0.7);
|
| 213 |
+
border-radius: 50%;
|
| 214 |
+
top: 20px;
|
| 215 |
+
left: 20px;
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
#shootBtn {
|
| 219 |
+
background-color: rgba(220, 38, 38, 0.7);
|
| 220 |
}
|
| 221 |
</style>
|
| 222 |
</head>
|
| 223 |
<body>
|
| 224 |
+
<div id="gameContainer">
|
| 225 |
+
<div id="player"></div>
|
| 226 |
+
<!-- Enemies, bullets, and items will be added dynamically -->
|
| 227 |
+
|
| 228 |
+
<div id="uiContainer">
|
| 229 |
+
<div id="healthBar">
|
| 230 |
+
<div id="healthFill"></div>
|
| 231 |
+
</div>
|
| 232 |
+
<div id="ammoCount">Ammo: 30/30</div>
|
| 233 |
+
<div id="scoreDisplay">Score: 0</div>
|
| 234 |
+
|
| 235 |
+
<div class="controls">
|
| 236 |
+
<div id="joystick">
|
| 237 |
+
<div id="joystickKnob"></div>
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 238 |
</div>
|
| 239 |
+
<div id="shootBtn" class="control-btn">
|
| 240 |
+
<i class="fas fa-fire"></i>
|
|
|
|
|
|
|
|
|
|
| 241 |
</div>
|
| 242 |
</div>
|
| 243 |
</div>
|
| 244 |
+
|
| 245 |
+
<div id="gameOverScreen">
|
| 246 |
+
<h1 class="text-4xl font-bold text-red-500 mb-4">GAME OVER</h1>
|
| 247 |
+
<p class="text-xl text-white mb-8">Your score: <span id="finalScore">0</span></p>
|
| 248 |
+
<button id="restartBtn" class="btn">Play Again</button>
|
| 249 |
+
</div>
|
| 250 |
+
|
| 251 |
+
<div id="startScreen">
|
| 252 |
+
<h1 class="text-5xl font-bold text-orange-500 mb-4">FREE FIRE 2D</h1>
|
| 253 |
+
<p class="text-xl text-gray-300 mb-8">Survive as long as you can!</p>
|
| 254 |
+
<button id="startBtn" class="btn">Start Game</button>
|
| 255 |
+
<div class="mt-8 text-gray-400 text-center">
|
| 256 |
+
<p class="mb-2">Controls:</p>
|
| 257 |
+
<p>Move: Drag the joystick</p>
|
| 258 |
+
<p>Shoot: Tap the fire button</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
| 259 |
</div>
|
| 260 |
</div>
|
| 261 |
+
</div>
|
| 262 |
|
| 263 |
+
<script>
|
| 264 |
+
// Game variables
|
| 265 |
+
const player = document.getElementById('player');
|
| 266 |
+
const gameContainer = document.getElementById('gameContainer');
|
| 267 |
+
const healthFill = document.getElementById('healthFill');
|
| 268 |
+
const ammoCount = document.getElementById('ammoCount');
|
| 269 |
+
const scoreDisplay = document.getElementById('scoreDisplay');
|
| 270 |
+
const gameOverScreen = document.getElementById('gameOverScreen');
|
| 271 |
+
const finalScore = document.getElementById('finalScore');
|
| 272 |
+
const startScreen = document.getElementById('startScreen');
|
| 273 |
+
const startBtn = document.getElementById('startBtn');
|
| 274 |
+
const restartBtn = document.getElementById('restartBtn');
|
| 275 |
+
const joystick = document.getElementById('joystick');
|
| 276 |
+
const joystickKnob = document.getElementById('joystickKnob');
|
| 277 |
+
const shootBtn = document.getElementById('shootBtn');
