Spaces:
Sleeping
Sleeping
Commit ·
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Parent(s):
Initial template
Browse files- .gitignore +22 -0
- README.md +59 -0
- agent.py +279 -0
- app.py +71 -0
- mcp_server.py +209 -0
- requirements.txt +9 -0
.gitignore
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# Python
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__pycache__/
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*.py[cod]
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*$py.class
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*.so
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.Python
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*.egg-info/
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dist/
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build/
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# Environment
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.env
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.venv/
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venv/
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# IDE
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.vscode/
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.idea/
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# OS
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.DS_Store
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Thumbs.db
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README.md
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---
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title: Text Adventure Agent Submission
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emoji: "\U0001F5FA"
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colorFrom: green
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colorTo: blue
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sdk: gradio
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sdk_version: "5.0.0"
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app_file: app.py
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pinned: false
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license: mit
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---
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# Text Adventure Agent Submission
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## Overview
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This is my submission for the Text Adventure Agent assignment. My agent uses the ReAct pattern to play text adventure games via MCP.
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## Approach
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<!-- Describe your approach here -->
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- What strategy does your agent use?
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- What tools did you implement in your MCP server?
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- Any interesting techniques or optimizations?
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## Files
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| File | Description |
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|------|-------------|
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| `agent.py` | ReAct agent with `StudentAgent` class |
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| `mcp_server.py` | MCP server with game interaction tools |
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| `app.py` | Gradio interface for HF Space |
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| `requirements.txt` | Additional dependencies |
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## How to Submit
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1. Fork the template Space: `https://huggingface.co/spaces/LLM-course/text-adventure-template`
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2. Clone your fork locally
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3. Implement your agent in `agent.py` and `mcp_server.py`
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4. Test locally (see below)
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5. Push your changes to your Space
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6. Submit your Space URL on the course platform
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## Local Testing
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```bash
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# Install dependencies
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pip install -r requirements.txt
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# Test the MCP server interactively
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fastmcp dev mcp_server.py
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# Run your agent on a game
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python run_agent.py --agent . --game lostpig -v -n 20
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# Run evaluation
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python -m evaluation.evaluate -s . -g lostpig -t 3
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```
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agent.py
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"""
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Student Agent for Text Adventure Games
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This is your submission file. Implement the StudentAgent class to play
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text adventure games using the MCP server you also implement.
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Your agent should:
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1. Connect to the MCP server via the provided client
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2. Use the ReAct pattern (Thought -> Action -> Observation)
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3. Call MCP tools to interact with the game
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4. Maximize the game score within the step limit
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Required method:
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async def run(self, client, game, max_steps, seed, verbose) -> RunResult
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The 'client' is a FastMCP Client already connected to your MCP server.
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Use it to call tools like: await client.call_tool("play_action", {"action": "look"})
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Tips:
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- Start by looking around and understanding your environment
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- Keep track of visited locations to avoid loops
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- Pick up useful items (lamp, sword, etc.)
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- The seed parameter should be used to set your LLM's seed for reproducibility
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"""
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import json
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import os
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import re
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from dataclasses import dataclass, field
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from typing import Optional
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from dotenv import load_dotenv
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from huggingface_hub import InferenceClient
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# Load environment variables
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load_dotenv()
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# =============================================================================
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# LLM Configuration - DO NOT MODIFY
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# =============================================================================
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# Model to use (fixed for fair evaluation)
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LLM_MODEL = "Qwen/Qwen2.5-72B-Instruct"
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# Initialize the LLM client (uses HF_TOKEN from environment)
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_hf_token = os.getenv("HF_TOKEN")
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if not _hf_token:
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raise ValueError("HF_TOKEN not found. Set it in your .env file.")
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LLM_CLIENT = InferenceClient(token=_hf_token)
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def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300) -> str:
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"""
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Call the LLM with the given prompt. Use this function in your agent.
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Args:
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prompt: The user prompt (current game state, history, etc.)
