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Add 2 files
Browse files- README.md +5 -3
- index.html +1484 -19
README.md
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---
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title:
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-
emoji:
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colorFrom: red
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colorTo: blue
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: xenthra-inc
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+
emoji: 🐳
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colorFrom: red
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>The Legend of Zelda: Hero's Quest</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
+
<style>
|
| 10 |
+
@import url('https://fonts.googleapis.com/css2?family=MedievalSharp&display=swap');
|
| 11 |
+
|
| 12 |
+
body {
|
| 13 |
+
font-family: 'MedievalSharp', cursive;
|
| 14 |
+
background-image: url('https://images.unsplash.com/photo-1605106702734-205df224ecce?ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8fA%3D%3D&auto=format&fit=crop&w=1470&q=80');
|
| 15 |
+
background-size: cover;
|
| 16 |
+
background-attachment: fixed;
|
| 17 |
+
color: #f8f8f2;
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
.game-container {
|
| 21 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 22 |
+
border: 4px solid #d4af37;
|
| 23 |
+
border-radius: 10px;
|
| 24 |
+
box-shadow: 0 0 20px rgba(212, 175, 55, 0.5);
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
.zelda-button {
|
| 28 |
+
background: linear-gradient(to bottom, #4a752c, #2c4a1a);
|
| 29 |
+
border: 2px solid #d4af37;
|
| 30 |
+
color: white;
|
| 31 |
+
text-shadow: 1px 1px 2px black;
|
| 32 |
+
transition: all 0.3s;
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
.zelda-button:hover {
|
| 36 |
+
background: linear-gradient(to bottom, #5a8a3c, #3c5a2a);
|
| 37 |
+
transform: translateY(-2px);
|
| 38 |
+
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
.health-bar {
|
| 42 |
+
background: linear-gradient(to right, #c62828, #f44336);
|
| 43 |
+
height: 20px;
|
| 44 |
+
border-radius: 10px;
|
| 45 |
+
transition: width 0.5s;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
.mana-bar {
|
| 49 |
+
background: linear-gradient(to right, #1565c0, #42a5f5);
|
| 50 |
+
height: 20px;
|
| 51 |
+
border-radius: 10px;
|
| 52 |
+
transition: width 0.5s;
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
.enemy-health-bar {
|
| 56 |
+
background: linear-gradient(to right, #8e24aa, #e91e63);
|
| 57 |
+
height: 20px;
|
| 58 |
+
border-radius: 10px;
|
| 59 |
+
transition: width 0.5s;
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
.typewriter {
|
| 63 |
+
overflow: hidden;
|
| 64 |
+
border-right: .15em solid #d4af37;
|
| 65 |
+
white-space: pre-wrap;
|
| 66 |
+
letter-spacing: .15em;
|
| 67 |
+
animation:
|
| 68 |
+
typing 3.5s steps(40, end),
|
| 69 |
+
blink-caret .75s step-end infinite;
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
@keyframes typing {
|
| 73 |
+
from { width: 0 }
|
| 74 |
+
to { width: 100% }
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
@keyframes blink-caret {
|
| 78 |
+
from, to { border-color: transparent }
|
| 79 |
+
50% { border-color: #d4af37 }
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
.scroll-text {
|
| 83 |
+
height: 200px;
|
| 84 |
+
overflow-y: auto;
|
| 85 |
+
scrollbar-width: thin;
|
| 86 |
+
scrollbar-color: #d4af37 #2c4a1a;
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
.scroll-text::-webkit-scrollbar {
|
| 90 |
+
width: 8px;
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
.scroll-text::-webkit-scrollbar-track {
|
| 94 |
+
background: #2c4a1a;
|
| 95 |
+
}
|
| 96 |
+
|
| 97 |
+
.scroll-text::-webkit-scrollbar-thumb {
|
| 98 |
+
background-color: #d4af37;
|
| 99 |
+
border-radius: 6px;
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
.pixel-art {
|
| 103 |
+
image-rendering: pixelated;
|
| 104 |
+
image-rendering: -moz-crisp-edges;
|
| 105 |
+
image-rendering: crisp-edges;
|
| 106 |
+
}
|
| 107 |
+
|
| 108 |
+
.fade-in {
|
| 109 |
+
animation: fadeIn 1s;
|
| 110 |
+
}
|
| 111 |
+
|
| 112 |
+
@keyframes fadeIn {
|
| 113 |
+
from { opacity: 0; }
|
| 114 |
+
to { opacity: 1; }
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
.shake {
|
| 118 |
+
animation: shake 0.5s;
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
@keyframes shake {
|
| 122 |
+
0% { transform: translate(1px, 1px) rotate(0deg); }
|
| 123 |
+
10% { transform: translate(-1px, -2px) rotate(-1deg); }
|
| 124 |
+
20% { transform: translate(-3px, 0px) rotate(1deg); }
|
| 125 |
+
30% { transform: translate(3px, 2px) rotate(0deg); }
|
| 126 |
+
40% { transform: translate(1px, -1px) rotate(1deg); }
|
| 127 |
+
50% { transform: translate(-1px, 2px) rotate(-1deg); }
|
| 128 |
+
60% { transform: translate(-3px, 1px) rotate(0deg); }
|
| 129 |
+
70% { transform: translate(3px, 1px) rotate(-1deg); }
|
| 130 |
+
80% { transform: translate(-1px, -1px) rotate(1deg); }
|
| 131 |
+
90% { transform: translate(1px, 2px) rotate(0deg); }
|
| 132 |
+
100% { transform: translate(1px, -2px) rotate(-1deg); }
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
.victory {
|
| 136 |
+
animation: victory 2s infinite;
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
@keyframes victory {
|
| 140 |
+
0% { transform: scale(1); }
|
| 141 |
+
50% { transform: scale(1.05); }
|
| 142 |
+
100% { transform: scale(1); }
|
| 143 |
+
}
|
| 144 |
+
</style>
|
| 145 |
+
</head>
|
| 146 |
+
<body class="min-h-screen flex items-center justify-center p-4">
|
| 147 |
+
<div class="game-container w-full max-w-4xl p-6 fade-in">
|
| 148 |
+
<!-- Title Screen -->
|
| 149 |
+
<div id="title-screen" class="text-center">
|
| 150 |
+
<h1 class="text-5xl md:text-6xl font-bold mb-6 text-yellow-300">THE LEGEND OF ZELDA</h1>
|
| 151 |
+
<h2 class="text-3xl md:text-4xl font-bold mb-10 text-yellow-200">Hero's Quest</h2>
|
| 152 |
+
<div class="flex flex-col space-y-4 max-w-xs mx-auto">
|
| 153 |
+
<button id="new-game-btn" class="zelda-button py-3 px-6 rounded-lg text-xl">
|
| 154 |
+
<i class="fas fa-sword mr-2"></i> New Game
|
| 155 |
+
</button>
|
| 156 |
+
<button id="load-game-btn" class="zelda-button py-3 px-6 rounded-lg text-xl">
|
| 157 |
+
<i class="fas fa-scroll mr-2"></i> Load Game
|
| 158 |
+
</button>
|
| 159 |
+
<button id="instructions-btn" class="zelda-button py-3 px-6 rounded-lg text-xl">
|
| 160 |
+
<i class="fas fa-info-circle mr-2"></i> Instructions
|
| 161 |
+
</button>
|
| 162 |
+
</div>
|
| 163 |
+
</div>
|
| 164 |
+
|
| 165 |
+
<!-- Character Creation -->
|
| 166 |
+
<div id="character-creation" class="hidden text-center">
|
| 167 |
+
<h2 class="text-3xl font-bold mb-6 text-yellow-300">Create Your Hero</h2>
|
| 168 |
+
<div class="grid grid-cols-1 md:grid-cols-2 gap-6 mb-8">
|
| 169 |
+
<div>
|
| 170 |
+
<label class="block text-lg mb-2">Hero's Name:</label>
|
| 171 |
+
<input type="text" id="hero-name" class="w-full p-2 bg-gray-800 border border-yellow-500 rounded text-white" maxlength="12">
|
| 172 |
+
</div>
|
| 173 |
+
<div>
|
| 174 |
+
<label class="block text-lg mb-2">Choose Your Class:</label>
|
| 175 |
+
<select id="hero-class" class="w-full p-2 bg-gray-800 border border-yellow-500 rounded text-white">
|
| 176 |
+
<option value="warrior">Warrior</option>
|
| 177 |
+
<option value="archer">Archer</option>
|
| 178 |
+
<option value="mage">Mage</option>
|
| 179 |
+
<option value="rogue">Rogue</option>
|
| 180 |
+
</select>
|
| 181 |
+
</div>
|
| 182 |
+
</div>
|
| 183 |
+
<div class="grid grid-cols-1 md:grid-cols-4 gap-4 mb-8">
|
| 184 |
+
<div class="p-4 bg-gray-900 rounded-lg border border-yellow-500">
|
| 185 |
+
<h3 class="text-xl text-yellow-300 mb-2">Warrior</h3>
|
| 186 |
+
<p class="text-sm">High HP & Attack</p>
|
| 187 |
+
<p class="text-sm">Low Magic</p>
|
| 188 |
+
</div>
|
| 189 |
+
<div class="p-4 bg-gray-900 rounded-lg border border-yellow-500">
|
| 190 |
+
<h3 class="text-xl text-yellow-300 mb-2">Archer</h3>
|
| 191 |
+
<p class="text-sm">Balanced Stats</p>
|
| 192 |
