Spaces:
Running
Running
build a 3d snake game
Browse files- index.html +14 -10
- snake-game.html +289 -0
index.html
CHANGED
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@@ -137,19 +137,19 @@
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<!-- Practice Area -->
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<div class="mt-12 bg-white rounded-xl shadow-md overflow-hidden">
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-
<div class="p-8
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<h2 class="text-2xl font-bold text-center text-indigo-800 mb-6">Practice Zone</h2>
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<div class="mb-6">
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<label for="practice-word" class="block text-sm font-medium text-gray-700 mb-2">Type the word you hear:</label>
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<div class="flex items-center space-x-2 mb-4">
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<input type="text" id="practice-word" class="flex-1 px-4 py-2 border border-gray-300 rounded-md focus:ring-indigo-500 focus:border-indigo-500" placeholder="Spell the word...">
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<button id="play-word" class="p-2 bg-indigo-100 text-indigo-600 rounded-md hover:bg-indigo-200 transition-colors">
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-
<
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</button>
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</div>
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-
<div id="feedback" class="
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</div>
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-
<div class="flex justify-center space-x-4
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<button id="check-spelling" class="bg-indigo-600 hover:bg-indigo-700 text-white font-medium py-2 px-6 rounded-md transition-colors">
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Check Spelling
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</button>
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@@ -158,7 +158,7 @@
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</button>
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</div>
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</div>
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-
</div>
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</main>
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<!-- Footer -->
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@@ -174,13 +174,17 @@
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<a href="#" class="hover:text-indigo-200 transition-colors">
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<i data-feather="award"></i>
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</a>
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-
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-
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<
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<p class="text-indigo-200">© 2023 SpellBound - Making spelling magical</p>
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<p class="text-indigo-300 text-sm mt-2">Created with <i data-feather="heart" class="w-4 h-4 inline text-pink-300"></i> for word enthusiasts</p>
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-
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</footer>
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</div>
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<!-- Practice Area -->
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<div class="mt-12 bg-white rounded-xl shadow-md overflow-hidden">
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+
<div class="p-8">
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<h2 class="text-2xl font-bold text-center text-indigo-800 mb-6">Practice Zone</h2>
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<div class="mb-6">
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<label for="practice-word" class="block text-sm font-medium text-gray-700 mb-2">Type the word you hear:</label>
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<div class="flex items-center space-x-2 mb-4">
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<input type="text" id="practice-word" class="flex-1 px-4 py-2 border border-gray-300 rounded-md focus:ring-indigo-500 focus:border-indigo-500" placeholder="Spell the word...">
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<button id="play-word" class="p-2 bg-indigo-100 text-indigo-600 rounded-md hover:bg-indigo-200 transition-colors">
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<i data-feather="volume-2" class="w-5 h-5"></i>
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</button>
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</div>
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+
<div id="feedback" class="hidden mt-2 p-3 rounded-md"></div>
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</div>
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<div class="flex justify-center space-x-4">
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<button id="check-spelling" class="bg-indigo-600 hover:bg-indigo-700 text-white font-medium py-2 px-6 rounded-md transition-colors">
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Check Spelling
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</button>
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</button>
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</div>
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</div>
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+
</div>
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</main>
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<!-- Footer -->
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<a href="#" class="hover:text-indigo-200 transition-colors">
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<i data-feather="award"></i>
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</a>
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+
<a href="#" class="hover:text-indigo-200 transition-colors">
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<i data-feather="settings"></i>
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</a>
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<a href="snake-game.html" class="hover:text-indigo-200 transition-colors">
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<i data-feather="gamepad"></i>
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</a>
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</div>
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<p class="text-indigo-200">© 2023 SpellBound - Making spelling magical</p>
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<p class="text-indigo-300 text-sm mt-2">Created with <i data-feather="heart" class="w-4 h-4 inline text-pink-300"></i> for word enthusiasts</p>
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+
<p class="text-indigo-300 text-sm mt-2"><a href="snake-game.html" class="underline hover:text-white">Play 3D Snake Game</a></p>