|
| 278 |
+
|
| 279 |
+
let gameWidth = gameContainer.clientWidth;
|
| 280 |
+
let gameHeight = gameContainer.clientHeight;
|
| 281 |
+
let playerX = gameWidth / 2;
|
| 282 |
+
let playerY = gameHeight / 2;
|
| 283 |
+
let playerSpeed = 5;
|
| 284 |
+
let health = 100;
|
| 285 |
+
let ammo = 30;
|
| 286 |
+
let maxAmmo = 30;
|
| 287 |
+
let score = 0;
|
| 288 |
+
let gameRunning = false;
|
| 289 |
+
let enemies = [];
|
| 290 |
+
let bullets = [];
|
| 291 |
+
let weapons = [];
|
| 292 |
+
let healthPacks = [];
|
| 293 |
+
let lastShotTime = 0;
|
| 294 |
+
let shootCooldown = 300; // ms
|
| 295 |
+
let enemySpawnRate = 2000; // ms
|
| 296 |
+
let lastEnemySpawn = 0;
|
| 297 |
+
let joystickActive = false;
|
| 298 |
+
let joystickAngle = 0;
|
| 299 |
+
let joystickDistance = 0;
|
| 300 |
+
|
| 301 |
+
// Initialize player position
|
| 302 |
+
player.style.left = playerX + 'px';
|
| 303 |
+
player.style.top = playerY + 'px';
|
| 304 |
+
|
| 305 |
+
// Start screen
|
| 306 |
+
startBtn.addEventListener('click', startGame);
|
| 307 |
+
|
| 308 |
+
// Restart game
|
| 309 |
+
restartBtn.addEventListener('click', startGame);
|
| 310 |
+
|
| 311 |
+
// Touch controls for mobile
|
| 312 |
+
joystick.addEventListener('touchstart', handleJoystickStart);
|
| 313 |
+
joystick.addEventListener('touchmove', handleJoystickMove);
|
| 314 |
+
joystick.addEventListener('touchend', handleJoystickEnd);
|
| 315 |
+
|
| 316 |
+
// Mouse controls for desktop
|
| 317 |
+
joystick.addEventListener('mousedown', handleJoystickStart);
|
| 318 |
+
document.addEventListener('mousemove', handleJoystickMove);
|
| 319 |
+
document.addEventListener('mouseup', handleJoystickEnd);
|
| 320 |
+
|
| 321 |
+
// Shoot button
|
| 322 |
+
shootBtn.addEventListener('touchstart', shoot);
|
| 323 |
+
shootBtn.addEventListener('mousedown', shoot);
|
| 324 |
+
|
| 325 |
+
function startGame() {
|
| 326 |
+
// Reset game state
|
| 327 |
+
health = 100;
|
| 328 |
+
ammo = maxAmmo;
|
| 329 |
+
score = 0;
|
| 330 |
+
enemies = [];
|
| 331 |
+
bullets = [];
|
| 332 |
+
weapons = [];
|
| 333 |
+
healthPacks = [];
|
| 334 |
|
| 335 |
+
// Update UI
|
| 336 |
+
updateHealth();
|
| 337 |
+
updateAmmo();
|
| 338 |
+
updateScore();
|
| 339 |
+
|
| 340 |
+
// Clear all existing game elements
|
| 341 |
+
document.querySelectorAll('.enemy, .bullet, .weapon, .health-pack').forEach(el => el.remove());
|
| 342 |
+
|
| 343 |
+
// Hide screens
|
| 344 |
+
gameOverScreen.style.display = 'none';
|
| 345 |
+
startScreen.style.display = 'none';
|
| 346 |
+
|
| 347 |
+
// Reset player position
|
| 348 |
+
playerX = gameWidth / 2;
|
| 349 |
+
playerY = gameHeight / 2;
|
| 350 |
+
player.style.left = playerX + 'px';
|
| 351 |
+
player.style.top = playerY + 'px';
|
| 352 |
+
|
| 353 |
+
// Start game loop
|
| 354 |
+
gameRunning = true;
|
| 355 |
+