+
<p class="text-sm">Good Accuracy</p>
|
| 193 |
+
</div>
|
| 194 |
+
<div class="p-4 bg-gray-900 rounded-lg border border-yellow-500">
|
| 195 |
+
<h3 class="text-xl text-yellow-300 mb-2">Mage</h3>
|
| 196 |
+
<p class="text-sm">High Magic</p>
|
| 197 |
+
<p class="text-sm">Low Defense</p>
|
| 198 |
+
</div>
|
| 199 |
+
<div class="p-4 bg-gray-900 rounded-lg border border-yellow-500">
|
| 200 |
+
<h3 class="text-xl text-yellow-300 mb-2">Rogue</h3>
|
| 201 |
+
<p class="text-sm">High Evasion</p>
|
| 202 |
+
<p class="text-sm">Critical Hits</p>
|
| 203 |
+
</div>
|
| 204 |
+
</div>
|
| 205 |
+
<button id="create-hero-btn" class="zelda-button py-3 px-8 rounded-lg text-xl">
|
| 206 |
+
<i class="fas fa-shield-alt mr-2"></i> Begin Adventure
|
| 207 |
+
</button>
|
| 208 |
+
</div>
|
| 209 |
+
|
| 210 |
+
<!-- Main Game Screen -->
|
| 211 |
+
<div id="main-game" class="hidden">
|
| 212 |
+
<div class="grid grid-cols-1 md:grid-cols-3 gap-6">
|
| 213 |
+
<!-- Player Stats -->
|
| 214 |
+
<div class="bg-gray-900 p-4 rounded-lg border border-yellow-500">
|
| 215 |
+
<h2 class="text-2xl font-bold text-center text-yellow-300 mb-4" id="player-name">Link</h2>
|
| 216 |
+
<div class="flex justify-center mb-4">
|
| 217 |
+
<img id="player-image" src="https://www.zeldadungeon.net/wiki/images/thumb/3/3d/Link_Artwork_ALttP.png/200px-Link_Artwork_ALttP.png" class="w-32 h-32 object-cover rounded-full border-2 border-yellow-500">
|
| 218 |
+
</div>
|
| 219 |
+
<div class="mb-2">
|
| 220 |
+
<div class="flex justify-between mb-1">
|
| 221 |
+
<span>HP:</span>
|
| 222 |
+
<span id="player-hp">50/50</span>
|
| 223 |
+
</div>
|
| 224 |
+
<div class="health-bar rounded-full" id="player-hp-bar"></div>
|
| 225 |
+
</div>
|
| 226 |
+
<div class="mb-2">
|
| 227 |
+
<div class="flex justify-between mb-1">
|
| 228 |
+
<span>MP:</span>
|
| 229 |
+
<span id="player-mp">20/20</span>
|
| 230 |
+
</div>
|
| 231 |
+
<div class="mana-bar rounded-full" id="player-mp-bar"></div>
|
| 232 |
+
</div>
|
| 233 |
+
<div class="grid grid-cols-2 gap-2 mt-4">
|
| 234 |
+
<div class="bg-gray-800 p-2 rounded">
|
| 235 |
+
<div class="text-yellow-300">Level</div>
|
| 236 |
+
<div id="player-level" class="text-xl">1</div>
|
| 237 |
+
</div>
|
| 238 |
+
<div class="bg-gray-800 p-2 rounded">
|
| 239 |
+
<div class="text-yellow-300">Gold</div>
|
| 240 |
+
<div id="player-gold" class="text-xl">10</div>
|
| 241 |
+
</div>
|
| 242 |
+
<div class="bg-gray-800 p-2 rounded">
|
| 243 |
+
<div class="text-yellow-300">Exp</div>
|
| 244 |
+
<div id="player-exp" class="text-xl">0/100</div>
|
| 245 |
+
</div>
|
| 246 |
+
<div class="bg-gray-800 p-2 rounded">
|
| 247 |
+
<div class="text-yellow-300">Day</div>
|
| 248 |
+
<div id="game-day" class="text-xl">1</div>
|
| 249 |
+
</div>
|
| 250 |
+
</div>
|
| 251 |
+
<div class="mt-4">
|
| 252 |
+
<button id="save-game-btn" class="zelda-button w-full py-2 px-4 rounded">
|
| 253 |
+
<i class="fas fa-save mr-2"></i> Save Game
|
| 254 |
+
</button>
|
| 255 |
+
<button id="main-menu-btn" class="zelda-button w-full py-2 px-4 rounded mt-2">
|
| 256 |
+
<i class="fas fa-home mr-2"></i> Main Menu
|
| 257 |
+
</button>
|
| 258 |
+
</div>
|
| 259 |
+
</div>
|
| 260 |
+
|
| 261 |
+
<!-- Game Log -->
|
| 262 |
+
<div class="md:col-span-2 bg-gray-900 p-4 rounded-lg border border-yellow-500">
|
| 263 |
+
<div class="scroll-text mb-4 h-64 p-3 bg-black rounded" id="game-log">
|
| 264 |
+
<p class="typewriter text-green-300">Welcome to Hyrule, brave hero! The kingdom is in peril and only you can save it from the forces of evil.</p>
|
| 265 |
+
</div>
|
| 266 |
+
|
| 267 |
+
<!-- Enemy Display -->
|
| 268 |
+
<div id="enemy-display" class="hidden mb-6 p-4 bg-gray-800 rounded-lg border border-red-500">
|
| 269 |
+
<div class="flex flex-col md:flex-row items-center">
|
| 270 |
+
<div class="md:mr-6 mb-4 md:mb-0">
|
| 271 |
+
<img id="enemy-image" src="https://www.zeldadungeon.net/wiki/images/thumb/4/4b/RedOctorok.png/150px-RedOctorok.png" class="w-24 h-24 object-cover rounded-full border-2 border-red-500 shake">
|
| 272 |
+
<div class="text-center mt-2 text-xl font-bold" id="enemy-name">Red Octorok</div>
|
| 273 |
+
</div>
|
| 274 |
+
<div class="flex-grow">
|
| 275 |
+
<div class="mb-2">
|
| 276 |
+
<div class="flex justify-between mb-1">
|
| 277 |
+
<span>HP:</span>
|
| 278 |
+
<span id="enemy-hp">20/20</span>
|
| 279 |
+
</div>
|
| 280 |
+
<div class="enemy-health-bar rounded-full" id="enemy-hp-bar"></div>
|
| 281 |
+
</div>
|
| 282 |
+
<div class="grid grid-cols-2 gap-2 mt-2">
|
| 283 |
+
<div class="bg-gray-700 p-1 rounded text-center">
|
| 284 |
+
<div class="text-xs">Attack</div>
|
| 285 |
+
<div id="enemy-attack">5</div>
|
| 286 |
+
</div>
|
| 287 |
+
<div class="bg-gray-700 p-1 rounded text-center">
|
| 288 |
+
<div class="text-xs">Defense</div>
|
| 289 |
+
<div id="enemy-defense">2</div>
|
| 290 |
+
</div>
|
| 291 |
+
</div>
|
| 292 |
+
</div>
|
| 293 |
+
</div>
|
| 294 |
+
</div>
|
| 295 |
+
|
| 296 |
+
<!-- Action Buttons -->
|
| 297 |
+
<div id="action-buttons" class="grid grid-cols-2 gap-3">
|
| 298 |
+
<button id="explore-btn" class="zelda-button py-3 px-4 rounded-lg">
|
| 299 |
+
<i class="fas fa-map-marked-alt mr-2"></i> Explore
|
| 300 |
+
</button>
|
| 301 |
+
<button id="shop-btn" class="zelda-button py-3 px-4 rounded-lg">
|
| 302 |
+
<i class="fas fa-coins mr-2"></i> Shop
|
| 303 |
+
</button>
|
| 304 |
+
<button id="train-btn" class="zelda-button py-3 px-4 rounded-lg">
|
| 305 |
+
<i class="fas fa-dumbbell mr-2"></i> Train
|
| 306 |
+
</button>
|
| 307 |
+
<button id="rest-btn" class="zelda-button py-3 px-4 rounded-lg">
|
| 308 |
+
<i class="fas fa-bed mr-2"></i> Rest
|
| 309 |
+
</button>
|
| 310 |
+
</div>
|
| 311 |
+
|
| 312 |
+
<!-- Battle Buttons -->
|
| 313 |
+
<div id="battle-buttons" class="hidden grid grid-cols-2 gap-3">
|
| 314 |
+
<button id="attack-btn" class="zelda-button py-3 px-4 rounded-lg bg-red-600">
|
| 315 |
+
<i class="fas fa-sword mr-2"></i> Attack
|
| 316 |
+
</button>
|
| 317 |
+
<button id="magic-btn" class="zelda-button py-3 px-4 rounded-lg bg-blue-600">
|
| 318 |
+
<i class="fas fa-magic mr-2"></i> Magic
|
| 319 |
+
</button>
|
| 320 |
+
<button id="item-btn" class="zelda-button py-3 px-4 rounded-lg bg-green-600">
|
| 321 |
+
<i class="fas fa-potion mr-2"></i> Item
|
| 322 |
+
</button>
|
| 323 |
+
<button id="flee-btn" class="zelda-button py-3 px-4 rounded-lg bg-yellow-600">
|
| 324 |
+
<i class="fas fa-running mr-2"></i> Flee
|
| 325 |
+
</button>
|
| 326 |
+
</div>
|
| 327 |
+
</div>
|
| 328 |
+
</div>
|
| 329 |
+
</div>
|
| 330 |
+
|
| 331 |
+
<!-- Instructions Screen -->
|
| 332 |
+
<div id="instructions-screen" class="hidden">
|
| 333 |
+
<h2 class="text-3xl font-bold mb-6 text-center text-yellow-300">Hero's Quest Instructions</h2>
|
| 334 |
+
<div class="bg-gray-900 p-6 rounded-lg border border-yellow-500">
|
| 335 |
+
<div class="mb-6">
|
| 336 |
+
<h3 class="text-xl text-yellow-300 mb-2"><i class="fas fa-swords mr-2"></i> Game Objective</h3>
|
| 337 |
+
<p class="mb-4">Your goal is to become strong enough to defeat Ganon and save Princess Zelda. You'll need to explore Hyrule, battle monsters, gain experience, and acquire powerful items.</p>
|
| 338 |
+
</div>
|
| 339 |
+
|
| 340 |
+
<div class="mb-6">
|
| 341 |
+
<h3 class="text-xl text-yellow-300 mb-2"><i class="fas fa-map-marked-alt mr-2"></i> Daily Actions</h3>
|
| 342 |
+
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
|
| 343 |
+
<div class="bg-gray-800 p-3 rounded">
|
| 344 |
+
<h4 class="text-lg text-yellow-200 mb-1">Explore</h4>
|
| 345 |
+
<p class="text-sm">Venture into the wilds of Hyrule. You may find treasure or encounter enemies.</p>
|
| 346 |
+
</div>
|
| 347 |
+
<div class="bg-gray-800 p-3 rounded">
|
| 348 |
+
<h4 class="text-lg text-yellow-200 mb-1">Shop</h4>
|
| 349 |
+
<p class="text-sm">Visit shops to buy weapons, armor, and items to aid your quest.</p>
|
| 350 |
+
</div>
|
| 351 |
+
<div class="bg-gray-800 p-3 rounded">
|
| 352 |
+
<h4 class="text-lg text-yellow-200 mb-1">Train</h4>
|
| 353 |
+
<p class="text-sm">Practice your skills to permanently increase your stats.</p>