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system_prompt: The system prompt (instructions for the agent)
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seed: Random seed for reproducibility
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max_tokens: Maximum tokens in response (default: 300)
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Returns:
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The LLM's response text
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Example:
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response = call_llm(
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prompt="You are in a forest. What do you do?",
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system_prompt=SYSTEM_PROMPT,
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seed=42,
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)
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"""
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messages = [
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{"role": "system", "content": system_prompt},
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{"role": "user", "content": prompt},
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]
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response = LLM_CLIENT.chat.completions.create(
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model=LLM_MODEL,
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messages=messages,
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temperature=0.0, # Deterministic for reproducibility
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max_tokens=max_tokens,
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seed=seed,
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)
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return response.choices[0].message.content
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@dataclass
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class RunResult:
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"""Result of running the agent. Do not modify this class."""
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final_score: int
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max_score: int
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moves: int
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locations_visited: set[str]
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game_completed: bool
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error: Optional[str] = None
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history: list[tuple[str, str, str]] = field(default_factory=list)
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# =============================================================================
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# System Prompt - Customize this for your agent
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# =============================================================================
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SYSTEM_PROMPT = """You are playing a classic text adventure game.
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GOAL: Explore the world, solve puzzles, and maximize your score.
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AVAILABLE TOOLS (use via MCP):
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- play_action: Execute a game command (north, take lamp, open mailbox, etc.)
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- memory: Get current game state and history (if implemented)
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- inventory: Check what you're carrying (if implemented)
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VALID GAME COMMANDS for play_action:
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- Movement: north, south, east, west, up, down, enter, exit
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- Objects: take <item>, drop <item>, open <thing>, close <thing>, examine <thing>
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- Other: look, inventory, read <thing>, turn on lamp
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RESPOND IN THIS EXACT FORMAT (no markdown):
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THOUGHT: <your reasoning about what to do next>
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TOOL: <tool_name>
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ARGS: <JSON arguments, e.g., {"action": "look"}>
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Example:
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THOUGHT: I should look around to see where I am.
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TOOL: play_action
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ARGS: {"action": "look"}
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"""
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# =============================================================================
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# Student Agent - IMPLEMENT THIS CLASS
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# =============================================================================
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class StudentAgent:
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"""
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Your ReAct agent implementation.
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TODO:
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| 140 |
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1. Implement the run() method with the ReAct loop
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| 141 |
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2. Parse LLM responses to extract tool calls
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3. Track state and avoid loops
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| 143 |
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Use the provided call_llm() function to interact with the LLM.
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| 145 |
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"""
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def __init__(self):
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| 148 |
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"""Initialize your agent here."""
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| 149 |
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# TODO: Initialize any state tracking you need
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| 150 |
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# self.history = []
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# self.visited_locations = set()
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pass
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async def run(
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self,
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client, # FastMCP Client connected to your MCP server
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| 157 |
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game: str,
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max_steps: int,
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| 159 |
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seed: int,
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verbose: bool = False,
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) -> RunResult:
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"""
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Run the agent for a game session.
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| 164 |
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Args:
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client: FastMCP Client connected to your MCP server
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| 167 |
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game: Name of the game being played (e.g., "zork1")
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| 168 |
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max_steps: Maximum number of steps to take
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| 169 |
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seed: Random seed for reproducibility (use for LLM calls)
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| 170 |
+
verbose: Whether to print detailed output
|
| 171 |
+
|
| 172 |
+
Returns:
|
| 173 |
+
RunResult with final score and statistics
|
| 174 |
+
"""
|
| 175 |
+
# TODO: Implement your ReAct loop here
|
| 176 |
+
#
|
| 177 |
+
# Basic structure:
|
| 178 |
+
# 1. Get initial observation (call play_action with "look")
|
| 179 |
+
# 2. Loop for max_steps:
|
| 180 |
+
# a. Build prompt with current observation and history
|
| 181 |
+
# b. Call LLM to get thought and action
|
| 182 |
+
# c. Parse the response to extract tool and args
|
| 183 |
+
# d. Call the tool via client.call_tool(tool_name, args)
|
| 184 |
+
# e. Update history and state
|
| 185 |
+
# f. Check for game over
|
| 186 |
+
# 3. Return RunResult with final statistics
|
| 187 |
+
|
| 188 |
+
# Example of calling a tool:
|
| 189 |
+
# result = await client.call_tool("play_action", {"action": "look"})
|
| 190 |
+
# observation = result[0].text if result else "No response"
|
| 191 |
+
|
| 192 |
+
# Example of calling the LLM:
|
| 193 |
+
# response = call_llm(
|
| 194 |
+
# prompt="Current observation: " + observation,
|
| 195 |
+
# system_prompt=SYSTEM_PROMPT,
|
| 196 |
+
# seed=seed,
|
| 197 |
+
# )
|
| 198 |
+
|
| 199 |
+
# Placeholder implementation - replace with your code
|
| 200 |
+
locations_visited = set()
|
| 201 |
+
history = []