lastEnemySpawn = Date.now();
|
| 356 |
+
requestAnimationFrame(gameLoop);
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
function gameLoop() {
|
| 360 |
+
if (!gameRunning) return;
|
| 361 |
+
|
| 362 |
+
const now = Date.now();
|
| 363 |
+
|
| 364 |
+
// Spawn enemies
|
| 365 |
+
if (now - lastEnemySpawn > enemySpawnRate) {
|
| 366 |
+
spawnEnemy();
|
| 367 |
+
lastEnemySpawn = now;
|
| 368 |
|
| 369 |
+
// Increase difficulty
|
| 370 |
+
if (score > 0 && score % 5 === 0) {
|
| 371 |
+
enemySpawnRate = Math.max(500, enemySpawnRate - 100);
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
// Move player if joystick is active
|
| 376 |
+
if (joystickActive) {
|
| 377 |
+
const moveX = Math.cos(joystickAngle) * playerSpeed * (joystickDistance / 40);
|
| 378 |
+
const moveY = Math.sin(joystickAngle) * playerSpeed * (joystickDistance / 40);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 379 |
|
| 380 |
+
playerX = Math.max(20, Math.min(gameWidth - 20, playerX + moveX));
|
| 381 |
+
playerY = Math.max(20, Math.min(gameHeight - 20, playerY + moveY));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 382 |
|
| 383 |
+
player.style.left = playerX + 'px';
|
| 384 |
+
player.style.top = playerY + 'px';
|
| 385 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 386 |
|
| 387 |
+
// Move enemies
|
| 388 |
+
enemies.forEach(enemy => {
|
| 389 |
+
const enemyX = parseFloat(enemy.style.left) + enemy.dataset.speedX;
|
| 390 |
+
const enemyY = parseFloat(enemy.style.top) + enemy.dataset.speedY;
|
| 391 |
+
|
| 392 |
+
// Keep enemy in bounds
|
| 393 |
+
if (enemyX < 15 || enemyX > gameWidth - 15) {
|
| 394 |
+
enemy.dataset.speedX *= -1;
|
| 395 |
+
}
|
| 396 |
+
if (enemyY < 15 || enemyY > gameHeight - 15) {
|
| 397 |
+
enemy.dataset.speedY *= -1;
|
| 398 |
+
}
|
| 399 |
+
|
| 400 |
+
enemy.style.left = enemyX + 'px';
|
| 401 |
+
enemy.style.top = enemyY + 'px';
|
| 402 |
+
|
| 403 |
+
// Check collision with player
|
| 404 |
+
if (checkCollision(player, enemy)) {
|
| 405 |
+
takeDamage(10);
|
| 406 |
+
}
|
| 407 |
+
});
|
| 408 |
|
| 409 |
+
// Move bullets
|
| 410 |
+
bullets.forEach((bullet, index) => {
|
| 411 |
+
const bulletX = parseFloat(bullet.style.left) + bullet.dataset.speedX;
|
| 412 |
+
const bulletY = parseFloat(bullet.style.top) + bullet.dataset.speedY;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 413 |
|
| 414 |
+
bullet.style.left = bulletX + 'px';
|
| 415 |
+
bullet.style.top = bulletY + 'px';
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 416 |
|
| 417 |
+
// Remove bullet if out of bounds
|
| 418 |
+
if (bulletX < 0 || bulletX > gameWidth || bulletY < 0 || bulletY > gameHeight) {
|
| 419 |
+
bullet.remove();
|
| 420 |
+
bullets.splice(index, 1);
|
| 421 |
+
return;
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
// Check bullet collision with enemies
|
| 425 |