|
| 354 |
+
</div>
|
| 355 |
+
<div class="bg-gray-800 p-3 rounded">
|
| 356 |
+
<h4 class="text-lg text-yellow-200 mb-1">Rest</h4>
|
| 357 |
+
<p class="text-sm">Recover your HP and MP for the next day's adventures.</p>
|
| 358 |
+
</div>
|
| 359 |
+
</div>
|
| 360 |
+
</div>
|
| 361 |
+
|
| 362 |
+
<div class="mb-6">
|
| 363 |
+
<h3 class="text-xl text-yellow-300 mb-2"><i class="fas fa-fist-raised mr-2"></i> Combat</h3>
|
| 364 |
+
<p class="mb-4">When you encounter an enemy, you can:</p>
|
| 365 |
+
<ul class="list-disc pl-6 space-y-2">
|
| 366 |
+
<li><strong>Attack:</strong> Use your weapon to deal damage</li>
|
| 367 |
+
<li><strong>Magic:</strong> Cast spells (consumes MP)</li>
|
| 368 |
+
<li><strong>Item:</strong> Use items from your inventory</li>
|
| 369 |
+
<li><strong>Flee:</strong> Attempt to escape (not always successful)</li>
|
| 370 |
+
</ul>
|
| 371 |
+
</div>
|
| 372 |
+
|
| 373 |
+
<div class="text-center">
|
| 374 |
+
<button id="back-to-title-btn" class="zelda-button py-3 px-8 rounded-lg text-xl">
|
| 375 |
+
<i class="fas fa-arrow-left mr-2"></i> Back to Title
|
| 376 |
+
</button>
|
| 377 |
+
</div>
|
| 378 |
+
</div>
|
| 379 |
+
</div>
|
| 380 |
+
|
| 381 |
+
<!-- Shop Screen -->
|
| 382 |
+
<div id="shop-screen" class="hidden">
|
| 383 |
+
<h2 class="text-3xl font-bold mb-6 text-center text-yellow-300">Hyrule Market</h2>
|
| 384 |
+
<div class="bg-gray-900 p-6 rounded-lg border border-yellow-500">
|
| 385 |
+
<div class="flex justify-between items-center mb-6">
|
| 386 |
+
<div class="text-xl">
|
| 387 |
+
Your Gold: <span id="shop-gold" class="text-yellow-300">10</span> <i class="fas fa-coins text-yellow-300"></i>
|
| 388 |
+
</div>
|
| 389 |
+
<button id="exit-shop-btn" class="zelda-button py-2 px-4 rounded">
|
| 390 |
+
<i class="fas fa-door-open mr-2"></i> Leave Shop
|
| 391 |
+
</button>
|
| 392 |
+
</div>
|
| 393 |
+
|
| 394 |
+
<div class="grid grid-cols-1 md:grid-cols-3 gap-4 mb-6">
|
| 395 |
+
<div class="shop-item bg-gray-800 p-4 rounded-lg border border-yellow-500">
|
| 396 |
+
<div class="flex items-center mb-3">
|
| 397 |
+
<img src="https://www.zeldadungeon.net/wiki/images/thumb/1/1b/RedPotion.png/60px-RedPotion.png" class="w-12 h-12 mr-3">
|
| 398 |
+
<div>
|
| 399 |
+
<h3 class="text-lg font-bold text-yellow-200">Red Potion</h3>
|
| 400 |
+
<div class="text-yellow-300">30 <i class="fas fa-coins"></i></div>
|
| 401 |
+
</div>
|
| 402 |
+
</div>
|
| 403 |
+
<p class="text-sm mb-3">Restores 20 HP when used.</p>
|
| 404 |
+
<button class="zelda-button w-full py-1 px-3 rounded buy-btn" data-item="potion" data-cost="30">
|
| 405 |
+
<i class="fas fa-shopping-cart mr-1"></i> Buy
|
| 406 |
+
</button>
|
| 407 |
+
</div>
|
| 408 |
+
|
| 409 |
+
<div class="shop-item bg-gray-800 p-4 rounded-lg border border-yellow-500">
|
| 410 |
+
<div class="flex items-center mb-3">
|
| 411 |
+
<img src="https://www.zeldadungeon.net/wiki/images/thumb/5/5e/BluePotion.png/60px-BluePotion.png" class="w-12 h-12 mr-3">
|
| 412 |
+
<div>
|
| 413 |
+
<h3 class="text-lg font-bold text-yellow-200">Blue Potion</h3>
|
| 414 |
+
<div class="text-yellow-300">50 <i class="fas fa-coins"></i></div>
|
| 415 |
+
</div>
|
| 416 |
+
</div>
|
| 417 |
+
<p class="text-sm mb-3">Restores 15 MP when used.</p>
|
| 418 |
+
<button class="zelda-button w-full py-1 px-3 rounded buy-btn" data-item="mana-potion" data-cost="50">
|
| 419 |
+
<i class="fas fa-shopping-cart mr-1"></i> Buy
|
| 420 |
+
</button>
|
| 421 |
+
</div>
|
| 422 |
+
|
| 423 |
+
<div class="shop-item bg-gray-800 p-4 rounded-lg border border-yellow-500">
|
| 424 |
+
<div class="flex items-center mb-3">
|
| 425 |
+
<img src="https://www.zeldadungeon.net/wiki/images/thumb/1/1a/WoodenSword.png/60px-WoodenSword.png" class="w-12 h-12 mr-3">
|
| 426 |
+
<div>
|
| 427 |
+
<h3 class="text-lg font-bold text-yellow-200">Wooden Sword</h3>
|
| 428 |
+
<div class="text-yellow-300">100 <i class="fas fa-coins"></i></div>
|
| 429 |
+
</div>
|
| 430 |
+
</div>
|
| 431 |
+
<p class="text-sm mb-3">+2 Attack Power (Permanent)</p>
|
| 432 |
+
<button class="zelda-button w-full py-1 px-3 rounded buy-btn" data-item="wooden-sword" data-cost="100">
|
| 433 |
+
<i class="fas fa-shopping-cart mr-1"></i> Buy
|
| 434 |
+
</button>
|
| 435 |
+
</div>
|
| 436 |
+
|
| 437 |
+
<div class="shop-item bg-gray-800 p-4 rounded-lg border border-yellow-500">
|
| 438 |
+
<div class="flex items-center mb-3">
|
| 439 |
+
<img src="https://www.zeldadungeon.net/wiki/images/thumb/4/4e/Shield.png/60px-Shield.png" class="w-12 h-12 mr-3">
|
| 440 |
+
<div>
|
| 441 |
+
<h3 class="text-lg font-bold text-yellow-200">Wooden Shield</h3>
|
| 442 |
+
<div class="text-yellow-300">80 <i class="fas fa-coins"></i></div>
|
| 443 |
+
</div>
|
| 444 |
+
</div>
|
| 445 |
+
<p class="text-sm mb-3">+1 Defense (Permanent)</p>
|
| 446 |
+
<button class="zelda-button w-full py-1 px-3 rounded buy-btn" data-item="wooden-shield" data-cost="80">
|
| 447 |
+
<i class="fas fa-shopping-cart mr-1"></i> Buy
|
| 448 |
+
</button>
|
| 449 |
+
</div>
|
| 450 |
+
|
| 451 |
+
<div class="shop-item bg-gray-800 p-4 rounded-lg border border-yellow-500">
|
| 452 |
+
<div class="flex items-center mb-3">
|
| 453 |
+
<img src="https://www.zeldadungeon.net/wiki/images/thumb/5/5b/Bomb.png/60px-Bomb.png" class="w-12 h-12 mr-3">
|
| 454 |
+
<div>
|
| 455 |
+
<h3 class="text-lg font-bold text-yellow-200">Bomb</h3>
|
| 456 |
+
<div class="text-yellow-300">40 <i class="fas fa-coins"></i></div>
|
| 457 |
+
</div>
|
| 458 |
+
</div>
|
| 459 |
+
<p class="text-sm mb-3">Deals 10 damage to enemy.</p>
|
| 460 |
+
<button class="zelda-button w-full py-1 px-3 rounded buy-btn" data-item="bomb" data-cost="40">
|
| 461 |
+
<i class="fas fa-shopping-cart mr-1"></i> Buy
|
| 462 |
+
</button>
|
| 463 |
+
</div>
|
| 464 |
+
|
| 465 |
+
<div class="shop-item bg-gray-800 p-4 rounded-lg border border-yellow-500">
|
| 466 |
+
<div class="flex items-center mb-3">
|
| 467 |
+
<img src="https://www.zeldadungeon.net/wiki/images/thumb/1/1d/Fairy.png/60px-Fairy.png" class="w-12 h-12 mr-3">
|
| 468 |
+
<div>
|
| 469 |
+
<h3 class="text-lg font-bold text-yellow-200">Fairy in a Bottle</h3>
|
| 470 |
+
<div class="text-yellow-300">150 <i class="fas fa-coins"></i></div>
|
| 471 |
+
</div>
|
| 472 |
+
</div>
|
| 473 |
+
<p class="text-sm mb-3">Revives you if defeated.</p>
|
| 474 |
+
<button class="zelda-button w-full py-1 px-3 rounded buy-btn" data-item="fairy" data-cost="150">
|
| 475 |
+
<i class="fas fa-shopping-cart mr-1"></i> Buy
|
| 476 |
+
</button>
|
| 477 |
+
</div>
|
| 478 |
+
</div>
|
| 479 |
+
|
| 480 |
+
<div class="bg-gray-800 p-4 rounded-lg">
|
| 481 |
+
<h3 class="text-lg font-bold text-yellow-200 mb-2"><i class="fas fa-backpack mr-2"></i> Your Inventory</h3>
|
| 482 |
+
<div id="inventory-items" class="grid grid-cols-2 md:grid-cols-3 gap-2">
|
| 483 |
+
<!-- Inventory items will appear here -->
|
| 484 |
+
</div>
|
| 485 |
+
</div>
|
| 486 |
+
</div>
|
| 487 |
+
</div>
|
| 488 |
+
|
| 489 |
+
<!-- Game Over Screen -->
|
| 490 |
+
<div id="game-over-screen" class="hidden text-center">
|
| 491 |
+
<h1 class="text-5xl font-bold mb-6 text-red-500">GAME OVER</h1>
|
| 492 |
+
<div class="bg-gray-900 p-6 rounded-lg border border-red-500 max-w-md mx-auto">
|
| 493 |
+
<p class="text-xl mb-6">Your hero has fallen in battle...</p>
|
| 494 |
+
<div class="flex justify-center space-x-4">
|
| 495 |
+
<button id="try-again-btn" class="zelda-button py-3 px-6 rounded-lg">
|
| 496 |
+
<i class="fas fa-redo mr-2"></i> Try Again
|
| 497 |
+
</button>
|
| 498 |
+
<button id="new-hero-btn" class="zelda-button py-3 px-6 rounded-lg">
|
| 499 |
+
<i class="fas fa-user-plus mr-2"></i> New Hero
|
| 500 |
+
</button>
|
| 501 |
+
</div>
|
| 502 |
+
</div>
|
| 503 |
+
</div>
|
| 504 |
+
|
| 505 |
+
<!-- Victory Screen -->
|
| 506 |
+
<div id="victory-screen" class="hidden text-center">
|
| 507 |
+
<h1 class="text-5xl font-bold mb-6 text-yellow-300 victory">VICTORY!</h1>
|
| 508 |
+
<div class="bg-gray-900 p-6 rounded-lg border border-yellow-500 max-w-md mx-auto">
|
| 509 |
+
