DavidHouse2024 commited on
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  1. README.md +7 -5
  2. index.html +501 -19
README.md CHANGED
@@ -1,10 +1,12 @@
1
  ---
2
- title: Snake2
3
- emoji: 👁
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- colorFrom: indigo
5
- colorTo: green
6
  sdk: static
7
  pinned: false
 
 
8
  ---
9
 
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
1
  ---
2
+ title: snake2
3
+ emoji: 🐳
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+ colorFrom: gray
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+ colorTo: blue
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  sdk: static
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  pinned: false
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+ tags:
9
+ - deepsite
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  ---
11
 
12
+ Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
index.html CHANGED
@@ -1,19 +1,501 @@
1
- <!doctype html>
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- <html>
3
- <head>
4
- <meta charset="utf-8" />
5
- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
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- </p>
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- </div>
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- </body>
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- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <title>Snake Game - Direction Pad Control</title>
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+ <script src="https://cdn.tailwindcss.com"></script>
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+ <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.0.0/css/all.min.css">
9
+ <style>
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+ .game-container {
11
+ position: relative;
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+ background-color: #1a202c;
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+ border-radius: 0.5rem;
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+ box-shadow: 0 10px 25px -5px rgba(0, 0, 0, 0.1);
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+ }
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+
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+ .game-grid {
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+ display: grid;
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+ grid-template-columns: repeat(var(--grid-size), 1fr);
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+ grid-template-rows: repeat(var(--grid-size), 1fr);
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+ gap: 1px;
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+ background-color: #2d3748;
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+ }
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+
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+ .grid-cell {
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+ aspect-ratio: 1/1;
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+ background-color: #1a202c;
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+ position: relative;
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+ }
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+
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+ .snake {
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+ background-color: #48bb78;
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+ border-radius: 20%;
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+ transition: all 0.1s ease;
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+ z-index: 2;
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+ position: relative;
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+ }
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+
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+ .snake-head {
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+ background-color: #38a169;
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+ border-radius: 30%;
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+ }
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+
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+ .food {
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+ background-color: #f56565;
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+ border-radius: 50%;
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+ animation: pulse 1.5s infinite;
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+ z-index: 2;
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+ position: relative;
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+ }