+
enemies.forEach((enemy, enemyIndex) => {
|
| 426 |
+
if (checkCollision(bullet, enemy)) {
|
| 427 |
+
// Remove both bullet and enemy
|
| 428 |
+
bullet.remove();
|
| 429 |
+
bullets.splice(index, 1);
|
| 430 |
+
|
| 431 |
+
enemy.remove();
|
| 432 |
+
enemies.splice(enemyIndex, 1);
|
| 433 |
+
|
| 434 |
+
// Increase score
|
| 435 |
+
score += 1;
|
| 436 |
+
updateScore();
|
| 437 |
+
|
| 438 |
+
// Random chance to drop weapon or health pack
|
| 439 |
+
if (Math.random() < 0.2) {
|
| 440 |
+
if (Math.random() < 0.5) {
|
| 441 |
+
spawnWeapon(parseFloat(enemy.style.left), parseFloat(enemy.style.top));
|
| 442 |
+
} else {
|
| 443 |
+
spawnHealthPack(parseFloat(enemy.style.left), parseFloat(enemy.style.top));
|
| 444 |
+
}
|
| 445 |
+
}
|
| 446 |
+
}
|
| 447 |
+
});
|
| 448 |
+
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 449 |
|
| 450 |
+
// Check weapon pickups
|
| 451 |
+
weapons.forEach((weapon, index) => {
|
| 452 |
+
if (checkCollision(player, weapon)) {
|
| 453 |
+
// Increase ammo
|
| 454 |
+
ammo = maxAmmo;
|
| 455 |
+
updateAmmo();
|
| 456 |
+
|
| 457 |
+
weapon.remove();
|
| 458 |
+
weapons.splice(index, 1);
|
| 459 |
+
}
|
| 460 |
+
});
|
| 461 |
|
| 462 |
+
// Check health pack pickups
|
| 463 |
+
healthPacks.forEach((healthPack, index) => {
|
| 464 |
+
if (checkCollision(player, healthPack)) {
|
| 465 |
+
// Increase health
|
| 466 |
+
health = Math.min(100, health + 25);
|
| 467 |
+
updateHealth();
|
| 468 |
+
|
| 469 |
+
healthPack.remove();
|
| 470 |
+
healthPacks.splice(index, 1);
|
| 471 |
+
}
|
| 472 |
+
});
|
| 473 |
|
| 474 |
+
// Continue game loop
|
| 475 |
+
requestAnimationFrame(gameLoop);
|
| 476 |
}
|
| 477 |
|
| 478 |
+
function spawnEnemy() {
|
| 479 |
+
const enemy = document.createElement('div');
|
| 480 |
+
enemy.className = 'enemy';
|
| 481 |
+
|
| 482 |
+
// Random position at edges
|
| 483 |
+
let x, y;
|
| 484 |
+
if (Math.random() < 0.5) {
|
| 485 |
+
x = Math.random() < 0.5 ? 0 : gameWidth;
|
| 486 |
+
y = Math.random() * gameHeight;
|
| 487 |
+
} else {
|
| 488 |
+
x = Math.random() * gameWidth;
|
| 489 |
+
y = Math.random() < 0.5 ? 0 : gameHeight;
|
| 490 |
+
}
|
| 491 |
+
|
| 492 |
+
enemy.style.left = x + 'px';
|
| 493 |
+
enemy.style.top = y + 'px';
|
| 494 |
+
|
| 495 |
+
// Random speed (toward player)
|
| 496 |
+
const angle = Math.atan2(playerY - y, playerX - x);
|
| 497 |
+
const speed = 1 + Math.random() * 2;
|
| 498 |
+
|
| 499 |
+
enemy.dataset.speedX = Math.cos(angle) * speed;
|
| 500 |
+
enemy.dataset.speedY = Math.sin(angle) * speed;
|
| 501 |
+
|
| 502 |
+
gameContainer.appendChild(enemy);
|
| 503 |
+
enemies.push(enemy);
|
| 504 |
+
}
|
| 505 |
|
| 506 |
+
function spawnWeapon(x, y) {
|
| 507 |
+
const weapon = document.createElement('div');
|
| 508 |
+
weapon.className = 'weapon';
|
| 509 |
+
weapon.style.left = x + 'px';
|
