Spaces:
Sleeping
Sleeping
Final Commit
Browse files- README.md +263 -0
- mcp_server.py +92 -0
README.md
CHANGED
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@@ -57,3 +57,266 @@ python run_agent.py --agent . --game lostpig -v -n 20
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# Run evaluation
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python -m evaluation.evaluate -s . -g lostpig -t 3
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```
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# Run evaluation
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python -m evaluation.evaluate -s . -g lostpig -t 3
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```
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---
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+
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+
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# 🧠 MCP ReAct Agent for Text Adventure Games
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This project implements a complete **MCP-based ReAct agent** that plays classic text adventure games (e.g., `zork1`) using a tool-driven architecture.
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It consists of:
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* An **MCP server** exposing the game environment as structured tools
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* A **ReAct-style LLM agent** that reasons and acts via those tools
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* Loop detection, score tracking, and structured parsing
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* Experimental improvements and debugging attempts
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---
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# 📦 Project Structure
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## 1️⃣ MCP Server (`mcp_server.py`)
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Built using `FastMCP`, this server wraps a `TextAdventureEnv` and exposes game functionality as callable tools.
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### Core Features
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#### 🎮 Game State Management
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The `GameState` class manages:
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* Current environment state
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* Score and move tracking
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* Action history (last 50 steps)
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* Explored locations (map tracking)
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* Inventory parsing
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* Location extraction from observations
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---
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## 🛠️ Exposed MCP Tools
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The server provides the following tools:
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### `play_action`
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Executes a game command (e.g., `north`, `take lamp`, `open mailbox`).
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Returns:
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* Game observation
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* Score updates
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* Move count
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* Game over notice
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---
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### `memory`
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Returns a structured summary of:
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* Current location
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* Score
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* Moves
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* Recent actions
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* Current observation
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This helps the agent reason about the current state.
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---
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### `get_map`
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Displays explored locations and directional transitions discovered so far.
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---
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### `inventory`
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Returns cleaned inventory information, parsing object strings from Jericho.
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---
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### `get_valid_actions`
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A fallback tool that returns a **fixed list of possible actions** plus context-aware object interactions based on keywords in the observation.
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Note:
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* `env.get_valid_actions()` was tested and debugged.
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* It **did not work reliably** in this setup.
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* Therefore, I implemented a **manually defined valid action set**.
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* However, using fixed valid actions **did not improve the score**.
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---
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### `get_walkthrough`
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Returns the official Jericho walkthrough (not used in `agent.py`).
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---
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### `get_world_objects`
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Returns all known world objects from Jericho.
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---
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# 🤖 ReAct Agent (`agent.py`)
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The agent is a complete ReAct implementation using:
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* Thought → Tool → Observation loop
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* Structured output parsing
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* Loop detection
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* Score extraction
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* Action validation
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It uses:
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```
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Qwen/Qwen2.5-72B-Instruct
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```
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via HuggingFace Inference API.
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---
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# Agent Architecture
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## ReAct Loop
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At each step:
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1. Build prompt with:
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* Current score
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* Recent actions
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* Current observation
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2. Call LLM
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3. Parse structured response:
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```
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THOUGHT:
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TOOL:
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ARGS:
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```
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4. Validate tool call
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5. Execute tool via MCP
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6. Update:
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* Score
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* History
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* Visited locations
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7. Detect loops
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---
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## Loop Detection
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If the agent repeats the same action 3 times:
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* It automatically forces a `"look"` action.
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* A warning is injected into the prompt.
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---
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## Tool Validation & Auto-Fixes
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The agent corrects:
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* Invalid tool names
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* Unsupported verbs (e.g., `inspect → examine`)
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* Markdown artifacts in responses
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* JSON formatting errors
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---
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## Score Tracking
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Score is extracted from:
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* `Score: X`
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* `[Score: X | Moves: Y]`
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* Case-insensitive regex matching
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The agent keeps the maximum observed score.
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---
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# 🔬 Experiments & Debugging Attempts
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## 1️⃣ Fixed Valid Actions
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I replaced `env.get_valid_actions()` with a manually defined action set.
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* Added movement commands
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* Basic verbs
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* Context-aware object interactions (lamp, key, mailbox, etc.)
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**Result:**
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* Did not improve score (in contrary it became worse)
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* Agent still plateaued
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---
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## 2️⃣ Debugging `env.get_valid_actions()`
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I attempted to use and debug:
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```python
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env.get_valid_actions()
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```
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However:
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* It consistently failed or returned unusable results
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* Therefore, it was not used in the final setup
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---
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## 3️⃣ Prompt Enrichment with Memory + History
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I experimented with:
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* Injecting full memory output into the prompt
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* Including longer history traces
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* Combining map information + memory + past actions
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**Issue:**
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* Prompt grew very large quickly
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* Context length became inefficient
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* No noticeable improvement in performance
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* Slower inference due to longer inputs
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Therefore, I reverted to a **lightweight context strategy**:
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* Last 3 actions
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* Current observation
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* Current score
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* Loop warning if necessary
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---
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# 📊 Current Performance Characteristics
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* The agent explores systematically
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* Picks up obvious items (lamp, mailbox interactions, etc.)