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+
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+ @keyframes pulse {
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+ 0% { transform: scale(0.95); }
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+ 50% { transform: scale(1.1); }
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+ 100% { transform: scale(0.95); }
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+ }
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+
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+ .game-overlay {
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+ position: absolute;
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+ top: 0;
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+ left: 0;
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+ right: 0;
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+ bottom: 0;
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+ display: flex;
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+ flex-direction: column;
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+ justify-content: center;
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+ align-items: center;
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+ background-color: rgba(26, 32, 44, 0.9);
69
+ border-radius: 0.5rem;
70
+ z-index: 10;
71
+ }
72
+
73
+ .dpad-container {
74
+ position: relative;
75
+ width: 150px;
76
+ height: 150px;
77
+ margin: 20px auto;
78
+ }
79
+
80
+ .dpad-outer {
81
+ position: absolute;
82
+ width: 100%;
83
+ height: 100%;
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+ border-radius: 50%;
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+ background: rgba(72, 187, 120, 0.1);
86
+ border: 2px solid rgba(72, 187, 120, 0.3);
87
+ }
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+
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+ .dpad-center {
90
+ position: absolute;
91
+ width: 50px;
92
+ height: 50px;
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+ background: rgba(72, 187, 120, 0.2);
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+ border-radius: 50%;
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+ top: 50%;
96
+ left: 50%;
97
+ transform: translate(-50%, -50%);
98
+ }
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+
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+ .dpad-direction {
101
+ position: absolute;
102
+ width: 40px;
103
+ height: 40px;
104
+ background: rgba(72, 187, 120, 0.3);
105
+ border-radius: 50%;
106
+ display: flex;
107
+ justify-content: center;
108
+ align-items: center;
109
+ color: white;
110
+ font-size: 16px;
111
+ transition: all 0.1s ease;
112
+ cursor: pointer;
113
+ }
114
+
115
+ .dpad-direction:active {
116
+ transform: scale(1.3);
117
+ background: rgba(72, 187, 120, 0.6);
118
+ }
119
+
120
+ .dpad-up {
121
+ top: 10px;
122
+ left: 50%;
123
+ transform: translateX(-50%);
124
+ }
125
+
126
+ .dpad-down {
127
+ bottom: 10px;
128
+ left: 50%;
129
+ transform: translateX(-50%);
130
+ }
131
+
132
+ .dpad-left {
133
+ left: 10px;
134
+ top: 50%;
135
+ transform: translateY(-50%);
136
+ }
137
+
138
+ .dpad-right {
139
+ right: 10px;
140
+ top: 50%;
141
+ transform: translateY(-50%);
142
+ }
143
+
144
+ .mobile-controls {
145
+ display: none;
146
+ }
147
+
148
+ @media (max-width: 640px) {
149
+ .mobile-controls {
150
+ display: block;
151
+ }
152
+
153
+ .desktop-instructions {
154
+ display: none;
155
+ }
156
+ }
157
+ </style>
158
+ </head>
159
+ <body class="bg-gray-900 min-h-screen flex flex-col items-center justify-center p-4">
160
+ <div class="max-w-md w-full">
161
+ <h1 class="text-3xl font-bold text-center text-green-400 mb-2">🐍 方向键控制贪吃蛇</h1>
162
+
163
+ <div class="flex justify-between items-center mb-4">
164
+ <div class="text-white font-semibold">
165
+ 分数: <span id="score" class="text-green-400">0</span>
166
+ </div>
167
+ <div class="text-white font-semibold">
168
+ 最高分: <span id="high-score" class="text-yellow-400">0</span>
169
+ </div>
170
+ </div>
171
+
172
+ <div class="game-container">
173
+ <div id="game-board" class="game-grid w-full" style="--grid-size: 20;"></div>
174
+
175
+ <div id="game-overlay" class="game-overlay">
176
+ <h2 class="text-3xl font-bold text-white mb-4" id="overlay-title">方向键控制贪吃蛇</h2>
177
+ <p class="text-gray-300 mb-6 text-center px-4" id="overlay-message">
178
+ 使用键盘方向键或下方控制盘控制蛇的移动方向
179
+ </p>
180
+ <button id="start-btn" class="bg-green-500 hover:bg-green-600 text-white font-bold py-2 px-6 rounded-full transition">
181
+ 开始游戏
182
+ </button>
183
+ </div>
184
+ </div>
185
+
186
+ <!-- Direction pad for mobile/touch devices -->