|
| 202 |
+
final_score = 0
|
| 203 |
+
moves = 0
|
| 204 |
+
|
| 205 |
+
# TODO: Your implementation here
|
| 206 |
+
# ...
|
| 207 |
+
|
| 208 |
+
return RunResult(
|
| 209 |
+
final_score=final_score,
|
| 210 |
+
max_score=350, # Zork1 max score, adjust if needed
|
| 211 |
+
moves=moves,
|
| 212 |
+
locations_visited=locations_visited,
|
| 213 |
+
game_completed=False,
|
| 214 |
+
history=history,
|
| 215 |
+
)
|
| 216 |
+
|
| 217 |
+
def _build_prompt(self, observation: str, history: list) -> str:
|
| 218 |
+
"""
|
| 219 |
+
Build the prompt for the LLM.
|
| 220 |
+
|
| 221 |
+
TODO: Implement this to create effective prompts
|
| 222 |
+
"""
|
| 223 |
+
# TODO: Combine system prompt, history, and current observation
|
| 224 |
+
pass
|
| 225 |
+
|
| 226 |
+
def _parse_response(self, response: str) -> tuple[str, str, dict]:
|
| 227 |
+
"""
|
| 228 |
+
Parse LLM response to extract thought, tool name, and arguments.
|
| 229 |
+
|
| 230 |
+
TODO: Implement robust parsing
|
| 231 |
+
|
| 232 |
+
Returns:
|
| 233 |
+
Tuple of (thought, tool_name, args_dict)
|
| 234 |
+
"""
|
| 235 |
+
# TODO: Parse the response format:
|
| 236 |
+
# THOUGHT: ...
|
| 237 |
+
# TOOL: ...
|
| 238 |
+
# ARGS: {...}
|
| 239 |
+
pass
|
| 240 |
+
|
| 241 |
+
def _call_llm(self, prompt: str, system_prompt: str, seed: int) -> str:
|
| 242 |
+
"""
|
| 243 |
+
Call the LLM with the given prompt.
|
| 244 |
+
|
| 245 |
+
This is a convenience wrapper - you can also use call_llm() directly.
|
| 246 |
+
"""
|
| 247 |
+
return call_llm(prompt, system_prompt, seed)
|
| 248 |
+
|
| 249 |
+
|
| 250 |
+
# =============================================================================
|
| 251 |
+
# For local testing
|
| 252 |
+
# =============================================================================
|
| 253 |
+
|
| 254 |
+
async def test_agent():
|
| 255 |
+
"""Test the agent locally."""
|
| 256 |
+
from fastmcp import Client
|
| 257 |
+
|
| 258 |
+
# Path to your MCP server
|
| 259 |
+
server_path = "mcp_server.py"
|
| 260 |
+
|
| 261 |
+
agent = StudentAgent()
|
| 262 |
+
|
| 263 |
+
async with Client(server_path) as client:
|
| 264 |
+
result = await agent.run(
|
| 265 |
+
client=client,
|
| 266 |
+
game="zork1",
|
| 267 |
+
max_steps=10,
|
| 268 |
+
seed=42,
|
| 269 |
+
verbose=True,
|
| 270 |
+
)
|
| 271 |
+
|
| 272 |
+
print(f"\nFinal Score: {result.final_score}")
|
| 273 |
+
print(f"Moves: {result.moves}")
|
| 274 |
+
print(f"Locations: {result.locations_visited}")
|
| 275 |
+
|
| 276 |
+
|
| 277 |
+
if __name__ == "__main__":
|
| 278 |
+
import asyncio
|
| 279 |
+
asyncio.run(test_agent())
|
app.py
ADDED
|
@@ -0,0 +1,71 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Hugging Face Space - Text Adventure Agent Submission
|
| 3 |
+
|
| 4 |
+
This is a code-only Space for submitting your agent implementation.
|
| 5 |
+
The evaluation is run separately.