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* Avoids simple loops
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* Tracks visited locations
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* Maintains structured reasoning
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However:
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* No planning memory across long horizons
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* No true valid action constraint from the environment
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mcp_server.py
CHANGED
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@@ -187,6 +187,98 @@ def inventory() -> str:
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"""
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return get_game().get_inventory()
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# =============================================================================
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# Main
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"""
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return get_game().get_inventory()
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@mcp.tool()
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def get_valid_actions() -> str:
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"""
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Return a list of valid actions the agent can take.
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Avoids calling env.get_valid_actions(). I have tested env.get_valid_actions() but it does nit work at all. Therfore I have tested with fixed valid actions.
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"""
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game = get_game()
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if not game.env:
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return "Game environment not initialized."
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# Standard movement & basic verbs
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actions = [
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"north", "south", "east", "west",
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"up", "down", "enter", "exit",
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"look", "inventory", "take all",
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| 206 |
+
"open mailbox", "read", "turn on lamp"
|
| 207 |
+
]
|
| 208 |
+
|
| 209 |
+
# Optionally, add objects in current observation
|
| 210 |
+
obs = game.state.observation.lower()
|
| 211 |
+
objects = []
|
| 212 |
+
for word in ["lamp", "key", "mailbox", "sword", "coin"]:
|
| 213 |
+
if word in obs:
|
| 214 |
+
objects.append(f"take {word}")
|
| 215 |
+
objects.append(f"examine {word}")
|
| 216 |
+
objects.append(f"open {word}")
|
| 217 |
+
|
| 218 |
+
actions.extend(objects)
|
| 219 |
+
|
| 220 |
+
return ", ".join(sorted(set(actions)))
|
| 221 |
+
|
| 222 |
+
@mcp.tool()
|
| 223 |
+
def get_walkthrough() -> str:
|
| 224 |
+
"""
|
| 225 |
+
Get the official Jericho walkthrough for the current game. THIS TOOL IS NOT USED IN AGENT.PY
|
| 226 |
+
|
| 227 |
+
Returns:
|
| 228 |
+
A step-by-step optimal solution path.
|
| 229 |
+
"""
|
| 230 |
+
game = get_game()
|
| 231 |
+
|
| 232 |
+
if not game.env or not game.env.env:
|
| 233 |
+
return "Game environment not initialized."
|
| 234 |
+
|
| 235 |
+
try:
|
| 236 |
+
walkthrough = game.env.env.get_walkthrough()
|
| 237 |
+
except Exception as e:
|
| 238 |
+
return f"Could not retrieve walkthrough: {e}"
|
| 239 |
+
|
| 240 |
+
if not walkthrough:
|
| 241 |
+
return "No walkthrough available for this game."
|
| 242 |
+
|
| 243 |
+
output = ["Official Walkthrough:\n"]
|
| 244 |
+
|
| 245 |
+
for i, action in enumerate(walkthrough, 1):
|
| 246 |
+
output.append(f"{i}. {action}")
|
| 247 |
+
|
| 248 |
+
return "\n".join(output)
|
| 249 |
+
|
| 250 |
+
@mcp.tool()
|
| 251 |
+
def get_world_objects() -> str:
|
| 252 |
+
"""
|
| 253 |
+
Get all known objects in the game world (from Jericho).
|
| 254 |
+
|
| 255 |
+
Returns:
|
| 256 |
+
A list of objects and their locations.
|
| 257 |
+
"""
|
| 258 |
+
game = get_game()
|
| 259 |
+
|
| 260 |
+
if not game.env or not game.env.env:
|
| 261 |
+
return "Game environment not initialized."
|
| 262 |
+
|
| 263 |
+
try:
|
| 264 |
+
objects = game.env.env.get_world_objects()
|
| 265 |
+
except Exception as e:
|
| 266 |
+
return f"Could not retrieve world objects: {e}"
|
| 267 |
+
|
| 268 |
+
if not objects:
|
| 269 |
+
return "No world objects found."
|
| 270 |
+
|
| 271 |
+
output = ["World Objects:\n"]
|
| 272 |
+
|
| 273 |
+
for obj in objects:
|
| 274 |
+
if isinstance(obj, dict):
|
| 275 |
+
name = obj.get("name", "Unknown")
|
| 276 |
+
loc = obj.get("location", "Unknown")
|
| 277 |
+
output.append(f"- {name} (Location: {loc})")
|
| 278 |
+
else:
|
| 279 |
+
output.append(f"- {str(obj)}")
|
| 280 |
+
|
| 281 |
+
return "\n".join(output)
|
| 282 |
|
| 283 |
# =============================================================================
|
| 284 |
# Main
|