<img src="https://www.zeldadungeon.net/wiki/images/thumb/8/8d/Zelda_Artwork_ALttP.png/200px-Zelda_Artwork_ALttP.png" class="w-32 h-32 object-cover rounded-full border-2 border-yellow-500 mx-auto mb-4">
|
| 510 |
+
<p class="text-xl mb-2">Princess Zelda:</p>
|
| 511 |
+
<p class="text-lg mb-6 italic">"Thank you, brave hero! You have saved Hyrule!"</p>
|
| 512 |
+
<div class="flex justify-center">
|
| 513 |
+
<button id="play-again-btn" class="zelda-button py-3 px-6 rounded-lg">
|
| 514 |
+
<i class="fas fa-play mr-2"></i> Play Again
|
| 515 |
+
</button>
|
| 516 |
+
</div>
|
| 517 |
+
</div>
|
| 518 |
+
</div>
|
| 519 |
+
</div>
|
| 520 |
+
|
| 521 |
+
<script>
|
| 522 |
+
// Game State
|
| 523 |
+
const gameState = {
|
| 524 |
+
player: {
|
| 525 |
+
name: "",
|
| 526 |
+
class: "warrior",
|
| 527 |
+
level: 1,
|
| 528 |
+
exp: 0,
|
| 529 |
+
expToNextLevel: 100,
|
| 530 |
+
hp: 50,
|
| 531 |
+
maxHp: 50,
|
| 532 |
+
mp: 20,
|
| 533 |
+
maxMp: 20,
|
| 534 |
+
attack: 5,
|
| 535 |
+
defense: 3,
|
| 536 |
+
magic: 3,
|
| 537 |
+
gold: 10,
|
| 538 |
+
inventory: [],
|
| 539 |
+
equipped: {
|
| 540 |
+
weapon: "none",
|
| 541 |
+
shield: "none"
|
| 542 |
+
}
|
| 543 |
+
},
|
| 544 |
+
gameDay: 1,
|
| 545 |
+
inBattle: false,
|
| 546 |
+
currentEnemy: null,
|
| 547 |
+
gameOver: false,
|
| 548 |
+
victory: false
|
| 549 |
+
};
|
| 550 |
+
|
| 551 |
+
// Enemy Database
|
| 552 |
+
const enemies = [
|
| 553 |
+
{
|
| 554 |
+
name: "Red Octorok",
|
| 555 |
+
image: "https://www.zeldadungeon.net/wiki/images/thumb/4/4b/RedOctorok.png/150px-RedOctorok.png",
|
| 556 |
+
hp: 20,
|
| 557 |
+
maxHp: 20,
|
| 558 |
+
attack: 5,
|
| 559 |
+
defense: 2,
|
| 560 |
+
exp: 25,
|
| 561 |
+
gold: 10
|
| 562 |
+
},
|
| 563 |
+
{
|
| 564 |
+
name: "Moblin",
|
| 565 |
+
image: "https://www.zeldadungeon.net/wiki/images/thumb/0/0e/Moblin_Artwork_ALttP.png/150px-Moblin_Artwork_ALttP.png",
|
| 566 |
+
hp: 30,
|
| 567 |
+
maxHp: 30,
|
| 568 |
+
attack: 7,
|
| 569 |
+
defense: 4,
|
| 570 |
+
exp: 40,
|
| 571 |
+
gold: 15
|
| 572 |
+
},
|
| 573 |
+
{
|
| 574 |
+
name: "Stalfos",
|
| 575 |
+
image: "https://www.zeldadungeon.net/wiki/images/thumb/5/5e/Stalfos_Artwork_ALttP.png/150px-Stalfos_Artwork_ALttP.png",
|
| 576 |
+
hp: 25,
|
| 577 |
+
maxHp: 25,
|
| 578 |
+
attack: 6,
|
| 579 |
+
defense: 3,
|
| 580 |
+
exp: 35,
|
| 581 |
+
gold: 12
|
| 582 |
+
},
|
| 583 |
+
{
|
| 584 |
+
name: "Lynel",
|
| 585 |
+
image: "https://www.zeldadungeon.net/wiki/images/thumb/9/9d/Lynel_Artwork_ALttP.png/150px-Lynel_Artwork_ALttP.png",
|
| 586 |
+
hp: 50,
|
| 587 |
+
maxHp: 50,
|
| 588 |
+
attack: 12,
|
| 589 |
+
defense: 8,
|
| 590 |
+
exp: 80,
|
| 591 |
+
gold: 30
|
| 592 |
+
},
|
| 593 |
+
{
|
| 594 |
+
name: "Darknut",
|
| 595 |
+
image: "https://www.zeldadungeon.net/wiki/images/thumb/3/3b/Darknut_Artwork_ALttP.png/150px-Darknut_Artwork_ALttP.png",
|
| 596 |
+
hp: 40,
|
| 597 |
+
maxHp: 40,
|
| 598 |
+
attack: 10,
|
| 599 |
+
defense: 10,
|
| 600 |
+
exp: 60,
|
| 601 |
+
gold: 25
|
| 602 |
+
},
|
| 603 |
+
{
|
| 604 |
+
name: "Ganon",
|
| 605 |
+
image: "https://www.zeldadungeon.net/wiki/images/thumb/6/6a/Ganon_Artwork_ALttP.png/150px-Ganon_Artwork_ALttP.png",
|
| 606 |
+
hp: 150,
|
| 607 |
+
maxHp: 150,
|
| 608 |
+
attack: 20,
|
| 609 |
+
defense: 15,
|
| 610 |
+
exp: 300,
|
| 611 |
+
gold: 100
|
| 612 |
+
}
|
| 613 |
+
];
|
| 614 |
+
|
| 615 |
+
// Items Database
|
| 616 |
+
const items = {
|
| 617 |
+
"potion": {
|
| 618 |
+
name: "Red Potion",
|
| 619 |
+
image: "https://www.zeldadungeon.net/wiki/images/thumb/1/1b/RedPotion.png/60px-RedPotion.png",
|
| 620 |
+
description: "Restores 20 HP",
|
| 621 |
+
use: (player) => {
|
| 622 |
+
player.hp = Math.min(player.maxHp, player.hp + 20);
|
| 623 |
+
addToGameLog(`You drank a Red Potion and restored 20 HP!`);
|
| 624 |
+
updatePlayerStats();
|
| 625 |
+
}
|
| 626 |
+
},
|
| 627 |
+
"mana-potion": {
|
| 628 |
+
name: "Blue Potion",
|
| 629 |
+
image: "https://www.zeldadungeon.net/wiki/images/thumb/5/5e/BluePotion.png/60px-BluePotion.png",
|
| 630 |
+
description: "Restores 15 MP",
|
| 631 |
+
use: (player) => {
|
| 632 |
+
player.mp = Math.min(player.maxMp, player.mp + 15);
|
| 633 |
+
addToGameLog(`You drank a Blue Potion and restored 15 MP!`);
|
| 634 |
+
updatePlayerStats();
|
| 635 |
+
}
|
| 636 |
+
},
|
| 637 |
+
"bomb": {
|
| 638 |
+
name: "Bomb",
|
| 639 |
+
image: "https://www.zeldadungeon.net/wiki/images/thumb/5/5b/Bomb.png/60px-Bomb.png",
|
| 640 |
+
description: "Deals 10 damage to enemy",
|
| 641 |
+
use: (player, enemy) => {
|
| 642 |
+
if (!enemy) {
|
| 643 |
+
addToGameLog("You can't use a bomb outside of battle!");
|
| 644 |
+
return false;
|
| 645 |
+
}
|
| 646 |
+
const damage = 10;
|
| 647 |
+
enemy.hp = Math.max(0, enemy.hp - damage);
|
| 648 |
+
addToGameLog(`You threw a bomb at ${enemy.name} dealing ${damage} damage!`);
|
| 649 |
+
return true;
|
| 650 |
+
}
|
| 651 |
+
},
|
| 652 |
+
"fairy": {
|
| 653 |
+
name: "Fairy in a Bottle",
|
| 654 |
+
image: "https://www.zeldadungeon.net/wiki/images/thumb/1/1d/Fairy.png/60px-Fairy.png",
|
| 655 |
+
description: "Revives you if defeated",
|
| 656 |
+
use: (player) => {
|
| 657 |
+
// This is handled in the battle system when player dies
|
| 658 |
+
return false;
|
| 659 |
+
}
|
| 660 |
+
},
|
| 661 |
+
"wooden-sword": {
|
| 662 |
+
name: "Wooden Sword",
|
| 663 |
+
image: "https://www.zeldadungeon.net/wiki/images/thumb/1/1a/WoodenSword.png/60px-WoodenSword.png",
|
| 664 |
+
description: "+2 Attack Power",
|
| 665 |
+
equip: (player) => {
|
| 666 |
+
if (player.equipped.weapon === "wooden-sword") return;
|
| 667 |
+
|
| 668 |
+
// Remove previous weapon bonus if any
|
| 669 |
+
if (player.equipped.weapon === "none") {
|
| 670 |
+
player.attack += 2;
|
| 671 |
+
}
|
| 672 |
+
|
| 673 |
+
player.equipped.weapon = "wooden-sword";
|
| 674 |
+
addToGameLog(`You equipped the Wooden Sword! Attack +2`);
|
| 675 |
+
updatePlayerStats();
|
| 676 |
+
}
|
| 677 |
+
},
|
| 678 |
+
"wooden-shield": {
|
| 679 |
+
name: "Wooden Shield",
|
| 680 |
+
image: "https://www.zeldadungeon.net/wiki/images/thumb/4/4e/Shield.png/60px-Shield.png",
|
| 681 |
+
description: "+1 Defense",
|
| 682 |
+
equip: (player) => {
|
| 683 |
+
if (player.equipped.shield === "wooden-shield") return;
|
| 684 |
+
|
| 685 |
+
// Remove previous shield bonus if any
|
| 686 |
+
if (player.equipped.shield === "none") {
|
| 687 |
+
player.defense += 1;
|
| 688 |
+
}
|
| 689 |
+
|
| 690 |
+
player.equipped.shield = "wooden-shield";
|
| 691 |
+
addToGameLog(`You equipped the Wooden Shield! Defense +1`);
|
| 692 |
+
updatePlayerStats();
|
| 693 |
+
}
|
| 694 |
+
}
|
| 695 |
+
};
|
| 696 |
+
|
| 697 |
+
// Class Bonuses
|
| 698 |
+
const classBonuses = {
|
| 699 |
+
"warrior": {
|
| 700 |
+
hp: 20,
|
| 701 |
+
mp: 0,
|
| 702 |
+
attack: 3,
|
| 703 |
+
defense: 2,
|
| 704 |
+
magic: 0
|
| 705 |
+
},
|
| 706 |
+
"archer": {
|
| 707 |
+
hp: 10,
|
| 708 |
+
mp: 5,
|
| 709 |
+
attack: 2,
|
| 710 |
+
defense: 1,
|
| 711 |
+
magic: 1
|
| 712 |
+
},
|
| 713 |
+
"mage": {
|
| 714 |
+
hp: 5,
|
| 715 |
+
mp: 15,
|
| 716 |
+
attack: 0,
|
| 717 |
+
defense: 0,
|
| 718 |
+
magic: 4
|
| 719 |
+
},
|
| 720 |
+
"rogue": {
|
| 721 |
+
hp: 10,
|
| 722 |
+
mp: 5,
|
| 723 |
+
attack: 2,
|
| 724 |
+
defense: 0,
|
| 725 |
+
magic: 1
|
| 726 |
+
}
|
| 727 |
+
};
|
| 728 |
+
|
| 729 |
+
// DOM Elements
|
| 730 |
+
const titleScreen = document.getElementById('title-screen');
|
| 731 |
+
const characterCreation = document.getElementById('character-creation');
|
| 732 |
+
const mainGame = document.getElementById('main-game');
|
| 733 |
+
const instructionsScreen = document.getElementById('instructions-screen');
|
| 734 |
+
const shopScreen = document.getElementById('shop-screen');
|
| 735 |
+
const gameOverScreen = document.getElementById('game-over-screen');
|
| 736 |
+
const victoryScreen = document.getElementById('victory-screen');
|
| 737 |
+
|
| 738 |
+
// Buttons
|
| 739 |
+
const newGameBtn = document.getElementById('new-game-btn');
|
| 740 |
+
const loadGameBtn = document.getElementById('load-game-btn');
|
| 741 |
+
const instructionsBtn = document.getElementById('instructions-btn');
|
| 742 |
+
const createHeroBtn = document.getElementById('create-hero-btn');