187
+ <div class="mobile-controls">
188
+ <div class="dpad-container">
189
+ <div class="dpad-outer"></div>
190
+ <div class="dpad-center"></div>
191
+ <div class="dpad-direction dpad-up" id="btn-touch-up">
192
+ <i class="fas fa-arrow-up"></i>
193
+ </div>
194
+ <div class="dpad-direction dpad-down" id="btn-touch-down">
195
+ <i class="fas fa-arrow-down"></i>
196
+ </div>
197
+ <div class="dpad-direction dpad-left" id="btn-touch-left">
198
+ <i class="fas fa-arrow-left"></i>
199
+ </div>
200
+ <div class="dpad-direction dpad-right" id="btn-touch-right">
201
+ <i class="fas fa-arrow-right"></i>
202
+ </div>
203
+ </div>
204
+ </div>
205
+
206
+ <div class="mt-4 text-center text-gray-400 text-sm desktop-instructions">
207
+ <p>使用键盘方向键控制方向 | 按空格键暂停</p>
208
+ </div>
209
+ </div>
210
+
211
+ <script>
212
+ // Game configuration
213
+ const config = {
214
+ gridSize: 20,
215
+ initialSpeed: 150,
216
+ speedIncrease: 5,
217
+ maxSpeed: 80,
218
+ minSpeed: 40
219
+ };
220
+
221
+ // Game state
222
+ let snake = [];
223
+ let food = {};
224
+ let direction = {x: 1, y: 0}; // Initial direction: right
225
+ let nextDirection = {x: 1, y: 0};
226
+ let score = 0;
227
+ let highScore = localStorage.getItem('snakeHighScore') || 0;
228
+ let gameInterval;
229
+ let isPaused = false;
230
+ let gameStarted = false;
231
+ let gameSpeed = config.initialSpeed;
232
+
233
+ // DOM elements
234
+ const gameBoard = document.getElementById('game-board');
235
+ const gameOverlay = document.getElementById('game-overlay');
236
+ const overlayTitle = document.getElementById('overlay-title');
237
+ const overlayMessage = document.getElementById('overlay-message');
238
+ const startBtn = document.getElementById('start-btn');
239
+ const scoreElement = document.getElementById('score');
240
+ const highScoreElement = document.getElementById('high-score');
241
+
242
+ // Touch direction buttons
243
+ const btnTouchUp = document.getElementById('btn-touch-up');
244
+ const btnTouchDown = document.getElementById('btn-touch-down');
245
+ const btnTouchLeft = document.getElementById('btn-touch-left');
246
+ const btnTouchRight = document.getElementById('btn-touch-right');
247
+
248
+ // Initialize the game
249
+ function initGame() {
250
+ // Set high score
251
+ highScoreElement.textContent = highScore;
252
+
253
+ // Create grid cells
254
+ gameBoard.innerHTML = '';
255
+ gameBoard.style.setProperty('--grid-size', config.gridSize);
256
+
257
+ for (let i = 0; i < config.gridSize * config.gridSize; i++) {
258
+ const cell = document.createElement('div');
259
+ cell.classList.add('grid-cell');
260
+ cell.dataset.index = i;
261
+
262
+ // Get position from index
263
+ const x = i % config.gridSize;
264
+ const y = Math.floor(i / config.gridSize);
265
+ cell.dataset.x = x;
266
+ cell.dataset.y = y;
267
+
268
+ gameBoard.appendChild(cell);
269
+ }
270
+
271
+ // Event listeners
272
+ startBtn.addEventListener('click', startGame);
273
+ document.addEventListener('keydown', handleKeyDown);
274
+
275
+ // Touch direction event listeners
276
+ btnTouchUp.addEventListener('mousedown', () => changeDirection(0, -1));
277
+ btnTouchUp.addEventListener('touchstart', (e) => {
278
+ e.preventDefault();
279
+ changeDirection(0, -1);
280
+ });
281
+
282
+ btnTouchDown.addEventListener('mousedown', () => changeDirection(0, 1));
283
+ btnTouchDown.addEventListener('touchstart', (e) => {
284
+ e.preventDefault();
285
+ changeDirection(0, 1);
286
+ });
287
+
288
+ btnTouchLeft.addEventListener('mousedown', () => changeDirection(-1, 0));
289
+ btnTouchLeft.addEventListener('touchstart', (e) => {
290
+ e.preventDefault();
291
+ changeDirection(-1, 0);
292
+ });
293
+
294
+ btnTouchRight.addEventListener('mousedown', () => changeDirection(1, 0));
295
+ btnTouchRight.addEventListener('touchstart', (e) => {
296
+ e.preventDefault();
297
+ changeDirection(1, 0);
298
+ });
299
+
300
+ // Show start screen
301
+ showOverlay('方向键控制贪吃蛇', '使用键盘方向键或下方控制盘控制蛇的移动方向', '开始游戏');
302
+ }
303
+
304
+ // Change direction
305
+ function changeDirection(x, y) {
306
+ // Prevent 180-degree turn (snake can't reverse direction)
307
+ if ((x !== -direction.x || y !== -direction.y) &&
308
+ (x !== 0 || y !== 0)) { // Ignore if both are 0
309
+ nextDirection = {x, y};
310
+ }
311
+ }
312
+
313
+ // Start the game
314
+ function startGame() {
315
+ // Reset game state
316
+ snake = [
317
+ {x: 5, y: 10},
318
+ {x: 4, y: 10},
319
+ {x: 3, y: 10}
320
+ ];
321
+ direction = {x: 1, y: 0}; // Initial direction: right
322
+ nextDirection = {x: 1, y: 0};
323
+ score = 0;
324
+ gameSpeed = config.initialSpeed;
325
