File size: 4,211 Bytes
6c07b9a | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 | const fs = require("fs");
const path = require("path");
const CLAN_FILE = path.join(__dirname, "clans.json");
const readClans = () => {
if (!fs.existsSync(CLAN_FILE)) {
return {};
}
const data = fs.readFileSync(CLAN_FILE, "utf-8");
return JSON.parse(data);
};
const writeClans = (clanData) => {
fs.writeFileSync(CLAN_FILE, JSON.stringify(clanData, null, 2));
};
const playerOnClan = (sender, chat, clanData) => {
const userClan = Object.values(clanData).find(
(c) => c.members && c.members.some((m) => m.id === sender),
);
return !!userClan;
};
const setMissions = (clan) => {
const currentDate = new Date().toISOString().slice(0, 10);
const currentWeek = new Date().toISOString().slice(0, 7);
if (!clan.missions) {
clan.missions = {
daily: {
description: "",
progress: 0,
target: 0,
reward: 0,
},
weekly: {
description: "",
progress: 0,
target: 0,
reward: 0,
},
};
}
if (!clan.lastDailyMissionDate || clan.lastDailyMissionDate !== currentDate) {
clan.missions.daily = {
description: "Complete 3 battles",
progress: 0,
target: 3,
reward: 50,
};
clan.lastDailyMissionDate = currentDate;
}
if (
!clan.lastWeeklyMissionDate ||
clan.lastWeeklyMissionDate !== currentWeek
) {
clan.missions.weekly = {
description: "Recruit 5 new members",
progress: 0,
target: 5,
reward: 200,
};
clan.lastWeeklyMissionDate = currentWeek;
}
};
const updateMissionProgress = (clan, missionType, progress) => {
if (clan.missions[missionType]) {
clan.missions[missionType].progress += progress;
if (
clan.missions[missionType].progress >= clan.missions[missionType].target
) {
clan.points = (clan.points || 0) + clan.missions[missionType].reward;
if (missionType === "daily") {
clan.missions.daily.progress = 0;
} else if (missionType === "weekly") {
clan.missions.weekly.progress = 0;
}
return `Mission ${missionType} completed! You earned ${clan.missions[missionType].reward} points.`;
}
}
return `Mission ${missionType} progress has been updated.`;
};
const updateClanTaskProgress = (clan, progress) => {
if (!clan.clanTasks) {
clan.clanTasks = {
description: "",
progress: 0,
target: 0,
reward: 0,
};
}
if (clan.clanTasks) {
clan.clanTasks.progress += progress;
if (clan.clanTasks.progress >= clan.clanTasks.target) {
clan.points = (clan.points || 0) + clan.clanTasks.reward;
clan.clanTasks.progress = 0;
return `Clan task completed! The clan earned ${clan.clanTasks.reward} points.`;
}
}
return `Clan task progress has been updated.`;
};
const upgradeClanLevel = (clan, user) => {
const levelCosts = {
2: 100,
3: 200,
4: 400,
5: 800,
};
let nextLevel = clan.level + 1;
let cost = levelCosts[nextLevel];
if (!cost) return "Maximum level already reached.";
if (user.balance < cost)
return `Insufficient balance. You need ${cost} to upgrade to level ${nextLevel}.`;
user.balance -= cost;
clan.level = nextLevel;
return `Clan successfully upgraded to level ${nextLevel}. Your remaining balance: ${user.balance}.`;
};
function simulateWinner(clan1, clan2) {
let clan1Power = clan1.power * clan1.members.length;
let clan2Power = clan2.power * clan2.members.length;
if (clan1Power > clan2Power) {
return clan1.clan;
} else if (clan2Power > clan1Power) {
return clan2.clan;
} else {
return "Draw";
}
}
async function getClanData(clanName) {
let clans = readClans();
return clans[clanName] || null;
}
function saveClanData(clanName, data) {
let clans = readClans();
clans[clanName] = data;
writeClans(clans);
}
function saveTournamentData(tournament) {
let clans = readClans();
clans.tournaments[tournament.name] = tournament;
writeClans(clans);
}
module.exports = {
playerOnClan,
readClans,
writeClans,
setMissions,
updateMissionProgress,
updateClanTaskProgress,
upgradeClanLevel,
simulateWinner,
getClanData,
saveClanData,
saveTournamentData,
}; |