|
| 743 |
+
const backToTitleBtn = document.getElementById('back-to-title-btn');
|
| 744 |
+
const mainMenuBtn = document.getElementById('main-menu-btn');
|
| 745 |
+
const saveGameBtn = document.getElementById('save-game-btn');
|
| 746 |
+
const tryAgainBtn = document.getElementById('try-again-btn');
|
| 747 |
+
const newHeroBtn = document.getElementById('new-hero-btn');
|
| 748 |
+
const playAgainBtn = document.getElementById('play-again-btn');
|
| 749 |
+
const exitShopBtn = document.getElementById('exit-shop-btn');
|
| 750 |
+
|
| 751 |
+
// Action Buttons
|
| 752 |
+
const exploreBtn = document.getElementById('explore-btn');
|
| 753 |
+
const shopBtn = document.getElementById('shop-btn');
|
| 754 |
+
const trainBtn = document.getElementById('train-btn');
|
| 755 |
+
const restBtn = document.getElementById('rest-btn');
|
| 756 |
+
|
| 757 |
+
// Battle Buttons
|
| 758 |
+
const attackBtn = document.getElementById('attack-btn');
|
| 759 |
+
const magicBtn = document.getElementById('magic-btn');
|
| 760 |
+
const itemBtn = document.getElementById('item-btn');
|
| 761 |
+
const fleeBtn = document.getElementById('flee-btn');
|
| 762 |
+
|
| 763 |
+
// Player Stats Display
|
| 764 |
+
const playerNameDisplay = document.getElementById('player-name');
|
| 765 |
+
const playerImageDisplay = document.getElementById('player-image');
|
| 766 |
+
const playerHpDisplay = document.getElementById('player-hp');
|
| 767 |
+
const playerHpBar = document.getElementById('player-hp-bar');
|
| 768 |
+
const playerMpDisplay = document.getElementById('player-mp');
|
| 769 |
+
const playerMpBar = document.getElementById('player-mp-bar');
|
| 770 |
+
const playerLevelDisplay = document.getElementById('player-level');
|
| 771 |
+
const playerGoldDisplay = document.getElementById('player-gold');
|
| 772 |
+
const playerExpDisplay = document.getElementById('player-exp');
|
| 773 |
+
const gameDayDisplay = document.getElementById('game-day');
|
| 774 |
+
|
| 775 |
+
// Enemy Display
|
| 776 |
+
const enemyDisplay = document.getElementById('enemy-display');
|
| 777 |
+
const enemyImage = document.getElementById('enemy-image');
|
| 778 |
+
const enemyName = document.getElementById('enemy-name');
|
| 779 |
+
const enemyHpDisplay = document.getElementById('enemy-hp');
|
| 780 |
+
const enemyHpBar = document.getElementById('enemy-hp-bar');
|
| 781 |
+
const enemyAttackDisplay = document.getElementById('enemy-attack');
|
| 782 |
+
const enemyDefenseDisplay = document.getElementById('enemy-defense');
|
| 783 |
+
|
| 784 |
+
// Game Log
|
| 785 |
+
const gameLog = document.getElementById('game-log');
|
| 786 |
+
|
| 787 |
+
// Shop Display
|
| 788 |
+
const shopGoldDisplay = document.getElementById('shop-gold');
|
| 789 |
+
const inventoryItems = document.getElementById('inventory-items');
|
| 790 |
+
|
| 791 |
+
// Event Listeners
|
| 792 |
+
newGameBtn.addEventListener('click', showCharacterCreation);
|
| 793 |
+
loadGameBtn.addEventListener('click', loadGame);
|
| 794 |
+
instructionsBtn.addEventListener('click', showInstructions);
|
| 795 |
+
createHeroBtn.addEventListener('click', createHero);
|
| 796 |
+
backToTitleBtn.addEventListener('click', showTitleScreen);
|
| 797 |
+
mainMenuBtn.addEventListener('click', showTitleScreen);
|
| 798 |
+
saveGameBtn.addEventListener('click', saveGame);
|
| 799 |
+
tryAgainBtn.addEventListener('click', tryAgain);
|
| 800 |
+
newHeroBtn.addEventListener('click', showCharacterCreation);
|
| 801 |
+
playAgainBtn.addEventListener('click', showCharacterCreation);
|
| 802 |
+
exitShopBtn.addEventListener('click', exitShop);
|
| 803 |
+
|
| 804 |
+
// Action Buttons
|
| 805 |
+
exploreBtn.addEventListener('click', explore);
|
| 806 |
+
shopBtn.addEventListener('click', enterShop);
|
| 807 |
+
trainBtn.addEventListener('click', train);
|
| 808 |
+
restBtn.addEventListener('click', rest);
|
| 809 |
+
|
| 810 |
+
// Battle Buttons
|
| 811 |
+
attackBtn.addEventListener('click', () => performAttack('physical'));
|
| 812 |
+
magicBtn.addEventListener('click', () => performAttack('magic'));
|
| 813 |
+
itemBtn.addEventListener('click', showItemMenu);
|
| 814 |
+
fleeBtn.addEventListener('click', attemptFlee);
|
| 815 |
+
|
| 816 |
+
// Shop Buy Buttons
|
| 817 |
+
document.querySelectorAll('.buy-btn').forEach(btn => {
|
| 818 |
+
btn.addEventListener('click', function() {
|
| 819 |
+
const itemId = this.getAttribute('data-item');
|
| 820 |
+
const cost = parseInt(this.getAttribute('data-cost'));
|
| 821 |
+
buyItem(itemId, cost);
|
| 822 |
+
});
|
| 823 |
+
});
|
| 824 |
+
|
| 825 |
+
// Initialize the game
|
| 826 |
+
function initGame() {
|
| 827 |
+
showTitleScreen();
|
| 828 |
+
}
|
| 829 |
+
|
| 830 |
+
// Screen Navigation Functions
|
| 831 |
+
function showTitleScreen() {
|
| 832 |
+
titleScreen.classList.remove('hidden');
|
| 833 |
+
characterCreation.classList.add('hidden');
|
| 834 |
+
mainGame.classList.add('hidden');
|
| 835 |
+
instructionsScreen.classList.add('hidden');
|
| 836 |
+
shopScreen.classList.add('hidden');
|
| 837 |
+
gameOverScreen.classList.add('hidden');
|
| 838 |
+
victoryScreen.classList.add('hidden');
|
| 839 |
+
|
| 840 |
+
// Reset game state if coming from game over or victory
|
| 841 |
+
if (gameState.gameOver || gameState.victory) {
|
| 842 |
+
resetGameState();
|
| 843 |
+
}
|
| 844 |
+
}
|
| 845 |
+
|
| 846 |
+
function showCharacterCreation() {
|
| 847 |
+
titleScreen.classList.add('hidden');
|
| 848 |
+
characterCreation.classList.remove('hidden');
|
| 849 |
+
mainGame.classList.add('hidden');
|
| 850 |
+
instructionsScreen.classList.add('hidden');
|
| 851 |
+
shopScreen.classList.add('hidden');
|
| 852 |
+
gameOverScreen.classList.add('hidden');
|
| 853 |
+
victoryScreen.classList.add('hidden');
|
| 854 |
+
|
| 855 |
+
resetGameState();
|
| 856 |
+
}
|
| 857 |
+
|
| 858 |
+
function showMainGame() {
|
| 859 |
+
titleScreen.classList.add('hidden');
|
| 860 |
+
characterCreation.classList.add('hidden');
|
| 861 |
+
mainGame.classList.remove('hidden');
|
| 862 |
+
instructionsScreen.classList.add('hidden');
|
| 863 |
+
shopScreen.classList.add('hidden');
|
| 864 |
+
gameOverScreen.classList.add('hidden');
|
| 865 |
+
victoryScreen.classList.add('hidden');
|
| 866 |
+
|
| 867 |
+
updatePlayerStats();
|
| 868 |
+
toggleBattleUI(false);
|
| 869 |
+
}
|
| 870 |
+
|
| 871 |
+
function showInstructions() {
|
| 872 |
+
titleScreen.classList.add('hidden');
|
| 873 |
+
characterCreation.classList.add('hidden');
|
| 874 |
+
mainGame.classList.add('hidden');
|
| 875 |
+
instructionsScreen.classList.remove('hidden');
|
| 876 |
+
shopScreen.classList.add('hidden');
|
| 877 |
+
gameOverScreen.classList.add('hidden');
|
| 878 |
+
victoryScreen.classList.add('hidden');
|
| 879 |
+
}
|
| 880 |
+
|
| 881 |
+
function showShop() {
|
| 882 |
+
mainGame.classList.add('hidden');
|
| 883 |
+
shopScreen.classList.remove('hidden');
|
| 884 |
+
|
| 885 |
+
// Update shop display
|
| 886 |
+
shopGoldDisplay.textContent = gameState.player.gold;
|
| 887 |
+
updateInventoryDisplay();
|
| 888 |
+
}
|
| 889 |
+
|
| 890 |
+
function showGameOver() {
|
| 891 |
+
mainGame.classList.add('hidden');
|
| 892 |
+
gameOverScreen.classList.remove('hidden');
|
| 893 |
+
}
|
| 894 |
+
|
| 895 |
+
function showVictory() {
|
| 896 |
+
mainGame.classList.add('hidden');
|
| 897 |
+
victoryScreen.classList.remove('hidden');
|
| 898 |
+
}
|
| 899 |
+
|
| 900 |
+
function exitShop() {
|
| 901 |
+
shopScreen.classList.add('hidden');
|
| 902 |
+
mainGame.classList.remove('hidden');
|
| 903 |
+
}
|
| 904 |
+
|
| 905 |
+
// Game State Functions
|
| 906 |
+
function resetGameState() {
|
| 907 |
+
gameState.player = {
|
| 908 |
+
name: "",
|
| 909 |
+
class: "warrior",
|
| 910 |
+
level: 1,
|
| 911 |
+
exp: 0,
|
| 912 |
+
expToNextLevel: 100,
|
| 913 |
+
hp: 50,
|
| 914 |
+
maxHp: 50,
|
| 915 |
+
mp: 20,
|
| 916 |
+
maxMp: 20,
|
| 917 |
+
attack: 5,
|
| 918 |
+
defense: 3,
|
| 919 |
+
magic: 3,
|
| 920 |
+
gold: 10,
|
| 921 |
+
inventory: [],
|
| 922 |
+
equipped: {
|
| 923 |
+
weapon: "none",
|
| 924 |
+
shield: "none"
|
| 925 |
+
}
|
| 926 |
+
};
|