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</div>
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</footer>
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</div>
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snake-game.html
ADDED
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@@ -0,0 +1,289 @@
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| 1 |
+
<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>3D Snake Game - SpellBound</title>
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| 7 |
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<link rel="icon" type="image/x-icon" href="/static/favicon.ico">
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| 8 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 9 |
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<script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
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| 10 |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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| 11 |
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<style>
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| 12 |
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body { margin: 0; padding: 0; background: #1a202c; }
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| 13 |
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#game-container { position: relative; width: 100vw; height: 100vh; }
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| 14 |
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#ui-overlay {
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position: absolute;
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top: 0;
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| 17 |
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left: 0;
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| 18 |
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width: 100%;
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| 19 |
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height: 100%;
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| 20 |
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pointer-events: none;
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| 21 |
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z-index: 10;
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| 22 |
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}
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.ui-element { pointer-events: auto; }
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| 24 |
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#score-display {
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| 25 |
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position: absolute;
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top: 20px;
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left: 20px;
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| 28 |
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color: white;
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| 29 |
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font-size: 24px;
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| 30 |
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background: rgba(0,0,0,0.5);
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| 31 |
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padding: 10px 20px;
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| 32 |
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border-radius: 10px;
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}
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#game-controls {
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position: absolute;
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bottom: 20px;
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left: 50%;
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| 38 |
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transform: translateX(-50%);
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| 39 |
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display: flex;
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| 40 |
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gap: 10px;
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| 41 |
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}
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| 42 |
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</style>
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</head>
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<body>
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| 45 |
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<div id="game-container">
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<div id="ui-overlay">
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| 47 |
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<div id="score-display" class="ui-element">Score: 0</div>
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| 48 |
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<div id="game-controls" class="ui-element">
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| 49 |
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<button id="start-btn" class="bg-green-500 hover:bg-green-600 text-white font-bold py-3 px-6 rounded-lg transition-colors">
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| 50 |
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Start Game
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| 51 |
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</button>
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| 52 |
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<button id="pause-btn" class="bg-yellow-500 hover:bg-yellow-600 text-white font-bold py-3 px-6 rounded-lg transition-colors">
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| 53 |
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Pause
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| 54 |
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</button>
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| 55 |
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<button id="reset-btn" class="bg-red-500 hover:bg-red-600 text-white font-bold py-3 px-6 rounded-lg transition-colors">
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Reset
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| 57 |
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</button>
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| 58 |
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</div>
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| 59 |
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</div>
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</div>
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| 61 |
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| 62 |
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<script>