|
| 6 |
+
|
| 7 |
+
Files in this submission:
|
| 8 |
+
- agent.py: Your ReAct agent implementation
|
| 9 |
+
- mcp_server.py: Your MCP server implementation
|
| 10 |
+
- requirements.txt: Additional dependencies
|
| 11 |
+
|
| 12 |
+
To test locally:
|
| 13 |
+
fastmcp dev mcp_server.py
|
| 14 |
+
python agent.py
|
| 15 |
+
"""
|
| 16 |
+
|
| 17 |
+
import gradio as gr
|
| 18 |
+
from pathlib import Path
|
| 19 |
+
|
| 20 |
+
|
| 21 |
+
def read_readme():
|
| 22 |
+
"""Read the README content."""
|
| 23 |
+
readme_path = Path(__file__).parent / "README.md"
|
| 24 |
+
if readme_path.exists():
|
| 25 |
+
return readme_path.read_text()
|
| 26 |
+
return "# Submission\n\nNo README.md found."
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
def read_file_content(filename: str) -> str:
|
| 30 |
+
"""Read a source file's content."""
|
| 31 |
+
file_path = Path(__file__).parent / filename
|
| 32 |
+
if file_path.exists():
|
| 33 |
+
return file_path.read_text()
|
| 34 |
+
return f"# File not found: {filename}"
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
# Create the Gradio interface
|
| 38 |
+
with gr.Blocks(title="Text Adventure Agent Submission") as demo:
|
| 39 |
+
gr.Markdown("# Text Adventure Agent Submission")
|
| 40 |
+
gr.Markdown(
|
| 41 |
+
"This Space contains a student submission for the Text Adventure Agent assignment. "
|
| 42 |
+
"Use the tabs below to view the submitted code."
|
| 43 |
+
)
|
| 44 |
+
|
| 45 |
+
with gr.Tabs():
|
| 46 |
+
with gr.Tab("README"):
|
| 47 |
+
gr.Markdown(read_readme())
|
| 48 |
+
|
| 49 |
+
with gr.Tab("Agent Code"):
|
| 50 |
+
gr.Code(
|
| 51 |
+
value=read_file_content("agent.py"),
|
| 52 |
+
language="python",
|
| 53 |
+
label="agent.py",
|
| 54 |
+
)
|
| 55 |
+
|
| 56 |
+
with gr.Tab("MCP Server Code"):
|
| 57 |
+
gr.Code(
|
| 58 |
+
value=read_file_content("mcp_server.py"),
|
| 59 |
+
language="python",
|
| 60 |
+
label="mcp_server.py",
|
| 61 |
+
)
|
| 62 |
+
|
| 63 |
+
gr.Markdown(
|
| 64 |
+
"---\n"
|
| 65 |
+
"**Note:** This is a code submission Space. "
|
| 66 |
+
"Evaluation is performed using the evaluation script."
|
| 67 |
+
)
|
| 68 |
+
|
| 69 |
+
|
| 70 |
+
if __name__ == "__main__":
|
| 71 |
+
demo.launch()
|
mcp_server.py
ADDED
|
@@ -0,0 +1,209 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Student MCP Server for Text Adventure Games
|
| 3 |
+
|
| 4 |
+
This is your MCP server submission. Implement the tools that your agent
|
| 5 |
+
will use to play text adventure games.
|
| 6 |
+
|
| 7 |
+
Required tool:
|
| 8 |
+
play_action(action: str) -> str
|
| 9 |
+
Execute a game command and return the result.
|
| 10 |
+
|
| 11 |
+
Recommended tools:
|
| 12 |
+
memory() -> str
|
| 13 |
+
Return current game state, score, and recent history.
|
| 14 |
+
|
| 15 |
+
inventory() -> str
|
| 16 |
+
Return the player's current inventory.
|
| 17 |
+
|
| 18 |
+
get_map() -> str
|
| 19 |
+
Return a map of explored locations.
|
| 20 |
+
|
| 21 |
+
Test your server with:
|
| 22 |
+
fastmcp dev submission_template/mcp_server.py
|
| 23 |
+
|
| 24 |
+
Then open the MCP Inspector in your browser to test the tools interactively.