| 927 |
+
gameState.gameDay = 1;
|
| 928 |
+
gameState.inBattle = false;
|
| 929 |
+
gameState.currentEnemy = null;
|
| 930 |
+
gameState.gameOver = false;
|
| 931 |
+
gameState.victory = false;
|
| 932 |
+
|
| 933 |
+
// Clear game log
|
| 934 |
+
gameLog.innerHTML = '<p class="typewriter text-green-300">Welcome to Hyrule, brave hero! The kingdom is in peril and only you can save it from the forces of evil.</p>';
|
| 935 |
+
}
|
| 936 |
+
|
| 937 |
+
function createHero() {
|
| 938 |
+
const heroName = document.getElementById('hero-name').value.trim();
|
| 939 |
+
const heroClass = document.getElementById('hero-class').value;
|
| 940 |
+
|
| 941 |
+
if (heroName === "") {
|
| 942 |
+
alert("Please enter a name for your hero!");
|
| 943 |
+
return;
|
| 944 |
+
}
|
| 945 |
+
|
| 946 |
+
gameState.player.name = heroName;
|
| 947 |
+
gameState.player.class = heroClass;
|
| 948 |
+
|
| 949 |
+
// Apply class bonuses
|
| 950 |
+
const bonuses = classBonuses[heroClass];
|
| 951 |
+
gameState.player.maxHp += bonuses.hp;
|
| 952 |
+
gameState.player.hp = gameState.player.maxHp;
|
| 953 |
+
gameState.player.maxMp += bonuses.mp;
|
| 954 |
+
gameState.player.mp = gameState.player.maxMp;
|
| 955 |
+
gameState.player.attack += bonuses.attack;
|
| 956 |
+
gameState.player.defense += bonuses.defense;
|
| 957 |
+
gameState.player.magic += bonuses.magic;
|
| 958 |
+
|
| 959 |
+
// Set player image based on class
|
| 960 |
+
switch(heroClass) {
|
| 961 |
+
case "warrior":
|
| 962 |
+
playerImageDisplay.src = "https://www.zeldadungeon.net/wiki/images/thumb/3/3d/Link_Artwork_ALttP.png/200px-Link_Artwork_ALttP.png";
|
| 963 |
+
break;
|
| 964 |
+
case "archer":
|
| 965 |
+
playerImageDisplay.src = "https://www.zeldadungeon.net/wiki/images/thumb/1/1e/Link_Artwork_TP.png/200px-Link_Artwork_TP.png";
|
| 966 |
+
break;
|
| 967 |
+
case "mage":
|
| 968 |
+
playerImageDisplay.src = "https://www.zeldadungeon.net/wiki/images/thumb/3/3b/Link_Artwork_OoT.png/200px-Link_Artwork_OoT.png";
|
| 969 |
+
break;
|
| 970 |
+
case "rogue":
|
| 971 |
+
playerImageDisplay.src = "https://www.zeldadungeon.net/wiki/images/thumb/8/8e/Link_Artwork_SS.png/200px-Link_Artwork_SS.png";
|
| 972 |
+
break;
|
| 973 |
+
}
|
| 974 |
+
|
| 975 |
+
showMainGame();
|
| 976 |
+
addToGameLog(`Welcome, ${heroName} the ${heroClass}! The kingdom of Hyrule needs your help!`);
|
| 977 |
+
}
|
| 978 |
+
|
| 979 |
+
function updatePlayerStats() {
|
| 980 |
+
playerNameDisplay.textContent = gameState.player.name;
|
| 981 |
+
playerHpDisplay.textContent = `${gameState.player.hp}/${gameState.player.maxHp}`;
|
| 982 |
+
playerHpBar.style.width = `${(gameState.player.hp / gameState.player.maxHp) * 100}%`;
|
| 983 |
+
playerMpDisplay.textContent = `${gameState.player.mp}/${gameState.player.maxMp}`;
|
| 984 |
+
playerMpBar.style.width = `${(gameState.player.mp / gameState.player.maxMp) * 100}%`;
|
| 985 |
+
playerLevelDisplay.textContent = gameState.player.level;
|
| 986 |
+
playerGoldDisplay.textContent = gameState.player.gold;
|
| 987 |
+
playerExpDisplay.textContent = `${gameState.player.exp}/${gameState.player.expToNextLevel}`;
|
| 988 |
+
gameDayDisplay.textContent = gameState.gameDay;
|
| 989 |
+
}
|
| 990 |
+
|
| 991 |
+
function toggleBattleUI(inBattle) {
|
| 992 |
+
gameState.inBattle = inBattle;
|
| 993 |
+
|
| 994 |
+
if (inBattle) {
|
| 995 |
+
document.getElementById('action-buttons').classList.add('hidden');
|
| 996 |
+
document.getElementById('battle-buttons').classList.remove('hidden');
|
| 997 |
+
enemyDisplay.classList.remove('hidden');
|
| 998 |
+
} else {
|
| 999 |
+
document.getElementById('action-buttons').classList.remove('hidden');
|
| 1000 |
+
document.getElementById('battle-buttons').classList.add('hidden');
|
| 1001 |
+
enemyDisplay.classList.add('hidden');
|
| 1002 |
+
}
|
| 1003 |
+
}
|
| 1004 |
+
|
| 1005 |
+
function updateEnemyDisplay(enemy) {
|
| 1006 |
+
enemyImage.src = enemy.image;
|
| 1007 |
+
enemyName.textContent = enemy.name;
|
| 1008 |
+
enemyHpDisplay.textContent = `${enemy.hp}/${enemy.maxHp}`;
|
| 1009 |
+
enemyHpBar.style.width = `${(enemy.hp / enemy.maxHp) * 100}%`;
|
| 1010 |
+
enemyAttackDisplay.textContent = enemy.attack;
|
| 1011 |
+
enemyDefenseDisplay.textContent = enemy.defense;
|
| 1012 |
+
}
|
| 1013 |
+
|
| 1014 |
+
function addToGameLog(message) {
|
| 1015 |
+
const messageElement = document.createElement('p');
|
| 1016 |
+
messageElement.textContent = message;
|
| 1017 |
+
|
| 1018 |
+
// Add different colors based on message type
|
| 1019 |
+
if (message.includes("defeated") || message.includes("victory")) {
|
| 1020 |
+
messageElement.classList.add('text-yellow-300');
|
| 1021 |
+
} else if (message.includes("attacked") || message.includes("damage")) {
|
| 1022 |
+
messageElement.classList.add('text-red-300');
|
| 1023 |
+
} else if (message.includes("healed") || message.includes("restored")) {
|
| 1024 |
+
messageElement.classList.add('text-green-300');
|
| 1025 |
+
} else if (message.includes("found") || message.includes("received")) {
|
| 1026 |
+
messageElement.classList.add('text-blue-300');
|
| 1027 |
+
} else {
|
| 1028 |
+
messageElement.classList.add('text-white');
|
| 1029 |
+
}
|
| 1030 |
+
|
| 1031 |
+
gameLog.appendChild(messageElement);
|
| 1032 |
+
gameLog.scrollTop = gameLog.scrollHeight;
|
| 1033 |
+
}
|
| 1034 |
+
|
| 1035 |
+
// Game Action Functions
|
| 1036 |
+
function explore() {
|
| 1037 |
+
if (gameState.inBattle) return;
|
| 1038 |
+
|
| 1039 |
+
gameState.gameDay++;
|
| 1040 |
+
addToGameLog(`--- Day ${gameState.gameDay} ---`);
|
| 1041 |
+
|
| 1042 |
+
// Random event (60% battle, 20% treasure, 20% nothing)
|
| 1043 |
+
const randomEvent = Math.random();
|
| 1044 |
+
|
| 1045 |
+
if (randomEvent < 0.6) {
|
| 1046 |
+
// Battle
|
| 1047 |
+
startBattle();
|
| 1048 |
+
} else if (randomEvent < 0.8) {
|
| 1049 |
+
// Find treasure
|
| 1050 |
+
const goldFound = Math.floor(Math.random() * 20) + 5;
|
| 1051 |
+
gameState.player.gold += goldFound;
|
| 1052 |
+
addToGameLog(`You found a treasure chest containing ${goldFound} rupees!`);
|
| 1053 |
+
|
| 1054 |
+
// Small chance to find an item
|
| 1055 |
+
if (Math.random() < 0.3) {
|
| 1056 |
+
const itemList = ["potion", "mana-potion", "bomb"];
|
| 1057 |
+
const foundItem = itemList[Math.floor(Math.random() * itemList.length)];
|
| 1058 |
+
gameState.player.inventory.push(foundItem);
|
| 1059 |
+
addToGameLog(`You also found a ${items[foundItem].name}!`);
|
| 1060 |
+
}
|
| 1061 |
+
} else {
|
| 1062 |
+
// Nothing happens
|
| 1063 |
+
addToGameLog("You explored the area but didn't find anything of interest.");
|
| 1064 |
+
}
|
| 1065 |
+
|
| 1066 |
+
updatePlayerStats();
|
| 1067 |
+
}
|
| 1068 |
+
|
| 1069 |
+
function startBattle() {
|
| 1070 |
+
// Determine enemy based on player level
|
| 1071 |
+
let enemyPool;
|
| 1072 |
+
if (gameState.player.level < 3) {
|
| 1073 |
+
enemyPool = enemies.slice(0, 2); // Octorok, Moblin
|
| 1074 |
+
} else if (gameState.player.level < 5) {
|
| 1075 |
+
enemyPool = enemies.slice(0, 4); // Octorok, Moblin, Stalfos, Lynel
|
| 1076 |
+
} else if (gameState.player.level < 10) {
|
| 1077 |
+
enemyPool = enemies.slice(0, 5); // All except Ganon
|
| 1078 |
+
} else {
|
| 1079 |
+
// Small chance to encounter Ganon after level 10
|
| 1080 |
+
enemyPool = Math.random() < 0.1 ? [enemies[5]] : enemies.slice(0, 5);
|
| 1081 |
+
}
|
| 1082 |
+
|
| 1083 |
+
const enemyIndex = Math.floor(Math.random() * enemyPool.length);
|
| 1084 |
+
gameState.currentEnemy = JSON.parse(JSON.stringify(enemyPool[enemyIndex]));
|
| 1085 |
+
|
| 1086 |
+
toggleBattleUI(true);
|
| 1087 |
+
updateEnemyDisplay(gameState.currentEnemy);
|
| 1088 |
+
|
| 1089 |
+
addToGameLog(`A wild ${gameState.currentEnemy.name} appears!`);
|
| 1090 |
+
}
|
| 1091 |
+
|
| 1092 |
+
function performAttack(type) {
|
| 1093 |
+
if (!gameState.inBattle || !gameState.currentEnemy) return;
|
| 1094 |
+
|
| 1095 |
+
let playerDamage = 0;
|
| 1096 |
+
let enemyDamage = 0;
|
| 1097 |
+
|
| 1098 |
+
// Player attack
|
| 1099 |
+
if (type === 'physical') {
|
| 1100 |
+
playerDamage = Math.max(1, gameState.player.attack - Math.floor(gameState.currentEnemy.defense / 2));