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| 63 |
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// Three.js 3D Snake Game
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| 64 |
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let scene, camera, renderer;
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| 65 |
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let snake = [];
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| 66 |
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let food;
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| 67 |
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let direction = { x: 1, y: 0, z: 0 };
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| 68 |
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let gameSpeed = 150;
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| 69 |
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let score = 0;
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| 70 |
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let gameRunning = false;
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| 71 |
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let gameInterval;
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| 72 |
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| 73 |
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// Initialize Three.js
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| 74 |
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function init() {
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| 75 |
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// Scene
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| 76 |
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scene = new THREE.Scene();
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| 77 |
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scene.background = new THREE.Color(0x1a202c);
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| 78 |
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| 79 |
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// Camera
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| 80 |
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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| 81 |
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camera.position.set(15, 15, 15);
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| 82 |
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camera.lookAt(0, 0, 0);
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| 83 |
+
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| 84 |
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// Renderer
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| 85 |
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renderer = new THREE.WebGLRenderer({ antialias: true });
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| 86 |
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renderer.setSize(window.innerWidth, window.innerHeight);
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| 87 |
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document.getElementById('game-container').appendChild(renderer.domElement);
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| 88 |
+
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| 89 |
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// Lighting
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| 90 |
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
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| 91 |
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scene.add(ambientLight);
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| 92 |
+
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| 93 |
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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| 94 |
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directionalLight.position.set(10, 20, 15);
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| 95 |
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scene.add(directionalLight);
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| 96 |
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| 97 |
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// Grid helper
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| 98 |
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const gridHelper = new THREE.GridHelper(30, 30);
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| 99 |
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scene.add(gridHelper);
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| 100 |
+
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| 101 |
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// Create initial snake
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| 102 |
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createSnake();
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| 103 |
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createFood();
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| 104 |
+
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| 105 |
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// Event listeners
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| 106 |
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window.addEventListener('resize', onWindowResize);
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| 107 |
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document.addEventListener('keydown', handleKeyPress);
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| 108 |
+
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| 109 |
+
// UI event listeners
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| 110 |
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document.getElementById('start-btn').addEventListener('click', startGame);
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| 111 |
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document.getElementById('pause-btn').addEventListener('click', pauseGame);
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| 112 |
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document.getElementById('reset-btn').addEventListener('click', resetGame);
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| 113 |
+
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| 114 |
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animate();
|
| 115 |
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}
|
| 116 |
+
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| 117 |
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function createSnake() {
|
| 118 |
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// Clear existing snake
|
| 119 |
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snake.forEach(segment => scene.remove(segment));
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| 120 |
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snake = [];
|
| 121 |
+
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| 122 |