+ scoreElement.textContent = score;
326
+
327
+ // Generate first food
328
+ generateFood();
329
+
330
+ // Hide overlay
331
+ hideOverlay();
332
+
333
+ // Start game loop
334
+ if (gameInterval) clearInterval(gameInterval);
335
+ gameInterval = setInterval(gameLoop, gameSpeed);
336
+ gameStarted = true;
337
+ isPaused = false;
338
+ }
339
+
340
+ // Game loop
341
+ function gameLoop() {
342
+ if (isPaused) return;
343
+
344
+ // Update direction at the start of each move
345
+ direction = {...nextDirection};
346
+
347
+ // Move snake
348
+ const head = {...snake[0]};
349
+ head.x += direction.x;
350
+ head.y += direction.y;
351
+
352
+ // Check for collisions
353
+ if (
354
+ head.x < 0 || head.x >= config.gridSize ||
355
+ head.y < 0 || head.y >= config.gridSize ||
356
+ snake.some((segment, index) => index > 0 && segment.x === head.x && segment.y === head.y)
357
+ ) {
358
+ gameOver();
359
+ return;
360
+ }
361
+
362
+ // Add new head
363
+ snake.unshift(head);
364
+
365
+ // Check for food
366
+ if (head.x === food.x && head.y === food.y) {
367
+ // Increase score
368
+ score += 10;
369
+ scoreElement.textContent = score;
370
+
371
+ // Increase speed (up to a max)
372
+ if (gameSpeed > config.maxSpeed) {
373
+ gameSpeed -= config.speedIncrease;
374
+ clearInterval(gameInterval);
375
+ gameInterval = setInterval(gameLoop, gameSpeed);
376
+ }
377
+
378
+ // Generate new food
379
+ generateFood();
380
+ } else {
381
+ // Remove tail if no food eaten
382
+ snake.pop();
383
+ }
384
+
385
+ // Render the game
386
+ renderGame();
387
+ }
388
+
389
+ // Render the game
390
+ function renderGame() {
391
+ // Clear all cells
392
+ document.querySelectorAll('.grid-cell').forEach(cell => {
393
+ cell.classList.remove('snake', 'snake-head', 'food');
394
+ });
395
+
396
+ // Render snake
397
+ snake.forEach((segment, index) => {
398
+ const cellIndex = segment.y * config.gridSize + segment.x;
399
+ const cell = document.querySelector(`.grid-cell[data-index="${cellIndex}"]`);
400
+
401
+ if (cell) {
402
+ cell.classList.add(index === 0 ? 'snake-head' : 'snake');
403
+ }
404
+ });
405
+
406
+ // Render food
407
+ const foodIndex = food.y * config.gridSize + food.x;
408
+ const foodCell = document.querySelector(`.grid-cell[data-index="${foodIndex}"]`);
409
+ if (foodCell) {
410
+ foodCell.classList.add('food');
411
+ }
412
+ }
413
+
414
+ // Generate food at random position
415
+ function generateFood() {
416
+ let newFood;
417
+ do {
418
+ newFood = {
419
+ x: Math.floor(Math.random() * config.gridSize),
420
+ y: Math.floor(Math.random() * config.gridSize)
421
+ };
422
+ } while (snake.some(segment => segment.x === newFood.x && segment.y === newFood.y));
423
+
424
+ food = newFood;
425
+ }
426
+
427
+ // Game over
428
+ function gameOver() {
429
+ clearInterval(gameInterval);
430
+ gameStarted = false;
431
+
432
+ // Update high score if needed
433
+ if (score > highScore) {
434
+ highScore = score;
435
+ localStorage.setItem('snakeHighScore', highScore);
436
+ highScoreElement.textContent = highScore;
437
+ }
438
+
439
+ showOverlay('游戏结束', `你的分数: ${score}`, '再玩一次');
440
+ }
441
+
442
+ // Handle keyboard input
443
+ function handleKeyDown(e) {
444
+ // Only process if game is started or starting the game
445
+ if (!gameStarted && e.key === 'Enter') {
446
+ startGame();
447
+ return;
448
+ }
449
+
450
+ if (!gameStarted) return;
451
+
452
+ switch (e.key) {
453
+ case ' ':
454
+ togglePause();
455
+ break;
456
+ case 'ArrowUp':
457
+ changeDirection(0, -1);
458
+ break;
459
+ case 'ArrowDown':
460
+ changeDirection(0, 1);
461
+ break;
462
+ case 'ArrowLeft':
463
+ changeDirection(-1, 0);
464
+ break;
465
+ case 'ArrowRight':
466
+ changeDirection(1, 0);
467
+ break;
468
+ }
469
+ }
470
+
471
+ // Toggle pause
472
+ function togglePause() {
473
+ if (!gameStarted) return;
474
+
475
+ isPaused = !isPaused;
476
+
477
+ if (isPaused) {
478
+ showOverlay('游戏暂停', '按空格键继续', '继续');
479
+ } else {
480
+ hideOverlay();
481
+ }
482
+ }
483
+
484
+ // Show overlay
485
+ function showOverlay(title, message, buttonText) {
486
+ overlayTitle.textContent = title;
487
+ overlayMessage.textContent = message;
488
+ startBtn.textContent = buttonText;
489
+ gameOverlay.style.display = 'flex';
490
+ }
491
+
492
+ // Hide overlay
493
+ function hideOverlay() {
494
+ gameOverlay.style.display = 'none';
495
+ }
496
+
497
+ // Initialize the game when the page loads
498
+ window.addEventListener('DOMContentLoaded', initGame);
499
+ </script>
500
+ <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=DavidHouse2024/snake2" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
501
+ </html>