|
| 25 |
+
"""
|
| 26 |
+
|
| 27 |
+
import sys
|
| 28 |
+
import os
|
| 29 |
+
|
| 30 |
+
# Add parent directory to path to import games module
|
| 31 |
+
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
|
| 32 |
+
|
| 33 |
+
from fastmcp import FastMCP
|
| 34 |
+
from games.zork_env import TextAdventureEnv
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
# =============================================================================
|
| 38 |
+
# Create the MCP Server
|
| 39 |
+
# =============================================================================
|
| 40 |
+
|
| 41 |
+
mcp = FastMCP("Student Text Adventure Server")
|
| 42 |
+
|
| 43 |
+
|
| 44 |
+
# =============================================================================
|
| 45 |
+
# Game State Management
|
| 46 |
+
# =============================================================================
|
| 47 |
+
|
| 48 |
+
class GameManager:
|
| 49 |
+
"""
|
| 50 |
+
Manages the text adventure game state.
|
| 51 |
+
|
| 52 |
+
TODO: Extend this class to track:
|
| 53 |
+
- Action history (for memory tool)
|
| 54 |
+
- Explored locations (for mapping)
|
| 55 |
+
- Current score and moves
|
| 56 |
+
"""
|
| 57 |
+
|
| 58 |
+
def __init__(self):
|
| 59 |
+
self.env: TextAdventureEnv = None
|
| 60 |
+
self.state = None
|
| 61 |
+
self.game_name: str = ""
|
| 62 |
+
# TODO: Add more state tracking
|
| 63 |
+
# self.history: list[tuple[str, str]] = []
|
| 64 |
+
# self.explored_locations: dict[str, set[str]] = {}
|
| 65 |
+
# self.current_location: str = ""
|
| 66 |
+
|
| 67 |
+
def initialize(self, game: str = "zork1"):
|
| 68 |
+
"""Initialize or reset the game."""
|
| 69 |
+
self.game_name = game
|
| 70 |
+
self.env = TextAdventureEnv(game)
|
| 71 |
+
self.state = self.env.reset()
|
| 72 |
+
# TODO: Reset your state tracking here
|
| 73 |
+
return self.state.observation
|
| 74 |
+
|
| 75 |
+
def step(self, action: str) -> str:
|
| 76 |
+
"""Execute an action and return the result."""
|
| 77 |
+
if self.env is None:
|
| 78 |
+
self.initialize()
|
| 79 |
+
|
| 80 |
+
self.state = self.env.step(action)
|
| 81 |
+
|
| 82 |
+
# TODO: Update your state tracking here
|
| 83 |
+
# self.history.append((action, self.state.observation))
|
| 84 |
+
# Update location tracking, etc.
|
| 85 |
+
|
| 86 |
+
return self.state.observation
|
| 87 |
+
|
| 88 |
+
def get_score(self) -> int:
|
| 89 |
+
"""Get current score."""
|
| 90 |
+
return self.state.score if self.state else 0
|
| 91 |
+
|
| 92 |
+
def get_moves(self) -> int:
|
| 93 |
+
"""Get number of moves taken."""
|
| 94 |
+
return self.state.moves if self.state else 0
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
# Global game manager
|
| 98 |
+
_game = GameManager()
|
| 99 |
+
|
| 100 |
+
|
| 101 |
+
def get_game() -> GameManager:
|
| 102 |
+
"""Get or initialize the game manager."""
|
| 103 |
+
global _game
|
| 104 |
+
if _game.env is None:
|
| 105 |
+
# Get game from environment variable (set by evaluator)
|
| 106 |
+
game = os.environ.get("GAME", "zork1")
|
| 107 |
+
_game.initialize(game)
|
| 108 |
+
return _game
|
| 109 |
+
|
| 110 |
+
|
| 111 |
+
# =============================================================================
|
| 112 |
+
# MCP Tools - IMPLEMENT THESE
|
| 113 |
+
# =============================================================================
|
| 114 |
+
|
| 115 |
+
@mcp.tool()
|
| 116 |
+
def play_action(action: str) -> str:
|
| 117 |
+
"""
|
| 118 |
+
Execute a game command and return the result.
|
| 119 |
+
|
| 120 |
+
This is the main tool for interacting with the game.