|
| 1101 |
+
addToGameLog(`You attack the ${gameState.currentEnemy.name} for ${playerDamage} damage!`);
|
| 1102 |
+
} else {
|
| 1103 |
+
if (gameState.player.mp < 5) {
|
| 1104 |
+
addToGameLog("Not enough MP to cast a spell!");
|
| 1105 |
+
return;
|
| 1106 |
+
}
|
| 1107 |
+
|
| 1108 |
+
gameState.player.mp -= 5;
|
| 1109 |
+
playerDamage = Math.max(1, gameState.player.magic * 2 - Math.floor(gameState.currentEnemy.defense / 4));
|
| 1110 |
+
addToGameLog(`You cast a fire spell at the ${gameState.currentEnemy.name} for ${playerDamage} damage!`);
|
| 1111 |
+
}
|
| 1112 |
+
|
| 1113 |
+
gameState.currentEnemy.hp = Math.max(0, gameState.currentEnemy.hp - playerDamage);
|
| 1114 |
+
updateEnemyDisplay(gameState.currentEnemy);
|
| 1115 |
+
|
| 1116 |
+
// Check if enemy is defeated
|
| 1117 |
+
if (gameState.currentEnemy.hp <= 0) {
|
| 1118 |
+
enemyDefeated();
|
| 1119 |
+
return;
|
| 1120 |
+
}
|
| 1121 |
+
|
| 1122 |
+
// Enemy attack
|
| 1123 |
+
enemyDamage = Math.max(1, gameState.currentEnemy.attack - Math.floor(gameState.player.defense / 2));
|
| 1124 |
+
|
| 1125 |
+
// Chance to dodge based on class (rogues have higher dodge chance)
|
| 1126 |
+
const dodgeChance = gameState.player.class === "rogue" ? 0.3 : 0.1;
|
| 1127 |
+
if (Math.random() < dodgeChance) {
|
| 1128 |
+
addToGameLog(`You dodged the ${gameState.currentEnemy.name}'s attack!`);
|
| 1129 |
+
} else {
|
| 1130 |
+
gameState.player.hp = Math.max(0, gameState.player.hp - enemyDamage);
|
| 1131 |
+
addToGameLog(`The ${gameState.currentEnemy.name} attacks you for ${enemyDamage} damage!`);
|
| 1132 |
+
|
| 1133 |
+
// Check if player is defeated
|
| 1134 |
+
if (gameState.player.hp <= 0) {
|
| 1135 |
+
playerDefeated();
|
| 1136 |
+
return;
|
| 1137 |
+
}
|
| 1138 |
+
}
|
| 1139 |
+
|
| 1140 |
+
updatePlayerStats();
|
| 1141 |
+
}
|
| 1142 |
+
|
| 1143 |
+
function enemyDefeated() {
|
| 1144 |
+
const expGained = gameState.currentEnemy.exp;
|
| 1145 |
+
const goldGained = gameState.currentEnemy.gold;
|
| 1146 |
+
|
| 1147 |
+
gameState.player.exp += expGained;
|
| 1148 |
+
gameState.player.gold += goldGained;
|
| 1149 |
+
|
| 1150 |
+
addToGameLog(`You defeated the ${gameState.currentEnemy.name} and gained ${expGained} EXP and ${goldGained} rupees!`);
|
| 1151 |
+
|
| 1152 |
+
// Check for level up
|
| 1153 |
+
checkLevelUp();
|
| 1154 |
+
|
| 1155 |
+
// Small chance to get an item drop
|
| 1156 |
+
if (Math.random() < 0.2) {
|
| 1157 |
+
const itemList = ["potion", "mana-potion"];
|
| 1158 |
+
const droppedItem = itemList[Math.floor(Math.random() * itemList.length)];
|
| 1159 |
+
gameState.player.inventory.push(droppedItem);
|
| 1160 |
+
addToGameLog(`The ${gameState.currentEnemy.name} dropped a ${items[droppedItem].name}!`);
|
| 1161 |
+
}
|
| 1162 |
+
|
| 1163 |
+
// Check if this was Ganon
|
| 1164 |
+
if (gameState.currentEnemy.name === "Ganon") {
|
| 1165 |
+
gameState.victory = true;
|
| 1166 |
+
showVictory();
|
| 1167 |
+
}
|
| 1168 |
+
|
| 1169 |
+
toggleBattleUI(false);
|
| 1170 |
+
updatePlayerStats();
|
| 1171 |
+
}
|
| 1172 |
+
|
| 1173 |
+
function playerDefeated() {
|
| 1174 |
+
// Check for fairy in inventory
|
| 1175 |
+
const fairyIndex = gameState.player.inventory.indexOf("fairy");
|
| 1176 |
+
if (fairyIndex !== -1) {
|
| 1177 |
+
// Use fairy to revive
|
| 1178 |
+
gameState.player.inventory.splice(fairyIndex, 1);
|
| 1179 |
+
gameState.player.hp = Math.floor(gameState.player.maxHp / 2);
|
| 1180 |
+
addToGameLog(`A fairy revives you! You're back with ${gameState.player.hp} HP.`);
|
| 1181 |
+
updatePlayerStats();
|
| 1182 |
+
return;
|
| 1183 |
+
}
|
| 1184 |
+
|
| 1185 |
+
// Game over
|
| 1186 |
+
addToGameLog(`You were defeated by the ${gameState.currentEnemy.name}...`);
|
| 1187 |
+
gameState.gameOver = true;
|
| 1188 |
+
showGameOver();
|
| 1189 |
+
}
|
| 1190 |
+
|
| 1191 |
+
function checkLevelUp() {
|
| 1192 |
+
if (gameState.player.exp >= gameState.player.expToNextLevel) {
|
| 1193 |
+
gameState.player.level++;
|
| 1194 |
+
gameState.player.exp -= gameState.player.expToNextLevel;
|
| 1195 |
+
gameState.player.expToNextLevel = Math.floor(gameState.player.expToNextLevel * 1.5);
|
| 1196 |
+
|
| 1197 |
+
// Stat increases
|
| 1198 |
+
gameState.player.maxHp += 5 + (gameState.player.class === "warrior" ? 5 : 0);
|
| 1199 |
+
gameState.player.hp = gameState.player.maxHp;
|
| 1200 |
+
gameState.player.maxMp += 3 + (gameState.player.class === "mage" ? 5 : 0);
|
| 1201 |
+
gameState.player.mp = gameState.player.maxMp;
|
| 1202 |
+
gameState.player.attack += 1 + (gameState.player.class === "warrior" ? 1 : 0);
|
| 1203 |
+
gameState.player.defense += 1;
|
| 1204 |
+
gameState.player.magic += 1 + (gameState.player.class === "mage" ? 1 : 0);
|
| 1205 |
+
|
| 1206 |
+
addToGameLog(`Level up! You are now level ${gameState.player.level}!`);
|
| 1207 |
+
addToGameLog(`Your stats have increased!`);
|
| 1208 |
+
}
|
| 1209 |
+
}
|
| 1210 |
+
|
| 1211 |
+
function attemptFlee() {
|
| 1212 |
+
if (!gameState.inBattle) return;
|
| 1213 |
+
|
| 1214 |
+
// Base flee chance is 70%, rogues have 90%
|
| 1215 |
+
const fleeChance = gameState.player.class === "rogue" ? 0.9 : 0.7;
|
| 1216 |
+
|
| 1217 |
+
if (Math.random() < fleeChance) {
|
| 1218 |
+
addToGameLog(`You successfully fled from the ${gameState.currentEnemy.name}!`);
|
| 1219 |
+
toggleBattleUI(false);
|
| 1220 |
+
} else {
|
| 1221 |
+
// If flee fails, enemy gets a free attack
|
| 1222 |
+
addToGameLog(`You failed to flee!`);
|
| 1223 |
+
|
| 1224 |
+
const enemyDamage = Math.max(1, gameState.currentEnemy.attack - Math.floor(gameState.player.defense / 2));
|
| 1225 |
+
gameState.player.hp = Math.max(0, gameState.player.hp - enemyDamage);
|
| 1226 |
+
addToGameLog(`The ${gameState.currentEnemy.name} attacks you for ${enemyDamage} damage!`);
|
| 1227 |
+
|
| 1228 |
+
// Check if player is defeated
|
| 1229 |
+
if (gameState.player.hp <= 0) {
|
| 1230 |
+
playerDefeated();
|
| 1231 |
+
return;
|
| 1232 |
+
}
|
| 1233 |
+
|
| 1234 |
+
updatePlayerStats();
|
| 1235 |
+
}
|
| 1236 |
+
}
|
| 1237 |
+
|
| 1238 |
+
function showItemMenu() {
|
| 1239 |
+
if (gameState.player.inventory.length === 0) {
|
| 1240 |
+
addToGameLog("You don't have any items!");
|
| 1241 |
+
return;
|
| 1242 |
+
}
|
| 1243 |
+
|
| 1244 |
+
// Create a simple alert with item options (for this demo)
|
| 1245 |
+
let itemList = "Select an item to use:\n\n";
|
| 1246 |
+
gameState.player.inventory.forEach((itemId, index) => {
|
| 1247 |
+
itemList += `${index + 1}. ${items[itemId].name}\n`;
|
| 1248 |
+
});
|
| 1249 |
+
|
| 1250 |
+
const selected = prompt(itemList);
|
| 1251 |
+
const selectedIndex = parseInt(selected) - 1;
|
| 1252 |
+
|
| 1253 |
+
if (isNaN(selectedIndex) || selectedIndex < 0 || selectedIndex >= gameState.player.inventory.length) {
|
| 1254 |
+
addToGameLog("Invalid selection.");
|
| 1255 |
+
return;
|
| 1256 |
+
}
|
| 1257 |
+
|
| 1258 |
+
const itemId = gameState.player.inventory[selectedIndex];
|
| 1259 |
+
const itemUsed = items[itemId].use(gameState.player, gameState.currentEnemy);
|
| 1260 |
+
|
| 1261 |
+
if (itemUsed) {
|
| 1262 |
+
// Remove the item from inventory
|
| 1263 |
+
gameState.player.inventory.splice(selectedIndex, 1);
|
| 1264 |
+
|
| 1265 |
+
// Check if enemy is defeated
|
| 1266 |
+
if (gameState.currentEnemy.hp <= 0) {
|
| 1267 |
+
enemyDefeated();
|
| 1268 |
+
} else {
|
| 1269 |
+
// Enemy gets a turn if battle continues
|
| 1270 |
+
const enemyDamage = Math.max(1, gameState.currentEnemy.attack - Math.floor(gameState.player.defense / 2));
|
| 1271 |
+
gameState.player.hp = Math.max(0, gameState.player.hp - enemyDamage);
|
| 1272 |
+
addToGameLog(`The ${gameState.currentEnemy.name} attacks you for ${enemyDamage} damage!`);
|
| 1273 |
+
|
| 1274 |
+
// Check if player is defeated
|
| 1275 |
+
if (gameState.player.hp <= 0) {
|
| 1276 |
+
playerDefeated();
|
| 1277 |
+
return;
|
| 1278 |
+
}
|
| 1279 |
+
}
|
| 1280 |
+
|
| 1281 |
+
updatePlayerStats();
|
| 1282 |
+
updateEnemyDisplay(gameState.currentEnemy);
|
| 1283 |
+
}
|
| 1284 |
+
}
|
| 1285 |
+
|
| 1286 |
+
function train() {