| 510 |
+
weapon.style.top = y + 'px';
|
| 511 |
+
|
| 512 |
+
gameContainer.appendChild(weapon);
|
| 513 |
+
weapons.push(weapon);
|
| 514 |
+
}
|
| 515 |
|
| 516 |
+
function spawnHealthPack(x, y) {
|
| 517 |
+
const healthPack = document.createElement('div');
|
| 518 |
+
healthPack.className = 'health-pack';
|
| 519 |
+
healthPack.style.left = x + 'px';
|
| 520 |
+
healthPack.style.top = y + 'px';
|
| 521 |
+
healthPack.innerHTML = '<i class="fas fa-heart"></i>';
|
| 522 |
+
|
| 523 |
+
gameContainer.appendChild(healthPack);
|
| 524 |
+
healthPacks.push(healthPack);
|
| 525 |
+
}
|
| 526 |
+
|
| 527 |
+
function shoot() {
|
| 528 |
+
const now = Date.now();
|
| 529 |
+
if (now - lastShotTime < shootCooldown || ammo <= 0) return;
|
| 530 |
+
|
| 531 |
+
lastShotTime = now;
|
| 532 |
+
ammo--;
|
| 533 |
+
updateAmmo();
|
| 534 |
+
|
| 535 |
+
const bullet = document.createElement('div');
|
| 536 |
+
bullet.className = 'bullet';
|
| 537 |
+
|
| 538 |
+
// Start bullet at player position
|
| 539 |
+
bullet.style.left = playerX + 'px';
|
| 540 |
+
bullet.style.top = playerY + 'px';
|
| 541 |
+
|
| 542 |
+
// Shoot toward mouse/touch position
|
| 543 |
+
const angle = joystickActive ? joystickAngle : Math.random() * Math.PI * 2;
|
| 544 |
+
const speed = 10;
|
| 545 |
+
|
| 546 |
+
bullet.dataset.speedX = Math.cos(angle) * speed;
|
| 547 |
+
bullet.dataset.speedY = Math.sin(angle) * speed;
|
| 548 |
+
|
| 549 |
+
gameContainer.appendChild(bullet);
|
| 550 |
+
bullets.push(bullet);
|
| 551 |
+
|
| 552 |
+
// Reload if out of ammo
|
| 553 |
+
if (ammo <= 0) {
|
| 554 |
+
setTimeout(() => {
|
| 555 |
+
ammo = maxAmmo;
|
| 556 |
+
updateAmmo();
|
| 557 |
+
}, 1000);
|
| 558 |
+
}
|
| 559 |
+
}
|
| 560 |
+
|
| 561 |
+
function takeDamage(amount) {
|
| 562 |
+
health -= amount;
|
| 563 |
+
updateHealth();
|
| 564 |
+
|
| 565 |
+
// Flash player when hit
|
| 566 |
+
player.style.backgroundColor = 'white';
|
| 567 |
+
setTimeout(() => {
|
| 568 |
+
player.style.backgroundColor = '#ea580c';
|
| 569 |
+
}, 100);
|
| 570 |
+
|
| 571 |
+
// Check if player died
|
| 572 |
+
if (health <= 0) {
|
| 573 |
+
health = 0;
|
| 574 |
+
updateHealth();
|
| 575 |
+
gameOver();
|
| 576 |
+
}
|
| 577 |
+
}
|
| 578 |
+
|
| 579 |
+
function updateHealth() {
|
| 580 |
+
healthFill.style.width = health + '%';
|
| 581 |
+
|
| 582 |
+
// Change color based on health
|
| 583 |
+
if (health > 50) {
|
| 584 |
+
healthFill.style.backgroundColor = '#10b981';
|
| 585 |
+
} else if (health > 20) {
|
| 586 |
+
healthFill.style.backgroundColor = '#f59e0b';
|
| 587 |
+
} else {
|
| 588 |
+
healthFill.style.backgroundColor = '#dc2626';
|
| 589 |
+
}
|
| 590 |
+
}
|
| 591 |
+
|
| 592 |
+
function updateAmmo() {
|
| 593 |
+
ammoCount.textContent = `Ammo: ${ammo}/${maxAmmo}`;
|
| 594 |
+
}
|
| 595 |
+
|
| 596 |
+
function updateScore() {
|