|
| 121 |
+
|
| 122 |
+
Args:
|
| 123 |
+
action: The command to execute (e.g., "north", "take lamp", "open mailbox")
|
| 124 |
+
|
| 125 |
+
Returns:
|
| 126 |
+
The game's response to the action
|
| 127 |
+
|
| 128 |
+
Valid commands include:
|
| 129 |
+
- Movement: north, south, east, west, up, down, enter, exit
|
| 130 |
+
- Objects: take <item>, drop <item>, open <thing>, examine <thing>
|
| 131 |
+
- Other: look, inventory, read <thing>, turn on lamp
|
| 132 |
+
"""
|
| 133 |
+
game = get_game()
|
| 134 |
+
|
| 135 |
+
# TODO: You might want to add action validation here
|
| 136 |
+
# TODO: You might want to include score changes in the response
|
| 137 |
+
|
| 138 |
+
result = game.step(action)
|
| 139 |
+
|
| 140 |
+
# Optional: Append score info
|
| 141 |
+
# result += f"\n[Score: {game.get_score()} | Moves: {game.get_moves()}]"
|
| 142 |
+
|
| 143 |
+
return result
|
| 144 |
+
|
| 145 |
+
|
| 146 |
+
# TODO: Implement additional tools to help your agent
|
| 147 |
+
|
| 148 |
+
# @mcp.tool()
|
| 149 |
+
# def memory() -> str:
|
| 150 |
+
# """
|
| 151 |
+
# Get the current game state summary.
|
| 152 |
+
#
|
| 153 |
+
# Returns:
|
| 154 |
+
# A summary including current location, score, moves, and recent history
|
| 155 |
+
# """
|
| 156 |
+
# game = get_game()
|
| 157 |
+
# # TODO: Return useful state information
|
| 158 |
+
# pass
|
| 159 |
+
|
| 160 |
+
|
| 161 |
+
# @mcp.tool()
|
| 162 |
+
# def inventory() -> str:
|
| 163 |
+
# """
|
| 164 |
+
# Check what the player is carrying.
|
| 165 |
+
#
|
| 166 |
+
# Returns:
|
| 167 |
+
# List of items in the player's inventory
|
| 168 |
+
# """
|
| 169 |
+
# game = get_game()
|
| 170 |
+
# result = game.step("inventory")
|
| 171 |
+
# return result
|
| 172 |
+
|
| 173 |
+
|
| 174 |
+
# @mcp.tool()
|
| 175 |
+
# def get_map() -> str:
|
| 176 |
+
# """
|
| 177 |
+
# Get a map of explored locations.
|
| 178 |
+
#
|
| 179 |
+
# Returns:
|
| 180 |
+
# A text representation of explored locations and connections
|
| 181 |
+
# """
|
| 182 |
+
# game = get_game()
|
| 183 |
+
# # TODO: Return map of explored locations
|
| 184 |
+
# pass
|
| 185 |
+
|
| 186 |
+
|
| 187 |
+
# @mcp.tool()
|
| 188 |
+
# def get_valid_actions() -> str:
|
| 189 |
+
# """
|
| 190 |
+
# Get a list of likely valid actions from the current location.
|
| 191 |
+
#
|
| 192 |
+
# Returns:
|
| 193 |
+
# List of actions that might work here
|
| 194 |
+
# """
|
| 195 |
+
# # This is a hint: Jericho provides get_valid_actions()
|
| 196 |
+
# game = get_game()
|
| 197 |
+
# if game.env and game.env.env:
|
| 198 |
+
# valid = game.env.env.get_valid_actions()
|
| 199 |
+
# return "Valid actions: " + ", ".join(valid[:20])
|
| 200 |
+
# return "Could not determine valid actions"
|
| 201 |
+
|
| 202 |
+
|
| 203 |
+
# =============================================================================
|
| 204 |
+
# Run the server
|
| 205 |
+
# =============================================================================
|
| 206 |
+
|
| 207 |
+
if __name__ == "__main__":
|
| 208 |
+
# This runs the server with stdio transport (for MCP clients)
|
| 209 |
+
mcp.run()
|
requirements.txt
ADDED
|
@@ -0,0 +1,9 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# Required for HF Space display
|
| 2 |
+
gradio>=4.0.0
|
| 3 |
+
|
| 4 |
+
# Agent dependencies (these are provided by the evaluation infrastructure)
|
| 5 |
+
# Do not add jericho, fastmcp, or huggingface_hub here - they are already installed
|
| 6 |
+
|
| 7 |
+
# Add any additional packages your agent needs below:
|
| 8 |
+
# numpy
|
| 9 |
+
# requests
|