|
| 1287 |
+
gameState.gameDay++;
|
| 1288 |
+
addToGameLog(`--- Day ${gameState.gameDay} ---`);
|
| 1289 |
+
|
| 1290 |
+
// Training increases random stats
|
| 1291 |
+
const statToIncrease = ["hp", "mp", "attack", "defense", "magic"][Math.floor(Math.random() * 5)];
|
| 1292 |
+
const increaseAmount = 1 + (Math.random() < 0.3 ? 1 : 0); // 30% chance for +2
|
| 1293 |
+
|
| 1294 |
+
switch(statToIncrease) {
|
| 1295 |
+
case "hp":
|
| 1296 |
+
gameState.player.maxHp += increaseAmount;
|
| 1297 |
+
addToGameLog(`You trained your endurance! Max HP +${increaseAmount}.`);
|
| 1298 |
+
break;
|
| 1299 |
+
case "mp":
|
| 1300 |
+
gameState.player.maxMp += increaseAmount;
|
| 1301 |
+
addToGameLog(`You meditated to increase your magic! Max MP +${increaseAmount}.`);
|
| 1302 |
+
break;
|
| 1303 |
+
case "attack":
|
| 1304 |
+
gameState.player.attack += increaseAmount;
|
| 1305 |
+
addToGameLog(`You practiced your sword skills! Attack +${increaseAmount}.`);
|
| 1306 |
+
break;
|
| 1307 |
+
case "defense":
|
| 1308 |
+
gameState.player.defense += increaseAmount;
|
| 1309 |
+
addToGameLog(`You worked on your defense! Defense +${increaseAmount}.`);
|
| 1310 |
+
break;
|
| 1311 |
+
case "magic":
|
| 1312 |
+
gameState.player.magic += increaseAmount;
|
| 1313 |
+
addToGameLog(`You studied magical tomes! Magic +${increaseAmount}.`);
|
| 1314 |
+
break;
|
| 1315 |
+
}
|
| 1316 |
+
|
| 1317 |
+
// Fully restore HP/MP after training
|
| 1318 |
+
gameState.player.hp = gameState.player.maxHp;
|
| 1319 |
+
gameState.player.mp = gameState.player.maxMp;
|
| 1320 |
+
|
| 1321 |
+
updatePlayerStats();
|
| 1322 |
+
}
|
| 1323 |
+
|
| 1324 |
+
function rest() {
|
| 1325 |
+
gameState.gameDay++;
|
| 1326 |
+
addToGameLog(`--- Day ${gameState.gameDay} ---`);
|
| 1327 |
+
|
| 1328 |
+
// Restore HP and MP
|
| 1329 |
+
const hpRestored = Math.min(gameState.player.maxHp - gameState.player.hp, 15);
|
| 1330 |
+
const mpRestored = Math.min(gameState.player.maxMp - gameState.player.mp, 10);
|
| 1331 |
+
|
| 1332 |
+
gameState.player.hp += hpRestored;
|
| 1333 |
+
gameState.player.mp += mpRestored;
|
| 1334 |
+
|
| 1335 |
+
addToGameLog(`You rested at the inn and restored ${hpRestored} HP and ${mpRestored} MP.`);
|
| 1336 |
+
|
| 1337 |
+
updatePlayerStats();
|
| 1338 |
+
}
|
| 1339 |
+
|
| 1340 |
+
function enterShop() {
|
| 1341 |
+
gameState.gameDay++;
|
| 1342 |
+
addToGameLog(`--- Day ${gameState.gameDay} ---`);
|
| 1343 |
+
addToGameLog(`You visit the Hyrule Market to browse their wares.`);
|
| 1344 |
+
|
| 1345 |
+
showShop();
|
| 1346 |
+
}
|
| 1347 |
+
|
| 1348 |
+
function buyItem(itemId, cost) {
|
| 1349 |
+
if (gameState.player.gold < cost) {
|
| 1350 |
+
addToGameLog("Not enough rupees to buy this item!");
|
| 1351 |
+
return;
|
| 1352 |
+
}
|
| 1353 |
+
|
| 1354 |
+
gameState.player.gold -= cost;
|
| 1355 |
+
|
| 1356 |
+
if (itemId === "wooden-sword" || itemId === "wooden-shield") {
|
| 1357 |
+
// Equip immediately
|
| 1358 |
+
items[itemId].equip(gameState.player);
|
| 1359 |
+
} else {
|
| 1360 |
+
// Add to inventory
|
| 1361 |
+
gameState.player.inventory.push(itemId);
|
| 1362 |
+
addToGameLog(`You bought a ${items[itemId].name} for ${cost} rupees.`);
|
| 1363 |
+
}
|
| 1364 |
+
|
| 1365 |
+
shopGoldDisplay.textContent = gameState.player.gold;
|
| 1366 |
+
updateInventoryDisplay();
|
| 1367 |
+
updatePlayerStats();
|
| 1368 |
+
}
|
| 1369 |
+
|
| 1370 |
+
function updateInventoryDisplay() {
|
| 1371 |
+
inventoryItems.innerHTML = '';
|
| 1372 |
+
|
| 1373 |
+
if (gameState.player.inventory.length === 0) {
|
| 1374 |
+
inventoryItems.innerHTML = '<p class="text-gray-400 col-span-3">Your inventory is empty.</p>';
|
| 1375 |
+
return;
|
| 1376 |
+
}
|
| 1377 |
+
|
| 1378 |
+
// Count items
|
| 1379 |
+
const itemCounts = {};
|
| 1380 |
+
gameState.player.inventory.forEach(item => {
|
| 1381 |
+
itemCounts[item] = (itemCounts[item] || 0) + 1;
|
| 1382 |
+
});
|
| 1383 |
+
|
| 1384 |
+
// Display items
|
| 1385 |
+
Object.keys(itemCounts).forEach(itemId => {
|
| 1386 |
+
const count = itemCounts[itemId];
|
| 1387 |
+
const item = items[itemId];
|
| 1388 |
+
|
| 1389 |
+
const itemElement = document.createElement('div');
|
| 1390 |
+
itemElement.className = 'bg-gray-700 p-2 rounded flex items-center';
|
| 1391 |
+
|
| 1392 |
+
itemElement.innerHTML = `
|
| 1393 |
+
<img src="${item.image}" class="w-8 h-8 mr-2">
|
| 1394 |
+
<div class="flex-grow">
|
| 1395 |
+
<div class="font-bold">${item.name}</div>
|
| 1396 |
+
<div class="text-xs">${item.description}</div>
|
| 1397 |
+
</div>
|
| 1398 |
+
<div class="text-yellow-300">x${count}</div>
|
| 1399 |
+
`;
|
| 1400 |
+
|
| 1401 |
+
itemElement.addEventListener('click', () => {
|
| 1402 |
+
if (confirm(`Use ${item.name}?`)) {
|
| 1403 |
+
const itemUsed = item.use(gameState.player, gameState.currentEnemy);
|
| 1404 |
+
if (itemUsed) {
|
| 1405 |
+
// Remove the item from inventory
|
| 1406 |
+
const index = gameState.player.inventory.indexOf(itemId);
|
| 1407 |
+
if (index !== -1) {
|
| 1408 |
+
gameState.player.inventory.splice(index, 1);
|
| 1409 |
+
}
|
| 1410 |
+
updateInventoryDisplay();
|
| 1411 |
+
updatePlayerStats();
|
| 1412 |
+
|
| 1413 |
+
if (gameState.currentEnemy) {
|
| 1414 |
+
updateEnemyDisplay(gameState.currentEnemy);
|
| 1415 |
+
if (gameState.currentEnemy.hp <= 0) {
|
| 1416 |
+
enemyDefeated();
|
| 1417 |
+
}
|
| 1418 |
+
}
|
| 1419 |
+
}
|
| 1420 |
+
}
|
| 1421 |
+
});
|
| 1422 |
+
|
| 1423 |
+
inventoryItems.appendChild(itemElement);
|
| 1424 |
+
});
|
| 1425 |
+
}
|
| 1426 |
+
|
| 1427 |
+
// Save/Load Functions
|
| 1428 |
+
function saveGame() {
|
| 1429 |
+
localStorage.setItem('zeldaHeroQuestSave', JSON.stringify(gameState));
|
| 1430 |
+
addToGameLog("Game saved successfully!");
|
| 1431 |
+
}
|
| 1432 |
+
|
| 1433 |
+
function loadGame() {
|
| 1434 |
+
const savedGame = localStorage.getItem('zeldaHeroQuestSave');
|
| 1435 |
+
|
| 1436 |
+
if (savedGame) {
|
| 1437 |
+
Object.assign(gameState, JSON.parse(savedGame));
|
| 1438 |
+
showMainGame();
|
| 1439 |
+
addToGameLog(`Welcome back, ${gameState.player.name}!`);
|
| 1440 |
+
|
| 1441 |
+
// Update player image based on class
|
| 1442 |
+
switch(gameState.player.class) {
|
| 1443 |
+
case "warrior":
|
| 1444 |
+
playerImageDisplay.src = "https://www.zeldadungeon.net/wiki/images/thumb/3/3d/Link_Artwork_ALttP.png/200px-Link_Artwork_ALttP.png";
|
| 1445 |
+
break;
|
| 1446 |
+
case "archer":
|
| 1447 |
+
playerImageDisplay.src = "https://www.zeldadungeon.net/wiki/images/thumb/1/1e/Link_Artwork_TP.png/200px-Link_Artwork_TP.png";
|
| 1448 |
+
break;
|
| 1449 |
+
case "mage":
|
| 1450 |
+
playerImageDisplay.src = "https://www.zeldadungeon.net/wiki/images/thumb/3/3b/Link_Artwork_OoT.png/200px-Link_Artwork_OoT.png";
|
| 1451 |
+
break;
|
| 1452 |
+
case "rogue":
|
| 1453 |
+
playerImageDisplay.src = "https://www.zeldadungeon.net/wiki/images/thumb/8/8e/Link_Artwork_SS.png/200px-Link_Artwork_SS.png";
|
| 1454 |
+
break;
|
| 1455 |
+
}
|
| 1456 |
+
} else {
|
| 1457 |
+
alert("No saved game found!");
|
| 1458 |
+
}
|
| 1459 |
+
}
|
| 1460 |
+
|
| 1461 |
+
function tryAgain() {
|
| 1462 |
+
// Load the saved game if available
|
| 1463 |
+
const savedGame = localStorage.getItem('zeldaHeroQuestSave');
|
| 1464 |
+
|
| 1465 |
+
if (savedGame) {
|
| 1466 |
+
Object.assign(gameState, JSON.parse(savedGame));
|
| 1467 |
+
|
| 1468 |
+
// Reset HP/MP to half
|
| 1469 |
+
gameState.player.hp = Math.floor(gameState.player.maxHp / 2);
|
| 1470 |
+
gameState.player.mp = Math.floor(gameState.player.maxMp / 2);
|
| 1471 |
+
gameState.gameOver = false;
|
| 1472 |
+
|
| 1473 |
+
showMainGame();
|
| 1474 |
+
addToGameLog(`You wake up at the Temple of Time, ready to continue your quest.`);
|
| 1475 |
+
} else {
|
| 1476 |
+
showCharacterCreation();
|
| 1477 |
+
}
|
| 1478 |
+
}
|
| 1479 |
+
|
| 1480 |
+
// Initialize the game when the page loads
|
| 1481 |
+
window.addEventListener('DOMContentLoaded', initGame);
|
| 1482 |
+
</script>
|
| 1483 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=DevXen/xenthra-inc" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 1484 |
+
</html>
|