| 597 |
+
scoreDisplay.textContent = `Score: ${score}`;
|
| 598 |
+
}
|
| 599 |
+
|
| 600 |
+
function gameOver() {
|
| 601 |
+
gameRunning = false;
|
| 602 |
+
finalScore.textContent = score;
|
| 603 |
+
gameOverScreen.style.display = 'flex';
|
| 604 |
+
}
|
| 605 |
+
|
| 606 |
+
function checkCollision(element1, element2) {
|
| 607 |
+
const rect1 = element1.getBoundingClientRect();
|
| 608 |
+
const rect2 = element2.getBoundingClientRect();
|
| 609 |
+
|
| 610 |
+
return !(
|
| 611 |
+
rect1.right < rect2.left ||
|
| 612 |
+
rect1.left > rect2.right ||
|
| 613 |
+
rect1.bottom < rect2.top ||
|
| 614 |
+
rect1.top > rect2.bottom
|
| 615 |
+
);
|
| 616 |
+
}
|
| 617 |
+
|
| 618 |
+
function handleJoystickStart(e) {
|
| 619 |
+
e.preventDefault();
|
| 620 |
+
joystickActive = true;
|
| 621 |
+
handleJoystickMove(e);
|
| 622 |
+
}
|
| 623 |
+
|
| 624 |
+
function handleJoystickMove(e) {
|
| 625 |
+
if (!joystickActive) return;
|
| 626 |
+
|
| 627 |
+
e.preventDefault();
|
| 628 |
+
|
| 629 |
+
// Get joystick position
|
| 630 |
+
const joystickRect = joystick.getBoundingClientRect();
|
| 631 |
+
const joystickCenterX = joystickRect.left + joystickRect.width / 2;
|
| 632 |
+
const joystickCenterY = joystickRect.top + joystickRect.height / 2;
|
| 633 |
+
|
| 634 |
+
// Get touch/mouse position
|
| 635 |
+
let clientX, clientY;
|
| 636 |
+
if (e.touches) {
|
| 637 |
+
clientX = e.touches[0].clientX;
|
| 638 |
+
clientY = e.touches[0].clientY;
|
| 639 |
+
} else {
|
| 640 |
+
clientX = e.clientX;
|
| 641 |
+
clientY = e.clientY;
|
| 642 |
+
}
|
| 643 |
+
|
| 644 |
+
// Calculate angle and distance
|
| 645 |
+
const dx = clientX - joystickCenterX;
|
| 646 |
+
const dy = clientY - joystickCenterY;
|
| 647 |
+
joystickAngle = Math.atan2(dy, dx);
|
| 648 |
+
joystickDistance = Math.min(40, Math.sqrt(dx * dx + dy * dy));
|
| 649 |
+
|
| 650 |
+
// Move joystick knob
|
| 651 |
+
const knobX = Math.cos(joystickAngle) * joystickDistance;
|
| 652 |
+
const knobY = Math.sin(joystickAngle) * joystickDistance;
|
| 653 |
+
|
| 654 |
+
joystickKnob.style.transform = `translate(${knobX}px, ${knobY}px)`;
|
| 655 |
+
}
|
| 656 |
+
|
| 657 |
+
function handleJoystickEnd(e) {
|
| 658 |
+
e.preventDefault();
|
| 659 |
+
joystickActive = false;
|
| 660 |
+
joystickKnob.style.transform = 'translate(0, 0)';
|
| 661 |
+
}
|
| 662 |
+
|
| 663 |
+
// Handle window resize
|
| 664 |
+
window.addEventListener('resize', () => {
|
| 665 |
+
gameWidth = gameContainer.clientWidth;
|
| 666 |
+
gameHeight = gameContainer.clientHeight;
|
| 667 |
});
|
| 668 |
</script>
|
| 669 |
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Davi111/games" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
prompts.txt
CHANGED
|
@@ -1 +1,2 @@
|
|
| 1 |
-
Criar o free fire lite
|
|
|
|
|
|
| 1 |
+
Criar o free fire lite
|
| 2 |
+
Crie free fire 2d
|