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// Create initial snake segments
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| 123 |
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for (let i = 0; i < 3; i++) {
|
| 124 |
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const geometry = new THREE.BoxGeometry(1, 1, 1);
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| 125 |
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const material = new THREE.MeshPhongMaterial({ color: 0x00ff00 });
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| 126 |
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const segment = new THREE.Mesh(geometry, material);
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| 127 |
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segment.position.set(-i, 0, 0);
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| 128 |
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scene.add(segment);
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| 129 |
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snake.push(segment);
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| 130 |
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}
|
| 131 |
+
}
|
| 132 |
+
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| 133 |
+
function createFood() {
|
| 134 |
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if (food) scene.remove(food);
|
| 135 |
+
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| 136 |
+
const geometry = new THREE.SphereGeometry(0.5, 16, 16);
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| 137 |
+
const material = new THREE.MeshPhongMaterial({ color: 0xff0000 });
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| 138 |
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food = new THREE.Mesh(geometry, material);
|
| 139 |
+
|
| 140 |
+
// Random position within bounds (-14 to 14)
|
| 141 |
+
food.position.set(
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| 142 |
+
Math.floor(Math.random() * 29) - 14,
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| 143 |
+
0,
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| 144 |
+
Math.floor(Math.random() * 29) - 14
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| 145 |
+
);
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| 146 |
+
scene.add(food);
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
function moveSnake() {
|
| 150 |
+
if (!gameRunning) return;
|
| 151 |
+
|
| 152 |
+
// Calculate new head position
|
| 153 |
+
const head = snake[0];
|
| 154 |
+
const newHead = head.clone();
|
| 155 |
+
newHead.position.x += direction.x;
|
| 156 |
+
newHead.position.z += direction.z;
|
| 157 |
+
|
| 158 |
+
// Check boundaries
|
| 159 |
+
if (newHead.position.x > 14 || newHead.position.x < -14 ||
|
| 160 |
+
newHead.position.z > 14 || newHead.position.z < -14) {
|
| 161 |
+
gameOver();
|
| 162 |
+
return;
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
// Check self collision
|
| 166 |
+
for (let i = 0; i < snake.length; i++) {
|
| 167 |
+
if (newHead.position.distanceTo(snake[i].position) < 0.5) {
|
| 168 |
+
gameOver();
|
| 169 |
+
return;
|
| 170 |
+
}
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
// Check food collision
|
| 174 |
+
if (newHead.position.distanceTo(food.position) < 1) {
|
| 175 |
+
score += 10;
|
| 176 |
+
document.getElementById('score-display').textContent = `Score: ${score}`;
|
| 177 |
+
|
| 178 |
+
// Increase speed slightly
|
| 179 |
+
if (score % 50 === 0 && gameSpeed > 50) {
|
| 180 |
+
gameSpeed -= 10;
|
| 181 |
+
clearInterval(gameInterval);
|
| 182 |
+
gameInterval = setInterval(moveSnake, gameSpeed);
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
createFood();
|
| 186 |
+
} else {
|
| 187 |
+
// Remove tail if no food eaten
|
| 188 |
+
const tail = snake.pop();
|
| 189 |
+
scene.remove(tail);
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
// Add new head
|
| 193 |
+
scene.add(newHead);
|
| 194 |
+
snake.unshift(newHead);
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
function handleKeyPress(event) {
|
| 198 |
+
if (!gameRunning) return;
|
| 199 |
+
|
| 200 |
+
switch(event.key) {
|
| 201 |
+
case 'ArrowUp':
|
| 202 |
+
if (direction.z !== 1) direction = { x: 0, y: 0, z: -1 };
|
| 203 |
+
break;
|
| 204 |
+
case 'ArrowDown':
|
| 205 |
+
if (direction.z !== -1) direction = { x: 0, y: 0, z: 1 };
|
| 206 |
+
break;
|
| 207 |
+
case 'ArrowLeft':
|
| 208 |
+
if (direction.x !== 1) direction = { x: -1, y: 0, z: 0 };
|
| 209 |
+
break;
|
| 210 |
+
case 'ArrowRight':
|
| 211 |
+
if (direction.x !== -1) direction = { x: 1, y: 0, z: 0 };
|
| 212 |
+
break;
|
| 213 |
+
case 'w':
|
| 214 |
+
case 'W':
|
| 215 |
+
if (direction.z !== 1) direction = { x: 0, y: 0, z: -1 };
|
| 216 |
+
break;
|
| 217 |
+
case 's':
|
| 218 |
+
case 'S':
|
| 219 |
+
if (direction.z !== -1) direction = { x: 0, y: 0, z: 1 };
|
| 220 |
+
break;
|
| 221 |
+
case 'a':
|
| 222 |
+
case 'A':
|
| 223 |
+
if (direction.x !== 1) direction = { x: -1, y: 0, z: 0 };
|
| 224 |
+
break;
|
| 225 |
+
case 'd':
|
| 226 |
+
case 'D':
|
| 227 |
+
if (direction.x !== -1) direction = { x: 1, y: 0, z: 0 };
|
| 228 |
+
break;
|
| 229 |
+
}
|
| 230 |
+
}
|
| 231 |
+
|
| 232 |
+
function startGame() {
|
| 233 |
+
if (!gameRunning) {
|
| 234 |
+
gameRunning = true;
|
| 235 |
+
gameInterval = setInterval(moveSnake, gameSpeed);
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
function pauseGame() {
|
| 240 |
+
gameRunning = !gameRunning;
|
| 241 |
+
if (gameRunning) {
|
| 242 |
+
gameInterval = setInterval(moveSnake, gameSpeed);
|
| 243 |
+
} else {
|
| 244 |
+
clearInterval(gameInterval);
|
| 245 |
+
}
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
function resetGame() {
|
| 249 |
+
clearInterval(gameInterval);
|
| 250 |
+
gameRunning = false;
|
| 251 |
+
score = 0;
|
| 252 |
+
document.getElementById('score-display').textContent = `Score: ${score}`;
|
| 253 |
+
direction = { x: 1, y: 0, z: 0 };
|
| 254 |
+
createSnake();
|
| 255 |
+
createFood();
|
| 256 |
+
}
|
| 257 |
+
|
| 258 |
+
function gameOver() {
|
| 259 |
+
gameRunning = false;
|
| 260 |
+
clearInterval(gameInterval);
|
| 261 |
+
alert(`Game Over! Your score: ${score}\nPress OK to play again!`);
|
| 262 |
+
resetGame();
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
function onWindowResize() {
|
| 266 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 267 |
+
camera.updateProjectionMatrix();
|
| 268 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 269 |
+
}
|
| 270 |
+
|
| 271 |
+
function animate() {
|
| 272 |
+
requestAnimationFrame(animate);
|
| 273 |
+
|
| 274 |
+
// Rotate camera slowly for better 3D effect
|
| 275 |
+
if (gameRunning) {
|
| 276 |
+
camera.position.x = 15 * Math.cos(Date.now() * 0.0001);
|
| 277 |
+
camera.position.z = 15 * Math.sin(Date.now() * 0.0001);
|
| 278 |
+
camera.lookAt(0, 0, 0);
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
renderer.render(scene, camera);
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
// Initialize the game
|
| 285 |
+
init();
|
| 286 |
+
feather.replace();
|
| 287 |
+
</script>
|
| 288 |
+
</body>
|
| 289 |
+
</html>
|